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Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
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64
Jun ’25
CarPlay: no banner or sound for APNs while connected, works on phone (iOS 18.0, UNNotificationCategoryOptions.allowInCarPlay)
Hi everyone! I’m integrating push notifications for a taxi-driver app and ran into a blocking CarPlay issue. When the iPhone is connected to CarPlay (wired or wireless), the push arrives on the phone without any sound and nothing is shown or announced on the CarPlay screen. If I unplug CarPlay, the same push plays the default sound and shows a normal banner on the lock screen, so the payload itself looks valid. Environment iPhone 13 Pro, iOS 18.0 CarPlay head-unit: Xcode 16.2 CarPlay Simulator App built with Flutter 3.22 + firebase_messaging: ^15.2.5 Deployment target: iOS 14.0 Xcode capabilities enabled: Push Notifications, Time-Sensitive Notifications App settings on the device: Allow Notifications -› Sounds ON, Show in CarPlay ON Siri › Announce Notifications › CarPlay: master toggle ON + my app added to the allowed list Driving Focus = Off (same result if it’s On) Native setup in AppDelegate.swift UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge, .carPlay] ) { _,_ in } let carPlayCategory = UNNotificationCategory( identifier: "CARPLAY_ORDER", actions: [], intentIdentifiers: [], options: [.allowInCarPlay] ) UNUserNotificationCenter.current().setNotificationCategories([carPlayCategory]) UNUserNotificationCenter.current().delegate = self application.registerForRemoteNotifications() APNs payload that I send via FCM { "aps": { "alert": { "title": "New test order", "body": "Location info test" }, "sound": "default", "category": "CARPLAY_ORDER", "interruption-level": "time-sensitive", "relevance-score": 1 } } What could be the problem? Please help me solve the error
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193
Jun ’25
SwiftData Transient Macro Observability
I have a SwiftData model that includes a transient image, declared as follows: @Transient var image: UIImage? It appears that SwiftData does not track changes to transient properties and so the following view will not update when the image changes from nil to an actual image. ZStack(alignment: .topTrailing) { if let image = item?.image { Image(uiImage: image) } else { ProgressView() } } Ideally, the SwiftData model would still observe changes in transient properties and just not persist them. As such, other code that works with observable objects would work as otherwise expected.
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149
Jun ’25
Smart Adaptive Volume & Brightness - Say Goodbye to Noise & Visual Pollution!
Hello everyone in the iOS Devolution community! I'd like to share a suggestion that I believe would bring an unprecedented level of intelligence and comfort to the daily iPhone experience: Smart Adaptive Volume & Brightness. The Problem We Aim to Solve How many times has your iPhone rung too loudly in a quiet environment, embarrassing you in a meeting or waking someone up? Or, the opposite, you missed an important call on a busy street because the volume was too low? And what about screen brightness? It's a constant adjustment: too bright in the dark, hard to see in the sun. Currently, we have to manually adjust volume and brightness, or rely on Auto-Brightness (which only works for the screen) and Focus modes, which can be a bit "all or nothing." This leads to interruptions, frustration, and that feeling that your phone isn't really adapting to you. The Solution: Smart Adaptive Volume & Brightness My proposal is for iOS to use the iPhone's own sensors to dynamically adapt notification and ringtone volume, and screen brightness, to the environment we're in. How it would work in practice: Environmental Scan Before Ringing/Displaying: When a notification (call, message, app alert) is about to be delivered, and even before it makes a sound, the iPhone would briefly activate its sensors. The microphone would read the ambient noise level (in decibels), but without recording audio or analyzing any content. Just the "noise" of the surroundings. The ambient light sensor would assess the light intensity around the device. Intelligent and Coordinated Adjustment: Based on these combined readings of noise and brightness, iOS would make the adjustments: In noisy and bright environments (e.g., on the street during the day): The ringtone volume would be automatically increased to ensure you hear it, and the screen brightness would also be raised to facilitate viewing in strong light. In quiet and dark environments (e.g., cinema, bedroom at night): The volume would be discreetly reduced to avoid disturbances, and the screen brightness would be dimmed for your visual comfort and to avoid bothering others. Adjustments would be gradual, adapting to any type of environment (office, cafe, etc.). User Control: Of course, we'd have the option to enable or disable "Smart Adaptive Volume & Brightness" in the settings. We could also define minimum and maximum limits for these automatic adjustments, ensuring the iPhone adapts to our personal comfort levels. This feature would complement existing Focus modes, operating within the permissions of any active Focus. The Benefits for the User Goodbye to Inconvenient Interruptions: No more startling loud rings in quiet places. Never Miss a Call Again: In noisy environments, your iPhone will adapt to be heard. Constant Visual Comfort: The screen will always be at the ideal brightness, without blinding you in the dark or disappearing in the sun. Smoother Experience: Fewer manual adjustments, more time to focus on what matters. Guaranteed Privacy: The use of microphones and sensors would be strictly for environmental measurement, without recording or analyzing personal data. I believe this feature would bring a new level of intelligence and usability to iOS, making the iPhone even more intuitive and adapted to our daily lives. What do you all think of this idea?
