For a past few days, I have been exploring control Filter and data filter. I am unable to understand how control moves from various functions of data filter to control Filter.
One thing that I am unable to figure out is that when I pass verdict as .allow in dataFilter's handleNewFlow and mark .shouldReport as true, I get inBytes and outbytes in the flow report of handle() in controlFilter. But when I pass verdict as needRules and wait till the handle is called in controlFilter when the report.event == .flowClosed, I don't get inBytes and outBytes.
I am unable to understand this complete flow of network extension from the apple documentation.
Can someone provide me with some flow chart or some pictorial representation or detailed explanation of network extension for iOS?
Also is there some way to imitate the ..statisticsReportFrequency for iOS as it is not available for iOS?
Networking
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iPhone 12 pro with iOS 26.0 (23A5276f)
App: https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps
We aim to use Wi-Fi Aware to establish file transfer between Android and Apple devices.
Apple will act as the Publisher, and Android will act as the Subscriber.
According to the pairing process outlined in the Wi-Fi Aware protocol (Figure 49 in the Wi-Fi Aware 4.0 specification), the three PASN Authentication frames have been successfully exchanged. Subsequently, Android sends the encrypted Follow-up PMF to Apple, but the Apple log shows: Failed to parse event. Please refer to the attached complete log.
We request Apple to provide a solution.
apple Log-20250808a.txt
how can I prevent handshake when certificate is user installed
for example if user is using Proxyman or Charles proxy and they install their own certificates
now system is trusting those certificates
I wanna prevent that, and exclude those certificates that are installed by user,
and accept the handshake if CA certificate is in a real valid certificate defined in OS
I know this can be done in android by setting something like
<network-security-config>
<base-config>
<trust-anchors>
<certificates src="system" />
</trust-anchors>
</base-config>
</network-security-config>
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used.
I'm trying to overcome two issues:
Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range.
We would like to extend this support to watchOS and the MC framework is not available.
Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate.
If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable?
Can we be assured that if infrastructure wifi is available, MC uses it?
Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range.
Many thanks!
Tim
We have an application which is written in Swift, which activates Transparent Proxy network extension.
Our Transparent Proxy module is a system extension, which is exposing an app proxy provider interface (We are using NETransparentProxyProvider class and in extension’s Info.plist we use com.apple.networkextension.app-proxy key.)
We are using JAMF MDM profile for installing our transparent proxy in customer environment. We are using VPN payload(https://developer.apple.com/documentation/devicemanagement/vpn) for this network system extension.
This payload does not have any field for order.
As per https://developer.apple.com/documentation/devicemanagement/vpn/transparentproxy-data.dictionary documentation there is another payload for TransparentProxy and we could create a Transparent Proxy profile using iMazingProfile Editor.
Noticed that, if we add the Order attribute to the VPN/TransparentProxy payload, while installing the extension, the save to preferences fails with "Error in saving TP configuration in updateOnDemandRule permission denied" error.
Can we use this Order field to ordering the installed Transparent Proxy extension in a machine?
Customer devices will likely have other Transparent Proxy network extensions as well. We want to allow the Customer to control the order in which each Transparent Proxy network extension receives the network traffic.
How can we set the order of the Transparent proxy extension that can be deployed using MDM profile with VPN/TransparentProxy payload?
Attached the TransparentProxy payload profile for the reference.
