I am developing an iOS app that needs to play spoken audio on demand from a server, while ducking the audio of background music from another app (e.g., SoundtrackYourBrand or Apple Music). This must work even when the app is in the background, and the server dictates when and what audio is played. Ideally, the message should be played within a minute of the server requesting it.
Current Attempt & Observations
I initially tried using Firebase Cloud Messaging (FCM) silent notifications to send a URL to an audio file, which the app would then play using AVPlayer.
This works consistently when the app is active, but in the background, it only works about 60% of the time.
In cases where it fails, iOS ducks the background music (e.g., from SoundtrackYourBrand) but never plays the spoken audio.
Interestingly, when I play the audio without enabling audio ducking, it seems to work 100% of the time from my limited testing, even in the background.
The app has background modes enabled for Audio, Background Fetch, and Remote Notifications.
Best Approach to Achieve This?
I’d like guidance on the best Apple-compliant approach to reliably play audio on command from the server, even when the app is in the background. Some possible paths:
Ensuring the app remains active in the background – Are there recommended ways to prevent the app from getting suspended, such as background tasks, a special background mode, or a persistent connection to the server?
Alternative triggering mechanisms – Would something like VoIP, Push-to-Talk, or another background service be better suited for this use case?
Built-in iOS speech synthesis (AVSpeechSynthesizer) – If playing external audio is unreliable, would generating speech dynamically from text be a more robust approach?
Streaming audio instead of sending a URL – Could continuous streaming from the server keep the app active and allow playback at the right moment?
I want to ensure the solution is reliable and works 100% of the time when needed. Any recommendations on the best approach for this would be greatly appreciated.
Thank you for your time and guidance.
Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.
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Hello,
As far as I know and in all of my testing there is no way for a user or a developer to change the frame rate of the video output on iPadOS. If you connect an iPad via a USB Hub or a USB to HDMI Adaptor and then connect it to an external monitor it will output at 59.94fps.
I have a video app where a user monitors live video at 25fps and 30fps, they often output to an external display and there are times when the external display will stutter due to the mismatch in frame rate, ie. using 25fps and outputting at 59.94fps.
I thought it was impossible to change the video output frame rate, then in V3.1 of the Blackmagic Camera App I saw an interesting change in their release notes:
‘Support for HDMI Monitoring at Sensor Rate and Resolution’
This means there is some way to modify it, not sure if this is done via a Private API that Apple has allowed Blackmagic to use. If so, how can we access this or is there a way to enable this that is undocumented?
Thanks!
I am developing an iOS application that supports screen mirroring to Google TV (or Chromecast with Google TV). My goal is to mirror the iPhone/iPad screen in real time to a Google TV device.
What I Have Tried So Far
I have explored multiple approaches but haven't found a direct way to achieve low-latency screen mirroring. Here are some of my findings:
Google Cast SDK:
Google Cast SDK is primarily designed for casting media (videos, images, audio) rather than real-time mirroring. It supports custom receiver applications, but there are no direct APIs for full screen mirroring. Casting a recorded video is possible, but it introduces latency and is not real-time.
ReplayKit for Screen Capture:
RPScreenRecorder.shared().startCapture(handler: ...) allows capturing the iPhone screen as a video stream. However, sending this stream to Google TV in real time is a challenge. I could potentially encode the video as HLS and stream it, but the delay is significant.
RTSP/UDP Streaming:
Some third-party libraries support RTSP/UDP streaming for real-time screen sharing. Google TV does not natively support RTSP, making this approach difficult.
My Questions:
Is it possible to achieve real-time screen mirroring on Google TV using Google Cast SDK? Does Google TV support WebRTC or any low-latency streaming protocol that can be used from iOS? Are there any alternative approaches to mirror an iOS screen to Google TV with minimal latency? I would appreciate any guidance, code examples, or references to relevant documentation.
I am writing an iOS app to present a slide show of assets in a Photo album, in a random order, including videos and live photos. I have got it all working quite nicely but for a Live Photo, I need to know what effect is selected (Live, Loop, Bounce, Long Exposure, Live Off) to display the image correctly. I can't find any mention of getting this information in the documentation. Anyone know how to do this? Thanks in advance.
Adrian.
(Xcode 16.1 iOS 18.0)
Topic:
Media Technologies
SubTopic:
Photos & Camera
Hi all,
I'm using Apple Sample Code below to create application using dockkit.
