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Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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2.2k
Dec ’25
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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436
Nov ’25
Network Extension Provider Packaging
This is a topic that’s come up a few times on the forums, so I thought I’d write up a summary of the issues I’m aware of. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Extension Provider Packaging There are two ways to package a network extension provider: App extension ( appex ) System extension ( sysex ) Different provider types support different packaging on different platforms. See TN3134 Network Extension provider deployment for the details. Some providers, most notably packet tunnel providers on macOS, support both appex and sysex packaging. Sysex packaging has a number of advantages: It supports direct distribution, using Developer ID signing. It better matches the networking stack on macOS. An appex is tied to the logged in user, whereas a sysex, and the networking stack itself, is global to the system as a whole. Given that, it generally makes sense to package your Network Extension (NE) provider as a sysex on macOS. If you’re creating a new product that’s fine, but if you have an existing iOS product that you want to bring to macOS, you have to account for the differences brought on by the move to sysex packaging. Similarly, if you have an existing sysex product on macOS that you want to bring to iOS, you have to account for the appex packaging. This post summarises those changes. Keep the following in mind while reading this post: The information here applies to all NE providers that can be packaged as either an appex or a sysex. When this post uses a specific provider type in an example, it’s just an example. Unless otherwise noted, any information about iOS also applies to iPadOS, tvOS, and visionOS. Process Lifecycle With appex packaging, the system typically starts a new process for each instance of your NE provider. For example, with a packet tunnel provider: When the users starts the VPN, the system creates a process and then instantiates and starts the NE provider in that process. When the user stops the VPN, the system stops the NE provider and then terminates the process running it. If the user starts the VPN again, the system creates an entirely new process and instantiates and starts the NE provider in that. In contrast, with sysex packaging there’s typically a single process that runs all off the sysex’s NE providers. Returning to the packet tunnel provider example: When the users starts the VPN, the system instantiates and starts the NE provider in the sysex process. When the user stops the VPN, the system stops and deallocates the NE provider instances, but leaves the sysex process running. If the user starts the VPN again, the system instantiates and starts a new instances of the NE provider in the sysex process. This lifecycle reflects how the system runs the NE provider, which in turn has important consequences on what the NE provider can do: An appex acts like a launchd agent [1], in that it runs in a user context and has access to that user’s state. A sysex is effectively a launchd daemon. It runs in a context that’s global to the system as a whole. It does not have access to any single user’s state. Indeed, there might be no user logged in, or multiple users logged in. The following sections explore some consequences of the NE provider lifecycle. [1] It’s not actually run as a launchd agent. Rather, there’s a system launchd agent that acts as the host for the app extension. App Groups With an app extension, the app extension and its container app run as the same user. Thus it’s trivial to share state between them using an app group container. Note When talking about extensions on Apple platforms, the container app is the app in which the extension is embedded and the host app is the app using the extension. For network extensions the host app is the system itself. That’s not the case with a system extension. The system extension runs as root whereas the container app runs an the user who launched it. While both programs can claim access to the same app group, the app group container location they receive will be different. For the system extension that location will be inside the home directory for the root user. For the container app the location will be inside the home directory of the user who launched it. This does not mean that app groups are useless in a Network Extension app. App groups are also a factor in communicating between the container app and its extensions, the subject of the next section. IMPORTANT App groups have a long and complex history on macOS. For the full story, see App Groups: macOS vs iOS: Working Towards Harmony. Communicating with Extensions With an app extension there are two communication options: App-provider messages App groups App-provider messages are supported by NE directly. In the container app, send a message to the provider by calling sendProviderMessage(_:responseHandler:) method. In the appex, receive that message by overriding the handleAppMessage(_:completionHandler:) method. An appex can also implement inter-process communication (IPC) using various system IPC primitives. Both the container app and the appex claim access to the app group via the com.apple.security.application-groups entitlement. They can then set up IPC using various APIs, as explain in the documentation for that entitlement. With a system extension the story is very different. App-provider messages are supported, but they are rarely used. Rather, most products use XPC for their communication. In the sysex, publish a named XPC endpoint by setting the NEMachServiceName property in its Info.plist. Listen for XPC connections on that endpoint using the XPC API of your choice. Note For more information about the available XPC APIs, see XPC Resources. In the container app, connect to that named XPC endpoint using the XPC Mach service name API. For example, with NSXPCConnection, initialise the connection with init(machServiceName:options:), passing in the string from NEMachServiceName. To maximise security, set the .privileged flag. Note XPC Resources has a link to a post that explains why this flag is important. If the container app is sandboxed — necessary if you ship on the Mac App Store — then the endpoint name must be prefixed by an app group ID that’s accessible to that app, lest the App Sandbox deny the connection. See the app groups documentation for the specifics. When implementing an XPC listener in your sysex, keep in mind that: Your sysex’s named XPC endpoint is registered in the global namespace. Any process on the system can open a connection to it [1]. Your XPC listener must be prepared for this. If you want to restrict connections to just your container app, see XPC Resources for a link to a post that explains how to do that. Even if you restrict access in that way, it’s still possible for multiple instances of your container app to be running simultaneously, each with its own connection to your sysex. This happens, for example, if there are multiple GUI users logged in and different users run your container app. Design your XPC protocol with this in mind. Your sysex only gets one named XPC endpoint, and thus one XPC listener. If your sysex includes multiple NE providers, take that into account when you design your XPC protocol. [1] Assuming that connection isn’t blocked by some other mechanism, like the App Sandbox. Inter-provider Communication A sysex can include multiple types of NE providers. For example, a single sysex might include a content filter and a DNS proxy provider. In that case the system instantiates all of the NE providers in the same sysex process. These instances can communicate without using IPC, for example, by storing shared state in global variables (with suitable locking, of course). It’s also possible for a single container app to contain multiple sysexen, each including a single NE provider. In that case the system instantiates the NE providers in separate processes, one for each sysex. If these providers need to communicate, they have to use IPC. In the appex case, the system instantiates each provider in its own process. If two providers need to communicate, they have to use IPC. Managing Secrets An appex runs in a user context and thus can store secrets, like VPN credentials, in the keychain. On macOS this includes both the data protection keychain and the file-based keychain. It can also use a keychain access group to share secrets with its container app. See Sharing access to keychain items among a collection of apps. Note If you’re not familiar with the different types of keychain available on macOS, see TN3137 On Mac keychain APIs and implementations. A sysex runs in the global context and thus doesn’t have access to user state. It also doesn’t have access to the data protection keychain. It must use the file-based keychain, and specifically the System keychain. That means there’s no good way to share secrets with the container app. Instead, do all your keychain operations in the sysex. If the container app needs to work with a secret, have it pass that request to the sysex via IPC. For example, if the