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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

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URLSession is broken in iOS 18.4 RC Simulator
I'm seeing fully reproducible issues with URLSession on iOS 18.4 RC Simulator running from Xcode 16.3 RC. URLSession seems to get into a broken state after a second app run. The following sample succeeds in fetching the JSON on first app run but when the app is closed and ran again it fails with one of these errors: Error: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." Error: Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." I'm wondering if this something related to my OS setup or is this due to internal URLSession changes in iOS 18.4. Already submitted as FB17006003. Sample code attached below: import SwiftUI @main struct NetworkIssue18_4App: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var message: String = "" var body: some View { VStack { Text(message) Button("Try Again") { Task { await fetch() } } } .task { await fetch() } } private func fetch() async { message = "Loading..." let url = URL(string: "https://poetrydb.org/title/Ozymandias/lines.json")! let session = URLSession.shared do { let response = try await session.data(from: url) print("Response: \(response)") message = "Success, data length: \(response.0.count)" } catch { print("Error: \(error)") message = "Error: \(error.localizedDescription)" } } }
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24k
Sep ’25
Entitlement Request Support
We require the following Network Extension entitlements without the -systemextension suffix: packet-tunnel-provider app-proxy-provider Our application uses the legacy NetworkExtension framework, not the newer System Extensions. Although our provisioning profile has been approved by Apple, the entitlements are still being suffixed automatically with -systemextension. Since our code is built on the legacy NetworkExtension framework, this causes VPN functionality to break. Target platforms: macOS 14 & 15 (distributed outside the Mac App Store via a .pkg installer). Is there a way to use the original (non-systemextension) entitlements in this setup?
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306
Jun ’25
Working with a Wi-Fi Accessory
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Working with a Wi-Fi Accessory Building an app that works with a Wi-Fi accessory presents specific challenges. This post discusses those challenges and some recommendations for how to address them. Note While my focus here is iOS, much of the info in this post applies to all Apple platforms. IMPORTANT iOS 18 introduced AccessorySetupKit, a framework to simplify the discovery and configuration of an accessory. I’m not fully up to speed on that framework myself, but I encourage you to watch WWDC 2024 Session 10203 Meet AccessorySetupKit and read the framework documentation. IMPORTANT iOS 26 introduced WiFiAware, a framework for setting up communication with Wi-Fi Aware accessories. Wi-Fi Aware is an industry standard to securely discover, pair, and communicate with nearby devices. This is especially useful for stand-alone accessories (defined below). For more on this framework, watch WWDC 2025 Session 228 Supercharge device connectivity with Wi-Fi Aware and read the framework documentation. For information on how to create a Wi-Fi Aware accessory that works with iPhone, go to Developer > Accessories, download Accessory Design Guidelines for Apple Devices, and review the Wi-Fi Aware chapter. Accessory Categories I classify Wi-Fi accessories into three different categories. A bound accessory is ultimately intended to join the user’s Wi-Fi network. It may publish its own Wi-Fi network during the setup process, but the goal of that process is to get the accessory on to the existing network. Once that’s done, your app interacts with the accessory using ordinary networking APIs. An example of a bound accessory is a Wi-Fi capable printer. A stand-alone accessory publishes a Wi-Fi network at all times. An iOS device joins that network so that your app can interact with it. The accessory never provides access to the wider Internet. An example of a stand-alone accessory is a video camera that users take with them into the field. You might want to write an app that joins the camera’s network and downloads footage from it. A gateway accessory is one that publishes a Wi-Fi network that provides access to the wider Internet. Your app might need to interact with the accessory during the setup process, but after that it’s useful as is. An example of this is a Wi-Fi to WWAN gateway. Not all accessories fall neatly into these categories. Indeed, some accessories might fit into multiple categories, or transition between categories. Still, I’ve found these categories to be helpful when discussing various accessory integration challenges. Do You Control the Firmware? The key question here is Do you control the accessory’s firmware? If so, you have a bunch of extra options that will make your life easier. If not, you have to adapt to whatever the accessory’s current firmware does. Simple Improvements If you do control the firmware, I strongly encourage you to: Support IPv6 Implement Bonjour [1] These two things are quite easy to do — most embedded platforms support them directly, so it’s just a question of turning them on — and they will make your life significantly easier: Link-local addresses are intrinsic to IPv6, and IPv6 is intrinsic to Apple platforms. If your accessory supports IPv6, you’ll always be able to communicate with it, regardless of how messed up the IPv4 configuration gets. Similarly, if you support Bonjour, you’ll always be able to find your accessory on the network. [1] Bonjour is an Apple term for three Internet standards: RFC 3927 Dynamic Configuration of IPv4 Link-Local Addresses RFC 6762 Multicast DNS RFC 6763 DNS-Based Service Discovery WAC For a bound accessory, support Wireless Accessory Configuration (WAC). This is a relatively big ask — supporting WAC requires you to join the MFi Program — but it has some huge benefits: You don’t need to write an app to configure your accessory. The user will be able to do it directly from Settings. If you do write an app, you can use the EAWiFiUnconfiguredAccessoryBrowser class to simplify your configuration process. HomeKit For a bound accessory that works in the user’s home, consider supporting HomeKit. This yields the same onboarding benefits as WAC, and many other benefits as well. Also, you can get started with the HomeKit Open Source Accessory Development Kit (ADK). Bluetooth LE If your accessory supports Bluetooth LE, think about how you can use that to improve your app’s user experience. For an example of that, see SSID Scanning, below. Claiming the Default Route, Or Not? If your accessory publishes a Wi-Fi network, a key design decision is whether to stand up enough infrastructure for an iOS device to make it the default route. IMPORTANT To learn more about how iOS makes the decision to switch the default route, see The iOS Wi-Fi Lifecycle and Network Interface Concepts. This decision has significant implications. If the accessory’s network becomes the default route, most network connections from iOS will be routed to your accessory. If it doesn’t provide a path to the wider Internet, those connections will fail. That includes connections made by your own app. Note It’s possible to get around this by forcing your network connections to run over WWAN. See Binding to an Interface in Network Interface Techniques and Running an HTTP Request over WWAN. Of course, this only works if the user has WWAN. It won’t help most iPad users, for example. OTOH, if your accessory’s network doesn’t become the default route, you’ll see other issues. iOS will not auto-join such a network so, if the user locks their device, they’ll have to manually join the network again. In my experience a lot of accessories choose to become the default route in situations where they shouldn’t. For example, a bound accessory is never going to be able to provide a path to the wider Internet so it probably shouldn’t become the default route. However, there are cases where it absolutely makes sense, the most obvious being that of a gateway accessory. Acting as a Captive Network, or Not? If your accessory becomes the default route you must then decide whether to act like a captive network or not. IMPORTANT To learn more about how iOS determines whether a network is captive, see The iOS Wi-Fi Lifecycle. For bound and stand-alone accessories, becoming a captive network is generally a bad idea. When the user joins your network, the captive network UI comes up and they have to successfully complete it to stay on the