Dear Apple Developer Team,
On iOS 26, the contents of PDF pages appear to be swapped.
Could you please advise if there is a workaround or a planned fix for this issue?
Steps to Reproduce:
Download the attached PDF on iOS 26.
Open the PDF in the Files app.
Tap the PDF to view it in Quick Look.
Navigate to page 5.
Expected Result:
The page number displayed at the bottom should be 5.
Actual Result:
The page number displayed at the bottom is 4.
Issue:
This is not limited to page 5—multiple page contents appear to be swapped.
I have also submitted feedback via Feedback Assistant (FB20743531) on October 20.
Best regards,
Yoshihito Suezawa
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Hello,
We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application.
1 - We implemented the code to upload still images.
We would like to do the same for Live Photos but we are not sure how to proceed since a Live Photo is composed of 2 resources that we would like to upload in the same job so that we keep the association between the 2
resources.
Steps:
A Live Photo is captured on the device.
Our application is notified for new content in the Photo Library and the asset is queued for upload by our application.
The system calls the background upload extension and the Live Photo is prepared for upload but we can schedule a job only for one resource (still photo or paired video) so we can not upload both resources in a single job.
2 - Is there a way to synchronise the application and the extension so that the application would not process the same data or execute the same requests than the extension. For example: our application is working with
tokens and we would like to prevent those tokens to be consumed by the application and the extension at the same
time.
3 - is there a command in xcode or terminal to start or stop the extension, something similar to what exists for processing tasks
(https://developer.apple.com/documentation/backgroundtasks/starting-and-terminating-tasks-during-development).
Hello,
I'm new to the Swift MusicKit API and am starting with the implementation in iOS 16.
I'm getting stuck on an issue where there is no background or text color associated with the Artwork object. Is this something you have to make an additional property request for, and if so, how do you do that?
var catalogSearch = MusicCatalogResourceRequest<Album>(matching: \.id, equalTo: item.id)
let catalogResponse = try await request.response()
guard let firstItem = catalogResponse.items.first else {
return
}
In this example, firstItem.artwork only contains the url and what look like incorrect max width/height values.
here's a printout of firstItem.artwork
Optional(Artwork(
urlFormat: "musicKit://artwork/library/5F37858D-F46B-4F12-BA67-40FA8DD63D87/{w}x{h}?at=item&fat=&id=7718670444435992305&lid=5F37858D-F46B-4F12-BA67-40FA8DD63D87&mt=music&aat=Music122/v4/37/25/f5/3725f515-249f-7b91-77bb-f479cd48201c/22UMGIM32254.rgb.jpg",
maximumWidth: 0,
maximumHeight: 0
))
I often find when doing basic actions in MusicKit it is incredibly slow compared to Apple's Music App. I've tried different versions, devices, networks, Apple's sample code, it all throughout the last several years, and it is all the same. Does anyone else have this issue?
Hi, is there a way to display the animated cover art in an app? Not every album has a cover art but for the ones that have one I would like to display them instead of the artwork.
Thank you :)
I'm wondering if someone happened issues with currentPlaybackRate in released version of iOS 26.0?
There is no issue happened in case of iOS 18.5.
When I changed currentPlaybackRate on iOS 26.0, it seems to unexpectedly change currentPlaybackRate to be 0 or 1.0 forcibly no matter DRM or non-DRM contents. And also, playing music will be abnormal behavior and unstable with noise if currentPlaybackRate is not 1.0. And changes stop state and play state frequently.
My app has been using the iTunes Search API (itunes.apple.com/search) for a few years now, but at some point over the last week or so (late Sept. 2025) it is no longer returning track results with explicit content, regardless of whether I provide "explicit=Yes" (which is the default anyway, according to the API documentation - https://performance-partners.apple.com/search-api). Has anyone else experienced this with this API and have you figured out a workaround?
FYI, I do also use the more robust Apple Music API in another part of my app, which isn't going through this issue, so I know it's technically an alternative. I just need to stick with iTunes Search API in this particular case. Thanks.
Hi team,
In the Apple Music Feed datasets, we've noticed some unexpected values in the song and album tables.
The primaryartists column from either song or album may contain a "non-default" artist name such as the katakana name shown in the example below:
select id, name, namedefault, primaryartists from amf_song where id = '1698723329'
id | name | namedefault | primaryartists
----------------------------------------
1698723329 | {default=California} | California | [{id=1264818718, name=チャペル・ローン}]
select * from amf_artist where id = '1264818718'
id | name | namedefault | namepronunciation |
----------------------------------------------
1264818718 | {default=Chappell Roan, ja=チャペル・ローン} | Chappell Roan | {ja=チャペルローン} |
Shouldn't the primaryartists column be showing the namedefault instead of the Japanese language version?
When can we expect this bug to resolved?
Thanks,
If I make a request to https://api.music.apple.com/v1/storefronts/us with the proper developer jwt token in the header, I receive the a successful response with a list of store fronts. If I remove the token, I do get back a 401 error.
