Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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May ’25
Opening FileDocument with URL → should only be called in the main thread
Its document says openDocument can open a document at a specific URL. So I've saved a model as a JSON object with its URL and a bookmark as Data. With its security-scoped bookmark data resolved, I am able to open a document except that the app will crash right after opening a document. Console says should only be called in the main thread struct ContentView: View { @EnvironmentObject var bookmarkViewModel: BookmarkViewModel var body: some View { VStack { } .onAppear { loadBookmarks() } } extension ContentView { func loadBookmarks() { print("1 \(Thread.current)") // NSMainThread Task { for bookmarkItem in bookmarkViewModel.bookmarkItems { // resolving a security-scoped bookmark print("2 \(Thread.current)") // NSMainThread if let _ = resolveBookmark(bookmarkData: bookmarkItem.bookmarkData) { print("3 \(Thread.current)") // NSMainThread do { print("4 \(Thread.current)") // NSMainThread try await openDocument(at: bookmarkItem.bookmarkURL) print("5 \(Thread.current)") // NSMainThread } catch { print("\(error.localizedDescription)") } } } } } } Well, the application is on the main thread. I've checked every line before and after opening a document with its URL. Call what on the main thread? This is confusing. Thanks. class BookmarkViewModel: ObservableObject { @Published var bookmarkItems: [BookmarkItem] = [] var defaultFileManager: FileManager { return FileManager.default } var documentURL: URL? { ... } init() { fetchBookmarkItems() } func fetchBookmarkItems() { bookmarkItems.removeAll() if let documentURL { let bookmarkFolderURL = documentURL.appending(path: "MyApp").appending(path: "Bookmarks") do { let contents = try defaultFileManager.contentsOfDirectory(atPath: bookmarkFolderURL.path) for content in contents { ... let fileURL = bookmarkFolderURL.appending(path: content) let data = try Data(contentsOf: fileURL) let bookmarkItem = try JSONDecoder().decode(BookmarkItem.self, from: data) bookmarkItems.append(bookmarkItem) } } catch { print("Error fetching folder content: \(error.localizedDescription)") } } } } struct BookmarkItem: Codable, Hashable { let bookmarkURL: URL let date: Date let bookmarkData: Data let open: Bool }
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154
May ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
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Jun ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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May ’25
Widget Configuration Search with group headers...
I am working on a widget that allows the user to specify a list of items. Each item is an AppEntity and has an id, a type and a name. In the DisplayRepresentation I have and icon / image for each type. So when I tap on the specified items option a list of user specified items comes up with the option to search, select, deselect items. This works nicely. I sort them suggested entities by type then name so the list is predictable. How would like to be able to have a group / type header for each type of item. However, I don't know how to do that with the AppEntities. Help would be appreciated. I noticed that HomeKit takes a different approach. They have a list of items at the bottom labeled "Choose Scene Or Accessory". You can move the items up / down in the list, you can delete, and add items. When you tap "Add an item" in the list it goes to a search screen where the items are grouped by the room and have the individual items beneath them. I don't like that you have to select one item at a time but I love having the headings for the rooms. The question here is how did they do that? Is there sample code somewhere that does something similar.
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147
Jun ’25
How to detect UIScreen changes in a UIView subclass?
