Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file sharing, giving end users unrestricted access to the model file, which can be copied, rehosted, or reverse-engineered. This issue critically affects production environments and prevents us from deploying our AR-based solutions. Implement a standard QuickLookAR preview with a USDZ file hosted on your web server (e.g., via ARQuickLookPreviewItem). 2. Open the AR view on iOS 26. 3. Tap the Share icon from QuickLookAR. 4. Send via any messenger (Telegram, WhatsApp, etc.). 5. Observe that the actual .usdz model is sent instead of the original website URL. ⸻ Expected behavior: QuickLookAR should share only the original URL (as in iOS 17–18), not the file itself. This ensures that intellectual property and licensed 3D models remain protected and controlled by the content owner. ⸻ Actual behavior: QuickLookAR shares the entire USDZ file, leaking the model content outside of the intended environment. ⸻ Impact: • Violation of copyright and confidential data policies • Loss of control over proprietary 3D assets • Breaking change for all existing web-based AR integrations • Critical blocker for AR production deployment ⸻ Environment: • iOS 26.0 and 26.1 (tested on iPhone 14, iPhone 15) • Safari + QuickLookAR integration • Works correctly on iOS 17 / iOS 18 ⸻ Notes: This regression appears to have been introduced in the latest iOS 26 system handling of QuickLookAR sharing. Please escalate this issue to the ARKit / QuickLook engineering team as it directly affects compliance, IP protection, and usability of AR features across production applications. Additional Notes / Verification: Please test this behavior yourself using the CheckAR test model on my website: https://admixreality.com/ios26/ • If the login page appears, click “Check AR” and then “View in Your Space”. • On iOS 18 and earlier, sharing correctly sends the website URL. • On iOS 26, sharing sends the actual USDZ model file. This clearly demonstrates the regression and the security/IP issue.
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1.1k
Feb ’26
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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1.1k
Dec ’25
DeviceCheck Framework Crash: DCAnalytics nil Dictionary Insertion in Production
We're experiencing crashes in our production iOS app related to Apple's DeviceCheck framework. The crash occurs in DCAnalytics internal performance tracking, affecting some specific versions of iOS 18 (18.4.1, 18.5.0). Crash Signature CoreFoundation: -[__NSDictionaryM setObject:forKeyedSubscript:] + 460 DeviceCheck: -[DCAnalytics sendPerformanceForCategory:eventType:] + 236 Observed Patterns Scenario 1 - Token Generation: Crashed: com.appQueue EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000010 DeviceCheck: -[DCDevice generateTokenWithCompletionHandler:] Thread: Background dispatch queue Scenario 2 - Support Check: Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000008 DeviceCheck: -[DCDevice _isSupportedReturningError:] DeviceCheck: -[DCDevice isSupported] Thread: Main thread Root Cause Analysis The DCAnalytics component within DeviceCheck attempts to insert a nil value into an NSMutableDictionary when recording performance metrics, indicating missing nil validation before dictionary operations. Reproduction Context Crashes occur during standard DeviceCheck API usage: Calling DCDevice.isSupported property Calling DCDevice.generateToken(completionHandler:) (triggered by Firebase App Check SDK) Both operations invoke internal analytics that fail with nil insertion attempts. Concurrency Considerations We've implemented sequential access guards around DeviceCheck token generation to prevent race conditions, yet crashes persist. This suggests the issue likely originates within the DeviceCheck framework's internal implementation rather than concurrent access from our application code. Note: Scenario 2 occurs through Firebase SDK's App Check integration, which internally uses DeviceCheck for attestation. Request Can Apple engineering confirm if this is a known issue with DeviceCheck's analytics subsystem? Is there a recommended workaround to disable DCAnalytics or ensure thread-safe DeviceCheck API usage? Any guidance on preventing these crashes would be appreciated.
