Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Dynamic layouts with multi-line Text views
For a dynamic layout reacting to width changes using ViewThatFits, I need a 2-line Text view where content gets wrapped exactly once, but doesn't get abbreviated. If the text is too long to fit in two lines, ViewThatFits should choose the next layout. I tried to use .lineLimit(2, reservesSpace: true), but then ViewThatFits always takes this layout even when the text content gets too long to fit, so it gets abbreviated with "...", instead of choosing the next layout. How else can I build a layout with a two-line Text, which does signal to ViewThatFits if the space doesn't fit the entire text so it can choose the next layout?
Topic: UI Frameworks SubTopic: SwiftUI
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115
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How to avoid trailing toolbar item re-rendering on child navigation
I have a NavigationStack where every child view except the root has a trailing close button. On each child view transition, the button re-renders itself. Is there a way to fix the button? I saw in the Apple Developer app the behavior I want when registering a lab and the confirmation screen, but I think the implementation is just changing the center content of the view and it isn't pushing a new view to the stack path that has different toolbar items. Root: VStack { Content Next button --> Page 2 } Cancel button leading edge Page 2: VStack { Copy Next button --> page 3 } built in back button leading edge cancel button trailing edge Page 3: VStack { Copy Finish button --> dismisses whole workflow } built in back button leading edge cancel button trailing edge So on page 3, the cancel button is new. I can't figure out how to not have the glass effect animate it in new. I want the 'same' cancel button to be there. This is an oversimplification of a resumable form where the user can cancel (save and resume) at any time. Is there a built in way to have the trailing edge button be fixed? Would moving where the button is defined make a different and expose a way for each child view to propagate upwards if the cancel button should be shown or not? Updated with sample, assumes iOS 18 + 26 code so using .topTrailing not new 'action' placement: import SwiftUI struct Demo: View { @State private var path: [String] = [] var body: some View { NavigationStack(path: $path) { Button("Go") { path.append("Second") } .navigationDestination(for: String.self) { destination in switch destination { case "Second": VStack { Text("Second") Button("Next") { path.append("Third") } } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", role: .cancel) { path = [] } } } case "Third": VStack { Text("Third") Button("Finish") { path = [] } } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", role: .cancel) { path = [] } } } default: Text("Undefined") } } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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98
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Correct UIScene Configuration for UISceneAccessory
What is the correct configuration of the Info.plist to get a UISceneAccessory to display on an external monitor? I'm currently getting: Info.plist contained no UIScene configuration dictionary (looking for configuration named "scene-accessory") My Info.plist looks as follows: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>UIWindowSceneSessionRoleExternalDisplayNonInteractive</key> <array> <dict> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).AccessorySceneDelegate</string> <key>UISceneConfigurationName</key> <string>scene-accessory</string> </dict> </array> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> </dict> </array> </dict> </dict> </dict> </plist> And the view controller scene registration code: class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let sceneConfiguration = UISceneConfiguration(name: "scene-accessory") let accessory = UISceneAccessory.externalNonInteractive(sceneConfiguration: sceneConfiguration) let registration = registerSceneAccessory(accessory) registration.isEnabled = true } } Thanks!
Topic: UI Frameworks SubTopic: UIKit
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174
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How to achieve visual consistency between NSComboBox and NSTextView on sidebar
Do you have any ideas on how to make the background color of a NSTextView the same as the background of a NSComboBox when both are on a sidebar? The closest I could get is using a NSVisualEffectView, but it's still not optimal (the text view is slightly darker) override init(frame: NSRect) { self.scrollView = NSTextView.scrollableTextView() if #available(macOS 26.0, *) { scrollView.borderType = .lineBorder let backgroundView = NSVisualEffectView() backgroundView.material = .contentBackground backgroundView.blendingMode = .withinWindow backgroundView.state = .followsWindowActiveState backgroundView.translatesAutoresizingMaskIntoConstraints = false self.materialBackgroundView = backgroundView } else { self.materialBackgroundView = nil } ...
