So…I am hitting a wall here and could use some guidance towards best practice.
I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want.
The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine.
I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly.
And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models.
I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hi,
I would like to make an educational app for helping my students to learn about malaria diagnosis and need to put some animal icon.
In the tabview, is it possible to use system images like monkey, bird, mouse. I cannot see these animals in SF symbol list.
I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated:
SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app.
Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum:
Struggling creating a custom SF Symbol: The provided variants are not interpolatable
Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode.
You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post.
Marc
Not sure if anyone else has this issue, however with the new appearances when i use the dark appearance and then open the app "TickTick", the icon goes to its original colour until the app is closed.
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
I've seen a few older posts claiming the same behavior I'm seeing which is my cloudkit/core data app only syncs to iOS when the iOS app is reloaded. Can someone clarify if this is a bug, or the expected behavior.
I have an iOS app which the entire purpose of it is to view synced data from MacOS, and I have a refresh button which does nothing because the data only syncs when the app is closed and reopened. Am I supposed to tell users to close and reopen the app to see fresh data? that seems like a terrible UI behavior, and I know apple does not accept this as all of their apps sync without needing to be reloaded. For example the notes app does not need to be reloaded for the MacOS -> iOS data to be synced.
Prior to iOS 26, this successfully gave me a modal view with a transparent background:
let settingsVC = MySettingsViewController()
settingsVC.modalPresentationStyle = .automatic
//settingsVC.modalPresentationStyle = .overCurrentContext
self.present(settingsVC, animated: true, completion: {
}
MySettingsViewController:
self.view.backgroundColor = UIColor(white: 0, alpha: 0.5)
Now in iOS 26, modal view is presented in a opaque grey background.
i accidentally updated my iphone with the ios 18 and i dislike it. the emoji display were too huge and the picture gallery was kinda messy. i hope apple could fix this by bringing back the old emoji display and the gallery settings.
Hello Apple Engineering Team and Fellow Developers,
I’ve been using iOS 26 beta from day one and closely following all its improvements. One feature that significantly enhances the user experience is the automatic hiding of the Home Bar (the bottom navigation indicator) after a few seconds of inactivity in menus and apps.
This subtle but powerful UI behavior not only increases immersion but also reduces distractions, making navigation smoother and visually cleaner.
I strongly urge the Apple team to integrate this feature into the upcoming iOS 18.6 update. Bringing this polished interaction to iOS 18 users would greatly improve usability and keep the interface modern and elegant.
Thank you for your continuous efforts in refining iOS.
Looking forward to seeing this improvement officially adopted soon!
Best regards,
[ERFANEX]
Hello,
Im new to Xcode, ive been taking some classes and watching YouTube videos as well as using AI. Im having an issue I cannot find a video on, and AI just keeps screwing up my layout and sizing.
Here is the issue, I have a Custom Made Image for my Sign In button, for my log in page on Xcode. The issue being that I can barely see the button and when I go to adjust the size the whole layout gets screwed up. My Logo Image (supposed to take up the top 50% of the screen) takes over the whole Botton of the screen and I loose my username and password Text threads and images. I guess my question is, is this an issue with the size of image ive uploaded or is this an issue with my code? I changed the size of the Image I created in Canva to 900pixles for the width and 300pixals for the height and that did absolutely nothing to my image in Xcode.
Below is the Button and Create Account section in my code that seems to be having issues. Ppppplease help me.
var body: some View {
NavigationStack(path: $navigationPath) {
ZStack {
// Background image
Image("Background1")
.resizable()
.scaledToFill()
.ignoresSafeArea()
.clipped()
// Main content
ScrollView {
VStack(spacing: 20) {
// Logo
Image("DynastyStatDropLogo")
.resizable()
.scaledToFit()
.padding(.top, -160)
.padding(.bottom, -30)
// Form elements
// Username field
ZStack {
Image("UsernameBar")
.resizable()
.aspectRatio(contentMode: .fill)
.padding()
TextField("UserName:", text: $textInput)
.padding(.horizontal, 75)
.background(Color.clear)
.foregroundColor(.red)
.focused($focus, equals: .username)
.submitLabel(.next)
.onSubmit {
focus = .password
}
}
.frame(height: 50)
.clipShape(RoundedRectangle(cornerRadius: 10))
.padding(.horizontal)
// Password field and Forgot Password link
VStack(spacing: 20) {
ZStack {
Image("PasswordBar")
.resizable()
.aspectRatio(contentMode: .fill)
.padding()
SecureField("Password:", text: $textInput2)
.padding(.horizontal, 75)
.background(Color.clear)
.foregroundColor(.red)
.focused($focus, equals: .password)
.submitLabel(.go)
.onSubmit {
submitForm()
}
}
.frame(height: 50)
.clipShape(RoundedRectangle(cornerRadius: 10))
.padding(.horizontal)
// Forgot Password link (right-aligned)
HStack {
Spacer()
Text("Forgot Password?")
