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PHAssetResourceUploadJobChangeRequest doesn't upload iCloud-optimized photos — is this expected?
I'm implementing PHBackgroundResourceUploadExtension to back up photos and videos to our cloud storage service. During testing, I observed that iCloud-optimized photos (where the full-resolution original is stored in iCloud, not on device) do not upload. The upload job appears to silently skip these assets. Questions: Is this behavior intentional/documented? I couldn't find explicit mention of this limitation. If the device only has the optimized/thumbnail version locally, does the system: - Automatically download the full-resolution asset from iCloud before uploading? - Skip the asset entirely? - Return an error via PHAssetResourceUploadJobChangeRequest? For a complete backup solution, should we: - Pre-fetch full-resolution assets using PHAssetResourceManager.requestData(for:options:) before creating upload jobs? - Use a hybrid approach (this extension for local assets + separate logic for iCloud-only assets)? Environment: iOS 26, Xcode 18
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6d
About the built-in instrument sound of Apple devices
Does anyone know how to pronounce the sound of a specific instrument when you tap a button on the screen on your iPhone or iPad? Now, in the middle of creating a music learning app, I'm thinking of assigning monotones or chords to the button-like frames on the keyboard and fingerboard on the screen. Can it be achieved with SwiftUI chords alone? Once upon a time, MIDI level 1 I remember that there was a pronunciation function of the instrument, but I don't think about implementing the same function in the current OS. Please lend me your wisdom.
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May ’25
Repeated NUIdentifier crash
Some of our app's users are repeatedly running into a crash on NeutrinoCore -[NUIdentifier initWithNamespace:name:version:] + 2352. It looks from the stack trace like multiple threads are performing PHFetchRequests, but that shouldn't be causing a crash. It's isolated to a small number of users, which makes me think that it's something related to their specific Photos databases (e.g., data corruption.) Do you have any suggestions how I might be able to resolve this? 2 libsystem_c.dylib abort + 124 3 NeutrinoCore -[NUAssertionPolicyCrashReport notifyAssertion:] + 66 4 NeutrinoCore -[NUAssertionPolicyComposite notifyAssertion:] + 160 5 NeutrinoCore -[NUAssertionPolicyUnique notifyAssertion:] + 176 6 NeutrinoCore -[NUAssertionHandler handleFailureInFunction:file:lineNumber:currentlyExecutingJobName:description:arguments:] + 156 7 NeutrinoCore _NUAssertFailHandler + 176 8 NeutrinoCore -[NUIdentifier initWithNamespace:name:version:] + 2352 9 NeutrinoCore -[NUIdentifier initWithName:version:] + 84 10 NeutrinoCore -[NUIdentifier initWithName:] + 68 11 PhotoImaging +[PISchema identifier] + 36 12 PhotoImaging +[PISchema registeredPhotosSchemaIdentifier] + 32 13 PhotoImaging +[PIPhotoEditHelper newComposition] + 28 14 PhotoImaging +[PICompositionSerializer deserializeCompositionFromAdjustments:metadata:formatIdentifier:formatVersion:sidecarData:error:] + 160 15 PhotoImaging +[PICompositionSerializer deserializeCompositionFromData:formatIdentifier:formatVersion:sidecarData:error:] + 224 16 PhotoLibraryServices -[PLPhotoEditPersistenceManager loadCompositionFrom:formatIdentifier:formatVersion:sidecarData:error:] + 1848 17 PhotoLibraryServices +[PLPhotoEditPersistenceManager validateAdjustmentData:formatIdentifier:formatVersion:error:] + 108 18 Photos __167+[PHContentEditingInputRequestContext contentEditingInputRequestContextForAsset:requestID:managerID:networkAccessAllowed:downloadIntent:progressHandler:resultHandler:]_block_invoke + 260 19 Photos -[PHAdjustmentData(ContentEditingInput) _contentEditing_readableByClientWithVerificationBlock:] + 136 20 Photos -[PHAdjustmentData(ContentEditingInput) _contentEditing_requiredBaseVersionReadableByClient:verificationBlock:] + 88 21 Photos -[PHContentEditingInputRequestContext _adjustmentBaseVersionFromResult:request:canHandleAdjustmentData:] + 356 22 Photos -[PHContentEditingInputRequestContext produceChildRequestsForRequest:reportingIsLocallyAvailable:isDegraded:result:] + 624 23 Photos -[PHMediaRequestContext _produceChildRequestsForRequest:withResult:] + 88 24 Photos -[PHMediaRequestContext