DGWebProxy_TransparentProxy_iMazing
Topic:
App & System Services
SubTopic:
Networking
Tags:
Network Extension
System Extensions
Device Management
On macOS Tahoe26.0, iOS 26.0 (23A5287g), Xcode 26.0 beta 3 (17A5276g)
1、Follow this tutorial Downloading asset packs hosted by Apple
When i download a background asset packs hosted by Apple, Xcode callback "Download failed: The helper received an invalid server response with the status code “400”." Before downloading, I uploaded the three aar files to the Apple server using the Transporter app. Three Manifest.json content is:
{"assetPackID":"bdassets2","downloadPolicy":{"onDemand":{}},"fileSelectors":[{"file":"1.jpg"},{"file":"2.pag"},{"file":"3.mp4"}],"platforms":["iOS"]}
and
{"assetPackID":"bdassets1","downloadPolicy":{"prefetch":{"installationEventTypes":["firstInstallation","subsequentUpdate"]}},"fileSelectors":[{"file":"1.jpg"},{"file":"2.pag"},{"file":"3.mp4"},{"directory":"a1"}],"platforms":["iOS"]}
and
{"assetPackID":"bdassets0","downloadPolicy":{"essential":{"installationEventTypes":["firstInstallation","subsequentUpdate"]}},"fileSelectors":[{"file":"1.jpg"},{"file":"2.pag"},{"file":"3.mp4"},{"directory":"a1"}],"platforms":["iOS"]}
The same error was reported when the three aar files were obtained. I obtained it using the following code:
do {
let assetPack = try await AssetPackManager.shared.assetPack(withID: "bdassets2")
try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack)
} catch {
print("Download failed:", error)
}
2、Follow this tutorial Testing your asset packs locally
I use this command line to start the test server:xcrun ba-serve --host 172.17.9.62 bdassets2.aar, The content displayed on the terminal is:
Loading asset packs…
Loading the asset pack at “bdassets2.aar”…
Choose an identity in the panel to continue.
Listening on port 56061…
When running the project, Xcode reports an error:Download failed: Could not connect to the server.
I use iPhone directly visit this website: https://172.17.9.62:56061, on the page display "Hello, world!"
There are too few error messages in both of the above questions. I have no idea what the specific reasons are.I hope someone can offer some guidance.
Best Regards.
In our App, we have a network extension with a NEAppPushProvider subclass running. We run the following steps
Setup a dual-band wireless router per the following:
Broadcasting 2.4 GHz and 5 GHz channels
Same SSID names for both channels
Connected to the production network to the router
DHCP assigning addresses in the 10.1.x.x network
Connect the mobile device to the 5 GHz network (if needed, turn off the 2.4 GHz network temporarily; once the device connects to the 5 GHz network, the 2.4 GHz network can be turned back on).
Create a NEAppPushManager in the App, using the SSID from the above mentioned network and set it to the matchSSIDs property. Call saveToPreferences() on the push manager to save.
A. We have UI that shows the extension has been started and it has connected to the server successfully.
Walk out of the range of the 5 GHz channel of the router, but stay within range of the 2.4ghz channel.
Wait for the mobile device to connect to the 2.4 GHz channel.
Expected:
The extension would reconnect to the 2.4ghz network.
Observed:
The extension does not reconnect. Checking the logs for the extension we see that the following was called in the push provider subclass.
stop(with:completionHandler:) > PID: 808 | 🗒️🛑 Stopped with reason 3: "noNetworkAvailable"
The expectation is that start() on the NEAppPushProvider subclass would be called. Is this an incorrect expectation?
How does the NEAppPushProvider handle same network SSID roaming among various band frequencies? I looked at the documentation and did not find any settings targeting 2.4 or 5 ghz networks. Please advise on what to do.
Hi,
We have an issue (https://github.com/actions/runner-images/issues/10924) raised by a user requesting to add 'local network access' permission for macOS 15 and macOS 15-arm64 image runners. Apple introduced a new LNP policy with macOS Sequoia that is not controlled by TCC or MDM. Could you please guide us on how to add 'local network access' permission for macOS 15 and macOS 15-arm64 image runners?
Thanks.
I am integrating per-app VPN functionality into an iOS app using Wireguard. Chrome is designated as a per-app application for this purpose. However, upon opening Chrome, the VPN icon appears in the notification bar, but there is no internet connection within the Chrome browser.
I have verified this behavior with OpenVPN, and it works correctly. While I am familiar with the MDM payload and how to implement per-app VPN, my primary concern is understanding why per-app VPN functionality is not functioning as expected with WireGuard.