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118
Jun ’25
App Shortcuts - No Flexible Matching Assets
My app uses App Intents to create App Shortcuts. When I build and run my app in Xcode, the App Shortcuts Preview tool (under Product menu) shows the following message: No Flexible Matching Assets This target is for a platform which is not supported by Flexible Matching or does not have Flexible Matching enabled. All of my project's targets are iPhone only with a minimum deployment of 18.0. In the build settings for this project, Enable App Shortcuts Flexible Matching is set to Yes. (build settings reference) Any guidance on how to troubleshoot this? Thank you!
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204
Jun ’25
Use UnionValue For AppIntent Parameter
I'm currently trying to use the new @UnionValue macro. From what I understood, it allows multiple types for a parameter. I created the following enum: @UnionValue enum IntentDuration { case int(Int) case duration(Measurement<UnitDuration>) } Then, I tried to use it in the following AppIntent: struct MyIntent: AppIntent { static let title: LocalizedStringResource = "intent.title" static let description = IntentDescription("intent.description") static let openAppWhenRun: Bool = true @Parameter var duration: IntentDuration @Dependency private var appManager: AppManager @MainActor func perform() async throws -> some IntentResult { // My action return .result() } } However, I get the following error from Xcode at the @Parameter line: 'init()' is unavailable Did I wrongly understand how this works? Is there another way to accept multiple types for a parameter? I didn't manage to find any docs on this.
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519
Jun ’25
How to initialize OpenIntent parameter when returning OpensIntent in perform
I have an app that lets you create cars. I have a CarEntity, an OpenCarIntent, and a CreateCarIntent. I want to support the Open When Run option when creating a car. I understand to do this, you just update the return type of your perform function to include & OpensIntent, then change your return value to include opensIntent: OpenCarIntent(target: carEntity). When I do this, I get a compile-time error: Cannot convert value of type 'CarEntity' to expected argument type 'IntentParameter<CarEntity>' What am I doing wrong here? struct CreateCarIntent: ForegroundContinuableIntent { static let title: LocalizedStringResource = "Create Car" @Parameter(title: "Name") var name: String @MainActor func perform() async throws -> some IntentResult & ReturnsValue<CarEntity> & OpensIntent { let managedObjectContext = PersistenceController.shared.container.viewContext let car = Car(context: managedObjectContext) car.name = name try await managedObjectContext.perform { try managedObjectContext.save() } let carEntity = CarEntity(car: car) return .result( value: carEntity, opensIntent: OpenCarIntent(target: carEntity) // FIXME: Won't compile ) } } struct OpenCarIntent: OpenIntent { static let title: LocalizedStringResource = "Open Car" @Parameter(title: "Car") var target: CarEntity @MainActor func perform() async throws -> some IntentResult { await UIApplication.shared.open(URL(string: "carapp://cars/view?id=\(target.id)")!) return .result() } }
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269
Jun ’25
Live Activity does not work as a proxy for CLBackgroundActivitySession
Hi, I've watched the WWDC video "Discover streamlined location updates" As detailed here: https://developer.apple.com/videos/play/wwdc2023/10180/?time=364 In order for my app to receive location updates in the background, the video states that I can either use a live activity or a CLBackgroundActivitySession My app has a live activity, however the location updates stop shortly (10 seconds, this is the normal "grace period" described) after backgrounding the app, even when the live activity is visible. If I acquire a CLBackgroundActivitySession, location updates continue in the background. I have reproduced this behavior in the Simulator in a barebones app for testing and confirmed that it's not working as described. My question is: Should I hold a CLBackgroundActivitySession even when I already have a Live Activity?