user wants to use a digital identity as a VPN credential, have the container app get the PKCS#12 data and password and then pass that to the sysex so that it can import the digital identity into the keychain. Memory Limits iOS imposes strict memory limits an NE provider appexen [1]. macOS imposes no memory limits on NE provider appexen or sysexen. [1] While these limits are not documented officially, you can get a rough handle on the current limits by reading the posts in this thread. Frameworks If you want to share code between a Mac app and its embedded appex, use a structure like this: MyApp.app/ Contents/ MacOS/ MyApp PlugIns/ MyExtension.appex/ Contents/ MacOS/ MyExtension … Frameworks/ MyFramework.framework/ … There’s one copy of the framework, in the app’s Frameworks directory, and both the app and the appex reference it. This approach works for an appex because the system always loads the appex from your app’s bundle. It does not work for a sysex. When you activate a sysex, the system copies it to a protected location. If that sysex references a framework in its container app, it will fail to start because that framework isn’t copied along with the sysex. The solution is to structure your app like this: MyApp.app/ Contents/ MacOS/ MyApp Library/ SystemExtensions/ MyExtension.systemextension/ Contents/ MacOS/ MyExtension Frameworks/ MyFramework.framework/ … … That is, have both the app and the sysex load the framework from the sysex’s Frameworks directory. When the system copies the sysex to its protected location, it’ll also copy the framework, allowing the sysex to load it. To make this work you have to change the default rpath configuration set up by Xcode. Read Dynamic Library Standard Setup for Apps to learn how that works and then tweak things so that: The framework is embedded in the sysex, not the container app. The container app has an additional LC_RPATH load command for the sysex’s Frameworks directory (@executable_path/../Library/SystemExtensions/MyExtension.systemextension/Contents/Frameworks). The sysex’s LC_RPATH load command doesn’t reference the container app’s Frameworks directory (@executable_path/../../../../Frameworks) but instead points to the sysex’s Framweorks directory (@executable_path/../Frameworks). Entitlements When you build an app with an embedded NE extension, both the app and the extension must be signed with the com.apple.developer.networking.networkextension entitlement. This is a restricted entitlement, that is, it must be authorised by a provisioning profile. The value of this entitlement is an array, and the values in that array differ depend on your distribution channel: If you distribute your app directly with Developer ID signing, use the values with the -systemextension suffix. Otherwise — including when you distribute the app on the App Store and when signing for development — use the values without that suffix. Make sure you authorise these values with your provisioning profile. If, for example, you use an App Store distribution profile with a Developer ID signed app, things won’t work because the profile doesn’t authorise the right values. In general, the easiest option is to use Xcode’s automatic code signing. However, watch out for the pitfall described in Exporting a Developer ID Network Extension. Revision History 2025-11-06 Added the Entitlements section. Explained that, with sysex packaging, multiple instances of your container app might connect simultaneously with your sysex. 2025-09-17 First posted.
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233
Nov ’25
WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
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86
Mar ’26
Symbol not found: ___res_9_state
When running my app with Xcode16.4, it crashed with the error: dyld[1045]: Symbol not found: ___res_9_state Referenced from: <8B329554-5BEF-38D0-BFCD-1731FA6120CB> /private/var/containers/Bundle/Application/00C941BA-E397-4D0B-B280-E75583FF2890/xxx.app/xxx.debug.dylib Expected in: <7D74C679-8F55-3A01-9AA2-C205A4A19D3E> /usr/lib/libresolv.9.dylib The ___res_9_state related code in my app is: let state = __res_9_state() res_9_ninit(state) var servers = [res_9_sockaddr_union](repeating: res_9_sockaddr_union(), count: Int(MAXNS)) let found = Int(res_9_getservers(state, &servers, Int32(MAXNS))) res_9_nclose(state) if found > 0 { return Array(servers[0..<found]).filter() { $0.sin.sin_len > 0 } } else { return [] } Previously, __res_9_state() could run normally in Xcode 16.1 How to fix this problem?
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191
Jul ’25
Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means "UpdateNotAvailable", forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's current version (1.0.1 / 16777472). The otaFileSize (973839) and Base64 Checksum match the file perfectly. ZERO hits on our server: The OTA file is hosted on an AWS S3 direct link (SSL Grade A via SSL Labs, ATS compliant). We checked our server logs, and there hasn't been a single download attempt from any Apple IP addresses. Since our device is certified and local OTA works flawlessly, it strongly feels like Apple's TestNet backend either has a stuck/cached "invalid" state for our VID/PID (very similar to what was reported in CHIP GitHub Issue #29338), or the Apple backend crawler is failing to reach our URL for some internal reason. Could someone please check if there is a cached exception for VID: 5424 / PID: 513 on the TestNet backend? Any help or pointers would be hugely appreciated! Thanks in advance.
3
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176
Mar ’26
iOS Network Signal Strength
This issue has cropped up many times here on DevForums. Someone recently opened a DTS tech support incident about it, and I used that as an opportunity to post a definitive response here. If you have questions or comments about this, start a new thread and tag it with Network so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" iOS Network Signal Strength The iOS SDK has no general-purpose API that returns Wi-Fi or cellular signal strength in real time. Given that this has been the case for more than 10 years, it’s safe to assume that it’s not an accidental omission but a deliberate design choice. For information about the Wi-Fi APIs that are available on iOS, see TN3111 iOS Wi-Fi API overview. Network performance Most folks who ask about this are trying to use the signal strength to estimate network performance. This is a technique that I specifically recommend against. That’s because it produces both false positives and false negatives: The network signal might be weak and yet your app has excellent connectivity. For example, an iOS device on stage at WWDC might have terrible WWAN and Wi-Fi signal but that doesn’t matter because it’s connected to the Ethernet. The network signal might be strong and yet your app has very poor connectivity. For example, if you’re on a train, Wi-Fi signal might be strong in each carriage but the overall connection to the Internet is poor because it’s provided by a single over-stretched WWAN. The only good way to determine whether connectivity is good is to run a network request and see how it performs. If you’re issuing a lot of requests, use the performance of those requests to build a running estimate of how well the network is doing. Indeed, Apple practices what we preach here: This is exactly how HTTP Live Streaming works. Remember that network performance can change from moment to moment. The user’s train might enter or leave a tunnel, the user might step into a lift, and so on. If you build code to estimate the network performance, make sure it reacts to such changes. Keeping all of the above in mind, iOS 26 beta has two new APIs related to this issue: Network framework now offers a linkQuality property. See this post for my take on how to use this effectively. The WirelessInsights framework can notify you of anticipated WWAN condition changes. But what about this code I found on the ’net? Over the years various folks have used various unsupported techniques to get around this limitation. If you find code on the ’net that, say, uses KVC to read undocumented properties, or grovels through system logs, or walks the view hierarchy of the status bar, don’t use it. Such techniques are unsupported and, assuming they haven’t broken yet, are likely to break in the future. But what about Hotspot Helper? Hotspot Helper does have an API to read Wi-Fi signal strength, namely, the signalStrength property. However, this is not a general-purpose API. Like the rest of Hotspot Helper, this is tied to the specific use case for which it was designed. This value only updates in real time for networks that your hotspot helper is managing, as indicated by the isChosenHelper property. But what about MetricKit? MetricKit is so cool. Amongst other things, it supports the MXCellularConditionMetric payload, which holds a summary of the cellular conditions while your app was running. However, this is not a real-time signal strength value. But what if I’m working for a carrier? This post is about APIs in the iOS SDK. If you’re working for a carrier, discuss your requirements with your carrier’s contact at Apple. Revision History 2025-07-02 Updated to cover new features in the iOS 16 beta. Made other minor editorial changes. 2022-12-01 First posted.