"Controlling a DockKit accessory using your camera app"
https://developer.apple.com/documentation/dockkit/controlling-a-dockkit-accessory-using-your-camera-app?changes=_8
I used vision hand recognition and put the observation data to dockAccessory.track, but Belkin or Insta360 devices never move on iPhone 16 Pro Max with iOS 18.3.
If I use other functions like face search (system tracking) in the app, those work ok.
I used Belkin and Insta360 Flow 2 Pro to reproduce the problem.
My friend is also saying that the custom tracking feature was working fine on the OS 18 beta, but on recent iOS 18.3 that feature does not work.
If I can get the iOS 18.0 beta then we can test that feature. But I cannot revert my iOS from 18.3 to the iOS 18.0 Beta.
Regards,
TO
Hello,
I'm investigating an issue with LL-HLS playback using AVPlayer, specifically during DVR Live seeking (seeking to a past time).
I noticed that in certain seeking scenarios, AVPlayer sends a Blocking Playlist Reload request that includes the _HLS_msn parameter but is missing the _HLS_part parameter.
While I understand this is compliant with the HLS spec, I would like to know the specific criteria AVPlayer uses to decide when to drop the _HLS_part parameter. Does AVPlayer intentionally omit the part info when it determines that loading a specific partial segment is unnecessary during a seek operation?
Clarification on this behavior would help us greatly in debugging our stream delivery.
Thanks in advance.
I’m an amateur developer working on a free utility for composers/producers, for which the macOS release needs to create and name RTP-MIDI sessions in Audio MIDI Setup from the command line (so I can ship a small C helper instead of telling users to click through the UI). Here’s what I’ve tried so far, without luck:
• Plist hacks: Injecting entries into ~/Library/Audio/MIDI Configurations/*.mcfg works when AMS is closed, but AMS immediately locks and reverts my changes when it’s open.
• CoreMIDI C API: I can create virtual ports with MIDISourceCreate, but attempting MIDIObjectGetDataProperty on the apple.midirtp.session plugin always returns err –10836.
• Obj-C & Swift: Loading MIDINetworkSession and calling defaultSession, init, setNetworkName: and setting enabled = YES doesn’t produce a new session object in the Network panel.
• dlopen/dlsym: I extracted the real CoreMIDI binary out of the dyld shared cache and tried binding _MIDINetworkSessionCreate, _SetName, _SetEnabled, etc., but all the symbols come back null or my tool segfaults.
• Plugin registration: I’ve pulled the factory UUID (70C9C5EA-7C65-11D8-B317-000393A34B5A) from /System/Library/Extensions/AppleMIDIRTPDriver.plugin/Contents/Info.plist and called CFPlugInRegisterFactories, but it still never exposes the session-creation calls.
At this point I’m convinced I’m either loading the wrong binary or missing one critical step in registering the RTP-MIDI plugin’s private API. Can anyone point me to:
The exact path of the dylib or bundle that actually exports the MIDINetworkSessionCreate/MIDINetworkSessionSetName/MIDINetworkSessionSetEnabled symbols?
A minimal working snippet (C or Obj-C) that reliably creates and names a Network-MIDI session?
Any pointers, sample code, or even ideas about where Apple hides this functionality on macOS 15 would be hugely appreciated. Thanks!
getting an interesting error attempting to compile my app in Xcode 26 beta.
error: Unable to find module dependency: '_MediaPlayer_AppIntents' (in target 'icatcher' from project 'icatcher')
note: A dependency of main module 'MainModuleCrossImportOverlays' (in target 'icatcher' from project 'icatcher')
Unable to find module dependency: '_MediaPlayer_AppIntents'
Not sure what to try and pull to fix this issue
Is there any way we can detect the status of the Show When Muted and Show on Skip Back device settings in code ?
Hi 👋! We have a SpriteKit-based app where we play AVAudio sounds in three different ways:
Effects (incl. UI sounds) with AVAudioPlayer.
Long looping tracks with AVAudioPlayer.
Short animation effects on the timeline of SpriteKit's SKScene files (effectively SKAudioNode nodes).