network. If they cancel out, iOS will leave the network. That makes it hard for the user to run your app while their iOS device is on your accessory’s network. In contrast, it’s more reasonable for a gateway accessory to act as a captive network. SSID Scanning Many developers think that TN3111 iOS Wi-Fi API overview is lying when it says: iOS does not have a general-purpose API for Wi-Fi scanning It is not. Many developers think that the Hotspot Helper API is a panacea that will fix all their Wi-Fi accessory integration issues, if only they could get the entitlement to use it. It will not. Note this comment in the official docs: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. Even if you had the entitlement you would run into these technical restrictions. The API was specifically designed to support hotspot navigation — in this context hotspots are “Wi-Fi networks where the user must interact with the network to gain access to the wider Internet” — and it does not give you access to on-demand real-time Wi-Fi scan results. Many developers look at another developer’s app, see that it’s displaying real-time Wi-Fi scan results, and think there’s some special deal with Apple that’ll make that work. There is not. In reality, Wi-Fi accessory developers have come up with a variety of creative approaches for this, including: If you have a bound accessory, you might add WAC support, which makes this whole issue go away. In many cases, you can avoid the need for Wi-Fi scan results by adopting AccessorySetupKit. You might build your accessory with a barcode containing the info required to join its network, and scan that from your app. This is the premise behind the Configuring a Wi-Fi Accessory to Join the User’s Network sample code. You might configure all your accessories to have a common SSID prefix, and then take advantage of the prefix support in NEHotspotConfigurationManager. See Programmatically Joining a Network, below. You might have your app talk to your accessory via some other means, like Bluetooth LE, and have the accessory scan for Wi-Fi networks and return the results. Programmatically Joining a Network Network Extension framework has an API, NEHotspotConfigurationManager, to programmatically join a network, either temporarily or as a known network that supports auto-join. For the details, see Wi-Fi Configuration. One feature that’s particularly useful is it’s prefix support, allowing you to create a configuration that’ll join any network with a specific prefix. See the init(ssidPrefix:) initialiser for the details. For examples of how to use this API, see: Configuring a Wi-Fi Accessory to Join the User’s Network — It shows all the steps for one approach for getting a non-WAC bound accessory on to the user’s network. NEHotspotConfiguration Sample — Use this to explore the API in general. Secure Communication Users expect all network communication to be done securely. For some ideas on how to set up a secure connection to an accessory, see TLS For Accessory Developers. Revision History 2025-11-05 Added a link to the Accessory Design Guidelines for Apple Devices. 2025-06-19 Added a preliminary discussion of Wi-Fi Aware. 2024-09-12 Improved the discussion of AccessorySetupKit. 2024-07-16 Added a preliminary discussion of AccessorySetupKit. 2023-10-11 Added the HomeKit section. Fixed the link in Secure Communication to point to TLS For Accessory Developers. 2023-07-23 First posted.
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1.9k
Nov ’25
URLSession not working on iOS26/Xcode26
Hi, I’m trying out my app with Xcode 26, running on an iOS 26 simulator. I'm having issues with URLSessions, it crashes when I set the URLSessionConfiguration to default, and if I don’t use the URLSessionConfiguration, it crashes if I use URLSession.shared. When running in a real device, it doesn't crash, but any network request will hang and time out after a while. Is it a known issue in the latest beta versions?
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291
Jun ’25
CarPlay vs. AccessoryKit & NEHotspotHelper
CarPlay woes. I think it's unacceptable that it silently kills an ongoing WiFi connection that has been established using ASAccessoryKit and NEHotspotHelper which is in active use. This is responsible for angry clients because their processes break a lot when they are in reach of the connected car. (And yes, they have to be in the reach of the car, because it is a diagnostic/maintenance app for cars…) Do I really need to ask my clients to unpair from CarPlay before using our app or is there another way?
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157
May ’25
Understanding when the push provider calls stop() with the noNetworkAvailable reason
I have 3 phones iPhone 14 iOS 18.3 iPhone Xr iOS 18.5 iPhone Xr iOS 18.4.1 My app has a network extension, and I've noticed each phone having their connectivity interupted by calls on the push provider, calling stop with the noNetworkAvailable reason. The point of confusion is that each phone seems to get it's interuption at different times. For example one will get an interuption at 1:00, while the others is fine, while at 3:00 another will get an interuption, while the others are fine. This is confusing since a "no network available" seems to imply a problem with the router, or access point, but if that were the case, one would believe it should affect all the phones on the wifi. I don't see less interuptions on the iPhone14 vs the iPhone Xr. Do you believe the iOS version is affecting the performance? Could you please give me some insight, as to what could be going on inside these phones? P.S. I also see an error pop up when using NWConnection, this is inside the App. The state update handler will sometimes return the state, waiting(POSIX(.ENETDOWN)) Is there any relation to what's going on in the extension?
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122
Jun ’25
Questions about URL Filter capabilities
Hi all. I'm exploring the new URL Filter framework that supports filtering URLs in encrypted HTTPS traffic. I'm particularly interested in understanding how we can leverage this in System Extensions on macOS. Can URL Filter be implemented within a macOS System Extension? The documentation seems to focus primarily on iOS implementations. I've attempted to evaluate the "Filtering traffic by URL" sample code by running PIRService on localhost (tried both macOS native binary, and Linux container) and SimpleURLFilter on the iOS simulator (26.0 23A5260l). However, the app fails to apply the configuration with NetworkExtension.NEURLFilterManager.Error 8, and PIRService doesn't receive any requests. Is this functionality supported in the simulator environment? Does Keyword Private Information Retrieval support pattern matching or wildcards? For example, would it be possible to create rules that block URLs like "object-storage.example[.]org/malicious-user/*"? Regarding enterprise use cases: While I understand URL filtering uses Private Information Retrieval to enhance user privacy, enterprise security teams often need visibility into network traffic for security monitoring and incident response. Are there supported approaches for enterprises to monitor HTTPS URLs? Any insights or clarification would be greatly appreciated. Shay
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303
Jun ’25
Way to suppress local network access prompt in sequoia for Unix Domain Socket from swift
Hello, We have a SwiftUI-based application that runs as a LaunchAgent and communicates with other internal components using Unix domain sockets (UDS). On Sequoia (macOS virtualized environment), when installing the app, we encounter the Local Network Privacy Alert, asking: "Allow [AppName] to find and connect to devices on the local network?" We are not using any actual network communication — only interprocess communication via UDS. Is there a way to prevent this system prompt, either through MDM configuration or by adjusting our socket-related implementation? Here's a brief look at our Swift/NIO usage: class ClientHandler: ChannelInboundHandler { ... public func channelRead(context: ChannelHandlerContext, data: NIOAny) { ... } ... } // init bootstrap. var bootstrap: ClientBootstrap { return ClientBootstrap(group: group) // Also tried to remove the .so_reuseaddr, the prompt was still there. .channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1) .channelInitializer { channel in // Add ChannelInboundHandler reader. channel.pipeline.addHandler(ClientHandler()) } } // connect to the UDS. self.bootstrap.connect(unixDomainSocketPath: self.path).whenSuccess { (channel) in .. self.channel = channel } ... ... // Send some data. self.channel?.writeAndFlush(buffer).wait() Any guidance would be greatly appreciated.
