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About CarPlay entitlement of EV
I'm developing a CarPlay version of my app, with the CarPlay EV Charging App entitlement (com.apple.developer.carplay-charging). However, I would like to use the Search template to searching for charging stations — but it seems this template is only available for Navigation Apps(maps). In this case, what is the recommended approach? Is it possible to apply both entitlements simultaneously and use the Search template only?
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108
Jun ’25
[StoreKit] Runtime warning with manageSubscriptionsSheet and ObservableObject
The following runtime warning is emitted by Xcode when using the manageSubscriptionsSheet with an ObservableObject: \ContentViewModel.isPresented is isolated to the main actor. Accessing it via Binding from a different actor will cause undefined behaviors, and potential data races; This warning will become a runtime crash in a future version of SwiftUI. Publishing changes from background threads is not allowed; make sure to publish values from the main thread (via operators like receive(on:)) on model updates. This minimal sample project reproduces the issue: class ContentViewModel: ObservableObject { @Published var isPresented = false func didTapButton() { self.isPresented = true } } struct ContentView: View { @ObservedObject var viewModel: ContentViewModel var body: some View { Button("Tap me") { self.viewModel.didTapButton() } .manageSubscriptionsSheet(isPresented: self.$viewModel.isPresented) } } Reproduced on: Xcode 16.2 Xcode 16.3 beta both with a simulator and a real device. This doesn't happen when using @Observable.
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287
May ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
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110
Jun ’25
memory leak/increased memory by NSTextField setString
I just put the TextField on UI and call the NSTextField setString, but it is memory usage is increasing. StoryBoard Objective C put TextField and button to UI set TextField variable to "ABC" in ViewController.h @property (weak) IBOutlet NSTextView* ABC; on button event function //dispatch_sync(dispatch_get_main_queue(), ^{ [_ABC setString:str]; //}); How to block the memory usage increase? Also I was check on Instruments app, and there are many malloc 48bytes, its count is almost same with setString count. Thank you!
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133
May ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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84
Jun ’25
Unexpected UINavigationBar Behavior During View Transitions in iOS 18
In iOS 18, I've observed unexpected behavior related to the UINavigationBar when transitioning between view controllers that have differing navigation bar visibility settings. Specifically, when returning from a modal presentation or a web view, the navigation bar reappears with an unexpected height (e.g., 103 points) and lacks content, displaying only an empty bar. Start with a UIViewController (e.g., HomeViewController) where the navigation bar is hidden using: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.setNavigationBarHidden(true, animated: animated) } Present another UIViewController (e.g., a web view) modally. Dismiss the presented view controller. Observe that upon returning to HomeViewController, the navigation bar is visible with increased height and lacks expected content. Expected Behavior: The navigation bar should remain hidden upon returning to HomeViewController, maintaining the state it had prior to presenting the modal view controller. Actual Behavior: Upon dismissing the modal view controller, the navigation bar becomes visible with an unexpected height and lacks content, leading to a disrupted user interface. Additional Observations: This issue is specific to iOS 18; it does not occur in iOS 17 or earlier versions. The problem seems to stem from setting the navigation bar to be visible in the viewWillDisappear method, as shown below: override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) navigationController?.setNavigationBarHidden(false, animated: animated) } Removing or modifying this line mitigates the issue, suggesting a change in the view controller lifecycle behavior in iOS 18. Request for Clarification: Is this change in behavior intentional in iOS 18, or is it a regression? Understanding whether this is a new standard or a bug will help in implementing appropriate solutions. Workaround: As a temporary measure, I've adjusted the navigation bar visibility settings to avoid changing its state in viewWillDisappear, instead managing it in viewWillAppear or viewDidAppear. References: Similar issues have been discussed in the Apple Developer Forums: iPad OS 18 UINavigationBar display incorrectly
Topic: UI Frameworks SubTopic: UIKit
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130
May ’25
Please bring back Slide Over & Split View multitasking to standard iPad view
With the latest iPadOS 26 changes, the traditional multitasking experience using Slide Over and Split View has been removed in favor of Stage Manager. While Stage Manager is a great option for some, the old multitasking UI was more intuitive, stable, and ideal for quick productivity. Please consider restoring the classic multitasking gestures as an optional feature or toggle alongside Stage Manager. Many users like myself rely on the traditional layout for studying, work, and multitasking efficiency.
