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What is the Foundation Models support for basic math?
I am experimenting with Foundation Models in my time tracking app to analyze users tracked events, but I am finding that the model struggles with even basic computation of time. Specifically converting from seconds to hours and minutes. To give just one example, when I prompt: "Convert 3672 seconds to hours, minutes, and seconds. Don't include the calculations in the resulting output" I get this: "3672 seconds is equal to 1 hour, 0 minutes, and 36 seconds". Which is clearly wrong - it should be 1 hour, 1 minute, and 12 seconds. Another issue that I saw a lot is that seconds were considered to be minutes, or that the hours were just completely off. What can I do to make the support for math better? Or is that just something that the model is not meant to be used for?
1
0
262
Jun ’25
Cannot find type ToolOutput in scope
My sample app has been working with the following code: func call(arguments: Arguments) async throws -> ToolOutput { var temp:Int switch arguments.city { case .singapore: temp = Int.random(in: 30..<40) case .china: temp = Int.random(in: 10..<30) } let content = GeneratedContent(temp) let output = ToolOutput(content) return output } However in 26 beta 5, ToolOutput no longer available, please advice what has changed.
3
0
262
Aug ’25
How to encode Tool.Output (aka PromptRepresentable)?
Hey, I've been trying to write an AI agent for OpenAI's GPT-5, but using the @Generable Tool types from the FoundationModels framework, which is super awesome btw! I'm having trouble implementing the tool calling, though. When I receive a tool call from the OpenAI api, I do the following: Find the tool in my [any Tool] array via the tool name I get from the model if let tool = tools.first(where: { $0.name == functionCall.name }) { // ... } Parse the arguments of the tool call via GeneratedContent(json:) let generatedContent = try GeneratedContent(json: functionCall.arguments) Pass the tool and arguments to a function that calls tool.call(arguments: arguments) and returns the tool's output type private func execute<T: Tool>(_ tool: T, with generatedContent: GeneratedContent) async throws -> T.Output { let arguments = try T.Arguments.init(generatedContent) return try await tool.call(arguments: arguments) } Up to this point, everything is working as expected. However, the tool's output type is any PromptRepresentable and I have no idea how to turn that into something that I can encode and send back to the model. I assumed there might be a way to turn it into a GeneratedContent but there is no fitting initializer. Am I missing something or is this not supported? Without a way to return the output to an external provider, it wouldn't really be possible to use FoundationModels Tool type I think. That would be unfortunate because it's implemented so elegantly. Thanks!
2
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257
Aug ’25
Does Generable support recursive schemas?
I've run into an issue with a small Foundation Models test with Generable. I'm getting a strange error message with this Generable. I was able to get simpler ones to work. Is this because the Generable is recursive with a property of [HTMLDiv]? The error message is: FoundationModels/SchemaAugmentor.swift:209: Fatal error: 'try!' expression unexpectedly raised an error: FoundationModels.GenerationSchema.SchemaError.undefinedReferences(schema: Optional("SafeResponse<HTMLDiv>"), references: ["HTMLDiv"], context: FoundationModels.GenerationSchema.SchemaError.Context(debugDescription: "Undefined types: [HTMLDiv]", underlyingErrors: [])) The code is: import FoundationModels import Playgrounds @Generable struct HTMLDiv { @Guide(description: "Optional named ID, useful for nicknames") var id: String? = nil @Guide(description: "Optional visible HTML text") var textContent: String? = nil @Guide(description: "Any child elements", .count(0...10)) var children: [HTMLDiv] = [] static var sample: HTMLDiv { HTMLDiv( id: "profileToolbar", children: [ HTMLDiv(textContent: "Log in"), HTMLDiv(textContent: "Sign up"), ] ) } } #Playground { do { let session = LanguageModelSession { "Your job is to generate simple HTML markup" "Here is an example response to the prompt: 'Make a profile toolbar':" HTMLDiv.sample } let response = try await session.respond( to: "Make a sign up form", generating: HTMLDiv.self ) print(response.content) } catch { print(error) } }
4
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194
Jul ’25
All generations in #Playground macro are throwing "unsafe" Generation Errors
I'm using Xcode 26 Beta 5 and get errors on any generation I try, however harmless, when wrapped in the #Playground macro. #Playground { let session = LanguageModelSession() let topic = "pandas" let prompt = "Write a safe and respectful story about (topic)." let response = try await session.respond(to: prompt) Not seeing any issues on simulator or device. Anyone else seeing this or have any ideas? Thanks for any help! Version 26.0 beta 5 (17A5295f) macOS 26.0 Beta (25A5316i)
4
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166
Aug ’25
Is there an API to check if a Core ML compiled model is already cached?