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170
May ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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360
Jun ’25
What is the command to list all socket filters/extensions in use?
I am in the middle of investigating an issue arising in the call to setsockopt syscall where it returns an undocumented and unexpected errno. As part of that, I'm looking for a way to list any socket content filters or any such extensions are in play on the system where this happens. To do that, I ran: systemextensionsctl list That retuns the following output: 0 extension(s) which seems to indicate there's no filters or extensions in play. However, when I do: netstat -s among other things, it shows: net_api: 2 interface filters currently attached 2 interface filters currently attached by OS 2 interface filters attached since boot 2 interface filters attached since boot by OS ... 4 socket filters currently attached 4 socket filters currently attached by OS 4 socket filters attached since boot 4 socket filters attached since boot by OS What would be the right command/tool/options that I could use to list all the socket filters/extensions (and their details) that are in use and applicable when a call to setsockopt is made from an application on that system? Edit: This is on a macosx-aarch64 with various different OS versions - 13.6.7, 14.3.1 and even 14.4.1.
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976
Aug ’25
Choosing interface for multicast UDP
Hi all. Title says it all really. I have an app on MacOS that sends multicast UDP to multiple iOS devices. It shows realtime bar numbers of music played back by a playback software. It was all working until I tried a direct ethernet connection between Mac and phone - a scenario that would be quite common in the theatre world where machines dont have internet connection and people dont rely on wifi. How can I choose which interface my app sends the data through? Here is my connection function: func openConnection() { let params = NWParameters.udp params.allowLocalEndpointReuse = true params.includePeerToPeer = true let endpoint = NWEndpoint.hostPort(host: host, port: port) let conn = NWConnection(to: endpoint, using: params) self.connection = conn conn.stateUpdateHandler = { state in switch state { case .ready: print("Multicast connection ready to \(self.host)") UDPClient.console.log("Multicast connection ready to \(self.host)") case .failed(let error): print("Multicast connection failed: \(error)") default: break } } let udpQueue = DispatchQueue(label: "UDPClientQueue") conn.start(queue: udpQueue) } Thanks for any help in advance!
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Jun ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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220
May ’25
Secure DNS and transparent proxy for DNS resolution
We have a transparent proxy in a system extension. We intercept all traffic from machine using 0.0.0.0 and :: as include rules for protocol ANY. We intercept all DNS queries and forward them to a public or private DNS server based on whether its a private domain or not. In most cases, everything works fine. However, sometimes, git command (over SSH) in terminal fail to resolve DNS and receives below error: ssh: Could not resolve hostname gitserver.corp.company.com: nodename nor servname provided, or not known While investigating, we found that mDNSResponder was using HTTPS to dns.google to resolve the queries securely. DNS Request logs While this works for public domains (not how we would want by anyways), the query fails for our company private domains because Transparent Proxy cannot read the DNS query to be able to tunnel or respond to it. Several years back when secure DNS was introduced to Apple platforms, I remember in one of the WWDC sessions, it was mentioned that VPN providers will still get plain text queries even when system has secure DNS configured or available. In this case, there is no DNS proxy or any other setting to enable secure DNS on the machine except for Google public DNS configured as DNS server. So my question is: Shouldn't transparent proxy also get plain text DNS queries like PacketTunnelProvider? And is there a way to disable/block the secure DNS feature in mDNSResponder or on machine itself? Using Transparent proxy or MDM or any other config? So that transparent proxy can handle/resolve public and private domains correctly. Another thing we noticed that not all queries are going over secure channel. We still get quite a few queries over plain UDP. So is there any rule/criteria when mDNSResponder uses secure DNS and when plain text DNS over UDP?
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306
Jun ’25
NSURLSession background downloadTasks sometimes calling urlSession(_:downloadTask:didFinishDownloadingTo:) *twice*
I've just implemented background session downloads, and in testing (with 1044 downloadTasks), I'm seeing some strange behavior that's not 100% reproducible. Sometimes when I background the app, when I foreground it (or the OS does), the URLSessionDownloadDelegate's function urlSession(_:downloadTask:didFinishDownloadingTo:) gets called twice. I'm also logging the URLSessionTaskDelegate's function urlSession(_:task:didCompleteWithError:) and in this case, it does not get called between calls to didFinishDownloadingTo. Both cases are being called with the exactly same task, session and location. The first call copies the location to a semi-permanent destination (and I confirmed that file is correct), and the second call fails on move because the destination already exists. I can obviously work around this fairly easily, but wondering if I'm missing something or if there's a bug. It does appear to happen more reliably when I background for 15 seconds or longer. A second issue which is reproducible is that while backgrounded, some files are completing downloads and never calling the download delegate's urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:) I tried resuming one or all of the tasks in applicationDidBecomeActive as suggested in multiple other forums posts, but neither of those seems to resolve the issue. Again, I can work around this (using a combination of totalBytesWritten and the known size of files which have completed downloads), but I'm wondering if I'm missing something obvious. I actually thought that perhaps the resume() workaround was causing the first issue, but removing it does not have an effect.