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264
Nov ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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663
Nov ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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654
Jun ’25
DCAppAttestService errors: com.apple.devicecheck.error 3 and 4
Hello, we are using DeviceCheck – App Attest in a production iOS app. The integration has been live for some time and works correctly for most users, but a small subset of users encounter non-deterministic failures that we are unable to reproduce internally. Environment iOS 14+ Real devices only (no simulator) App Attest capability enabled Correct App ID, Team ID and App Attest entitlement Production environment Relevant code let service = DCAppAttestService.shared service.generateKey { keyId, error in // key generation } service.attestKey(keyId, clientDataHash: hash) { attestation, error in // ERROR: com.apple.devicecheck.error 3 / 4 } service.generateAssertion(keyId, clientDataHash: clientDataHash) { assertion, error in // ERROR: com.apple.devicecheck.error 3 / 4 } For some users we intermittently receive: com.apple.devicecheck.error error 3 com.apple.devicecheck.error error 4 Characteristics: appears random affects only some users/devices sometimes resolves after time or reinstall not reproducible on our test devices NSError contains no additional diagnostic info Some questions: What is the official meaning of App Attest errors 3 and 4? Are these errors related to key state, device conditions, throttling, or transient App Attest service issues? Is there any recommended way to debug or gain more insight when this happens in production? Any guidance would be greatly appreciated, as this impacts real users and is difficult to diagnose. Thank you.
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482
Feb ’26
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
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701
Nov ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
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1k
Dec ’25
Calling SecKeychainUnlock with a locked keychain and an invalid password returns errSecSuccess on macOS 26.4
Hi, In the app I’m working on, we rely on SecKeychainUnlock to verify that a password can be used to unlock the login keychain. When macOS 26.4 rolled out, we started getting bug reports that led me to a discovery that makes me think SecKeychainUnlock behavior was changed. I’m going to illustrate my findings with a sample code: #include <pwd.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <Security/SecKeychain.h> #pragma clang diagnostic ignored "-Wdeprecated-declarations" int main(void) { char password[100]; printf("password: "); scanf("%s", password); struct passwd *home = getpwuid(getuid()); if (!(home && home->pw_dir)) return 1; char path[1024]; strcat(path, home->pw_dir); strcat(path, "/Library/Keychains/login.keychain-db"); SecKeychainRef keychain = NULL; OSStatus result = SecKeychainOpen(path, &keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainOpen failed (error %d)\n", result); return 1; } SecKeychainStatus status = 0; result = SecKeychainGetStatus(keychain, &status); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainGetStatus failed (error %d)\n", result); return 1; } if (status & kSecUnlockStateStatus) { printf("keychain is unlocked, will try to lock first\n"); result = SecKeychainLock(keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainLock failed (error %d)\n", result); return 1; } printf("SecKeychainLock succeeded\n"); } else { printf("keychain is locked\n"); } result = SecKeychainUnlock(keychain, strlen(password), password, TRUE); if (result == errSecSuccess) { printf("SecKeychainUnlock succeeded\n"); printf("password '%s' appears to be valid\n", password); } else { printf("SecKeychainUnlock failed (error %d)\n", result); printf("password '%s' appears to be invalid\n", password); } return 0; } Here are the outputs of this program on a machine running macOS 26.3 when provided with a correct password deadbeef and with an incorrect password foobar: testuser1@tahoe1 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe1 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock failed (error -25293) password 'foobar' appears to be invalid And here are the outputs of this program on a machine running macOS 26.4: testuser1@tahoe2 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe2 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'foobar' appears to be valid I’m prepared to send a feedback with Feedback Assistant, but I would like to get a confirmation that this is indeed a bug and not an intended change in behavior. I would also like to know what are my options now. SecKeychainUnlock is just a means to an end; what I really need is the ability to keep the keychain password in sync with the user password when the latter is changed by our program. Thanks in advance.
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4w
Authorizing a process to access a Private Key pushed via MDM
I am developing a macOS system service (standalone binary running as a LaunchDaemon) that requires the ability to sign data using a private key which will be deployed via MDM. The Setup: Deployment: A .mobileconfig pushes a PKCS12 identity to the System Keychain. Security Requirement: For compliance and security reasons, we cannot set AllowAllAppsAccess to <true/>. The key must remain restricted. The Goal: I need to use the private key from the identity to be able to sign the data The Problem: The Certificate Payload does not support a TrustedApplications or AccessControl array to pre-authorize binary paths. As a result, when the process tries to use the private key for signing (SecKeyCreateSignature), it prompts the user to allow this operation which creates a disruption and is not desired. What i've tried so far: Manually adding my process to the key's ACL in keychain access obviously works and prevents any prompts but this is not an "automatable" solution. Using security tool in a script to attempt to modify the ACL in an automated way, but that also asks user for password and is not seamless. The Question: Is there a documented, MDM-compatible way to inject a specific binary path into the ACL of a private key? If not, is there a better way to achieve the end goal?