Hello Apple Developer Community, I'm investigating Core ML model loading behavior and noticed that even when the compiled model path remains unchanged after an APP update, the first run still triggers an "uncached load" process. This seems to impact user experience with unnecessary delays. Question: Does Core ML provide any public API to check whether a compiled model (from a specific .mlmodelc path) is already cached in the system? If such API exists, we'd like to use it for pre-loading decision logic - only perform background pre-load when the model isn't cached. Has anyone encountered similar scenarios or found official solutions? Any insights would be greatly appreciated!
2
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264
May ’25
Unavailable error is wrong?
This is my code: witch SystemLanguageModel.default.availability { case .available: ContentView() .popover(isPresented: $showSettings) { SettingsView().presentationCompactAdaptation(.popover) } case .unavailable(.modelNotReady): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("Please come back later.")) case .unavailable(.appleIntelligenceNotEnabled): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("Please turn on Apple Intelligence.")) case .unavailable(.deviceNotEligible): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("This device is not eligible for Apple Intelligence.")) case .unavailable: ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark") } When I switch off Apple Intelligence, I expected "Please turn on Apple Intelligence.", but instead I get "Please come back later." This seems to be wrong error?
1
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307
Jul ’25
Request for Agentic AI Mode (MCP Protocol) Support in Future Versions of iOS or Xcode
Hello Apple Team, Thank you for the recent Group Lab and for your continued work on advancing Xcode and developer tools. I’d like to submit a feature request: Are there any plans to introduce support for Agentic AI Mode (MCP protocol) in future versions of iOS or Xcode? As developer tools evolve toward more intelligent and context-aware environments, the integration of agentic AI capabilities could significantly enhance productivity and unlock new creative workflows. Looking forward to your consideration, and thank you again for the excellent session. Best regards
3
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291
Jun ’25
OpenIntent not executed with Visual Intelligence
I'm building a new feature with Visual Intelligence framework. My implementation for IndexedEntity and IntentValueQuery worked as expected and I can see a list of objects in visual search result. However, my OpenIntent doesn't work. When I tap on the object, I got a message on screen "Sorry somethinf went wrong ...". and the breakpoint in perform() is never triggered. Things I've tried: I added @MainActor before perform(), this didn't change anything I set static let openAppWhenRun: Bool = true and static var supportedModes: IntentModes = [.foreground(.immediate)], still nothing I created a different intent for the see more button at the end of feed. This AppIntent with schema: .visualIntelligence.semanticContentSearch worked, perform() is executed
10
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451
Aug ’25
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
2
0
483
Aug ’25
Keep getting exceededContextWindowSize with Foundation Models
I'm a bit new to the LLM stuff and with Foundation Models. My understanding is that there is a token limit of around 4K. I want to process the contents of files which may be quite large. I first tried going the Tool route but that didn't work out so I then tried manually chunking the text to keep things under the limit. It mostly works except that every now and then it'll exceed the limit. This happens even when the chunks are less than 100 characters. Instructions themselves are about 500 characters but still overall, well below 1000 characters per prompt, all told, which, in my limited understanding, should not result in 4K tokens being parsed. Any ideas on what is going on here?
2
0
332
Aug ’25
Proposal: Develop a Token Estimation Tool for Foundation Models
Dear Apple Foundation Models Development Team, I am a developer integrating Apple Foundation Models (AFM) into my app and encountered the exceededContextWindowSize error when exceeding the 4096-token limit. Proposal: I suggest Apple develop a tool to estimate the token count of a prompt before sending it to the model. This tool could be integrated into FoundationModels Framework for ease of use. Benefits: A token estimation tool would help developers manage the context window limit and optimize performance. I hope Apple considers this proposal soon. Thank you!