I'm looking for a reliable way to detect when the UIScreen of a UIView changes. I'm developing a renderer SDK that provides a custom UIView subclass which performs OpenGL / Metal rendering, driven by a CADisplayLink. To support scenarios like screen mirroring or external displays on iPad, I need to ensure the CADisplayLink is created using the correct UIScreen, so the refresh rate is accurate. Ideally, I’d like a way to be notified in the view itself (without requiring scene delegate integration) whenever self.window.windowScene.screen changes, even if trait values remain the same. Any ideas or workarounds that work safely in production would be hugely appreciated! Since iOS 13, the architecture is: The app can have multiple UIScene instances (typically UIWindowScene). Each UIWindowScene can have multiple UIWindows. Each UIWindow hosts a view hierarchy. To determine the correct UIScreen, I access self.window.windowScene.screen. If any component in that key path changes (window, windowScene, or screen), I need to detect it and react. Here’s what I’ve tried so far: Overriding willMoveToWindow: and didMoveToWindow: This allows me to detect changes to window, but if windowScene (of the window) or screen (of the scene) changes directly, I get no notification. Overriding traitCollectionDidChange: This works if the screen change causes a difference in traits (e.g., a different displayScale), but fails if the old and new screens share the same traits (e.g., identical scale). Listening to UIScene-related notifications Notifications like UISceneDidDisconnectNotification or UISceneWillEnterForegroundNotification only indicate scene lifecycle events, not that a particular view or window has moved to a different screen. Using KVO to observe self.window.windowScene.screen I found WebKit does something similar, but in practice this causes crashes. The error message suggests that "windowScene" is not KVO-compliant, and my experience confirms it's not safe in production. Apple's official guidance uses UIWindowSceneDelegate In this example, Apple shows how to update a CADisplayLink in a UIWindowSceneDelegate's windowScene:didUpdateCoordinateSpace:interfaceOrientation:traitCollection:. However, as an SDK provider delivering just a UIView, I don't have control over the host app's UIWindowSceneDelegate.
Topic: UI Frameworks SubTopic: UIKit Tags:
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185
May ’25
NSDocument disregards save panel!
In a previous post entitled “Save fails after Save As” I described a strange problem involving the Save and Save As operations in a macOS app I wrote: see https://developer.apple.com/forums/thread/779755. Since that posting (unanswered up to now) I tried various modifications of my app, in order better to understand the problem. Now, at the time of that posting I was using a version of the app that attempted — clumsily and incompletely — to circumvent the problem. Since then I decided to eliminate from my app this unsuccessful workaround. My app is called Goperfekt (it’s in the App Store) and is meant for macOS 11 to 15. I recently created a “bare bones” version of the app: this bare-bones version is called Goperf and contains the bare minimum necessary to save and open files of the exact same two file types as in Goperfekt, namely gop (an exported type that conforms to public.data), sgf (an imported type that conforms to public.text). Goperf and Goperfekt both use dataAfType:error: as their writing method. (Yes, Objective-C… but I’ve been working on that app on and off for nearly twenty years and when Swift came out my Obj-C project was already too advanced…) The problem is the following. In Goperfekt under macOS 15 the Save and Save As operations do not work as they should (see description below). In Goperfekt under macOS 12 and 11 the Save and Save As operations work perfectly, just as they should. (Unfortunately I do not have machines running macOS 14 or 13 at the moment.) Goperf, the bare-bones version, on the other hand, works perfectly in all three versions of macOS that I have (11, 12, 15). Here is a description of the problem with Goperfekt under macOS 15. The precise app behavior described below presupposes that the user has activated the option System Settings/Desktop & Dock/Windows/Ask to keep changes when closing documents. If you deactivate this option, the app misbehaves similarly, though somewhat differently. First three important facts (Goperfekt and Goperf in macOS 11, 12, 15): I can open an already existing gop file, modify the document, and save it in that gop file, or save it as another gop file, without any problem. I can also open an already existing sgf file, modify the document, and save it in that sgf file, or save it as another sgf file, without any problem. I can also save a new document as a gop file. BUT in Goperfekt in macOS 15 it is possible neither to save a new document as an sgf file, nor to open a gop file and save it as an sgf file, IN CASES 1 AND 2 the parameter typeName received by dataOfType:error: is not “com.red-bean.sgf” (corresponding to the imported sgf extension) as it should, but “com.florrain.goperfekt-document” (corresponding