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219
Jun ’25
Tilde, back tick and Pipe are missing from keyboard
I opened a terminal window this morning and couldn't cd to /home. When I type a tilde, I get a paragraph symbol. Yesterday, my external keyboard could type a Pipe symbol, no such luck today. I ended up having to use hidutil to remap my keyboard and run keystrokes through terminal to restore what worked yesterday. When I look at the available English keyboards, they're all showing a paragraph symbol above the Tab key. Has anyone else run into this sudden keyboard change?
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Jun ’25
MapKit with MKTileOverlay Crashes After a Time
I'm building a weather map that shows the rain on the map. I'm able to retrieve PNG images that are used as tiles to put onto the map. I then reload all the tiles on the map with each timeframe (tile set for every 10 minutes). I'm able to get the map loaded up and I'm able to place the tiles and reload the data for each time slot. I preload all the PNG data needed for the tiles and store that NSData for them in memory so that they are quick for loading and showing on the map. I have timer's set to reload the overlay with the next set of tiles for each time slot. Giving the view of a moving precipitation map over time (just like you'd see on any weather map.) I have 12 time slots (timestamps) showing every 10 minutes for the past 2 hours. I have it showing each in sequence and then repeating. Over time I get a crash with this error as a Thread 1: signal SIGABRT. Failed to acquire drawable, rendering to temporary texture validateRenderPassDescriptor:782: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action at attachment 0 requires resolve texture ' validateRenderPassDescriptor:782: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action at attachment 0 requires resolve texture ' Through some searching I've discovered that this seems to be console output from Metal. I assume Metal is used for MapKit to render the overlay tiles? I'm using the same custom overlay where I set the timestamp on it and then tell it to reload. I also reuse the same MKOverlayRenderer as shown here... - (MKOverlayRenderer*)mapView:(MKMapView*)mapView rendererForOverlay:(id<MKOverlay>)overlay { if ([overlay isKindOfClass:[MKTileOverlay class]]) { if (!self.rainRenderer) { self.rainRenderer = [[MKTileOverlayRenderer alloc] initWithTileOverlay:overlay]; self.rainRenderer.alpha = 0.5; } return self.rainRenderer; } return nil; } And here's the function that reloads the overlay... - (void) updateRainFrame { self.currentFrameIndex = (self.currentFrameIndex + 1) % self.timestamps.count; if ((self.currentFrameIndex >= 0) && (self.timestamps.count > self.currentFrameIndex)) { NSLog (@"self.currentFrameIndex = %lu", self.currentFrameIndex); NSString *timestamp = self.timestamps[self.currentFrameIndex]; [self.overlay setTimestamp:timestamp]; [self.rainRenderer reloadData]; } } The time it takes to crash seems arbitrary. Sometimes it's very quick. Less than a minute. But usually it's several minutes. 10 or 20 minutes or more. Feels like some sort of race condition that's occurring. Perhaps ARC is not able to release the images for the tiles quick enough for each overlay reload? That's a wild guess but I think it's something more deeper in Metal as I feel I would see other errors related to memory availability. Some of my searches point to something about MSAA needing to be turned off in Metal to resolve this. However I have no idea how I would do that through MapKit. Any suggestions? Let me know if there is somehow a way to capture more from the crash to give more insight.
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Jun ’25
Widget Previews in visionOS 26 Beta (Xcode 26 Beta)
Hello, I'm currently developing for visionOS using Xcode's latest beta version. I have a question regarding Widget Previews for visionOS 26: When I create a new Widget Extension target directly from a visionOS project, the generated code does not include the #Preview macro. Following the documentation, I manually added the #Preview macro to a Widget created within a visionOS project, but Xcode then displays an error stating that "This platform does not support previewing widgets." My interpretation is that Widget Previews are currently not supported for Widgets created specifically for visionOS in this beta version. Is this understanding correct? Or am I missing a specific way to implement previews for visionOS Widgets, or is there a particular project setting I might have overlooked? Any clarification or guidance on this matter would be greatly appreciated. Thank you.
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266
Jun ’25
How to implement mouse (pointing) acceleration function in DriverKit?