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2k
1w
Local Network Connection is still working even after denied the permission when asked
I've a iOT companion app, in which I'll connect to iOT's Wi-Fi and then communicate the device with APIs, for the above functionality we needed local network permission So we enabled neccessary keys in info.plist and at the time of App Launch we trigger local network permission using the following code info.plist <string>This app needs local network access permission to connect with your iOT device and customize its settings</string> <key>NSBonjourServices</key> <array> <string>_network-perm._tcp</string> <string>_network-perm._udp</string> </array> Network Permission Trigger Methods import Foundation import MultipeerConnectivity class NetworkPermissionManager: NSObject { static let shared = NetworkPermissionManager() private var session: MCSession? private var advertiser: MCNearbyServiceAdvertiser? private var browser: MCNearbyServiceBrowser? private var permissionCallback: ((String) -> Void)? func requestPermission(callback: @escaping (String) -> Void) { self.permissionCallback = callback do { let peerId = MCPeerID(displayName: UUID().uuidString) session = MCSession(peer: peerId, securityIdentity: nil, encryptionPreference: .required) session?.delegate = self advertiser = MCNearbyServiceAdvertiser( peer: peerId, discoveryInfo: nil, serviceType: "network-perm" ) advertiser?.delegate = self browser = MCNearbyServiceBrowser( peer: peerId, serviceType: "network-perm" ) browser?.delegate = self advertiser?.startAdvertisingPeer() browser?.startBrowsingForPeers() // Stop after delay DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in self?.stopAll() // If no error occurred until now, consider permission triggered self?.permissionCallback?("granted") self?.permissionCallback = nil } } catch { permissionCallback?("error: \(error.localizedDescription)") permissionCallback = nil } } func stopAll() { advertiser?.stopAdvertisingPeer() browser?.stopBrowsingForPeers() session?.disconnect() } } extension NetworkPermissionManager: MCSessionDelegate { func session(_: MCSession, peer _: MCPeerID, didChange _: MCSessionState) {} func session(_: MCSession, didReceive _: Data, fromPeer _: MCPeerID) {} func session(_: MCSession, didReceive _: InputStream, withName _: String, fromPeer _: MCPeerID) {} func session(_: MCSession, didStartReceivingResourceWithName _: String, fromPeer _: MCPeerID, with _: Progress) {} func session(_: MCSession, didFinishReceivingResourceWithName _: String, fromPeer _: MCPeerID, at _: URL?, withError _: Error?) {} } extension NetworkPermissionManager: MCNearbyServiceAdvertiserDelegate { func advertiser(_: MCNearbyServiceAdvertiser, didReceiveInvitationFromPeer _: MCPeerID, withContext _: Data?, invitationHandler: @escaping (Bool, MCSession?) -> Void) { invitationHandler(false, nil) } func advertiser(_: MCNearbyServiceAdvertiser, didNotStartAdvertisingPeer error: Error) { print("❌ Advertising failed: \(error)") if let nsError = error as NSError?, nsError.domain == NetService.errorDomain, nsError.code == -72008 { permissionCallback?("denied") } else { permissionCallback?("error: \(error.localizedDescription)") } permissionCallback = nil stopAll() } } extension NetworkPermissionManager: MCNearbyServiceBrowserDelegate { func browser(_: MCNearbyServiceBrowser, foundPeer _: MCPeerID, withDiscoveryInfo _: [String: String]?) {} func browser(_: MCNearbyServiceBrowser, lostPeer _: MCPeerID) {} func browser(_: MCNearbyServiceBrowser, didNotStartBrowsingForPeers error: Error) { print("❌ Browsing failed: \(error)") if let nsError = error as NSError?, nsError.domain == NetService.errorDomain, nsError.code == -72008 { permissionCallback?("denied") } else { permissionCallback?("error: \(error.localizedDescription)") } permissionCallback = nil stopAll() } }``` I want to satisfy this following cases but it's not working as expected # Case1 Working App launches --> trigger permission using above code --> user granted permission --> connect to iOT's Wi-Fi using app --> Communicate via Local API ---> should return success response # Case2 Not working App launches --> trigger permission using above code --> user denied permission --> connect to iOT's Wi-Fi using app --> Communicate via Local API ---> should throw an error I double checked the permission status in the app settings there also showing disabled state In my case case 2 is also return success, even though user denied the permission I got success response. I wonder why this happens the same above 2 cases working as expected in iOS 17.x versions
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245
Jun ’25
Securely transmit UIImage to app running on desktop website
Hello everyone, I'm trying to figure out how to transmit a UIImage (png or tiff) securely to an application running in my desktop browser (Mac or PC). The desktop application and iOS app would potentially be running on the same local network (iOS hotspot or something) or have no internet connection at all. I'm trying to securely send over an image that the running desktop app could ingest. I was thinking something like a local server securely accepting image data from an iPhone. Any suggestions ideas or where to look for more info would be greatly appreciated! Thank you for your help.
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147
May ’25
Can't update VPN app when includeAllNetworks is set to true
If the includeAllNetworks flag to true, we cannot update our app via Xcode, TestFlight or the AppStore. In the AppStore and TestFlight cases, it seems that the packet tunnel process is stopped before the new app is downloaded - once the packet tunnel process is stopped, it can’t be started again via Settings/VPN profiles, nor can it be started via the app.
4
1
183
Jun ’25
Issue with Multicast Response via NWConnectionGroup Behind a Firewall
Hello Everyone, I’m working on a project that involves multicast communication between processes running on different devices within the same network. For all my Apple devices (macOS, iOS, etc.), I am using NWConnectionGroup, which listens on a multicast address "XX.XX.XX.XX" and a specific multicast port. The issue occurs when a requestor (such as a non-Apple process) sends a multicast request, and the server, which is a process running on an Apple device using NWConnectionGroup (the responder), attempts to reply. The problem is that the response is sent from a different ephemeral port rather than the port on which the multicast request was received. If the client is behind a firewall that blocks unsolicited traffic, the firewall only allows incoming packets on the same multicast port used for the initial request. Since the multicast response is sent from a different ephemeral port, the firewall blocks this response, preventing the requestor from receiving it. Questions: Is there a recommended approach within the NWConnectionGroup or Network.framework to ensure that responses to multicast requests are sent from the same port used for the request? Are there any best practices for handling multicast responses in scenarios where the requestor is behind a restrictive firewall? Any insights or suggestions on how to account for this behavior and ensure reliable multicast communication in such environments would be greatly appreciated. Thanks, Harshal
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720
May ’25
Regarding Dual SIM Usage
I am developing a VoIP application that uses NetworkExtension (Local PUSH function) And VoIP(APNs) PUSH. Since iPhone X, iPhones have supported eSIM, allowing for the simultaneous use of a physical SIM and an eSIM. Consequently, users of our VoIP app have requested the ability to lock the network used by the VoIP app to either the eSIM or the physical SIM. Our VoIP app utilizes the network through the socket API. Is there an API in the iOS SDK to lock the network used via sockets to either the eSIM or the physical SIM? In other words, we would like to be able to retrieve the IP address assigned to the eSIM or the physical SIM in advance, and know which IP address is assigned to which SIM. Are there any such APIs available (that are not "Deprecated")
3
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343
Jul ’25
How to delete cookies on IOS18
Hello, I have encountered an issue with an iPhone 15PM with iOS 18.5. The NSHTTPCookieStorage failed to clear cookies, but even after clearing them, I was still able to retrieve them. However, on the same system It is normal on iPhone 14PM. I would like to know the specific reason and whether there are any adaptation related issues. Following code: NSHTTPCookie *cookie; NSHTTPCookieStorage *storage = [NSHTTPCookieStorage sharedHTTPCookieStorage]; for (cookie in [storage cookies]) { [storage deleteCookie:cookie]; }
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183
May ’25
URLSession is broken in iOS 18.4 RC Simulator
I'm seeing fully reproducible issues with URLSession on iOS 18.4 RC Simulator running from Xcode 16.3 RC. URLSession seems to get into a broken state after a second app run. The following sample succeeds in fetching the JSON on first app run but when the app is closed and ran again it fails with one of these errors: Error: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." Error: Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." I'm wondering if this something related to my OS setup or is this due to internal URLSession changes in iOS 18.4. Already submitted as FB17006003. Sample code attached below: import SwiftUI @main struct NetworkIssue18_4App: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var message: String = "" var body: some View { VStack { Text(message) Button("Try Again") { Task { await fetch() } } } .task { await fetch() } } private func fetch() async { message = "Loading..." let url = URL(string: "https://poetrydb.org/title/Ozymandias/lines.json")! let session = URLSession.shared do { let response = try await session.data(from: url) print("Response: \(response)") message = "Success, data length: \(response.0.count)" } catch { print("Error: \(error)") message = "Error: \(error.localizedDescription)" } } }
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55
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41
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24k
Activity
Sep ’25
Entitlement Request Support
We require the following Network Extension entitlements without the -systemextension suffix: packet-tunnel-provider app-proxy-provider Our application uses the legacy NetworkExtension framework, not the newer System Extensions. Although our provisioning profile has been approved by Apple, the entitlements are still being suffixed automatically with -systemextension. Since our code is built on the legacy NetworkExtension framework, this causes VPN functionality to break. Target platforms: macOS 14 & 15 (distributed outside the Mac App Store via a .pkg installer). Is there a way to use the original (non-systemextension) entitlements in this setup?
