Notifications

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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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Xcode16.1&iOS18.1.1 Debugging App, unable to respond “didRegisterForRemoteNotificationsWithDeviceToken” delegation
I am an iOS development engineer. Recently, I updated the Xcode version to 16.1 (16B40) and updated my debugging device (iPhone 15) to iOS 18.1.1. However, I found that I could not respond to the delegate method. I confirmed that my code, certificate, Xcode settings, and network environment had not changed. Simply executing application.registerForRemoteNotifications() in func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool did not receive a response(didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError ). In the same environment, when I switched to another device for debugging (iOS 17.0.3), the delegate method would respond. I really don't know what to do, I hope someone can help me, I would be very grateful. Please note: Everything is normal when using devices before iOS 18.1.1 version
4
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928
Oct ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
1
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93
Jan ’26
Alarmkit custom sound plays once
When setting a custom sound in AlarmKit, the alarm only plays the audio file once. I can understand why push notifications would play a sound only once, but I don’t understand why alarms can only play the sound for less than 30 seconds. We’re already at beta 6, so I’m wondering if Apple still hasn’t fixed this or if they have no intention of fixing it.
5
2
896
Aug ’25
iOS 26 didRegisterForRemoteNotificationsWithDeviceToken is not being called
We have an app in Swift that uses push notifications. It has a deployment target of iOS 15.0 I originally audited our app for iOS 26 by building it with Xcode 26 beta 3. At that point, all was well. Our implementation of application:didRegisterForRemoteNotificationsWithDeviceToken was called. But when rebuilding the app with beta 4, 5 and now 6, that function is no longer being called. I created a simple test case by creating a default iOS app project, then performing these additional steps: Set bundle ID to our app's ID Add the Push Notifications capability Add in application:didRegisterForRemoteNotificationsWithDeviceToken: with a print("HERE") just to set a breakpoint. Added the following code inside application:didFinishLaunchingWithOptions: along with setting a breakpoint on the registerForRemoteNotifications line: UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { granted, _ in DispatchQueue.main.async { UIApplication.shared.registerForRemoteNotifications() } } Building and running with Xcode 26 beta 6 (17A5305f) generates these two different outcomes based upon the OS running in the Simulator: iPhone 16 Pro simulator running iOS 18.4 - both breakpoints are reached iPhone 16 Pro simulator running iOS 26 - only the breakpoint on UIApplication.shared.registerForRemoteNotifications is reached. Assuming this is a bug in iOS 26. Or, is there something additional we now need to do to get push notifications working?
8
5
1.4k
Jan ’26
Unable to connect to APNS sandbox endpoint
I am unable to connect to APNs sandbox push endpoint from our backend servers. It works fine when hitting the request from my local machine but it fails from the infra servers. Here are the complete curl details. Endpoint: https://api.sandbox.push.apple.com:443 CURL request and response: curl -v https://api.sandbox.push.apple.com:443 Trying 17.188.168.149:443... Connected to api.sandbox.push.apple.com (17.188.168.149) port 443 ALPN: curl offers h2,http/1.1 Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH TLSv1.2 (OUT), TLS handshake, Client hello (1): CAfile: /etc/pki/tls/certs/ca-bundle.crt CApath: none OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443 Closing connection curl: (35) OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443 There are no issues with Production endpoint. Can someone help? Verified all certificates. Everything worked fine until 29th July but started failing since 30th July
3
0
181
Aug ’25
How to correctly convert the bytes type devicetoken obtained from the MDM description file to the 16-bit hexadecimal data required by APNS?
I have converted a large part of the data, but only 5% of the data was successfully converted. The failed devicetoken shows "bad devicetoken" when accessing APNS. Here are examples of failed conversions devicetoken. Is there any official documentation for this part? DeviceToken Orgin \xc2\xa1\xcb\x9cr\xc3\x81\xe2\x80\x9e\x01b\xc3\xbce1pf\t\xc2\xa7\xc3\x82v}\xc3\xa1\xc3\x9a:?\r\n\xc3\xa5\xc6\x92\xc3\xb7y\xc3\x9e\xe2\x80\x9c\xc3\x89r
0
0
100
Jun ’25
Significant increase in 410 "Unregistered" responses from APNs when sending push notifications.
