Hi! We are developing an authentication plugin for macOS that integrates with the system's authentication flow. The plugin is designed to prompt the user for approval via a push notification in our app before allowing access. The plugin is added as the first mechanism in the authenticate rule, followed by the default builtin:authenticate as a fallback.
When the system requests authentication (e.g., during screen unlock), our plugin successfully displays the custom UI and sends a push notification to the user's device. However, I've encountered the following issue:
If the user does not approve the push notification within ~30 seconds, the system resets the screen lock (expected behavior).
If the user approves the push notification within approximately 30 seconds but doesn’t start entering their password before the timeout expires, the system still resets the screen lock before they can enter their password, effectively canceling the session.
What I've Tried:
Attempted to imitate mouse movement after the push button was clicked to keep the session active.
Created a display sleep prevention assertion using IOKit to prevent the screen from turning off.
Used the caffeinate command to keep the display and system awake.
Tried setting the result as allow for the authorization request and passing an empty password to prevent the display from turning off.
I also checked the system logs when this issue occurred and found the following messages:
___loginwindow: -[LWScreenLock (Private) askForPasswordSecAgent] | localUser = >timeout
loginwindow: -[LWScreenLock handleUnlockResult:] _block_invoke | ERROR: Unexpected _lockRequestedBy of:7 sleeping screen
loginwindow: SleepDisplay | enter
powerd: Process (loginwindow) is requesting display idle___
These messages suggest that the loginwindow process encounters a timeout condition, followed by the display entering sleep mode. Despite my attempts to prevent this behavior, the screen lock still resets prematurely.
Questions:
Is there a documented (or undocumented) system timeout for the entire authentication flow during screen unlock that I cannot override?
Are there any strategies for pausing or extending the authentication timeout to allow for complex authentication flows like push notifications?
Any guidance or insights would be greatly appreciated. Thank you!
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In my app, I use SecItem to store some data in the Keychain. I’d like to know — when a user sets up a new iPhone and transfers data from the old device, will those Keychain items be migrated or synced to the new device?
Trying to validate external reference identifiers with SecTrustEvaluateWithError Method by setting reference Ids to SecPolicyCreateSSL() & SecPolicyCreateWithProperties()
But two concerns are -
Validates for correct reference IDs but gives error for combination of wrong & correct reference Ids
398 days validity works mandatorily before reference Ids check.
Is there any other to validate external reference Ids?, which give flexibility
To pass multiple combinations of reference IDs string (wrong, correct, IP, DNS)
To validate reference ID without days validity of 398.
Please suggest. Any help here is highly appreciated.
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings().
I created a launchdaemon for this purpose.
AuthorizationDB is modified so that any process running in root can apply trust to certificate.
let option = SecTrustSettingsResult.trustRoot.rawValue
// SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates
let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef).
Above code is used to trust certificates and it was working on os upto 14.7.4.
In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed.
In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred.
Did apple update anything on Security framework?
Any other way to trust certificates?
I have something with a new individual on my team I've never seen before. They checked out our code repository from git and now anytime they try to open a .json file that is legitimately just a text file, GateKeeper tells them it cannot verify the integrity of this file and offers to have them throw this file away. I've seen this with binaries, and that makes sense. I removed the com.apple.quarantine extended attribute from all executable files in our source tree, but I've never seen GateKeeper prompt on text files. I could remove the extended attribute from all files in our source tree, but I fear the next time he pulls from git he'll get new ones flagged. Is there someway around this? I've never personally seen GateKeeper blocking text files.
I have been trying to find a way to be able to sign some data with private key of an identity in login keychain without raising any prompts.
I am able to do this with system keychain (obviously with correct permissions and checks) but not with login keychain. It always ends up asking user for their login password.
