Current Setup:
Using Secure Enclave with userPresence access control
Foreground keychain accessibility: whenPasscodeSetThisDeviceOnly
Security Requirement:
Our security group wants us to invalidate biometrics and require a username/password if a biometric item is added (potentially by a hostile 3rd party)
Need to upgrade from userPresence to biometricCurrentSet to ensure re-authentication when biometric credentials change.
Issue:
After implementing biometricCurrentSet, authentication cancels after two failed biometric attempts instead of falling back to passcode.
Current Detection Method:
User completes initial biometric authentication
Biometric changes occur (undetectable by app)
App attempts Secure Enclave access
Access denial triggers re-authentication requirement
Cannot revoke refresh token after access is denied
Security Concern:
Current implementation allows new biometric enrollments to access existing authenticated sessions without re-verification.
Question:
What's the recommended approach to:
Implement biometricCurrentSet while maintaining passcode fallback
Properly handle refresh token invalidation when biometric credentials change
Looking for guidance on best practices for implementing these security requirements while maintaining good UX.
Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.
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hello,
My organization has an outlook add-in that requires auth into our platform. As Microsoft forces Auth on MacOS to use WKWebView https://learn.microsoft.com/en-us/office/dev/add-ins/concepts/browsers-used-by-office-web-add-ins, we are running into a situation that we cannot use passkeys as an auth method as we are unable to trigger WebAuthN flows.
We’ve raised this in Microsoft side but they have deferred to Apple given WKWebView is Safari based.
This is a big blocker for us to achieve a full passwordless future. Has anyone come across this situation?
Thank you.
Topic:
Privacy & Security
SubTopic:
General
Tags:
Passkeys in iCloud Keychain
Authentication Services
WebKit
I was testing an app with AppleSignIn with a Firebase backend and wanted to test account deletion functionality. I was unaware of needing to revoke the token with Apple before proceeding with account deletion. Now, when I try to create a new account with the same appleId email, the token passed to Firebase is invalid and the login fails.
As such, I am blocked from testing my app with authenticated Apple users, so I'm trying to understand what the workaround is.
Thanks in advance!
When we enable 3rd party authentication plugin using SFAuthorization window, and during unlock the screen, we have observed the widgets are not showing the content.
Attaching the screenshot for reference.
We are noticing this behavior from macOS 14.7.1 and macOS 15
There is a sudden surge of users in our apps with invalidated biometrics. Even though the issue is being handled correctly and the user has another way to login, some of the users forgot their passwords and they can not login.
Is there any known issue with Biometrics in iOS 18.3.2 or later?
There is a (possible) related discussion here: https://discussions.apple.com/thread/256011565
On Wednesday, June 18, 2025, Sign in with Apple was impacted by a configuration issue which affected some developer accounts that created new app or Services ID configurations, or edited existing configurations, resulting in the following errors:
invalid_client response error returned by the authentication, token validation/revocation, and user migration requests
"Sign Up Not Completed" (or equivalent) error presented from the Authentication Services framework.
On Monday, June 23, 2025, this issue was resolved. Please retry the Sign in with Apple flows in your Sign in with Apple enabled apps and websites to confirm your developer account configuration has been fixed.
Please let us know if you can still reproduce this issue with your developer account. If so, follow the steps outlined in the post below:
Gathering required information for troubleshooting Sign in with Apple authorization and token requests
https://developer.apple.com/forums/thread/762831
Finally, reply (not comment) with your Feedback ID on either of the posts below:
https://developer.apple.com/forums/thread/789011
https://developer.apple.com/forums/thread/789132
Cheers,
Paris X Pinkney | WWDR | DTS Engineer
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple REST API
Sign in with Apple
Sign in with Apple JS
Hello. I want to do the following and need your help.
I want to import a certificate (pkcs#12) into my macOS keychain with a setting that prohibits exporting the certificate.
I want to import the certificate (pkcs#12) into my login keychain or system keychain.
I was able to achieve [1] with the help of the following threads, but have the following problems.
https://developer.apple.com/forums/thread/677314?answerId=824644022#824644022
how to import into login keychain or system keychain
How to achieve this without using the deprecated API
To import into the login keychain, I could use the “SecKeychainCopyDefault” function instead of the “SecKeychainCopySearchList” function,
However, both of these functions were deprecated APIs.
https://developer.apple.com/documentation/security/seckeychaincopysearchlist(_:)
https://developer.apple.com/documentation/security/seckeychaincopydefault(_:)
I checked the following URL and it seems that using the SecItem API is correct, but I could not figure out how to use it.
https://developer.apple.com/documentation/technotes/tn3137-on-mac-keychains
Is there any way to import them into the login keychain or system keychain without using these deprecated APIs?