We are observing a significant increase in 410 "Unregistered/ExpiredToken" responses from APNs when sending push notifications after 20 July. According to documentation, this indicates that the device token is no longer valid for the specified topic. However, the sudden spike raises questions about whether there have been any recent updates or changes to APNs' token invalidation logic. Could you please confirm: Whether there have been any recent updates in APNs behavior related to 410 responses? If there are best practices or recommendations for handling large volumes of token invalidations in order to detect uninstallations?
1
0
239
Aug ’25
APNs "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions.
Dear Apple Engineer Recently we found that our push delivery rate has decreased. On the website "https://icloud.developer.apple.com/dashboard/notifications/teams/43Y657P48S/app/com.taobao.fleamarket", we found that starting from January 8, 2025, "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions. We have not found the reason, and hope you can help us. Team ID: 43Y657P48S Bundle ID: com.taobao.fleamarket Here are some failed tokens, in "Device Token Validator" The query is valid, but the user cannot receive the message: 56025f656cc3aa701898037f59e8d0cb937263ff5585cd1cec9ae661dcc15b19 5fbbd1e604d3662d7583e9377676f8fa276005145278d6dea04b4fc85a7b070e f0970602551f8d249d8f97960a74006ad78688b52fec6b0d19a585 207caff62e 9388fb40209c100afc2db728342f6fe86c7e34787a8fe4a92b73d2503c5286e0 a2819a4708462588b07452ed827d9afb03c343b586e70dcb67a9981f76295704 8949373cd43783fa3e23d38d55ee1fd72475b39f9c2d2fedca3ecb925b094240 Best Regards!
1
1
365
Nov ’25
Expected behavior for a Notification Service Extension with notification filtering when requestAuthorization has not been requested
If there is a Notification Service Extension which has the com.apple.developer.usernotifications.filtering entitlement, then does/how having that entitlement affect the preconditions for the NSE to be delivered a push? Specifically, if the app has not prompted for requestAuthorization() is it expected that the push will be delivered to the NSE or not? Thank you
1
0
160
Sep ’25
Extend of notification content
In iOS 26, I can check the notification that arrives to the user when the AirPods or Apple Watch is fully charged. When tap the notification, notification only expands and does not include actions such as moving to an app. I checked the documents of UserNotification and UNNotificationServiceExtension, but I couldn't find what I wanted. I can expand by long-tapping as default, but I'm looking for a way to expand it without entering the app when I tap the notification. I wonder if there is an API that I missed or if it's not publicly supported. thank you for your support.
2
0
141
Sep ’25
Critical Alerts Entitlement
Hi Team, We’re following up on our request for the Critical Alert entitlement for our app, which we plan to use to notify users about critical states of their devices. It’s been almost 4 weeks since we submitted the request, and we wanted to check on the typical review timeline so we can plan our upcoming work accordingly. If there’s anything we can provide or clarify to help complete the review or make the process easier, we’d be happy to assist. or the right forum to reach out to.
1
0
69
Jul ’25
CarPlay Driving Task notification press handling
We're trying to add simple notifications to our CarPlay integration that should open certain template when pressed, but the issue is that when pressing this notification on CarPlay screen nothing is invoked in the code (presumably didReceive should be invoked). All works fine with the same notification but pressed on the iPhone screen - didReceive is invoked properly. How should I handle the action when push notification is pressed on CarPlay screen?