Topic: UI Frameworks SubTopic: AppKit
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What could cause a UIViewController to get viewDidLoad twice and never get viewWillAppear or viewDidAppear?
I've gotten diagnostics from a couple of my users experiencing a rare issue. The logs in the diagnostics clearly show that the view controller where the issue occurs gets viewDidLoad called twice, and then does not get viewWillAppear or viewDidAppear. This triggers a bug for me because the view controller loads the data it's meant to display in viewWillAppear. I can work around this by changing my data loading logic, but I'd like to know what the underlying issue is. Can anyone point me to some possible ways I could be triggering this weird UIKit behavior?
Topic: UI Frameworks SubTopic: UIKit
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161
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ForEach with calculations between each cell
I'm attempting to add a TimeInterval calculated at each step of a ForEach to a Date (hr & min) of the previous cell. For each cell this works: Start Time = 12:55 Delta interval = 3600 seconds (1hr) Next time = 1:55 I want to use that Next time as the start one for the next cell - instead what I have working is Delta interval = 30 (5 min) Next time = 1:00 but what I want is 2:00 (12:55 + 1hr + 5min) I'm just having trouble thinking through how to do that. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
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81
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Custom PinnedScrollableViews
In a simple scenario, it's possible to have a ScrollView that contains a LazyVStack where the headers or footers of Section gets pinned to the top safe area. In a more complicated scenario, where The ScrollView needs to ignore the top safe area The navigation bar is hidden until a certain view, call it Foo, has gone behind what used to be the top safe area, i.e., only about 100p of the view is visible which would be invisible if the navigation bar wasn't transparent/hidden. The navigation bar becomes visible once Foo is scrolled up to a threshold that was explained earlier A second view, call is Bar, that's positioned below Foo, should never go behind the navigation bar, i.e., it should be pinned to the bottom of the navigation bar I managed to achieve this behaviour by having a State for the ignored safe area edges that gets updated based on how far Foo is scrolled. However, I get a jumpy behaviour because the ScrollView tries to adjust its contentOffset/contentInset based on the new top safe area. This jumpy behaviour is very hard to compensate especially when user scrolls very fast. In UIKit, I could achieve this behaviour by overriding viewSafeAreaInsetsDidChangeand tweaking the contentInset, and contentOffset on a collection/table view. Maybe I need to rethink my approach in a declarative way that aligns better with SwiftUI. Any thoughts on how to achieve this?
Topic: UI Frameworks SubTopic: SwiftUI
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What's the best way to have non-trivially-sized views scroll with text in a UITextView?
I've got a note editor view in my app that's built around a UITextView. At the top of the text view, it displays some metadata about the note, like location of the note (it's an e-reader app - think highlighting text and adding a note to it). I want this metadata to be able to scroll out of view if you scroll down in the text view. But it shouldn't simply be text in the text view - it's a UIView that takes the full width of the text view, with some UILabels in it. The height is on the order of 60 points tall. What's the best way to achieve this? Should the view that contains the labels be in a text attachment? Or should it be a subview of the UITextView? Or should I do something custom like make it a subview of the view that contains the UITextView and watch the UITextView's scroll position and apply a transform to move it to match?