An observation we made in the server-side logs is the message: "wireguard: wg0: Packet has incorrect size from peer 1"
Hey everyone,
I’m developing an app for visionOS where I need to display the Apple Vision Pro’s current IP address. For this I’m using the following code, which works for iOS, macOS, and visionOS in the simulator. Only on a real Apple Vision Pro it’s unable to extract an IP. Could it be that visionOS currently doesn’t allow this? Have any of you had the same experience and found a workaround?
var address: String = "no ip"
var ifaddr: UnsafeMutablePointer<ifaddrs>? = nil
if getifaddrs(&ifaddr) == 0 {
var ptr = ifaddr
while ptr != nil {
defer { ptr = ptr?.pointee.ifa_next }
let interface = ptr?.pointee
let addrFamily = interface?.ifa_addr.pointee.sa_family
if addrFamily == UInt8(AF_INET) {
if let name: Optional<String> = String(cString: (interface?.ifa_name)!), name == "en0" {
var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST))
getnameinfo(interface?.ifa_addr, socklen_t((interface?.ifa_addr.pointee.sa_len)!), &hostname, socklen_t(hostname.count), nil, socklen_t(0), NI_NUMERICHOST)
address = String(cString: hostname)
}
}
}
freeifaddrs(ifaddr)
}
return address
}
Thanks in advance for any insights or tips!
Best Regards,
David
Hello Everyone,
I’m working on a project that involves multicast communication between processes running on different devices within the same network. For all my Apple devices (macOS, iOS, etc.), I am using NWConnectionGroup, which listens on a multicast address "XX.XX.XX.XX" and a specific multicast port.
The issue occurs when a requestor (such as a non-Apple process) sends a multicast request, and the server, which is a process running on an Apple device using NWConnectionGroup (the responder), attempts to reply. The problem is that the response is sent from a different ephemeral port rather than the port on which the multicast request was received.
If the client is behind a firewall that blocks unsolicited traffic, the firewall only allows incoming packets on the same multicast port used for the initial request. Since the multicast response is sent from a different ephemeral port, the firewall blocks this response, preventing the requestor from receiving it.
Questions:
Is there a recommended approach within the NWConnectionGroup or Network.framework to ensure that responses to multicast requests are sent from the same port used for the request?
Are there any best practices for handling multicast responses in scenarios where the requestor is behind a restrictive firewall?
Any insights or suggestions on how to account for this behavior and ensure reliable multicast communication in such environments would be greatly appreciated.
Thanks,
Harshal
Simulator: iPhone 16 pro (iOS 26)
Minimum Deployments: iOS 16.0+, not iOS 17.
Here is the demo:
import SwiftUI
import NetworkExtension
struct ContentView: View {
private var monitor = NWPathMonitor()
var body: some View {
VStack {
Text("Hello, world!")
}
.task {
let _ = URLSession.shared
}
}
}
I've implemented a custom system extension VPN for macOS using Packet Tunnel Provider. The VPN is configured with on-demand, and a rule to always connect whenever there's traffic:
onDemandRules = [NEOnDemandRuleConnect()]
As expected, if the VPN isn't active, all traffic gets blocked until it is ready.
Not expected: In the following scenario, there is some 'traffic leak':
Use only WiFi (not wired cable)
Connect the VPN
Disable the WiFi and wait for the VPN to disconnect
Enable the WiFi
Some packets are routed outside the VPN, and aren't being blocked
Some moments after, all traffic will be blocked, and the VPN will start the 'connecting' process.
Is the above scenario a 'known' issue? Can it be a race condition in the OS, where some packets can be sent after the network is brought back before the VPN process starts? Is there any way to fix this problem?
P.S:
I'm not using flags such as 'capture all network'
If the includeAllNetworks flag to true, we cannot update our app via Xcode, TestFlight or the AppStore. In the AppStore and TestFlight cases, it seems that the packet tunnel process is stopped before the new app is downloaded - once the packet tunnel process is stopped, it can’t be started again via Settings/VPN profiles, nor can it be started via the app.
Hello! I develop transparent proxy based application, and I'm receiving a lot of crash reports from macOS 15.5 for crash in __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90 when stopping.