0
0
221
Sep ’25
Cannot receive APNs notification
Hi all, We encountered an issue where APNs (Apple Push Notification service) push messages cannot be received during development. The specific description is as follows: Our app runs on an iPad that connects to the cellular network using a SIM card and accesses the Internet through the company's MDM, which provides APN setting proxies. During operation, we found that the device fails to receive push messages from APNs. Network packet capture revealed that the connection attempt by apsd to port 5223 failed. According to Apple's documentation (https://support.apple.com/zh-cn/102266), when port 5223 cannot be connected to, it will fall back to port 443 and use a proxy. However, our packet capture showed that when port 5223 was unreachable, the apsd service on the iPad did not attempt to establish a connection to port 443. Since the iPad device currently cannot establish a connection with APNs, it consistently fails to receive push messages from APNs. We tried disconnecting the SIM card and using a Wi-Fi environment, and in this case, the iPad device was able to receive push messages from APNs normally. Could you advise us on how to proceed with troubleshooting in this situation?
1
0
134
Jul ’25
Does UNCalendarNotificationTrigger fire at the same time everyday even if user changes his timezone ?
I am using UNCalendarNotificationTrigger and from my initial tests with simulator and timezone changes in my mac i see that notification donot get triggered at specific times if timezone changes, is this expected behaviour ?
Replies
2
Boosts
1
Views
302
Activity
Jan ’26
Xcode16.1&iOS18.1.1 Debugging App, unable to respond “didRegisterForRemoteNotificationsWithDeviceToken” delegation
I am an iOS development engineer. Recently, I updated the Xcode version to 16.1 (16B40) and updated my debugging device (iPhone 15) to iOS 18.1.1. However, I found that I could not respond to the delegate method. I confirmed that my code, certificate, Xcode settings, and network environment had not changed. Simply executing application.registerForRemoteNotifications() in func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool did not receive a response(didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError ). In the same environment, when I switched to another device for debugging (iOS 17.0.3), the delegate method would respond. I really don't know what to do, I hope someone can help me, I would be very grateful. Please note: Everything is normal when using devices before iOS 18.1.1 version
Replies
4
Boosts
0
Views
928
Activity
Oct ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
Replies
1
Boosts
0
Views
93
Activity
Jan ’26
Alarmkit custom sound plays once
When setting a custom sound in AlarmKit, the alarm only plays the audio file once. I can understand why push notifications would play a sound only once, but I don’t understand why alarms can only play the sound for less than 30 seconds. We’re already at beta 6, so I’m wondering if Apple still hasn’t fixed this or if they have no intention of fixing it.
Replies
5
Boosts
2
Views
896
Activity
Aug ’25
iOS 26 didRegisterForRemoteNotificationsWithDeviceToken is not being called
We have an app in Swift that uses push notifications. It has a deployment target of iOS 15.0 I originally audited our app for iOS 26 by building it with Xcode 26 beta 3. At that point, all was well. Our implementation of application:didRegisterForRemoteNotificationsWithDeviceToken was called. But when rebuilding the app with beta 4, 5 and now 6, that function is no longer being called. I created a simple test case by creating a default iOS app project, then performing these additional steps: Set bundle ID to our app's ID Add the Push Notifications capability Add in application:didRegisterForRemoteNotificationsWithDeviceToken: with a print("HERE") just to set a breakpoint. Added the following code inside application:didFinishLaunchingWithOptions: along with setting a breakpoint on the registerForRemoteNotifications line: UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { granted, _ in DispatchQueue.main.async { UIApplication.shared.registerForRemoteNotifications() } } Building and running with Xcode 26 beta 6 (17A5305f) generates these two different outcomes based upon the OS running in the Simulator: iPhone 16 Pro simulator running iOS 18.4 - both breakpoints are reached iPhone 16 Pro simulator running iOS 26 - only the breakpoint on UIApplication.shared.registerForRemoteNotifications is reached. Assuming this is a bug in iOS 26. Or, is there something additional we now need to do to get push notifications working?
Replies
8
Boosts
5
Views
1.4k
Activity
Jan ’26
supported displaying a red dot on notifications with no indication number
I wanted to know if Apple ever supported displaying a red dot on notificationswith no indication number.