mediaRequest:didFinishWithResult:] + 92 25 Photos -[PHAdjustmentDataRequest _finishFromAsynchronousCallback] + 124 26 Photos __39-[PHAdjustmentDataRequest startRequest]_block_invoke + 584 27 PhotoLibraryServicesCore __106-[PLAssetsdResourceClient adjustmentDataForAsset:networkAccessAllowed:trackCPLDownload:completionHandler:]block_invoke.84 + 880 28 CoreFoundation invoking + 148 29 CoreFoundation -[NSInvocation invoke] + 424 30 Foundation <deduplicated_symbol> + 16 31 Foundation -[NSXPCConnection _decodeAndInvokeReplyBlockWithEvent:sequence:replyInfo:] + 528 32 Foundation __88-[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:]_block_invoke_5 + 188 33 libxpc.dylib _xpc_connection_reply_callout + 124 42 libsystem_pthread.dylib start_wqthread + 8
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213
Feb ’26
AVAudioEngine obtains channel audio data
Currently, I have successfully used ChannelMap to map hardware input channels and obtained audio data from the hardware device's MIC and OTG inputs. Additionally, I have used ChannelMap to map output channels to freely feed data for playback to each output channel. However, I now have a problem. I have a hardware device that only has output channels (no input channels), and the system has set this hardware device as the default playback device. In this case, how can I obtain the audio data being played to the output channels for modification?
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288
Dec ’25
Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: [Your macOS version here] Xcode version: [Your Xcode version here] Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
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2w
New API to control front camera orientation like native Camera app on iPhone 17 with iOS 26?
The iPhone 17’s front camera with the new 18MP square sensor and iOS 26’s Center Stage feature can auto-rotate between portrait and landscape like the native iOS Camera app. Is there a Swift or AVFoundation API that allows developers to manually control front camera orientation in the same way the native Camera app does? Or is this auto-rotation strictly handled by the system without public API access?
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339
Oct ’25
iOS 26 AVCaptureDevice continuousAutoFocus not working
Device: iPhone 16 Pro Max OS: iOS 26.0.1 AVCaptureDevice.DeviceType: builtInUltraWideCamera avtiveFormat: <AVCaptureDeviceFormat: 0x10ffb9ac0 'vide'/'420v' 1440x1080, { 1- 60 fps}, photo dims:{1440x1080,2016x1512}, fov:101.022, gdc fov:103.625, binned, max zoom:94.50 (upscales @1.40), system zoom range:1.0-3.0, AF System:1, ISO:15.0-3600.0, SS:0.000023-1.000000, system exposure bias range:-2.0-2.0, supports multicam, supports CS RoI, supports Smart Style, supports Smudge Detection> API: device.isFocusModeSupported(.continuousAutoFocus) == true setting: device.focusMode = .continuousAutoFocus setting is ok, but it's not working actually with continuousAutoFocus
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109
Oct ’25
Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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105
2w
Async AVAudioPlayerNode.scheduleBuffer stutters
My code that streams buffers into AVAudioPlayerNode is stuttering when the buffer is finished and before the next one is played. while engine.isRunning { let framesToCopy = min(buffer.frameLength - framePosition, Self.BufferSize) let srcRaw = UnsafeRawPointer(srcPtr) let playbackBuffer = AVAudioPCMBuffer(pcmFormat: buffer.format, frameCapacity: Self.BufferSize)! let playbackPtr = playbackBuffer.floatChannelData![0] let destRaw = UnsafeMutableRawPointer(mutating: playbackPtr) memcpy(destRaw, srcRaw, Int(framesToCopy) * MemoryLayout<Float>.stride) srcPtr = srcPtr.advanced(by: Int(framesToCopy)) playbackBuffer.frameLength = framesToCopy await player.scheduleBuffer(playbackBuffer, at: nil, options: [], completionCallbackType: .dataRendered) } I've tried to schedule multiple buffers at once using a combination of both the synchronous and async versions of scheduleBuffer because I thought the delay might be but it still stutters and the data copied into the playbackBuffer matches the source buffer. I've tried all combinations of options and completionCallbackType but no luck. I've tried increasing the buffer size but that just spaces out the stutters because the buffer is larger. What am I missing about this API?