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164
Jun ’25
SwiftUI List - onInsert not called on iOS (works on macOS)
I am working with a simple SwiftUI List and I want to enable functionality that allows files and images to be dropped onto the List from outside the app. There is an onInsert modifier with List that allows for this, but I found that it works on macOS, but not when running the same view on iOS. I have sample code that I can't seem to post on this forum because it keeps giving me a validation error about "This post contains sensitive language". Maybe this will work: Code to reproduce issue Is there anything I can do to make this work on iOS?
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119
May ’25
Supporting Dark and Tinted versions of App Icons on macOS
When exporting an icon using Icon Composer Beta for macOS 26, a light, dark and tinted versions for macOS are created, but I was not able to find how to use them on the Xcode Project. I also tried finding something pointing to that on documentation, but I was not able to find anything. I see that system apps have light, dark and tinted versions on the first beta of macOS 26, which leads me to believe it would be possible for third-party apps to do that same.
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Jun ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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116
May ’25
How to listen for Locale change event in iOS using NSLocale.currentLocaleDidChangeNotification?
I have the following function private func SetupLocaleObserver () { NotificationCenter.default.addObserver ( forName: NSLocale.currentLocaleDidChangeNotification, object: nil, queue: .main ) {_ in print ("Locale changed to: \(Locale.current.identifier)"); } } I call this function inside the viewDidLoad () method of my view controller. The expectation was that whenever I change the system or app-specific language preference, the locale gets changed, and this change triggers my closure which should print "Locale changed to: " on the console. However, the app gets terminated with a SIGKILL whenever I change the language from the settings. So, it is observed that sometimes my closure runs, while most of the times it does not run - maybe the app dies even before the closure is executed. So, the question is, what is the use of this particular notification if the corresponding closure isn't guaranteed to be executed before the app dies? Or am I using it the wrong way?
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319
Jun ’25
CollectionViewCell switch back to single column once UImage is assigned
Hi I am building a simple multi column CollectionView here and trying to add 3 cell in a row. Well, in short the column and rows looks all fine if I comment the below code. which is no image and text assigned to cells. let framework = list[indexPath.item] cell.configure(framework) However, once uncommented, only a single cell is displayed per row and the image doesn't seem to be resizing automatically. Can you please advise. Below is the ViewController. import UIKit class FrameworkListViewController: UIViewController { @IBOutlet weak var collectionView: UICollectionView! let list: [AppleFramework] = AppleFramework.list override func viewDidLoad() { super.viewDidLoad() collectionView.dataSource = self collectionView.delegate = self } } extension FrameworkListViewController: UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return list.count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "FrameworkCell", for: indexPath) as? FrameworkCell else { return UICollectionViewCell() } let framework = list[indexPath.item] cell.configure(framework) return cell } } extension FrameworkListViewController: UICollectionViewDelegateFlowLayout { func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { let interItemSpacing: CGFloat = 10 let width = (collectionView.bounds.width - interItemSpacing * 2) / 3 let height = width * 1.5 return CGSize(width: width, height: height) } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat { return 10 } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat { return 10 } } This is Cell class FrameworkCell: UICollectionViewCell { @IBOutlet weak var thumbnailImageView: UIImageView! @IBOutlet weak var nameLabel: UILabel! func configure(_ framework: AppleFramework) { thumbnailImageView.image = UIImage(named: framework.imageName) nameLabel.text = framework.name } }
Topic: UI Frameworks SubTopic: UIKit
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May ’25
My app refuses to run a print job
Hello I'm currently upgrading an app because said app age requieres an upgrade and I've started a new empty project, when I get to the printing functionality after som weeks of work to my demise I can't get it to work, in essence my code looks like this: let vista = NSView() vista.setFrameSize(NSSize(width: 400, height: 800)) let operacion = NSPrintOperation(view: vista) operacion.run() But I just get this system warning, "This application does not support printing." I´ve had checked the printing option in the project sandbox, and even deleted the sandbox itself with the same result. I even created a new empty project with this sole function with the same result but if I make a new project with a different name it works without a hitch, this error only occurs with projects with the same bundle identifier as my old app. I am a lost with this issue and I greatly appreciate any help. Thanks
Topic: UI Frameworks SubTopic: AppKit
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110
Jun ’25
viewIsAppearing not be called in children Controllers below iOS 16?