Replies
0
Boosts
0
Views
63
Activity
May ’25
Unable to connect to APNS sandbox endpoint
I am unable to connect to APNs sandbox push endpoint from our backend servers. It works fine when hitting the request from my local machine but it fails from the infra servers. Here are the complete curl details. Endpoint: https://api.sandbox.push.apple.com:443 CURL request and response: curl -v https://api.sandbox.push.apple.com:443 Trying 17.188.168.149:443... Connected to api.sandbox.push.apple.com (17.188.168.149) port 443 ALPN: curl offers h2,http/1.1 Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH TLSv1.2 (OUT), TLS handshake, Client hello (1): CAfile: /etc/pki/tls/certs/ca-bundle.crt CApath: none OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443 Closing connection curl: (35) OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443 There are no issues with Production endpoint. Can someone help? Verified all certificates. Everything worked fine until 29th July but started failing since 30th July
Replies
3
Boosts
0
Views
181
Activity
Aug ’25
How to correctly convert the bytes type devicetoken obtained from the MDM description file to the 16-bit hexadecimal data required by APNS?
I have converted a large part of the data, but only 5% of the data was successfully converted. The failed devicetoken shows "bad devicetoken" when accessing APNS. Here are examples of failed conversions devicetoken. Is there any official documentation for this part? DeviceToken Orgin \xc2\xa1\xcb\x9cr\xc3\x81\xe2\x80\x9e\x01b\xc3\xbce1pf\t\xc2\xa7\xc3\x82v}\xc3\xa1\xc3\x9a:?\r\n\xc3\xa5\xc6\x92\xc3\xb7y\xc3\x9e\xe2\x80\x9c\xc3\x89r
Replies
0
Boosts
0
Views
100
Activity
Jun ’25
Significant increase in 410 "Unregistered" responses from APNs when sending push notifications.
We are observing a significant increase in 410 "Unregistered/ExpiredToken" responses from APNs when sending push notifications after 20 July. According to documentation, this indicates that the device token is no longer valid for the specified topic. However, the sudden spike raises questions about whether there have been any recent updates or changes to APNs' token invalidation logic. Could you please confirm: Whether there have been any recent updates in APNs behavior related to 410 responses? If there are best practices or recommendations for handling large volumes of token invalidations in order to detect uninstallations?
Replies
1
Boosts
0
Views
239
Activity
Aug ’25
APNs "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions.
Dear Apple Engineer Recently we found that our push delivery rate has decreased. On the website "https://icloud.developer.apple.com/dashboard/notifications/teams/43Y657P48S/app/com.taobao.fleamarket", we found that starting from January 8, 2025, "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions. We have not found the reason, and hope you can help us. Team ID: 43Y657P48S Bundle ID: com.taobao.fleamarket Here are some failed tokens, in "Device Token Validator" The query is valid, but the user cannot receive the message: 56025f656cc3aa701898037f59e8d0cb937263ff5585cd1cec9ae661dcc15b19 5fbbd1e604d3662d7583e9377676f8fa276005145278d6dea04b4fc85a7b070e f0970602551f8d249d8f97960a74006ad78688b52fec6b0d19a585 207caff62e 9388fb40209c100afc2db728342f6fe86c7e34787a8fe4a92b73d2503c5286e0 a2819a4708462588b07452ed827d9afb03c343b586e70dcb67a9981f76295704 8949373cd43783fa3e23d38d55ee1fd72475b39f9c2d2fedca3ecb925b094240 Best Regards!
Replies
1
Boosts
1
Views
365
Activity
Nov ’25
iOS26 Beta Call History Issues
I’m using iOS 26 beta 9 on my iPhone 15 Plus. When I receive a call from a contact with multiple phone numbers, the call history does not clearly show which specific number was used to call me. Why? How to fix this issue?
