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error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
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RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on.
I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad).
Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-(
I really appreciate you taking a look! -Logan
Hi,
App Image: What is the best format - jpg, tiff, giff, psd or ai?
What is the maximum and minimum number of items the app can contain?
Please advise.
Thanks
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
I have the following code that renders a one-page PDF:
func render() -> URL {
let renderer = ImageRenderer(content: pdfView())
let url = URL.documentsDirectory.appending(path: "filename.pdf")
renderer.render { size, context in
var document = CGRect(x: 0, y: 0, width: 2550, height: 3300)
guard let pdf = CGContext(url as CFURL, mediaBox: &document, nil) else {
return
}
pdf.beginPDFPage(nil)
context(pdf)
pdf.endPDFPage()
pdf.closePDF()
}
return url
}
func pdfView() -> some View {
Text("View")
}
How can this be modified so that it renders a PDF with more than one page?
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project?
I am using Windows with Visual Studio 2022 V17.13.5.
Application: Multiplatform;
Language: C#;
Framework: MAUI 8;
Xcode: 16.2;
Objective: Identify and fix the issue to allow the application to run correctly.
Hello Apple… used to love my phone and your company… not so much with this God awful new emoji update… Just why? They are giant, we can see them from Alaska, the whole Keyboard is not user friendly at all. It takes me (and reading the feedback from other people - Im not the only one with this problem) ages to find the one I want to use, even with the group icons on the bottom… no, they don’t help. I always ether miss type or just don’t use at all. It takes extra time to use emoji now so I completely stopped using it which sucks. It’s 2025 where time is precious and no one wants to spend extra seconds looking for emojis on this awful new layout you created. Apple developers used to be good about listing to users feedback, I hope you do it in this case, because this is just absolutely terrible and no, you can’t get used to it. I never write reviews anywhere and thought it would take a bit to get used to it… no no and no. This update is awful, please bring it back to normal size so we don’t waste our time and nerves. Thanks.
I have an ongoing activity in progress.
Think of:
a delivery in progress
house internet reboot in progress
some water / electricity / internet / tv outage.
(food) order processing
I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished.
Obviously there's a challenge of:
accessibility
content overlaying with each other
extra engineering effort.
What we've thought of doing is:
Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update.
Option2: keep the toast message across all tabs and modals and work through the challenges mentioned
Question:
What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
Hi everyone,
I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut.
The UI I want to build would have:
A horizontal beat ruler that follows BPM and shows beat positions
Several vertical tracks stacked below it (for things like events or markers)
Horizontal zooming and scrolling
A preview panel on the right side that stays in sync with the timeline
I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two.
My questions:
Where should I start when building something like this?
What’s the best way to make the beat ruler and all track layers scroll together?
How should I handle zooming in/out and syncing the display to a BPM timeline?
Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
I have accidentally missed the sign up window for the UX Writing lab by 1 hour, but I'd still love to join it if at all possible. I have had this lab several times in the past and it was always very informative.
I have a time tracking app that helps people make the most of their time. https://apps.apple.com/us/app/timelines-time-tracking/id1112433234
I'm looking for guidance on how to improve copywriting in my onboarding sequence, on my paywall, and overall throughout the app.
Thank you for considering. My Apple ID is lukas[at]glimsoft.com.
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
We're using StoreKit for in-app purchases on iOS, and our backend has the server notification URL configured. However, during subscription renewals, Apple's server doesn't send any requests to our endpoint. What could be causing this?
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup:
• Mac mini (M4 chip)
• macOS 15 Beta 2 (Tahoe)
• Xcode 16 Beta 2
• Samsung Odyssey G9 57” monitor (super ultrawide)
• Using Preview in SwiftUI (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World")
.padding()
.glassEffect()
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support.
For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
Context & Issue
I am developing an iOS application.
My app icon uses colors that are relatively close to each other.
When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced.
Goal
When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable.
What I’ve tried
Redesigned the icon with more contrasting colors.
Added strokes/outlines, but it still doesn’t look much better in grayscale.
Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon.
Specific questions
Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled?
If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale?
Do we have to design grayscale version for app icon?
Thank you!
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
Hi everyone,
since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly:
• Previews stopped working completely, with vague or no error messages.
• Even when I changed the color back to what it was before, the previews still refused to build.
• In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it.
This all happened without touching any project settings or code structure – just a simple color swap.
Has anyone else run into this with Xcode 26 Beta 3?
Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried).
Thanks!
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off.
I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.