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3
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306
Activity
Jun ’25
Working with a Wi-Fi Accessory
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Working with a Wi-Fi Accessory Building an app that works with a Wi-Fi accessory presents specific challenges. This post discusses those challenges and some recommendations for how to address them. Note While my focus here is iOS, much of the info in this post applies to all Apple platforms. IMPORTANT iOS 18 introduced AccessorySetupKit, a framework to simplify the discovery and configuration of an accessory. I’m not fully up to speed on that framework myself, but I encourage you to watch WWDC 2024 Session 10203 Meet AccessorySetupKit and read the framework documentation. IMPORTANT iOS 26 introduced WiFiAware, a framework for setting up communication with Wi-Fi Aware accessories. Wi-Fi Aware is an industry standard to securely discover, pair, and communicate with nearby devices. This is especially useful for stand-alone accessories (defined below). For more on this framework, watch WWDC 2025 Session 228 Supercharge device connectivity with Wi-Fi Aware and read the framework documentation. For information on how to create a Wi-Fi Aware accessory that works with iPhone, go to Developer > Accessories, download Accessory Design Guidelines for Apple Devices, and review the Wi-Fi Aware chapter. Accessory Categories I classify Wi-Fi accessories into three different categories. A bound accessory is ultimately intended to join the user’s Wi-Fi network. It may publish its own Wi-Fi network during the setup process, but the goal of that process is to get the accessory on to the existing network. Once that’s done, your app interacts with the accessory using ordinary networking APIs. An example of a bound accessory is a Wi-Fi capable printer. A stand-alone accessory publishes a Wi-Fi network at all times. An iOS device joins that network so that your app can interact with it. The accessory never provides access to the wider Internet. An example of a stand-alone accessory is a video camera that users take with them into the field. You might want to write an app that joins the camera’s network and downloads footage from it. A gateway accessory is one that publishes a Wi-Fi network that provides access to the wider Internet. Your app might need to interact with the accessory during the setup process, but after that it’s useful as is. An example of this is a Wi-Fi to WWAN gateway. Not all accessories fall neatly into these categories. Indeed, some accessories might fit into multiple categories, or transition between categories. Still, I’ve found these categories to be helpful when discussing various accessory integration challenges. Do You Control the Firmware? The key question here is Do you control the accessory’s firmware? If so, you have a bunch of extra options that will make your life easier. If not, you have to adapt to whatever the accessory’s current firmware does. Simple Improvements If you do control the firmware, I strongly encourage you to: Support IPv6 Implement Bonjour [1] These two things are quite easy to do — most embedded platforms support them directly, so it’s just a question of turning them on — and they will make your life significantly easier: Link-local addresses are intrinsic to IPv6, and IPv6 is intrinsic to Apple platforms. If your accessory supports IPv6, you’ll always be able to communicate with it, regardless of how messed up the IPv4 configuration gets. Similarly, if you support Bonjour, you’ll always be able to find your accessory on the network. [1] Bonjour is an Apple term for three Internet standards: RFC 3927 Dynamic Configuration of IPv4 Link-Local Addresses RFC 6762 Multicast DNS RFC 6763 DNS-Based Service Discovery WAC For a bound accessory, support Wireless Accessory Configuration (WAC). This is a relatively big ask — supporting WAC requires you to join the MFi Program — but it has some huge benefits: You don’t need to write an app to configure your accessory. The user will be able to do it directly from Settings. If you do write an app, you can use the EAWiFiUnconfiguredAccessoryBrowser class to simplify your configuration process. HomeKit For a bound accessory that works in the user’s home, consider supporting HomeKit. This yields the same onboarding benefits as WAC, and many other benefits as well. Also, you can get started with the HomeKit Open Source Accessory Development Kit (ADK). Bluetooth LE If your accessory supports Bluetooth LE, think about how you can use that to improve your app’s user experience. For an example of that, see SSID Scanning, below. Claiming the Default Route, Or Not? If your accessory publishes a Wi-Fi network, a key design decision is whether to stand up enough infrastructure for an iOS device to make it the default route. IMPORTANT To learn more about how iOS makes the decision to switch the default route, see The iOS Wi-Fi Lifecycle and Network Interface Concepts. This decision has significant implications. If the accessory’s network becomes the default route, most network connections from iOS will be routed to your accessory. If it doesn’t provide a path to the wider Internet, those connections will fail. That includes connections made by your own app. Note It’s possible to get around this by forcing your network connections to run over WWAN. See Binding to an Interface in Network Interface Techniques and Running an HTTP Request over WWAN. Of course, this only works if the user has WWAN. It won’t help most iPad users, for example. OTOH, if your accessory’s network doesn’t become the default route, you’ll see other issues. iOS will not auto-join such a network so, if the user locks their device, they’ll have to manually join the network again. In my experience a lot of accessories choose to become the default route in situations where they shouldn’t. For example, a bound accessory is never going to be able to provide a path to the wider Internet so it probably shouldn’t become the default route. However, there are cases where it absolutely makes sense, the most obvious being that of a gateway accessory. Acting as a Captive Network, or Not? If your accessory becomes the default route you must then decide whether to act like a captive network or not. IMPORTANT To learn more about how iOS determines whether a network is captive, see The iOS Wi-Fi Lifecycle. For bound and stand-alone accessories, becoming a captive network is generally a bad idea. When the user joins your network, the captive network UI comes up and they have to successfully complete it to stay on the network. If they cancel out, iOS will leave the network. That makes it hard for the user to run your app while their iOS device is on your accessory’s network. In contrast, it’s more reasonable for a gateway accessory to act as a captive network. SSID Scanning Many developers think that TN3111 iOS Wi-Fi API overview is lying when it says: iOS does not have a general-purpose API for Wi-Fi scanning It is not. Many developers think that the Hotspot Helper API is a panacea that will fix all their Wi-Fi accessory integration issues, if only they could get the entitlement to use it. It will not. Note this comment in the official docs: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. Even if you had the entitlement you would run into these technical restrictions. The API was specifically designed to support hotspot navigation — in this context hotspots are “Wi-Fi networks where the user must interact with the network to gain access to the wider Internet” — and it does not give you access to on-demand real-time Wi-Fi scan results. Many developers look at another developer’s app, see that it’s displaying real-time Wi-Fi scan results, and think there’s some special deal with Apple that’ll make