I've been working on implementing alternate app icons for my iOS app, and everything works perfectly in debug builds on both the simulator and a physical device. However, when testing on TestFlight, I encounter the following error:
The requested operation couldn’t be completed because the feature is not supported.
Has anyone faced this issue before? Is there a specific TestFlight configuration or setup I might be missing to enable alternate app icon functionality?
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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ios ipad 18.3 on iPad 7. generation sound is missing - in YouTube the advertising videos never starts
Topic:
App & System Services
SubTopic:
General
I am developing an application that processes a video file stored on a server. I use URLSessionDataTask with a delegate handler to download the file.
It is not necessary to download the entire file at once. Instead, I can load small chunks of the file as needed. This approach helps minimize memory consumption.
I am trying to design a network layer that supports this behavior. Ideally, I would like to have an interface similar to:
func readMoreData(length: Int) async throws -> Data
Problems I Encountered:
It seems that URLSessionDataTask does not allow controlling how many bytes will be downloaded. It always downloads the entire request.
If I call suspend on URLSessionDataTask, the network activity does not stop, and the file keeps downloading.
If I upgrade the dataTask to a StreamTask, the file still downloads, though reading bytes can be done through the StreamTask API.
I would prefer behavior similar to AsyncHTTPClient (a Swift Server library) or Network Framework. These frameworks allow controlling the number of bytes downloaded at a time. Unfortunately, they do not fit the specific requirements of my project.
Am I correct in understanding that controlling the download process is not possible with URLSessionDataTask?
As a possible solution, I am considering using HTTP Range Requests, though this would increase the number of additional server requests, which I would like to avoid.
Topic:
App & System Services
SubTopic:
Networking
I have a C++/Objective-C command line application, running on MacOs (15.1.1 (24B91)), that communicates with a Bluetooth LE peripheral. The application is build with Apple clang 16.0.0 and CMake as build system using Boost.Asio.
I'm able to establish a L2CAP channel and after the channel is established, the peripheral sends a first (quite small) SDU on that channel to the application. The PSM is 0x80 and was chosen by the peripherals BLE stack. The application receives the PSM via GATT notification.
I can see the SDU being send in a single LL PDU with Wireshark. I can also see the SDU being received in Apples PacketLogger. But I miss the corresponding call to a stream event handler. For all other GATT related events, the corresponding delegates / callbacks are called.
The code that creates a dispatch queue and passes it to the CBCentralManager looks like this:
dispatch_queue = dispatch_queue_create("de.torrox.ble_event_queue", NULL);
manager = [[CBCentralManager alloc] initWithDelegate:self queue:dispatch_queue options:nil];
When the L2CAP channel is established, the didOpenL2CAPChannel callback gets called from a thread within the dispatch_queue (has been verified with lldb):
- (void)peripheral:(CBPeripheral *)peripheral
didOpenL2CAPChannel:(CBL2CAPChannel *)channel
error:(NSError *)error
{
[channel inputStream].delegate = self;
[channel outputStream].delegate = self;
[[channel inputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[[channel outputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[[channel inputStream] open];
[[channel outputStream] open];
...
// a reference to the channel is stored in the outside channel object
[channel retain];
...
}
Yet, not a single stream event is generated:
- (void)stream:(NSStream *)stream
handleEvent:(NSStreamEvent)event_code
{
Log( @"stream:handleEvent %@, %lu", stream, event_code );
...
}
When I add a functionality, to poll the input stream, the stream will report the expected L2CAP input. But no event is generated.
The main thread of execution is usually blocking on a boost::asio::io_context::run() call. The design is, to have the stream callback stream:handleEvent to post call back invocations on that io_context, and thus to wake up the main thread and get that callbacks being invoked on the main thread.
All asynchronous GATT delegate calls are working as expected. The only missing events, are the events from the L2CAP streams. The same code worked in an older project on an older version of MacOs and an older version of Boost.
How can I find out, why the stream delegates are not called?
I am the Lead iOS Developer for The Incc, an upcoming social networking application. The platform offers subscriptions that grant users access to premium content, primarily digital magazines showcasing diverse cultures, alongside standard social media features and additional unique functionalities.
I am exploring two specific use cases for our subscription model.
Promo Codes with Split Payments:
We plan to collaborate with the our influencers (referred to as Mover Shakers) by providing them with promo codes for users to purchase subscriptions. For such purchases, we aim to implement a revenue split model, allocating 10% to the influencer and the remainder to us after Apple’s fees.
Gifting Subscriptions:
We also wish to enable users to gift subscriptions to others within the app.
