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Shadow on top of Vision OS icon
Hi guys, I've exported the images with transparency for a Vision OS icon but I still keep getting a weird shadow on the top of the icon when I focus on it. Do you guys had this issue before?
Topic: Design SubTopic: General
0
1
1.6k
Nov ’25
Greyed out app icon on iOS 26 beta
On iOS 26 beta 3, my app and some other apps got greyed out app icon. It only happens in Default (Light) appearance. Apple automatically converts third-party app icons to support Liquid Glass, but is there any specific requirement with third-party icons to avoid above greyed out app icon issue?
0
1
698
Jan ’26
SwiftUI Logo
I see the logo all over the internet, but the only Official logo I can find is the swift logo, the orange one, but the blue one I do not see a place to download it nor the usage guidelines. I have seen it on various Icon site like Icon8. I would like to use it on my reddit forum that is dedicated to SwiftUI but I want to be legal. Is it allowed to use and if so, where can you download the official verison?
Topic: Design SubTopic: General Tags:
0
0
725
Nov ’25
Network access has changed
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels). Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all. But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ? and which library is replacing InsPersistantContainer.framework ? Have a good day Guy Desbief
Topic: Design SubTopic: General
0
0
598
Dec ’25
How does Apple achieve this effect?
Hi everyone, I'm new to building apps on Swift and recently I've been wondering how does Apple get this blur effect behind the control center on Mac OS Tahoe. I think it would be nice to use in an app that I'm making but I can't seem to find it in the docs. Is it available through AppKit? I would appreciate some help on this
0
0
636
Dec ’25
Section Header Overlaps with Cell Text in Plain List Style on iOS 26
Hi everyone, I've noticed that on iOS 26 beta 1 through beta 4, when using a List with the .plain style, the section header overlaps with the cell content below it, as there is no background for the header. This creates a poor visual experience. Additionally, when using NavigationSplitView on iPad, the second column's list always shows this issue. Is this an intentional design change, or just a temporary issue? I haven't found a good workaround so far. Thanks! FB19066489
0
1
601
Jul ’25
Apple Music fullscreen artist not showing
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Topic: Design SubTopic: General Tags:
0
0
73
Jun ’25
macOS Tahoe generates low resolution wallpapers on certain Mac models
Dear Apple, please make sure this bug gets delivered to whoever is responsible. That's all I ask. Please don't let it sit for months unassigned. This is, by far, the worst bug I've ever found with the macOS wallpaper system. FB21532401 If you own a 13" 2020 or newer MacBook pro model, set to the default resolution, and are running macOS Tahoe, macOS will significantly degrade the quality of any image set as wallpaper. When a still image is set as the wallpaper on macOS Tahoe, on some display configurations, the systems downscales the image to an incorrect size, resulting in pixelated wallpaper. The problem is exacerbated by the fact that macOS Wallpaper Agent appears to be using a less than ideal downscaling algorithm, which results in Super Mario Bros’ type pixelation (nearest neighbor) as opposed to any other reasonable modern method (like bicubic.) The issue does not repro on macOS Sequoia. Every model MacBook we’ve tested offers some resolutions with some form of this problem, but the 13” is the only one where it is notably awful. The most evident default case of this is the 13” MacBook Pro models with a 2560x1600 physical display (for example, 2020 MacBook Pro 13” (17,1.)) These models have a physical display resolution of 2560x1600, and a default scaled resolution of 1440x900. The relationship between the physical resolution and scaled resolution is not an even ratio (1:1 or 2:1), which seems to be the common condition under which this issue occurs. Repro steps: Set the systems display resolution to the default resolution - ideally on the model described above (see details on this below) Set a high resolution image (in this example 5120x2880) as the system wallpaper using any method Results: On the model described above, Wallpaper Agent will generate and display a 1440x810 image as the wallpaper. It should be generating and displaying at a minimum of 2560x1600, or more appropriately at 2880x1800 which is the proper 2X resolution. This can be confirmed by viewing the properties of the generated images in the macOS wallpaper cache here: ~/Library/containers/com.apple.wallpaper.agent/Data/Library/Caches/com.apple.wallpaper.caches/extension-com.apple.wallpaper.extension.image On modern Apple systems, the only situation in which the wallpaper should be generated at 1X is when the physical resolution and set resolution are 1:1. In any situation where the physical resolution is larger than the set resolution, the image should be generated at 2X the set resolution. As far as we can tell, this issue impacts any format, and any resolution of image, and occurs independent of the set image resolution.