Hello every one good day :) My project uses a mouse driver handling all events from the mouse produced by our company. In the past the driver is a kext, which implement acceleration by HIDPointerAccelerationTable, we prepare data in the driver's info.plist, while our app specifies a value to IOHIDSystem with key kIOHIDPointerAccelerationKey, the driver will call copyAccelerationTable() to lookup the HIDPointerAccelerationTable and return a value. In current DriverKit area, the process above is deprecated. Now I don't know to do. I've read some document: https://developer.apple.com/documentation/hiddriverkit/iohidpointereventoptions/kiohidpointereventoptionsnoacceleration?changes=__7_8 https://developer.apple.com/documentation/hiddriverkit/kiohidmouseaccelerationtypekey?changes=__7_8 https://developer.apple.com/documentation/hiddriverkit/kiohidpointeraccelerationkey?changes=__7_8 but no any description in those articles. Please help!
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Jun ’25
"Local network prohibited" 2025 edition
I'm getting "unsatisfied (Local network prohibited)" when trying accessing my local http server running on mac (http://192.168.0.12:8000/test.txt) from an app running on iPhone with iOS 18.4. That's using URLSession, nothing fancy. This is the contents of the plist file of the app: NSAppTransportSecurity NSExceptionAllowsInsecureHTTPLoads true NSAllowsArbitraryLoads true NSAllowsLocalNetworking true NSExceptionDomains 192.168.0.12 NSIncludesSubdomains true NSAllowsLocalNetworking true NSExceptionAllowsInsecureHTTPLoads true NSLocalNetworkUsageDescription Hello The app correctly "prompts" the alert on the first app run, asking if I want to access local network, to which I say yes. Afterwards I could see that Local Network is enabled in iOS settings for the app, yet getting those "Local network prohibited" errors. From testing other global IP + 'http only" sites it feels like NSAllowsArbitraryLoads no longer works as it used to work before. But specifying other test "global" HTTP-only IP addresses in NSExceptionDomains work alright, it's just the local address doesn't. I could access that IP from iOS safari with no problem. The local web site is HTTP only. Googling reveals tons of relevant hits including FAQ articles from Quinn, but whatever I tried so far based on those hits doesn't seem to work.
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Jun ’25
Choosing interface for multicast UDP
Hi all. Title says it all really. I have an app on MacOS that sends multicast UDP to multiple iOS devices. It shows realtime bar numbers of music played back by a playback software. It was all working until I tried a direct ethernet connection between Mac and phone - a scenario that would be quite common in the theatre world where machines dont have internet connection and people dont rely on wifi. How can I choose which interface my app sends the data through? Here is my connection function: func openConnection() { let params = NWParameters.udp params.allowLocalEndpointReuse = true params.includePeerToPeer = true let endpoint = NWEndpoint.hostPort(host: host, port: port) let conn = NWConnection(to: endpoint, using: params) self.connection = conn conn.stateUpdateHandler = { state in switch state { case .ready: print("Multicast connection ready to \(self.host)") UDPClient.console.log("Multicast connection ready to \(self.host)") case .failed(let error): print("Multicast connection failed: \(error)") default: break } } let udpQueue = DispatchQueue(label: "UDPClientQueue") conn.start(queue: udpQueue) } Thanks for any help in advance!
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Jun ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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Jun ’25
New developer question - exporting Apple Watch data to central server
This is probably a basic question but I wanted to ask your advice for the best way to take consenting users' Watch data from Apple Health Kit and send it to our central server? One idea we had was to create an iOS app that gets the data from Apple's Health SDK on the phone and sends it to our server. Would appreciate any help here, thank you.