Here is how the code looks, roughly,
NSDictionary *query = @{
(__bridge id)kSecClass: (__bridge id)kSecClassIdentity,
(__bridge id)kSecReturnRef: @YES,
(__bridge id)kSecMatchLimit: (__bridge id)kSecMatchLimitAll
};
CFTypeRef result = NULL;
OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, (CFTypeRef *)&result);
NSArray *identities = ( NSArray *)result;
SecIdentityRef identity = NULL;
for (id _ident in identities) {
// pick one as required
}
SecKeyRef privateKey = NULL;
OSStatus status = SecIdentityCopyPrivateKey(identity, &privateKey);
NSData *strData = [string dataUsingEncoding:NSUTF8StringEncoding];
unsigned char hash[CC_SHA256_DIGEST_LENGTH];
CC_SHA256(strData.bytes, (CC_LONG)strData.length, hash);
NSData *digestData = [NSData dataWithBytes:hash length:CC_SHA256_DIGEST_LENGTH];
CFErrorRef cfError = NULL;
NSData *signature = (__bridge_transfer NSData *)SecKeyCreateSignature(privateKey,
kSecKeyAlgorithmRSASignatureDigestPKCS1v15SHA256,
(__bridge CFDataRef)digestData,
&cfError);
Above code raises these system logs in console
default 08:44:52.781024+0000 securityd client is valid, proceeding
default 08:44:52.781172+0000 securityd code requirement check failed (-67050), client is not Apple-signed
default 08:44:52.781233+0000 securityd displaying keychain prompt for /Applications/Demo.app(81692)
If the key is in login keychain, is there any way to do SecKeyCreateSignature without raising prompts? What does client is not Apple-signed mean?
PS: Identities are pre-installed either manually or via some device management solution, the application is not installing them.
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file.
<key>com.apple.security.hardened-process.enhanced-security-version</key>
<integer>1</integer>
<key>com.apple.security.hardened-process.platform-restrictions</key>
<integer>2</integer>
These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues.
However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect.
Guideline 2.4.5(i) - Performance
Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary.
Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true.
Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true.
When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view.
So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool).
I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here.
I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums.
The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that?
(The rest of this post is copied from my other forums post to provide additional context.)
Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game.
I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set:
LSApplicationCategoryType set to public.app-category.games
LSSupportsGameMode set to true (for macOS 26+)
GCSupportsGameMode set to true
The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened.
Is there a way to get Game Mode to activate in the latter case?
** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
Topic:
Privacy & Security
SubTopic:
General
Tags:
Games
Inter-process communication
macOS
Performance
Hi Apple team,
For our iPhone app (App Store build), a small subset of devices report DCAppAttestService.isSupported == false, preventing App Attest from being enabled.
Approx. impact: 0.23% (352/153,791)
iOS observed: Broadly 15.x–18.7 (also saw a few anomalous entries ios/26.0, likely client logging noise)
Device models: Multiple generations (iPhone8–iPhone17); a few iPad7 entries present although the app targets iPhone
Questions
In iPhone main app context, what conditions can make isSupported return false on iOS 14+?
Are there known device/iOS cases where temporary false can occur (SEP/TrustChain related)? Any recommended remediation (e.g., DFU restore)?
Could you share logging guidance (Console.app subsystem/keywords) to investigate such cases?
What fallback policy do you recommend when isSupported == false (e.g., SE-backed signature + DeviceCheck + risk rules), and any limitations?
We can provide sysdiagnose/Console logs and more case details upon request.
Thank you,
—
Hi Team,
We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions:
When will we configure Hibernate 25, is it valid for M series MacBooks?
Is Hibernate 25 called deep sleep mode?
What are the settings I need to do on Mac, to make my Mac go in to deep sleep?
When awakening from deep sleep , what would be macOS system behaviour?
If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions:
What is the lifetime of these keys?
When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup?
Do these keys count to the total storage capacity of the Secure Enclave?
If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity?
What is the dataRepresentation and how can I use this?
I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults?
Can the dataRepresentation be used in other apps?
If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
Hi,
I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.
CryptoKit.CryptoKitError error 2
CryptoKit.CryptoKitError error 3
I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too.
I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this.
It would be helpful to understand what these errors mean.
Thanks
Is there a way to unlock login keychain without using password and with any other authentication factor supported by 3rd party MFA options?
Binary code is associated with the NSUserTrackingUsageDescription deleted at present, but in the revised App privacy will contain NSUserTrackingUsageDescription, I feel very confused, don't know should shouldn't solve.
