Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

CKShare Fails with quotaExceeded Error on Family iCloud Plan
Hello, When attempting to create a CKShare on a personal device linked to a Family iCloud plan (non-primary account holder), the operation fails with a quotaExceeded error. This occurs with the Family plan having 1.5TB available storage space. This is also causing a data loss for the object(s) that were attempted to be shared. Details Account Type: Family iCloud Plan (2TB total storage) Current Family Usage: 399GB iCloud Account Usage: 70 GB Steps to Reproduce: Have an iCloud account with storage over the 5GB free space limit. Be on a part of a iCloud Family Plan as the non-primary account holder. Have storage space available in the Family Plan Attempt to start a CloudKit Share/Collaboration on the device. Observe that the CKShare creation fails with a quotaExceeded error. Expected Behavior: The CKShare should be successfully created, reflecting the total available storage of the Family plan. Observed Behavior: The CKShare fails to be created with quotaExceeded. Additional Testing On a test device using an iCloud account with no stored data, the CKShare was created successfully and shared without issue. Suspected Cause The CKShare functionality is verifying the personal storage allocation of the iCloud account and failing without checking total available storage provided by the Family plan.
2
0
753
Jan ’25
Local Network privacy blocking my app when it shouldn't
I have read the other most relevant posts on this topic here and here. However, the situations described in these posts are different. My app is just a regular Mach-O bundle with a single executable that is launched by the user from the Finder. I've read the Local Network Privacy FAQ and TN3179 carefully and these also doesn't cover the problem described below, which is being reported to me by several of my users. The problem is that some days after giving Local Network permission to my app, without having changed anything, local network connections will spontaneously start failing with EHOSTUNREACH, indicating that it is being blocked by macOS. This typically happens after a Mac reboot. Toggling off/on the Local Network permission for my app will get it working again, until the next time it fails. My users who are reporting this have stated that they are running macOS Sonoma 15.2, with only a single version/copy of my app installed. I've tried, and failed, to reproduce this in a VM with a clean 15.2 system, but maybe this is due to the relatively short duration of my testing (days rather than weeks). I know there isn't much to go on here, and it may be tempting to put this down to misreporting. After all, the vast majority of my users aren't reporting this, and I can't reproduce it. But, I have received enough similar reports at this point that it's starting to feel like a macOS bug. Is anyone else seeing this? If there is anything that anyone can suggest - either modifications in my app, or anything that my users can do on their side - this would be very much appreciated! Many thanks, Ben
1
0
434
Jan ’25
Unable to create bundle at URL (<private>): unable to create file system representation of URL (13)
We use network extension for the VPN connection implementation. In the network extension, we need to call a third-party library to do some check. Before the macOS is upgraded to 15.2, everything is fine. It just stop working after macOS is upgraded to 15.2. I did some debugging, and looks like the api provided by the dylibs is blocked. One system log is shown suspiciously Unable to create bundle at URL (<private>): unable to create file system representation of URL (13) The background is that we did embed the third-party dylibs in the app resources folder and the app extension tries to dlopen the dylibs and call the functions. And actually we do not know how the dylibs are implemented. Since it was working with older macOS, we would like to see if there is any related change on os itself. I have tried to change the places of dylibs, moving them from container app bundle resource folder to app extension resources folder, even the app group folder. Unfortunately it does not work either. Do you guys have any opinions?