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3w
Indexing of Music App
Recently, after the update of 26.3 Mac OS (Tahoe), the ordering of my music app has been horrible at best - music disappearing, tracks not aligning with albums (even if the albums are different years). It's created quite a problem, because the disappearing tracks issue seems to be replicating to iOS devices as well (although track numbering and album association seem to be stable). Has anyone else heard of this issue?
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234
Dec ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
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187
May ’25
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ●The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ●Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
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156
Dec ’25
Homepod Crossfade
I’m running HomePod OS 26 on two HomePod minis and OS 18.6 on main HomePod (original) I’ve enabled Crossfade in the Home app. I’m playing Apple Music directly in the HomePod mini. Crossfade just doesn’t work on any HomePod. I can understand it not working on the HomePod - but why isn’t it working on the minis running OS 26? I’ve tried disabling and enabling Crossfade, rebooting HomePods etc but nothing?!
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351
Aug ’25
WWDC25 Camera & Photos group lab summary (Part 2 of 3)
(Note: this is part 2 of a 3 part posting. See Part 1 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 10 Can we directly integrate auto-capture triggers (e.g., when image is steady or text is detected) using Vision and AVFoundation? Yes apps can use AVCaptureSession's VDO + AVCapturePhotoOutput, run vision on VDO buffers and capture photo when certain scene or text is detected. Just to be careful to run Vision on VDO buffers async so it doesn't cause frame drops. Question 11 What Camera or Photos framework features support working with images from external media, like connected cameras or SD cards? Any best practices? The ImageCaptureCore framework supports camera devices, memory cards, scanners read and write, where supported check out the docs to see how to browse connected devices, folders, files, etc. Question 12 Hi Brad, to follow up on your SwiftUI cautionary note: using AVCaptureVideoPreview inside a UIViewRepresentable, is okay, right? Thanks all for the great info! Yes, this is totally fine. AppKit or UIKit views inside appropriate SwiftUI representables should be equivalent performance Question 13 What’s the “right” way to transition media in my photos app between HDR modes? When I’m in a one-up view, we use HDR, but in other contexts (like thumbnail) we don’t want HDR. Is there a nice way to tone map? There’s a suite of new System Tone Mapper APIs in this years’ OSes CoreImage ImageKit CoreAnimation, CoreGraphics For example: CoreImage: new CISystemToneMap filter. CoreAnimation: layer.preferredDynamicRange = CADynamicRangeConstrainedHigh Using image views (NSImageView/UIImageView/SwiftUI Image/CALayer) support animations on preferredDynamicRange Can go from high to constrained to standard Tone mapping is provided by the system (CISystemToneMap for controllable example) Question 14 What is your recommendation to preprocess and upscale your depth map in order to render a realistic portrait mode image? One way to do this: the CIEdgePreserveUpsample CIFilter can be use to upsample a lower resolution depth map by using a higher resolution RGB image as a guide. Question 15 For buffering frames for later processing from real-time camera output should we prefer a AVSampleBufferDisplayLayer centered approach or AVCaptureVideoDataOutputSampleBufferDelegate centered approach? When would we use each? AVSampleBufferDisplayLayer and AVCaptureVideoDataOutputSampleBufferDelegate are used hand in hand for custom camera preview. For buffering for later processing, ensure you make copies of VDO buffers to not drop frames from the output Question 16 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 17 Is digital zoom (e.g., 1.5x) before taking a photo the same as cropping the photo afterward? digital zoom upscales the image to output dimensions and cropping will yield a smaller output image while digital zoom will crop, it also upscales Question 18 How do you design camera interfaces