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Request Array with AppIntent
Hi everyone, i'm trying to request in a AppIntent an array of strings. But I want to give the user the chance to add more than one String. Yet, I do it so: import AppIntent struct AddHomework: AppIntent { // some Parameters @Parameter(title: "Tasks") var tasks: [String]? @Parameter(title: "New Task") //Only for the special request var input: String? private func collectTasks() async throws -> [String] { var collectedTasks: [String] = tasks ?? [] while true { if !collectedTasks.isEmpty { let addMore = try await $input.requestConfirmation(for: "Möchtest du noch eine Aufgabe hinzufügen?") if !addMore { break } } let newTask = try await $input.requestValue("Please enter your task:") collectedTasks.append(newTask) } return collectedTasks } @MainActor func perform() async throws -> some IntentResult { let finalTasks = try await collectTasks() // some more code return .result() } } But this is not working. The Shortcut is ending without requesting anything. But it is not crashing. I would thankfully for some help.
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337
Feb ’25
iOS 18.3.1 - QLPreviewControllerView closing triggers AX Lookup problem - errorCode:1100 error:Permission denied portName:'com.apple.iphone.axserver' PID:1022
Since iOS 18.3.1, In lower iOS versions it works fine though. QLPreviewController shows a blank white screen instead of showing the document. Additionally, it does not display the 'Done' option at the top-right to close the view. Presenting the QLPreviewController works fine to display the document, but for the second time, it renders the blank white screen as described. While launching QLPreviewControllerView for the first time. I'm receiving the following message in the console and it displays the document. LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Closing the QLPreviewController with the help of the 'Done' option from top-right or swipe to close triggers the following message in the console. Connection to appex interrupted AX Lookup problem - errorCode:1100 error:Permission denied portName:'com.apple.iphone.axserver' PID:1022 ( 0 AXRuntime 0x00000001d2cd7758 _AXGetPortFromCache + 796 1 AXRuntime 0x00000001d2cdd02c AXUIElementPerformFencedActionWithValue + 700 2 UIKit 0x0000000258cdf488 7F0274D9-D3C9-3193-B606-1C74BE53B86C + 1537160 3 libdispatch.dylib 0x0000000101bb888c _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x0000000101bba578 _dispatch_client_callout + 20 5 libdispatch.dylib 0x0000000101bc2454 _dispatch_lane_serial_drain + 840 6 libdispatch.dylib 0x0000000101bc325c _dispatch_lane_invoke + 408 7 libdispatch.dylib 0x0000000101bd06fc _dispatch_root_queue_drain_deferred_wlh + 328 8 libdispatch.dylib 0x0000000101bcfd0c _dispatch_workloop_worker_thread + 580 9 libsystem_pthread.dylib 0x0000000225ea4680 _pthread_wqthread + 288 10 libsystem_pthread.dylib 0x0000000225ea2474 start_wqthread + 8 ) Trying to open he document again, Ultimately results in the white blank screen to be displayed with no options to close. It displays the Navigation bar only for the fraction of time. Leading users to force close the app and start again.
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249
Mar ’25
iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
Hello, my app is frequently loosing / forgetting the Screen Time Permission that had been granted previously on iOS 26. I have experienced it myself, sysdiagnose is in this radar: FB18997699 But also also my App Store users who have updated to iOS 26 already have reported this bug. It would be great if Apple could ensure that this bug is addressed before iOS 26 is released to the public.
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249
Jul ’25
Control Center Widget icon disappear occasionally
Hi folks, We are trying to develop a widget on iPhone control center. We follow the Apple design guideline to export our resource file using custom icon and the button icon always show on debug build. However, when we deploy to TestFlight, under some scenario, such as app upgrade, we found that the icon image disappear occasionally. Anyone could help? Thank you in advance!