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261
Mar ’26
how can i pass the passkeyRegistration back to the user agent(web)
After registe Passkey with webauthn library, i create a passkeyRegistration with follow, let passkeyRegistration = ASPasskeyRegistrationCredential(relyingParty: serviceIdentifier, clientDataHash: clientDataHashSign, credentialID: credentialId, attestationObject: attestationObject) and then completeRegistrationRequest like that, extensionContext.completeRegistrationRequest(using: passkeyRegistration) But a bad outcome occurred from user agent. NotAllowedError:The request is not allowed by the user agent or the platform in the current context. And the return data rawID & credentialPublicKey is empty,
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732
Jan ’26
Application with identifier is not associated with domain
Hi, This issue is happening during Passkey creation. We’ve observed that approximately 1% of our customer users encounter a persistent error during Passkey creation. For the vast majority, the process works as expected. We believe our apple-app-site-association file is correctly configured, served directly from the RP ID over HTTPS without redirects, and is up-to-date. This setup appears to work for most users, and it seems the Apple CDN cache reflects the latest version of the file. To help us diagnose and address the issue for the affected users, we would appreciate guidance on the following: What tools or steps does Apple recommend to identify the root cause of this issue? Are there any known recovery steps we can suggest to users to resolve this on affected devices? Is there a way to force a refresh of the on-device cache for the apple-app-site-association file? Thank you in advance for any input or guidance.
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179
May ’25
Secure Enclave Cryptokit
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions: What is the lifetime of these keys? When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup? Do these keys count to the total storage capacity of the Secure Enclave? If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity? What is the dataRepresentation and how can I use this? I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults? Can the dataRepresentation be used in other apps? If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
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Authentication Services uses Safari when it is not the default browser and fails the flow anyway
We are developing an app that uses Authentication Services to authenticate users. According to the documentation, this framework will open the default web browser if it supports auth session handling, and Safari otherwise. This is not entirely true, and users will be frustrated! macOS version: Sequoia 15.5; Safari version: 18.5. When: The default browser is not Safari, and supports auth session handling (Google Chrome and Microsoft Edge as examples); and - The Safari app is already running; The auth flow will: Present the confirmation dialog box with the default browser icon. Good! Open a Safari window, instead of the default browser's one. Bad! Respond with "User Cancelled" error to the app, after making the end user believe the auth was good. Very Bad!! If the app retries the auth session, the default browser window will open as expected, and it will work as expected. However, requiring users to authenticate twice is a very bad users experience... This issue does not reproduce, when either: Safari is not running at the moment of auth session start; The default browser does not support auth session handling; or - Safari is the default browser. Fellow developers, be warned! Apple engineers, feedback #18426939 is waiting for you. Cheers!
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126
Jun ’25
ASAuthorizationPlatformPublicKeyCredentialAssertion.signature algorithm
Hello everyone. Hope this one finds you well) I have an issue with integrating a FIDO2 server with ASAuthorizationController. I have managed to register a user with passkey successfully, however when authenticating, the request for authentication response fails. The server can't validate signature field. I can see 2 possible causes for the issue: ASAuthorizationPlatformPublicKeyCredentialAssertion.rawAuthenticatorData contains invalid algorithm information (the server tries ES256, which ultimately fails with false response), or I have messed up Base64URL encoding for the signature property (which is unlikely, since all other fields also require Base64URL, and the server consumes them with no issues). So the question is, what encryption algorithm does ASAuthorizationController use? Maybe someone has other ideas regarding where to look into? Please help. Thanks)
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1k
Dec ’25
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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856
Jan ’26
App Attest Validation & Request
I'm trying to confirm the correct URL for Apple Attest development. There seems to be a fraud metric risk section that uses this: https://data-development.appattest.apple.com/v1/attestationData However the key verification seems to use this: https://data-development.appattest.apple.com/v1/attestation Currently I'm attempting to verify the key, so the second one seems likely. However I keep receiving a 404 despite vigorous validation of all fields included in the JSON as well as headers. Can anyone confirm please, which URL I should be sending my AppleAttestationRequest to?