that work for both casual users and photography enthusiasts? Progressive disclosure: Put the most common controls up front, and make it easy for pros to drill down. Sensible Defaults: Choose defaults that work well for casual users, but allow those defaults to be modified for photography enthusiasts A good philosophy is: Keep the simple things easy, make the hard things possible Question 19 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 20 a couple of years ago at WWDC, the option of replacing a camera with a virtual camera was mentioned. How does one do that - make the “physical” camera effectively disappear, so only the virtual camera is accessible to the user? You can't prevent the built-in camera from being available to the user Question 21 Can developers now integrate custom Core ML models with Vision for on-device photo analysis more seamlessly? Yes they can, use CoreMLRequest , provide their model container Been supported for a while (iOS 18/macOS 15) For more details go to Machine Learning & AI group lab Thursday use smaller images for better performance Question 22 What would you recommend for capture of the new immersive and spatial formats? To capture Spatial Video use AVCaptureMovieFileOutput’s spatialVideoCaptureEnabled property Not all device formats support spatial capture, check AVCaptureDevice.activeFormat.spatialVideoCaptureSupported See WWDC 2024 talk “Build compelling spatial photo and video experiences” for more details Question 23 You mentioned JPEG-XL. What is the current status of support on iOS and macOS for encoding and decoding? For decoding, we support JPEG-XL files in all our OSes, regular SDR files, as well as ISO HDR files. For encoding, we only support JPEG-XL for ProRAW DNG capture in the Camera app or via third-party AVFoundation APIs. If you have any requests for improvement or new features related to JPEG-XL, please file a Feedback request using the Feedback Assistant. (Note: this is part 2 of a 3 part posting. See Part 1 or Part 3)
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Jul ’25
Frequent crashes related to com.apple.coreaudio.AQClient thread
I'm encountering numerous crashes involving the com.apple.coreaudio.AQClient thread on our application. The crash details are as follows: #10 com.apple.coreaudio.AQClient SIGSEGV SEGV_ACCERR 0 libobjc.A.dylib _objc_msgSend + 44 1 AudioToolbox ClientMessageHandler::PropertyChanged(unsigned int) + 872 2 AudioToolbox ClientAudioQueue::FetchAndDeliverPendingCallbacks(unsigned int) + 924 3 AudioToolbox __XCallbackNotificationsAvailable + 212 4 libAudioToolboxUtility.dylib _mshMIGPerform + 260 5 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 6 CoreFoundation ___CFRunLoopDoSource1 + 596 7 CoreFoundation ___CFRunLoopRun + 2392 8 CoreFoundation _CFRunLoopRunSpecific + 572 9 AudioToolbox CADeprecated::GenericRunLoopThread::Entry(void*) + 156 10 libAudioToolboxUtility.dylib CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 88 11 libsystem_pthread.dylib __pthread_start + 116 All these crashes occur on system versions below iOS/iPadOS 17, primarily when the device's available RAM is low. What steps can I take to resolve this issue? Any insights would be greatly appreciated!
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192
Nov ’25
ioreg AVBControllerState - AVB/EAV Mode
Hello. To determine wether "AVB/EAV Mode" of a AV-capable network interfaces is turned on or off I query the IO registry and evaluate the property "AVBControllerState". I was wondering if this is the "correct" approach and if there is anything known about the values for this property? Network interfaces without AV capability may also carry this property (e.g.: for my WiFi adapter the value of 1) whereas the value for interfaces with AV capability can be 0 and 3. At least as far as I could observe with my limited amount of test devices at hand. Is it safe to assume that a value of 3 means this feature is turned on, 0 that it is turned off and ignore values of 1? Is there another approach to get to know the status of the "AVB/EAV Mode"? Thanks for any insight. Best regards, Ingo
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Feb ’26
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
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329
Jun ’25
PHAssetResourceUploadJobChangeRequest doesn't upload iCloud-optimized photos — is this expected?
