Widgets & Live Activities

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Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

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Adding a custom widget to the Capture group in Control Center
I noticed that with iOS 18, when adding a widget to the Control Center, there is now some "grouping system". I'm interested in the Capture group, which contains native widgets from Apple as well as third party apps like Instagram and Blackmagic cam, widgets in this group open the camera. My widget also opens the camera in my app, how can I add it to this group?
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407
Oct ’25
Live Activity Start Token not generating after certain days of usage for non Production builds
Live Activity Start Token not generating after certain days of usage. We have implemented Live Activity feature where the initial activity is launched by our backend. But to start that first live activity I need push to start token which is generating for few days but all of sudden after certain days it stops generating. Currently we are in development phase so we test it on multiple devices and multiple time we are doing install and uninstall. STEPS TO REPRODUCE Install the app Start token gets generated which is sent to our server After certain duration server sends the first live activity using that token user opens the app then we receive the updated token and send that token to server server uses that updated token to further update the live activity. All this works fine. But after a week of usage we are observing that we stop getting start token from APNS. Not sure where exactly the thing is breaking. We have tried with different devices and different bundle identifiers but behaviour is same for all. func generateStartToken() { Task.detached { [weak self] in guard let self else { return } await self.observeActivityPushTokenAndState() for await data in ActivityKit.Activity<LiveActivityAttribute>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() print("Activity Start token: ", token) } } } func observeActivityPushTokenAndState() { Task.detached { for await activity in ActivityKit.Activity<LiveActivityAttribute>.activityUpdates { Task { for await tokenData in activity.pushTokenUpdates { let updatedToken = tokenData.map { String(format: "%02x", $0) }.joined() print("Activity Update token: ", updatedToken) } } Task { for await content in activity.contentUpdates { let updatedContent = content.state print("Activity Updated: ", updatedContent) } } } } }
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189
Apr ’25
AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
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211
Apr ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
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184
May ’25
Location streaming onto Live Activity
Hello forum, I want to keep my app running in the background after user swaps up, for the purpose of workout tracking. start up the task and continuously receipt GPS updates process the location data show the data on a live activity Two examples Strava paddlelogger Question: Does this mean, these two apps would just pause when the .backgroundTimeRemaining becomes 0? How does a workout app "work" in background mode, do I need to handle budget running out?
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134
Jun ’25
SwiftData changes made in widget via AppIntent are not reflected in main app until full relaunch
Hi, I’m using SwiftData with an @Observable DatabaseManager class that is shared between my app and a widget. This class is located inside a Swift package and looks roughly like this: public final class DatabaseManager { public static let shared = DatabaseManager() private init() { let groupID = "group.com.yourcompany.myApp" let config = ModelConfiguration(groupContainer: .identifier(groupID)) let c = try! ModelContainer(for: MyModel.self, configurations: config) self.container = c self.modelContext = c.mainContext } public private(set) var container: ModelContainer public private(set) var modelContext: ModelContext } In the main app, I inject the container and context like this: struct MyApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(DatabaseManager.shared.container) .modelContext(DatabaseManager.shared.modelContext) } } } Both the widget and the main app import the same package, and both use DatabaseManager.shared for reading and writing objects. The problem: When the widget updates an object using an AppIntent, the change is not reflected in the main app unless I fully terminate and relaunch it. If I just bring the app back to the foreground, it still shows stale data. Is there a recommended way to make the main app observe or reload SwiftData changes that were made in the widget (via the same shared app group and container)? I’m already using .modelContainer(...) and .modelContext(...) in the app, and everything else works fine — it’s just the syncing that doesn’t happen unless I force-relaunch the app. Thanks!
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318
Jul ’25
Can We Display Screen Time Data in WidgetKit?