Topic: UI Frameworks SubTopic: UIKit
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129
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Swift Charts are being rendered very higgledy piggledy
I have raised a Feedback FB23015978 This applied to Xcode/Ios 27/26 and maybe earlier. This issue relates to ‘Charts’ This issue exists back to iOS 26 and maybe before. I have provided an app that creates a simple table of integer values representing a summary of scores achieved in 10m Air Pistol shooting. It is genuine data that I want to display certain aspects of. The the counts represent the number of times that particular score was achieved during a 60 shot qualification match. The graph I want to show is the spread of the number of 10s, 9s and hopefully not to many 8s or less. To say that this was a nightmare is a massive understatement. To narrow down the issue I have created an app whose sole purpose is to represent that real world data. Fundamentally, the score and count are integer values. I have created a set of view that display a bar chart of the data representing the values as Score Count ——————— Int Int String Int Int String String String Furthermore, I have added a version of each of the above using a domain such that any values with a count of zero up to the first non-zero value are excluded from the charts. Each screenshot of the chart also show the text for the actual Chart view. As can be seen by visual inspection, it is pretty much a total mess. Firstly, you can see that some of the charts have thick bars that are as expected however, half of the charts are rendered with little thin bars. The IntStringDomain, StringInt, and StringString charts have bars that are drawn outside of the designated chart area. Charts such as the IntInt and IntIntDomain chart do not show the righthand x-axis value. Although some of the chart data may not make sense the way it is presented which attribute is the x-axis or y-axis, the charts should be bullet proof. I have attached the screen shots. can't find a way to post he app sorry. Here are the charts, each one also shows the code that generated it. For those of a nervous disposition, look away now.
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When the marked text is touched, or when the cursor is moved between the marked text, the marked text will be disappear
When the marked text is touched, or when the cursor is moved between the marked text, the marked text will be disappear In order to implement the function of active input, we use the setMarkedText(_:selectedRange:) method provided by UITextDocumentProxy to insert and mark the input text, but when the marked text is touched, or when the cursor is moved between the text, the marked text will be disappear. This is a very obvious error and cannot be avoided. So far, this problem still occurs on devices with the system version of iOS 27 beta , so we cannot use this method to perfectly implement the function of active input, which is a big trouble for us. We want the text to be displayed normally after the user touches the marked text. And the cursor can move in the marked text, so that the user can perform operations such as insert, remove, etc. May I ask what methods can be used to achieve the above effect? If this is a bug, please fix it as soon as possible. More details can be found by the video link: [https://www.youtube.com/shorts/dd8VhBJ88og] STEPS TO REPRODUCE 1.Use the setMarkedText(_:selectedRange:) method provided by UITextDocumentProxy to insert and mark text 2.Touch the marked text or long press the cursor to move to the marked text
Topic: UI Frameworks SubTopic: UIKit
1
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125
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List selection (UI) does not update when selection is changed programmatically
I have a List that's embedded in an NSHostingView with an @Observable data connecting the two worlds. I can select an item in the list with the mouse and use arrow keys to change the selection and it is updated properly on the AppKit side. However, when I change the selection from the AppKit side, the selection disappears in the List, even though an .onChange does get triggered with the right new selection ID. But the UI no longer displays it. I created a simple NSHostView example and that works. But the same method does not work in a more complex layout where the view is much deeper in the hierarchy. Something is happening because the List loses its last selection highlight. What's the best approach to tracking down why the List UI is not updating the selection? I am trying to avoid going back to using NSTableView and doing it all manually, but I really need to selection to be able to change. Thank you.