Hi,
how can you authenticate a User through Biometrics with iPhone Passcode as Fallback in the Autofill Credential Provider Extension?
In the App it works without a problem. In the Extension I get
"Caller is not running foreground"
Yeah, it isn't, as it's just a sheet above e.g. Safari.
I'd like to avoid having the user setup a Passcode dedicated to my App, especially because FaceID is way faster.
Does anybody know how to achieve iOS native Auth in the extension?
Please let me know, a code sample would be appreciated.
Regards,
Mia
Topic:
Privacy & Security
SubTopic:
General
Tags:
Face ID
Touch ID
Local Authentication
Authentication Services
I am writing a MacOS app that uses the Apple crypto libraries to create, save, and use an RSA key pair. I am not using a Secure Enclave so that the private key can later the retrieved through the keychain. The problem I am running into is that on my and multiple other systems the creation and retrieval works fine. On a different system -- running MacOS 15.3 just like the working systems -- the SecKeyCreateRandomKey function appears to work fine and I get a key reference back, but on subsequent runs SecItemCopyMatching results in errSecItemNotFound. Why would it appear to save properly on some systems and not others?
var error: Unmanaged<CFError>?
let access = SecAccessControlCreateWithFlags(kCFAllocatorDefault,
kSecAttrAccessibleWhenUnlockedThisDeviceOnly,
.biometryAny,
&error)!
let tag = TAG.data(using: .utf8)! // com.example.myapp.rsakey
let attributes: [String: Any] = [
kSecAttrKeyType as String: KEY_TYPE, // set to kSecAttrKeyTypeRSA
kSecAttrKeySizeInBits as String: 3072,
kSecPrivateKeyAttrs as String: [
kSecAttrIsPermanent as String: true,
kSecAttrApplicationTag as String: tag,
kSecAttrAccessControl as String: access,
],
]
guard let newKey = SecKeyCreateRandomKey(attributes as CFDictionary, &error) else {
throw error!.takeRetainedValue() as Error
}
return newKey
This runs fine on both systems, getting a valid key reference that I can use. But then if I immediately try to pull the key, it works on my system but not the other.
let query = [ kSecClass as String: kSecClassKey,
kSecAttrApplicationTag as String: tag,
kSecReturnRef as String: true, ]
var item: CFTypeRef?
let status = SecItemCopyMatching(query as CFDictionary, &item)
let msg = SecCopyErrorMessageString(status, nil)
if status == errSecItemNotFound {
print("key not found")
}
guard status == errSecSuccess else { print("other retrieval error") }
return item as! SecKey
I've also tried a separate query using the secCall function from here (https://developer.apple.com/forums/thread/710961) that gets ALL kSecClassKey items before and after the "create the key" function and it'll report the same amount of keys before and after on the bugged system. On the other machines where it works, it'll show one more key as expected.
In the Signing & Capabilities section of the project config, I have Keychain Sharing set up with a group like com.example.myapp where my key uses a tag like com.example.myapp.rsakey. The entitlements file has an associated entry for Keychain Access Groups with value $(AppIdentifierPrefix)com.example.myapp.
I am working on implementing mTLS authentication in my iOS app (Apple Inhouse & intune MAM managed app). The SCEP client certificate is deployed on the device via Intune MDM. When I try accessing the protected endpoint via SFSafariViewController/ASWebAuthenticationSession, the certificate picker appears and the request succeeds. However, from within my app (using URLSessionDelegate), the certificate is not found (errSecItemNotFound).
The didReceive challenge method is called, but my SCEP certificate is not found in the app. The certificate is visible under Settings > Device Management > SCEP Certificate.
How can I make my iOS app access and use the SCEP certificate (installed via Intune MDM) for mTLS requests?
Do I need a special entitlement, keychain access group, or configuration in Intune or Developer account to allow my app to use the certificate?