to the exported gop extension). The result is a file with the sgf extension (such as “A.sgf”, as specified in the save panel), but this file is really a gop file with the wrong extension! You can see that by asking Goperfekt to open “A.sgf” (which will generate an alert), or by opening "A.sgf” in TextEdit. You can also add .gop to the name “A.sgf” and then ask Goperfekt to open “A.sgf.gop”, which it will do without a problem. Nor is it possible to open an sgf file and save it as a gop file. Here the parameter typeName received by dataOfType:error: is not “com.florrain.goperfekt-document” (the exported type) as it should, but “com.red-bean.sgf” (the imported type). The result is a file with the gop extension (such as “A.gop”, as specified in the save panel), but this file is really an sgf file with the wrong extension! You can see that by asking Goperfekt to open “A.gop” (which will generate an alert), or by opening "A.gop” in TextEdit. You can also add .sgf to the name “A.gop” and then ask Goperfekt to open “A.gop.sgf”, which it will do without a problem. Somewhere behind the scenes (only in Goperfekt on macOS 15) NSDocument disregards what was specified by the user in the save panel and sends to dataAfType:error: the wrong file type! Why on Earth? If, after having created a file “A.sgf” that is really a gop file, I change something in the document and try to save this change in “A.sgf”, the system displays a somewhat puzzling alert, and diagnostic messages appear in the Xcode console. According to the circumstances, these messages can contain such puzzling labels as NSFileSandboxingRequestRelatedItemExtension or NSFileCoordinator. Similarly for a file “A.gop” that is really an sgf file. Conclusion: search as I may, I could not find what makes Goperfekt misbehave in macOS 15 but not in macOS 11 or 12, while the bare-bones Goperf behaves perfectly in all three versions.
Topic: UI Frameworks SubTopic: AppKit Tags:
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180
Jun ’25
ssue with Session Sharing Between Safari and ASWebAuthenticationSession
We are experiencing an issue with session sharing on iOS and would appreciate your guidance. We operate and control our own OpenID Connect (OIDC) server. Our iOS application uses ASWebAuthenticationSession to authenticate users. We're unable to get the authentication session to be shared between the Safari app and the app's ASWebAuthenticationSession. This results in users having to re-authenticate despite being logged in via Safari. We've attempted various configurations related to cookie SameSite settings. These adjustments resolved the session sharing issue on Android using Chrome Custom Tabs. However, no changes we've tried have enabled session sharing to work as expected on iOS. According to documentation from Apple, Microsoft, Okta, and Auth0, session sharing between Safari and ASWebAuthenticationSession should work. Question: Are there any additional settings, configurations, or platform limitations we should be aware of that could impact session sharing on iOS? Where else can we look to resolve this issue?
Topic: UI Frameworks SubTopic: General
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144
May ’25
Fatal error: Duplicate keys of type 'AnyHashable2' were found in a Dictionary.
I have encountered the following error and reduced my code to the minimum necessary to reliably reproduce this error. Fatal error: Duplicate keys of type 'AnyHashable2' were found in a >Dictionary. This usually means either that the type violates Hashable's >requirements, or that members of such a dictionary were mutated after insertion. It occurs when instances of a swiftdata model are inserted (the error occurs reliably when inserting five or more instances. Fewer insertions seems to make the error either more rare or go away entirely) and a Picker with .menu pickerStyle is present. Any of the following changes prevents the error from occuring: adding id = UUID() to the Item class removing .tag(item) in the picker content using any pickerStyle other than .menu using an observable class instead of a swiftdata class I would greatly appreciate if anyone knows what exactly is going on here. Tested using XCode Version 16.4 (16F6), iPhone 16 Pro iOS 18.5 Simulator and iPhone 15 Pro iOS 18.5 real device. import SwiftUI import SwiftData @Model class Item { var name: String init(name: String) { self.name = name } } struct DuplicateKeysErrorView: View { @Environment(\.modelContext) private var modelContext @Query(sort: \Item.name) private var items: [Item] @State var selection: Item? = nil var body: some View { List { Picker("Picker", selection: $selection) { Text("Nil").tag(nil as Item?) ForEach(items) { item in Text(item.name).tag(item) } } .pickerStyle(.menu) Button("Add 5 items") { modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) } } .onAppear { try! modelContext.delete(model: Item.self) } } } #Preview { DuplicateKeysErrorView() .modelContainer(for: Item.self) }
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Jun ’25
Is applicationDidFinishLaunching: guaranteed to be called before INIntent delegate methods when app is launched via a Shortcut?