Hi, preivously on appleid.apple.com, navigating to this page on safari would show the in-app modal to continue with Apple.
Now with account.apple.com, this is not the case. We are not seeing the in-app modal to continue with Apple
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple REST API
Sign in with Apple
Sign in with Apple JS
I’m implementing Passkey registration on iOS using ASAuthorizationPlatformPublicKeyCredentialProvider. On the server side, I’m using a WebAuthn library that throws the error UnexpectedRPIDHash: Unexpected RP ID hash during verifyRegistrationResponse().
Domain: pebblepath.link (publicly routable, valid SSL certificate, no warnings in Safari)
Associated Domains in Xcode**: webcredentials:pebblepath.link
AASA file:
{
"applinks": { "apps": [] },
"webcredentials": {
"apps": [
"H33XH8JMV6.com.reactivex.pebblepath"
]
}
}
Xcode Configuration:
Team ID: H33XH8JMV6
Bundle ID: com.reactivex.pebblepath
Associated Domains: webcredentials:pebblepath.link
Logs:
iOS clientDataJSON shows "origin": "https://pebblepath.link".
Server logs confirm expectedOrigin = "https://pebblepath.link" and expectedRPID = "pebblepath.link".
Despite this, the server library still errors out: finishRegistration error: UnexpectedRPIDHash.
I’ve verified that:
The domain has a valid CA-signed SSL cert (no Safari warnings).
The AASA file is reachable at https://pebblepath.link/.well-known/apple-app-site-association.
The app’s entitlements match H33XH8JMV6.com.reactivex.pebblepath.
I’ve removed old passkeys from Settings → Passwords on the device and retried fresh.
I’m testing on a real device with iOS 16+; I am using a Development provisioning profile, but that shouldn’t cause an RP ID mismatch as long as the domain is valid.
Every log indicates that the domain and origin match exactly, but the WebAuthn library still throws UnexpectedRPIDHash, implying iOS is embedding a different (or unrecognized) RP ID hash in the credential.
Has anyone else encountered this with iOS passkeys and a valid domain/AASA setup? Is there an extra step needed to ensure iOS recognizes the domain for passkey registration?
Any guidance or insights would be greatly appreciated!
Topic:
Privacy & Security
SubTopic:
General
Tags:
Passkeys in iCloud Keychain
Authentication Services
Hello,
I am working on a script to update an application which bundle ID changed. Only the bundle ID was modified; all other aspects remain unchanged.
This application requires access to "Screen & System Audio Recording" permissions, which are currently granted to the old bundle ID.
The script performs the following steps:
launchctl bootout gui/$(id -u) /Library/LaunchAgents/com.my_agent_1.plist
pkgutil --forget com.my_agent_1
tccutil reset All com.my_agent_1
rm /Library/LaunchAgents/com.my_agent_1.plist
rm -rf </path/to/com_my_agent_1>
installer -dumplog -allowUntrusted -pkg </path/to/com_my_agent_2.pkg> -target /
...
When running steps #1-6 without a restart between steps #5 and #6, the old bundle ID (com.my_agent_1) remains visible in TCC.db (verified via SQL queries).
Looks like this is the reason why "com.my_agent_2" is not automatically added to the permission list (requiring manual add).
Moreover, "tccutil reset All com.my_agent_1" does not work anymore, the error:
tccutil: No such bundle identifier "com.my_agent_1": The operation couldn’t be completed. (OSStatus error -10814.)
Is there any way to completely clear the "Privacy & Security" permissions without requiring a system restart?
Thank you a lot for your help in advance!
I am in need of assistance with sandboxing the riot games client and game league of legends.
I originally played on a vm from linux but after the change to the incredibly intrusive rootkit malware vanguard. I cannot play from a vm or at least it would be difficult, if this route of containerizing it on mac proves to be more difficult (which wouldn't make sense) then I will go back to spoofing the a vm to not look like a vm. This is even more infuriating because I almost exclusively play Team Fight Tactics in which there is zero cheating and cheating would give a player zero advantage.
I decided I would try the Mac version of the game but apple does not sandbox applications at all like flatpak and flatseal from linux.
The game has access to my entire system and can read and write to my home directory. This is a massive security risk.