I see viewIsAppearing is available on iOS 13 and above, but when I use it, found that the function not be called below iOS 16 https://developer.apple.com/documentation/uikit/uiviewcontroller/4195485-viewisappearing environment: Macos 14.4.1, Xcode 15.3 import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let sub = SubViewController() addChild(sub) view.addSubview(sub.view) } @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("ViewController viewIsAppearing") } } class SubViewController: UIViewController { @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("SubViewController viewIsAppearing") } } In iOS 15 devcice console log: ViewController viewIsAppearing iOS 16, 17: ViewController viewIsAppearing SubViewController viewIsAppearing
Topic: UI Frameworks SubTopic: UIKit Tags:
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1k
May ’25
SwiftUI Gestures prevent scrolling with iOS 18
I added gesture support to my app that supports iOS 16 and 17 and have never had issues with it. However, when I compiled my app with Xcode 16 I immediately noticed a problem with the app when I ran it in the simulator. I couldn't scroll up or down. I figured out it’s because of my gesture support. My gesture support is pretty simple. let myDragGesture = DragGesture() .onChanged { gesture in self.offset = gesture.translation } .onEnded { _ in if self.offset.width > threshold { ...some logic } else if self.offset.width < -threshold { ...some other logic } logitUI.debug("drag gesture width was \(self.offset.width)") self.offset = .zero } If I pass nil to .gesture instead of myDragGesture then scrolling starts working again. Here’s some example output when I’m trying to scroll down. These messages do NOT appear when I run my app on an iOS 16/17 simulator with Xcode 15. drag gesture width was 5.333328 drag gesture width was -15.333344 drag gesture width was -3.000000 drag gesture width was -24.333328 drag gesture width was -30.666656 I opened FB14205678 about this.
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11k
May ’25
About CarPlay entitlement of EV
I'm developing a CarPlay version of my app, with the CarPlay EV Charging App entitlement (com.apple.developer.carplay-charging). However, I would like to use the Search template to searching for charging stations — but it seems this template is only available for Navigation Apps(maps). In this case, what is the recommended approach? Is it possible to apply both entitlements simultaneously and use the Search template only?
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108
Activity
Jun ’25
[StoreKit] Runtime warning with manageSubscriptionsSheet and ObservableObject
The following runtime warning is emitted by Xcode when using the manageSubscriptionsSheet with an ObservableObject: \ContentViewModel.isPresented is isolated to the main actor. Accessing it via Binding from a different actor will cause undefined behaviors, and potential data races; This warning will become a runtime crash in a future version of SwiftUI. Publishing changes from background threads is not allowed; make sure to publish values from the main thread (via operators like receive(on:)) on model updates. This minimal sample project reproduces the issue: class ContentViewModel: ObservableObject { @Published var isPresented = false func didTapButton() { self.isPresented = true } } struct ContentView: View { @ObservedObject var viewModel: ContentViewModel var body: some View { Button("Tap me") { self.viewModel.didTapButton() } .manageSubscriptionsSheet(isPresented: self.$viewModel.isPresented) } } Reproduced on: Xcode 16.2 Xcode 16.3 beta both with a simulator and a real device. This doesn't happen when using @Observable.
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1
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1
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287
Activity
May ’25
Color of Outline Disclosure List Carets in visionOS SwiftUI View
Can I adjust the color properties of disclosure carets in an Outline Disclosure List view (with NavigationLinks for the list entries) in visionOS? I have color for these carets using .foregroundStyle(.accent) and it works, however, I want to change the “brightness” of those accented color carets.
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1
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67
Activity
Jun ’25
Screen Time hata
Cannot convert value of type '[ApplicationToken]' (aka 'Array<Token>') to expected argument type 'Binding'
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1
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0
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86
Activity
May ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
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2
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110
Activity
Jun ’25
memory leak/increased memory by NSTextField setString
I just put the TextField on UI and call the NSTextField setString, but it is memory usage is increasing. StoryBoard Objective C put TextField and button to UI set TextField variable to "ABC" in ViewController.h @property (weak) IBOutlet NSTextView* ABC; on button event function //dispatch_sync(dispatch_get_main_queue(), ^{ [_ABC setString:str]; //}); How to block the memory usage increase? Also I was check on Instruments app, and there are many malloc 48bytes, its count is almost same with setString count. Thank you!