We've found that when you exit the app or otherwise interrupt audio plays, future audio plays often fail. For example, there's a WebKit-based video trailer inside the app, and if you play it, our looping background music track (2.) will stop playing, and won't resume as you close the trailer (return from WebKit). This is probably due to us not manually restarting the track (so may well be easily fixed). Periodically played AVAudioPlayer audio (1.) are not affected.
However, the more concerning thing is that the audio tracks on SKScene file timelines (3.) will no longer play. My hypothesis is that AVAudioEngine gets interrupted, and needs to be restarted for those AVAudioNode elements to regain functionality. Thing is, we don't deal with AVAudioEngine at all currently in the app, meaning it is never initiated to begin with.
Obviously things return to normal when you remove the app from short-term memory and restart it. However, it seems many of our users aren't doing this, and often report audio failing presumably due to some interruption in the past without the app ever being cleared from memory.
Any idea why timeline-run SKAudioNodes would fail like this? Should the app react to app backgrounding/foregrounding regarding audio?
Any help would be very much appreciated ✌️!
Hi Apple Team,
We have integrated FairPlay Streaming Server SDK v3 into our MDRM platform since 2017, the system works stable and stayed untouched. As you know, both Widevine and Playready have requirements to upgrade the Server SDK regularly. We want to know if Apple imposes similar requirements for upgrading the FPS SDK, or if we may continue using the old one without any updates.
Thanks for your support!
I'm using the SwiftUI Photos Picker to select videos from the users Photos library and then opening the video using the PhotosPickerItem.
I'm looking for a way to allow the user to open the same video on their other devices as the app uses SwiftData and CloudKit to provide access to a recently watched list of videos.
The URL from the PhotosPickerItem appears to be device specific and so I was looking to see if I can use the itemIdentifier and then the init that takes the itemIdentifier to create the PhotosPickerItem on the other devices. The itemIdentifier however is always nil and so wouldn't be able to be used in this way.
Is there an alternative approach whereby the users can open a video using a PhotosPickerItem and that item would be viewable on their other devices with an item identifier or a URL that is device agnostic. This approach should also not involve copying the video into other storage as it would simply expand the use of the users iCloud storage, providing a less than ideal user experience.
If the user has opened the video from their Photos library, there should be a way to allow the same user (e.g. same Apple ID), to use the same app on another device to open the video again.
Hello,
I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate.
When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information.
However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates.
I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently.
From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did:
I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value.
I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window.
Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art).
But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly.
In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency.
I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice.
Thanks.
Dear Apple Developer Team,
On iOS 26, the contents of PDF pages appear to be swapped.
Could you please advise if there is a workaround or a planned fix for this issue?
Steps to Reproduce:
Download the attached PDF on iOS 26.
Open the PDF in the Files app.
Tap the PDF to view it in Quick Look.
Navigate to page 5.
Expected Result:
The page number displayed at the bottom should be 5.
Actual Result:
The page number displayed at the bottom is 4.
Issue:
This is not limited to page 5—multiple page contents appear to be swapped.
I have also submitted feedback via Feedback Assistant (FB20743531) on October 20.
Best regards,
Yoshihito Suezawa
Our iOS/AppleTV video content playback app uses AVPlayer to play HLS video streams and supports both custom and system playback UIs. The Fairplay content key is retrieved using AVContentKeySession. AirPlay is supported too.
When the iPhone is connected to a TV through the lightning Apple Digital AV Adapter (A1438), the app is mirrored as expected.
Problem: when using an iPhone or iPad on iOS 18.1.1, FairPlay-protected HLS streams are not played and a CoreMediaErrorDomain -12035 error is received by the AVPlayerItem. Also, once the issue has occurred, the mirroring freezes (the TV indefinitely displays the app playback screen) although the app works fine on the iOS device.
The content key retrieval works as expected (I can see that 2 content key requests are made by the system by the way, probably one for the local playback and one for the adapter, as when AirPlaying) and the error is thrown after providing the AVContentKeyResponse.
Unfortunately, and as far as I know, there is not documentation on CoreMediaErrorDomain errors so I don't know what -12035 means.
The issue does not occur:
on an iPhone on iOS 17.7 (even with FairPlay-protected HLS streams)
when playing DRM-free video content (whatever the iOS version)
when using the USB-C AV Adapter (whatever the iOS version)
Also worth noting: the issue does not occur with other video playback apps such as Apple TV or Netflix although I don't have any details on the kind of streams these apps play and the way the FairPlay content key is retrieved (if any) so I don't know if it is relevant.