If I call any other catalog base query, I am getting back a 500 error.
For instance: https://api.music.apple.com/v1/catalog/us/albums/310730204
returns a 500 error with the body being
{"message":"An unexpected error occurred"}
I'm not sure what I can do to fix this. Please help.
mac os 系统版本:26.0 (25A354)
Xcode版本:Version 26.0 (17A324)
项目编译报错
`SwiftExplicitDependencyCompileModuleFromInterface arm64 /Users/zhz/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/AssetsLibrary-HTIJ05N58KN3.swiftmodule
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/usr/lib/swift/AssetsLibrary.swiftmodule/arm64e-apple-ios.swiftinterface:10:25: error: 'ALAssetsLibrary' is unavailable in iOS: Use PHPhotoLibrary from the Photos framework instead
8 | public import _StringProcessing
9 | public import _SwiftConcurrencyShims
10 | extension AssetsLibrary.ALAssetsLibrary {
| `- error: 'ALAssetsLibrary' is unavailable in iOS: Use PHPhotoLibrary from the Photos framework instead
11 | #if compiler(>=5.3) && $NonescapableTypes
12 | @available(iOS, introduced: 9.0, deprecated: 9.0, obsoleted: 26.0)
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/System/Library/Frameworks/AssetsLibrary.framework/Headers/ALAssetsLibrary.h:80:12: note: 'ALAssetsLibrary' was obsoleted in iOS 26.0
78 |
79 | OS_EXPORT AL_DEPRECATED(4, "Use PHPhotoLibrary from the Photos framework instead")
80 | @interface ALAssetsLibrary : NSObject {
| `- note: 'ALAssetsLibrary' was obsoleted in iOS 26.0
81 | @package
82 | id _internal;
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/usr/lib/swift/AssetsLibrary.swiftmodule/arm64e-apple-ios.swiftinterface:1:1: error: failed to build module 'AssetsLibrary'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.17.14 clang-1700.3.17.1)', while this compiler is 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.19.9 clang-1700.3.19.1)'). Please select a toolchain which matches the SDK.
Hi all,
Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support.
I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features.
Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS.
Would it possible? Would it involve a lot of work? I don't think I'd be the only person willing to pay for a third party application or utility that restored this functionality.
There has to be 100's of thousands of people who would be happy to spare some cash to stop their multi-thousand dollar investment in gear to be so thoughtlessly resigned to the scrap heap.
Any comments or layman-friendly explanations as to why this couldn’t happen would be gratefully received!
Thanks,
em
Just wondering if anyone else is having issues with currentPlaybackRate in release version of iOS 15.4? In my particular case this is using MPMusicPlayerController.applicationQueuePlayer.
I've always had issues controlling this property reliably but from what I can see it is now completely non-operational in 15.4.
I've isolated this behavior in a trivial project, and will file a radar, but hoping others may have some insight first.
FWIW- This is my trivial test case:
class ViewController: UIViewController {
lazy var player: MPMusicPlayerApplicationController = {
let player = MPMusicPlayerController.applicationQueuePlayer
player.repeatMode = .none
player.shuffleMode = .off
player.beginGeneratingPlaybackNotifications()
return player
}()
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(forName: .MPMusicPlayerControllerPlaybackStateDidChange, object: nil, queue: .main) { [weak self] notification in
guard let notificationPlayer = notification.object as? MPMusicPlayerApplicationController,
notificationPlayer === self?.player else {
return
}
debugPrint("Player state now: \(notificationPlayer.playbackState)")
}
}
@IBAction func goAction(_ sender: Any) {
guard let item = MPMediaQuery.songs().items?.randomElement() else {
debugPrint("Unable to access media items")
return
}
debugPrint("Now playing item: \(item.title ?? "")")
player.setQueue(with: [item.playbackStoreID])
player.prepareToPlay() { error in
guard error == nil else {
debugPrint("Player error: \(error!.localizedDescription)")
return
}
DispatchQueue.main.async { [weak self] in
self?.player.play()
}
}
}
@IBAction func slowAction(_ sender: Any) {
debugPrint("Setting currentPlaybackRate to 0.5")
player.currentPlaybackRate = 0.5
checkPlaybackRate()
}
@IBAction func fastAction(_ sender: Any) {
debugPrint("Setting currentPlaybackRate to 1.5")
player.currentPlaybackRate = 1.5
checkPlaybackRate()
}
func checkPlaybackRate(afterSeconds delay: TimeInterval = 1.0) {
DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
debugPrint("After \(delay) seconds currentPlaybackRate now: \(self.player.currentPlaybackRate)")
}
}
}
Typical console output:
"Now playing item: I Know You Know"
"Player state now: MPMusicPlaybackState(rawValue: 2)"
"Player state now: MPMusicPlaybackState(rawValue: 1)"
"Setting currentPlaybackRate to 1.5"
"After 1.0 seconds currentPlaybackRate now: 1.0"
"Setting currentPlaybackRate to 0.5"
"After 1.0 seconds currentPlaybackRate now: 1.0"