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Jun ’25
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://developer.apple.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://developer.apple.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://developer.apple.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://developer.apple.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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1.9k
Jun ’25
Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
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1
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64
Activity
Jun ’25
CarPlay: no banner or sound for APNs while connected, works on phone (iOS 18.0, UNNotificationCategoryOptions.allowInCarPlay)
Hi everyone! I’m integrating push notifications for a taxi-driver app and ran into a blocking CarPlay issue. When the iPhone is connected to CarPlay (wired or wireless), the push arrives on the phone without any sound and nothing is shown or announced on the CarPlay screen. If I unplug CarPlay, the same push plays the default sound and shows a normal banner on the lock screen, so the payload itself looks valid. Environment iPhone 13 Pro, iOS 18.0 CarPlay head-unit: Xcode 16.2 CarPlay Simulator App built with Flutter 3.22 + firebase_messaging: ^15.2.5 Deployment target: iOS 14.0 Xcode capabilities enabled: Push Notifications, Time-Sensitive Notifications App settings on the device: Allow Notifications -› Sounds ON, Show in CarPlay ON Siri › Announce Notifications › CarPlay: master toggle ON + my app added to the allowed list Driving Focus = Off (same result if it’s On) Native setup in AppDelegate.swift UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge, .carPlay] ) { _,_ in } let carPlayCategory = UNNotificationCategory( identifier: "CARPLAY_ORDER", actions: [], intentIdentifiers: [], options: [.allowInCarPlay] ) UNUserNotificationCenter.current().setNotificationCategories([carPlayCategory]) UNUserNotificationCenter.current().delegate = self application.registerForRemoteNotifications() APNs payload that I send via FCM { "aps": { "alert": { "title": "New test order", "body": "Location info test" }, "sound": "default", "category": "CARPLAY_ORDER", "interruption-level": "time-sensitive", "relevance-score": 1 } } What could be the problem? Please help me solve the error
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2
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193
Activity
Jun ’25
SwiftData Transient Macro Observability
I have a SwiftData model that includes a transient image, declared as follows: @Transient var image: UIImage? It appears that SwiftData does not track changes to transient properties and so the following view will not update when the image changes from nil to an actual image. ZStack(alignment: .topTrailing) { if let image = item?.image { Image(uiImage: image) } else { ProgressView() } } Ideally, the SwiftData model would still observe changes in transient properties and just not persist them. As such, other code that works with observable objects would work as otherwise expected.
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0
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0
Views
149
Activity
Jun ’25
Smart Adaptive Volume & Brightness - Say Goodbye to Noise & Visual Pollution!
Hello everyone in the iOS Devolution community! I'd like to share a suggestion that I believe would bring an unprecedented level of intelligence and comfort to the daily iPhone experience: Smart Adaptive Volume & Brightness. The Problem We Aim to Solve How many times has your iPhone rung too loudly in a quiet environment, embarrassing you in a meeting or waking someone up? Or, the opposite, you missed an important call on a busy street because the volume was too low? And what about screen brightness? It's a constant adjustment: too bright in the dark, hard to see in the sun. Currently, we have to manually adjust volume and brightness, or rely on Auto-Brightness (which only works for the screen) and Focus modes, which can be a bit "all or nothing." This leads to interruptions, frustration, and that feeling that your phone isn't really adapting to you. The Solution: Smart Adaptive Volume & Brightness My proposal is for iOS to use the iPhone's own sensors to dynamically adapt notification and ringtone volume, and screen brightness, to the environment we're in. How it would work in practice: Environmental Scan Before Ringing/Displaying: When a notification (call, message, app alert) is about to be delivered, and even before it makes a sound, the iPhone would briefly activate its sensors. The microphone would read the ambient noise level (in decibels), but without recording audio or analyzing any content. Just the "noise" of the surroundings. The ambient light sensor would assess the light intensity around the device. Intelligent and Coordinated Adjustment: Based on these combined readings of noise and brightness, iOS would make the adjustments: In noisy and bright environments (e.g., on the street during the day): The ringtone volume would be automatically increased to ensure you hear it, and the screen brightness would also be raised to facilitate viewing in strong light. In quiet and dark environments (e.g., cinema, bedroom at night): The volume would be discreetly reduced to avoid disturbances, and the screen brightness would be dimmed for your visual comfort and to avoid bothering others. Adjustments would be gradual, adapting to any type of environment (office, cafe, etc.). User Control: Of course, we'd have the option to enable or disable "Smart Adaptive Volume & Brightness" in the settings. We could also define minimum and maximum limits for these automatic adjustments, ensuring the iPhone adapts to our personal comfort levels. This feature would complement existing Focus modes, operating within the permissions of any active Focus. The Benefits for the User Goodbye to Inconvenient Interruptions: No more startling loud rings in quiet places. Never Miss a Call Again: In noisy environments, your iPhone will adapt to be heard. Constant Visual Comfort: The screen will always be at the ideal brightness, without blinding you in the dark or disappearing in the sun. Smoother Experience: Fewer manual adjustments, more time to focus on what matters. Guaranteed Privacy: The use of microphones and sensors would be strictly for environmental measurement, without recording or analyzing personal data. I believe this feature would bring a new level of intelligence and usability to iOS, making the iPhone even more intuitive and adapted to our daily lives. What do you all think of this idea?
