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Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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437
Oct ’25
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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171
Feb ’26
“Unleashing the MacBook Air M2: 673 TFLOPS Achieved with Highly Optimized Metal Shading Language”
Using highly optimized Metal Shading Language (MSL) code, I pushed the MacBook Air M2 to its performance limits with the deformable_attention_universal kernel. The results demonstrate both the efficiency of the code and the exceptional power of Apple Silicon. The total computational workload exceeded 8.455 quadrillion FLOPs, equivalent to processing 8,455 trillion operations. On average, the code sustained a throughput of 85.37 TFLOPS, showcasing the chip’s remarkable ability to handle massive workloads. Peak instantaneous performance reached approximately 673.73 TFLOPS, reflecting near-optimal utilization of the GPU cores. Despite this intensity, the cumulative GPU runtime remained under 100 seconds, highlighting the code’s efficiency and time optimization. The fastest iteration achieved a record processing time of only 0.051 ms, demonstrating minimal bottlenecks and excellent responsiveness. Memory management was equally impressive: peak GPU memory usage never exceeded 2 MB, reflecting efficient use of the M2’s Unified Memory. This minimizes data transfer overhead and ensures smooth performance across repeated workloads. Overall, these results confirm that a well-optimized Metal implementation can unlock the full potential of Apple Silicon, delivering exceptional computational density, processing speed, and memory efficiency. The MacBook Air M2, often considered an energy-efficient consumer laptop, is capable of handling highly intensive workloads at performance levels typically expected from much larger GPUs. This test validates both the robustness of the Metal code and the extraordinary capabilities of the M2 chip for high-performance computing tasks.
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495
Nov ’25
RDMA API Documentation
With the release of the newest version of tahoe and MLX supporting RDMA. Is there a documentation link to how to utilizes the libdrma dylib as well as what functions are available? I am currently assuming it mostly follows the standard linux infiniband library but I would like the apple specific details.
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292
Dec ’25
“Accelerate Transformer Training on Apple Devices from Months to Hours!”
I am excited to share that I have developed a Metal kernel for Flash Attention that eliminates race conditions and fully leverages Apple Silicon’s shared memory and registers. This kernel can dramatically accelerate training of transformer-based models. Early benchmarks suggest that models which previously required months to train could see reductions to just a few hours on Apple hardware, while maintaining numerical stability and accuracy. I plan to make the code publicly available to enable the broader community to benefit. I would be happy to keep you updated on the latest developments and improvements as I continue testing and optimizing the kernel. I believe this work could provide valuable insights for Apple’s machine learning research and products.
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273
Nov ’25
Programmatic image creation using ImageCreator
Hello, Could you please provide details for maximum string length of the prompt and the title when using ImageCreator and the method extracted(from:title:)? static func extracted( from text: String, title: String? = nil ) -> ImagePlaygroundConcept Any additional details or example of prompt and title would help. Additionally, are ImagePlaygroundStyle.animation, ImagePlaygroundStyle.illustration and ImagePlaygroundStyle.sketch all available when using extracted(from:title:)? I am trying to generate images programmatically and would appreciate your guidance. Thank you.
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299
3d
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
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108
Jun ’25
Huge discrepency of predictions confidence between from Pytorch to Coreml example
I am follwing this tutorial: https://apple.github.io/coremltools/docs-guides/source/convert-a-torchvision-model-from-pytorch.html I have obtained simialr result using the python code. However when I view it in Xcode, the preview prediction percentage confidence is way off I suspect it is due the the output of the model, which is in percentage already and in Xcode it multiply 100 again leading to this result. Please give me any feedback to fix this, thank you.
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277
Nov ’25
Apple OCR framework seems to be holding on to allocations every time it is called.