Hello, I am trying to create a Home Screen widget for iOS that displays device usage statistics — similar to the built-in Screen Time widget Apple provides. The goal is to show the average device usage for a specified period (daily, weekly, or monthly) and optionally include a comparison with the previous period. I noticed that Apple’s own Screen Time widget presents such information. However, after reviewing the public documentation, I could not find any available API that allows a developer to create a similar experience. To explore possible alternatives, I implemented a SwiftUI view inside a com.apple.deviceactivityui.report-extension using the Family Controls and Device Activity frameworks. The view works fine within the main app and the report extension context, but when I attempted to use the same view in a WidgetKit extension, I received an error at runtime. This suggests that views from com.apple.deviceactivityui.report-extension are not usable inside widgets, which I understand may be due to sandboxing or limitations of how the extension points are designed. So far, I’ve found no way to access cumulative or average usage data (screen time, app usage, etc.) from system APIs that can be shown in a widget context. My understanding is that Family Controls and Device Activity frameworks allow observing ongoing activity and building usage reports inside the app, but do not provide access to the same historical or summarized data that Apple’s own widgets display. Could you please confirm: Whether there is any supported way to access average device usage (screen time) data for use in a widget? If not, is this an intentional limitation due to privacy concerns, or is there a roadmap for exposing such APIs in the future? Are there any APIs or entitlements that could allow similar functionality via WidgetKit? Thank you for your time and support. Best regards,
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237
Jul ’25
Unable perform AppIntent in interactive Widget
I am currently developing an interactive widget, but an AppIntent issue blocked me for 2 days. I have an AppIntent named TimerActionIntent, which has two parameters: TimerType and TimerAction. Here is the code: import AppIntents enum TimerType: Int, CaseIterable, AppEnum, AppEntity { case sleep case feeding static let typeDisplayRepresentation: TypeDisplayRepresentation = "Timer Type" static let caseDisplayRepresentations: [TimerType : DisplayRepresentation] = [ .sleep: "Sleep", .feeding: "Feeding" ] } enum TimerAction: Int, CaseIterable, AppEnum, AppEntity { case start case pause case stop static let typeDisplayRepresentation: TypeDisplayRepresentation = "Timer Action" static let caseDisplayRepresentations: [TimerAction : DisplayRepresentation] = [ .start: "Start", .pause: "Pause", .stop: "Stop" ] } struct TimerActionIntent: AppIntent { static let title: LocalizedStringResource = "Operate a Log Timer" @Parameter(title: "Timer", default: .sleep) var timerType: TimerType @Parameter(title: "Action", default: .start) var action: TimerAction static var isDiscoverable: Bool = false static var openAppWhenRun: Bool = false init() {} init(timerType: TimerType, action: TimerAction) { self.timerType = timerType self.action = action } func perform() async throws -> some IntentResult { // perform the action Self.openAppWhenRun = state == .stopped } return .result() } } I can't execute the AppIntent if using the following code: Button(intent: TimerActionIntent(timerType: .sleep, action: .start)) { // button view } // or let intent = TimerActionIntent() intent.timerType = timerType intent.action = .start Button(intent: intent) { // button view } and only execute when initialize TimerActionIntent without any parameters and @Parameter has the default value. e.g. Button(intent: TimerActionIntent()) { // button view } I have some logs in the Console app: default 17:51:27.626382+0800 linkd Accepting XPC connection from PID 39255 for service "com.apple.linkd.registry" default 17:51:27.637511+0800 WidgetsExtension Beginning PerformAction <<SB:788D850BBBC5>> default 17:51:27.637540+0800 WidgetsExtension Beginning InitializeAction <<SB:ACBC7A27CCBF>> default 17:51:27.637556+0800 WidgetsExtension [InitializeAction <<N:ACBC7A27CCBF>>] Found TimerActionIntent matching TimerActionIntent registered with AppManager default 17:51:27.637725+0800 WidgetsExtension Prepared timerType to TimerType(TimerType/0)) default 17:51:27.637744+0800 WidgetsExtension Prepared action to TimerAction(TimerAction/0)) default 17:51:27.637772+0800 WidgetsExtension Ending InitializeAction <<SE:ACBC7A27CCBF>> default 17:51:27.637795+0800 WidgetsExtension Beginning ResolveParameters <<SB:6C7CA02308AD>> default 17:51:27.639807+0800 WidgetsExtension Building resolver for parameter timerType<TimerType> = TimerType/0 default 17:51:27.640160+0800 WidgetsExtension Building resolver: EntityIdentifier → TimerType:TimerActionIntent:timerType default 17:51:27.640202+0800 WidgetsExtension Ending ResolveParameters <<SE:6C7CA02308AD>> default 17:51:27.640221+0800 WidgetsExtension Beginning NeedsDisambiguation <<SB:8E482F9CCCB0>> default 17:51:27.641328+0800 WidgetsExtension Ending NeedsDisambiguation <<SE:8E482F9CCCB0>> default 17:51:27.641344+0800 WidgetsExtension Ending PerformAction <<SE:788D850BBBC5>> error 17:51:27.642316+0800 chronod Perform action connection operation completed with error: Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)" error 17:51:27.642774+0800 chronod Operation `<LNPerformActionConnectionOperation: 0x600002c4a180, identifier: F8FB77C5-7F8A-4670-BB8C-465DE4EAB6B8>` error Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)" default 17:51:27.643358+0800 linkd Invalidated XPC connection from PID 39255 for service "com.apple.linkd.registry" I can't find any details about the error " Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)"" The environment: Xcode: 16.4/26 beta 5 iOS: iOS Simulator 18.5, iOS Simulator 26, iPhone 16 Pro Max 18.6 macOS 15.6 Can anyone help me, please!