6
0
391
Aug ’25
FoundationModels Content Sanitizer Blocking Legitimate Text Processing
I'm developing a macOS application using the FoundationModels framework (LanguageModelSession) and encountering issues with the content sanitizer blocking legitimate text input. ** Issue Description:** The content sanitizer is flagging text strings that contain certain substrings, even when they represent legitimate technical content. For example: F_SEEL_SEX1S.wav (sE Electronics SEX1S microphone model) Technical product identifiers Serial numbers and version codes ** Broader Concern:** The content sanitizer appears to be applying restrictions that seem inappropriate for user-owned content. Even if a filename were something like "human sex.wav", users should have the right to process their own legitimate files on their own devices without content filtering interference. ** Error Messages:** SensitiveContentSettings: Sanitizer model found unsafe content in value FoundationModels.LanguageModelSession.GenerationError error 2 ** Questions:** Is there a way to disable content sanitization for processing user-owned content? 2. What's the recommended approach for applications that need to handle arbitrary user text? 3. Are there APIs to process personal content without filtering restrictions? ** Environment:** macOS 26.0 FoundationModels framework LanguageModelSession Any guidance would be appreciated.
1
0
525
Jun ’25
Max tokens for Foundation Models
Do we know what a safe max token limit is? After some iterating, I have come to believe 4096 might be the limit on device. Could you help me out by answering any of these questions: Is 4096 the correct limit? Do all devices have the same limit? Will the limit change over time or by device? The errors I get when going over the limit do not seem to say, hey you are over, so it's just by trial and error that I figure these issues out. Thanks for the fun new toys. Regards, Rob
2
0
305
Jul ’25
TAMM toolkit v0.2.0 is for base model older than base model in macOS 26 beta 4
Problem: We trained a LoRA adapter for Apple's FoundationModels framework using their TAMM (Training Adapter for Model Modification) toolkit v0.2.0 on macOS 26 beta 4. The adapter trains successfully but fails to load with: "Adapter is not compatible with the current system base model." TAMM 2.0 contains export/constants.py with: BASE_SIGNATURE = "9799725ff8e851184037110b422d891ad3b92ec1" Findings: Adapter Export Process: In export_fmadapter.py def write_metadata(...): self_dict[MetadataKeys.BASE_SIGNATURE] = BASE_SIGNATURE # Hardcoded value The Compatibility Check: - When loading an adapter, Apple's system compares the adapter's baseModelSignature with the current system model - If they don't match: compatibleAdapterNotFound error - The error doesn't reveal the expected signature Questions: - How is BASE_SIGNATURE derived from the base model? - Is it SHA-1 of base-model.pt or some other computation? - Can we compute the correct signature for beta 4? - Or do we need Apple to release TAMM v0.3.0 with updated signature?
1
0
726
Aug ’25
What is the Foundation Models support for basic math?
I am experimenting with Foundation Models in my time tracking app to analyze users tracked events, but I am finding that the model struggles with even basic computation of time. Specifically converting from seconds to hours and minutes. To give just one example, when I prompt: "Convert 3672 seconds to hours, minutes, and seconds. Don't include the calculations in the resulting output" I get this: "3672 seconds is equal to 1 hour, 0 minutes, and 36 seconds". Which is clearly wrong - it should be 1 hour, 1 minute, and 12 seconds. Another issue that I saw a lot is that seconds were considered to be minutes, or that the hours were just completely off. What can I do to make the support for math better? Or is that just something that the model is not meant to be used for?
Replies
1
Boosts
0
Views
262
Activity
Jun ’25
Cannot find type ToolOutput in scope
My sample app has been working with the following code: func call(arguments: Arguments) async throws -&gt; ToolOutput { var temp:Int switch arguments.city { case .singapore: temp = Int.random(in: 30..&lt;40) case .china: temp = Int.random(in: 10..&lt;30) } let content = GeneratedContent(temp) let output = ToolOutput(content) return output } However in 26 beta 5, ToolOutput no longer available, please advice what has changed.