Environment: macOS 26.2 (Tahoe) Xcode 16.3 Apple Silicon (M4) Sandboxed Mac App Store app Description: Repeated use of VNRecognizeTextRequest causes permanent memory growth in the host process. The physical footprint increases by approximately 3-15 MB per OCR call and never returns to baseline, even after all references to the request, handler, observations, and image are released. ` private func selectAndProcessImage() { let panel = NSOpenPanel() panel.allowedContentTypes = [.image] panel.allowsMultipleSelection = false panel.canChooseDirectories = false panel.message = "Select an image for OCR processing" guard panel.runModal() == .OK, let url = panel.url else { return } selectedImageURL = url isProcessing = true recognizedText = "Processing..." // Run OCR on a background thread to keep UI responsive let workItem = DispatchWorkItem { let result = performOCR(on: url) DispatchQueue.main.async { recognizedText = result isProcessing = false } } DispatchQueue.global(qos: .userInitiated).async(execute: workItem) } private func performOCR(on url: URL) -> String { // Wrap EVERYTHING in autoreleasepool so all ObjC objects are drained immediately let resultText: String = autoreleasepool { // Load image and convert to CVPixelBuffer for explicit memory control guard let imageData = try? Data(contentsOf: url) else { return "Error: Could not read image file." } guard let nsImage = NSImage(data: imageData) else { return "Error: Could not create image from file data." } guard let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return "Error: Could not create CGImage." } let width = cgImage.width let height = cgImage.height // Create a CVPixelBuffer from the CGImage var pixelBuffer: CVPixelBuffer? let attrs: [String: Any] = [ kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true ] let status = CVPixelBufferCreate( kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs as CFDictionary, &pixelBuffer ) guard status == kCVReturnSuccess, let buffer = pixelBuffer else { return "Error: Could not create CVPixelBuffer (status: \(status))." } // Draw the CGImage into the pixel buffer CVPixelBufferLockBaseAddress(buffer, []) guard let context = CGContext( data: CVPixelBufferGetBaseAddress(buffer), width: width, height: height, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(buffer), space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue ) else { CVPixelBufferUnlockBaseAddress(buffer, []) return "Error: Could not create CGContext for pixel buffer." } context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height)) CVPixelBufferUnlockBaseAddress(buffer, []) // Run OCR let requestHandler = VNImageRequestHandler(cvPixelBuffer: buffer, options: [:]) let request = VNRecognizeTextRequest() request.recognitionLevel = .accurate request.usesLanguageCorrection = true do { try requestHandler.perform([request]) } catch { return "Error during OCR: \(error.localizedDescription)" } guard let observations = request.results, !observations.isEmpty else { return "No text found in image." } let lines = observations.compactMap { observation in observation.topCandidates(1).first?.string } // Explicitly nil out the pixel buffer before the pool drains pixelBuffer = nil return lines.joined(separator: "\n") } // Everything — Data, NSImage, CGImage, CVPixelBuffer, VN objects — released here return resultText } `
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152
Feb ’26
CreateML Training Object Detection Not using MPS
Hi everyone Im currently developing an object detection model that shall identify up to seven classes in an image. While im usually doing development with basic python and the ultralytics library, i thought i would like to give CreateML a shot. The experience is actually very nice, except for the fact that the model seem not to be using any ANE or GPU (MPS) for accelerated training. On https://developer.apple.com/machine-learning/create-ml/ it states: "On-device training Train models blazingly fast right on your Mac while taking advantage of CPU and GPU." Am I doing something wrong? Im running the training on Apple M1 Pro 16GB MacOS 26.1 (Tahoe) Xcode 26.1 (Build version 17B55) It would be super nice to get some feedback or instructions. Thank you in advance!
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321
Nov ’25
Creating powerful, efficient, and maintainable applications.
