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NSStatusItem Visibility Issue in AU Audio Plugin - Logic Pro vs Other Hosts
Target: MacOS 11.1 and above C++, Juce 8, XCode 16.2 Testing: Sonoma 14.5 Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6 I'm developing an audio plugin that creates an NSStatusItem ("menu bar status icon" or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX. Summary: The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior. Details: NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength] All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts. Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties: Window frame: {{0, -36}, {38, 36}} (both hosts) statusItem.visible: YES (both hosts) Button exists and responds to state changes (both hosts) Y coordinate is -36 pixels (above visible screen, both hosts) In Reaper, I can see the MBSI but in Logic Pro I can't. Note: the MBSI has no functionality beyond visual feedback. It's not clickable nor does it create a corresponding menu. Questions: Are there known differences in how Logic Pro's AU hosting service handles system UI elements compared to other hosts? And if so, is there guidance on AU plugins accessing system UI elements like the menu bar? Link to NSStatusItemTest.component: https://app.box.com/s/i3rq0hii3qf43iojrayc17fsfq7fnssd Link to video showing issue: https://app.box.com/s/icefqk898timqov77t468lqtio0rjqul Link to Console output for testing in Reaper vs Logic Pro: https://app.box.com/s/ph6nv1lmozo3phtjx3md6abdms5atgg6
Topic: Design SubTopic: General Tags:
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309
Jul ’25
How to highlight the specific POI in the map on scroll
Hello, I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list? I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay? Pls suggest on the above queries
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101
Apr ’25
Scrollview and a background image set to scaledToFill....
I've been beating my head against the wall over a scrollview issue where the top and bottom are cut off in landscape mode. Portrait mode - everything runs swimmingly. The moment I flip the iPad on its side, though, I lose about a quarter of the view on the top and bottom. I thought this was something to do with framing or such; I ran through a myriad of frame, padding, spacer, geometry...I set it static, I set it to dynamically grow, I even created algorithms to try to figure out how to set things to the individual device. Eventually, I separated the tablet and phone views as was suggested here and on the Apple dev forums. That's when I started playing around with the background image. Right now I have.... ZStack { Image("background") .resizable() .scaledToFill() .ignoresSafeArea() ScrollView { VStack(spacing: 24) {.... The problem is the "scaledToFill". In essence, whenever THAT is in the code, the vertical scrollview goes wonky in landscape mode. It, in essence, thinks that it has much more room at the top and the bottom because the background image has been extended at top and bottom to fill the wider screen of the iPad in landscape orientation. Is there any way to get around this issue? The desired behavior is pretty straightforward - the background image fills the entire background, no white bars or such, and the view scrolls against it.
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143
Apr ’25
How can this be resolved - load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
I'm programming my constraints in my video game, which is working good so far until I ran into my most important interactive storyboard. I have three buttons that move back and forth on the Y position each time they are hit. The buttons Y positions only change to view.safeAreaLayoutGuide.centerYAnchor, constant: 100 or view.safeAreaLayoutGuide.centerYAnchor, constant: 200 or view.safeAreaLayoutGuide.centerYAnchor, constant: 300 The strange part is the button that is in the Y 100 stays visible and I can hit the button that is in the Y 100. The buttons in the Y 200 and Y 300 positions are visible until after one or two hits, then the button that is in Y 300 position disappears, then after another hit or two the button that is in the Y 200 position disappears but the button that is in the Y 100 is still visible. I cleared all my constraints to narrow it down to clear view of the constraints that is causing the problem. I do not think this Log Noise. Below is the error log: load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) 1 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>", "<NSLayoutConstraint:0x302acb700 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 3 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>
Topic: Design SubTopic: General
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385
Apr ’25
i am struggling to get my tab view to work,
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this? struct ContentView: View { @Environment(.colorScheme) var colorMode let Color1: Color = .cyan var Color2: Color { colorMode == .dark ? .black : .white } var TextColor: Color{ colorMode == .dark ? .black : .black } let tax: Double = 0.0875 var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"] var BreakfeastFoods: [Food] = [ Food(Name: "Eggs Benedict", Price: 9.50), Food(Name: "Avocado Toast", Price: 5.75), Food(Name: "French Toast", Price: 12.50), Food(Name: "Waffles", Price: 7.25), Food(Name: "Pancakes", Price: 8.60) ] var LunchFoods: [Food] = [ Food(Name: "Tuna Salad", Price: 11.25), Food(Name: "Pizza", Price: 22.50), Food(Name: "Chicken Sandwitch", Price: 8.95), Food(Name: "French Fries", Price: 5.15), Food(Name: "Macaroni and Cheese", Price: 7.50) ] var DinnerFoods: [Food] = [ Food(Name: "Ribeye Steak", Price: 18.99), Food(Name: "Pork Ribs", Price: 21.75), Food(Name: "Salmon", Price: 15.00), Food(Name: "Burrito Bowl", Price: 13.99), Food(Name: "Chicken Fajitas", Price: 20.50) ] var DessertFoods: [Food] = [ Food(Name: "Ice Cream Sundae", Price: 10.00), Food(Name: "Fudge Brownie", Price: 4.85), Food(Name: "Chocolate Cake Slice", Price: 6.10), Food(Name: "Pumpkin Pie", Price: 6.10), Food(Name: "Ice Cream Float", Price: 3.50) ] var Drinks: [Food] = [ Food(Name: "Water", Price: 0.00), Food(Name: "Sparkling Water", Price: 2.15), Food(Name: "Soda", Price: 3.00), Food(Name: "Coffee", Price: 2.50), Food(Name: "Hot Chocolate", Price: 3.50) ] @State var MyCart: [Food] = [] var body: some View { NavigationStack{ ZStack{ LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea() VStack(spacing: 40){ ForEach(OptionTypes, id: \.self){ OptionType in NavigationLink(value: OptionType){ Text(OptionType) }.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16) } }.navigationDestination(for: String.self) { OptionType in switch OptionType{ case "Breakfeast": BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2) case "Lunch": LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2) case "Dinner": DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2) case "Dessert": DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2) case "Drinks": DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2) // case "My Cart": // MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2) default: Text("Error") } } } .navigationTitle("Choose Menu") TabView{ Tab("Menu", systemImage: "fork.knife"){ } Tab("My-Cart", systemImage: "cart.fill"){ } Tab("Store Location", systemImage: "mappin"){ } } } } }