I have a question about the app lifecycle when my app is launched via a Shortcut. I'm adding a INIntent to a Mac app. So my app delegate implements: - (nullable id)application:(NSApplication *)application handlerForIntent:(INIntent *)intent Then my custom intent handler implements the two protocol methods -confirmIntentNameHere:completion: and -handleIntentNameHere:completion: During my testing -applicationDidFinishLaunching: is called before the intent methods, so I can forward methods to my main window controller to perform the shortcut actions, since it's already ready. ....But if this is not always the case, I can still perform them but I'd have to move the code out of the window controller to perform the action "headless" if invoked before my app has built its UI. Just wondering if this is something I should be prepared for. Thanks in advance.
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May ’25
iPadOS26: UITabBar doesn't switch selected state
With iPadOS26, if I create a UITabBar, and use that to switch between views, the selected state never updates. I created this simple UIViewController to demonstrate the issue: class SimpleTabBarController: UIViewController, UITabBarDelegate { let tabBar = UITabBar() let redItem = UITabBarItem(title: "Red", image: nil, tag: 0) let blueItem = UITabBarItem(title: "Blue", image: nil, tag: 1) override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white tabBar.items = [redItem, blueItem] tabBar.selectedItem = redItem tabBar.delegate = self tabBar.translatesAutoresizingMaskIntoConstraints = false view.addSubview(tabBar) NSLayoutConstraint.activate([ tabBar.leadingAnchor.constraint(equalTo: view.leadingAnchor), tabBar.trailingAnchor.constraint(equalTo: view.trailingAnchor), tabBar.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) updateBackground(for: redItem) } func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) { updateBackground(for: item) } private func updateBackground(for item: UITabBarItem) { switch item.tag { case 0: view.backgroundColor = .systemRed case 1: view.backgroundColor = .systemBlue default: view.backgroundColor = .white } } } The tabBar didSelect item method is called, and the background color gets updated as expected, but the selected state of the UITabBar stays the same. I files a feedback for a related issue: FB17841678
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Jun ’25
SwiftUI Document-Based App Issues: Files Don't Appear in "Recents" When Created
I'm experiencing an issue with a SwiftUI document-based app where document files are not appearing in the "Recents" tab or anywhere in the Files app when created from the "Recents" tab. However, when creating documents from the "Browse" tab, they work as expected. When I print the URL of the created document, it shows a valid path, but when navigating to that path, the file doesn't appear. This seems to be a specific issue related to document creation while in the "Recents" tab. Steps to Reproduce Use Apple's demo app for document-based SwiftUI apps: https://developer.apple.com/documentation/swiftui/building-a-document-based-app-with-swiftui Run the app and navigate to the "Recents" tab in the Files app Create a new document Note that the document doesn't appear in "Recents" or anywhere in Files app Now repeat the process but create the document from the "Browse" tab - document appears correctly Environment: Xcode 16.3 iOS 18.4 Expected Behavior: Documents created while in the "Recents" tab should be saved and visible in the Files app just like when created from the "Browse" tab.