Here is the sample code I am using:
final class KeychainCertificateDelegate: NSObject, URLSessionDelegate {
func urlSession(_ session: URLSession,
didReceive challenge: URLAuthenticationChallenge,
completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -> Void) {
guard challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate else {
completionHandler(.performDefaultHandling, nil)
return
}
// Get the DNs the server will accept
guard let expectedDNs = challenge.protectionSpace.distinguishedNames else {
completionHandler(.cancelAuthenticationChallenge, nil)
return
}
var identityRefs: CFTypeRef? = nil
let err = SecItemCopyMatching([
kSecClass: kSecClassIdentity,
kSecMatchLimit: kSecMatchLimitAll,
kSecMatchIssuers: expectedDNs,
kSecReturnRef: true,
] as NSDictionary, &identityRefs)
if err != errSecSuccess {
completionHandler(.cancelAuthenticationChallenge, nil)
return
}
guard let identities = identityRefs as? [SecIdentity],
let identity = identities.first
else {
print("Identity list is empty")
completionHandler(.cancelAuthenticationChallenge, nil)
return
}
let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession)
completionHandler(.useCredential, credential)
}
}
func perform_mTLSRequest() {
guard let url = URL(string: "https://sample.com/api/endpoint") else {
return
}
var request = URLRequest(url: url)
request.httpMethod = "POST"
request.setValue("application/json", forHTTPHeaderField: "Accept")
request.setValue("Bearer \(bearerToken)", forHTTPHeaderField: "Authorization")
let delegate = KeychainCertificateDelegate()
let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil)
let task = session.dataTask(with: request) { data, response, error in
guard let httpResponse = response as? HTTPURLResponse, (200...299).contains(httpResponse.statusCode) else {
print("Bad response")
return
}
if let data = data {
print(String(data: data, encoding: .utf8)!)
}
}
task.resume()
}
There’s a critical, actively exploited vulnerability in Apple’s iOS activation servers allowing unauthenticated XML payload injection:
https://cyberpress.org/apple-ios-activation-vulnerability/
This flaw targets the core activation process, bypassing normal security checks. Despite the severity, it’s barely discussed in public security channels.
Why is this not being addressed or publicly acknowledged? Apple developers and security researchers should urgently review and audit activation flows—this is a direct attack vector on device trust integrity.
Any insights or official response appreciated.
In iOS 18, i use CNContactPickerViewController to access to Contacts (i know it is one-time access).
After first pick up one contact, the Setting > Apps > my app > Contacts shows Private Access without any option to close it.
Is there any way to close it and undisplay it ?
I tried to uninstall and reinstall my app, but it didn't work.
Hi,
I'm working on developing my own CryptoTokenKit (CTK) extension to enable codesign with HSM-backed keys. Here's what I’ve done so far:
The container app sets up the tokenConfiguration with TKTokenKeychainCertificate and TKTokenKeychainKey.
The extension registers successfully and is visible via pluginkit when launching the container app.
The virtual smartcard appears when running security list-smartcards.
The certificate, key, and identity are all visible using security export-smartcard -i [card].
However, nothing appears in the Keychain.
After adding logging and reviewing output in the Console, I’ve observed the following behavior when running codesign:
My TKTokenSession is instantiated correctly, using my custom TKToken implementation — so far, so good.
However, none of the following TKTokenSession methods are ever called:
func tokenSession(_ session: TKTokenSession, beginAuthFor operation: TKTokenOperation, constraint: Any) throws -> TKTokenAuthOperation
func tokenSession(_ session: TKTokenSession, supports operation: TKTokenOperation, keyObjectID: TKToken.ObjectID, algorithm: TKTokenKeyAlgorithm) -> Bool
func tokenSession(_ session: TKTokenSession, sign dataToSign: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data
func tokenSession(_ session: TKTokenSession, decrypt ciphertext: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data
func tokenSession(_ session: TKTokenSession, performKeyExchange otherPartyPublicKeyData: Data, keyObjectID objectID: Any, algorithm: TKTokenKeyAlgorithm, parameters: TKTokenKeyExchangeParameters) throws -> Data
The only relevant Console log is:
default 11:31:15.453969+0200 PersistentToken [0x154d04850] invalidated because the client process (pid 4899) either cancelled the connection or exited
There’s no crash report related to the extension, so my assumption is that ctkd is closing the connection for some unknown reason.
Is there any way to debug this further?
Thank you for your help.