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219
Feb ’25
Worried that Rosetta 2 will eventually be removed - I need some reassurance
I am worried that Rosetta 2 will eventually be removed. I rely on it to run x86-64 Docker containers as well as Windows games through the Game Porting Toolkit. I also use CrossOver very often, which relies on Rosetta. I also use an old version of MuseScore that needs it, and every now and then, I download a legacy Intel Mac app. Thus, I'm worried that Apple will no longer offer it for download in future macOS versions. Are there any plans to remove Rosetta? Since Rosetta is only installed on demand, I have a slight bit of reassurance that it might be offered for download indefinitely, since most casual users naturally won't install it in the future as most general consumer apps are compiled natively for ARM, and the on-demand install cuts down on the bloat included with macOS by default. I hope Rosetta could be offered indefinitely, since many pro-users and gamers rely on it very often, even 10 years from now when Intel Macs are completely unsupported. If Rosetta is removed, I might have to switch back to Windows for many tasks, so I really hope for the continued offering of Rosetta.
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292
Jun ’25
Issue with Sticker Pack Extension
I'm unable to have stickers show in messages even with a new iOS app and a sticker pack extension target. I do see the iMessage App Icon but after tapping it nothing shows and I see a warning: "Error creating the CFMessagePort needed to communicate with PPT" This was tested on simulator and on real device. Xcode 16.1 (16B40) iOS 18.1 & 18.2
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85
Mar ’25
AlarmKit authorizationState is always notDetermined even if permission has been previously granted
I am using AlarmKit in my app. When I access: AlarmManager.shared.authorizationState It always returns notDetermined, even when I have previously granted the app permission to use alarms via: try await AlarmManager.shared.requestAuthorization() Calling this API again grants me the permission though, without showing the permission prompt to the user. This sounds like a bug - if the permission has been granted, accessing authorizationState should return .authorized. It shouldn't require me to call requestAuthorization() again to update the authorization status again? Environment: iOS 26 beta 3 Xcode 26 beta 3
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210
Jul ’25
App Crashes on Launch – React Native – Only on iPad Air 5th Gen (iPadOS 18.5)
Hi all, I need help diagnosing a strange crash that’s affecting only one device model. Issue: My React Native app crashes immediately on launch, but only on the iPad Air (5th generation) running iPadOS 18.5. The app was built with React Native (latest stable version). It runs fine on all other tested iOS and iPadOS devices, both physical and simulators. There’s no crash on iPhone or on older iPads so can somebody please help solve this?
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132
Jul ’25
iOS Settings URL for SOFTWARE_UPDATE_LINK Not Working on iOS 18
Hello, I have been using the App-prefs:General&path=SOFTWARE_UPDATE_LINK URL in my application to navigate to system settings, and it worked as expected. However, after updating to iOS 18, it no longer works, and I haven't been able to find a replacement. Is there any alternative solution or a different URL that works? I also tried prefs:root=General&path=SOFTWARE_UPDATE_LINK, but it didn’t work either.
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496
Feb ’25
Universal Links: Is the 'paths' Array Deprecated in Favor of 'components' in AASA?
Hello! I'm working with universal links in my app and have configured the /.well-known/apple-app-site-association file. Currently, I use the paths array in this file to define URL routing rules. However, I’m struggling to find up-to-date documentation on the pattern syntax supported by the paths field. "paths": [ "/page/*", "NOT /page/*/subpage" ] Could someone clarify: Is the paths array still officially supported, or is it deprecated in favor of the newer components dictionary (as referenced here https://developer.apple.com/documentation/bundleresources/applinks/details-swift.dictionary/components-swift.dictionary)? If paths is still valid, where can I find documentation for its pattern-matching capabilities? I want to ensure my implementation aligns with Apple’s current best practices. Thank you!