0
0
394
Dec ’24
Business model changes by using the app transaction
Hello, I’m trying to change my business model within the app, and following Apple’s documentation guidelines HERE I created this task in the main view of the app. It seems to work perfectly in the simulator, on physical devices, and on TestFlight. However, after releasing it to production and uploading the new version to the App Store, it doesn’t work, and all users, whether new or existing, are asked to subscribe. In the console, it appears to retrieve the transactions correctly, but in production, I’m not sure how to view the console or see what it’s retrieving. Here the sandbox receipt I obtained AppTransaction.shared obtained: { "applicationVersion" : "1", "bundleId" : "com.anestesiaIB.Drugs-Infusion-Calc", "deviceVerification" : "6M0Nnw14nSEOBVTPE\/\/EfnWSwLm7LFSlrpFEwxgH74SBHp5dSzBEm896Uvo42mwr", "deviceVerificationNonce" : "8a8238c0-0aee-41e6-bfb0-1cfc52b70fb6", "originalApplicationVersion" : "1.0", "originalPurchaseDate" : 1375340400000, "receiptCreationDate" : 1737577840917, "receiptType" : "Sandbox", "requestDate" : 1737577840917 } This are the processing log while verified the receipt New business model change: 1.7 Original versionéis components: ["1", "0"] Major version: 1, Minor version: 0 This user is premium. Original version: 1.0 This is my task... .task { do { let shared = try await AppTransaction.shared if case .verified(let appTransaction) = shared { let newBusinessModelVersion = (1, 7) // Representado como (major, minor) let versionComponents = appTransaction.originalAppVersion.split(separator: ".") if let majorVersion = versionComponents.first.flatMap({ Int($0) }), let minorVersion = versionComponents.dropFirst().first.flatMap({ Int($0) }) { if (majorVersion, minorVersion) < newBusinessModelVersion { self.premiumStatus.isPremium = true isPremium = true } else { let customerInfo = try await Purchases.shared.customerInfo() self.premiumStatus.isPremium = customerInfo.entitlements["premium"]?.isActive == true isPremium = self.premiumStatus.isPremium } } else { print("Error: obteining version components") } } else { print("Not verified") } } catch { print("Error processing transaction: \(error.localizedDescription)") } }
0
0
332
Jan ’25
Ping DNS to check internet connection
I want to check if the device has a internet connection or not by pinging DNS "8.8.8.8". connection.send(content: content, completion: .contentProcessed {[weak self] error in send function is not returning any error even if the host is unreachable. I am checking if I can receive the data or not but connection.receiveMessage function never returns. This is the complete code which I am following: private let networkMonitor = NWPathMonitor() private var connection: NWConnection @MainActor var isConnectedToInternet = false init(host: NWEndpoint.Host = "8.8.8.8", port: NWEndpoint.Port = 53) { let endpoint = NWEndpoint.hostPort(host: host, port: port) connection = NWConnection(to: endpoint, using: .udp) startMonitoring() } private func startMonitoring() { networkMonitor.pathUpdateHandler = { [weak self] path in guard let self else { return } ping(callback: { isSuccess in print("***** ping status:", isSuccess) Task { @MainActor in self.isConnectedToInternet = isSuccess } }) } let queue = DispatchQueue(label: QueueLabel.networkMonitor) networkMonitor.start(queue: queue) } func ping( host: NWEndpoint.Host = "8.8.8.8", port: NWEndpoint.Port = 53, callback: @escaping ((Bool) -> Void) ) { var didSendState = false connection.stateUpdateHandler = {[weak self] state in guard let self = self else { return } guard !didSendState else { if state != .cancelled { cancel(connection) } return } switch state { case .ready: // State is ready now send data let content = "Ping".data(using: .utf8) let startTime = Date() connection.send(content: content, completion: .contentProcessed {[weak self] error in guard let self = self else { return } if error != nil { callback(false) didSendState = true cancel(connection) } else { print("Ping sent, waiting for response...") connection.receiveMessage { [weak self] content, _, _, receiveError in guard let self = self else { return } if let receiveError { print("Error receiving ping: \(receiveError.localizedDescription)") callback(false) } else if let content = content, String(data: content, encoding: .utf8) == "Ping" { let roundTripTime = Date().timeIntervalSince(startTime) print("Ping received! Round-trip time: \(roundTripTime) seconds") callback(true) } else { print("Invalid response received") callback(true) } didSendState = true cancel(connection) } } }) case .failed( _), .waiting( _), .cancelled: didSendState = true callback(false) case .setup, .preparing: // No callback because the ping has not yet succeeded or failed break @unknown default: didSendState = true callback(false) // We don't know what this unknown default means, so cancel pings to be safe cancel(connection) } } connection.start(queue: .main) } func cancel(_ connection: NWConnection) { connection.cancel() } } Can anyone please help what I am doing wrong.