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4.6k
Jul ’25
Local network request blocked in Safari but working in Chrome
For Local network access, Chrome prompts the user to allow access and adds it to Settings --> Privacy & Security --> Local Network. However, for Safari, no prompt appears. How do I force Safari to authorise these local network access requests if it won't trigger the permission dialogue? Is there a specific WKWebView configuration or Safari-specific header required to satisfy this security check?
1
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512
Jan ’26
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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4.4k
Apr ’26
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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101
Jul ’25
Need Help with TUN Writeback
Hi everyone, I'm currently experimenting with building a simple DNS filter using Apple's Packet Tunnel framework. Here's the flow I'm trying to implement: Create a TUN interface Set up a UDP socket Read packets via packetFlow.readPackets Parse the raw IP packet Forward the UDP payload through the socket Receive the response from the server Reconstruct the IP packet with the response Write it back to the TUN interface using packetFlow.writePackets Here’s an example of an intercepted IP packet (DNS request): 45 00 00 3c 15 c4 00 00 40 11 93 d1 c0 a8 00 64 08 08 08 08 ed 6e 00 35 00 28 e5 c9 7f da 01 00 00 01 00 00 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 And here’s the IP packet I tried writing back into the TUN interface (DNS response): 45 00 00 89 5e 37 40 00 40 11 0b 11 08 08 08 08 c0 a8 00 64 00 35 ed 6e 00 75 91 e8 7f da 81 80 00 01 00 04 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 c0 0c 00 05 00 01 00 00 0c fb 00 11 04 74 69 6d 65 01 67 07 61 61 70 6c 69 6d 67 c0 17 c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 fd c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 7d c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 54 fb Unfortunately, it seems the packet is not being written back correctly to the TUN interface. I'm not seeing any expected DNS response behavior on the device. Also, I noticed that after creating the TUN, the interface address shows up as 0.0.0.0:0 in Xcode. The system log includes this message when connecting the VPN: NWPath does not have valid interface: satisfied (Path is satisfied), interface: utun20[endc_sub6], ipv4, dns, expensive, uses cellular Does anyone know how to properly initialize the TUN so that the system recognizes it with a valid IP configuration? Or why my written-back packet might be getting ignored? Any help would be appreciated!
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106
Jul ’25
AccessorySetupKit / Wi-Fi Aware example?
Greetings, According to Apple's Wi-Fi Aware documentation (https://developer.apple.com/documentation/wifiaware) the Wi-Fi Aware APIs can be used only with peer devices that have been paired. Pairing can be performed using AccessorySetupKit or DeviceDiscoveryUI. Unfortunately, the sample code for Wi-Fi Aware doesn't include either of these APIs. (https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps) Looking at the sample code for AccessorySetupKit (https://developer.apple.com/documentation/accessorysetupkit/setting-up-and-authorizing-a-bluetooth-accessory) there is only an example using Bluetooth. And the AccessorySetupKit APIs don't yet document how Wi-Fi Aware is used or how one sets up the Info.plist with the appropriate keys. Can Apple update its example code to fill in these gaps or point me to documentation that can fill in these gaps? It is hard to develop an understanding of the capabilities of these APIs when they are so poorly documented. Thanks for any help, Smith
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259
Feb ’26
Ping without CFSockets
All of our uses of CFSockets have started causing crashes in iOS 16. They seem to be deprecated so we are trying to transition over to using the Network framework and NWConnection to try to fix the crashes. One of our uses of them is to ping a device on the local network to make sure it is there and online and provide a heartbeat status in logs as well as put the application into a disabled state if it is not available as it is critical to the functionality of the app. I know it is discouraged to disable any functionality based on the reachability of a resource but this is in an enterprise environment where the reachability of this device is mission critical. I've seen other people ask about the ability to ping with the Network framework and the answers I've found have said that this is not possible and pointed people to the SimplePing sample code but it turns out our existing ping code is already using this technique and it is crashing just like our other CFSocket usages, inside CFSocketInvalidate with the error BUG IN CLIENT OF LIBPLATFORM: Trying to recursively lock an os_unfair_lock. Is there any updated way to perform a ping without using the CFSocket APIs that now seem to be broken/unsupported on iOS 16?
