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A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
0
0
1.9k
Jun ’25
Design Challenges with persistent toast message
I have an ongoing activity in progress. Think of: a delivery in progress house internet reboot in progress some water / electricity / internet / tv outage. (food) order processing I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished. Obviously there's a challenge of: accessibility content overlaying with each other extra engineering effort. What we've thought of doing is: Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update. Option2: keep the toast message across all tabs and modals and work through the challenges mentioned Question: What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
0
0
252
May ’25
Always use new animation in Stage Manager, why not?
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere? Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity… macOS 26.0 (25A5346a) wont use ipad to post…
Topic: Design SubTopic: General
1
0
716
Sep ’25
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
0
0
232
Jul ’25
How can I force a function only runs once during the whole app lifecycle?
Hi, I want to generate some sample datas for demonstrating the functions of my app when the app launched. My codes are as followings: func generateSampleData() { let hasLaunchedKey = "HasLaunchedBefore" let defaults = UserDefaults.standard if !defaults.bool(forKey: hasLaunchedKey) { //generate the demo data } defaults.set(true, forKey: hasLaunchedKey) } And I put the func in a view's onAppear modifier. I found every time I go the view, it generates the demo data again, which results in producing a lot of demo data. But I have set the status of the function running in the userdefault. Why did it happen? Best Wishes,
Topic: Design SubTopic: General
2
0
156
Aug ’25
Effect liquid glass on app icon
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Topic: Design SubTopic: General
1
0
782
Oct ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
0
0
343
Aug ’25
Images added in Reality Composer look darker in AR
I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR. This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions. Is this expected behavior? Are images treated with a different lighting model in Reality Composer? Is there any recommended way to get more consistent light response for image-based artworks?
Topic: Design SubTopic: General Tags:
1
0
569
Mar ’26
How can I set up a B2B subscription with ABM + MDM + Paywall
I am looking for guidance on how people have solved this problem/use case. What is the best way to structure a seat based subscription app that an organization can pay for seats for all their users, can be distributed via mdm or via app store and is easy (low friction) to get paid for and started for small companies? I market to a business to buy my app, they want it installed on all 25 devices they have. They use ABM to acquire 25 licenses with and MDM to distribute. The app is currently free to download so ABM charges $0 but has a paywall to use. The paywall is a RevenueCat one and no user account is needed. All entitlements and free trial work great. When it is deployed to the 25 devices, they can either sign up with their own AppleId and own/company credit card, or use a company appleid and company card for all 25 devices to solve the issue but neither are great. Doubtful they would want to pay their money for a company required app on a company phone (don’t blame them). If they share an appleid, my MRR drops to 1/25th since they will just share the purchase. Any suggestions would be greatly appreciated.
0
0
214
Feb ’26
iOS 26 beta 3 bug report
In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
Topic: Design SubTopic: General
1
0
531
Jul ’25
iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
0
0
795
Oct ’25
Icon composer won't allow me to import any files
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
1
0
146
Aug ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
0
0
317
Aug ’25
Questions about the Swift Student Challenge
Hello! I've been wondering about how strict the rules are for multilingual content in submissions, and also what I can use as screenshots. There are screens in my app, explained and accompanied by English, that have Chinese text/audio on them. Is this appropriate? Reading the Terms & Conditions says that "All content must be in English", but because multicultural themes are a main point of my app, it seems unavoidable to use other languages. I've attached images that show what I'm talking about: About the screenshots in my submission, am I allowed to show two screenshots side-by-side of a before & after of what an interaction does in one image? It'd look like two phone screenshots right next to each other.
2
0
323
Feb ’26
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
2
0
548
Sep ’25
Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
0
0
185
Aug ’25
Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
2
0
933
Dec ’25
Liquid glass - precent automatic color changes
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well! As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark. Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
Topic: Design SubTopic: General Tags:
0
0
1.2k
Sep ’25
A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
1.9k
Activity
Jun ’25
Design Challenges with persistent toast message
I have an ongoing activity in progress. Think of: a delivery in progress house internet reboot in progress some water / electricity / internet / tv outage. (food) order processing I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished. Obviously there's a challenge of: accessibility content overlaying with each other extra engineering effort. What we've thought of doing is: Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update. Option2: keep the toast message across all tabs and modals and work through the challenges mentioned Question: What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
Replies
0
Boosts
0
Views
252
Activity
May ’25
Always use new animation in Stage Manager, why not?