I'm implementing PHBackgroundResourceUploadExtension to back up photos and videos to our cloud storage service. During testing, I observed that iCloud-optimized photos (where the full-resolution original is stored in iCloud, not on device) do not upload. The upload job appears to silently skip these assets. Questions: Is this behavior intentional/documented? I couldn't find explicit mention of this limitation. If the device only has the optimized/thumbnail version locally, does the system: - Automatically download the full-resolution asset from iCloud before uploading? - Skip the asset entirely? - Return an error via PHAssetResourceUploadJobChangeRequest? For a complete backup solution, should we: - Pre-fetch full-resolution assets using PHAssetResourceManager.requestData(for:options:) before creating upload jobs? - Use a hybrid approach (this extension for local assets + separate logic for iCloud-only assets)? Environment: iOS 26, Xcode 18
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Activity
6d
About the built-in instrument sound of Apple devices
Does anyone know how to pronounce the sound of a specific instrument when you tap a button on the screen on your iPhone or iPad? Now, in the middle of creating a music learning app, I'm thinking of assigning monotones or chords to the button-like frames on the keyboard and fingerboard on the screen. Can it be achieved with SwiftUI chords alone? Once upon a time, MIDI level 1 I remember that there was a pronunciation function of the instrument, but I don't think about implementing the same function in the current OS. Please lend me your wisdom.
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62
Activity
May ’25
Repeated NUIdentifier crash
Some of our app's users are repeatedly running into a crash on NeutrinoCore -[NUIdentifier initWithNamespace:name:version:] + 2352. It looks from the stack trace like multiple threads are performing PHFetchRequests, but that shouldn't be causing a crash. It's isolated to a small number of users, which makes me think that it's something related to their specific Photos databases (e.g., data corruption.) Do you have any suggestions how I might be able to resolve this? 2 libsystem_c.dylib abort + 124 3 NeutrinoCore -[NUAssertionPolicyCrashReport notifyAssertion:] + 66 4 NeutrinoCore -[NUAssertionPolicyComposite notifyAssertion:] + 160 5 NeutrinoCore -[NUAssertionPolicyUnique notifyAssertion:] + 176 6 NeutrinoCore -[NUAssertionHandler handleFailureInFunction:file:lineNumber:currentlyExecutingJobName:description:arguments:] + 156 7 NeutrinoCore _NUAssertFailHandler + 176 8 NeutrinoCore -[NUIdentifier initWithNamespace:name:version:] + 2352 9 NeutrinoCore -[NUIdentifier initWithName:version:] + 84 10 NeutrinoCore -[NUIdentifier initWithName:] + 68 11 PhotoImaging +[PISchema identifier] + 36 12 PhotoImaging +[PISchema registeredPhotosSchemaIdentifier] + 32 13 PhotoImaging +[PIPhotoEditHelper newComposition] + 28 14 PhotoImaging +[PICompositionSerializer deserializeCompositionFromAdjustments:metadata:formatIdentifier:formatVersion:sidecarData:error:] + 160 15 PhotoImaging +[PICompositionSerializer deserializeCompositionFromData:formatIdentifier:formatVersion:sidecarData:error:] + 224 16 PhotoLibraryServices -[PLPhotoEditPersistenceManager loadCompositionFrom:formatIdentifier:formatVersion:sidecarData:error:] + 1848 17 PhotoLibraryServices +[PLPhotoEditPersistenceManager validateAdjustmentData:formatIdentifier:formatVersion:error:] + 108 18 Photos __167+[PHContentEditingInputRequestContext contentEditingInputRequestContextForAsset:requestID:managerID:networkAccessAllowed:downloadIntent:progressHandler:resultHandler:]_block_invoke + 260 19 Photos -[PHAdjustmentData(ContentEditingInput) _contentEditing_readableByClientWithVerificationBlock:] + 136 20 Photos -[PHAdjustmentData(ContentEditingInput) _contentEditing_requiredBaseVersionReadableByClient:verificationBlock:] + 88 21 Photos -[PHContentEditingInputRequestContext _adjustmentBaseVersionFromResult:request:canHandleAdjustmentData:] + 356 22 Photos -[PHContentEditingInputRequestContext produceChildRequestsForRequest:reportingIsLocallyAvailable:isDegraded:result:] + 624 23 Photos -[PHMediaRequestContext _produceChildRequestsForRequest:withResult:] + 88 24 Photos -[PHMediaRequestContext mediaRequest:didFinishWithResult:] + 92 25 Photos -[PHAdjustmentDataRequest _finishFromAsynchronousCallback] + 124 26 Photos __39-[PHAdjustmentDataRequest startRequest]_block_invoke + 584 27 PhotoLibraryServicesCore __106-[PLAssetsdResourceClient adjustmentDataForAsset:networkAccessAllowed:trackCPLDownload:completionHandler:]block_invoke.84 + 880 28 CoreFoundation invoking + 148 29 CoreFoundation -[NSInvocation invoke] + 424 30 Foundation <deduplicated_symbol> + 16 31 Foundation -[NSXPCConnection _decodeAndInvokeReplyBlockWithEvent:sequence:replyInfo:] + 528 32 Foundation __88-[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:]_block_invoke_5 + 188 33 libxpc.dylib _xpc_connection_reply_callout + 124 42 libsystem_pthread.dylib start_wqthread + 8