.foregroundColor(.blue)
.onTapGesture {
navigationPath.append("passwordRecovery")
}
}
.padding(.horizontal, 90)
}
Spacer(minLength: -110)
// SignIn Button - Explicitly showing it
HStack {
Spacer()
Button {
submitForm()
} label: {
Image("signinButton")
.resizable()
.frame(width: 500, height: 400)
}
Spacer()
}
Spacer(minLength: -300)
// Create Account (centered)
HStack {
Spacer()
Text("Create Account")
.foregroundColor(.blue)
.onTapGesture {
navigationPath.append("accountCreation")
}
Spacer()
}
.padding(.bottom, -10)
}
}
}
.onAppear {
focus = .username
}
.navigationDestination(for: String.self) { destination in
switch destination {
case "dashboard":
DSDDashboard()
case "passwordRecovery":
PasswordRecoveryView()
case "accountCreation":
AccountCreationView()
default:
EmptyView()
}
}
.alert(isPresented: $showAlert) {
Alert(
title: Text("Missing Information"),
message: Text("Enter UserName and Password to continue to DSD"),
dismissButton: .default(Text("OK"))
)
}
}
}
// Function to handle form submission
func submitForm() {
focus = nil
if textInput.isEmpty || textInput2.isEmpty {
showAlert = true
} else {
print("Login with username: \(textInput), password: \(textInput2)")
navigationPath.append("dashboard")
}
}
// Enum to manage focus states
enum FormFieldFocus: Hashable {
case username, password
}
}
When I create a tab group for the sidebar on iPad, the title and disclosure triangle act like a single control. Every time I tap the section title, the disclosure triangle for that section activates and hides or exposes that section's children and actions.
I want the section title to behave like Photos, where tapping a section title just displays its view controller, and the disclosure triangle is a separate control that must be tapped to hide and show children and actions.
I did not see any delegate methods that would let me control this behavior. Is this supported?
Is it possible to modify or mark elements in the room plan model generated by the framework?
Hi everyone,
I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned.
Both screenshots are from the exact same screen and time. First is simulator, second is iPhone.
Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings?
Thanks in advance!
I placed apple.logo symbol image on the top of a view. This view is used to link or unlink Apple ID for user. In the middle is the apple sign in button. I want to use something to describe or represent what the view is, instead of using text description. so I think sign in's company logo is a good choice. Is it allowed by apple official?
Hi everyone 👋
I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock…
Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow.
I’d really love to see one of two things:
The ability to use one Pencil while another charges
or
An official external charger (or support for third-party ones)
Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go.
Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
Hello. I've made a shape in the app which looks like the hello sign on apple products at startup. Is this considered plagiarism, or is it acceptable to use it in an app?
P.s: i've used Path for it and drawed it with curves
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay:
Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices.
Why this matters:
• Enhances driver safety by increasing situational awareness
• Helps with trip planning and route adjustments around severe weather
• Reduces distractions by integrating everything into one screen
• Useful for everyday drivers, long-haul travelers, and first responders
I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest.
Let’s push for smarter, safer navigation — thanks for reading!
My newly released App Snapshot-Chess-Move, #1592848671, is not creating a public database of chess moves as I expect. What steps do I need to do inorder for my App to be using a public database. It appears as if each of my iOS devices, iPhone, iPad and Mac mini each have a private database of chess moves. When I change my data on the iPad, I expect the new data to appear (with slight delays) on the Mac.. I do not know what to do next. Please help me. This was working in Development mode but not in Production when I submitted my App for release.
UPDATE:
The cloud data is copied locally to a @Quary variable and updated by using .insert, .delete and .save commands. So, I deleted and re-downloaded my apps on each device, iPad, iPhone, and Mac and obtained the same cloud data. So how do users get the most recent copy of the cloud. Do they need to delete their App and start over? Is there a .update command that can do this updating for me? Also, I pushed the App out of the background and restarted the App to obtain the updated cloud data.