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May ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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150
May ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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71
Activity
May ’25
Highlight the model not with the eyes, but by clicking a button
Hello, we have a requirement where clicking a button will highlight the model, similar to the effect seen by the eyes. However, the eyes do not see it and it is achieved by clicking a button. What should we do? Thank you for your reply
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0
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144
Activity
Jun ’25
Opening FileDocument with URL → should only be called in the main thread
Its document says openDocument can open a document at a specific URL. So I've saved a model as a JSON object with its URL and a bookmark as Data. With its security-scoped bookmark data resolved, I am able to open a document except that the app will crash right after opening a document. Console says should only be called in the main thread struct ContentView: View { @EnvironmentObject var bookmarkViewModel: BookmarkViewModel var body: some View { VStack { } .onAppear { loadBookmarks() } } extension ContentView { func loadBookmarks() { print("1 \(Thread.current)") // NSMainThread Task { for bookmarkItem in bookmarkViewModel.bookmarkItems { // resolving a security-scoped bookmark print("2 \(Thread.current)") // NSMainThread if let _ = resolveBookmark(bookmarkData: bookmarkItem.bookmarkData) { print("3 \(Thread.current)") // NSMainThread do { print("4 \(Thread.current)") // NSMainThread try await openDocument(at: bookmarkItem.bookmarkURL) print("5 \(Thread.current)") // NSMainThread } catch { print("\(error.localizedDescription)") } } } } } } Well, the application is on the main thread. I've checked every line before and after opening a document with its URL. Call what on the main thread? This is confusing. Thanks. class BookmarkViewModel: ObservableObject { @Published var bookmarkItems: [BookmarkItem] = [] var defaultFileManager: FileManager { return FileManager.default } var documentURL: URL? { ... } init() { fetchBookmarkItems() } func fetchBookmarkItems() { bookmarkItems.removeAll() if let documentURL { let bookmarkFolderURL = documentURL.appending(path: "MyApp").appending(path: "Bookmarks") do { let contents = try defaultFileManager.contentsOfDirectory(atPath: bookmarkFolderURL.path) for content in contents { ... let fileURL = bookmarkFolderURL.appending(path: content) let data = try Data(contentsOf: fileURL) let bookmarkItem = try JSONDecoder().decode(BookmarkItem.self, from: data) bookmarkItems.append(bookmarkItem) } } catch { print("Error fetching folder content: \(error.localizedDescription)") } } } } struct BookmarkItem: Codable, Hashable { let bookmarkURL: URL let date: Date let bookmarkData: Data let open: Bool }
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4
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0
Views
154
Activity
May ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
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9
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0
Views
191
Activity
Jun ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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0
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0
Views
113
Activity
May ’25
Widget Configuration Search with group headers...
I am working on a widget that allows the user to specify a list of items. Each item is an AppEntity and has an id, a type and a name. In the DisplayRepresentation I have and icon / image for each type. So when I tap on the specified items option a list of user specified items comes up with the option to search, select, deselect items. This works nicely. I sort them suggested entities by type then name so the list is predictable. How would like to be able to have a group / type header for each type of item. However, I don't know how to do that with the AppEntities. Help would be appreciated. I noticed that HomeKit takes a different approach. They have a list of items at the bottom labeled "Choose Scene Or Accessory". You can move the items up / down in the list, you can delete, and add items. When you tap "Add an item" in the list it goes to a search screen where the items are grouped by the room and have the individual items beneath them. I don't like that you have to select one item at a time but I love having the headings for the rooms. The question here is how did they do that? Is there sample code somewhere that does something similar.
Replies
1
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0
Views
147
Activity
Jun ’25
How to detect UIScreen changes in a UIView subclass?
I'm looking for a reliable way to detect when the UIScreen of a UIView changes. I'm developing a renderer SDK that provides a custom UIView subclass which performs OpenGL / Metal rendering, driven by a CADisplayLink. To support scenarios like screen mirroring or external displays on iPad, I need to ensure the CADisplayLink is created using the correct UIScreen, so the refresh rate is accurate. Ideally, I’d like a way to be notified in the view itself (without requiring scene delegate integration) whenever self.window.windowScene.screen changes, even if trait values remain the same. Any ideas or workarounds that work safely in production would be hugely appreciated! Since iOS 13, the architecture is: The app can have multiple UIScene instances (typically UIWindowScene). Each UIWindowScene can have multiple UIWindows. Each UIWindow hosts a view hierarchy. To determine the correct UIScreen, I access self.window.windowScene.screen. If any component in that key path changes (window, windowScene, or screen), I need to detect it and react. Here’s what I’ve tried so far: Overriding willMoveToWindow: and didMoveToWindow: This allows me to detect changes to window, but if windowScene (of the window) or screen (of the scene) changes directly, I get no notification. Overriding traitCollectionDidChange: This works if the screen change causes a difference in traits (e.g., a different displayScale), but fails if the old and new screens share the same traits (e.g., identical scale). Listening to UIScene-related notifications Notifications like UISceneDidDisconnectNotification or UISceneWillEnterForegroundNotification only indicate scene lifecycle events, not that a particular view or window has moved to a different screen. Using KVO to observe self.window.windowScene.screen I found WebKit does something similar, but in practice this causes crashes. The error message suggests that "windowScene" is not KVO-compliant, and my experience confirms it's not safe in production. Apple's official guidance uses UIWindowSceneDelegate In this example, Apple shows how to update a CADisplayLink in a UIWindowSceneDelegate's windowScene:didUpdateCoordinateSpace:interfaceOrientation:traitCollection:. However, as an SDK provider delivering just a UIView, I don't have control over the host app's UIWindowSceneDelegate.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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0
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185
Activity
May ’25
NSDocument disregards save panel!