Recursive and Self-Referential Data Structures Combining recursive and self-referential data structures with frameworks like Accelerate, SwiftMacros, and utilizing SwiftUI hooks can offer significant benefits in terms of performance, maintainability, and expressiveness. Here is how Apple Intelligence breaks it down. Benefits: Natural Representation of Complex Data: Recursive structures, such as trees and graphs, are ideal for representing hierarchical or interconnected data, like file systems, social networks, and DOM trees. Simplified Algorithms: Many algorithms, such as traversals, sorting, and searching, are more straightforward and elegant when implemented using recursion. Dynamic Memory Management: Self-referential structures can dynamically grow and shrink, making them suitable for applications with unpredictable data sizes. Challenges: Performance Overhead: Recursive algorithms can lead to stack overflow if not properly optimized (e.g., using tail recursion). Self-referential structures can introduce memory management challenges, such as retain cycles. Accelerate Framework Benefits: High-Performance Computation: Accelerate provides optimized libraries for numerical and scientific computing, including linear algebra, FFT, and image processing. It can significantly speed up computations, especially for large datasets, by leveraging multi-core processors and GPU acceleration. Parallel Processing: Accelerate automatically parallelizes operations, making it easier to take advantage of modern hardware capabilities. Integration with Recursive Data: Matrix and Vector Operations: Use Accelerate for operations on matrices and vectors, which are common in recursive algorithms like those used in machine learning and physics simulations. FFT and Convolutions: Accelerate's FFT functions can be used in recursive algorithms for signal processing and image analysis. SwiftMacros Benefits: Code Generation and Transformation: SwiftMacros allow you to generate and transform code at compile time, enabling the creation of DSLs, boilerplate reduction, and optimization. Improved Compile-Time Checks: Macros can perform complex compile-time checks, ensuring code correctness and reducing runtime errors. Integration with Recursive Data: DSL for Data Structures: Create a DSL using SwiftMacros to define recursive data structures concisely and safely. Optimization: Use macros to generate optimized code for recursive algorithms, such as memoization or iterative transformations. SwiftUI Hooks Benefits: State Management: Hooks like @State, @Binding, and @Effect simplify state management in SwiftUI, making it easier to handle dynamic data. Side Effects: @Effect allows you to perform side effects in a declarative manner, integrating seamlessly with asynchronous operations. Reusable Logic: Custom hooks enable the reuse of stateful logic across multiple views, promoting code maintainability. Integration with Recursive Data: Dynamic Data Binding: Use SwiftUI's data binding to manage the state of recursive data structures, ensuring that UI updates reflect changes in the underlying data. Efficient Rendering: SwiftUI's diffing algorithm efficiently updates the UI only for the parts of the recursive structure that have changed, improving performance. Asynchronous Data Loading: Combine @Effect with recursive data structures to fetch and process data asynchronously, such as loading a tree structure from a remote server. Example: Combining All Components Imagine you're building an app that visualizes a hierarchical file system using a recursive tree structure. Here's how you might combine these components: Define the Recursive Data Structure: Use SwiftMacros to create a DSL for defining tree nodes. @macro struct TreeNode { var value: T var children: [TreeNode] } Optimize with Accelerate: Use Accelerate for operations like computing the size of the tree or performing transformations on node values. func computeTreeSize(_ node: TreeNode) -> Int { return node.children.reduce(1) { $0 + computeTreeSize($1) } } Manage State with SwiftUI Hooks: Use SwiftUI hooks to load and display the tree structure dynamically. struct FileSystemView: View { @State private var rootNode: TreeNode = loadTree() var body: some View { TreeView(node: rootNode) } private func loadTree() -> TreeNode<String> { // Load or generate the tree structure } } struct TreeView: View { let node: TreeNode var body: some View { List(node.children, id: \.value) { Text($0.value) TreeView(node: $0) } } } Perform Side Effects with @Effect: Use @Effect to fetch data asynchronously and update the tree structure. struct FileSystemView: View { @State private var rootNode: TreeNode = TreeNode(value: "/") @Effect private var loadTreeEffect: () -> Void = { // Fetch data from a server or database } var body: some View { TreeView(node: rootNode) .onAppear { loadTreeEffect() } } } By combining recursive data structures with Accelerate, SwiftMacros, and SwiftUI hooks, you can create powerful, efficient, and maintainable applications that handle complex data with ease.
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2w
Visual Intelligence -- Make OpenIntent show a sheet rather than open my App
The developer tutorial for visual intelligence indicates that the method to detect and handle taps on a displayed entity from the Search section is via an "OpenIntent" associated with your entity. However, running this intent executes code from within my app. If I have the perform() method display UI, it always displays UI from within my app. I noticed that the Google app's integration to visual intelligence has a different behavior-- tapping on an entity does not take you to the Google app -- instead, a Webview is presented sheet-style WITHIN the Visual Intelligence environment (see below) How is that accomplished?
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607
Sep ’25
is it possible to let siri monitor phone calls, and notify me when a certain trigger happens?
the specific context is that i would like to build an agent that monitors my phone call (with a customer support for example), and simiply identify whether or not im still put on hold, and notify me when im not. currently after reading the doc, i dont think its possible yet, but im so annoyed by the customer support calls that im willing to go the distance and see if theres any way.
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166
Jun ’25
Is there anywhere to get precompiled WhisperKit models for Swift?