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Mar ’26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file sharing, giving end users unrestricted access to the model file, which can be copied, rehosted, or reverse-engineered. This issue critically affects production environments and prevents us from deploying our AR-based solutions. Implement a standard QuickLookAR preview with a USDZ file hosted on your web server (e.g., via ARQuickLookPreviewItem). 2. Open the AR view on iOS 26. 3. Tap the Share icon from QuickLookAR. 4. Send via any messenger (Telegram, WhatsApp, etc.). 5. Observe that the actual .usdz model is sent instead of the original website URL. ⸻ Expected behavior: QuickLookAR should share only the original URL (as in iOS 17–18), not the file itself. This ensures that intellectual property and licensed 3D models remain protected and controlled by the content owner. ⸻ Actual behavior: QuickLookAR shares the entire USDZ file, leaking the model content outside of the intended environment. ⸻ Impact: • Violation of copyright and confidential data policies • Loss of control over proprietary 3D assets • Breaking change for all existing web-based AR integrations • Critical blocker for AR production deployment ⸻ Environment: • iOS 26.0 and 26.1 (tested on iPhone 14, iPhone 15) • Safari + QuickLookAR integration • Works correctly on iOS 17 / iOS 18 ⸻ Notes: This regression appears to have been introduced in the latest iOS 26 system handling of QuickLookAR sharing. Please escalate this issue to the ARKit / QuickLook engineering team as it directly affects compliance, IP protection, and usability of AR features across production applications. Additional Notes / Verification: Please test this behavior yourself using the CheckAR test model on my website: https://admixreality.com/ios26/ • If the login page appears, click “Check AR” and then “View in Your Space”. • On iOS 18 and earlier, sharing correctly sends the website URL. • On iOS 26, sharing sends the actual USDZ model file. This clearly demonstrates the regression and the security/IP issue.
Replies
8
Boosts
0
Views
1.1k
Activity
Feb ’26
Passkey - another device
Hi! Is it possible to disable the option for users to 'Sign in with Another Device'? I encounter this message during the authentication process and I want to prevent it from appearing. I appreciate your help and look forward to your response.
Replies
1
Boosts
1
Views
1.3k
Activity
Oct ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
Replies
3
Boosts
0
Views
1.1k
Activity
Dec ’25
DeviceCheck Framework Crash: DCAnalytics nil Dictionary Insertion in Production
We're experiencing crashes in our production iOS app related to Apple's DeviceCheck framework. The crash occurs in DCAnalytics internal performance tracking, affecting some specific versions of iOS 18 (18.4.1, 18.5.0). Crash Signature CoreFoundation: -[__NSDictionaryM setObject:forKeyedSubscript:] + 460 DeviceCheck: -[DCAnalytics sendPerformanceForCategory:eventType:] + 236 Observed Patterns Scenario 1 - Token Generation: Crashed: com.appQueue EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000010 DeviceCheck: -[DCDevice generateTokenWithCompletionHandler:] Thread: Background dispatch queue Scenario 2 - Support Check: Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000008 DeviceCheck: -[DCDevice _isSupportedReturningError:] DeviceCheck: -[DCDevice isSupported] Thread: Main thread Root Cause Analysis The DCAnalytics component within DeviceCheck attempts to insert a nil value into an NSMutableDictionary when recording performance metrics, indicating missing nil validation before dictionary operations. Reproduction Context Crashes occur during standard DeviceCheck API usage: Calling DCDevice.isSupported property Calling DCDevice.generateToken(completionHandler:) (triggered by Firebase App Check SDK) Both operations invoke internal analytics that fail with nil insertion attempts. Concurrency Considerations We've implemented sequential access guards around DeviceCheck token generation to prevent race conditions, yet crashes persist. This suggests the issue likely originates within the DeviceCheck framework's internal implementation rather than concurrent access from our application code. Note: Scenario 2 occurs through Firebase SDK's App Check integration, which internally uses DeviceCheck for attestation. Request Can Apple engineering confirm if this is a known issue with DeviceCheck's analytics subsystem? Is there a recommended workaround to disable DCAnalytics or ensure thread-safe DeviceCheck API usage? Any guidance on preventing these crashes would be appreciated.
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0
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2
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264
Activity
Nov ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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2
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2
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663
Activity
Nov ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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6
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2
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654
Activity
Jun ’25
DCAppAttestService errors: com.apple.devicecheck.error 3 and 4
Hello, we are using DeviceCheck – App Attest in a production iOS app. The integration has been live for some time and works correctly for most users, but a small subset of users encounter non-deterministic failures that we are unable to reproduce internally. Environment iOS 14+ Real devices only (no simulator) App Attest capability enabled Correct App ID, Team ID and App Attest entitlement Production environment Relevant code let service = DCAppAttestService.shared service.generateKey { keyId, error in // key generation } service.attestKey(keyId, clientDataHash: hash) { attestation, error in // ERROR: com.apple.devicecheck.error 3 / 4 } service.generateAssertion(keyId, clientDataHash: clientDataHash) { assertion, error in // ERROR: com.apple.devicecheck.error 3 / 4 } For some users we intermittently receive: com.apple.devicecheck.error error 3 com.apple.devicecheck.error error 4 Characteristics: appears random affects only some users/devices sometimes resolves after time or reinstall not reproducible on our test devices NSError contains no additional diagnostic info Some questions: What is the official meaning of App Attest errors 3 and 4? Are these errors related to key state, device conditions, throttling, or transient App Attest service issues? Is there any recommended way to debug or gain more insight when this happens in production? Any guidance would be greatly appreciated, as this impacts real users and is difficult to diagnose. Thank you.