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2.1k
Mar ’26
Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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125
Mar ’26
A Peek Behind the NECP Curtain
From time to time the subject of NECP grows up, both here on DevForums and in DTS cases. I’ve posted about this before but I wanted to collect those tidbits into single coherent post. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" A Peek Behind the NECP Curtain NECP stands for Network Extension Control Protocol. It’s a subsystem within the Apple networking stack that controls which programs have access to which network interfaces. It’s vitally important to the Network Extension subsystem, hence the name, but it’s used in many different places. Indeed, a very familiar example of its use is the Settings > Mobile Data [1] user interface on iOS. NECP has no explicit API, although there are APIs that are offer some insight into its state. Continuing the Settings > Mobile Data example above, there is a little-known API, CTCellularData in the Core Telephony framework, that returns whether your app has access to WWAN. Despite having no API, NECP is still relevant to developers. The Settings > Mobile Data example is one place where it affects app developers but it’s most important for Network Extension (NE) developers. A key use case for NECP is to prevent VPN loops. When starting an NE provider, the system configures the NECP policy for the NE provider’s process to prevent it from using a VPN interface. This means that you can safely open a network connection inside your VPN provider without having to worry about its traffic being accidentally routed back to you. This is why, for example, an NE packet tunnel provider can use any networking API it wants, including BSD Sockets, to run its connection without fear of creating a VPN loop [1]. One place that NECP shows up regularly is the system log. Next time you see a system log entry like this: type: debug time: 15:02:54.817903+0000 process: Mail subsystem: com.apple.network category: connection message: nw_protocol_socket_set_necp_attributes [C723.1.1:1] setsockopt 39 SO_NECP_ATTRIBUTES … you’ll at least know what the necp means (-: Finally, a lot of NECP infrastructure is in the Darwin open source. As with all things in Darwin, it’s fine to poke around and see how your favourite feature works, but do not incorporate any information you find into your product. Stuff you uncover by looking in Darwin is not considered API. [1] Settings > Cellular Data if you speak American (-: [2] Network Extension providers can call the createTCPConnection(to:enableTLS:tlsParameters:delegate:) method to create an NWTCPConnection [3] that doesn’t run through the tunnel. You can use that if it’s convenient but you don’t need to use it. [3] NWTCPConnection is now deprecated, but there are non-deprecated equivalents. For the full story, see NWEndpoint History and Advice. Revision History 2025-12-12 Replaced “macOS networking stack” with “Apple networking stack” to avoid giving the impression that this is all about macOS. Added a link to NWEndpoint History and Advice. Made other minor editorial changes. 2023-02-27 First posted.
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2.7k
Dec ’25
Multipeer Connectivity remains in .connecting state and drops connections when Mobile Data is enabled
We are using Multipeer Connectivity (MCSession, MCNearbyServiceBrowser, MCNearbyServiceAdvertiser) for nearby peer discovery and communication. **Observed behaviour: ** When Wi-Fi is ON (Not connected to any network) and Mobile Data is also ON: Peer discovery (foundPeer) consistently succeeds Invitation is sent using invitePeer MCSession transitions to .connecting The session remains indefinitely in .connecting connected is never reached notConnected is also not reported When Mobile Data is turned OFF, the same flow reliably reaches .connected. Key details: Both devices have Wi-Fi and Bluetooth enabled Browsing and advertising are active on both devices Application-level timeouts and session resets are implemented The Issue is reproducible across multiple devices with iOS 26 versions. Expectation / Question: We understand that Multipeer Connectivity does not use cellular data for peer discovery or transport. However, when Wi-Fi is available and peers are discovered successfully, we would like clarification on the following: Is it expected behavior that enabling Mobile Data can cause the invitation/connection phase to remain indefinitely in .connecting without transitioning to .notConnected? Are there recommended best practices to avoid stalled invitation or transport negotiation in this scenario? Is there a supported way to detect or recover from a stalled .connecting state beyond application-level timeouts and session resets? Any guidance on expected behavior or recommended handling would be appreciated.
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147
Jan ’26
Simultaneous Use of PacketTunnelProvider and DNSProxyProvider extensions
Hi! I'm working on a solution (iOS 18) that uses Network Extensions PacketTunnelProvider and Content Filter. Currently I'm trying to integrate it with another extension – DNSProxyProvider. My goal is to process dns queries and use resolved ips and names for additional routing inside of the packet tunnel. I'm running into a major issue: whenever both VPN and DNS proxy are active simultaneously, the device completely loses internet connectivity — no traffic goes through, and DNS resolution seems to stop working entirely. I know about the mdm supervision requirement to use DNSProxyProvider and that's covered as I work with a managed device and install a DNS proxy profile, here's how its .mobileconfig file looks like: The DNS proxy itself works fine when working by itself (without VPN being turned on), as I implemented it that it successfully processes DNS packets flows while collecting information about domains etc, and everything works perfectly. Problems begin when using VPN at the same time. I'm aware that tunnel settings include dns related options that can affect this, but I haven't had much luck with tweaking them. Here's how they look right now for reference: let settings: NEPacketTunnelNetworkSettings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "240.0.0.1") // let dnsSettings = NEDNSSettings(servers: "8.8.8.8,8.8.4.4".components(separatedBy: ",")) // dnsSettings.matchDomains = [""] // settings.dnsSettings = dnsSettings settings.proxySettings = nil /* ipv4 settings */ let ipv4Settings = NEIPv4Settings(addresses: ["240.0.0.2"], subnetMasks: ["255.255.255.0"]) ipv4Settings.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4Settings /* MTU */ settings.mtu = 1500 return settings I've tried excluding some dns related ip routes and dns settings shenanigans but nothing. I haven't found any information that might suggest that using both of these extensions at the same time doesn't work, on the contrary, this page in the official documentation about the expected use of packet tunnel provider the expected use of packet tunnel provider, as it talks about the fact that you should not use it for interception of all of DNS traffic, as the use of DNSPRoxyProvider (or dns settings) are built for that, which in my mind, suggests that there should be no problem with using them both and just splitting the dns traffic handling to the proxy. Will be thankful for any help!
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148
May ’25
Intercept local connections with NETransparentProxyProvider
I am trying to intercept localhost connections within NETransparentProxyProvider system extension. As per NENetworkRule documentation If the address is a wildcard address (0.0.0.0 or ::) then the rule will match all destinations except for loopback (127.0.0.1 or ::1). To match loopback traffic set the address to the loopback address. I tried to add NWHostEndpoint *localhostv4 = [NWHostEndpoint endpointWithHostname:@"127.0.0.1" port:@""]; NENetworkRule *localhostv4Rule = [[NENetworkRule alloc] initWithDestinationNetwork:localhostv4 prefix:32 protocol:NENetworkRuleProtocolAny]; in the include network rules. I tried several variations of this rule like port 0, prefix 0 and some others. But the provider disregards the rule and the never receives any traffic going to localhost on any port. Is there any other configuration required to receive localhost traffic in NETransparentProxyProvider?
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189
Jul ’25
Localhost subdomains viable with no https under ATS policy?
If I was to build an app that opened a web server at local host on a random port that resolved subdomains for local host at that port, but there was no certificate authority, signed certificate available to provide HTTPS security, would this be in violation of apples ATS policy
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3
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151
Activity
Jul ’25
Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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2.2k
Activity
Dec ’25
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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0
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0
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436
Activity
Nov ’25
How long will it take to receive multicast entitlement approval?
