Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on.
I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad).
Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-(
I really appreciate you taking a look! -Logan
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Hello Apple Developers i am here write down my experience with the IOS 26 Beta
first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few
since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time
please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling
so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml
my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music
My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback
My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts
My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst
My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode)
My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone
my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release
Thank You!
Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
Showing Recent Errors Only
Prepare build
error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
Hi,
I have the following code, which for some reason is not working as expected. I have an .onAppear and a .task function that isn't running, which I can see isn't running because nothing is printing. Any guidance would be greatly appreciated. Thank you.
struct ContentView: View {
var body: some View {
ZStack {
switch view {
case .view1: View1()
case .view2: View2()
case .view3: View3()
case .view4: View4()
case .view5: View5()
default: SubscriptionStoreView(groupID: "")
}
}
.onAppear() {
view = .view6
print("test 1")
}
.task {
print("test")
await refreshPurchasedProducts()
}
}
func refreshPurchasedProducts() async {
// Iterate through the user's purchased products.
for await verificationResult in Transaction.currentEntitlements {
switch verificationResult {
case .verified(let transaction): print("verified")
case .unverified(let unverifiedTransaction, let verificationError): print("unverified")
default: print("default")
}
}
}
}
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials
design resource(sketch)
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this?
struct ContentView: View {
@Environment(.colorScheme) var colorMode
let Color1: Color = .cyan
var Color2: Color {
colorMode == .dark ? .black : .white
}
var TextColor: Color{
colorMode == .dark ? .black : .black
}
let tax: Double = 0.0875
var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"]
var BreakfeastFoods: [Food] = [
Food(Name: "Eggs Benedict", Price: 9.50),
Food(Name: "Avocado Toast", Price: 5.75),
Food(Name: "French Toast", Price: 12.50),
Food(Name: "Waffles", Price: 7.25),
Food(Name: "Pancakes", Price: 8.60)
]
var LunchFoods: [Food] = [
Food(Name: "Tuna Salad", Price: 11.25),
Food(Name: "Pizza", Price: 22.50),
Food(Name: "Chicken Sandwitch", Price: 8.95),
Food(Name: "French Fries", Price: 5.15),
Food(Name: "Macaroni and Cheese", Price: 7.50)
]
var DinnerFoods: [Food] = [
Food(Name: "Ribeye Steak", Price: 18.99),
Food(Name: "Pork Ribs", Price: 21.75),
Food(Name: "Salmon", Price: 15.00),
Food(Name: "Burrito Bowl", Price: 13.99),
Food(Name: "Chicken Fajitas", Price: 20.50)
]
var DessertFoods: [Food] = [
Food(Name: "Ice Cream Sundae", Price: 10.00),
Food(Name: "Fudge Brownie", Price: 4.85),
Food(Name: "Chocolate Cake Slice", Price: 6.10),
Food(Name: "Pumpkin Pie", Price: 6.10),
Food(Name: "Ice Cream Float", Price: 3.50)
]
var Drinks: [Food] = [
Food(Name: "Water", Price: 0.00),
Food(Name: "Sparkling Water", Price: 2.15),
Food(Name: "Soda", Price: 3.00),
Food(Name: "Coffee", Price: 2.50),
Food(Name: "Hot Chocolate", Price: 3.50)
]
@State var MyCart: [Food] = []
var body: some View {
NavigationStack{
ZStack{
LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea()
VStack(spacing: 40){
ForEach(OptionTypes, id: \.self){
OptionType in
NavigationLink(value: OptionType){
Text(OptionType)
}.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16)
}
}.navigationDestination(for: String.self) {
OptionType in
switch OptionType{
case "Breakfeast":
BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2)
case "Lunch":
LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2)
case "Dinner":
DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2)
case "Dessert":
DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2)
case "Drinks":
DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2)
// case "My Cart":
// MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2)
default:
Text("Error")
}
}
} .navigationTitle("Choose Menu")
TabView{
Tab("Menu", systemImage: "fork.knife"){
}
Tab("My-Cart", systemImage: "cart.fill"){
}
Tab("Store Location", systemImage: "mappin"){
}
}
}
}
}
Hi,
I have a couple of questions in regards to testing in-app purchases. I tested the subscription on a device but I'm not sure how to reset so I can test again. I didn't see the subscription in device settings or in Debug -> StoreKit -> Manage Subscriptions window. Additionally, I was wondering if there was a way to detect the subscription being made. I implemented this, but I'm not sure if that will work:
.onChange(of: Product.SubscriptionInfo.RenewalState.subscribed) {
if Product.SubscriptionInfo.RenewalState.subscribed == .subscribed {
}
}
I'm looking for a way to display a notification badge without showing a number—essentially, just an empty badge to indicate the presence of notifications. From my research, it seems like this functionality isn't available . Is there any workaround or method to achieve this?
We're using StoreKit for in-app purchases on iOS, and our backend has the server notification URL configured. However, during subscription renewals, Apple's server doesn't send any requests to our endpoint. What could be causing this?
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support.
For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
Hello Apple Developer Support,
We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes.
Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process.
We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account.
Could you please help us understand:
Why the same app is now being rejected for design issues?
Is there a way to resolve this while moving the app to the new account?
Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing.
Thank you!
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off.
I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
I'm trying to create custom SF symbols and am getting this error message when I validate the template. It doesn't matter if I Export Template or Symbol. Also, it doesn't even matter if I make any changes or not, as long as it is opened in Adobe Illustrator or Inkscape and then I save it, I will get this error message when validating.
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
I like that you can choose to tint all your apps, it looks great, but when I’m tinted the myfitnesspal widgets are blank. Just a white square. Kinda frustrating that I have to choose between looks or function..
As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7.
It works with iOS18 or earlier.
Is this iOS26 bug?
Feedback for iPhone and iPad – Display Technology
Dear Apple Team,
Currently, the mainstream display technology used in iPhone and iPad is OLED. However, OLED panels produce significant PWM flickering, which strongly irritates the human eye. Many users, especially in China, experience eye strain, tearing, and discomfort after using OLED devices for a period of time.
There is a large group of users here who are highly sensitive to screen flicker and therefore cannot use OLED-based devices at all. What they truly need is an eye-friendly device with either LCD or flicker-free Mini-LED display technology.
I sincerely recommend that Apple consider offering iPhone and iPad models with LCD or Mini-LED panels. Such displays could provide better eye comfort, no flicker, and a healthier experience. Currently, almost no smartphone manufacturers in China provide such options, and even if they do, their devices often come with outdated chipsets and cannot be used as a reliable daily driver.
This presents a valuable opportunity for Apple: by addressing this demand, Apple could attract a unique customer base, increase sales, and even justify a slightly higher price, as many customers would be willing to pay more for the sake of their eye health. In the Chinese market, a truly flicker-free iPhone or iPad would be incredibly rare and highly desired.
Thank you for considering this suggestion. I truly hope Apple will take this into account.