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2
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2
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482
Activity
Feb ’26
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
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2
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1
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701
Activity
Nov ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
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5
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2
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1k
Activity
Dec ’25
Calling SecKeychainUnlock with a locked keychain and an invalid password returns errSecSuccess on macOS 26.4
Hi, In the app I’m working on, we rely on SecKeychainUnlock to verify that a password can be used to unlock the login keychain. When macOS 26.4 rolled out, we started getting bug reports that led me to a discovery that makes me think SecKeychainUnlock behavior was changed. I’m going to illustrate my findings with a sample code: #include <pwd.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <Security/SecKeychain.h> #pragma clang diagnostic ignored "-Wdeprecated-declarations" int main(void) { char password[100]; printf("password: "); scanf("%s", password); struct passwd *home = getpwuid(getuid()); if (!(home && home->pw_dir)) return 1; char path[1024]; strcat(path, home->pw_dir); strcat(path, "/Library/Keychains/login.keychain-db"); SecKeychainRef keychain = NULL; OSStatus result = SecKeychainOpen(path, &keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainOpen failed (error %d)\n", result); return 1; } SecKeychainStatus status = 0; result = SecKeychainGetStatus(keychain, &status); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainGetStatus failed (error %d)\n", result); return 1; } if (status & kSecUnlockStateStatus) { printf("keychain is unlocked, will try to lock first\n"); result = SecKeychainLock(keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainLock failed (error %d)\n", result); return 1; } printf("SecKeychainLock succeeded\n"); } else { printf("keychain is locked\n"); } result = SecKeychainUnlock(keychain, strlen(password), password, TRUE); if (result == errSecSuccess) { printf("SecKeychainUnlock succeeded\n"); printf("password '%s' appears to be valid\n", password); } else { printf("SecKeychainUnlock failed (error %d)\n", result); printf("password '%s' appears to be invalid\n", password); } return 0; } Here are the outputs of this program on a machine running macOS 26.3 when provided with a correct password deadbeef and with an incorrect password foobar: testuser1@tahoe1 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe1 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock failed (error -25293) password 'foobar' appears to be invalid And here are the outputs of this program on a machine running macOS 26.4: testuser1@tahoe2 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe2 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'foobar' appears to be valid I’m prepared to send a feedback with Feedback Assistant, but I would like to get a confirmation that this is indeed a bug and not an intended change in behavior. I would also like to know what are my options now. SecKeychainUnlock is just a means to an end; what I really need is the ability to keep the keychain password in sync with the user password when the latter is changed by our program. Thanks in advance.
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6
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972
Activity
4w
Need help learning security and persistence for Swift!!!
Hello, sorry for the awkward text formatting but I kept getting prevented from positing due to "sensitive language"... Help.txt
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622
Activity
Mar ’26
Authorizing a process to access a Private Key pushed via MDM
I am developing a macOS system service (standalone binary running as a LaunchDaemon) that requires the ability to sign data using a private key which will be deployed via MDM. The Setup: Deployment: A .mobileconfig pushes a PKCS12 identity to the System Keychain. Security Requirement: For compliance and security reasons, we cannot set AllowAllAppsAccess to <true/>. The key must remain restricted. The Goal: I need to use the private key from the identity to be able to sign the data The Problem: The Certificate Payload does not support a TrustedApplications or AccessControl array to pre-authorize binary paths. As a result, when the process tries to use the private key for signing (SecKeyCreateSignature), it prompts the user to allow this operation which creates a disruption and is not desired. What i've tried so far: Manually adding my process to the key's ACL in keychain access obviously works and prevents any prompts but this is not an "automatable" solution. Using security tool in a script to attempt to modify the ACL in an automated way, but that also asks user for password and is not seamless. The Question: Is there a documented, MDM-compatible way to inject a specific binary path into the ACL of a private key? If not, is there a better way to achieve the end goal?