Hello all, Does anyone know how long it will take Apple to approve multicast entitlement approval after the Apple form is submitted? Any input would be appreciated. Thank you Allyson
Replies
1
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0
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600
Activity
Jun ’25
Network Extension Provider Packaging
This is a topic that’s come up a few times on the forums, so I thought I’d write up a summary of the issues I’m aware of. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Extension Provider Packaging There are two ways to package a network extension provider: App extension ( appex ) System extension ( sysex ) Different provider types support different packaging on different platforms. See TN3134 Network Extension provider deployment for the details. Some providers, most notably packet tunnel providers on macOS, support both appex and sysex packaging. Sysex packaging has a number of advantages: It supports direct distribution, using Developer ID signing. It better matches the networking stack on macOS. An appex is tied to the logged in user, whereas a sysex, and the networking stack itself, is global to the system as a whole. Given that, it generally makes sense to package your Network Extension (NE) provider as a sysex on macOS. If you’re creating a new product that’s fine, but if you have an existing iOS product that you want to bring to macOS, you have to account for the differences brought on by the move to sysex packaging. Similarly, if you have an existing sysex product on macOS that you want to bring to iOS, you have to account for the appex packaging. This post summarises those changes. Keep the following in mind while reading this post: The information here applies to all NE providers that can be packaged as either an appex or a sysex. When this post uses a specific provider type in an example, it’s just an example. Unless otherwise noted, any information about iOS also applies to iPadOS, tvOS, and visionOS. Process Lifecycle With appex packaging, the system typically starts a new process for each instance of your NE provider. For example, with a packet tunnel provider: When the users starts the VPN, the system creates a process and then instantiates and starts the NE provider in that process. When the user stops the VPN, the system stops the NE provider and then terminates the process running it. If the user starts the VPN again, the system creates an entirely new process and instantiates and starts the NE provider in that. In contrast, with sysex packaging there’s typically a single process that runs all off the sysex’s NE providers. Returning to the packet tunnel provider example: When the users starts the VPN, the system instantiates and starts the NE provider in the sysex process. When the user stops the VPN, the system stops and deallocates the NE provider instances, but leaves the sysex process running. If the user starts the VPN again, the system instantiates and starts a new instances of the NE provider in the sysex process. This lifecycle reflects how the system runs the NE provider, which in turn has important consequences on what the NE provider can do: An appex acts like a launchd agent [1], in that it runs in a user context and has access to that user’s state. A sysex is effectively a launchd daemon. It runs in a context that’s global to the system as a whole. It does not have access to any single user’s state. Indeed, there might be no user logged in, or multiple users logged in. The following sections explore some consequences of the NE provider lifecycle. [1] It’s not actually run as a launchd agent. Rather, there’s a system launchd agent that acts as the host for the app extension. App Groups With an app extension, the app extension and its container app run as the same user. Thus it’s trivial to share state between them using an app group container. Note When talking about extensions on Apple platforms, the container app is the app in which the extension is embedded and the host app is the app using the extension. For network extensions the host app is the system itself. That’s not the case with a system extension. The system extension runs as root whereas the container app runs an the user who launched it. While both programs can claim access to the same app group, the app group container location they receive will be different. For the system extension that location will be inside the home directory for the root user. For the container app the location will be inside the home directory of the user who launched it. This does not mean that app groups are useless in a Network Extension app. App groups are also a factor in communicating between the container app and its extensions, the subject of the next section. IMPORTANT App groups have a long and complex history on macOS. For the full story, see App Groups: macOS vs iOS: Working Towards Harmony. Communicating with Extensions With an app extension there are two communication options: App-provider messages App groups App-provider messages are supported by NE directly. In the container app, send a message to the provider by calling sendProviderMessage(_:responseHandler:) method. In the appex, receive that message by overriding the handleAppMessage(_:completionHandler:) method. An appex can also implement inter-process communication (IPC) using various system IPC primitives. Both the container app and the appex claim access to the app group via the com.apple.security.application-groups entitlement. They can then set up IPC using various APIs, as explain in the documentation for that entitlement. With a system extension the story is very different. App-provider messages are supported, but they are rarely used. Rather, most products use XPC for their communication. In the sysex, publish a named XPC endpoint by setting the NEMachServiceName property in its Info.plist. Listen for XPC connections on that endpoint using the XPC API of your choice. Note For more information about the available XPC APIs, see XPC Resources. In the container app, connect to that named XPC endpoint using the XPC Mach service name API. For example, with NSXPCConnection, initialise the connection with init(machServiceName:options:), passing in the string from NEMachServiceName. To maximise security, set the .privileged flag. Note XPC Resources has a link to a post that explains why this flag is important. If the container app is sandboxed — necessary if you ship on the Mac App Store — then the endpoint name must be prefixed by an app group ID that’s accessible to that app, lest the App Sandbox deny the connection. See the app groups documentation for the specifics. When implementing an XPC listener in your sysex, keep in mind that: Your sysex’s named XPC endpoint is registered in the global namespace. Any process on the system can open a connection to it [1]. Your XPC listener must be prepared for this. If you want to restrict connections to just your container app, see XPC Resources for a link to a post that explains how to do that. Even if you restrict access in that way, it’s still possible for multiple instances of your container app to be running simultaneously, each with its own connection to your sysex. This happens, for example, if there are multiple GUI users logged in and different users run your container app. Design your XPC protocol with this in mind. Your sysex only gets one named XPC endpoint, and thus one XPC listener. If your sysex includes multiple