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1
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133
Activity
May ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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0
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84
Activity
Jun ’25
Unexpected UINavigationBar Behavior During View Transitions in iOS 18
In iOS 18, I've observed unexpected behavior related to the UINavigationBar when transitioning between view controllers that have differing navigation bar visibility settings. Specifically, when returning from a modal presentation or a web view, the navigation bar reappears with an unexpected height (e.g., 103 points) and lacks content, displaying only an empty bar. Start with a UIViewController (e.g., HomeViewController) where the navigation bar is hidden using: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.setNavigationBarHidden(true, animated: animated) } Present another UIViewController (e.g., a web view) modally. Dismiss the presented view controller. Observe that upon returning to HomeViewController, the navigation bar is visible with increased height and lacks expected content. Expected Behavior: The navigation bar should remain hidden upon returning to HomeViewController, maintaining the state it had prior to presenting the modal view controller. Actual Behavior: Upon dismissing the modal view controller, the navigation bar becomes visible with an unexpected height and lacks content, leading to a disrupted user interface. Additional Observations: This issue is specific to iOS 18; it does not occur in iOS 17 or earlier versions. The problem seems to stem from setting the navigation bar to be visible in the viewWillDisappear method, as shown below: override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) navigationController?.setNavigationBarHidden(false, animated: animated) } Removing or modifying this line mitigates the issue, suggesting a change in the view controller lifecycle behavior in iOS 18. Request for Clarification: Is this change in behavior intentional in iOS 18, or is it a regression? Understanding whether this is a new standard or a bug will help in implementing appropriate solutions. Workaround: As a temporary measure, I've adjusted the navigation bar visibility settings to avoid changing its state in viewWillDisappear, instead managing it in viewWillAppear or viewDidAppear. References: Similar issues have been discussed in the Apple Developer Forums: iPad OS 18 UINavigationBar display incorrectly
Topic: UI Frameworks SubTopic: UIKit
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130
Activity
May ’25
Please bring back Slide Over & Split View multitasking to standard iPad view
With the latest iPadOS 26 changes, the traditional multitasking experience using Slide Over and Split View has been removed in favor of Stage Manager. While Stage Manager is a great option for some, the old multitasking UI was more intuitive, stable, and ideal for quick productivity. Please consider restoring the classic multitasking gestures as an optional feature or toggle alongside Stage Manager. Many users like myself rely on the traditional layout for studying, work, and multitasking efficiency.
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1
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1
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164
Activity
Jun ’25
SwiftUI List - onInsert not called on iOS (works on macOS)
I am working with a simple SwiftUI List and I want to enable functionality that allows files and images to be dropped onto the List from outside the app. There is an onInsert modifier with List that allows for this, but I found that it works on macOS, but not when running the same view on iOS. I have sample code that I can't seem to post on this forum because it keeps giving me a validation error about "This post contains sensitive language". Maybe this will work: Code to reproduce issue Is there anything I can do to make this work on iOS?
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1
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0
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119
Activity
May ’25
Supporting Dark and Tinted versions of App Icons on macOS
When exporting an icon using Icon Composer Beta for macOS 26, a light, dark and tinted versions for macOS are created, but I was not able to find how to use them on the Xcode Project. I also tried finding something pointing to that on documentation, but I was not able to find anything. I see that system apps have light, dark and tinted versions on the first beta of macOS 26, which leads me to believe it would be possible for third-party apps to do that same.
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2
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0
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293
Activity
Jun ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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May ’25
How to listen for Locale change event in iOS using NSLocale.currentLocaleDidChangeNotification?
I have the following function private func SetupLocaleObserver () { NotificationCenter.default.addObserver ( forName: NSLocale.currentLocaleDidChangeNotification, object: nil, queue: .main ) {_ in print ("Locale changed to: \(Locale.current.identifier)"); } } I call this function inside the viewDidLoad () method of my view controller. The expectation was that whenever I change the system or app-specific language preference, the locale gets changed, and this change triggers my closure which should print "Locale changed to: " on the console. However, the app gets terminated with a SIGKILL whenever I change the language from the settings. So, it is observed that sometimes my closure runs, while most of the times it does not run - maybe the app dies even before the closure is executed. So, the question is, what is the use of this particular notification if the corresponding closure isn't guaranteed to be executed before the app dies? Or am I using it the wrong way?