Topic: UI Frameworks SubTopic: SwiftUI
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Guidance for Custom View Styles
If I want to implement the "view style" pattern that various SwiftUI components have (like ButtonStyle for Button and PickerStyle for Picker, to name a few) for my own custom components, is there any guidance on how to do that? Specifically, is there a way to do that without having to resort to using AnyView? My attempts to implement this have been fine with retaining type information using some View and generics, up until the point I need to create an interface for specifying a view style to use and propagating that down to the component that I'm styling. Using the SwiftUI environment seems like the natural way to do this propagation, but I seem to run afoul of the type system when trying to use it. If we take ButtonStyle from SwiftUI as an example of the general structure of this pattern, we're talking about having a protocol with an associated Body type, and a corresponding makeBody function that does the actual styling of the component and returns a Body instance. Because of the associated types in this protocol, I'm unsure how to put an instance of something that conforms to the protocol into the environment for propagation. I end up having to create a "sibling" type of sorts that more or less does the same thing as my protocol, but works with AnyView so I can have concrete types to use with the environment and pass around to my view. This doesn't seem ideal because of the use of AnyView and some of the downsides that come with that. I've included a simplified version of this at the end of this post to showcase roughly what I'm doing now that is working, but it feels like there should be some better way to achieve this without needing to reach for AnyView. Is there something that I'm not aware of with Swift or SwiftUI that would let me ditch it, or is this the best way to achieve this right now without improvements to SwiftUI to better support this? protocol MyViewStyle { associatedtype Body: View func makeBody(text: String) -> Body } struct TextMyViewStyle: MyViewStyle { func makeBody(text: String) -> some View { return Text(text) } } struct AnyMyViewStyle { let _makeBody: (String) -> AnyView init<Style: MyViewStyle>(_ style: Style) { self._makeBody = { text in AnyView(style.makeBody(text: text)) } } func makeBody(text: String) -> AnyView { _makeBody(text) } } extension EnvironmentValues { @Entry var myViewStyle: AnyMyViewStyle = AnyMyViewStyle(TextMyViewStyle()) } struct MyView: View { @Environment(\.myViewStyle) private var style let text: String var body: some View { style.makeBody(text: text) } }
Topic: UI Frameworks SubTopic: SwiftUI
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Does TextKit 2 support tables and printing now?
At WWDC22, it was stated that TextKit 2 did not support tables and printing and possibly other attributes and NSTextView would revert back to TextKit 1. At what point can we be sure that TextKit 2 supports everything TextKit 1 did and NSTextView will no longer revert back. My app makes use of a subclass of NSTextView and custom layoutManager and migrating to support both versions seems incredibly complex. Thank you.
Topic: UI Frameworks SubTopic: AppKit
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"any View cannot conform to View"
Hello, What is the solution to this problem, assuming that you are not supposed to use AnyView, which I hear over and over again? Given this protocol: protocol MyProtocol { associatedtype V: View var content: () -> V { get } } if I want to store a heterogenous collection of MyProtocol, let collection: [any MyProtocol], then the underlying V type of each is erased to any View, which (supposedly) does not conform to View. Is there no way to "unbox" the existential any View to get the underlying View back? That unboxing idea is something I heard in a few WWDC videos but it seems like it does not apply to View.
Topic: UI Frameworks SubTopic: SwiftUI
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Supplying custom menu elements to a UITextView's edit menu
When appending additional UIAction children to the horizontal edit menu UIMenu returned in the delegate method func textView(_ textView: UITextView, editMenuForTextIn range: NSRange, suggestedActions: [UIMenuElement]) -> UIMenu? If the menu is long enough to need an overflow chevron vertical menu (introduced in iOS 26) my UIAction only show either a title or an image not both, is UIAction the right UIMenuElement type to supply here? How to get both the title and the image to appear in the overflow vertical menu?