that work. There is not. In reality, Wi-Fi accessory developers have come up with a variety of creative approaches for this, including: If you have a bound accessory, you might add WAC support, which makes this whole issue go away. In many cases, you can avoid the need for Wi-Fi scan results by adopting AccessorySetupKit. You might build your accessory with a barcode containing the info required to join its network, and scan that from your app. This is the premise behind the Configuring a Wi-Fi Accessory to Join the User’s Network sample code. You might configure all your accessories to have a common SSID prefix, and then take advantage of the prefix support in NEHotspotConfigurationManager. See Programmatically Joining a Network, below. You might have your app talk to your accessory via some other means, like Bluetooth LE, and have the accessory scan for Wi-Fi networks and return the results. Programmatically Joining a Network Network Extension framework has an API, NEHotspotConfigurationManager, to programmatically join a network, either temporarily or as a known network that supports auto-join. For the details, see Wi-Fi Configuration. One feature that’s particularly useful is it’s prefix support, allowing you to create a configuration that’ll join any network with a specific prefix. See the init(ssidPrefix:) initialiser for the details. For examples of how to use this API, see: Configuring a Wi-Fi Accessory to Join the User’s Network — It shows all the steps for one approach for getting a non-WAC bound accessory on to the user’s network. NEHotspotConfiguration Sample — Use this to explore the API in general. Secure Communication Users expect all network communication to be done securely. For some ideas on how to set up a secure connection to an accessory, see TLS For Accessory Developers. Revision History 2025-11-05 Added a link to the Accessory Design Guidelines for Apple Devices. 2025-06-19 Added a preliminary discussion of Wi-Fi Aware. 2024-09-12 Improved the discussion of AccessorySetupKit. 2024-07-16 Added a preliminary discussion of AccessorySetupKit. 2023-10-11 Added the HomeKit section. Fixed the link in Secure Communication to point to TLS For Accessory Developers. 2023-07-23 First posted.
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1.9k
Activity
Nov ’25
URLSession not working on iOS26/Xcode26
Hi, I’m trying out my app with Xcode 26, running on an iOS 26 simulator. I'm having issues with URLSessions, it crashes when I set the URLSessionConfiguration to default, and if I don’t use the URLSessionConfiguration, it crashes if I use URLSession.shared. When running in a real device, it doesn't crash, but any network request will hang and time out after a while. Is it a known issue in the latest beta versions?
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1
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291
Activity
Jun ’25
CarPlay vs. AccessoryKit & NEHotspotHelper
CarPlay woes. I think it's unacceptable that it silently kills an ongoing WiFi connection that has been established using ASAccessoryKit and NEHotspotHelper which is in active use. This is responsible for angry clients because their processes break a lot when they are in reach of the connected car. (And yes, they have to be in the reach of the car, because it is a diagnostic/maintenance app for cars…) Do I really need to ask my clients to unpair from CarPlay before using our app or is there another way?
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2
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157
Activity
May ’25
Understanding when the push provider calls stop() with the noNetworkAvailable reason
I have 3 phones iPhone 14 iOS 18.3 iPhone Xr iOS 18.5 iPhone Xr iOS 18.4.1 My app has a network extension, and I've noticed each phone having their connectivity interupted by calls on the push provider, calling stop with the noNetworkAvailable reason. The point of confusion is that each phone seems to get it's interuption at different times. For example one will get an interuption at 1:00, while the others is fine, while at 3:00 another will get an interuption, while the others are fine. This is confusing since a "no network available" seems to imply a problem with the router, or access point, but if that were the case, one would believe it should affect all the phones on the wifi. I don't see less interuptions on the iPhone14 vs the iPhone Xr. Do you believe the iOS version is affecting the performance? Could you please give me some insight, as to what could be going on inside these phones? P.S. I also see an error pop up when using NWConnection, this is inside the App. The state update handler will sometimes return the state, waiting(POSIX(.ENETDOWN)) Is there any relation to what's going on in the extension?
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1
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122
Activity
Jun ’25
Questions about URL Filter capabilities
Hi all. I'm exploring the new URL Filter framework that supports filtering URLs in encrypted HTTPS traffic. I'm particularly interested in understanding how we can leverage this in System Extensions on macOS. Can URL Filter be implemented within a macOS System Extension? The documentation seems to focus primarily on iOS implementations. I've attempted to evaluate the "Filtering traffic by URL" sample code by running PIRService on localhost (tried both macOS native binary, and Linux container) and SimpleURLFilter on the iOS simulator (26.0 23A5260l). However, the app fails to apply the configuration with NetworkExtension.NEURLFilterManager.Error 8, and PIRService doesn't receive any requests. Is this functionality supported in the simulator environment? Does Keyword Private Information Retrieval support pattern matching or wildcards? For example, would it be possible to create rules that block URLs like "object-storage.example[.]org/malicious-user/*"? Regarding enterprise use cases: While I understand URL filtering uses Private Information Retrieval to enhance user privacy, enterprise security teams often need visibility into network traffic for security monitoring and incident response. Are there supported approaches for enterprises to monitor HTTPS URLs? Any insights or clarification would be greatly appreciated. Shay
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3
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303
Activity
Jun ’25
Way to suppress local network access prompt in sequoia for Unix Domain Socket from swift
Hello, We have a SwiftUI-based application that runs as a LaunchAgent and communicates with other internal components using Unix domain sockets (UDS). On Sequoia (macOS virtualized environment), when installing the app, we encounter the Local Network Privacy Alert, asking: "Allow [AppName] to find and connect to devices on the local network?" We are not using any actual network communication — only interprocess communication via UDS. Is there a way to prevent this system prompt, either through MDM configuration or by adjusting our socket-related implementation? Here's a brief look at our Swift/NIO usage: class ClientHandler: ChannelInboundHandler { ... public func channelRead(context: ChannelHandlerContext, data: NIOAny) { ... } ... } // init bootstrap. var bootstrap: ClientBootstrap { return ClientBootstrap(group: group) // Also tried to remove the .so_reuseaddr, the prompt was still there. .channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1) .channelInitializer { channel in // Add ChannelInboundHandler reader. channel.pipeline.addHandler(ClientHandler()) } } // connect to the UDS. self.bootstrap.connect(unixDomainSocketPath: self.path).whenSuccess { (channel) in .. self.channel = channel } ... ... // Send some data. self.channel?.writeAndFlush(buffer).wait() Any guidance would be greatly appreciated.
