RoomCaptureView runs on the latest system with a serious bug causing errors

I am using RoomCaptureView for house scanning and modeling On the latest iOS 26, the following issues were encountered

  1. The program runs well on iOS 26 and below, but on iOS 26 and above, the probability of scene localization failure becomes abnormally high, and accurate indoor localization cannot be obtained. Additionally, the probability of using RoomBuilder to merge models is also high

  2. After compiling the program using xcode 26 or above, a necessary bug appeared when running it on iOS 26,

RoomCaptureView is completely unable to run The error message is {RoomCaptureSession. Capture Error's' Internal error '} And the camera interface of RoomCaptureView has turned into a splash screen
Another Debug error occurred:{ -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(realitykit::fsSurfaceShadow): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 14 (expect MTLTextureType1D) for tonemapLUT[0]. } When using programs compiled under xcode 26 and running on iOS 26, this issue will not occur

这是异常的运行屏幕视图

RoomCaptureView runs on the latest system with a serious bug causing errors
 
 
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