NE providers, take that into account when you design your XPC protocol. [1] Assuming that connection isn’t blocked by some other mechanism, like the App Sandbox. Inter-provider Communication A sysex can include multiple types of NE providers. For example, a single sysex might include a content filter and a DNS proxy provider. In that case the system instantiates all of the NE providers in the same sysex process. These instances can communicate without using IPC, for example, by storing shared state in global variables (with suitable locking, of course). It’s also possible for a single container app to contain multiple sysexen, each including a single NE provider. In that case the system instantiates the NE providers in separate processes, one for each sysex. If these providers need to communicate, they have to use IPC. In the appex case, the system instantiates each provider in its own process. If two providers need to communicate, they have to use IPC. Managing Secrets An appex runs in a user context and thus can store secrets, like VPN credentials, in the keychain. On macOS this includes both the data protection keychain and the file-based keychain. It can also use a keychain access group to share secrets with its container app. See Sharing access to keychain items among a collection of apps. Note If you’re not familiar with the different types of keychain available on macOS, see TN3137 On Mac keychain APIs and implementations. A sysex runs in the global context and thus doesn’t have access to user state. It also doesn’t have access to the data protection keychain. It must use the file-based keychain, and specifically the System keychain. That means there’s no good way to share secrets with the container app. Instead, do all your keychain operations in the sysex. If the container app needs to work with a secret, have it pass that request to the sysex via IPC. For example, if the user wants to use a digital identity as a VPN credential, have the container app get the PKCS#12 data and password and then pass that to the sysex so that it can import the digital identity into the keychain. Memory Limits iOS imposes strict memory limits an NE provider appexen [1]. macOS imposes no memory limits on NE provider appexen or sysexen. [1] While these limits are not documented officially, you can get a rough handle on the current limits by reading the posts in this thread. Frameworks If you want to share code between a Mac app and its embedded appex, use a structure like this: MyApp.app/ Contents/ MacOS/ MyApp PlugIns/ MyExtension.appex/ Contents/ MacOS/ MyExtension … Frameworks/ MyFramework.framework/ … There’s one copy of the framework, in the app’s Frameworks directory, and both the app and the appex reference it. This approach works for an appex because the system always loads the appex from your app’s bundle. It does not work for a sysex. When you activate a sysex, the system copies it to a protected location. If that sysex references a framework in its container app, it will fail to start because that framework isn’t copied along with the sysex. The solution is to structure your app like this: MyApp.app/ Contents/ MacOS/ MyApp Library/ SystemExtensions/ MyExtension.systemextension/ Contents/ MacOS/ MyExtension Frameworks/ MyFramework.framework/ … … That is, have both the app and the sysex load the framework from the sysex’s Frameworks directory. When the system copies the sysex to its protected location, it’ll also copy the framework, allowing the sysex to load it. To make this work you have to change the default rpath configuration set up by Xcode. Read Dynamic Library Standard Setup for Apps to learn how that works and then tweak things so that: The framework is embedded in the sysex, not the container app. The container app has an additional LC_RPATH load command for the sysex’s Frameworks directory (@executable_path/../Library/SystemExtensions/MyExtension.systemextension/Contents/Frameworks). The sysex’s LC_RPATH load command doesn’t reference the container app’s Frameworks directory (@executable_path/../../../../Frameworks) but instead points to the sysex’s Framweorks directory (@executable_path/../Frameworks). Entitlements When you build an app with an embedded NE extension, both the app and the extension must be signed with the com.apple.developer.networking.networkextension entitlement. This is a restricted entitlement, that is, it must be authorised by a provisioning profile. The value of this entitlement is an array, and the values in that array differ depend on your distribution channel: If you distribute your app directly with Developer ID signing, use the values with the -systemextension suffix. Otherwise — including when you distribute the app on the App Store and when signing for development — use the values without that suffix. Make sure you authorise these values with your provisioning profile. If, for example, you use an App Store distribution profile with a Developer ID signed app, things won’t work because the profile doesn’t authorise the right values. In general, the easiest option is to use Xcode’s automatic code signing. However, watch out for the pitfall described in Exporting a Developer ID Network Extension. Revision History 2025-11-06 Added the Entitlements section. Explained that, with sysex packaging, multiple instances of your container app might connect simultaneously with your sysex. 2025-09-17 First posted.
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Activity
Nov ’25
WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
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86
Activity
Mar ’26
Symbol not found: ___res_9_state
When running my app with Xcode16.4, it crashed with the error: dyld[1045]: Symbol not found: ___res_9_state Referenced from: <8B329554-5BEF-38D0-BFCD-1731FA6120CB> /private/var/containers/Bundle/Application/00C941BA-E397-4D0B-B280-E75583FF2890/xxx.app/xxx.debug.dylib Expected in: <7D74C679-8F55-3A01-9AA2-C205A4A19D3E> /usr/lib/libresolv.9.dylib The ___res_9_state related code in my app is: let state = __res_9_state() res_9_ninit(state) var servers = [res_9_sockaddr_union](repeating: res_9_sockaddr_union(), count: Int(MAXNS)) let found = Int(res_9_getservers(state, &servers, Int32(MAXNS))) res_9_nclose(state) if found > 0 { return Array(servers[0..<found]).filter() { $0.sin.sin_len > 0 } } else { return [] } Previously, __res_9_state() could run normally in Xcode 16.1 How to fix this problem?
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191
Activity
Jul ’25
Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means "UpdateNotAvailable", forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's current version (1.0.1 / 16777472). The otaFileSize (973839) and Base64 Checksum match the file perfectly. ZERO hits on our server: The OTA file is hosted on an AWS S3 direct link (SSL Grade A via SSL Labs, ATS compliant). We checked our server logs, and there hasn't been a single download attempt from any Apple IP addresses. Since our device is certified and local OTA works flawlessly, it strongly feels like Apple's TestNet backend either has a stuck/cached "invalid" state for our VID/PID (very similar to what was reported in CHIP GitHub Issue #29338), or the Apple backend crawler is failing to reach our URL for some internal reason. Could someone please check if there is a cached exception for VID: 5424 / PID: 513 on the TestNet backend? Any help or pointers would be hugely appreciated! Thanks in advance.