Replies
3
Boosts
0
Views
262
Activity
Aug ’25
How to encode Tool.Output (aka PromptRepresentable)?
Hey, I've been trying to write an AI agent for OpenAI's GPT-5, but using the @Generable Tool types from the FoundationModels framework, which is super awesome btw! I'm having trouble implementing the tool calling, though. When I receive a tool call from the OpenAI api, I do the following: Find the tool in my [any Tool] array via the tool name I get from the model if let tool = tools.first(where: { $0.name == functionCall.name }) { // ... } Parse the arguments of the tool call via GeneratedContent(json:) let generatedContent = try GeneratedContent(json: functionCall.arguments) Pass the tool and arguments to a function that calls tool.call(arguments: arguments) and returns the tool's output type private func execute<T: Tool>(_ tool: T, with generatedContent: GeneratedContent) async throws -> T.Output { let arguments = try T.Arguments.init(generatedContent) return try await tool.call(arguments: arguments) } Up to this point, everything is working as expected. However, the tool's output type is any PromptRepresentable and I have no idea how to turn that into something that I can encode and send back to the model. I assumed there might be a way to turn it into a GeneratedContent but there is no fitting initializer. Am I missing something or is this not supported? Without a way to return the output to an external provider, it wouldn't really be possible to use FoundationModels Tool type I think. That would be unfortunate because it's implemented so elegantly. Thanks!
Replies
2
Boosts
0
Views
257
Activity
Aug ’25
Does Generable support recursive schemas?
I've run into an issue with a small Foundation Models test with Generable. I'm getting a strange error message with this Generable. I was able to get simpler ones to work. Is this because the Generable is recursive with a property of [HTMLDiv]? The error message is: FoundationModels/SchemaAugmentor.swift:209: Fatal error: 'try!' expression unexpectedly raised an error: FoundationModels.GenerationSchema.SchemaError.undefinedReferences(schema: Optional("SafeResponse<HTMLDiv>"), references: ["HTMLDiv"], context: FoundationModels.GenerationSchema.SchemaError.Context(debugDescription: "Undefined types: [HTMLDiv]", underlyingErrors: [])) The code is: import FoundationModels import Playgrounds @Generable struct HTMLDiv { @Guide(description: "Optional named ID, useful for nicknames") var id: String? = nil @Guide(description: "Optional visible HTML text") var textContent: String? = nil @Guide(description: "Any child elements", .count(0...10)) var children: [HTMLDiv] = [] static var sample: HTMLDiv { HTMLDiv( id: "profileToolbar", children: [ HTMLDiv(textContent: "Log in"), HTMLDiv(textContent: "Sign up"), ] ) } } #Playground { do { let session = LanguageModelSession { "Your job is to generate simple HTML markup" "Here is an example response to the prompt: 'Make a profile toolbar':" HTMLDiv.sample } let response = try await session.respond( to: "Make a sign up form", generating: HTMLDiv.self ) print(response.content) } catch { print(error) } }
Replies
4
Boosts
0
Views
194
Activity
Jul ’25
All generations in #Playground macro are throwing "unsafe" Generation Errors
I'm using Xcode 26 Beta 5 and get errors on any generation I try, however harmless, when wrapped in the #Playground macro. #Playground { let session = LanguageModelSession() let topic = "pandas" let prompt = "Write a safe and respectful story about (topic)." let response = try await session.respond(to: prompt) Not seeing any issues on simulator or device. Anyone else seeing this or have any ideas? Thanks for any help! Version 26.0 beta 5 (17A5295f) macOS 26.0 Beta (25A5316i)
Replies
4
Boosts
0
Views
166
Activity
Aug ’25
Is there an API to check if a Core ML compiled model is already cached?
