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Autonomous Single App Mode(ASAM) in macOS
Hello I tried implementing the ASAM for macOS as per apple guidelines with configuration profile mentioned here but didn't had any success. Then Apple suggested to use requestGuidedAccessSession in macOS but that is only supported in macOS Catalyst but that also didn't work with valid config profiles too. Did anyone get success with ASAM mode without assessment entitltlement?
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262
Jul ’25
Unable to Grant Input Monitoring Permission via MDM
I am trying to grant Input Monitoring permission using MDM (Mobile Device Management), but I am facing issues. While I am able to deny the permission, I am unable to grant it. In some profile configurator tools, I noticed a note stating: "Allows the application to use CoreGraphics and HID APIs to listen to (receive) CGEvents and HID events from all processes. Access to these events cannot be given in a profile; it can only be denied." This seems to suggest that granting Input Monitoring permission via an MDM profile may not be possible. Has anyone successfully granted Input Monitoring permission using MDM, or is there an alternative way to achieve this on managed macOS devices?
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493
Feb ’25
Why does the macOS window sharing indicator appear for some windows but not others?
On recent versions of macOS, when a window is being shared (via the system screen-capture APIs), the OS sometimes shows a small "shared window" badge in the title bar. I’ve noticed that this indicator is not consistent: For some windows, the badge reliably appears when they are being shared. For other windows, the badge never appears, even though the window is actively shared. In particular, windows that use a standard system title bar seem to show the indicator more often, while windows with custom-drawn or non-standard chrome do not. My questions are: What are the exact conditions under which macOS decides to draw the “shared window” indicator in a window’s title bar? Is this strictly tied to certain NSWindow styles or masks (e.g. titled vs borderless)? Is there any API or flag I can use to detect programmatically whether a given window will display this system indicator when shared?
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1.1k
Sep ’25
Seeking API Support for Marking Substrings as Headings in NSTextView for VoiceOver
I'm developing a document editor for macOS using AppKit, which supports structured content such as titles and multiple heading levels—similar to what you see in the Pages app. I'm looking for a way to programmatically mark a specific substring within an NSTextView as a heading, so that VoiceOver can recognize it and announce it appropriately (e.g., by saying “heading” before reading the text). This would be similar in spirit to how NSAccessibilityLinkTextAttribute works for links. Is there an existing accessibility text attribute or recommended approach to achieve this behavior for headings? If not, I’d appreciate any guidance or suggestions on how best to implement this in a VoiceOver-friendly way. Thank you in advance for your help! Best regards,
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111
May ’25
Apple greets Global Accessibility Awareness Day with severe accessibility violations on macOS
I'm reposting here my FB17602742, submitted yesterday: The strong wording of this message comes from years of Apple ignoring the needs of users who can't tolerate UI animations and convulsions. At this point, it's clear that Apple is either intentionally harming users like me or simply doesn't care about meeting even the most basic accessibility standards on macOS. Yes, many UI animations and convulsions can, fortunately, be disabled - but not through straightforward UI controls. Instead, users are forced to look for obscure Terminal commands found scattered across the Internet. The "Reduce motion" checkbox in System Settings is simply a fake control that doesn't do anything - instead of actually disabling all UI animations and convulsions. What's worse, two of the most offensive UI animations cannot be disabled at all. Apple has consistently dismissed requests to let users disable the following UI animations: Scroll bar rollover highlight effect (introduced on macOS 10.7.3). Every time the cursor passes over a scroll bar, it gets highlighted. This draws the user's attention to random scroll bars for no reason - just because the cursor happened to pass over them. It results in HUNDREDS of unnecessary, annoying events of distraction daily!
 Expand/collapse animation of NSOutlineView (e.g., when opening/closing folders in the list view in the Finder, or any other app using outline views). This animation is extremely distracting, irritating, and time-wasting. Global Accessibility Awareness Day is approaching. Dear Apple, Please adhere to the most basic accessibility standards. Stop the needless suffering of countless users like me. Let us disable the two aforementioned UI convulsions. Thank you for your attention to the issue.
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160
May ’25
Attaching procedural audio to an ARKit SCNNode
I’m developing an ARKit application where I aim to attach procedurally generated audio to detected planes in the environment. While using a static audio file with SCNAudioSource and SCNAudioPlayer works as expected, integrating procedural audio via AVAudioSourceNode does not produce any sound, nor does it generate any error messages: Stack Overflow Post Working Implementation with Static Audio File: let audioPlayer = SCNAudioPlayer(source: audioSource) node.addAudioPlayer(audioPlayer) Attempted Implementation with Procedural Audio: // Audio generation code } let audioPlayer = SCNAudioPlayer(avAudioNode: audioNode) node.addAudioPlayer(audioPlayer) In this setup, the AVAudioSourceNode successfully generates audio when connected directly to an AVAudioEngine. However, when used with SCNAudioPlayer and attached to an SCNNode, it fails to produce sound. What doesn’t work is creating some procedural audio with an AVAudioNode, as documented here: Apple docs Additionally, I explored the WWDC18 AR game project, SwiftShot, which utilizes SCNAudioPlayer(avAudioNode:). After updating it for the latest Xcode, the graphics function correctly, but the audio does not play. I also noted that the Apple documentation mentions an audioPlayerWithAVAudioNode: method, stating: Using this initializer is typically not necessary. Instead, call the audioPlayerWithAVAudioNode: method, which returns a cached audio player object if one for the specified AVAudioNode object has already been created and is available for use. However, this method does not appear to be available in Swift. Any insights or guidance on this matter would be greatly appreciated.
