Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Proper Approach to Programmatically Determine SIP State
Hello, I have encountered several challenges related to System Integrity Protection (SIP) state detection and code signing requirements. I would like to seek clarification and guidance on the proper approach to programmatically determine the SIP state. Here are the issues I’ve encountered: XPC Code Signing Check APIs: APIs like setCodeSigningRequirement and setConnectionCodeSigningRequirement do not work when SIP disabled and that's ok given what SIP is. LaunchCodeRequirement API: When using Process.launchRequirement, the LaunchCodeRequirement API does not function anymore when SIP disabled. The IsSIPProtected requirement behaves in a way that is not clearly documented -- it appears to only apply to pre-installed Apple apps. Legacy APIs: Older APIs like SecCodeCheckValidity are likely to be non-functional, though I haven’t had the chance to validate this yet. Private API Concerns: So to mitigate those limitations I prefer my app to not even try to connect to untrusted XPC or launch untrusted Processes when SIP is disabled. The only way to determine SIP state I could find is a low-level C function csr_get_active_config. However, this function is not declared in any publicly available header file, indicating that it is a private API. Since private APIs cannot be used in App Store-distributed apps and are best avoided for Developer ID-signed apps, this does not seem like a viable solution. Given these limitations, what is the recommended and proper approach to programmatically determine the SIP state in a macOS application? Any insights or guidance would be greatly appreciated. Thank you!
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May ’25
Multiple views in SFAuthorizationPluginView
Hi there, I'm trying to use SFAuthorizationPluginView in order to show some fields in the login screen, have the user click the arrow, then continue to show more fields as a second step of authentication. How can I accomplish this? Register multiple SecurityAgentPlugins each with their own mechanism and nib? Some how get MacOS to call my SFAuthorizationPluginView::view() and return a new view? Manually remove text boxes and put in new ones when button is pressed I don't believe 1 works, for the second mechanism ended up calling the first mechanism's view's view() Cheers, -Ken
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120
May ’25
Assistance in Implementing App Attestation
Hi, We're in the process of implementing Apple's App Integrity, but am getting stalled due to missing documents. Can anyone assist with this? We've been following https://developer.apple.com/documentation/devicecheck/validating-apps-that-connect-to-your-server to make the necessary updates, but have come up short with where the document references decoding the Attestation Object. Can we get more information here and how the decoding process work?
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123
May ’25
DeviceCheck.generateToken, Error: com.apple.devicecheck.error 0
Dear Apple Developer Support Team, We are experiencing a recurring issue with the DeviceCheck API where the following error is being returned: com.apple.devicecheck.error 0 Upon analyzing our logs, we have noticed that this error occurs significantly more often when users are connected to Wi-Fi networks, compared to mobile networks. This leads us to suspect that there might be a relationship between Wi-Fi configuration and the DeviceCheck service’s ability to generate or validate tokens. We would like to know: Is this error code (0) known to be caused by specific types of network behavior or misconfigurations on Wi-Fi networks (e.g., DNS filtering, firewall restrictions, proxy servers)? Are there any recommended best practices for ensuring reliable DeviceCheck API communication over Wi-Fi networks? Additionally, could you please clarify what general conditions could trigger this com.apple.devicecheck.error 0? The lack of specific documentation makes debugging this issue difficult from our side. Any guidance or internal documentation on this error code and its potential causes would be greatly appreciated. IDE: Xcode 16.3 Looking forward to your support. Best regards,
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114
May ’25
prepareInterfaceToProvideCredential .oneTimeCode case is not called
Since release of 18.4. prepareInterfaceToProvideCredential .oneTimeCode case is not called and instead prepareInterfaceForUserChoosingTextToInsert() is called. That is the wrong delegate for this case and it causes confusion for the users. Also, some TOTP fields are recognised however, the key icon button is not presented above the keyboard next to TOTP suggestions. I've also tested 18.5 and it has the same issue. provideOneTimeCodeWithoutUserInteraction works just fine.