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319
Activity
Jun ’25
CollectionViewCell switch back to single column once UImage is assigned
Hi I am building a simple multi column CollectionView here and trying to add 3 cell in a row. Well, in short the column and rows looks all fine if I comment the below code. which is no image and text assigned to cells. let framework = list[indexPath.item] cell.configure(framework) However, once uncommented, only a single cell is displayed per row and the image doesn't seem to be resizing automatically. Can you please advise. Below is the ViewController. import UIKit class FrameworkListViewController: UIViewController { @IBOutlet weak var collectionView: UICollectionView! let list: [AppleFramework] = AppleFramework.list override func viewDidLoad() { super.viewDidLoad() collectionView.dataSource = self collectionView.delegate = self } } extension FrameworkListViewController: UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return list.count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "FrameworkCell", for: indexPath) as? FrameworkCell else { return UICollectionViewCell() } let framework = list[indexPath.item] cell.configure(framework) return cell } } extension FrameworkListViewController: UICollectionViewDelegateFlowLayout { func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { let interItemSpacing: CGFloat = 10 let width = (collectionView.bounds.width - interItemSpacing * 2) / 3 let height = width * 1.5 return CGSize(width: width, height: height) } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat { return 10 } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat { return 10 } } This is Cell class FrameworkCell: UICollectionViewCell { @IBOutlet weak var thumbnailImageView: UIImageView! @IBOutlet weak var nameLabel: UILabel! func configure(_ framework: AppleFramework) { thumbnailImageView.image = UIImage(named: framework.imageName) nameLabel.text = framework.name } }
Topic: UI Frameworks SubTopic: UIKit
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75
Activity
May ’25
My app refuses to run a print job
Hello I'm currently upgrading an app because said app age requieres an upgrade and I've started a new empty project, when I get to the printing functionality after som weeks of work to my demise I can't get it to work, in essence my code looks like this: let vista = NSView() vista.setFrameSize(NSSize(width: 400, height: 800)) let operacion = NSPrintOperation(view: vista) operacion.run() But I just get this system warning, "This application does not support printing." I´ve had checked the printing option in the project sandbox, and even deleted the sandbox itself with the same result. I even created a new empty project with this sole function with the same result but if I make a new project with a different name it works without a hitch, this error only occurs with projects with the same bundle identifier as my old app. I am a lost with this issue and I greatly appreciate any help. Thanks
Topic: UI Frameworks SubTopic: AppKit
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110
Activity
Jun ’25
viewIsAppearing not be called in children Controllers below iOS 16?
I see viewIsAppearing is available on iOS 13 and above, but when I use it, found that the function not be called below iOS 16 https://developer.apple.com/documentation/uikit/uiviewcontroller/4195485-viewisappearing environment: Macos 14.4.1, Xcode 15.3 import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let sub = SubViewController() addChild(sub) view.addSubview(sub.view) } @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("ViewController viewIsAppearing") } } class SubViewController: UIViewController { @available(iOS 13.0, *) override func viewIsAppearing(_ animated: Bool) { super.viewIsAppearing(animated) print("SubViewController viewIsAppearing") } } In iOS 15 devcice console log: ViewController viewIsAppearing iOS 16, 17: ViewController viewIsAppearing SubViewController viewIsAppearing
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
May ’25
OS 26: Mini Keyboard Bar Missing with Hardware Keyboard
In iOS 26, the mini keyboard bar does not consistently appear when typing with a hardware keyboard. This behavior differs from iOS 18, where the bar was always visible. See screenshots:
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222
Activity
Jun ’25
CarPlay and iOS 18.5, app crashes if the mobile one is not running
Hi, after upgrading to iOS 18.5 our app crashes in CarPlay. Only when the app is running on our mobile the carplay app works fine. If we run the same app in mobiles with iOS < 18.5 everything works. What has changed in iOS 18.5? Thanks
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Activity
May ’25
Liquid glass toolbar: showing wrong light/dark on load
I have a dark background and the initial look of the nav bar is showing like there is a light background. See picture. Has anyone experienced this or know of a solution? If I scroll the table up, it will fix itself and start behaving as I'd expect.
Topic: UI Frameworks SubTopic: UIKit Tags:
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117
Activity
Jun ’25
SwiftUI Gestures prevent scrolling with iOS 18
I added gesture support to my app that supports iOS 16 and 17 and have never had issues with it. However, when I compiled my app with Xcode 16 I immediately noticed a problem with the app when I ran it in the simulator. I couldn't scroll up or down. I figured out it’s because of my gesture support. My gesture support is pretty simple. let myDragGesture = DragGesture() .onChanged { gesture in self.offset = gesture.translation } .onEnded { _ in if self.offset.width > threshold { ...some logic } else if self.offset.width < -threshold { ...some other logic } logitUI.debug("drag gesture width was \(self.offset.width)") self.offset = .zero } If I pass nil to .gesture instead of myDragGesture then scrolling starts working again. Here’s some example output when I’m trying to scroll down. These messages do NOT appear when I run my app on an iOS 16/17 simulator with Xcode 15. drag gesture width was 5.333328 drag gesture width was -15.333344 drag gesture width was -3.000000 drag gesture width was -24.333328 drag gesture width was -30.666656 I opened FB14205678 about this.
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11k
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May ’25