I understand that the Apple Subscription Service does not natively support these features.
What other options do we have to achieve this that are also not against the Apple's guidelines.
Hello the documentation for message filtering has been offline for a few days now, is it possible to get it back, or is there somewhere else it can be viewed in the meanwhile?
https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering
(I just chose topic/tags at random, there aren't any relevant for this)
I am trying to open the CommunicationControl class IOUSBHostInterface in my USB driver, but it only seems to open on iPad Airs and not iPad Pros.
I'm calling
ivars->interruptInterface->Open(this, 0, NULL);
After retrieving the interruptInterface from the device's InterfaceIterator. I try and open this, but on iPad Pros it returns kIOReturnNotOpen. I've tried closing and reopening the IOUSBHostDevice, closing and reopening the Interface, AbortDeviceRequests before opening, etc. but it just seems to work on iPad Air and not iPad Pro.
I've tried on both iPadOS 17.6.1 and 18.2
Has anyone else seen this?
Hi,
I'm building a habit tracking app for iOS and macOS. I want to use up to date technologies, so I'm using SwiftUI and SwiftData.
I want to store user data locally on device and also sync data between device and iCloud server so that the user could use the app conveniently on multiple devices (iPhone, iPad, Mac).
I already tried SwiftData + NSPersistentCloudKitContainer, but I need to control when to sync data, which I can't control with NSPersistentCloudKitContainer. For example, I want to upload data to server right after data is saved locally and download data from server on every app open, on pull-to-refresh etc. I also need to monitor sync progress, so I can update the UI and run code based on the progress. For example, when downloading data from server to device is in progress, show "Loading..." UI, and when downloading finishes, I want to run some app business logic code and update UI.
So I'm considering switching from NSPersistentCloudKitContainer to CKSyncEngine, because it seems that with CKSyncEngine I can control when to upload and download data and also monitor the progress.
My database schema (image below) has relationships - "1 to many" and "many to many" - so it's convenient to use SwiftData (and underlying CoreData).
Development environment: Xcode 16.1, macOS 15.1.1
Run-time configuration: iOS 18.1.1, macOS 15.1.1
My questions:
1-Is it possible to use SwiftData for local data storage and CKSyncEngine to sync this local data storage with iCloud?
2-If yes, is there any example code to implement this?
I've been studying the "CloudKit Samples: CKSyncEngine" demo app (https://github.com/apple/sample-cloudkit-sync-engine), but it uses a very primitive approach to local data storage by saving data to a JSON file on disk.
It would be very helpful to have the same demo app with SwiftData implementation!
3-Also, to make sure I don't run into problems later - is it okay to fire data upload (sendChanges) and download (fetchChanges) manually with CKSyncEngine and do it often? Are there any limits how often these functions can be called to not get "blocked" by the server?
4-If it's not possible to use SwiftData for local data storage and CKSyncEngine to sync this local data storage with iCloud, then what to use for local storage instead of SwiftData to sync it with iCloud using CKSyncEngine? Maybe use SwiftData with the new DataStore protocol instead of the underlying CoreData?
All information highly appreciated!
Thanks,
Martin
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
CloudKit
Cloud and Local Storage
SwiftUI
SwiftData
Hi,
we have a CFArray, which we store in a CFDictionary and this in a SCPreference. When loading it from the SCPreference the order of the CFArray contents is undefined. All data is there though.
Is this the intended behaviour? Is it possible to ensure the correct data order?
Thanks, any hint is highly appreciated!
Having multiple issues with google maps via wireless apply car play.
1.: maps freezing
2.:The direction I’m heading seems to be off and searching some times
3.: The most annoying, the audio doesn’t work when I’m using google maps for a trip.
Topic:
App & System Services
SubTopic:
Maps & Location
I really don't understand what kind of cyber crap CloudKit is!
In macOS, CloudKit basically doesn’t work properly
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
CloudKit
CloudKit Dashboard
CloudKit Console
If I run an app with a Message Filter Extension on a handset with iOS 18.2 then it runs fine, however if I run the exact same app with no changes on a different phone which has iOS 17.6.1 installed then the following error occurs when the extension is enabled within Settings:
dyld[631]: Symbol not found: _$sSo40ILMessageFilterCapabilitiesQueryResponseC14IdentityLookupE21promotionalSubActionsSaySo0abI6ActionVGvs
We’ve set up an advanced App Clip experience that successfully launches when a user scans our QR code. However, the same App Clip invocation URL does not launch when tapping the associated Action Link on our Apple Place Card in Apple Maps. Instead of opening the App Clip, the link falls back to the website.