Replies
1
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0
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118
Activity
Jun ’25
App Shortcuts - No Flexible Matching Assets
My app uses App Intents to create App Shortcuts. When I build and run my app in Xcode, the App Shortcuts Preview tool (under Product menu) shows the following message: No Flexible Matching Assets This target is for a platform which is not supported by Flexible Matching or does not have Flexible Matching enabled. All of my project's targets are iPhone only with a minimum deployment of 18.0. In the build settings for this project, Enable App Shortcuts Flexible Matching is set to Yes. (build settings reference) Any guidance on how to troubleshoot this? Thank you!
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0
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204
Activity
Jun ’25
Use UnionValue For AppIntent Parameter
I'm currently trying to use the new @UnionValue macro. From what I understood, it allows multiple types for a parameter. I created the following enum: @UnionValue enum IntentDuration { case int(Int) case duration(Measurement<UnitDuration>) } Then, I tried to use it in the following AppIntent: struct MyIntent: AppIntent { static let title: LocalizedStringResource = "intent.title" static let description = IntentDescription("intent.description") static let openAppWhenRun: Bool = true @Parameter var duration: IntentDuration @Dependency private var appManager: AppManager @MainActor func perform() async throws -> some IntentResult { // My action return .result() } } However, I get the following error from Xcode at the @Parameter line: 'init()' is unavailable Did I wrongly understand how this works? Is there another way to accept multiple types for a parameter? I didn't manage to find any docs on this.
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2
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519
Activity
Jun ’25
How to initialize OpenIntent parameter when returning OpensIntent in perform
I have an app that lets you create cars. I have a CarEntity, an OpenCarIntent, and a CreateCarIntent. I want to support the Open When Run option when creating a car. I understand to do this, you just update the return type of your perform function to include & OpensIntent, then change your return value to include opensIntent: OpenCarIntent(target: carEntity). When I do this, I get a compile-time error: Cannot convert value of type 'CarEntity' to expected argument type 'IntentParameter<CarEntity>' What am I doing wrong here? struct CreateCarIntent: ForegroundContinuableIntent { static let title: LocalizedStringResource = "Create Car" @Parameter(title: "Name") var name: String @MainActor func perform() async throws -> some IntentResult & ReturnsValue<CarEntity> & OpensIntent { let managedObjectContext = PersistenceController.shared.container.viewContext let car = Car(context: managedObjectContext) car.name = name try await managedObjectContext.perform { try managedObjectContext.save() } let carEntity = CarEntity(car: car) return .result( value: carEntity, opensIntent: OpenCarIntent(target: carEntity) // FIXME: Won't compile ) } } struct OpenCarIntent: OpenIntent { static let title: LocalizedStringResource = "Open Car" @Parameter(title: "Car") var target: CarEntity @MainActor func perform() async throws -> some IntentResult { await UIApplication.shared.open(URL(string: "carapp://cars/view?id=\(target.id)")!) return .result() } }
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2
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269
Activity
Jun ’25
Can't find my saved file on iOS
Hello, I'm working on a iOS project, and I added a setup precedure to save and load configuration files during the app's initialization process. However, I can't find my files in my iPhone test while it's Ok on my Mac. How can I retrieve them? Thanks
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1
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0
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205
Activity
Jun ’25
Live Activity does not work as a proxy for CLBackgroundActivitySession
Hi, I've watched the WWDC video "Discover streamlined location updates" As detailed here: https://developer.apple.com/videos/play/wwdc2023/10180/?time=364 In order for my app to receive location updates in the background, the video states that I can either use a live activity or a CLBackgroundActivitySession My app has a live activity, however the location updates stop shortly (10 seconds, this is the normal "grace period" described) after backgrounding the app, even when the live activity is visible. If I acquire a CLBackgroundActivitySession, location updates continue in the background. I have reproduced this behavior in the Simulator in a barebones app for testing and confirmed that it's not working as described. My question is: Should I hold a CLBackgroundActivitySession even when I already have a Live Activity?