I originally tried checking the system settings privacy and security section but the application was not listed anywhere nor was it given access on any of the sections listed.
I checked both user local and global tcc.dbs and neither had records that gave the game or client any privileges.
This was concerning because tcc.db appears to be the only user facing way of managing permissions that you would think would be a bare minimum baseline and yet the game and client have full access to my system and those permissions are listed nowhere and are given no where. Ie. the default is just to let it do as it pleases even though its a game that only thing it needs to render to the screen. MacOS should properly fix this and implement proper sandboxing of applications like flatpak.
I then began building a configuration scheme for sandbox-exec seeing as it was the last opportunity to correctly contain the application to only have the permissions it needs.
I carefully crafted the config but it fails just as simply allowing all with allow default...
(version 1)
(allow default)
I run the application with the following command:
sandbox-exec -f ~/config.sb "/Users/Shared/Riot Games/Riot Client.app/Contents/MacOS/RiotClientServices"
Below are some of the errors produced from running the client sandboxed.
00:44:09.819 (SplashScreenManager) Displaying splash screen from default-splash.html for 2000ms
00:44:09.825 app.isPackaged true
00:44:09.842 Loading page from http://127.0.0.1:51563/index.html
sandbox initialization failed: Operation not permitted
Failed to initialize sandbox.[0102/004409.953876:ERROR:exception_snapshot_mac.cc(139)] exception_thread not found in task
[0102/004409.954838:ERROR:process_reader_mac.cc(309)] thread_get_state(4): (os/kern) invalid argument (4)
[0102/004409.954852:ERROR:process_reader_mac.cc(309)] thread_get_state(4): (os/kern) invalid argument (4)
[0102/004409.955178:WARNING:process_reader_mac.cc(532)] multiple MH_EXECUTE modules (/usr/libexec/rosetta/runtime, /Library/Apple/usr/libexec/oah/libRosettaRuntime)
[0102/004409.955364:WARNING:process_reader_mac.cc(532)] multiple MH_EXECUTE modules (/usr/libexec/rosetta/runtime, /Users/Shared/Riot Games/Riot Client.app/Contents/Frameworks/Riot Client.app/Contents/Frameworks/Riot Client Helper (Renderer).app/Contents/MacOS/Riot Client Helper (Renderer))
[0102/004410.111422:ERROR:exception_snapshot_mac.cc(139)] exception_thread not found in task
[4607:0102/004415.168524:ERROR:gpu_process_host.cc(991)] GPU process exited unexpectedly: exit_code=6
[4607:0102/004415.187770:ERROR:network_service_instance_impl.cc(521)] Network service crashed, restarting service.
00:44:15.215 Renderer process has unexpectedly crashed or was killed: crashed (6) { reason: 'crashed', exitCode: 6 }
Hi, is it legal to use open APIs to get the users's country country code using the Ip address in the app? I mean I want to know the user country for the game leaderboards data, and there are sites say this is free and open. So, I have two questions, first, is this making the user calling open api to get its country code concept legal? second question, what if these sites suddenly decided that it is not legal to use their apis for commercial use, and i miss that announcement; will you remove my app from the store? or what action will you take exactly?
Hi,
A certificate imported on macOS 15 using the security command with the "non-exportable" option was imported in an exportable state. I would like to know how to change this certificate to be non-exportable.
Regards,
CTJ
We’ve identified an issue in our app where, upon clicking the "Call Customer Center" button, users are unexpectedly shown a logo and message option on a native pop-up window.
However, this wasn't the case before, and it should only display a phone number to dial, which was given inside our code.
This is incorrect and misleading for our users, as:
We are a Canadian-based service and have no affiliation with US messaging chat.
The messaging feature was never enabled or intended for our app.
Our app should only initiate a phone call to our customer support center — no messages or branding from third parties should appear
Topic:
Privacy & Security
SubTopic:
General
Hello,
I have now been looking for a while of a way to get the number of MAU of my appstore app through the apple connect API. I ended up thinking i might actually be able to compute it with https://developer.apple.com/documentation/analytics-reports/app-sessions this App Sessions report. My question is thus the following :
Does the Sessions number actually gives me the number of all sessions, or only those from opt-in users ? It says that it is based on users who have agreed to share their data with Apple and developers, so I was wondering whether or not through the use of the methods described on this page https://developer.apple.com/documentation/analytics-reports/privacy,
it meant that the data was anonymized/encoded such that it would be close to the actual Sessions number, or if it meant it only counted opt-in users to compute the Sessions numer.