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1
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170
Activity
May ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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1
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360
Activity
Jun ’25
What is the command to list all socket filters/extensions in use?
I am in the middle of investigating an issue arising in the call to setsockopt syscall where it returns an undocumented and unexpected errno. As part of that, I'm looking for a way to list any socket content filters or any such extensions are in play on the system where this happens. To do that, I ran: systemextensionsctl list That retuns the following output: 0 extension(s) which seems to indicate there's no filters or extensions in play. However, when I do: netstat -s among other things, it shows: net_api: 2 interface filters currently attached 2 interface filters currently attached by OS 2 interface filters attached since boot 2 interface filters attached since boot by OS ... 4 socket filters currently attached 4 socket filters currently attached by OS 4 socket filters attached since boot 4 socket filters attached since boot by OS What would be the right command/tool/options that I could use to list all the socket filters/extensions (and their details) that are in use and applicable when a call to setsockopt is made from an application on that system? Edit: This is on a macosx-aarch64 with various different OS versions - 13.6.7, 14.3.1 and even 14.4.1.
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8
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0
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976
Activity
Aug ’25
Choosing interface for multicast UDP
Hi all. Title says it all really. I have an app on MacOS that sends multicast UDP to multiple iOS devices. It shows realtime bar numbers of music played back by a playback software. It was all working until I tried a direct ethernet connection between Mac and phone - a scenario that would be quite common in the theatre world where machines dont have internet connection and people dont rely on wifi. How can I choose which interface my app sends the data through? Here is my connection function: func openConnection() { let params = NWParameters.udp params.allowLocalEndpointReuse = true params.includePeerToPeer = true let endpoint = NWEndpoint.hostPort(host: host, port: port) let conn = NWConnection(to: endpoint, using: params) self.connection = conn conn.stateUpdateHandler = { state in switch state { case .ready: print("Multicast connection ready to \(self.host)") UDPClient.console.log("Multicast connection ready to \(self.host)") case .failed(let error): print("Multicast connection failed: \(error)") default: break } } let udpQueue = DispatchQueue(label: "UDPClientQueue") conn.start(queue: udpQueue) } Thanks for any help in advance!
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4
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92
Activity
Jun ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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1
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220
Activity
May ’25
Secure DNS and transparent proxy for DNS resolution
We have a transparent proxy in a system extension. We intercept all traffic from machine using 0.0.0.0 and :: as include rules for protocol ANY. We intercept all DNS queries and forward them to a public or private DNS server based on whether its a private domain or not. In most cases, everything works fine. However, sometimes, git command (over SSH) in terminal fail to resolve DNS and receives below error: ssh: Could not resolve hostname gitserver.corp.company.com: nodename nor servname provided, or not known While investigating, we found that mDNSResponder was using HTTPS to dns.google to resolve the queries securely. DNS Request logs While this works for public domains (not how we would want by anyways), the query fails for our company private domains because Transparent Proxy cannot read the DNS query to be able to tunnel or respond to it. Several years back when secure DNS was introduced to Apple platforms, I remember in one of the WWDC sessions, it was mentioned that VPN providers will still get plain text queries even when system has secure DNS configured or available. In this case, there is no DNS proxy or any other setting to enable secure DNS on the machine except for Google public DNS configured as DNS server. So my question is: Shouldn't transparent proxy also get plain text DNS queries like PacketTunnelProvider? And is there a way to disable/block the secure DNS feature in mDNSResponder or on machine itself? Using Transparent proxy or MDM or any other config? So that transparent proxy can handle/resolve public and private domains correctly. Another thing we noticed that not all queries are going over secure channel. We still get quite a few queries over plain UDP. So is there any rule/criteria when mDNSResponder uses secure DNS and when plain text DNS over UDP?
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3
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306
Activity
Jun ’25
NSURLSession background downloadTasks sometimes calling urlSession(_:downloadTask:didFinishDownloadingTo:) *twice*
I've just implemented background session downloads, and in testing (with 1044 downloadTasks), I'm seeing some strange behavior that's not 100% reproducible. Sometimes when I background the app, when I foreground it (or the OS does), the URLSessionDownloadDelegate's function urlSession(_:downloadTask:didFinishDownloadingTo:) gets called twice. I'm also logging the URLSessionTaskDelegate's function urlSession(_:task:didCompleteWithError:) and in this case, it does not get called between calls to didFinishDownloadingTo. Both cases are being called with the exactly same task, session and location. The first call copies the location to a semi-permanent destination (and I confirmed that file is correct), and the second call fails on move because the destination already exists. I can obviously work around this fairly easily, but wondering if I'm missing something or if there's a bug. It does appear to happen more reliably when I background for 15 seconds or longer. A second issue which is reproducible is that while backgrounded, some files are completing downloads and never calling the download delegate's urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:) I tried resuming one or all of the tasks in applicationDidBecomeActive as suggested in multiple other forums posts, but neither of those seems to resolve the issue. Again, I can work around this (using a combination of totalBytesWritten and the known size of files which have completed downloads), but I'm wondering if I'm missing something obvious. I actually thought that perhaps the resume() workaround was causing the first issue, but removing it does not have an effect.