If try to dynamically load WhipserKit's models, as in below, the download never occurs. No error or anything. And at the same time I can still get to the huggingface.co hosting site without any headaches, so it's not a blocking issue. let config = WhisperKitConfig( model: "openai_whisper-large-v3", modelRepo: "argmaxinc/whisperkit-coreml" ) So I have to default to the tiny model as seen below. I have tried so many ways, using ChatGPT and others, to build the models on my Mac, but too many failures, because I have never dealt with builds like that before. Are there any hosting sites that have the models (small, medium, large) already built where I can download them and just bundle them into my project? Wasted quite a large amount of time trying to get this done. import Foundation import WhisperKit @MainActor class WhisperLoader: ObservableObject { var pipe: WhisperKit? init() { Task { await self.initializeWhisper() } } private func initializeWhisper() async { do { Logging.shared.logLevel = .debug Logging.shared.loggingCallback = { message in print("[WhisperKit] \(message)") } let pipe = try await WhisperKit() // defaults to "tiny" self.pipe = pipe print("initialized. Model state: \(pipe.modelState)") guard let audioURL = Bundle.main.url(forResource: "44pf", withExtension: "wav") else { fatalError("not in bundle") } let result = try await pipe.transcribe(audioPath: audioURL.path) print("result: \(result)") } catch { print("Error: \(error)") } } }
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118
Jun ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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133
Apr ’25
ILMessageFilterExtension memory limit
I’m considering creating an ILMessageFilterExtension using a mini LLM/SLM to detect fraud and I’ve read it has strict memory limits yet I can’t find it in the documentation. What’s the set limit or any other constraints impacting the feasibility of running 100-500mb model?
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80
Apr ’25
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
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306
Jul ’25
Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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437
Activity
Oct ’25
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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171
Activity
Feb ’26
“Unleashing the MacBook Air M2: 673 TFLOPS Achieved with Highly Optimized Metal Shading Language”
Using highly optimized Metal Shading Language (MSL) code, I pushed the MacBook Air M2 to its performance limits with the deformable_attention_universal kernel. The results demonstrate both the efficiency of the code and the exceptional power of Apple Silicon. The total computational workload exceeded 8.455 quadrillion FLOPs, equivalent to processing 8,455 trillion operations. On average, the code sustained a throughput of 85.37 TFLOPS, showcasing the chip’s remarkable ability to handle massive workloads. Peak instantaneous performance reached approximately 673.73 TFLOPS, reflecting near-optimal utilization of the GPU cores. Despite this intensity, the cumulative GPU runtime remained under 100 seconds, highlighting the code’s efficiency and time optimization. The fastest iteration achieved a record processing time of only 0.051 ms, demonstrating minimal bottlenecks and excellent responsiveness. Memory management was equally impressive: peak GPU memory usage never exceeded 2 MB, reflecting efficient use of the M2’s Unified Memory. This minimizes data transfer overhead and ensures smooth performance across repeated workloads. Overall, these results confirm that a well-optimized Metal implementation can unlock the full potential of Apple Silicon, delivering exceptional computational density, processing speed, and memory efficiency. The MacBook Air M2, often considered an energy-efficient consumer laptop, is capable of handling highly intensive workloads at performance levels typically expected from much larger GPUs. This test validates both the robustness of the Metal code and the extraordinary capabilities of the M2 chip for high-performance computing tasks.
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0
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495
Activity
Nov ’25
RDMA API Documentation
With the release of the newest version of tahoe and MLX supporting RDMA. Is there a documentation link to how to utilizes the libdrma dylib as well as what functions are available? I am currently assuming it mostly follows the standard linux infiniband library but I would like the apple specific details.
Replies
0
Boosts
1
Views
292
Activity
Dec ’25
“Accelerate Transformer Training on Apple Devices from Months to Hours!”
I am excited to share that I have developed a Metal kernel for Flash Attention that eliminates race conditions and fully leverages Apple Silicon’s shared memory and registers. This kernel can dramatically accelerate training of transformer-based models. Early benchmarks suggest that models which previously required months to train could see reductions to just a few hours on Apple hardware, while maintaining numerical stability and accuracy. I plan to make the code publicly available to enable the broader community to benefit. I would be happy to keep you updated on the latest developments and improvements as I continue testing and optimizing the kernel. I believe this work could provide valuable insights for Apple’s machine learning research and products.