2
0
304
Jan ’25
Recovering Customer's Data After iCloud Migration
I have encountered an issue with a customer’s data access after they migrated to a different iCloud account, and I’m looking for guidance. The Situation: The customer was logged into their account on my app, which was associated with a specific iCloud account (iCloud A). They had all their app data available while using iCloud A. The customer then switched to a new iCloud account (iCloud B) on the same device, while still using the same app account. After switching iCloud accounts, their data is no longer visible in the app or my CloudKit dashboard. My Investigation: I accessed the customer’s CloudKit data via the CloudKit Console, acting as their iCloud account. I couldn’t find the private database zone or any of their records when accessing iCloud A through the console. I don’t believe the data was deleted since actions performed under iCloud B shouldn’t affect data stored in iCloud A. My Hypothesis: I suspect that the customer’s old iCloud account (iCloud A) may have downgraded or stopped paying for iCloud storage. If the iCloud subscription is inactive or expired, could that prevent me from accessing their CloudKit data? Would renewing the iCloud subscription for iCloud A restore access to the missing data? Questions: Does an unpaid or expired iCloud account restrict access to CloudKit records, even if they weren’t deleted? Would paying for iCloud storage again restore the data previously stored in CloudKit? Is there any way to recover the customer’s CloudKit data if they are unable to access their old iCloud account? If anyone has a simpler approach to recovering the customer’s iCloud-stored app data or has experience dealing with iCloud migrations like this, I’d appreciate your insights. Thank you in advance for any advice!
2
0
835
Jan ’25
Inquiry about Successful Subscription Without Payment Charge
Hi, I'm a server developer working on an iOS app, and I've encountered an interesting case that I'd like to understand better. We received a user report indicating that they were able to successfully start a subscription without any charge being processed on their payment method. The subscription appears to be active in our system and we can verify the receipt with Apple's server, but the user claims no payment was deducted from their account. I'm curious to know: Are there any known scenarios where a subscription might activate without an immediate payment charge? What would be the recommended way to handle such cases from the developer's perspective? Could this be related to any specific subscription states or edge cases in the IAP system? Any insights or documentation references would be greatly appreciated. I want to ensure we're handling our subscription logic correctly and providing the best experience for our users. Thank you in advance for your help!
0
0
190
Jan ’25
Apple Healthkit data usage
I want to use the Apple Healthkit data to recommend personalised insurance. Is this allowed? As I have read in the documentation that the Apple Healthkit data can only be used for fitness and health purposes. Anyone knows what is meant / scope of "fitness and health purposes"? Will personalised insurance as per health data be allowed under this category?
0
0
392
Jan ’25
How can I be notified when my app is in foreground and server start an live activity by push notification
My app will be woken when Activity.pushToStartTokenUpdates delivered the new token. But I want to know how can I get the activity.pushTokenUpdates when my server start an live activity via push notification, because without the activity.pushTokenUpdates, my server can't deliver update information after start the live activity. For now, I check the activities when my app switch foreground/background. But how can I be notified when my app is in foreground and server start an live activity by push notification. I've tried "content-available": 1 in LA's payload aps, but I also can't be notified in the didReceiveRemoteNotification in appDelegate.
1
0
423
Dec ’24
watchOS Standalone App Notification Settings Not Appearing
I'm having an issue on my standalone watchOS app where the settings to adjust notifications does not appear anywhere on the iPhone or the Watch. I have successfully requested notifications access from the user and have successfully displayed a local notification to them. However, if the user ever decides to revoke my notification access (or if they deny originally and want to change), the settings pane for notifications does not appear anywhere. I've looked in the following places: On the watch in Settings > Notifications, however it looks like you can no longer edit per app notification settings directly on the watch (none of the installed apps on my watch appear in here). The only options are settings like "tap to show full notification" and "announce notifications" which affect all notifications (Why not? Especially for apps that don't have a iPhone companion app?). On the iPhone in the Watch app (the app you set up your watch in), in Watch > Notification. My app does not appear anywhere in there. On the iPhone in the iPhone Settings app, in Settings > Notifications. My app does not appear anywhere in there. On the iPhone in the iPhone Settings app, in