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103
May ’25
Automatic passkey upgrade not working
Seeing the following error when attempting automatic passkey upgrade - [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. We're trying to enable Automatic passkey upgrade (https://developer.apple.com/videos/play/wwdc2024/10125/?time=38) for our website but it's not working from our testing on iOS 18.2 and 18.3 Beta Safari. The flow on our website looks like: the customers use autofill to fill out email and password on the sign-in page (abc.com/signin) PublicKeyCredential.getClientCapabilities is called to check if conditionalCreate supported. land on another page of our website (abc.com/pageX), which calls navigator.credentials.create with mediation conditional (Right after sign-in). We checked that we followed the steps in above video: Allow automatic passkey upgrades is enabled, mediation is set to conditional and password autofill is used to signed in. However, Safari threw an error [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. Can Apple help guide us if anything is missed here?
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681
Apr ’25
Transfer an application between accounts with an existing App Group
Due to business requirements, we need to transfer our app Gem Space for iOS from our current Apple Developer account to a new account. We have a major concern regarding our users and the data associated with the app. The user data is currently stored using an App Group with the identifier, for example: "group.com.app.sharedData" According to some information we’ve found, it might be possible to complete the transfer by removing the App Group from the old account and creating a new one with the same identifier in the new account. However, other sources suggest that App Group containers are owned by the specific team, and data stored in the container may become inaccessible after the app is transferred to a different team. This raises concerns about the possibility of users losing access to their data after updating the app from the new account. Could you please clarify the expected behavior of App Groups in this case? Do we need to perform any kind of data migration, and if so, could you please provide detailed guidance on how to do it safely and without impacting user data access?
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Apr ’25
Command line app doesn't prompt for a permission when it runs from from a terminal
I've made a simple command line app that requires Screen recording permission. When I ran it from Xcode, it prompts for a permission and once I allowed it from the settings, it runs well. #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <CoreGraphics/CGDisplayStream.h> int main() { printf("# Start #\n"); if (CGPreflightScreenCaptureAccess()) { printf("# Permitted.\n"); } else { printf("# Not permitted.\n"); if (CGRequestScreenCaptureAccess() == false) { printf("# CGRequestScreenCaptureAccess() returning false\n"); } } size_t output_width = 1280; size_t output_height = 720; dispatch_queue_t dq = dispatch_queue_create("com.domain.screengrabber", DISPATCH_QUEUE_SERIAL); CGError err; CGDisplayStreamRef sref = CGDisplayStreamCreateWithDispatchQueue( 1, output_width, output_height, 'BGRA', NULL, dq, ^( CGDisplayStreamFrameStatus status, uint64_t time, IOSurfaceRef frame, CGDisplayStreamUpdateRef ref ) { printf("Got frame: %llu, FrameStatus:%d \n", time, status); } ); err = CGDisplayStreamStart(sref); if (kCGErrorSuccess != err) { printf("Error: failed to start streaming the display. %d\n", err); exit(EXIT_FAILURE); } while (true) { usleep(1e5); } CGDisplayStreamStop(sref); printf("\n\n"); return 0; } Now I want to execute this from terminal, so I went to the build folder and typed the app name. cd /Users/klee/Library/Developer/Xcode/DerivedData/ScreenStreamTest-ezddqbkzhndhakadslymnvpowtig/Build/Products/Debug ./ScreenStreamTest But I am getting following output without any prompt for permission. # Start # # Not permitted. # CGRequestScreenCaptureAccess() returning false Error: failed to start streaming the display. 1001 Is there a something I need to consider for this type of command line app?
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694
Dec ’24
Title: Intermittent Keychain Data Loss on App Relaunch in iOS Beta 2
Hi everyone, I'm experiencing an intermittent issue with Keychain data loss on the latest iOS Beta 2. In about 7% of cases, users report that previously saved Keychain items are missing when the app is relaunched — either after a cold start or simply after being killed and reopened. Here are the key observations: The issue occurs sporadically, mostly once per affected user, but in 3 cases it has happened 4 times. No explicit deletion is triggered from the app. No system logs or error messages from Apple indicate any Keychain-related actions. The app attempts to access Keychain items, but they are no longer available. This behavior is inconsistent with previous iOS versions and is not reproducible in development environments. This raises concerns about: Whether this is a bug in the beta or an intentional change in Keychain behavior. Whether this could affect production apps when the final iOS version is released. The lack of any warning or documentation from Apple regarding this behavior. Has anyone else encountered similar issues? Any insights, workarounds, or official clarification would be greatly appreciated. Thanks!