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Aug ’25
What's the max duration for a live activity?
The docs are conflicting. https://developer.apple.com/documentation/activitykit/starting-and-updating-live-activities-with-activitykit-push-notifications#End-the-Live-Activity-with-a-custom-dismissal-date says: When you end a Live Activity, by default the Live Activity appears on the Lock Screen for up to four hours after it ends to allow people to glance at their phone to refer to the latest information. However here it says: https://developer.apple.com/documentation/activitykit/displaying-live-data-with-live-activities#Understand-constraints A Live Activity can be active for up to eight hours unless its app or a person ends it before this limit. After the eight-hour limit, the system automatically ends the Live Activity, and immediately removes it from the Dynamic Island. However, the Live Activity remains on the Lock Screen until a person removes it or for up to four additional hours before the system removes it — whichever comes first. As a result, a Live Activity remains on the Lock Screen for a maximum of 12 hours. So is it 4 hrs OR '8 for Dynamic Island vs 12 for Lock Screen'?
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247
Aug ’25
Should `input-push-token` be added to all live-activity based payloads?
I'm struggling to understand what the impact of this flag is. Docs only say: For devices running iOS 18 and iPadOS 18 or later, you can add input-push-token: 1 to your payload to start a Live Activity and receive a new push token. After you receive a new push token, you can use it to send updates to a Live Activity. But things were working fine for iOS 17. Right? Does it somehow make the OS emit update tokens faster/more successfully? Should I include in all start, update, end events?
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316
Nov ’25
Title and Subtitle in Control Widget on macOS Tahoe?
Hi 🙋 Has anybody gotten subtitles in macOS Tahoe Control Widgets to show up in their custom control widgets? Seems macOS is able to do it (see attached screenshot of the Bluetooth control widget), but my widget, which shows a title and subtitle on iOS, will only show the title on macOS. I tried all the different ControlWidgetButton init methods to no avail. I tried a VStack for my title and subtitle Texts, I tried just two Texts without a VStack, I tried the controlWidgetStatus and controlWidgetActionHint modifiers out of desperation... nothing worked. Any pointers much appreciated! Thank you, – Matthias
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202
Sep ’25
Push notifcation-driven live activity not starting
Hi, I'm having this issue that I have have not been able to figure out as I've gone through a checklist and it seems I have everything in place, but im sending my pushToStartTokenUpdates token to a server and im able to test starting a live activity via CURL where it shows my push token going through and even my test payload but after a while I get this issue in my logs where it fails to find a live activity Push notifications are set up, im sending my token to APN and im even able to start live activities locally.