Hello Apple Developer Community, I'm investigating Core ML model loading behavior and noticed that even when the compiled model path remains unchanged after an APP update, the first run still triggers an "uncached load" process. This seems to impact user experience with unnecessary delays. Question: Does Core ML provide any public API to check whether a compiled model (from a specific .mlmodelc path) is already cached in the system? If such API exists, we'd like to use it for pre-loading decision logic - only perform background pre-load when the model isn't cached. Has anyone encountered similar scenarios or found official solutions? Any insights would be greatly appreciated!
Replies
2
Boosts
0
Views
264
Activity
May ’25
Foundation Models reliable for medicine purposes?
How reliable is the Models, to use as a comparison, such as a cholesterol test, to inform, for example, whether it is worth it to go see a doctor? I would like to use Tool to attach the simple blood test data to the session and with this the Model can analyse and made a simple suggestion if is necessary to see a doctor etc.. ? ps.: Local model
Replies
1
Boosts
0
Views
254
Activity
Jun ’25
LanguageModelSession.GenerationError.exceededContextWindowSize not called
When context window size exceeded, this error is not called (instead another error has shown up) to handle new session. LanguageModelSession.GenerationError.exceededContextWindowSize Or am I doing things wrong?
Replies
2
Boosts
0
Views
368
Activity
Jul ’25
The answer that goes on forever
Encountered a few times when the answer get "stuck" (I am now at beta 6). This is an example.
Replies
1
Boosts
0
Views
269
Activity
Aug ’25
Unavailable error is wrong?
This is my code: witch SystemLanguageModel.default.availability { case .available: ContentView() .popover(isPresented: $showSettings) { SettingsView().presentationCompactAdaptation(.popover) } case .unavailable(.modelNotReady): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("Please come back later.")) case .unavailable(.appleIntelligenceNotEnabled): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("Please turn on Apple Intelligence.")) case .unavailable(.deviceNotEligible): ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark", description: Text("This device is not eligible for Apple Intelligence.")) case .unavailable: ContentUnavailableView("Apple Intelligence is unavailable", systemImage: "apple.intelligence.badge.xmark") } When I switch off Apple Intelligence, I expected "Please turn on Apple Intelligence.", but instead I get "Please come back later." This seems to be wrong error?
Replies
1
Boosts
0
Views
307
Activity
Jul ’25
The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error 4.)
Is there anywhere we can reference error codes? I'm getting this error: "The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error 4.)" and I have no idea of what it means or what to attempt to fix.
Replies
2
Boosts
0
Views
721
Activity
Jul ’25
Request for Agentic AI Mode (MCP Protocol) Support in Future Versions of iOS or Xcode
Hello Apple Team, Thank you for the recent Group Lab and for your continued work on advancing Xcode and developer tools. I’d like to submit a feature request: Are there any plans to introduce support for Agentic AI Mode (MCP protocol) in future versions of iOS or Xcode? As developer tools evolve toward more intelligent and context-aware environments, the integration of agentic AI capabilities could significantly enhance productivity and unlock new creative workflows. Looking forward to your consideration, and thank you again for the excellent session. Best regards
Replies
3
Boosts
0
Views
291
Activity
Jun ’25
OpenIntent not executed with Visual Intelligence
I'm building a new feature with Visual Intelligence framework. My implementation for IndexedEntity and IntentValueQuery worked as expected and I can see a list of objects in visual search result. However, my OpenIntent doesn't work. When I tap on the object, I got a message on screen "Sorry somethinf went wrong ...". and the breakpoint in perform() is never triggered. Things I've tried: I added @MainActor before perform(), this didn't change anything I set static let openAppWhenRun: Bool = true and static var supportedModes: IntentModes = [.foreground(.immediate)], still nothing I created a different intent for the see more button at the end of feed. This AppIntent with schema: .visualIntelligence.semanticContentSearch worked, perform() is executed
Replies
10
Boosts
0
Views
451
Activity
Aug ’25
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
Replies
2
Boosts
0
Views
483
Activity
Aug ’25
Keep getting exceededContextWindowSize with Foundation Models
I'm a bit new to the LLM stuff and with Foundation Models. My understanding is that there is a token limit of around 4K. I want to process the contents of files which may be quite large. I first tried going the Tool route but that didn't work out so I then tried manually chunking the text to keep things under the limit. It mostly works except that every now and then it'll exceed the limit. This happens even when the chunks are less than 100 characters. Instructions themselves are about 500 characters but still overall, well below 1000 characters per prompt, all told, which, in my limited understanding, should not result in 4K tokens being parsed. Any ideas on what is going on here?