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120
Sep ’25
Protecting XPC service when called from Authorisation Plugin
I have Authorisation Plugin which talks using XPC to my Launch Daemon to perform privileged actions. I want to protect my XPC service narrowing it to be called from known trusted clients. Now since I want authorisation plugin code which is from apple to call my service, I cannot use my own team id or app group here. I am currently banking on following properties of client connection. Apple Team ID : EQHXZ8M8AV Bundle ID starting with com.apple. Client signature verified By Apple. This is what I have come up with. func isClientTrusted(connection: NSXPCConnection) -> Bool { let clientPID = connection.processIdentifier logInfo("🔍 Checking XPC Client - PID: \(clientPID)") var secCode: SecCode? var secStaticCode: SecStaticCode? let attributes = [kSecGuestAttributePid: clientPID] as NSDictionary let status = SecCodeCopyGuestWithAttributes(nil, attributes, [], &secCode) guard status == errSecSuccess, let code = secCode else { logInfo("Failed to get SecCode for PID \(clientPID)") return false } let staticStatus = SecCodeCopyStaticCode(code, [], &secStaticCode) guard staticStatus == errSecSuccess, let staticCode = secStaticCode else { logInfo("Failed to get SecStaticCode") return false } var signingInfo: CFDictionary? let signingStatus = SecCodeCopySigningInformation(staticCode, SecCSFlags(rawValue: kSecCSSigningInformation), &signingInfo) guard signingStatus == errSecSuccess, let info = signingInfo as? [String: Any] else { logInfo("Failed to retrieve signing info") return false } // Extract and Verify Team ID if let teamID = info["teamid"] as? String { logInfo("XPC Client Team ID: \(teamID)") if teamID != "EQHXZ8M8AV" { // Apple's official Team ID logInfo("Client is NOT signed by Apple") return false } } else { logInfo("Failed to retrieve Team ID") return false } // Verify Bundle ID Starts with "com.apple." if let bundleID = info["identifier"] as? String { logInfo("XPC Client Bundle ID: \(bundleID)") if !bundleID.hasPrefix("com.apple.") { logInfo("Client is NOT an Apple system process") return false } } else { logInfo("Failed to retrieve Bundle Identifier") return false } // Verify Apple Code Signature Trust var trustRequirement: SecRequirement? let trustStatus = SecRequirementCreateWithString("anchor apple" as CFString, [], &trustRequirement) guard trustStatus == errSecSuccess, let trust = trustRequirement else { logInfo("Failed to create trust requirement") return false } let verifyStatus = SecStaticCodeCheckValidity(staticCode, [], trust) if verifyStatus != errSecSuccess { logInfo("Client's signature is NOT trusted by Apple") return false } logInfo("Client is fully verified as Apple-trusted") return true } Q: Just wanted community feedback, is this correct approach?
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146
Mar ’25
Swift program to send Push Notifications
Is there a step by step program on Sending Push notifications? I seem to be stuck at load private key. I get this error. SecKeyCreateWithData failed with error: Error Domain=NSOSStatusErrorDomain Code=-50 "EC private key creation from data failed" It is a new p8 file. I tried different format. I read some articles that say that there is a bug I think. I don't know for sure because it was written in jibberish. 90% of the code is dealing with these stupid keys. This should be 1 function setting the pipe and then I can use the pipe. This is ridiculous. If anybody has any ideas. The code is a mess because I tried so many different ideas. Push Notification.txt
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482
Jan ’25
Passkey authentication problem in some areas in mainland China
Hi team, We are experiencing an issue where some users in China are unable to create passkeys due to authentication errors. This is the UI flows The method we use to prompt users is passkey creation. Technically, this is implemented using Apple’s AuthenticationServices framework. We create an instance of ASAuthorizationController and conform to ASAuthorizationControllerDelegate to handle the results of the authentication attempt. In failure cases, we receive ASAuthorizationError.failed (code 1004), along with some additional details describing the nature of the failure. However, we are currently unable to determine the exact root cause of this issue or how to resolve it. At this point, we can only make assumptions based on the limited error information provided. Our current hypothesis is that due to network restrictions, Apple may be unable to reach the .well-known endpoint where we host the associated domain file. Alternatively, even if the file is successfully loaded and cached to Apple’s CDN, the system in China may not be able to reach the CDN itself. We would greatly appreciate it if you could help us understand what might be causing this problem and guide us on how we can resolve it effectively. Thanks, Hung
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115
May ’25