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1
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261
Activity
Mar ’26
how can i pass the passkeyRegistration back to the user agent(web)
After registe Passkey with webauthn library, i create a passkeyRegistration with follow, let passkeyRegistration = ASPasskeyRegistrationCredential(relyingParty: serviceIdentifier, clientDataHash: clientDataHashSign, credentialID: credentialId, attestationObject: attestationObject) and then completeRegistrationRequest like that, extensionContext.completeRegistrationRequest(using: passkeyRegistration) But a bad outcome occurred from user agent. NotAllowedError:The request is not allowed by the user agent or the platform in the current context. And the return data rawID & credentialPublicKey is empty,
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732
Activity
Jan ’26
Application with identifier is not associated with domain
Hi, This issue is happening during Passkey creation. We’ve observed that approximately 1% of our customer users encounter a persistent error during Passkey creation. For the vast majority, the process works as expected. We believe our apple-app-site-association file is correctly configured, served directly from the RP ID over HTTPS without redirects, and is up-to-date. This setup appears to work for most users, and it seems the Apple CDN cache reflects the latest version of the file. To help us diagnose and address the issue for the affected users, we would appreciate guidance on the following: What tools or steps does Apple recommend to identify the root cause of this issue? Are there any known recovery steps we can suggest to users to resolve this on affected devices? Is there a way to force a refresh of the on-device cache for the apple-app-site-association file? Thank you in advance for any input or guidance.
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179
Activity
May ’25
Secure Enclave Cryptokit
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions: What is the lifetime of these keys? When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup? Do these keys count to the total storage capacity of the Secure Enclave? If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity? What is the dataRepresentation and how can I use this? I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults? Can the dataRepresentation be used in other apps? If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
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5
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803
Activity
4d
Authentication Services uses Safari when it is not the default browser and fails the flow anyway
We are developing an app that uses Authentication Services to authenticate users. According to the documentation, this framework will open the default web browser if it supports auth session handling, and Safari otherwise. This is not entirely true, and users will be frustrated! macOS version: Sequoia 15.5; Safari version: 18.5. When: The default browser is not Safari, and supports auth session handling (Google Chrome and Microsoft Edge as examples); and - The Safari app is already running; The auth flow will: Present the confirmation dialog box with the default browser icon. Good! Open a Safari window, instead of the default browser's one. Bad! Respond with "User Cancelled" error to the app, after making the end user believe the auth was good. Very Bad!! If the app retries the auth session, the default browser window will open as expected, and it will work as expected. However, requiring users to authenticate twice is a very bad users experience... This issue does not reproduce, when either: Safari is not running at the moment of auth session start; The default browser does not support auth session handling; or - Safari is the default browser. Fellow developers, be warned! Apple engineers, feedback #18426939 is waiting for you. Cheers!
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0
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1
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126
Activity
Jun ’25
ASAuthorizationPlatformPublicKeyCredentialAssertion.signature algorithm
Hello everyone. Hope this one finds you well) I have an issue with integrating a FIDO2 server with ASAuthorizationController. I have managed to register a user with passkey successfully, however when authenticating, the request for authentication response fails. The server can't validate signature field. I can see 2 possible causes for the issue: ASAuthorizationPlatformPublicKeyCredentialAssertion.rawAuthenticatorData contains invalid algorithm information (the server tries ES256, which ultimately fails with false response), or I have messed up Base64URL encoding for the signature property (which is unlikely, since all other fields also require Base64URL, and the server consumes them with no issues). So the question is, what encryption algorithm does ASAuthorizationController use? Maybe someone has other ideas regarding where to look into? Please help. Thanks)
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1
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1k
Activity
Dec ’25
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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0
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1
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856
Activity
Jan ’26
Attest service returns error 4 - serverUnavailable
Since Sun 15th Jun 04:30 (UTC+7) we received lots of following error that causes our device test failure. Could Apple please investigate further? ############################# Operations could not be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable)
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4
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315
Activity
Jun ’25
App Attest Validation & Request
I'm trying to confirm the correct URL for Apple Attest development. There seems to be a fraud metric risk section that uses this: https://data-development.appattest.apple.com/v1/attestationData However the key verification seems to use this: https://data-development.appattest.apple.com/v1/attestation Currently I'm attempting to verify the key, so the second one seems likely. However I keep receiving a 404 despite vigorous validation of all fields included in the JSON as well as headers. Can anyone confirm please, which URL I should be sending my AppleAttestationRequest to?
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1
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218
Activity
Mar ’26