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193
Sep ’25
Live Activity budget exceeded
When sending multiple push to start notifications to start a live activities in a short time frame, after around 10 pushes live activities are no longer being started. Device logs show the following entry: Push-to-start budget exceeded for com.att.tlv.myatt::pushToStart; not starting activity What can be done to be able to open more live activities via push-to-start in a short time frame (increase the push-to-start budget)? Can this be related to the development environment and it will not happen on production? NSSupportsLiveActivitiesFrequentUpdates is already set to YES
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Sep ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
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Oct ’25
[iOS26] Widget Exntension configuration uable to load
I have developed a Widget Extension with editable dynamic options. `struct ModelQuery: EntityStringQuery { public var allModels:[ModelEntity] { // from App Groups UserDefaults let models = SharedDataManager.getModelList() // 检查原始数据是否为空,避免转换后的数据异常 guard !models.isEmpty else { return [] } let entites = models.map{ModelEntity(from: $0)} return entites } func entities(for identifiers: [ModelEntity.ID]) async throws -> [ModelEntity] { let models = allModels if models.isEmpty { return [] } // 尝试匹配ID let matchedEntities = identifiers.compactMap { id in models.first { $0.id == id } } // 如果没有匹配到任何实体,返回默认的第一个站点 if matchedEntities.isEmpty && !models.isEmpty { return [models[0]] } return matchedEntities } func entities(matching string: String) async throws -> [ModelEntity] { let stations = allModels if stations.isEmpty { return [] } if string.isEmpty { return stations } let lowercasedString = string.lowercased() let filteredStations = stations.filter { station in station.name.lowercased().contains(lowercasedString) } if filteredStations.isEmpty { return [] } return filteredStations } func suggestedEntities() async throws -> [ModelEntity] { return allModels } }` Below is how it looks when functioning properly However, when I tested it on iOS 26, occasional "Failed to Load" errors or unknown errors occurred. The same issues did not appear on iOS 17 or iOS 18.
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154
Oct ’25
App Shortcuts Limitations
I've been implemented App Shortcuts into my apps which are localized for a variety of languages. The WWDC23 "Spotlight your app with App Shortcuts" has been extremely helpful in resolving my localized trigger phrases issue, but before I continue filling out all of the trigger phrases for my application I am concerned about a limitation that was mention in the video and need some additional information about it. The limitations noted in the video at minute mark 21:26 states that: Maximum 10 App Shortcuts (OK) Maximum 1000 trigger phrases... If I have 1 app and 10 shortcuts, and each shortcut only uses (.applicationName), this means I get to have 100 trigger phrases for each shortcut (for the sake of the discussion). What I'm unsure about is when I begin providing localization do the localized triggered phrases count toward the trigger phrase limit? Essentially, for every language I support do I have to drop 1/2 of all of my trigger phrases to stay under the limit? At the moment, my app is supporting 40 languages and I would like to know how localization affects the trigger phrase limit. Thank you!
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395
Dec ’25
Do watchOS widget reloads in an active workout session count against the daily budget?
https://developer.apple.com/documentation/widgetkit/keeping-a-widget-up-to-date lists a number of exception including "The widget’s containing app has an active audio or navigation session." https://developer.apple.com/videos/play/wwdc2021/10048/ mentions: "However, there are a few situational exceptions that will make these reloads occur both immediately and budget-free. These are when your container app is foreground to the user or when your app is participating in a user session, like Navigation or Now Playing audio." Does an active workout session in a watchOS app count as "your app is participating in a user session", so calls to WidgetCenter.shared.reloadTimelines(ofKind:) are budget-free?
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2d
SendProcessControlEvent:toPid: encountered an error
iPhone 16.0 16.0.2 系统上运行小组件出现问题, 其他系统没有问题 SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}." UserInfo={NSLocalizedDescription=Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}., NSUnderlyingError=0x600002bbd5f0 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}}} Domain: DTXMessage Code: 1 User Info: { DVTErrorCreationDateKey = "2024-02-19 08:02:14 +0000"; } System Information macOS Version 13.5.2 (Build 22G91) Xcode 15.0 (22265) (Build 15A240d) Timestamp: 2024-02-19T16:02:14+08:00
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1.8k
Nov ’25
Adding a custom widget to the Capture group in Control Center
I noticed that with iOS 18, when adding a widget to the Control Center, there is now some "grouping system". I'm interested in the Capture group, which contains native widgets from Apple as well as third party apps like Instagram and Blackmagic cam, widgets in this group open the camera. My widget also opens the camera in my app, how can I add it to this group?