Replies
2
Boosts
0
Views
332
Activity
Aug ’25
Documentation Deleted?
Was just wondering why the foundation model documentation is no longer available, thanks! https://developer.apple.com/documentation/FoundationModels
Replies
1
Boosts
0
Views
283
Activity
Aug ’25
Proposal: Develop a Token Estimation Tool for Foundation Models
Dear Apple Foundation Models Development Team, I am a developer integrating Apple Foundation Models (AFM) into my app and encountered the exceededContextWindowSize error when exceeding the 4096-token limit. Proposal: I suggest Apple develop a tool to estimate the token count of a prompt before sending it to the model. This tool could be integrated into FoundationModels Framework for ease of use. Benefits: A token estimation tool would help developers manage the context window limit and optimize performance. I hope Apple considers this proposal soon. Thank you!
Replies
6
Boosts
0
Views
391
Activity
Aug ’25
FoundationModels Content Sanitizer Blocking Legitimate Text Processing
I'm developing a macOS application using the FoundationModels framework (LanguageModelSession) and encountering issues with the content sanitizer blocking legitimate text input. ** Issue Description:** The content sanitizer is flagging text strings that contain certain substrings, even when they represent legitimate technical content. For example: F_SEEL_SEX1S.wav (sE Electronics SEX1S microphone model) Technical product identifiers Serial numbers and version codes ** Broader Concern:** The content sanitizer appears to be applying restrictions that seem inappropriate for user-owned content. Even if a filename were something like "human sex.wav", users should have the right to process their own legitimate files on their own devices without content filtering interference. ** Error Messages:** SensitiveContentSettings: Sanitizer model found unsafe content in value FoundationModels.LanguageModelSession.GenerationError error 2 ** Questions:** Is there a way to disable content sanitization for processing user-owned content? 2. What's the recommended approach for applications that need to handle arbitrary user text? 3. Are there APIs to process personal content without filtering restrictions? ** Environment:** macOS 26.0 FoundationModels framework LanguageModelSession Any guidance would be appreciated.
Replies
1
Boosts
0
Views
525
Activity
Jun ’25
Max tokens for Foundation Models
Do we know what a safe max token limit is? After some iterating, I have come to believe 4096 might be the limit on device. Could you help me out by answering any of these questions: Is 4096 the correct limit? Do all devices have the same limit? Will the limit change over time or by device? The errors I get when going over the limit do not seem to say, hey you are over, so it's just by trial and error that I figure these issues out. Thanks for the fun new toys. Regards, Rob
Replies
2
Boosts
0
Views
305
Activity
Jul ’25
TAMM toolkit v0.2.0 is for base model older than base model in macOS 26 beta 4
Problem: We trained a LoRA adapter for Apple's FoundationModels framework using their TAMM (Training Adapter for Model Modification) toolkit v0.2.0 on macOS 26 beta 4. The adapter trains successfully but fails to load with: "Adapter is not compatible with the current system base model." TAMM 2.0 contains export/constants.py with: BASE_SIGNATURE = "9799725ff8e851184037110b422d891ad3b92ec1" Findings: Adapter Export Process: In export_fmadapter.py def write_metadata(...): self_dict[MetadataKeys.BASE_SIGNATURE] = BASE_SIGNATURE # Hardcoded value The Compatibility Check: - When loading an adapter, Apple's system compares the adapter's baseModelSignature with the current system model - If they don't match: compatibleAdapterNotFound error - The error doesn't reveal the expected signature Questions: - How is BASE_SIGNATURE derived from the base model? - Is it SHA-1 of base-model.pt or some other computation? - Can we compute the correct signature for beta 4? - Or do we need Apple to release TAMM v0.3.0 with updated signature?
Replies
1
Boosts
0
Views
726
Activity
Aug ’25