Settings > Apps. My app does not appear anywhere in there I've tried: Adding capabilities in Signing & Capabilities for Push Notification, Time-Sensitive Notifications and Communication Notifications Building the app for release instead of debug My app also requires location access and has successfully appeared in the settings pane directly on the watch in Settings > Privacy & Security > Location Services, however notification settings do not appear anywhere. I have created a stripped down test app to try and that also does not work. This test code successfully asks the user for permission and (from a button in ContentView), successfully schedules a notification and displays it to the user when they're not in the app. Here's the code for my NotificationManager: import UserNotifications class NotificationManager: NSObject, ObservableObject, UNUserNotificationCenterDelegate { static let shared = NotificationManager() @Published var hasAuthorisation = false private override init() { super.init() UNUserNotificationCenter.current().delegate = self requestAuthorisation() } func requestAuthorisation() { UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { authorised, error in DispatchQueue.main.async { if let error = error { print("Error requesting notifications: \(error.localizedDescription)") } self.hasAuthorisation = authorised } } } func scheduleNotification(title: String, body: String, timeInterval: TimeInterval) { let content = UNMutableNotificationContent() content.title = title content.body = body content.sound = .default let trigger = UNTimeIntervalNotificationTrigger(timeInterval: timeInterval, repeats: false) let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) { error in if let error = error { print("Error scheduling notification: \(error.localizedDescription)") } else { print("Notification scheduled successfully.") } } } } This issue has persisted across two iPhones (recently upgraded) and the watch was wiped when connecting to the new iPhone. Am I missing some code? Am I missing some flag I need to set in my project somewhere? Please can someone with an Apple Watch try this code in a standalone watchOS app and see if the notifications pane appears anywhere for them? I've contacted Apple DTS, but they're taking a while to respond.
1
0
344
Jan ’25
Questions about the implementation of "SMS and MSS Message Filtering"
In the mobile application we are developing we need to use the "SMS and MMS Message Filtering" functionality to analyze SMS messages received from unknown senders. The questions that arise about the use of this functionality are: Does this functionality allow these messages to be sent to solutions deployed in Microsoft Azure?. If the previous case is confirmed, could we use Rest APIs that we already have deployed in Azure?. If it were not possible to configure access to an existing Rest API, what would be the definition of the API to be implemented in the cloud for this service?. And finally, how would the configuration of access permissions to this API deployed in the cloud be?.
0
0
232
Jan ’25
Applepay merchant validation failing with error request failed with status code 417
I am implementing apple pay and the merchant validation is failing with error (error request failed with status code 417). I am using react js in the frontend and node js in backend, this is my code const httpsAgent = new https.Agent({ rejectUnauthorized: false, cert: fs.readFileSync( path.join(__dirname, "../../../certificates/merchant_id_prod.pem") ), key: fs.readFileSync( path.join(__dirname, "../../../certificates/merchant_id_prod.key") ), }); const data = { merchantIdentifier: "merchantId", displayName: "Check", initiative: "web", initiativeContext: "domain.com", }; const response = await axios.post(validationURL, data, { httpsAgent });
0
0
306
Jan ’25
Location Push Service Extension in Limbo
Hi everyone, I submitted a request for the Location Push Service Extension entitlement back in November. I received an acknowledgment email from Apple confirming they had received my request, but I never heard back. Assuming the November request might have been lost in the shuffle, I submitted another request in January. It's been a week since then, and I still haven’t received any response. To follow up, I contacted Apple Support with my case number. Unfortunately, it seems they didn’t review the case properly, as the support assistant just sent me generic links about what to do when an app is rejected—which doesn’t apply here. Has anyone else experienced similar delays with this entitlement? Could there be specific reasons for such delays? Any tips on how to escalate this or get it addressed effectively would be greatly appreciated. Thank you in advance for your help!
0
0
371
Jan ’25
PushKit Voip notifications not triggering CallKit UI in the background
I am trying to add voip call functionality to my app. It works as expected while the app is in the foreground. But in the background it does not. I have registered the app as requiring background voip permissions. My implementation doesn't fit into one of these posts, so here is a gist: https://gist.github.com/BrentMifsud/4be43c022c1279f04ecb56250a86b3f1
0
0
393
Jan ’25
I want to know why the "NSURLErrorDomain Code=-1000" error occurs and how to fix it?