Replies
2
Boosts
1
Views
407
Activity
Oct ’25
Live Activity Start Token not generating after certain days of usage for non Production builds
Live Activity Start Token not generating after certain days of usage. We have implemented Live Activity feature where the initial activity is launched by our backend. But to start that first live activity I need push to start token which is generating for few days but all of sudden after certain days it stops generating. Currently we are in development phase so we test it on multiple devices and multiple time we are doing install and uninstall. STEPS TO REPRODUCE Install the app Start token gets generated which is sent to our server After certain duration server sends the first live activity using that token user opens the app then we receive the updated token and send that token to server server uses that updated token to further update the live activity. All this works fine. But after a week of usage we are observing that we stop getting start token from APNS. Not sure where exactly the thing is breaking. We have tried with different devices and different bundle identifiers but behaviour is same for all. func generateStartToken() { Task.detached { [weak self] in guard let self else { return } await self.observeActivityPushTokenAndState() for await data in ActivityKit.Activity<LiveActivityAttribute>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() print("Activity Start token: ", token) } } } func observeActivityPushTokenAndState() { Task.detached { for await activity in ActivityKit.Activity<LiveActivityAttribute>.activityUpdates { Task { for await tokenData in activity.pushTokenUpdates { let updatedToken = tokenData.map { String(format: "%02x", $0) }.joined() print("Activity Update token: ", updatedToken) } } Task { for await content in activity.contentUpdates { let updatedContent = content.state print("Activity Updated: ", updatedContent) } } } } }
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2
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0
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189
Activity
Apr ’25
widget can access HealthKit data?
I have a question about how a watch widget can access HealthKit data. Does it, as the large model mentioned, share data through an App Group, or does it directly access the HealthStore?
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2
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0
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188
Activity
Apr ’25
AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
Replies
2
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0
Views
211
Activity
Apr ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
Replies
2
Boosts
0
Views
184
Activity
May ’25
Location streaming onto Live Activity
Hello forum, I want to keep my app running in the background after user swaps up, for the purpose of workout tracking. start up the task and continuously receipt GPS updates process the location data show the data on a live activity Two examples Strava paddlelogger Question: Does this mean, these two apps would just pause when the .backgroundTimeRemaining becomes 0? How does a workout app "work" in background mode, do I need to handle budget running out?
Replies
2
Boosts
0
Views
134
Activity
Jun ’25
SwiftData changes made in widget via AppIntent are not reflected in main app until full relaunch
Hi, I’m using SwiftData with an @Observable DatabaseManager class that is shared between my app and a widget. This class is located inside a Swift package and looks roughly like this: public final class DatabaseManager { public static let shared = DatabaseManager() private init() { let groupID = "group.com.yourcompany.myApp" let config = ModelConfiguration(groupContainer: .identifier(groupID)) let c = try! ModelContainer(for: MyModel.self, configurations: config) self.container = c self.modelContext = c.mainContext } public private(set) var container: ModelContainer public private(set) var modelContext: ModelContext } In the main app, I inject the container and context like this: struct MyApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(DatabaseManager.shared.container) .modelContext(DatabaseManager.shared.modelContext) } } } Both the widget and the main app import the same package, and both use DatabaseManager.shared for reading and writing objects. The problem: When the widget updates an object using an AppIntent, the change is not reflected in the main app unless I fully terminate and relaunch it. If I just bring the app back to the foreground, it still shows stale data. Is there a recommended way to make the main app observe or reload SwiftData changes that were made in the widget (via the same shared app group and container)? I’m already using .modelContainer(...) and .modelContext(...) in the app, and everything else works fine — it’s just the syncing that doesn’t happen unless I force-relaunch the app. Thanks!
Replies
2
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0
Views
318
Activity
Jul ’25
Can We Display Screen Time Data in WidgetKit?