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0
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219
Activity
Jun ’25
Tilde, back tick and Pipe are missing from keyboard
I opened a terminal window this morning and couldn't cd to /home. When I type a tilde, I get a paragraph symbol. Yesterday, my external keyboard could type a Pipe symbol, no such luck today. I ended up having to use hidutil to remap my keyboard and run keystrokes through terminal to restore what worked yesterday. When I look at the available English keyboards, they're all showing a paragraph symbol above the Tab key. Has anyone else run into this sudden keyboard change?
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92
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Jun ’25
MapKit with MKTileOverlay Crashes After a Time
I'm building a weather map that shows the rain on the map. I'm able to retrieve PNG images that are used as tiles to put onto the map. I then reload all the tiles on the map with each timeframe (tile set for every 10 minutes). I'm able to get the map loaded up and I'm able to place the tiles and reload the data for each time slot. I preload all the PNG data needed for the tiles and store that NSData for them in memory so that they are quick for loading and showing on the map. I have timer's set to reload the overlay with the next set of tiles for each time slot. Giving the view of a moving precipitation map over time (just like you'd see on any weather map.) I have 12 time slots (timestamps) showing every 10 minutes for the past 2 hours. I have it showing each in sequence and then repeating. Over time I get a crash with this error as a Thread 1: signal SIGABRT. Failed to acquire drawable, rendering to temporary texture validateRenderPassDescriptor:782: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action at attachment 0 requires resolve texture ' validateRenderPassDescriptor:782: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action at attachment 0 requires resolve texture ' Through some searching I've discovered that this seems to be console output from Metal. I assume Metal is used for MapKit to render the overlay tiles? I'm using the same custom overlay where I set the timestamp on it and then tell it to reload. I also reuse the same MKOverlayRenderer as shown here... - (MKOverlayRenderer*)mapView:(MKMapView*)mapView rendererForOverlay:(id<MKOverlay>)overlay { if ([overlay isKindOfClass:[MKTileOverlay class]]) { if (!self.rainRenderer) { self.rainRenderer = [[MKTileOverlayRenderer alloc] initWithTileOverlay:overlay]; self.rainRenderer.alpha = 0.5; } return self.rainRenderer; } return nil; } And here's the function that reloads the overlay... - (void) updateRainFrame { self.currentFrameIndex = (self.currentFrameIndex + 1) % self.timestamps.count; if ((self.currentFrameIndex >= 0) && (self.timestamps.count > self.currentFrameIndex)) { NSLog (@"self.currentFrameIndex = %lu", self.currentFrameIndex); NSString *timestamp = self.timestamps[self.currentFrameIndex]; [self.overlay setTimestamp:timestamp]; [self.rainRenderer reloadData]; } } The time it takes to crash seems arbitrary. Sometimes it's very quick. Less than a minute. But usually it's several minutes. 10 or 20 minutes or more. Feels like some sort of race condition that's occurring. Perhaps ARC is not able to release the images for the tiles quick enough for each overlay reload? That's a wild guess but I think it's something more deeper in Metal as I feel I would see other errors related to memory availability. Some of my searches point to something about MSAA needing to be turned off in Metal to resolve this. However I have no idea how I would do that through MapKit. Any suggestions? Let me know if there is somehow a way to capture more from the crash to give more insight.
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197
Activity
Jun ’25
Widget Previews in visionOS 26 Beta (Xcode 26 Beta)
Hello, I'm currently developing for visionOS using Xcode's latest beta version. I have a question regarding Widget Previews for visionOS 26: When I create a new Widget Extension target directly from a visionOS project, the generated code does not include the #Preview macro. Following the documentation, I manually added the #Preview macro to a Widget created within a visionOS project, but Xcode then displays an error stating that "This platform does not support previewing widgets." My interpretation is that Widget Previews are currently not supported for Widgets created specifically for visionOS in this beta version. Is this understanding correct? Or am I missing a specific way to implement previews for visionOS Widgets, or is there a particular project setting I might have overlooked? Any clarification or guidance on this matter would be greatly appreciated. Thank you.
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266
Activity
Jun ’25
How to implement mouse (pointing) acceleration function in DriverKit?