What We Have Done So Far:
App Clip Launched in App Store Connect: Our App Clip is approved and live on the App Store. Here is the invocation URL: https://appclip.parkzenapp.com/park?q=oJrbSIgx
Below is the QR code for our Advanced App Clip experience we are attempting to open in our Apple Maps Place card
When scanning the QR code that uses the same App Clip invocation URL, the App Clip reliably launches as expected. Here is our apple-app-site-association file, thats correctly served from the associated domain: https://appclip.parkzenapp.com/.well-known/apple-app-site-association
Add here is a screenshot showing how the appclip.parkzenapp.com domain is correctly validated.
Advanced App Clip Experience: We created and submitted an advanced App Clip Experience specifically tied to our location on Apple Maps. This App Clip Experience is approved and live. Below is an image of our set up of this Advanced App Clip Experience
Business Connect: We've created the Apple Maps Location in business connect and added the advanced App Clip experience invocation URL as an Action Link in the place card. See screenshot below.
Apple Maps Place:
https://maps.apple.com/place?auid=906421750045811407
Despite meeting these conditions, when a user taps the Action Link (the "Reserve" button in the Apple Maps Place Card), the fallback website opens rather than the App Clip.
Question:
What additional step or configuration might we be missing to ensure the Action Link on our Apple Maps place card triggers the App Clip instead of the website?
Thank you
I'm trying to add an icon to support dark and tinted icons in Xcode 16. The apple's guide document says, "You provide a transparent dark icon." However, at the bottom of the guide, iOS transparency is no. I wonder if it's okay to make the background of the dark icon.
Topic:
App & System Services
SubTopic:
General
I am trying to implement record sharing in my project, but when I try to copy the link on the UICloudSharingController, the sheet closes and the link doesn't get copied.
My CloudKitManager function:
public func shareTeam(_ team: Team) -> AnyPublisher<CKShare, Error> {
Future { [weak self] promise in
guard let self = self else {
promise(.failure(CloudKitError.unknown))
return
}
let record = team.toCKRecord()
let share = CKShare(rootRecord: record)
share[CKShare.SystemFieldKey.title] = "Join \(team.name)" as CKRecordValue
share.publicPermission = .readWrite
let operation = CKModifyRecordsOperation(recordsToSave: [record, share], recordIDsToDelete: nil)
operation.savePolicy = .ifServerRecordUnchanged
operation.qualityOfService = .userInitiated
operation.modifyRecordsResultBlock = { result in
switch result {
case .success:
promise(.success(share))
case .failure(let error):
promise(.failure(error))
}
}
self.privateDatabase.add(operation)
}
.eraseToAnyPublisher()
}
ViewModel function:
func shareTeam() {
guard let selectedTeam = selectedTeam else { return }
CloudKitManager.shared.shareTeam(selectedTeam)
.receive(on: DispatchQueue.main)
.sink { [weak self] completion in
switch completion {
case .finished:
break
case .failure(let error):
self?.didError = true
self?.error = error
}
} receiveValue: { share in
let sharePresenter = SharePresenter(
share: share,
container: CloudKitManager.shared.container,
teamName: selectedTeam.name,
rootRecord: selectedTeam.toCKRecord()
)
sharePresenter.presentShareSheet()
}
.store(in: &cancellables)
}
I have a driver project where I'm opening and closing a connection to a custom driver.
If I do what I think I need to be doing to unmap the memory, when I try to open the service again, it fails. If I skip the step where I do that unmapping, the service opens successfully.
If I call unmap() before trying to call openConnection() again, it will fail with a -308 error return code. If I skip that call to unmap(), it works and I'm able to communicate with my device.