Topic: UI Frameworks SubTopic: UIKit
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Dynamic layouts with multi-line Text views
For a dynamic layout reacting to width changes using ViewThatFits, I need a 2-line Text view where content gets wrapped exactly once, but doesn't get abbreviated. If the text is too long to fit in two lines, ViewThatFits should choose the next layout. I tried to use .lineLimit(2, reservesSpace: true), but then ViewThatFits always takes this layout even when the text content gets too long to fit, so it gets abbreviated with "...", instead of choosing the next layout. How else can I build a layout with a two-line Text, which does signal to ViewThatFits if the space doesn't fit the entire text so it can choose the next layout?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
2
Boosts
0
Views
115
Activity
2w
How to avoid trailing toolbar item re-rendering on child navigation
I have a NavigationStack where every child view except the root has a trailing close button. On each child view transition, the button re-renders itself. Is there a way to fix the button? I saw in the Apple Developer app the behavior I want when registering a lab and the confirmation screen, but I think the implementation is just changing the center content of the view and it isn't pushing a new view to the stack path that has different toolbar items. Root: VStack { Content Next button --> Page 2 } Cancel button leading edge Page 2: VStack { Copy Next button --> page 3 } built in back button leading edge cancel button trailing edge Page 3: VStack { Copy Finish button --> dismisses whole workflow } built in back button leading edge cancel button trailing edge So on page 3, the cancel button is new. I can't figure out how to not have the glass effect animate it in new. I want the 'same' cancel button to be there. This is an oversimplification of a resumable form where the user can cancel (save and resume) at any time. Is there a built in way to have the trailing edge button be fixed? Would moving where the button is defined make a different and expose a way for each child view to propagate upwards if the cancel button should be shown or not? Updated with sample, assumes iOS 18 + 26 code so using .topTrailing not new 'action' placement: import SwiftUI struct Demo: View { @State private var path: [String] = [] var body: some View { NavigationStack(path: $path) { Button("Go") { path.append("Second") } .navigationDestination(for: String.self) { destination in switch destination { case "Second": VStack { Text("Second") Button("Next") { path.append("Third") } } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", role: .cancel) { path = [] } } } case "Third": VStack { Text("Third") Button("Finish") { path = [] } } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", role: .cancel) { path = [] } } } default: Text("Undefined") } } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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2
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0
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98
Activity
2w
Correct UIScene Configuration for UISceneAccessory
What is the correct configuration of the Info.plist to get a UISceneAccessory to display on an external monitor? I'm currently getting: Info.plist contained no UIScene configuration dictionary (looking for configuration named "scene-accessory") My Info.plist looks as follows: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>UIWindowSceneSessionRoleExternalDisplayNonInteractive</key> <array> <dict> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).AccessorySceneDelegate</string> <key>UISceneConfigurationName</key> <string>scene-accessory</string> </dict> </array> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> </dict> </array> </dict> </dict> </dict> </plist> And the view controller scene registration code: class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let sceneConfiguration = UISceneConfiguration(name: "scene-accessory") let accessory = UISceneAccessory.externalNonInteractive(sceneConfiguration: sceneConfiguration) let registration = registerSceneAccessory(accessory) registration.isEnabled = true } } Thanks!
Topic: UI Frameworks SubTopic: UIKit
Replies
1
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0
Views
174
Activity
2w
How to achieve visual consistency between NSComboBox and NSTextView on sidebar
Do you have any ideas on how to make the background color of a NSTextView the same as the background of a NSComboBox when both are on a sidebar? The closest I could get is using a NSVisualEffectView, but it's still not optimal (the text view is slightly darker) override init(frame: NSRect) { self.scrollView = NSTextView.scrollableTextView() if #available(macOS 26.0, *) { scrollView.borderType = .lineBorder let backgroundView = NSVisualEffectView() backgroundView.material = .contentBackground backgroundView.blendingMode = .withinWindow backgroundView.state = .followsWindowActiveState backgroundView.translatesAutoresizingMaskIntoConstraints = false self.materialBackgroundView = backgroundView } else { self.materialBackgroundView = nil } ...
Topic: UI Frameworks SubTopic: AppKit
Replies
7
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0
Views
183
Activity
2w
What could cause a UIViewController to get viewDidLoad twice and never get viewWillAppear or viewDidAppear?
I've gotten diagnostics from a couple of my users experiencing a rare issue. The logs in the diagnostics clearly show that the view controller where the issue occurs gets viewDidLoad called twice, and then does not get viewWillAppear or viewDidAppear. This triggers a bug for me because the view controller loads the data it's meant to display in viewWillAppear. I can work around this by changing my data loading logic, but I'd like to know what the underlying issue is. Can anyone point me to some possible ways I could be triggering this weird UIKit behavior?