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8
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2k
Activity
1w
Local Network Connection is still working even after denied the permission when asked
I've a iOT companion app, in which I'll connect to iOT's Wi-Fi and then communicate the device with APIs, for the above functionality we needed local network permission So we enabled neccessary keys in info.plist and at the time of App Launch we trigger local network permission using the following code info.plist <string>This app needs local network access permission to connect with your iOT device and customize its settings</string> <key>NSBonjourServices</key> <array> <string>_network-perm._tcp</string> <string>_network-perm._udp</string> </array> Network Permission Trigger Methods import Foundation import MultipeerConnectivity class NetworkPermissionManager: NSObject { static let shared = NetworkPermissionManager() private var session: MCSession? private var advertiser: MCNearbyServiceAdvertiser? private var browser: MCNearbyServiceBrowser? private var permissionCallback: ((String) -> Void)? func requestPermission(callback: @escaping (String) -> Void) { self.permissionCallback = callback do { let peerId = MCPeerID(displayName: UUID().uuidString) session = MCSession(peer: peerId, securityIdentity: nil, encryptionPreference: .required) session?.delegate = self advertiser = MCNearbyServiceAdvertiser( peer: peerId, discoveryInfo: nil, serviceType: "network-perm" ) advertiser?.delegate = self browser = MCNearbyServiceBrowser( peer: peerId, serviceType: "network-perm" ) browser?.delegate = self advertiser?.startAdvertisingPeer() browser?.startBrowsingForPeers() // Stop after delay DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in self?.stopAll() // If no error occurred until now, consider permission triggered self?.permissionCallback?("granted") self?.permissionCallback = nil } } catch { permissionCallback?("error: \(error.localizedDescription)") permissionCallback = nil } } func stopAll() { advertiser?.stopAdvertisingPeer() browser?.stopBrowsingForPeers() session?.disconnect() } } extension NetworkPermissionManager: MCSessionDelegate { func session(_: MCSession, peer _: MCPeerID, didChange _: MCSessionState) {} func session(_: MCSession, didReceive _: Data, fromPeer _: MCPeerID) {} func session(_: MCSession, didReceive _: InputStream, withName _: String, fromPeer _: MCPeerID) {} func session(_: MCSession, didStartReceivingResourceWithName _: String, fromPeer _: MCPeerID, with _: Progress) {} func session(_: MCSession, didFinishReceivingResourceWithName _: String, fromPeer _: MCPeerID, at _: URL?, withError _: Error?) {} } extension NetworkPermissionManager: MCNearbyServiceAdvertiserDelegate { func advertiser(_: MCNearbyServiceAdvertiser, didReceiveInvitationFromPeer _: MCPeerID, withContext _: Data?, invitationHandler: @escaping (Bool, MCSession?) -> Void) { invitationHandler(false, nil) } func advertiser(_: MCNearbyServiceAdvertiser, didNotStartAdvertisingPeer error: Error) { print("❌ Advertising failed: \(error)") if let nsError = error as NSError?, nsError.domain == NetService.errorDomain, nsError.code == -72008 { permissionCallback?("denied") } else { permissionCallback?("error: \(error.localizedDescription)") } permissionCallback = nil stopAll() } } extension NetworkPermissionManager: MCNearbyServiceBrowserDelegate { func browser(_: MCNearbyServiceBrowser, foundPeer _: MCPeerID, withDiscoveryInfo _: [String: String]?) {} func browser(_: MCNearbyServiceBrowser, lostPeer _: MCPeerID) {} func browser(_: MCNearbyServiceBrowser, didNotStartBrowsingForPeers error: Error) { print("❌ Browsing failed: \(error)") if let nsError = error as NSError?, nsError.domain == NetService.errorDomain, nsError.code == -72008 { permissionCallback?("denied") } else { permissionCallback?("error: \(error.localizedDescription)") } permissionCallback = nil stopAll() } }``` I want to satisfy this following cases but it's not working as expected # Case1 Working App launches --> trigger permission using above code --> user granted permission --> connect to iOT's Wi-Fi using app --> Communicate via Local API ---> should return success response # Case2 Not working App launches --> trigger permission using above code --> user denied permission --> connect to iOT's Wi-Fi using app --> Communicate via Local API ---> should throw an error I double checked the permission status in the app settings there also showing disabled state In my case case 2 is also return success, even though user denied the permission I got success response. I wonder why this happens the same above 2 cases working as expected in iOS 17.x versions
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3
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245
Activity
Jun ’25
Securely transmit UIImage to app running on desktop website
Hello everyone, I'm trying to figure out how to transmit a UIImage (png or tiff) securely to an application running in my desktop browser (Mac or PC). The desktop application and iOS app would potentially be running on the same local network (iOS hotspot or something) or have no internet connection at all. I'm trying to securely send over an image that the running desktop app could ingest. I was thinking something like a local server securely accepting image data from an iPhone. Any suggestions ideas or where to look for more info would be greatly appreciated! Thank you for your help.
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1
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147
Activity
May ’25
Can't update VPN app when includeAllNetworks is set to true
If the includeAllNetworks flag to true, we cannot update our app via Xcode, TestFlight or the AppStore. In the AppStore and TestFlight cases, it seems that the packet tunnel process is stopped before the new app is downloaded - once the packet tunnel process is stopped, it can’t be started again via Settings/VPN profiles, nor can it be started via the app.
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4
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183
Activity
Jun ’25
Issue with Multicast Response via NWConnectionGroup Behind a Firewall
Hello Everyone, I’m working on a project that involves multicast communication between processes running on different devices within the same network. For all my Apple devices (macOS, iOS, etc.), I am using NWConnectionGroup, which listens on a multicast address "XX.XX.XX.XX" and a specific multicast port. The issue occurs when a requestor (such as a non-Apple process) sends a multicast request, and the server, which is a process running on an Apple device using NWConnectionGroup (the responder), attempts to reply. The problem is that the response is sent from a different ephemeral port rather than the port on which the multicast request was received. If the client is behind a firewall that blocks unsolicited traffic, the firewall only allows incoming packets on the same multicast port used for the initial request. Since the multicast response is sent from a different ephemeral port, the firewall blocks this response, preventing the requestor from receiving it. Questions: Is there a recommended approach within the NWConnectionGroup or Network.framework to ensure that responses to multicast requests are sent from the same port used for the request? Are there any best practices for handling multicast responses in scenarios where the requestor is behind a restrictive firewall? Any insights or suggestions on how to account for this behavior and ensure reliable multicast communication in such environments would be greatly appreciated. Thanks, Harshal
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15
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720
Activity
May ’25
Regarding Dual SIM Usage
I am developing a VoIP application that uses NetworkExtension (Local PUSH function) And VoIP(APNs) PUSH. Since iPhone X, iPhones have supported eSIM, allowing for the simultaneous use of a physical SIM and an eSIM. Consequently, users of our VoIP app have requested the ability to lock the network used by the VoIP app to either the eSIM or the physical SIM. Our VoIP app utilizes the network through the socket API. Is there an API in the iOS SDK to lock the network used via sockets to either the eSIM or the physical SIM? In other words, we would like to be able to retrieve the IP address assigned to the eSIM or the physical SIM in advance, and know which IP address is assigned to which SIM. Are there any such APIs available (that are not "Deprecated")
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3
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343
Activity
Jul ’25
How to delete cookies on IOS18
Hello, I have encountered an issue with an iPhone 15PM with iOS 18.5. The NSHTTPCookieStorage failed to clear cookies, but even after clearing them, I was still able to retrieve them. However, on the same system It is normal on iPhone 14PM. I would like to know the specific reason and whether there are any adaptation related issues. Following code: NSHTTPCookie *cookie; NSHTTPCookieStorage *storage = [NSHTTPCookieStorage sharedHTTPCookieStorage]; for (cookie in [storage cookies]) { [storage deleteCookie:cookie]; }
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May ’25