Topic: Design SubTopic: General Tags:
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461
Jul ’25
Stacked-sheets vs. nav-stack-in-a-sheet for navigation hierarchies on top of a map
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with "new content comes in from the right side" oriented transitions. I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design. I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path. Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Topic: Design SubTopic: General
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296
Jul ’25
White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition. Issue: When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends. What I tested and confirmed: • I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners). • When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable). • But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer. Notes: • Tested on iOS 26 (latest beta) using Xcode 16. • The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask? • I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background. Even tested without the logo, just the icon made with icon composer Is anyone else experiencing this issue with Icon Composer exports? Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports? Thanks so much Here’s a visual example:
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249
Aug ’25
App Release
While doing production release of app, I was not able to see phase release option like in my previous releases. Due To whihc when I released. the app , it got released to 100% users. I want to know why phase release option was not showing up in my dashboard
Topic: Design SubTopic: General
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601
Feb ’25
Need Help Moving INRx App to New Developer Account – Design Issue Blocking Submission
Hello Apple Developer Support, We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes. Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process. We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account. Could you please help us understand: Why the same app is now being rejected for design issues? Is there a way to resolve this while moving the app to the new account? Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing. Thank you!
Topic: Design SubTopic: General
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137
Aug ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
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213
Aug ’25
Using macOS-Sequoia-Production-Templates-Sketch
Hi, I was trying to use macOS-Sequoia-Production-Templates in Sketch format and when I try to export png icon file of the document template, it always includes grey nontransparent background which I am unable to delete. In contrast, exporting png app icon file from another template has transparent background and exports well. Is it something wrong with the document icon production template? How can I export document png icon file with transparent background?? Thanks
Topic: Design SubTopic: General
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140
May ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
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159
Aug ’25
iOS Screenshot Markup – Rounded Crop Tool (UI Concept)
🔍 Context The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements. ⸻ 🚫 Current Limitation • After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats. • No option is available to apply rounded corners to the crop. • As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need. ⸻ ✅ Proposed Solution Add a rounded corner cropping feature to the screenshot editor. This could be implemented as: • A toggle to activate “Rounded Crop”. • A radius slider (or predefined corner radius presets). • Optional: an export option to save the result with transparent background, useful for designers and mockups. ⸻ 🎯 Why it matters • Aligns better with the iOS design language (cards, notifications, widgets, etc.). • Saves time for users who currently have to rely on external editing apps. • Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases. • Useful across many professions: developers, designers, content creators, educators, marketers. ⸻ 📷 Visual Example Here’s a mockup to illustrate the proposed feature: (Add your image here) ⸻ 💡 Bonus Suggestion Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
Topic: Design SubTopic: General
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266
Aug ’25
Question:evaluatedPolicyDomainState
Hello, Apple developer, I found in the documentation that the evaluatedPolicyDomainState API has been deprecated in iOS 18. In my project, many users rely on this value for comparison. I would like to ask, what does it mean that this API is deprecated? Will the value returned by this API be empty in the future? How should I adapt for existing users?" Let me know if you'd like any adjustments! Thank you. Good luck. [[context evaluatedPolicyDomainState] bytes]
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544
Dec ’24
Converting iPad app to an iPhone app
I have an iPad developed using UIKit and storyboards now I have to develop UI for iPhone. Designs for iPhone app are completely new from iPad app also navigation is different. I have question regarding should I make different view controllers for iPhone and iPad and different storyboard
Topic: Design SubTopic: General Tags:
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500
Jan ’25