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213
Activity
Feb ’26
AVAudioEngine obtains channel audio data
Currently, I have successfully used ChannelMap to map hardware input channels and obtained audio data from the hardware device's MIC and OTG inputs. Additionally, I have used ChannelMap to map output channels to freely feed data for playback to each output channel. However, I now have a problem. I have a hardware device that only has output channels (no input channels), and the system has set this hardware device as the default playback device. In this case, how can I obtain the audio data being played to the output channels for modification?
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288
Activity
Dec ’25
Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: [Your macOS version here] Xcode version: [Your Xcode version here] Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
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51
Activity
2w
New API to control front camera orientation like native Camera app on iPhone 17 with iOS 26?
The iPhone 17’s front camera with the new 18MP square sensor and iOS 26’s Center Stage feature can auto-rotate between portrait and landscape like the native iOS Camera app. Is there a Swift or AVFoundation API that allows developers to manually control front camera orientation in the same way the native Camera app does? Or is this auto-rotation strictly handled by the system without public API access?
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339
Activity
Oct ’25
iOS 26 AVCaptureDevice continuousAutoFocus not working
Device: iPhone 16 Pro Max OS: iOS 26.0.1 AVCaptureDevice.DeviceType: builtInUltraWideCamera avtiveFormat: <AVCaptureDeviceFormat: 0x10ffb9ac0 'vide'/'420v' 1440x1080, { 1- 60 fps}, photo dims:{1440x1080,2016x1512}, fov:101.022, gdc fov:103.625, binned, max zoom:94.50 (upscales @1.40), system zoom range:1.0-3.0, AF System:1, ISO:15.0-3600.0, SS:0.000023-1.000000, system exposure bias range:-2.0-2.0, supports multicam, supports CS RoI, supports Smart Style, supports Smudge Detection> API: device.isFocusModeSupported(.continuousAutoFocus) == true setting: device.focusMode = .continuousAutoFocus setting is ok, but it's not working actually with continuousAutoFocus
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109
Activity
Oct ’25
Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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105
Activity
2w
phone keeps ringing after the call has been answered
Just downloaded iOS 26.1 and my phone keeps ringing after the call has been answered. Any fixes for this?
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116
Activity
Oct ’25
Async AVAudioPlayerNode.scheduleBuffer stutters
My code that streams buffers into AVAudioPlayerNode is stuttering when the buffer is finished and before the next one is played. while engine.isRunning { let framesToCopy = min(buffer.frameLength - framePosition, Self.BufferSize) let srcRaw = UnsafeRawPointer(srcPtr) let playbackBuffer = AVAudioPCMBuffer(pcmFormat: buffer.format, frameCapacity: Self.BufferSize)! let playbackPtr = playbackBuffer.floatChannelData![0] let destRaw = UnsafeMutableRawPointer(mutating: playbackPtr) memcpy(destRaw, srcRaw, Int(framesToCopy) * MemoryLayout<Float>.stride) srcPtr = srcPtr.advanced(by: Int(framesToCopy)) playbackBuffer.frameLength = framesToCopy await player.scheduleBuffer(playbackBuffer, at: nil, options: [], completionCallbackType: .dataRendered) } I've tried to schedule multiple buffers at once using a combination of both the synchronous and async versions of scheduleBuffer because I thought the delay might be but it still stutters and the data copied into the playbackBuffer matches the source buffer. I've tried all combinations of options and completionCallbackType but no luck. I've tried increasing the buffer size but that just spaces out the stutters because the buffer is larger. What am I missing about this API?