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161
Mar ’25
[iOS 18 Beta 4] DeviceActivityMonitor extension is more likely to deadlock
Hi there, My app uses all the Screen Time API's with individual FamilyControls authorization. I've been using the API's for over 2 years (since they came out). In iOS 18 Beta (maybe started in Beta 3?), I've been experiencing random issues. I tracked it down to where it seems like DeviceActivityMonitor extension is more likely to deadlock in iOS 18. To reproduce: when DeviceActivityMonitorExtension.intervalDidEnd gets called, IF you call DeviceActivityCenter.startMonitoring for that SAME DeviceActivityName from the DeviceActivityMonitorExtension , the startMonitoring call deadlocks (if I pause debugger, it does not advance past DeviceActivityCenter.startMonitoring). The bug is reported in FB14664238. It also contains a sample project where you can reproduce this. I also note in the comment section that this is not the only way to encounter this problem. My application code (which is a lot more complicated) seems to deadlock on calling DeviceActivityCenter.activities. As a result, there seems to be an "overall trend" where, due to some changes, DeviceActivityMonitor extension is more likely to deadlock. The steps are not reproducible on iOS 17.6. This is built using Xcode 17.4. Thank you! 🙏
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818
Mar ’25
Unknown app crash issue
Hello. Recently, there have been many app crash issues of unknown causes. It has been reported that the app crashes as soon as it is launched, but it is difficult to resolve the issue because it cannot be reproduced. I have attached the crash log, so please review it and provide appropriate guidance. Thank you. 2025-02-28_06-02-16.3498_+0900-65dfc1f2a58da46e9ec11a5f0f93f5a56c6858de.crash
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406
Feb ’25
Strange behavior of Speakerbox (or CallKit) with headset operation
I've run Speakerbox(https://docs-assets.developer.apple.com/published/8e99045a90e2/MakingAndReceivingVoIPCallsWithCallKit.zip) to check the behavior of CallKit. When there was one active call and one on hold and another call was received, the behavior was defferent depending on whether I operated it from a headset or not. No headset or operated from CallKit screen When "End & Accept" tapped: the active call is hung up, and the received call is answered. When "End Held & Accept" tapped: the held call is hung up, the active call is held, and the received call is answered. Operated from headset Answer opeation cannot be performed for unknown reasons Disconnect operation caused that all calls other than the one on hold are hung up and the held call is unheld. Hold operation caused that the active call is held and the received call is answered. (Strangely, there are two held calls.) And when I toggle calls at this time, one of the two on hold is hung up for unknown reasons. I tried changing the settings of CXProviderConfiguration and CXCallUpdate, and changing the options in the Audio Session category, but it did not improve. I checked CXActions occurring, and it was as follows. (Call A = held call, Call B = active call, Call C = received call) Disconnect (or Answer?) operation (lacking CXEndCallAction for Call A) CXEndCallAction for Call B CXAnswerCallAction for Call C CXEndCallAction for Call C <- weird CXSetHeldCallAction for Call A onHold=false Hold operation (lacking lacking CXEndCallAction for Call A) CXSetHeldCallAction for Call B CXAnswerCallAction for Call C Toggle calls CXSetHeldCallAction for Call C onHold=true CXSetHeldCallAction for Call A onHold=false CXSetHeldCallAction for Call B onHold=false <- weird CXEndCallAction for Call B
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109
Jul ’25
Use VZVirtualMachineView with actor-isolated VZVirtualMachine
We are using VZVirtualMachine instances in a Swift actor. It works fine but we hit a major problem when we decided that we want to attach it to a VZVirtualMachineView to show it / allow user interactions. VZVirtualMachineView and its virtualMachine property is isolated to @MainActor, so if we directly assign our vm instance to it, we receive a concurrency error: @MainActor public func createView() -> VZVirtualMachineView { let view = VZVirtualMachineView() view.virtualMachine = vm // x: Actor-isolated property 'vm' can not be referenced from the main actor return view } Is there any way we can make this work?