Replies
0
Boosts
0
Views
150
Activity
Sep ’25
apns推送,app无法收到通知
token:009739d008a19dbe7e2273a1e4e8b5f73c4e2d7e220e7308f41e316f4c2fcf56 最近app无法收到服务端通过apns推送的通知,提交是成功的,但是app的所有用户都无法收到通知
Replies
1
Boosts
0
Views
225
Activity
Jul ’25
Expected behavior for a Notification Service Extension with notification filtering when requestAuthorization has not been requested
If there is a Notification Service Extension which has the com.apple.developer.usernotifications.filtering entitlement, then does/how having that entitlement affect the preconditions for the NSE to be delivered a push? Specifically, if the app has not prompted for requestAuthorization() is it expected that the push will be delivered to the NSE or not? Thank you
Replies
1
Boosts
0
Views
160
Activity
Sep ’25
Can I direct enter my app without notification interaction by NFC background scanning
Hi, there is a issue that iOS background NFC scanning will only provide a notification result, It need user click to enter my APP, can I have any method to enter my APP directly without user action ?
Replies
1
Boosts
0
Views
145
Activity
Jul ’25
Extend of notification content
In iOS 26, I can check the notification that arrives to the user when the AirPods or Apple Watch is fully charged. When tap the notification, notification only expands and does not include actions such as moving to an app. I checked the documents of UserNotification and UNNotificationServiceExtension, but I couldn't find what I wanted. I can expand by long-tapping as default, but I'm looking for a way to expand it without entering the app when I tap the notification. I wonder if there is an API that I missed or if it's not publicly supported. thank you for your support.
Replies
2
Boosts
0
Views
141
Activity
Sep ’25
Critical Alerts Entitlement
Hi Team, We’re following up on our request for the Critical Alert entitlement for our app, which we plan to use to notify users about critical states of their devices. It’s been almost 4 weeks since we submitted the request, and we wanted to check on the typical review timeline so we can plan our upcoming work accordingly. If there’s anything we can provide or clarify to help complete the review or make the process easier, we’d be happy to assist. or the right forum to reach out to.
Replies
1
Boosts
0
Views
69
Activity
Jul ’25
Could anyone play a sound from the Library/Sounds directory using alarmkit?
Could anyone play a sound from the Library/Sounds directory using alarmkit? Same file can play in app bundle, but not available in Library/Sounds directory. Is this by design?
Replies
4
Boosts
0
Views
227
Activity
Nov ’25
CarPlay Driving Task notification press handling
We're trying to add simple notifications to our CarPlay integration that should open certain template when pressed, but the issue is that when pressing this notification on CarPlay screen nothing is invoked in the code (presumably didReceive should be invoked). All works fine with the same notification but pressed on the iPhone screen - didReceive is invoked properly. How should I handle the action when push notification is pressed on CarPlay screen?
Replies
0
Boosts
0
Views
221
Activity
Sep ’25
Cannot receive APNs notification
Hi all, We encountered an issue where APNs (Apple Push Notification service) push messages cannot be received during development. The specific description is as follows: Our app runs on an iPad that connects to the cellular network using a SIM card and accesses the Internet through the company's MDM, which provides APN setting proxies. During operation, we found that the device fails to receive push messages from APNs. Network packet capture revealed that the connection attempt by apsd to port 5223 failed. According to Apple's documentation (https://support.apple.com/zh-cn/102266), when port 5223 cannot be connected to, it will fall back to port 443 and use a proxy. However, our packet capture showed that when port 5223 was unreachable, the apsd service on the iPad did not attempt to establish a connection to port 443. Since the iPad device currently cannot establish a connection with APNs, it consistently fails to receive push messages from APNs. We tried disconnecting the SIM card and using a Wi-Fi environment, and in this case, the iPad device was able to receive push messages from APNs normally. Could you advise us on how to proceed with troubleshooting in this situation?
Replies
1
Boosts
0
Views
134
Activity
Jul ’25
APNs or UNNotificationServiceExtension
When the app kills the process. Received APNs push message. Push messages carry voice related information. At the same time as receiving the push, obtain the voice playback of this voice message. How to achieve it?
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Oct ’25