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Activity
3w
Indexing of Music App
Recently, after the update of 26.3 Mac OS (Tahoe), the ordering of my music app has been horrible at best - music disappearing, tracks not aligning with albums (even if the albums are different years). It's created quite a problem, because the disappearing tracks issue seems to be replicating to iOS devices as well (although track numbering and album association seem to be stable). Has anyone else heard of this issue?
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234
Activity
Dec ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
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187
Activity
May ’25
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ●The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ●Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
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156
Activity
Dec ’25
Homepod Crossfade
I’m running HomePod OS 26 on two HomePod minis and OS 18.6 on main HomePod (original) I’ve enabled Crossfade in the Home app. I’m playing Apple Music directly in the HomePod mini. Crossfade just doesn’t work on any HomePod. I can understand it not working on the HomePod - but why isn’t it working on the minis running OS 26? I’ve tried disabling and enabling Crossfade, rebooting HomePods etc but nothing?!
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Activity
Aug ’25
WWDC25 Camera & Photos group lab summary (Part 2 of 3)
(Note: this is part 2 of a 3 part posting. See Part 1 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 10 Can we directly integrate auto-capture triggers (e.g., when image is steady or text is detected) using Vision and AVFoundation? Yes apps can use AVCaptureSession's VDO + AVCapturePhotoOutput, run vision on VDO buffers and capture photo when certain scene or text is detected. Just to be careful to run Vision on VDO buffers async so it doesn't cause frame drops. Question 11 What Camera or Photos framework features support working with images from external media, like connected cameras or SD cards? Any best practices? The ImageCaptureCore framework supports camera devices, memory cards, scanners read and write, where supported check out the docs to see how to browse connected devices, folders, files, etc. Question 12 Hi Brad, to follow up on your SwiftUI cautionary note: using AVCaptureVideoPreview inside a UIViewRepresentable, is okay, right? Thanks all for the great info! Yes, this is totally fine. AppKit or UIKit views inside appropriate SwiftUI representables should be equivalent performance Question 13 What’s the “right” way to transition media in my photos app between HDR modes? When I’m in a one-up view, we use HDR, but in other contexts (like thumbnail) we don’t want HDR. Is there a nice way to tone map? There’s a suite of new System Tone Mapper APIs in this years’ OSes CoreImage ImageKit CoreAnimation, CoreGraphics For example: CoreImage: new CISystemToneMap filter. CoreAnimation: layer.preferredDynamicRange = CADynamicRangeConstrainedHigh Using image views (NSImageView/UIImageView/SwiftUI Image/CALayer) support animations on preferredDynamicRange Can go from high to constrained to standard Tone mapping is provided by the system (CISystemToneMap for controllable example) Question 14 What is your recommendation to preprocess and upscale your depth map in order to render a realistic portrait mode image? One way to do this: the CIEdgePreserveUpsample CIFilter can be use to upsample a lower resolution depth map by using a higher resolution RGB image as a guide. Question 15 For buffering frames for later processing from real-time camera output should we prefer a AVSampleBufferDisplayLayer centered approach or AVCaptureVideoDataOutputSampleBufferDelegate centered approach? When would we use each? AVSampleBufferDisplayLayer and AVCaptureVideoDataOutputSampleBufferDelegate are used hand in hand for custom camera preview. For buffering for later processing, ensure you make copies of VDO buffers to not drop frames from the output Question 16 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 17 Is digital zoom (e.g., 1.5x) before taking a photo the same as cropping the photo afterward? digital zoom upscales the image to output dimensions and cropping will yield a smaller output image while digital zoom will crop, it also upscales Question 18 How do you design camera interfaces that work for both casual users and photography enthusiasts? Progressive disclosure: Put the most common controls up front, and make it easy for pros to drill down. Sensible Defaults: Choose defaults that work well for casual users, but allow those defaults to be modified for