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0
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273
Activity
Nov ’25
RecognizeDocumentsRequest not detecting paragraphs
I'm trying the new RecognizeDocumentsRequest supposed to detect paragraphs (among other things) in a document. I tried many source images, and I don't see the slightest difference compared to the old API (VN)RecognizedTextRequest Is it supposed to not work or is it in beta?
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325
Activity
Jan ’26
Programmatic image creation using ImageCreator
Hello, Could you please provide details for maximum string length of the prompt and the title when using ImageCreator and the method extracted(from:title:)? static func extracted( from text: String, title: String? = nil ) -> ImagePlaygroundConcept Any additional details or example of prompt and title would help. Additionally, are ImagePlaygroundStyle.animation, ImagePlaygroundStyle.illustration and ImagePlaygroundStyle.sketch all available when using extracted(from:title:)? I am trying to generate images programmatically and would appreciate your guidance. Thank you.
Replies
0
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0
Views
299
Activity
3d
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
Replies
0
Boosts
0
Views
108
Activity
Jun ’25
Huge discrepency of predictions confidence between from Pytorch to Coreml example
I am follwing this tutorial: https://apple.github.io/coremltools/docs-guides/source/convert-a-torchvision-model-from-pytorch.html I have obtained simialr result using the python code. However when I view it in Xcode, the preview prediction percentage confidence is way off I suspect it is due the the output of the model, which is in percentage already and in Xcode it multiply 100 again leading to this result. Please give me any feedback to fix this, thank you.
Replies
0
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0
Views
277
Activity
Nov ’25
Apple OCR framework seems to be holding on to allocations every time it is called.
Environment: macOS 26.2 (Tahoe) Xcode 16.3 Apple Silicon (M4) Sandboxed Mac App Store app Description: Repeated use of VNRecognizeTextRequest causes permanent memory growth in the host process. The physical footprint increases by approximately 3-15 MB per OCR call and never returns to baseline, even after all references to the request, handler, observations, and image are released. ` private func selectAndProcessImage() { let panel = NSOpenPanel() panel.allowedContentTypes = [.image] panel.allowsMultipleSelection = false panel.canChooseDirectories = false panel.message = "Select an image for OCR processing" guard panel.runModal() == .OK, let url = panel.url else { return } selectedImageURL = url isProcessing = true recognizedText = "Processing..." // Run OCR on a background thread to keep UI responsive let workItem = DispatchWorkItem { let result = performOCR(on: url) DispatchQueue.main.async { recognizedText = result isProcessing = false } } DispatchQueue.global(qos: .userInitiated).async(execute: workItem) } private func performOCR(on url: URL) -> String { // Wrap EVERYTHING in autoreleasepool so all ObjC objects are drained immediately let resultText: String = autoreleasepool { // Load image and convert to CVPixelBuffer for explicit memory control guard let imageData = try? Data(contentsOf: url) else { return "Error: Could not read image file." } guard let nsImage = NSImage(data: imageData) else { return "Error: Could not create image from file data." } guard let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return "Error: Could not create CGImage." } let width = cgImage.width let height = cgImage.height // Create a CVPixelBuffer from the CGImage var pixelBuffer: CVPixelBuffer? let attrs: [String: Any] = [ kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true ] let status = CVPixelBufferCreate( kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs as CFDictionary, &pixelBuffer ) guard status == kCVReturnSuccess, let buffer = pixelBuffer else { return "Error: Could not create CVPixelBuffer (status: \(status))." } // Draw the CGImage into the pixel buffer CVPixelBufferLockBaseAddress(buffer, []) guard let context = CGContext( data: CVPixelBufferGetBaseAddress(buffer), width: width, height: height, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(buffer), space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue ) else { CVPixelBufferUnlockBaseAddress(buffer, []) return "Error: Could not create CGContext for pixel buffer." } context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height)) CVPixelBufferUnlockBaseAddress(buffer, []) // Run OCR let requestHandler = VNImageRequestHandler(cvPixelBuffer: buffer, options: [:]) let request = VNRecognizeTextRequest() request.recognitionLevel = .accurate request.usesLanguageCorrection = true do { try requestHandler.perform([request]) } catch { return "Error during OCR: \(error.localizedDescription)" } guard let observations = request.results, !observations.isEmpty else { return "No text found in image." } let lines = observations.compactMap { observation in observation.topCandidates(1).first?.string } // Explicitly nil out the pixel buffer before the pool drains pixelBuffer = nil return lines.joined(separator: "\n") } // Everything — Data, NSImage, CGImage, CVPixelBuffer, VN objects — released here return resultText } `
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Activity
Feb ’26
Siri cut user's voice words in German version
My app used app intents. And when user said "Prüfung der Bluetooth Funktion", screen can show the whole words. But in my app, it only can get "Bluetooth Funktion". This behaviour only happened in German version. In English version, everything worked well. Is anyone can support me? Why German version siri cut my words?