Hello, I am trying to create a Home Screen widget for iOS that displays device usage statistics — similar to the built-in Screen Time widget Apple provides. The goal is to show the average device usage for a specified period (daily, weekly, or monthly) and optionally include a comparison with the previous period. I noticed that Apple’s own Screen Time widget presents such information. However, after reviewing the public documentation, I could not find any available API that allows a developer to create a similar experience. To explore possible alternatives, I implemented a SwiftUI view inside a com.apple.deviceactivityui.report-extension using the Family Controls and Device Activity frameworks. The view works fine within the main app and the report extension context, but when I attempted to use the same view in a WidgetKit extension, I received an error at runtime. This suggests that views from com.apple.deviceactivityui.report-extension are not usable inside widgets, which I understand may be due to sandboxing or limitations of how the extension points are designed. So far, I’ve found no way to access cumulative or average usage data (screen time, app usage, etc.) from system APIs that can be shown in a widget context. My understanding is that Family Controls and Device Activity frameworks allow observing ongoing activity and building usage reports inside the app, but do not provide access to the same historical or summarized data that Apple’s own widgets display. Could you please confirm: Whether there is any supported way to access average device usage (screen time) data for use in a widget? If not, is this an intentional limitation due to privacy concerns, or is there a roadmap for exposing such APIs in the future? Are there any APIs or entitlements that could allow similar functionality via WidgetKit? Thank you for your time and support. Best regards,
Replies
2
Boosts
1
Views
237
Activity
Jul ’25
Unable perform AppIntent in interactive Widget
I am currently developing an interactive widget, but an AppIntent issue blocked me for 2 days. I have an AppIntent named TimerActionIntent, which has two parameters: TimerType and TimerAction. Here is the code: import AppIntents enum TimerType: Int, CaseIterable, AppEnum, AppEntity { case sleep case feeding static let typeDisplayRepresentation: TypeDisplayRepresentation = "Timer Type" static let caseDisplayRepresentations: [TimerType : DisplayRepresentation] = [ .sleep: "Sleep", .feeding: "Feeding" ] } enum TimerAction: Int, CaseIterable, AppEnum, AppEntity { case start case pause case stop static let typeDisplayRepresentation: TypeDisplayRepresentation = "Timer Action" static let caseDisplayRepresentations: [TimerAction : DisplayRepresentation] = [ .start: "Start", .pause: "Pause", .stop: "Stop" ] } struct TimerActionIntent: AppIntent { static let title: LocalizedStringResource = "Operate a Log Timer" @Parameter(title: "Timer", default: .sleep) var timerType: TimerType @Parameter(title: "Action", default: .start) var action: TimerAction static var isDiscoverable: Bool = false static var openAppWhenRun: Bool = false init() {} init(timerType: TimerType, action: TimerAction) { self.timerType = timerType self.action = action } func perform() async throws -> some IntentResult { // perform the action Self.openAppWhenRun = state == .stopped } return .result() } } I can't execute the AppIntent if using the following code: Button(intent: TimerActionIntent(timerType: .sleep, action: .start)) { // button view } // or let intent = TimerActionIntent() intent.timerType = timerType intent.action = .start Button(intent: intent) { // button view } and only execute when initialize TimerActionIntent without any parameters and @Parameter has the default value. e.g. Button(intent: TimerActionIntent()) { // button view } I have some logs in the Console app: default 17:51:27.626382+0800 linkd Accepting XPC connection from PID 39255 for service "com.apple.linkd.registry" default 17:51:27.637511+0800 WidgetsExtension Beginning PerformAction <<SB:788D850BBBC5>> default 17:51:27.637540+0800 WidgetsExtension Beginning InitializeAction <<SB:ACBC7A27CCBF>> default 17:51:27.637556+0800 WidgetsExtension [InitializeAction <<N:ACBC7A27CCBF>>] Found TimerActionIntent matching TimerActionIntent registered with AppManager default 17:51:27.637725+0800 WidgetsExtension Prepared timerType to TimerType(TimerType/0)) default 17:51:27.637744+0800 WidgetsExtension Prepared action to TimerAction(TimerAction/0)) default 17:51:27.637772+0800 WidgetsExtension Ending InitializeAction <<SE:ACBC7A27CCBF>> default 17:51:27.637795+0800 WidgetsExtension Beginning ResolveParameters <<SB:6C7CA02308AD>> default 17:51:27.639807+0800 WidgetsExtension Building resolver for parameter timerType<TimerType> = TimerType/0 default 17:51:27.640160+0800 WidgetsExtension Building resolver: EntityIdentifier → TimerType:TimerActionIntent:timerType default 17:51:27.640202+0800 WidgetsExtension Ending ResolveParameters <<SE:6C7CA02308AD>> default 17:51:27.640221+0800 WidgetsExtension Beginning NeedsDisambiguation <<SB:8E482F9CCCB0>> default 17:51:27.641328+0800 WidgetsExtension Ending NeedsDisambiguation <<SE:8E482F9CCCB0>> default 17:51:27.641344+0800 WidgetsExtension Ending PerformAction <<SE:788D850BBBC5>> error 17:51:27.642316+0800 chronod Perform action connection operation completed with error: Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)" error 17:51:27.642774+0800 chronod Operation `<LNPerformActionConnectionOperation: 0x600002c4a180, identifier: F8FB77C5-7F8A-4670-BB8C-465DE4EAB6B8>` error Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)" default 17:51:27.643358+0800 linkd Invalidated XPC connection from PID 39255 for service "com.apple.linkd.registry" I can't find any details about the error " Error Domain=LNActionExecutorErrorDomain Code=2010 "(null)"" The environment: Xcode: 16.4/26 beta 5 iOS: iOS Simulator 18.5, iOS Simulator 26, iPhone 16 Pro Max 18.6 macOS 15.6 Can anyone help me, please!