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95
Jun ’25
Universal link not working
I’m seeking guidance on an issue with my iOS app’s universal link for email verification. The link successfully opens my app, but the verification logic never runs. Here is my setup and the problem details: Associated Domains & AASA I have Associated Domains set to applinks:talkio.me in Xcode. The AASA file is located at https://talkio.me/.well-known/apple-app-site-association with the following contents: { "applinks": { "apps": [], "details": [ { "appID": "VMCWZ2A2KQ.com.elbaba.Flake2", "paths": [ "/verify*" ] } ] } } The direct link we send in the email looks like: https://talkio.me/verify?mode=verifyEmail&oobCode=XYZ&apiKey=ABC When tapped, the app launches, but the universal link handler code below never logs the URL nor triggers the verifyEmailUsing logic. SceneDelegate Logic In my SceneDelegate.swift, I handle universal links in both scene(:willConnectTo:options:) and scene(:continue:userActivity:restorationHandler:): func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // ... if let urlContext = connectionOptions.urlContexts.first { let url = urlContext.url print("SceneDelegate: App launched with URL: (url.absoluteString)") handleUniversalLink(url: url) } } func scene(_ scene: UIScene, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool { print("⚠️ scene(_:continue:) got called!") guard let url = userActivity.webpageURL else { print("No webpageURL in userActivity.") return false } print("SceneDelegate: Universal Link => (url.absoluteString)") handleUniversalLink(url: url) return true } private func handleUniversalLink(url: URL) { let urlString = url.absoluteString if let oobCode = getQueryParam(urlString, named: "oobCode") { verifyEmailUsing(oobCode) } else { print("No oobCode found => not a verify link.") } } // ... Expected Log: SceneDelegate: App launched with URL: https://talkio.me/verify?mode=verifyEmail&oobCode=XYZ&apiKey=ABC However, I only see: SceneDelegate: sceneDidBecomeActive called No mention of the universal link is printed. Result: The app opens on tapping the link but does not call handleUniversalLink(...). Consequently, Auth.auth().checkActionCode(oobCode) and Auth.auth().applyActionCode(oobCode) are never triggered. What I Tried: Verified the AASA file is served over HTTPS, with content type application/json. Reinstalled the app to refresh iOS’s associated domain cache. Confirmed my Team ID (VMCWZ2A2KQ) and Bundle ID (com.elbaba.Flake2) match in the app’s entitlements. Confirmed the link path "/verify*" matches the link structure in emails. Despite these checks, the universal link logic is not invoked. Could you help me identify why the link is not recognized as a universal link and how to ensure iOS calls my SceneDelegate methods with the correct URL? Any guidance on diagnosing or resolving this universal link issue would be greatly appreciated.
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1.1k
Feb ’25
How to manage child device's apps through an app on parent's phone using Screen Time Controls?
When we request auth from the AuthorizationCenter, it seems that we're only really able to allow users to control the apps on the parent's phone. Is there a way to allow us to let parents manage apps on the kid's device directly through our parent app? For context, we have 2 different apps, one for the parent and one for the child. The child is able to purchase screen time and the parent can redeem them (activate those minutes) from their end.
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278
Mar ’25
FamilyActivitySelection tokens are invalid for other members in family sharing network
I'm currently working with the FamilyControls API and testing my app on two different devices. Both apps are in the same family-sharing network with one phone being the owner of the network (I'll call this A) and the other one being an adult in the network(I'll call this B). When device A picks apps using the FamilyActivityPicker, it shares that selection with device B (via encoding, sending over network, and decoding on device B). However, interacting with the token (displaying it, using it in shield) throws an error saying the token is null. From the documentation, I thought every token would be the same across all devices in the family sharing network. So my question: How do I send the FamilyActivitySelection from A to B and have the tokens still be functional? Does this functionality only work if A is a "parent" and B is a "child" in the family sharing network? Also, side note: If I reverse the process and send the tokens from B to A. Interacting with the token works exactly as expected. For some reason, it's only going from A to B where it doesn't work.
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516
Mar ’25
Deeplink between two standalone watchos App
I have two standalone app written for watchos (standalone). One to authenticate and one for connectivity to real-world devices. The connectivity app uses the authentication app before every action, Im testing this with two xcode projects I have created and tried different things ended up with this error. authapp://authenticate?callback=linkingapp://callback -[SPApplicationDelegate extensionConnection:openSystemURL:]:2418: URL with scheme "authapp" not supported how to get the url scheme working? Tested this in simulator and real device. info.plist and AppDelegate files are placed in both apps.
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1.1k
Feb ’25