photography enthusiasts A good philosophy is: Keep the simple things easy, make the hard things possible Question 19 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 20 a couple of years ago at WWDC, the option of replacing a camera with a virtual camera was mentioned. How does one do that - make the “physical” camera effectively disappear, so only the virtual camera is accessible to the user? You can't prevent the built-in camera from being available to the user Question 21 Can developers now integrate custom Core ML models with Vision for on-device photo analysis more seamlessly? Yes they can, use CoreMLRequest , provide their model container Been supported for a while (iOS 18/macOS 15) For more details go to Machine Learning & AI group lab Thursday use smaller images for better performance Question 22 What would you recommend for capture of the new immersive and spatial formats? To capture Spatial Video use AVCaptureMovieFileOutput’s spatialVideoCaptureEnabled property Not all device formats support spatial capture, check AVCaptureDevice.activeFormat.spatialVideoCaptureSupported See WWDC 2024 talk “Build compelling spatial photo and video experiences” for more details Question 23 You mentioned JPEG-XL. What is the current status of support on iOS and macOS for encoding and decoding? For decoding, we support JPEG-XL files in all our OSes, regular SDR files, as well as ISO HDR files. For encoding, we only support JPEG-XL for ProRAW DNG capture in the Camera app or via third-party AVFoundation APIs. If you have any requests for improvement or new features related to JPEG-XL, please file a Feedback request using the Feedback Assistant. (Note: this is part 2 of a 3 part posting. See Part 1 or Part 3)
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Activity
Jul ’25
Frequent crashes related to com.apple.coreaudio.AQClient thread
I'm encountering numerous crashes involving the com.apple.coreaudio.AQClient thread on our application. The crash details are as follows: #10 com.apple.coreaudio.AQClient SIGSEGV SEGV_ACCERR 0 libobjc.A.dylib _objc_msgSend + 44 1 AudioToolbox ClientMessageHandler::PropertyChanged(unsigned int) + 872 2 AudioToolbox ClientAudioQueue::FetchAndDeliverPendingCallbacks(unsigned int) + 924 3 AudioToolbox __XCallbackNotificationsAvailable + 212 4 libAudioToolboxUtility.dylib _mshMIGPerform + 260 5 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 6 CoreFoundation ___CFRunLoopDoSource1 + 596 7 CoreFoundation ___CFRunLoopRun + 2392 8 CoreFoundation _CFRunLoopRunSpecific + 572 9 AudioToolbox CADeprecated::GenericRunLoopThread::Entry(void*) + 156 10 libAudioToolboxUtility.dylib CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 88 11 libsystem_pthread.dylib __pthread_start + 116 All these crashes occur on system versions below iOS/iPadOS 17, primarily when the device's available RAM is low. What steps can I take to resolve this issue? Any insights would be greatly appreciated!
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Activity
Nov ’25
ioreg AVBControllerState - AVB/EAV Mode
Hello. To determine wether "AVB/EAV Mode" of a AV-capable network interfaces is turned on or off I query the IO registry and evaluate the property "AVBControllerState". I was wondering if this is the "correct" approach and if there is anything known about the values for this property? Network interfaces without AV capability may also carry this property (e.g.: for my WiFi adapter the value of 1) whereas the value for interfaces with AV capability can be 0 and 3. At least as far as I could observe with my limited amount of test devices at hand. Is it safe to assume that a value of 3 means this feature is turned on, 0 that it is turned off and ignore values of 1? Is there another approach to get to know the status of the "AVB/EAV Mode"? Thanks for any insight. Best regards, Ingo
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Feb ’26
Why is MusicKit ApplicationMusicPlayer not available on watchOS?
ApplicationMusicPlayer is not available on watchOS but all other platforms. Is there a technical reason for that like battery life? Same goes for SystemMusicPlayer and MPMusicPlayerController. I already filed feedbacks for that.
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Activity
May ’25
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
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Activity
Jun ’25
Apple Music for DJ App
Hi there, I recently launched a dj app to the mac app store, and was wondering how I could access songs for mixing purposes via Apple Music just like how serato, rekordbox, djay, and other DJ apps do? Thanks, Gunek
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Activity
Nov ’25