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89
Activity
Aug ’25
What's the max duration for a live activity?
The docs are conflicting. https://developer.apple.com/documentation/activitykit/starting-and-updating-live-activities-with-activitykit-push-notifications#End-the-Live-Activity-with-a-custom-dismissal-date says: When you end a Live Activity, by default the Live Activity appears on the Lock Screen for up to four hours after it ends to allow people to glance at their phone to refer to the latest information. However here it says: https://developer.apple.com/documentation/activitykit/displaying-live-data-with-live-activities#Understand-constraints A Live Activity can be active for up to eight hours unless its app or a person ends it before this limit. After the eight-hour limit, the system automatically ends the Live Activity, and immediately removes it from the Dynamic Island. However, the Live Activity remains on the Lock Screen until a person removes it or for up to four additional hours before the system removes it — whichever comes first. As a result, a Live Activity remains on the Lock Screen for a maximum of 12 hours. So is it 4 hrs OR '8 for Dynamic Island vs 12 for Lock Screen'?
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247
Activity
Aug ’25
Should `input-push-token` be added to all live-activity based payloads?
I'm struggling to understand what the impact of this flag is. Docs only say: For devices running iOS 18 and iPadOS 18 or later, you can add input-push-token: 1 to your payload to start a Live Activity and receive a new push token. After you receive a new push token, you can use it to send updates to a Live Activity. But things were working fine for iOS 17. Right? Does it somehow make the OS emit update tokens faster/more successfully? Should I include in all start, update, end events?
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316
Activity
Nov ’25
Title and Subtitle in Control Widget on macOS Tahoe?
Hi 🙋 Has anybody gotten subtitles in macOS Tahoe Control Widgets to show up in their custom control widgets? Seems macOS is able to do it (see attached screenshot of the Bluetooth control widget), but my widget, which shows a title and subtitle on iOS, will only show the title on macOS. I tried all the different ControlWidgetButton init methods to no avail. I tried a VStack for my title and subtitle Texts, I tried just two Texts without a VStack, I tried the controlWidgetStatus and controlWidgetActionHint modifiers out of desperation... nothing worked. Any pointers much appreciated! Thank you, – Matthias
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202
Activity
Sep ’25
Push notifcation-driven live activity not starting
Hi, I'm having this issue that I have have not been able to figure out as I've gone through a checklist and it seems I have everything in place, but im sending my pushToStartTokenUpdates token to a server and im able to test starting a live activity via CURL where it shows my push token going through and even my test payload but after a while I get this issue in my logs where it fails to find a live activity Push notifications are set up, im sending my token to APN and im even able to start live activities locally.