Even very old versions of my software started crashing on macOS 15.5.
I checked my extension that it correctly calls setTunnelNetworkSettings:nil on proxy stop, but crash is still here.
Does anybody else have this problem? Do you know any workaround for it?
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices.
If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator.
We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible.
Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
Hi,I am trying to create an NAT64 Network with Sharing options to test my Apps.I did follow the guide provided here https://forums.developer.apple.com/thread/14213But even with the option key pressed the "Create NAT64 Network" check box is still missing.I am using a OS X 10.11Any ideas?!
Hi all,
We've been exploring the capabilities of the Network.framework for peer-to-peer communication and have run into some behavior that we haven't been able to fully explain with the existing documentation.
In our tests, we’re working with 12 iOS devices, all disconnected from Wi-Fi to force communication over Apple Wireless Direct Link (AWDL). While using the Network.framework to create peer-to-peer connections, we observed that the number of connected peers never exceeded 8, despite all 12 devices being active and configured identically.
Some questions we’re hoping to get clarification or discussion on:
Is there a known upper limit to the number of peer-to-peer connections supported via AWDL?
Are there conditions under which the framework or system limits or throttles visible peers?
Does AWDL behavior vary by hardware model, iOS version, or backgrounding state of the app?
Is there any official documentation or guidance around peer discovery or connection limits when using NWBrowser and NWConnection in a peer-to-peer context?
We’d appreciate any insights from the Apple engineering team or other developers who have worked with larger peer groups using Network.framework in peer-to-peer mode.
I've recently updated one of our CI mac mini's to Sequoia in preparation for the transition to Tahoe later this year. Most things seemed to work just fine, however I see this dialog whenever the UI Tests try to run.
This application BoostBrowerUITest-Runner is auto-generated by Xcode to launch your application and then run your UI Tests. We do not have any control over it, which is why this is most surprising.
I've checked the codesigning identity with codesign -d -vvvv
as well as looked at it's Info.plist and indeed the usage descriptions for everything are present (again, this is autogenerated, so I'm not surprised, but just wanted to confirm the string from the dialog was coming from this app)
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>22A380021</string>
<key>CFBundleAllowMixedLocalizations</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>BoostBrowserUITests-Runner</string>
<key>CFBundleIdentifier</key>
<string>company.thebrowser.Browser2UITests.xctrunner</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>BoostBrowserUITests-Runner</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>24A324</string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key>
<string>15.0</string>
<key>DTSDKBuild</key>
<string>24A324</string>
<key>DTSDKName</key>
<string>macosx15.0.internal</string>
<key>DTXcode</key>
<string>1620</string>
<key>DTXcodeBuild</key>
<string>16C5031c</string>
<key>LSBackgroundOnly</key>
<true/>
<key>LSMinimumSystemVersion</key>
<string>13.0</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSAppleEventsUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSCalendarsUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSCameraUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSContactsUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSDesktopFolderUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSDocumentsFolderUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSDownloadsFolderUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSFileProviderDomainUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSFileProviderPresenceUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSLocalNetworkUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSLocationUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSMotionUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSNetworkVolumesUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSRemindersUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSRemovableVolumesUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSSpeechRecognitionUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSSystemAdministrationUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>NSSystemExtensionUsageDescription</key>
<string>Access is necessary for automated testing.</string>
<key>OSBundleUsageDescription</key>
<string>Access is necessary for automated testing.</string>
</dict>
</plist>
Additionally, spctl --assess --type execute BoostBrowserUITests-Runner.app return an exit code of 0 so I assume that means it can launch just fine, and applications are allowed to be run from "anywhere" in System Settings.
I've found the XCUIProtectedResource.localNetwork value, but it seems to only be accessible on iOS for some reason (FB17829325).
I'm trying to figure out why this is happening on this machine so I can either fix our code or fix the machine. I have an Apple script that will allow it, but it's fiddly and I'd prefer to fix this the correct way either with the machine or with fixing our testing code.