Topic: Design SubTopic: General
0
1
341
Jan ’26
About tvOS Material (design resource)
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative? Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials design resource(sketch)
Topic: Design SubTopic: General
0
0
80
Apr ’25
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
0
0
234
Jan ’26
Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
0
1
229
Jun ’25
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
0
0
817
Jan ’26
NavigationStack wrong behaviour in iOS 18.3
Hi, Anybody knows will this occurs when using navigationStack at iOS 18.3? The navigationStack not stay at safeareas the code as simple as that: NavigationStack(path: $navManager.path) { VStack { Text("Hello") } .navigationDestination(for: Route.self) { route in switch route { .... } } } .environmentObject(navManager) .environment(logic)
0
0
144
Jun ’25
Need Help Moving INRx App to New Developer Account – Design Issue Blocking Submission
Hello Apple Developer Support, We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes. Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process. We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account. Could you please help us understand: Why the same app is now being rejected for design issues? Is there a way to resolve this while moving the app to the new account? Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing. Thank you!
Topic: Design SubTopic: General
0
0
144
Aug ’25
Suggestions on macOS and iPad app structure
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities. Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu. It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either. Any suggestions out there? Thanks very much Brian
0
0
129
May ’25
Icon Composer missing margins
I'm trying out Icon Composer Version 1.0 (27.4). I imported a simple logo and sized it in the outer circle. The icon appears good in the Icon Composer. But when I export the file and use it for my app icon it seems to be missing a margin or padding that other native application icons have. Am i supposed to be adding my own padding to these resulting icons or am I building them incorrectly? Any guidance would be appreciated. Thanks!
Topic: Design SubTopic: General Tags:
0
1
167
Jun ’25
Shadow on top of Vision OS icon
Hi guys, I've exported the images with transparency for a Vision OS icon but I still keep getting a weird shadow on the top of the icon when I focus on it. Do you guys had this issue before?
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
1.6k
Activity
Nov ’25
Greyed out app icon on iOS 26 beta
On iOS 26 beta 3, my app and some other apps got greyed out app icon. It only happens in Default (Light) appearance. Apple automatically converts third-party app icons to support Liquid Glass, but is there any specific requirement with third-party icons to avoid above greyed out app icon issue?
Replies
0
Boosts
1
Views
698
Activity
Jan ’26
HDR app icon support
Does iOS 26 support HDR images for app icons to be rendered in High Dynamic Range for Springboard or not?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
192
Activity
Nov ’25
SwiftUI Logo
I see the logo all over the internet, but the only Official logo I can find is the swift logo, the orange one, but the blue one I do not see a place to download it nor the usage guidelines. I have seen it on various Icon site like Icon8. I would like to use it on my reddit forum that is dedicated to SwiftUI but I want to be legal. Is it allowed to use and if so, where can you download the official verison?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
725
Activity
Nov ’25
The new appearance system
Not sure if anyone else has this issue, however with the new appearances when i use the dark appearance and then open the app "TickTick", the icon goes to its original colour until the app is closed.
Replies
0
Boosts
0
Views
963
Activity
Dec ’25
Network access has changed
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels). Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all. But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ? and which library is replacing InsPersistantContainer.framework ? Have a good day Guy Desbief
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
598
Activity
Dec ’25
MacOS app icon not seen in Stagemanger
Hello, I used icon composer to create an icon for my Mac OS app and it seemed to have worked. I see the app icon everywhere except for window expose or stage manager. Any help or guidance would be greatly appreciated!
Replies
0
Boosts
0
Views
318
Activity
Jul ’25
How does Apple achieve this effect?