Topic: UI Frameworks SubTopic: UIKit
Replies
1
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0
Views
161
Activity
2w
ForEach with calculations between each cell
I'm attempting to add a TimeInterval calculated at each step of a ForEach to a Date (hr & min) of the previous cell. For each cell this works: Start Time = 12:55 Delta interval = 3600 seconds (1hr) Next time = 1:55 I want to use that Next time as the start one for the next cell - instead what I have working is Delta interval = 30 (5 min) Next time = 1:00 but what I want is 2:00 (12:55 + 1hr + 5min) I'm just having trouble thinking through how to do that. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
Replies
2
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0
Views
81
Activity
2w
Custom PinnedScrollableViews
In a simple scenario, it's possible to have a ScrollView that contains a LazyVStack where the headers or footers of Section gets pinned to the top safe area. In a more complicated scenario, where The ScrollView needs to ignore the top safe area The navigation bar is hidden until a certain view, call it Foo, has gone behind what used to be the top safe area, i.e., only about 100p of the view is visible which would be invisible if the navigation bar wasn't transparent/hidden. The navigation bar becomes visible once Foo is scrolled up to a threshold that was explained earlier A second view, call is Bar, that's positioned below Foo, should never go behind the navigation bar, i.e., it should be pinned to the bottom of the navigation bar I managed to achieve this behaviour by having a State for the ignored safe area edges that gets updated based on how far Foo is scrolled. However, I get a jumpy behaviour because the ScrollView tries to adjust its contentOffset/contentInset based on the new top safe area. This jumpy behaviour is very hard to compensate especially when user scrolls very fast. In UIKit, I could achieve this behaviour by overriding viewSafeAreaInsetsDidChangeand tweaking the contentInset, and contentOffset on a collection/table view. Maybe I need to rethink my approach in a declarative way that aligns better with SwiftUI. Any thoughts on how to achieve this?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
4
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1
Views
93
Activity
2w
Intermixing Navigation with SwiftUI and UIKit
I've been adopting SwiftUI into a legacy UIKit app. Individual views work great, but when I try to intermix SwiftUI and UIKit navigation things go bad fast. What is the best practice here?
Topic: UI Frameworks SubTopic: SwiftUI
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2
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0
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148
Activity
2w
Performance considerations using ViewThatFits
ViewThatFits is a great way to handle large type and resizability. I wonder what are the performance considerations here? What are common pitfalls using it? I appreciate any tip or thing to keep in mind. ✌️
Topic: UI Frameworks SubTopic: SwiftUI
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3
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1
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133
Activity
2w
Is there an AppKit equivalent to UIKit.UIApplication setAlternateIconName(_ alternateIconName: String?)?
I would like to provide alternate IconComposer-designed icons (that support light, dark, mono) for my macOS app. The DockTile approach only works when app is running, but also only with NSImage. And there doesn't seem to be a way to load an NSImage from a .icon file that matches the current appearance option. Thank you.
Topic: UI Frameworks SubTopic: AppKit
Replies
2
Boosts
1
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131
Activity
2w
What's the best way to have non-trivially-sized views scroll with text in a UITextView?
I've got a note editor view in my app that's built around a UITextView. At the top of the text view, it displays some metadata about the note, like location of the note (it's an e-reader app - think highlighting text and adding a note to it). I want this metadata to be able to scroll out of view if you scroll down in the text view. But it shouldn't simply be text in the text view - it's a UIView that takes the full width of the text view, with some UILabels in it. The height is on the order of 60 points tall. What's the best way to achieve this? Should the view that contains the labels be in a text attachment? Or should it be a subview of the UITextView? Or should I do something custom like make it a subview of the view that contains the UITextView and watch the UITextView's scroll position and apply a transform to move it to match?
