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PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
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External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
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Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
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VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
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AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
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PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
Replies
2
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0
Views
165
Activity
2w
External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
Replies
0
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0
Views
218
Activity
2w
Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
Replies
3
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0
Views
694
Activity
2w
VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
Replies
0
Boosts
0
Views
286
Activity
1w
AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
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