In a previous post entitled “Save fails after Save As” I described a strange problem involving the Save and Save As operations in a macOS app I wrote: see https://developer.apple.com/forums/thread/779755. Since that posting (unanswered up to now) I tried various modifications of my app, in order better to understand the problem. Now, at the time of that posting I was using a version of the app that attempted — clumsily and incompletely — to circumvent the problem. Since then I decided to eliminate from my app this unsuccessful workaround. My app is called Goperfekt (it’s in the App Store) and is meant for macOS 11 to 15. I recently created a “bare bones” version of the app: this bare-bones version is called Goperf and contains the bare minimum necessary to save and open files of the exact same two file types as in Goperfekt, namely gop (an exported type that conforms to public.data), sgf (an imported type that conforms to public.text). Goperf and Goperfekt both use dataAfType:error: as their writing method. (Yes, Objective-C… but I’ve been working on that app on and off for nearly twenty years and when Swift came out my Obj-C project was already too advanced…) The problem is the following. In Goperfekt under macOS 15 the Save and Save As operations do not work as they should (see description below). In Goperfekt under macOS 12 and 11 the Save and Save As operations work perfectly, just as they should. (Unfortunately I do not have machines running macOS 14 or 13 at the moment.) Goperf, the bare-bones version, on the other hand, works perfectly in all three versions of macOS that I have (11, 12, 15). Here is a description of the problem with Goperfekt under macOS 15. The precise app behavior described below presupposes that the user has activated the option System Settings/Desktop & Dock/Windows/Ask to keep changes when closing documents. If you deactivate this option, the app misbehaves similarly, though somewhat differently. First three important facts (Goperfekt and Goperf in macOS 11, 12, 15): I can open an already existing gop file, modify the document, and save it in that gop file, or save it as another gop file, without any problem. I can also open an already existing sgf file, modify the document, and save it in that sgf file, or save it as another sgf file, without any problem. I can also save a new document as a gop file. BUT in Goperfekt in macOS 15 it is possible neither to save a new document as an sgf file, nor to open a gop file and save it as an sgf file, IN CASES 1 AND 2 the parameter typeName received by dataOfType:error: is not “com.red-bean.sgf” (corresponding to the imported sgf extension) as it should, but “com.florrain.goperfekt-document” (corresponding to the exported gop extension). The result is a file with the sgf extension (such as “A.sgf”, as specified in the save panel), but this file is really a gop file with the wrong extension! You can see that by asking Goperfekt to open “A.sgf” (which will generate an alert), or by opening "A.sgf” in TextEdit. You can also add .gop to the name “A.sgf” and then ask Goperfekt to open “A.sgf.gop”, which it will do without a problem. Nor is it possible to open an sgf file and save it as a gop file. Here the parameter typeName received by dataOfType:error: is not “com.florrain.goperfekt-document” (the exported type) as it should, but “com.red-bean.sgf” (the imported type). The result is a file with the gop extension (such as “A.gop”, as specified in the save panel), but this file is really an sgf file with the wrong extension! You can see that by asking Goperfekt to open “A.gop” (which will generate an alert), or by opening "A.gop” in TextEdit. You can also add .sgf to the name “A.gop” and then ask Goperfekt to open “A.gop.sgf”, which it will do without a problem. Somewhere behind the scenes (only in Goperfekt on macOS 15) NSDocument disregards what was specified by the user in the save panel and sends to dataAfType:error: the wrong file type! Why on Earth? If, after having created a file “A.sgf” that is really a gop file, I change something in the document and try to save this change in “A.sgf”, the system displays a somewhat puzzling alert, and diagnostic messages appear in the Xcode console. According to the circumstances, these messages can contain such puzzling labels as NSFileSandboxingRequestRelatedItemExtension or NSFileCoordinator. Similarly for a file “A.gop” that is really an sgf file. Conclusion: search as I may, I could not find what makes Goperfekt misbehave in macOS 15 but not in macOS 11 or 12, while the bare-bones Goperf behaves perfectly in all three versions.