Hello every one good day :) My project uses a mouse driver handling all events from the mouse produced by our company. In the past the driver is a kext, which implement acceleration by HIDPointerAccelerationTable, we prepare data in the driver's info.plist, while our app specifies a value to IOHIDSystem with key kIOHIDPointerAccelerationKey, the driver will call copyAccelerationTable() to lookup the HIDPointerAccelerationTable and return a value. In current DriverKit area, the process above is deprecated. Now I don't know to do. I've read some document: https://developer.apple.com/documentation/hiddriverkit/iohidpointereventoptions/kiohidpointereventoptionsnoacceleration?changes=__7_8 https://developer.apple.com/documentation/hiddriverkit/kiohidmouseaccelerationtypekey?changes=__7_8 https://developer.apple.com/documentation/hiddriverkit/kiohidpointeraccelerationkey?changes=__7_8 but no any description in those articles. Please help!
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6
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643
Activity
Jun ’25
"Local network prohibited" 2025 edition
I'm getting "unsatisfied (Local network prohibited)" when trying accessing my local http server running on mac (http://192.168.0.12:8000/test.txt) from an app running on iPhone with iOS 18.4. That's using URLSession, nothing fancy. This is the contents of the plist file of the app: NSAppTransportSecurity NSExceptionAllowsInsecureHTTPLoads true NSAllowsArbitraryLoads true NSAllowsLocalNetworking true NSExceptionDomains 192.168.0.12 NSIncludesSubdomains true NSAllowsLocalNetworking true NSExceptionAllowsInsecureHTTPLoads true NSLocalNetworkUsageDescription Hello The app correctly "prompts" the alert on the first app run, asking if I want to access local network, to which I say yes. Afterwards I could see that Local Network is enabled in iOS settings for the app, yet getting those "Local network prohibited" errors. From testing other global IP + 'http only" sites it feels like NSAllowsArbitraryLoads no longer works as it used to work before. But specifying other test "global" HTTP-only IP addresses in NSExceptionDomains work alright, it's just the local address doesn't. I could access that IP from iOS safari with no problem. The local web site is HTTP only. Googling reveals tons of relevant hits including FAQ articles from Quinn, but whatever I tried so far based on those hits doesn't seem to work.
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3
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541
Activity
Jun ’25
Bluetooth Earphone connection problem
Hi i had problem after upgrade to ios 26. I try connected to my xiaomi earbud bluetooh, all functioning well (watch movie, listen song) except when on call, the bluetooth cannot function at all. Only able speak on phone or loud speaker. Already try do setting at Audio &amp; Visual &gt; Call Audio Routing &gt; Bluetooth Headset. Anyone facing the same issue?
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242
Activity
Jun ’25
Open In is not working even after hosting AASA
I have hosted my AASA file in https://powerbrowser.app/.well-known/apple-app-site-association in signed format as per documentation. I still can not see open in app button when open a link by long press. By the way i have activated 'Associated Domains' and put proper entitlements as per documantation.
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140
Activity
Jun ’25
Choosing interface for multicast UDP
Hi all. Title says it all really. I have an app on MacOS that sends multicast UDP to multiple iOS devices. It shows realtime bar numbers of music played back by a playback software. It was all working until I tried a direct ethernet connection between Mac and phone - a scenario that would be quite common in the theatre world where machines dont have internet connection and people dont rely on wifi. How can I choose which interface my app sends the data through? Here is my connection function: func openConnection() { let params = NWParameters.udp params.allowLocalEndpointReuse = true params.includePeerToPeer = true let endpoint = NWEndpoint.hostPort(host: host, port: port) let conn = NWConnection(to: endpoint, using: params) self.connection = conn conn.stateUpdateHandler = { state in switch state { case .ready: print("Multicast connection ready to \(self.host)") UDPClient.console.log("Multicast connection ready to \(self.host)") case .failed(let error): print("Multicast connection failed: \(error)") default: break } } let udpQueue = DispatchQueue(label: "UDPClientQueue") conn.start(queue: udpQueue) } Thanks for any help in advance!
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96
Activity
Jun ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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185
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Jun ’25
New developer question - exporting Apple Watch data to central server
This is probably a basic question but I wanted to ask your advice for the best way to take consenting users' Watch data from Apple Health Kit and send it to our central server? One idea we had was to create an iOS app that gets the data from Apple's Health SDK on the phone and sends it to our server. Would appreciate any help here, thank you.
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97
Activity
Jun ’25
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://developer.apple.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://developer.apple.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://developer.apple.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://developer.apple.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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Jun ’25