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176
Activity
Mar ’26
iOS Network Signal Strength
This issue has cropped up many times here on DevForums. Someone recently opened a DTS tech support incident about it, and I used that as an opportunity to post a definitive response here. If you have questions or comments about this, start a new thread and tag it with Network so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" iOS Network Signal Strength The iOS SDK has no general-purpose API that returns Wi-Fi or cellular signal strength in real time. Given that this has been the case for more than 10 years, it’s safe to assume that it’s not an accidental omission but a deliberate design choice. For information about the Wi-Fi APIs that are available on iOS, see TN3111 iOS Wi-Fi API overview. Network performance Most folks who ask about this are trying to use the signal strength to estimate network performance. This is a technique that I specifically recommend against. That’s because it produces both false positives and false negatives: The network signal might be weak and yet your app has excellent connectivity. For example, an iOS device on stage at WWDC might have terrible WWAN and Wi-Fi signal but that doesn’t matter because it’s connected to the Ethernet. The network signal might be strong and yet your app has very poor connectivity. For example, if you’re on a train, Wi-Fi signal might be strong in each carriage but the overall connection to the Internet is poor because it’s provided by a single over-stretched WWAN. The only good way to determine whether connectivity is good is to run a network request and see how it performs. If you’re issuing a lot of requests, use the performance of those requests to build a running estimate of how well the network is doing. Indeed, Apple practices what we preach here: This is exactly how HTTP Live Streaming works. Remember that network performance can change from moment to moment. The user’s train might enter or leave a tunnel, the user might step into a lift, and so on. If you build code to estimate the network performance, make sure it reacts to such changes. Keeping all of the above in mind, iOS 26 beta has two new APIs related to this issue: Network framework now offers a linkQuality property. See this post for my take on how to use this effectively. The WirelessInsights framework can notify you of anticipated WWAN condition changes. But what about this code I found on the ’net? Over the years various folks have used various unsupported techniques to get around this limitation. If you find code on the ’net that, say, uses KVC to read undocumented properties, or grovels through system logs, or walks the view hierarchy of the status bar, don’t use it. Such techniques are unsupported and, assuming they haven’t broken yet, are likely to break in the future. But what about Hotspot Helper? Hotspot Helper does have an API to read Wi-Fi signal strength, namely, the signalStrength property. However, this is not a general-purpose API. Like the rest of Hotspot Helper, this is tied to the specific use case for which it was designed. This value only updates in real time for networks that your hotspot helper is managing, as indicated by the isChosenHelper property. But what about MetricKit? MetricKit is so cool. Amongst other things, it supports the MXCellularConditionMetric payload, which holds a summary of the cellular conditions while your app was running. However, this is not a real-time signal strength value. But what if I’m working for a carrier? This post is about APIs in the iOS SDK. If you’re working for a carrier, discuss your requirements with your carrier’s contact at Apple. Revision History 2025-07-02 Updated to cover new features in the iOS 16 beta. Made other minor editorial changes. 2022-12-01 First posted.
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Jul ’25
Local network request blocked in Safari but working in Chrome
For Local network access, Chrome prompts the user to allow access and adds it to Settings --> Privacy & Security --> Local Network. However, for Safari, no prompt appears. How do I force Safari to authorise these local network access requests if it won't trigger the permission dialogue? Is there a specific WKWebView configuration or Safari-specific header required to satisfy this security check?
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Activity
Jan ’26
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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Activity
Apr ’26
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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101
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Jul ’25
Need Help with TUN Writeback
Hi everyone, I'm currently experimenting with building a simple DNS filter using Apple's Packet Tunnel framework. Here's the flow I'm trying to implement: Create a TUN interface Set up a UDP socket Read packets via packetFlow.readPackets Parse the raw IP packet Forward the UDP payload through the socket Receive the response from the server Reconstruct the IP packet with the response Write it back to the TUN interface using packetFlow.writePackets Here’s an example of an intercepted IP packet (DNS request): 45 00 00 3c 15 c4 00 00 40 11 93 d1 c0 a8 00 64 08 08 08 08 ed 6e 00 35 00 28 e5 c9 7f da 01 00 00 01 00 00 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 And here’s the IP packet I tried writing back into the TUN interface (DNS response): 45 00 00 89 5e 37 40 00 40 11 0b 11 08 08 08 08 c0 a8 00 64 00 35 ed 6e 00 75 91 e8 7f da 81 80 00 01 00 04 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 c0 0c 00 05 00 01 00 00 0c fb 00 11 04 74 69 6d 65 01 67 07 61 61 70 6c 69 6d 67 c0 17 c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 fd c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 7d c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 54 fb Unfortunately, it seems the packet is not being written back correctly to the TUN interface. I'm not seeing any expected DNS response behavior on the device. Also, I noticed that after creating the TUN, the interface address shows up as 0.0.0.0:0 in Xcode. The system log includes this message when connecting the VPN: NWPath does not have valid interface: satisfied (Path is satisfied), interface: utun20[endc_sub6], ipv4, dns, expensive, uses cellular Does anyone know how to properly initialize the TUN so that the system recognizes it with a valid IP configuration? Or why my written-back packet might be getting ignored? Any help would be appreciated!
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Activity
Jul ’25
AccessorySetupKit / Wi-Fi Aware example?
Greetings, According to Apple's Wi-Fi Aware documentation (https://developer.apple.com/documentation/wifiaware) the Wi-Fi Aware APIs can be used only with peer devices that have been paired. Pairing can be performed using AccessorySetupKit or DeviceDiscoveryUI. Unfortunately, the sample code for Wi-Fi Aware doesn't include either of these APIs. (https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps) Looking at the sample code for AccessorySetupKit (https://developer.apple.com/documentation/accessorysetupkit/setting-up-and-authorizing-a-bluetooth-accessory) there is only an example using Bluetooth. And the AccessorySetupKit APIs don't yet document how Wi-Fi Aware is used or how one sets up the Info.plist with the appropriate keys. Can Apple update its example code to fill in these gaps or point me to documentation that can fill in these gaps? It is hard to develop an understanding of the capabilities of these APIs when they are so poorly documented. Thanks for any help, Smith
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259
Activity
Feb ’26
Ping without CFSockets
All of our uses of CFSockets have started causing crashes in iOS 16. They seem to be deprecated so we are trying to transition over to using the Network framework and NWConnection to try to fix the crashes. One of our uses of them is to ping a device on the local network to make sure it is there and online and provide a heartbeat status in logs as well as put the application into a disabled state if it is not available as it is critical to the functionality of the app. I know it is discouraged to disable any functionality based on the reachability of a resource but this is in an enterprise environment where the reachability of this device is mission critical. I've seen other people ask about the ability to ping with the Network framework and the answers I've found have said that this is not possible and pointed people to the SimplePing sample code but it turns out our existing ping code is already using this technique and it is crashing just like our other CFSocket usages, inside CFSocketInvalidate with the error BUG IN CLIENT OF LIBPLATFORM: Trying to recursively lock an os_unfair_lock. Is there any updated way to perform a ping without using the CFSocket APIs that now seem to be broken/unsupported on iOS 16?