Topic: UI Frameworks SubTopic: AppKit Tags:
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180
Activity
Jun ’25
Can the macOS Quick Look preview plugin support network capabilities?
I developed a quick look preview plugin on MacOS, and want to add some data tracking to understand user usage. However, I'm encountering errors when using network capabilities within the plugin. I want to confirm whether the preview plugin blocks network capabilities.
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85
Activity
May ’25
Advanced App Clip experience URL Status
Hello Team, We have Advanced App Clip Experiences live but we have add App Clip experience URL since long ago but status remains as Received and never changed to Published, can you please help us to fix this issue. Please see attached. Thanks
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1.6k
Activity
Jun ’25
ssue with Session Sharing Between Safari and ASWebAuthenticationSession
We are experiencing an issue with session sharing on iOS and would appreciate your guidance. We operate and control our own OpenID Connect (OIDC) server. Our iOS application uses ASWebAuthenticationSession to authenticate users. We're unable to get the authentication session to be shared between the Safari app and the app's ASWebAuthenticationSession. This results in users having to re-authenticate despite being logged in via Safari. We've attempted various configurations related to cookie SameSite settings. These adjustments resolved the session sharing issue on Android using Chrome Custom Tabs. However, no changes we've tried have enabled session sharing to work as expected on iOS. According to documentation from Apple, Microsoft, Okta, and Auth0, session sharing between Safari and ASWebAuthenticationSession should work. Question: Are there any additional settings, configurations, or platform limitations we should be aware of that could impact session sharing on iOS? Where else can we look to resolve this issue?
Topic: UI Frameworks SubTopic: General
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144
Activity
May ’25
Fatal error: Duplicate keys of type 'AnyHashable2' were found in a Dictionary.
I have encountered the following error and reduced my code to the minimum necessary to reliably reproduce this error. Fatal error: Duplicate keys of type 'AnyHashable2' were found in a >Dictionary. This usually means either that the type violates Hashable's >requirements, or that members of such a dictionary were mutated after insertion. It occurs when instances of a swiftdata model are inserted (the error occurs reliably when inserting five or more instances. Fewer insertions seems to make the error either more rare or go away entirely) and a Picker with .menu pickerStyle is present. Any of the following changes prevents the error from occuring: adding id = UUID() to the Item class removing .tag(item) in the picker content using any pickerStyle other than .menu using an observable class instead of a swiftdata class I would greatly appreciate if anyone knows what exactly is going on here. Tested using XCode Version 16.4 (16F6), iPhone 16 Pro iOS 18.5 Simulator and iPhone 15 Pro iOS 18.5 real device. import SwiftUI import SwiftData @Model class Item { var name: String init(name: String) { self.name = name } } struct DuplicateKeysErrorView: View { @Environment(\.modelContext) private var modelContext @Query(sort: \Item.name) private var items: [Item] @State var selection: Item? = nil var body: some View { List { Picker("Picker", selection: $selection) { Text("Nil").tag(nil as Item?) ForEach(items) { item in Text(item.name).tag(item) } } .pickerStyle(.menu) Button("Add 5 items") { modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) modelContext.insert(Item(name: UUID().uuidString)) } } .onAppear { try! modelContext.delete(model: Item.self) } } } #Preview { DuplicateKeysErrorView() .modelContainer(for: Item.self) }
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194
Activity
Jun ’25
Is applicationDidFinishLaunching: guaranteed to be called before INIntent delegate methods when app is launched via a Shortcut?