PLATFORM AND VERSION: iOS Development environment: Xcode 15.4, macOS 14.4 PROBLEM iOS VERSION: iOS 17.2.1 ~ 18.1.1 DEVELOPMENT LANGUAGE: Object-C Case-ID: 10969723 (Due to privacy concerns, I have hidden part of the URL and included the complete plain text in the email demo project with Case-ID: 10969723) After our game was launched in Japan, a small number of Japanese users reported that they were unable to enter the game. After our investigation, we confirmed that the request under the yfy-api-oversea.xxxxxxxxxxxxxx.com domain name failed. iOS NSURLSession API returns the following error: Error Domain=NSURLErrorDomain Code=-1000 "無効なURL" UserInfo={_kCFStreamErrorCodeKey=22, NSUnderlyingError=0x3019e8030 {Error Domain=kCFErrorDomainCFNetwork Code=-1000 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, proxy, uses wifi, _kCFStreamErrorCodeKey=22, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<7>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<7>" ), NSLocalizedDescription=無効なURL, NSErrorFailingURLStringKey=https://yfy-api-oversea.xxxxxxxxxxxxxx.com/init/info?channel_code=jpxxxxxxxxxxxxxxios&timestamp=1735012505&sign=1617e4cf88b58df2aa90a6b3985a8ac2&game_code=XXXXX, NSErrorFailingURLKey=https://yfy-api-oversea.xxxxxxxxxxxxxx.com/init/info?channel_code=jpxxxxxxxxxxxxxxios&timestamp=1735012505&sign=1617e4cf88b58df2aa90a6b3985a8ac2&game_code=XXXXX, _kCFStreamErrorDomainKey=1}。 We have tried various methods but cannot reproduce this error (Code=-1000). I can provide the following clues: 1、We have checked the server and confirmed that the request did not reach the server, but was intercepted by the iOS client and was not sent. 2、This problem does not seem to have much to do with the iOS system version. The system versions where the problem occurred are widely distributed: 17.2.1、17.7.1、17.5.1、17.6.1、17.7、18.0.1、18.1、18.1.1 e.g. 3、This problem seems to have nothing to do with the device model. The following models have experienced problems: iPhone16、iPhone 16 Pro、iPhone 14、iPhone 14 Plus、iPhone 14 Pro Max、iPhone 13、iPhone11 e.g. 4、By tracking the logs, some users who encountered the problem later recovered and the problem did not occur again(The user IP and iOS system restored by yourself have not changed). However, this problem persists for some users. Even if the iOS system is upgraded to the latest version, there are still problems. 5、The following two IPs are the IPs of users who encountered this problem (1.73.13.210, 153.252.131.136). But this problem seems to have nothing to do with IP. For some users who restored themselves, their IPs did not change, but the problem no longer occurred. 6、This problem seems to only occur in Japan. Mainland China, Taiwan, and Hong Kong have never encountered this situation. 7、It doesn't seem to have anything to do with GET requests. Another login request (https://yfy-api-oversea.xxxxxxxxxxxxxx.com/login/c/place) uses a POST request and will also encounter this error. 8、I wonder if it has something to do with the two symbol "-" in the domain name? I checked Apple documentation and searched online, but couldn't find any more information. This problem cannot be reproduced either. Only technical requests can be initiated. I provided a demo project (see email for Case-ID: 10969723) Thanks.
3
0
789
Jan ’25
Handling Data Download Backpressure in URLSession
I am developing an application that processes a video file stored on a server. I use URLSessionDataTask with a delegate handler to download the file. It is not necessary to download the entire file at once. Instead, I can load small chunks of the file as needed. This approach helps minimize memory consumption. I am trying to design a network layer that supports this behavior. Ideally, I would like to have an interface similar to: func readMoreData(length: Int) async throws -> Data Problems I Encountered: It seems that URLSessionDataTask does not allow controlling how many bytes will be downloaded. It always downloads the entire request. If I call suspend on URLSessionDataTask, the network activity does not stop, and the file keeps downloading. If I upgrade the dataTask to a StreamTask, the file still downloads, though reading bytes can be done through the StreamTask API. I would prefer behavior similar to AsyncHTTPClient (a Swift Server library) or Network Framework. These frameworks allow controlling the number of bytes downloaded at a time. Unfortunately, they do not fit the specific requirements of my project. Am I correct in understanding that controlling the download process is not possible with URLSessionDataTask? As a possible solution, I am considering using HTTP Range Requests, though this would increase the number of additional server requests, which I would like to avoid.
0
0
215
Dec ’24