Hi everyone, I'm new to building apps on Swift and recently I've been wondering how does Apple get this blur effect behind the control center on Mac OS Tahoe. I think it would be nice to use in an app that I'm making but I can't seem to find it in the docs. Is it available through AppKit? I would appreciate some help on this
Replies
0
Boosts
0
Views
636
Activity
Dec ’25
Section Header Overlaps with Cell Text in Plain List Style on iOS 26
Hi everyone, I've noticed that on iOS 26 beta 1 through beta 4, when using a List with the .plain style, the section header overlaps with the cell content below it, as there is no background for the header. This creates a poor visual experience. Additionally, when using NavigationSplitView on iPad, the second column's list always shows this issue. Is this an intentional design change, or just a temporary issue? I haven't found a good workaround so far. Thanks! FB19066489
Replies
0
Boosts
1
Views
601
Activity
Jul ’25
Apple Music fullscreen artist not showing
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
73
Activity
Jun ’25
macOS Tahoe generates low resolution wallpapers on certain Mac models
Dear Apple, please make sure this bug gets delivered to whoever is responsible. That's all I ask. Please don't let it sit for months unassigned. This is, by far, the worst bug I've ever found with the macOS wallpaper system. FB21532401 If you own a 13" 2020 or newer MacBook pro model, set to the default resolution, and are running macOS Tahoe, macOS will significantly degrade the quality of any image set as wallpaper. When a still image is set as the wallpaper on macOS Tahoe, on some display configurations, the systems downscales the image to an incorrect size, resulting in pixelated wallpaper. The problem is exacerbated by the fact that macOS Wallpaper Agent appears to be using a less than ideal downscaling algorithm, which results in Super Mario Bros’ type pixelation (nearest neighbor) as opposed to any other reasonable modern method (like bicubic.) The issue does not repro on macOS Sequoia. Every model MacBook we’ve tested offers some resolutions with some form of this problem, but the 13” is the only one where it is notably awful. The most evident default case of this is the 13” MacBook Pro models with a 2560x1600 physical display (for example, 2020 MacBook Pro 13” (17,1.)) These models have a physical display resolution of 2560x1600, and a default scaled resolution of 1440x900. The relationship between the physical resolution and scaled resolution is not an even ratio (1:1 or 2:1), which seems to be the common condition under which this issue occurs. Repro steps: Set the systems display resolution to the default resolution - ideally on the model described above (see details on this below) Set a high resolution image (in this example 5120x2880) as the system wallpaper using any method Results: On the model described above, Wallpaper Agent will generate and display a 1440x810 image as the wallpaper. It should be generating and displaying at a minimum of 2560x1600, or more appropriately at 2880x1800 which is the proper 2X resolution. This can be confirmed by viewing the properties of the generated images in the macOS wallpaper cache here: ~/Library/containers/com.apple.wallpaper.agent/Data/Library/Caches/com.apple.wallpaper.caches/extension-com.apple.wallpaper.extension.image On modern Apple systems, the only situation in which the wallpaper should be generated at 1X is when the physical resolution and set resolution are 1:1. In any situation where the physical resolution is larger than the set resolution, the image should be generated at 2X the set resolution. As far as we can tell, this issue impacts any format, and any resolution of image, and occurs independent of the set image resolution.
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
341
Activity
Jan ’26
USDZ export put information into walls and floor
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
Replies
0
Boosts
0
Views
216
Activity
Mar ’25
About tvOS Material (design resource)
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative? Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials design resource(sketch)
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
80
Activity
Apr ’25
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
234
Activity
Jan ’26
Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
Replies
0
Boosts
1
Views
229
Activity
Jun ’25
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
Replies
0
Boosts
0
Views
817
Activity
Jan ’26
NavigationStack wrong behaviour in iOS 18.3
Hi, Anybody knows will this occurs when using navigationStack at iOS 18.3? The navigationStack not stay at safeareas the code as simple as that: NavigationStack(path: $navManager.path) { VStack { Text("Hello") } .navigationDestination(for: Route.self) { route in switch route { .... } } } .environmentObject(navManager) .environment(logic)
Replies
0
Boosts
0
Views
144
Activity
Jun ’25
Need Help Moving INRx App to New Developer Account – Design Issue Blocking Submission
Hello Apple Developer Support, We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes. Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process. We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account. Could you please help us understand: Why the same app is now being rejected for design issues? Is there a way to resolve this while moving the app to the new account? Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing. Thank you!
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
144
Activity
Aug ’25
Suggestions on macOS and iPad app structure
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities. Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu. It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either. Any suggestions out there? Thanks very much Brian
Replies
0
Boosts
0
Views
129
Activity
May ’25
Icon Composer missing margins
I'm trying out Icon Composer Version 1.0 (27.4). I imported a simple logo and sized it in the outer circle. The icon appears good in the Icon Composer. But when I export the file and use it for my app icon it seems to be missing a margin or padding that other native application icons have. Am i supposed to be adding my own padding to these resulting icons or am I building them incorrectly? Any guidance would be appreciated. Thanks!
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
167
Activity
Jun ’25