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Activity
Mar ’26
Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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Activity
Mar ’26
A Peek Behind the NECP Curtain
From time to time the subject of NECP grows up, both here on DevForums and in DTS cases. I’ve posted about this before but I wanted to collect those tidbits into single coherent post. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" A Peek Behind the NECP Curtain NECP stands for Network Extension Control Protocol. It’s a subsystem within the Apple networking stack that controls which programs have access to which network interfaces. It’s vitally important to the Network Extension subsystem, hence the name, but it’s used in many different places. Indeed, a very familiar example of its use is the Settings > Mobile Data [1] user interface on iOS. NECP has no explicit API, although there are APIs that are offer some insight into its state. Continuing the Settings > Mobile Data example above, there is a little-known API, CTCellularData in the Core Telephony framework, that returns whether your app has access to WWAN. Despite having no API, NECP is still relevant to developers. The Settings > Mobile Data example is one place where it affects app developers but it’s most important for Network Extension (NE) developers. A key use case for NECP is to prevent VPN loops. When starting an NE provider, the system configures the NECP policy for the NE provider’s process to prevent it from using a VPN interface. This means that you can safely open a network connection inside your VPN provider without having to worry about its traffic being accidentally routed back to you. This is why, for example, an NE packet tunnel provider can use any networking API it wants, including BSD Sockets, to run its connection without fear of creating a VPN loop [1]. One place that NECP shows up regularly is the system log. Next time you see a system log entry like this: type: debug time: 15:02:54.817903+0000 process: Mail subsystem: com.apple.network category: connection message: nw_protocol_socket_set_necp_attributes [C723.1.1:1] setsockopt 39 SO_NECP_ATTRIBUTES … you’ll at least know what the necp means (-: Finally, a lot of NECP infrastructure is in the Darwin open source. As with all things in Darwin, it’s fine to poke around and see how your favourite feature works, but do not incorporate any information you find into your product. Stuff you uncover by looking in Darwin is not considered API. [1] Settings > Cellular Data if you speak American (-: [2] Network Extension providers can call the createTCPConnection(to:enableTLS:tlsParameters:delegate:) method to create an NWTCPConnection [3] that doesn’t run through the tunnel. You can use that if it’s convenient but you don’t need to use it. [3] NWTCPConnection is now deprecated, but there are non-deprecated equivalents. For the full story, see NWEndpoint History and Advice. Revision History 2025-12-12 Replaced “macOS networking stack” with “Apple networking stack” to avoid giving the impression that this is all about macOS. Added a link to NWEndpoint History and Advice. Made other minor editorial changes. 2023-02-27 First posted.
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Activity
Dec ’25
Multipeer Connectivity remains in .connecting state and drops connections when Mobile Data is enabled
We are using Multipeer Connectivity (MCSession, MCNearbyServiceBrowser, MCNearbyServiceAdvertiser) for nearby peer discovery and communication. **Observed behaviour: ** When Wi-Fi is ON (Not connected to any network) and Mobile Data is also ON: Peer discovery (foundPeer) consistently succeeds Invitation is sent using invitePeer MCSession transitions to .connecting The session remains indefinitely in .connecting connected is never reached notConnected is also not reported When Mobile Data is turned OFF, the same flow reliably reaches .connected. Key details: Both devices have Wi-Fi and Bluetooth enabled Browsing and advertising are active on both devices Application-level timeouts and session resets are implemented The Issue is reproducible across multiple devices with iOS 26 versions. Expectation / Question: We understand that Multipeer Connectivity does not use cellular data for peer discovery or transport. However, when Wi-Fi is available and peers are discovered successfully, we would like clarification on the following: Is it expected behavior that enabling Mobile Data can cause the invitation/connection phase to remain indefinitely in .connecting without transitioning to .notConnected? Are there recommended best practices to avoid stalled invitation or transport negotiation in this scenario? Is there a supported way to detect or recover from a stalled .connecting state beyond application-level timeouts and session resets? Any guidance on expected behavior or recommended handling would be appreciated.
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147
Activity
Jan ’26
Simultaneous Use of PacketTunnelProvider and DNSProxyProvider extensions
Hi! I'm working on a solution (iOS 18) that uses Network Extensions PacketTunnelProvider and Content Filter. Currently I'm trying to integrate it with another extension – DNSProxyProvider. My goal is to process dns queries and use resolved ips and names for additional routing inside of the packet tunnel. I'm running into a major issue: whenever both VPN and DNS proxy are active simultaneously, the device completely loses internet connectivity — no traffic goes through, and DNS resolution seems to stop working entirely. I know about the mdm supervision requirement to use DNSProxyProvider and that's covered as I work with a managed device and install a DNS proxy profile, here's how its .mobileconfig file looks like: The DNS proxy itself works fine when working by itself (without VPN being turned on), as I implemented it that it successfully processes DNS packets flows while collecting information about domains etc, and everything works perfectly. Problems begin when using VPN at the same time. I'm aware that tunnel settings include dns related options that can affect this, but I haven't had much luck with tweaking them. Here's how they look right now for reference: let settings: NEPacketTunnelNetworkSettings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "240.0.0.1") // let dnsSettings = NEDNSSettings(servers: "8.8.8.8,8.8.4.4".components(separatedBy: ",")) // dnsSettings.matchDomains = [""] // settings.dnsSettings = dnsSettings settings.proxySettings = nil /* ipv4 settings */ let ipv4Settings = NEIPv4Settings(addresses: ["240.0.0.2"], subnetMasks: ["255.255.255.0"]) ipv4Settings.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4Settings /* MTU */ settings.mtu = 1500 return settings I've tried excluding some dns related ip routes and dns settings shenanigans but nothing. I haven't found any information that might suggest that using both of these extensions at the same time doesn't work, on the contrary, this page in the official documentation about the expected use of packet tunnel provider the expected use of packet tunnel provider, as it talks about the fact that you should not use it for interception of all of DNS traffic, as the use of DNSPRoxyProvider (or dns settings) are built for that, which in my mind, suggests that there should be no problem with using them both and just splitting the dns traffic handling to the proxy. Will be thankful for any help!
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Activity
May ’25
Intercept local connections with NETransparentProxyProvider
I am trying to intercept localhost connections within NETransparentProxyProvider system extension. As per NENetworkRule documentation If the address is a wildcard address (0.0.0.0 or ::) then the rule will match all destinations except for loopback (127.0.0.1 or ::1). To match loopback traffic set the address to the loopback address. I tried to add NWHostEndpoint *localhostv4 = [NWHostEndpoint endpointWithHostname:@"127.0.0.1" port:@""]; NENetworkRule *localhostv4Rule = [[NENetworkRule alloc] initWithDestinationNetwork:localhostv4 prefix:32 protocol:NENetworkRuleProtocolAny]; in the include network rules. I tried several variations of this rule like port 0, prefix 0 and some others. But the provider disregards the rule and the never receives any traffic going to localhost on any port. Is there any other configuration required to receive localhost traffic in NETransparentProxyProvider?
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Jul ’25