Here's the code where I open the service:
public func openConnection() throws {
guard !isOpen else { return }
// Open device
var connection: io_connect_t = IO_OBJECT_NULL
var result = IOServiceOpen(device, mach_task_self_, 0, &connection)
if result != kIOReturnSuccess {
NSLog("Failed opening device with error: 0x%08x.\n", result);
throw NSError.cdc_kernelReturnErrorWithError(result)
}
defer { IOConnectRelease(connection) }
if device == IO_OBJECT_NULL || connection == IO_OBJECT_NULL {
throw NSError.cdc_kernelReturnErrorWithError(result)
}
let receiveDataMappedMemory = ClientDriverMappedMemory(connection: connection, memoryType: MappedMemoryType_ReceiveDataBuffer)
try receiveDataMappedMemory.map()
let transmitDataMappedMemory = ClientDriverMappedMemory(connection: connection, memoryType: MappedMemoryType_TransmitDataBuffer)
try transmitDataMappedMemory.map()
// Setup async notification
IONotificationPortSetDispatchQueue(dataReceivedPort, dataReceivedQueue)
let callbackPort = IONotificationPortGetMachPort(dataReceivedPort)
let input = DataStruct(foo: 0, bar: 0)
var output = DataStruct(foo: 0, bar: 0)
var outputSize = MemoryLayout<DataStruct>.size
// Trampoline to C function because I don't quite know how to make this work in Swift
result = setupCallback(self, connection, callbackPort, input, &output, &outputSize)
if result != kIOReturnSuccess {
NSLog("Error registering async callback with driver: \(result)");
throw NSError.cdc_kernelReturnErrorWithError(result)
}
self.connection = connection
self.receivedDataMappedMemory = receiveDataMappedMemory
self.transmitDataMappedMemory = transmitDataMappedMemory
}
map() and unmap() functions:
- (BOOL)mapWithError:(NSError **)error
{
error = error ?: &(NSError * __autoreleasing){ nil };
kern_return_t result = IOConnectMapMemory64(self.connection,
self.memoryType,
mach_task_self(),
&_address,
&_size,
kIOMapAnywhere);
if (result != kIOReturnSuccess) {
*error = [NSError cdc_kernelReturnErrorWithError:result];
return NO;
}
self.mapped = YES;
return YES;
}
- (BOOL)unmapWithError:(NSError **)error
{
error = error ?: &(NSError * __autoreleasing){ nil };
kern_return_t result = IOConnectUnmapMemory64(self.connection,
self.memoryType,
mach_task_self(),
_address);
if (result != kIOReturnSuccess) {
*error = [NSError cdc_kernelReturnErrorWithError:result];
return NO;
}
self.mapped = NO;
return YES;
}
Any insights? What all should I be doing to close the service? Why would the unmapping create this issue or what else could the -308 error be indicated has gone wrong?
My company manufactures an Accessory which has been a certified product for a number of years. We are switching manufacturers, and thereby need to re-certify under a new product plan with the new manufacturer.
We release over the air updates to our accessory. The question is what do we do about the device's iAP2 IdentificationInformation Message, specifically the ProductPlanUID parameter.
Should devices manufactured at our old manufacturer continue to declare our original Product Plan's UID in their identification information, or should they declare the new one?
Topic:
App & System Services
SubTopic:
Core OS
throughout all of Foundation's URL documentation, its called out in multiple places that data stored inside an app sandox's caches directory doesn't count towards data and documents usage in the settings app
but in practice, it looks like storing data there does in fact count towards documents & data for the app
i'm trying to understand if the docs are wrong, if theres a bug in the settings app, or if this is a mistake on my part
Periodically when testing I am running into a situation where the app hangs and beach balls forever when using AVAudioEngine.
This seems to log out when this affect happens:
Now when this happens if I pause the debugger it's hanging at a call to:
[engine connect:playerNode
to:engine.mainMixerNode
format:buffer.format];
#0 0x000000019391ca9c in __psynch_mutexwait ()
#1 0x0000000104d49100 in _pthread_mutex_firstfit_lock_wait ()
#2 0x0000000104d49014 in _pthread_mutex_firstfit_lock_slow ()
#3 0x00000001938928ec in std::__1::recursive_mutex::lock ()
#4 0x00000001ef80e988 in CADeprecated::RealtimeMessenger::_PerformPendingMessages ()
#5 0x00000001ef818868 in AVAudioNodeTap::Uninitialize ()
#6 0x00000001ef7fdc68 in AUGraphNodeBase::Uninitialize ()
#7 0x00000001ef884f38 in AVAudioEngineGraph::PerformCommand ()
#8 0x00000001ef88e780 in AVAudioEngineGraph::_Connect ()
#9 0x00000001ef8b7e70 in AVAudioEngineImpl::Connect ()
#10 0x00000001ef8bc05c in -[AVAudioEngine connect:to:format:] ()
Current all my audio engine related calls are on the main queue (though I am curious about this https://forums.developer.apple.com/forums/thread/123540?answerId=816827022#816827022).
In any case, anyone know where I'm going wrong here?
I’m updating an old app which uses StoreKit and hosted in-app purchases (multimedia add-ons).
The original .pkgs are missing and the only known place they exist intact is on Apple’s servers.
The app is able to download and install the IAPs. Is there anyway to save them to the local device?