Topic: UI Frameworks SubTopic: UIKit
Replies
2
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0
Views
129
Activity
2w
Swift Charts are being rendered very higgledy piggledy
I have raised a Feedback FB23015978 This applied to Xcode/Ios 27/26 and maybe earlier. This issue relates to ‘Charts’ This issue exists back to iOS 26 and maybe before. I have provided an app that creates a simple table of integer values representing a summary of scores achieved in 10m Air Pistol shooting. It is genuine data that I want to display certain aspects of. The the counts represent the number of times that particular score was achieved during a 60 shot qualification match. The graph I want to show is the spread of the number of 10s, 9s and hopefully not to many 8s or less. To say that this was a nightmare is a massive understatement. To narrow down the issue I have created an app whose sole purpose is to represent that real world data. Fundamentally, the score and count are integer values. I have created a set of view that display a bar chart of the data representing the values as Score Count ——————— Int Int String Int Int String String String Furthermore, I have added a version of each of the above using a domain such that any values with a count of zero up to the first non-zero value are excluded from the charts. Each screenshot of the chart also show the text for the actual Chart view. As can be seen by visual inspection, it is pretty much a total mess. Firstly, you can see that some of the charts have thick bars that are as expected however, half of the charts are rendered with little thin bars. The IntStringDomain, StringInt, and StringString charts have bars that are drawn outside of the designated chart area. Charts such as the IntInt and IntIntDomain chart do not show the righthand x-axis value. Although some of the chart data may not make sense the way it is presented which attribute is the x-axis or y-axis, the charts should be bullet proof. I have attached the screen shots. can't find a way to post he app sorry. Here are the charts, each one also shows the code that generated it. For those of a nervous disposition, look away now.
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2
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106
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Reproducing the date label above the editor scroll/text view in Journal and Notes app
I made a few attempts to implement a similar label but I'm not sure if it's possible using public APIs. Could you give any tips about how to approach implementing this? Thank you!
Topic: UI Frameworks SubTopic: UIKit
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1
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144
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When the marked text is touched, or when the cursor is moved between the marked text, the marked text will be disappear
When the marked text is touched, or when the cursor is moved between the marked text, the marked text will be disappear In order to implement the function of active input, we use the setMarkedText(_:selectedRange:) method provided by UITextDocumentProxy to insert and mark the input text, but when the marked text is touched, or when the cursor is moved between the text, the marked text will be disappear. This is a very obvious error and cannot be avoided. So far, this problem still occurs on devices with the system version of iOS 27 beta , so we cannot use this method to perfectly implement the function of active input, which is a big trouble for us. We want the text to be displayed normally after the user touches the marked text. And the cursor can move in the marked text, so that the user can perform operations such as insert, remove, etc. May I ask what methods can be used to achieve the above effect? If this is a bug, please fix it as soon as possible. More details can be found by the video link: [https://www.youtube.com/shorts/dd8VhBJ88og] STEPS TO REPRODUCE 1.Use the setMarkedText(_:selectedRange:) method provided by UITextDocumentProxy to insert and mark text 2.Touch the marked text or long press the cursor to move to the marked text
Topic: UI Frameworks SubTopic: UIKit
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125
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List selection (UI) does not update when selection is changed programmatically
I have a List that's embedded in an NSHostingView with an @Observable data connecting the two worlds. I can select an item in the list with the mouse and use arrow keys to change the selection and it is updated properly on the AppKit side. However, when I change the selection from the AppKit side, the selection disappears in the List, even though an .onChange does get triggered with the right new selection ID. But the UI no longer displays it. I created a simple NSHostView example and that works. But the same method does not work in a more complex layout where the view is much deeper in the hierarchy. Something is happening because the List loses its last selection highlight. What's the best approach to tracking down why the List UI is not updating the selection? I am trying to avoid going back to using NSTableView and doing it all manually, but I really need to selection to be able to change. Thank you.
Topic: UI Frameworks SubTopic: SwiftUI
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1
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64
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Inspector built-in navigation bar missed in iOS26
The inspector attached to the multi-column Split View, does not display its navigation elements on iOS 26. How to fix it?