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193
Activity
Sep ’25
Live Activity budget exceeded
When sending multiple push to start notifications to start a live activities in a short time frame, after around 10 pushes live activities are no longer being started. Device logs show the following entry: Push-to-start budget exceeded for com.att.tlv.myatt::pushToStart; not starting activity What can be done to be able to open more live activities via push-to-start in a short time frame (increase the push-to-start budget)? Can this be related to the development environment and it will not happen on production? NSSupportsLiveActivitiesFrequentUpdates is already set to YES
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220
Activity
Sep ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
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268
Activity
Oct ’25
[iOS26] Widget Exntension configuration uable to load
I have developed a Widget Extension with editable dynamic options. `struct ModelQuery: EntityStringQuery { public var allModels:[ModelEntity] { // from App Groups UserDefaults let models = SharedDataManager.getModelList() // 检查原始数据是否为空,避免转换后的数据异常 guard !models.isEmpty else { return [] } let entites = models.map{ModelEntity(from: $0)} return entites } func entities(for identifiers: [ModelEntity.ID]) async throws -> [ModelEntity] { let models = allModels if models.isEmpty { return [] } // 尝试匹配ID let matchedEntities = identifiers.compactMap { id in models.first { $0.id == id } } // 如果没有匹配到任何实体,返回默认的第一个站点 if matchedEntities.isEmpty && !models.isEmpty { return [models[0]] } return matchedEntities } func entities(matching string: String) async throws -> [ModelEntity] { let stations = allModels if stations.isEmpty { return [] } if string.isEmpty { return stations } let lowercasedString = string.lowercased() let filteredStations = stations.filter { station in station.name.lowercased().contains(lowercasedString) } if filteredStations.isEmpty { return [] } return filteredStations } func suggestedEntities() async throws -> [ModelEntity] { return allModels } }` Below is how it looks when functioning properly However, when I tested it on iOS 26, occasional "Failed to Load" errors or unknown errors occurred. The same issues did not appear on iOS 17 or iOS 18.
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154
Activity
Oct ’25
watchOS 26 Control Widget AppEnum not Localized
I submitted a Feedback FB19925261 with a demo project two months ago, but it’s still marked as Open. The issue still persists in Xcode 26.1 + watchOS 26.1. Could someone kindly take a look at the status of this Feedback?
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224
Activity
Nov ’25
App Shortcuts Limitations
I've been implemented App Shortcuts into my apps which are localized for a variety of languages. The WWDC23 "Spotlight your app with App Shortcuts" has been extremely helpful in resolving my localized trigger phrases issue, but before I continue filling out all of the trigger phrases for my application I am concerned about a limitation that was mention in the video and need some additional information about it. The limitations noted in the video at minute mark 21:26 states that: Maximum 10 App Shortcuts (OK) Maximum 1000 trigger phrases... If I have 1 app and 10 shortcuts, and each shortcut only uses (.applicationName), this means I get to have 100 trigger phrases for each shortcut (for the sake of the discussion). What I'm unsure about is when I begin providing localization do the localized triggered phrases count toward the trigger phrase limit? Essentially, for every language I support do I have to drop 1/2 of all of my trigger phrases to stay under the limit? At the moment, my app is supporting 40 languages and I would like to know how localization affects the trigger phrase limit. Thank you!
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395
Activity
Dec ’25
Do watchOS widget reloads in an active workout session count against the daily budget?
https://developer.apple.com/documentation/widgetkit/keeping-a-widget-up-to-date lists a number of exception including "The widget’s containing app has an active audio or navigation session." https://developer.apple.com/videos/play/wwdc2021/10048/ mentions: "However, there are a few situational exceptions that will make these reloads occur both immediately and budget-free. These are when your container app is foreground to the user or when your app is participating in a user session, like Navigation or Now Playing audio." Does an active workout session in a watchOS app count as "your app is participating in a user session", so calls to WidgetCenter.shared.reloadTimelines(ofKind:) are budget-free?
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207
Activity
2d
SendProcessControlEvent:toPid: encountered an error
iPhone 16.0 16.0.2 系统上运行小组件出现问题, 其他系统没有问题 SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}." UserInfo={NSLocalizedDescription=Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}., NSUnderlyingError=0x600002bbd5f0 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}}} Domain: DTXMessage Code: 1 User Info: { DVTErrorCreationDateKey = "2024-02-19 08:02:14 +0000"; } System Information macOS Version 13.5.2 (Build 22G91) Xcode 15.0 (22265) (Build 15A240d) Timestamp: 2024-02-19T16:02:14+08:00
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Activity
Nov ’25