Thank you for your time, I hope I made myself as clear as possible. Ask me if you want more precisions or if you don't understand my question.
Without developer mode, I was able to get Password AutoFill to work in my SwiftUI app with my local Vapor server using ngrok and adding the Associated Domains capability with the value webcredentials:....ngrok-free.app and the respective apple-app-site-association file on my local server in /.well-known/. (works on device, but not in the simulator).
However, if I use the developer mode (webcredentials:....ngrok-free.app?mode=developer) it only works halfway when running from Xcode: I get asked to save the password, but the saved passwords are not picked up, when I try to login again. Neither on device, nor in the simulator. If I remove the ?mode=developer it seems to work as expected.
Is this by design, or am I missing something?
var body: some View {
...
Section(header: Text("Email")) {
TextField("Email", text: $viewModel.credentials.username)
.textContentType(.username)
.autocapitalization(.none)
.keyboardType(.emailAddress)
}
Section(header: Text("Passwort")) {
SecureField("Passwort", text: $viewModel.credentials.password)
.textContentType(.password)
}
...
}
Topic:
Privacy & Security
SubTopic:
General
Tags:
SwiftUI
Universal Links
Authentication Services
Autofill
Hello everyone,
I’ve been working on ways to implement stricter accountability systems for personal use, especially to prevent access to NSFW content in apps like Reddit and Twitter. The main challenge is that iOS sandboxing and privacy policies block apps from monitoring or interacting with other apps on the system.
While Apple’s focus on privacy is important, there’s a clear need for an opt-in exception for accountability tools. These tools could be allowed enhanced permissions under stricter oversight to help users maintain accountability and integrity without compromising safety.
Here are a few ideas I’ve been thinking about:
1. Vetted Apps with Enhanced Permissions: Allow trusted applications to bypass sandbox restrictions with user consent and close monitoring by Apple.
2. Improved Parental Controls: Add options to send notifications to moderators (like accountability partners) when restrictions are bypassed or disabled.
3. Custom Keyboard or API Access: Provide a framework for limited system-wide text monitoring for specific use cases, again with user consent.
If anyone has ideas for how to address this within current policies—or suggestions for advocating for more flexibility—I’d appreciate the input. I’m curious how others have handled similar challenges or if there are better approaches I haven’t considered.
I would like to confirm about fraud prevention using Device Check when publishing multiple apps.
If the Team ID and Key ID are the same, will the values be shared across all apps with Device Check?
With Device Check, only two keys can be created per developer account, and these two are primarily intended for key renewal in case of a leak, rather than for assigning different keys to each app, correct?
If both 1 and 2 are correct, does that mean that Device Check should not be used to manage "one-time-only rewards per device" when offering them across multiple apps?
Thank you very much for your confirmation.
Hello, I currently have an app that includes the "Sign in with Apple" feature, and I need to transfer this app to another app team. I have reviewed all official documentation but have not found the answer I need. My situation has some specificities, and I hope to receive assistance.
The .p8 key created by the original developer team has been lost, and the app’s backend does not use a .p8 key for verification—instead, it verifies by obtaining Apple’s public key. However, according to the official documentation I reviewed, obtaining a transfer identifier during the app transfer process requires a client_secret generated from the original team’s .p8 key. This has left us facing a challenge, and we have two potential approaches to address this issue:
Q1: During the transfer, is it possible to skip obtaining the transfer identifier and proceed directly with the app transfer, without performing any backend operations? Is this approach feasible?
Q2: If the above approach is not feasible, should we create a new .p8 key in the original team’s account and use this new key for the transfer? If a new key is generated, do we need to re-release a new version of the app before initiating the transfer?
If neither of the above approaches is feasible, are there better solutions to resolve our issue? I hope to receive a response. Thank you.
TN3159: Migrating Sign in with Apple users for an app transfer | Apple Developer Documentation/
https://developer.apple.com/documentation/signinwithapple/transferring-your-apps-and-users-to-another-team
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple REST API
Sign in with Apple
hey everyone.!!
In one of my macOS projects I am trying to fetch the files and folders available on "Desktop" and "Document" folder and trying to showing it on collection view inside the my project, but when I try to fetch the files and folder of desktop and document, I am not able to fetch it. But if i try it by setting the entitlements False, I am able to fetch it.
If any have face the similar issue, or have an alternative it please suggest.
NOTE:- I have tried implementing it using NSOpenPanel and it works, but it lowers the user experience.