I have a question about the app lifecycle when my app is launched via a Shortcut. I'm adding a INIntent to a Mac app. So my app delegate implements: - (nullable id)application:(NSApplication *)application handlerForIntent:(INIntent *)intent Then my custom intent handler implements the two protocol methods -confirmIntentNameHere:completion: and -handleIntentNameHere:completion: During my testing -applicationDidFinishLaunching: is called before the intent methods, so I can forward methods to my main window controller to perform the shortcut actions, since it's already ready. ....But if this is not always the case, I can still perform them but I'd have to move the code out of the window controller to perform the action "headless" if invoked before my app has built its UI. Just wondering if this is something I should be prepared for. Thanks in advance.
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315
Activity
May ’25
Grid right to left
Hi, I’d like to display items in a grid from right to left. Like the image: Is this possible with a grid? What would be the best approach in terms of performance?
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100
Activity
Jun ’25
LPLinkView override context menu / LongPress
SwiftUI, using LPLinkView through UIViewRepresentable. Default behavior is a long press brings up a context menu and a popover to preview content. I want to replace that default long press behavior with my own custom screen. Adding a UILongPressGestureRecognizer didn't work. Thanks!
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127
Activity
May ’25
iPadOS26: UITabBar doesn't switch selected state
With iPadOS26, if I create a UITabBar, and use that to switch between views, the selected state never updates. I created this simple UIViewController to demonstrate the issue: class SimpleTabBarController: UIViewController, UITabBarDelegate { let tabBar = UITabBar() let redItem = UITabBarItem(title: "Red", image: nil, tag: 0) let blueItem = UITabBarItem(title: "Blue", image: nil, tag: 1) override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white tabBar.items = [redItem, blueItem] tabBar.selectedItem = redItem tabBar.delegate = self tabBar.translatesAutoresizingMaskIntoConstraints = false view.addSubview(tabBar) NSLayoutConstraint.activate([ tabBar.leadingAnchor.constraint(equalTo: view.leadingAnchor), tabBar.trailingAnchor.constraint(equalTo: view.trailingAnchor), tabBar.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) updateBackground(for: redItem) } func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) { updateBackground(for: item) } private func updateBackground(for item: UITabBarItem) { switch item.tag { case 0: view.backgroundColor = .systemRed case 1: view.backgroundColor = .systemBlue default: view.backgroundColor = .white } } } The tabBar didSelect item method is called, and the background color gets updated as expected, but the selected state of the UITabBar stays the same. I files a feedback for a related issue: FB17841678
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315
Activity
Jun ’25
SwiftUI Document-Based App Issues: Files Don't Appear in "Recents" When Created
I'm experiencing an issue with a SwiftUI document-based app where document files are not appearing in the "Recents" tab or anywhere in the Files app when created from the "Recents" tab. However, when creating documents from the "Browse" tab, they work as expected. When I print the URL of the created document, it shows a valid path, but when navigating to that path, the file doesn't appear. This seems to be a specific issue related to document creation while in the "Recents" tab. Steps to Reproduce Use Apple's demo app for document-based SwiftUI apps: https://developer.apple.com/documentation/swiftui/building-a-document-based-app-with-swiftui Run the app and navigate to the "Recents" tab in the Files app Create a new document Note that the document doesn't appear in "Recents" or anywhere in Files app Now repeat the process but create the document from the "Browse" tab - document appears correctly Environment: Xcode 16.3 iOS 18.4 Expected Behavior: Documents created while in the "Recents" tab should be saved and visible in the Files app just like when created from the "Browse" tab.
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144
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May ’25
How to display such a window in a mixed space
I saw this demo on the website. Do you have the address for the demo? If not, how is the following image content implemented? Can you tell me which style of WindowGroup is used to create this custom window, and the buttons to move and close the window are located at the bottom of the menu bar. Thank you, thank [you]
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Activity
Jun ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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150
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May ’25
Xcode26.0 beta has a compilation error
The swift syntax compilation reported an error. as follows How should I be compatible
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2
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130
Activity
Jun ’25