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642
Activity
Nov ’25
CreateML Training Object Detection Not using MPS
Hi everyone Im currently developing an object detection model that shall identify up to seven classes in an image. While im usually doing development with basic python and the ultralytics library, i thought i would like to give CreateML a shot. The experience is actually very nice, except for the fact that the model seem not to be using any ANE or GPU (MPS) for accelerated training. On https://developer.apple.com/machine-learning/create-ml/ it states: "On-device training Train models blazingly fast right on your Mac while taking advantage of CPU and GPU." Am I doing something wrong? Im running the training on Apple M1 Pro 16GB MacOS 26.1 (Tahoe) Xcode 26.1 (Build version 17B55) It would be super nice to get some feedback or instructions. Thank you in advance!
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Activity
Nov ’25
Creating powerful, efficient, and maintainable applications.
Recursive and Self-Referential Data Structures Combining recursive and self-referential data structures with frameworks like Accelerate, SwiftMacros, and utilizing SwiftUI hooks can offer significant benefits in terms of performance, maintainability, and expressiveness. Here is how Apple Intelligence breaks it down. Benefits: Natural Representation of Complex Data: Recursive structures, such as trees and graphs, are ideal for representing hierarchical or interconnected data, like file systems, social networks, and DOM trees. Simplified Algorithms: Many algorithms, such as traversals, sorting, and searching, are more straightforward and elegant when implemented using recursion. Dynamic Memory Management: Self-referential structures can dynamically grow and shrink, making them suitable for applications with unpredictable data sizes. Challenges: Performance Overhead: Recursive algorithms can lead to stack overflow if not properly optimized (e.g., using tail recursion). Self-referential structures can introduce memory management challenges, such as retain cycles. Accelerate Framework Benefits: High-Performance Computation: Accelerate provides optimized libraries for numerical and scientific computing, including linear algebra, FFT, and image processing. It can significantly speed up computations, especially for large datasets, by leveraging multi-core processors and GPU acceleration. Parallel Processing: Accelerate automatically parallelizes operations, making it easier to take advantage of modern hardware capabilities. Integration with Recursive Data: Matrix and Vector Operations: Use Accelerate for operations on matrices and vectors, which are common in recursive algorithms like those used in machine learning and physics simulations. FFT and Convolutions: Accelerate's FFT functions can be used in recursive algorithms for signal processing and image analysis. SwiftMacros Benefits: Code Generation and Transformation: SwiftMacros allow you to generate and transform code at compile time, enabling the creation of DSLs, boilerplate reduction, and optimization. Improved Compile-Time Checks: Macros can perform complex compile-time checks, ensuring code correctness and reducing runtime errors. Integration with Recursive Data: DSL for Data Structures: Create a DSL using SwiftMacros to define recursive data structures concisely and safely. Optimization: Use macros to generate optimized code for recursive algorithms, such as memoization or iterative transformations. SwiftUI Hooks Benefits: State Management: Hooks like @State, @Binding, and @Effect simplify state management in SwiftUI, making it easier to handle dynamic data. Side Effects: @Effect allows you to perform side effects in a declarative manner, integrating seamlessly with asynchronous operations. Reusable Logic: Custom hooks enable the reuse of stateful logic across multiple views, promoting code maintainability. Integration with Recursive Data: Dynamic Data Binding: Use SwiftUI's data binding to manage the state of recursive data structures, ensuring that UI updates reflect changes in the underlying data. Efficient Rendering: SwiftUI's diffing algorithm efficiently updates the UI only for the parts of the recursive structure that have changed, improving performance. Asynchronous Data Loading: Combine @Effect with recursive data structures to fetch and process data asynchronously, such as loading a tree structure from a remote server. Example: Combining All Components Imagine you're building an app that visualizes a hierarchical file system using a recursive tree structure. Here's how you might combine these components: Define the Recursive Data Structure: Use SwiftMacros to create a DSL for defining tree nodes. @macro struct TreeNode { var value: T var children: [TreeNode] } Optimize with Accelerate: Use Accelerate for operations like computing the size of the tree or performing transformations on node values. func computeTreeSize(_ node: TreeNode) -> Int { return node.children.reduce(1) { $0 + computeTreeSize($1) } } Manage State with SwiftUI Hooks: Use SwiftUI hooks to load and display the tree structure dynamically. struct FileSystemView: View { @State private var rootNode: TreeNode = loadTree() var body: some View { TreeView(node: rootNode) } private func loadTree() -> TreeNode<String> { // Load or generate the tree structure } } struct TreeView: View { let node: TreeNode var body: some View { List(node.children, id: \.value) { Text($0.value) TreeView(node: $0) } } } Perform Side Effects with @Effect: Use @Effect to fetch data asynchronously and update the tree structure. struct FileSystemView: View { @State private var rootNode: TreeNode = TreeNode(value: "/") @Effect private var loadTreeEffect: () -> Void = { // Fetch data from a server or database } var body: some View { TreeView(node: rootNode) .onAppear { loadTreeEffect() } } } By combining recursive data structures with Accelerate, SwiftMacros, and SwiftUI hooks, you can create powerful, efficient, and maintainable applications that handle complex data with ease.