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere? Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity… macOS 26.0 (25A5346a) wont use ipad to post…
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
716
Activity
Sep ’25
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
232
Activity
Jul ’25
How can I force a function only runs once during the whole app lifecycle?
Hi, I want to generate some sample datas for demonstrating the functions of my app when the app launched. My codes are as followings: func generateSampleData() { let hasLaunchedKey = "HasLaunchedBefore" let defaults = UserDefaults.standard if !defaults.bool(forKey: hasLaunchedKey) { //generate the demo data } defaults.set(true, forKey: hasLaunchedKey) } And I put the func in a view's onAppear modifier. I found every time I go the view, it generates the demo data again, which results in producing a lot of demo data. But I have set the status of the function running in the userdefault. Why did it happen? Best Wishes,
Topic: Design SubTopic: General
Replies
2
Boosts
0
Views
156
Activity
Aug ’25
Effect liquid glass on app icon
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
782
Activity
Oct ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
Replies
0
Boosts
0
Views
343
Activity
Aug ’25
Images added in Reality Composer look darker in AR
I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR. This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions. Is this expected behavior? Are images treated with a different lighting model in Reality Composer? Is there any recommended way to get more consistent light response for image-based artworks?
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
0
Views
569
Activity
Mar ’26
How can I set up a B2B subscription with ABM + MDM + Paywall
I am looking for guidance on how people have solved this problem/use case. What is the best way to structure a seat based subscription app that an organization can pay for seats for all their users, can be distributed via mdm or via app store and is easy (low friction) to get paid for and started for small companies? I market to a business to buy my app, they want it installed on all 25 devices they have. They use ABM to acquire 25 licenses with and MDM to distribute. The app is currently free to download so ABM charges $0 but has a paywall to use. The paywall is a RevenueCat one and no user account is needed. All entitlements and free trial work great. When it is deployed to the 25 devices, they can either sign up with their own AppleId and own/company credit card, or use a company appleid and company card for all 25 devices to solve the issue but neither are great. Doubtful they would want to pay their money for a company required app on a company phone (don’t blame them). If they share an appleid, my MRR drops to 1/25th since they will just share the purchase. Any suggestions would be greatly appreciated.
Replies
0
Boosts
0
Views
214
Activity
Feb ’26
iOS 26 beta 3 bug report
In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
531
Activity
Jul ’25
How can we ensure legibility on tinted SF Symbols on Liquid Glass tab bar?
I've noticed that the App Store app tends to make the selected tab indicator darker on light mode and lighter on dark mode. Is there any easy way to ensure better legibility out of the box with Tab View (SwiftUI) when using the tint modifier with custom colors?
Replies
0
Boosts
0
Views
206
Activity
Sep ’25
HDR app icon support
Does iOS 26 support HDR images for app icons to be rendered in High Dynamic Range for Springboard or not?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
199
Activity
Nov ’25
iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
795
Activity
Oct ’25
iphone 连接蓝牙HID设备时,无法弹出系统键盘。
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
751
Activity
Jun ’25
Icon composer won't allow me to import any files
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
Replies
1
Boosts
0
Views
146
Activity
Aug ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
Replies
0
Boosts
0
Views
317
Activity
Aug ’25
Questions about the Swift Student Challenge
Hello! I've been wondering about how strict the rules are for multilingual content in submissions, and also what I can use as screenshots. There are screens in my app, explained and accompanied by English, that have Chinese text/audio on them. Is this appropriate? Reading the Terms & Conditions says that "All content must be in English", but because multicultural themes are a main point of my app, it seems unavoidable to use other languages. I've attached images that show what I'm talking about: About the screenshots in my submission, am I allowed to show two screenshots side-by-side of a before & after of what an interaction does in one image? It'd look like two phone screenshots right next to each other.
Replies
2
Boosts
0
Views
323
Activity
Feb ’26
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
548
Activity
Sep ’25
Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
185
Activity
Aug ’25
Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
933
Activity
Dec ’25
Liquid glass - precent automatic color changes
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well! As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark. Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
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