We're distributing a virtual camera with our app that does not profit in the slightest from automatically applied system video effects both to the video going in (physical camera device) or out (virtual camera device). I'm aware of setting NSCameraReactionEffectGesturesEnabledDefault in Info.plist and determining active video effects via AVCaptureDevice API. Those are obviously crutches, because having to tell users to go look for and click around in menu bar apps is the opposite of a great UX.
To make our product's video output more deterministic, I'm looking for a way to tell the CMIO subsystem that our virtual camera does not support any of the system video effects. I'm seeing properties like
AVCaptureDevice.Format.isPortraitEffectSupported and AVCaptureDevice.Format.isStudioLightSupported whose documentation refers to the format's ability to support these effects. Since we're setting a CMFormatDescription via CMIOExtensionStreamSource.formats I was hoping to find something in the extensions, but wasn't successful so far.
Can this be done?
Hi everyone,
I’m exploring using the iPhone 17 Pro with the Blackmagic ProDock in a custom capture app. The genlock functionality seems accessible via AVExternalSyncDevice and related APIs, which is great.
I’m specifically curious about external timecode coming in from the ProDock:
• Is there a public way to access the timecode feed in a custom app via AVFoundation or another Apple API?
• If so, what is the recommended approach to read or apply that timecode during capture?
• Are there any current limitations or entitlements required to access timecode from ProDock in a third-party app?
I’m excited to start integrating synchronized capture in my app, and any guidance or sample patterns would be greatly appreciated.
Thanks in advance!
— [Artem]
Topic:
Media Technologies
SubTopic:
Video
Hello Apple Community,
We are working on a real-time streaming feature where we receive chunks of raw MP4 data through a custom protocol and store them in a buffer (array). Our goal is to use these data chunks to play a continuous video stream in AVPlayer.
What We've Tried:
Custom URL Scheme with AVAssetResourceLoaderDelegate:
We implemented a custom URL scheme (customscheme://) to serve the buffered data using AVAssetResourceLoaderDelegate.
The method shouldWaitForLoadingOfRequestedResource is called only during the initial allocation. It doesn't get triggered when new chunks are appended to the buffer.
Despite appending new data to the buffer, AVPlayer doesn’t request further chunks from the delegate.
What We Need:
We are looking for a solution where:
The player continuously fetches data from the buffer as new chunks are added.
The playback remains smooth and uninterrupted, even with real-time data being appended.
Ideally, this solution works with AVPlayer while adhering to HLS-like behavior without implementing an HLS server.
Questions:
Is AVAssetResourceLoaderDelegate the right approach for this use case?
If so, how can we ensure shouldWaitForLoadingOfRequestedResource is called whenever new data is available in the buffer?
Are there alternative APIs or recommended patterns for playing real-time MP4 data chunks in AVPlayer?
Would implementing a custom FFmpeg-based player be necessary, or can this be achieved using AVPlayer and its APIs?
We appreciate any guidance, suggestions, or examples that can help us achieve this. Thank you!
Issue:
Under certain conditions, using CallKit does not automatically enable the microphone.
Steps to Reproduce:
1.Start an outgoing call, then the user manually mutes the audio.
2.Receive a native incoming call, end the current call, then answer the new incoming call.(This order is important.)
3.End the incoming call.
4.Start another outgoing call and observe the microphone; do not manually mute or unmute.
Actual Behavior:
The audio icon indicates that the audio is unmuted, but the microphone remains off, and the small yellow dot in the top status bar (which represents the microphone) does not appear.
Expected Behavior:
The microphone should be on, consistent with the audio icon display, and the small yellow dot should appear in the top status bar.
Device:
iPhone 16 pro & iPhone 15 pro, iOS 18.0+
Can it be reproduced using speakerbox(CallKit Demo)?
YES
The introduction of PHBackgroundResourceUploadExtension is a welcome addition in iOS 26.1. I wonder however, how to attach a debugger and actually get the system to call the process() method of the extension. I tried to run the extension both inside photos app (and also the main app for testing), but when I take a photo or add photos to the library (saving), the process() method does never get called. Any hints would be appreciated to debug the PHBackgroundResourceUploadExtension during development.