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Activity
2w
Visual Intelligence -- Make OpenIntent show a sheet rather than open my App
The developer tutorial for visual intelligence indicates that the method to detect and handle taps on a displayed entity from the Search section is via an "OpenIntent" associated with your entity. However, running this intent executes code from within my app. If I have the perform() method display UI, it always displays UI from within my app. I noticed that the Google app's integration to visual intelligence has a different behavior-- tapping on an entity does not take you to the Google app -- instead, a Webview is presented sheet-style WITHIN the Visual Intelligence environment (see below) How is that accomplished?
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607
Activity
Sep ’25
Accessibility & Inclusion
When the system language and Siri language are not the same, Apple AI may not be usable. For example, if the system is in English and Siri is in Chinese, it may cause Apple AI to not work. May I ask if there are other reasons why the app still cannot be used internally even after enabling Apple AI?
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480
Activity
Dec ’25
is it possible to let siri monitor phone calls, and notify me when a certain trigger happens?
the specific context is that i would like to build an agent that monitors my phone call (with a customer support for example), and simiply identify whether or not im still put on hold, and notify me when im not. currently after reading the doc, i dont think its possible yet, but im so annoyed by the customer support calls that im willing to go the distance and see if theres any way.
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166
Activity
Jun ’25
Is there anywhere to get precompiled WhisperKit models for Swift?
If try to dynamically load WhipserKit's models, as in below, the download never occurs. No error or anything. And at the same time I can still get to the huggingface.co hosting site without any headaches, so it's not a blocking issue. let config = WhisperKitConfig( model: "openai_whisper-large-v3", modelRepo: "argmaxinc/whisperkit-coreml" ) So I have to default to the tiny model as seen below. I have tried so many ways, using ChatGPT and others, to build the models on my Mac, but too many failures, because I have never dealt with builds like that before. Are there any hosting sites that have the models (small, medium, large) already built where I can download them and just bundle them into my project? Wasted quite a large amount of time trying to get this done. import Foundation import WhisperKit @MainActor class WhisperLoader: ObservableObject { var pipe: WhisperKit? init() { Task { await self.initializeWhisper() } } private func initializeWhisper() async { do { Logging.shared.logLevel = .debug Logging.shared.loggingCallback = { message in print("[WhisperKit] \(message)") } let pipe = try await WhisperKit() // defaults to "tiny" self.pipe = pipe print("initialized. Model state: \(pipe.modelState)") guard let audioURL = Bundle.main.url(forResource: "44pf", withExtension: "wav") else { fatalError("not in bundle") } let result = try await pipe.transcribe(audioPath: audioURL.path) print("result: \(result)") } catch { print("Error: \(error)") } } }
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Activity
Jun ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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133
Activity
Apr ’25
ILMessageFilterExtension memory limit
I’m considering creating an ILMessageFilterExtension using a mini LLM/SLM to detect fraud and I’ve read it has strict memory limits yet I can’t find it in the documentation. What’s the set limit or any other constraints impacting the feasibility of running 100-500mb model?
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Activity
Apr ’25
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
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Jul ’25