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210
Apr ’25
Apple Developer Program Purchase Not Saving Progress
I’m trying to enroll in the Apple Developer Program as an individual. I’ve gone through the steps on the website and started the purchase process. However, after a couple of days when I return to the site, it doesn’t remember my progress — I have to start the enrollment from scratch every time. Is this expected behavior? Am I missing a step to save my progress or complete the enrollment properly? Any help or guidance would be appreciated. Thank you!
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163
Jun ’25
Clarification on Color Path Determination in Wallet Provisioning (Green,Yellow, Orange) Path recommendation
Hi, I’ve been reviewing the Apple Wallet provisioning documentation (Getting Started with Apple Pay In-App Provisioning_ Verification_Security_Wallet Extensions )and had a few questions regarding the color path recommendation (Green, Yellow, Orange, Red) returned during the in-app provisioning flow: Who determines the color path—is it Apple directly, the Payment Network Operator (PNO), or both? What criteria are used to determine the color path (e.g., device info, Apple ID reputation, past provisioning attempts)? At what point in the provisioning flow is the color path recommendation received? Is it included in the response after the PKAddPaymentPassRequest is submitted? Is it accessible through any specific property or callback in the delegate method? Additionally, for Orange Path with Reason Code 0G, I understand that in-app verification is not allowed and must be handled via tenured channels (e.g., SMS/email). Can you confirm if this logic still applies for requests initiated from within the issuer's iOS app? Would appreciate any clarification or pointers to related documentation.
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134
May ’25
Default Voices for AVSpeechUtterance
It appears iOS only comes with low quality voices installed. iOS requires the user to go into settings to download higher quality voices to be used with AVSpeechUtterance. There doesn't seem to be any api that can be used to make this process easier for the app user. Is there a way / api that would allow an app to download and use a higher quality voice? Will apple ever install on default higher quality voices? We really want to use the text to speech api in iOS however the very high amount of user friction to use high quality voices is stopping us. I would appreciate a response. Thanks
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744
Sep ’25
VoiceOver is not respecting lang in HTML option
I have an HTML select that has Spanish text in the options. When VoiceOver reads the selected option (unopened), it switches to Spanish as expected. However, when you open the select box and browse through the options, it uses the English voice to read the Spanish text. I have tried adding lang on to the select tag and the option tag but neither helps https://codepen.io/grahamfowles/pen/VYYRxMK
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139
May ’25
FamilyControls API access
I’m requesting access to the Family Controls API for an iOS app currently in development. I’ve submitted the request through the official form here: https://developer.apple.com/contact/request/family-controls-distribution However, after submitting, I receive no confirmation email or support ticket ID. The page only shows a “Thank you for requesting the API” message, and I’m left without a way to track or confirm the request. This entitlement is essential for my app’s functionality, and I need to move forward with development and testing. Can someone from the Apple team please confirm receipt of the request and provide guidance on the next steps or estimated timelines?
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364
May ’25
App Store Connect – “Unable to Handle This Request” Error
Hello, I'm currently unable to access App Store Connect. When I try to open https://appstoreconnect.apple.com, I receive the following error message: “appstoreconnect.apple.com is currently unable to handle this request.” I’ve tried the following steps, but the issue persists: Cleared browser cache and cookies Tried different browsers (Safari, Chrome) Attempted from multiple devices and networks Is this a known issue or is there any workaround available? Would appreciate any help or update on the current status. Thank you,
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161
Jun ’25
TestFlight access stuck on old device
Hey all — hoping someone here has dealt with this before. I’m testing an iOS app via TestFlight, and when I originally got access, I didn’t have an iPhone. So I signed in with my Apple ID on my girlfriend’s iPhone and used TestFlight there. Everything worked fine. Now I finally have my own iPhone (iPhone 16), downloaded TestFlight, signed in with the same Apple ID, and had the developer resend the invite. But when I tap "Open in TestFlight" from the invite email, I get this error: “Couldn’t load app because your Apple account has already been associated to this app.” The dev tried removing me as a tester and re-adding me, I’ve deleted TestFlight from both phones, rebooted, reinstalled, waited in between — still no luck. Even tried opening the invite link in Safari instead of Mail. Is there any way to get Apple to fully reset the association with the old device so I can use TestFlight on my new iPhone? Or do I really need to make a new Apple ID just to get around this? Any help would be huge — thanks!
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321
Jun ’25
iPhone screen layers
I need to understand the different layers that are there in the iPhone X and later OLED screens as I am designing a hardware attachment. They seem to be projecting letters and images from a different layer than the subpixel layer. Is this proprietary information, or is there a resource that explores them?
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112
Apr ’25