Command Line Tool doesn't trigger permission prompt for audio recording
Hello, I'm developing a Command Line Tool in XCode, in order to capture system audio and save it to a file, which will then be used by a separate process. Everything works perfectly when running it from either XCode or the native terminal application (see image below), but as soon as I try to run it from any 3rd party application, it doesn't ask for permissions to record sound, and the resultant file ends up soundless. When archiving it and then running it from other 3rd party applications, e.g Warp (terminal) or spawning it as a child process from a bundled Electron application, it doesn't ask for permissions. Things of note: I've codesigned the application with "Developer ID Application" I've added NSAudioCaptureUsageDescriptionto Info.plist I've included Info.plist in the binary (see image below) I've added the com.apple.security.device.audio-input entitlement I've used the following resources as inspiration: https://github.com/insidegui/AudioCap https://developer.apple.com/documentation/coreaudio/capturing-system-audio-with-core-audio-taps As my use-case involves spawning the executable from Electron as a child process, I've tried to include the appropriate permissions to the parent application too, without success. I'm really at a loss here, it feels like I've tried everything. Any pointers are much appreciated! Thanks
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692
Dec ’24
com.apple.developer.web-browser.public-key-credential still leads to com.apple.AuthenticationServices.AuthorizationError Code=1004
Hi, we were recently approved for the com.apple.developer.web-browser.public-key-credential entitlement and have added it to our app. It initially worked as expected for a couple of days, but then it stopped working. We're now seeing the same error as before adding the entitlement: Told not to present authorization sheet: Error Domain=com.apple.AuthenticationServicesCore.AuthorizationError Code=1 "(null)" ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 "(null)" Do you have any insights into what might be causing this issue? Thank you!
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176
May ’25
Question: Best Practice for Storing API Keys in iOS Apps (RevenueCat, PostHog, AWS Rekognition, etc.)
Hi everyone, I’m looking for clarification on best practices for storing API keys in an iOS app — for example, keys used with RevenueCat, PostHog, AWS Rekognition, barcode scanners, and similar third-party services. I understand that hard-coding API keys directly in the app’s source code is a bad idea, since they can be extracted from the binary. However, using a .plist file doesn’t seem secure either, as it’s still bundled with the app and can be inspected. I’m wondering: What are Apple’s recommended approaches for managing these kinds of keys? Does Xcode Cloud offer a built-in or best-practice method for securely injecting environment variables or secrets at build time? Would using an external service like AWS Secrets Manager or another server-side solution make sense for this use case? Any insights or examples of how others are handling this securely within Apple’s ecosystem would be greatly appreciated. Thanks for considering my questions! — Paul
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464
Oct ’25
Why does my app lose Screen Recording permission after updating (adhoc signature)?
Hi everyone, I have a macOS application that uses Screen Recording permission. I build my app with an adhoc signature (not with a Developer ID certificate). For example, in version 1.0.0, I grant Screen Recording permission to the app. Later, I build a new version (1.1.0) and update by dragging the new app into the Applications folder to overwrite the previous one. However, when I launch the updated app, it asks for Screen Recording permission again, even though I have already granted it for the previous version. I don’t fully understand how TCC (Transparency, Consent, and Control) determines when permissions need to be re-granted. Can anyone explain how TCC manages permissions for updated builds, especially with adhoc signatures? Is there any way to retain permissions between updates, or any best practices to avoid having users re-authorize permissions after every update?
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267
Aug ’25
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
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646
Nov ’25
500 error on validate_device_token endpoint since around March 4
Since around March 4, 2025 off and on, we've been receiving 500 errors back from the validate_device_token endpoint on development and production. Today (March 6) we are constantly getting 500 error back. https://api.development.devicecheck.apple.com/v1/validate_device_token This was working previously before then. No change has happened on our end since then. This is a critical piece for our infrastructure. Thanks in advance. -Matt
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1.2k
Mar ’25