Topic: UI Frameworks SubTopic: SwiftUI
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5
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94
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Guidance for Custom View Styles
If I want to implement the "view style" pattern that various SwiftUI components have (like ButtonStyle for Button and PickerStyle for Picker, to name a few) for my own custom components, is there any guidance on how to do that? Specifically, is there a way to do that without having to resort to using AnyView? My attempts to implement this have been fine with retaining type information using some View and generics, up until the point I need to create an interface for specifying a view style to use and propagating that down to the component that I'm styling. Using the SwiftUI environment seems like the natural way to do this propagation, but I seem to run afoul of the type system when trying to use it. If we take ButtonStyle from SwiftUI as an example of the general structure of this pattern, we're talking about having a protocol with an associated Body type, and a corresponding makeBody function that does the actual styling of the component and returns a Body instance. Because of the associated types in this protocol, I'm unsure how to put an instance of something that conforms to the protocol into the environment for propagation. I end up having to create a "sibling" type of sorts that more or less does the same thing as my protocol, but works with AnyView so I can have concrete types to use with the environment and pass around to my view. This doesn't seem ideal because of the use of AnyView and some of the downsides that come with that. I've included a simplified version of this at the end of this post to showcase roughly what I'm doing now that is working, but it feels like there should be some better way to achieve this without needing to reach for AnyView. Is there something that I'm not aware of with Swift or SwiftUI that would let me ditch it, or is this the best way to achieve this right now without improvements to SwiftUI to better support this? protocol MyViewStyle { associatedtype Body: View func makeBody(text: String) -> Body } struct TextMyViewStyle: MyViewStyle { func makeBody(text: String) -> some View { return Text(text) } } struct AnyMyViewStyle { let _makeBody: (String) -> AnyView init<Style: MyViewStyle>(_ style: Style) { self._makeBody = { text in AnyView(style.makeBody(text: text)) } } func makeBody(text: String) -> AnyView { _makeBody(text) } } extension EnvironmentValues { @Entry var myViewStyle: AnyMyViewStyle = AnyMyViewStyle(TextMyViewStyle()) } struct MyView: View { @Environment(\.myViewStyle) private var style let text: String var body: some View { style.makeBody(text: text) } }
Topic: UI Frameworks SubTopic: SwiftUI
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85
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Does TextKit 2 support tables and printing now?
At WWDC22, it was stated that TextKit 2 did not support tables and printing and possibly other attributes and NSTextView would revert back to TextKit 1. At what point can we be sure that TextKit 2 supports everything TextKit 1 did and NSTextView will no longer revert back. My app makes use of a subclass of NSTextView and custom layoutManager and migrating to support both versions seems incredibly complex. Thank you.
Topic: UI Frameworks SubTopic: AppKit
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1
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138
Activity
2w
"any View cannot conform to View"
Hello, What is the solution to this problem, assuming that you are not supposed to use AnyView, which I hear over and over again? Given this protocol: protocol MyProtocol { associatedtype V: View var content: () -> V { get } } if I want to store a heterogenous collection of MyProtocol, let collection: [any MyProtocol], then the underlying V type of each is erased to any View, which (supposedly) does not conform to View. Is there no way to "unbox" the existential any View to get the underlying View back? That unboxing idea is something I heard in a few WWDC videos but it seems like it does not apply to View.
Topic: UI Frameworks SubTopic: SwiftUI
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1
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119
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Supplying custom menu elements to a UITextView's edit menu
When appending additional UIAction children to the horizontal edit menu UIMenu returned in the delegate method func textView(_ textView: UITextView, editMenuForTextIn range: NSRange, suggestedActions: [UIMenuElement]) -> UIMenu? If the menu is long enough to need an overflow chevron vertical menu (introduced in iOS 26) my UIAction only show either a title or an image not both, is UIAction the right UIMenuElement type to supply here? How to get both the title and the image to appear in the overflow vertical menu?
Topic: UI Frameworks SubTopic: UIKit
Replies
3
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104
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2w