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It seems Xcode's predictive code completion model is censored. Specifically, when typing the word "torrent," the model stops working completely. It doesn't matter whether the word is written directly in the code or in a comment. It could also be part of another word, such as "qBittorrent." In either case, the model stops working. Reproducing this issue is fairly simple. Create a Swift file and type the word "torrent." The model will stop generating code.
Xcode Version 26.2 (17C52)
Predictive Code Completion Model:
[com.apple.fm.code.generate_small_v2.base: 700.0.81600.13.202379,0] [com.apple.fm.code.generate_safety_guardrail.base: 1.6.81619.13.202072,0] [com.apple.gm.safety_deny.input.code_intelligence.base: 32025010.20251009.91600.100.1651,0] [com.apple.gm.safety_deny.output.code_intelligence.base: 32025010.20251009.91600.100.1651,0] (Installed)
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message:
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
Recently, I have experienced this issue and the alert keep popping on my playground non-stop although I pressed "
allow". I have attached the issue screenshot in this post. Can anyone help me with that.
Hi Apple Developer Community and Enrollment Team,
Update on organization enrollment H6899PPP9F for AI Prosperity Limited (D-U-N-S [yours]): All initial issues (D-U-N-S, email blocks, docs) resolved weeks ago, with enrollment number issued—yet final activation remains pending over 7 weeks since full submission on 11/27/2025. No ETA or outreach despite prior calls/emails/forum posts.
To highlight the stakes: Our app powers a joint venture under the "Freedom Mastery" brand (planners promising QR-app access), with ~+10K customer engagements via physical sales trying to download the app. Key proof (attachments), 500-1000 customers added every day from now on:
Amazon Seller Central (Nov 1–Dec 11, 2025): 9,360 units, $323K+ sales, avg $30/order—listings here tease app integration (1K–4K reviews/SKU).
Shopify (same period): 9,999+ orders, $63K+ sales, 195K sessions—direct traffic to app waitlist.
Redacted JV agreement excerpt: Confirms AI Prosperity Limited's legal authority/control over "Freedom Mastery" branding and sales.
Dev entity (AI Prosperity Limited) matches all docs/D-U-N-S, but the JV tie may need verification—happy to provide full details. These buyers (many iOS users) are inquiring daily; delays risk churn/refunds in our habit-tracking space.
Request: Escalate to senior review for activation/ETA. Ready for any clarifications.
Thanks—excited to launch on Apple!
Frederik
AI Prosperity Limited
Enrollment ID: H6899PPP9F
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Subscriptions
Developer Tools
Accounts
Apple Business Manager
Moving the cursor left and right becomes extremely sluggish, though up-down movement and mouse clicks are normal. The Apple Store Genius checked the hardware and even reinstalled the OS, but the issue remains.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Developer Tools
Swift
Swift Playground
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on;
ProductName: macOS
ProductVersion: 26.0.1
BuildVersion: 25A362
The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode
"Command CompileMetalFile failed with a nonzero exit code"
error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
❯ xcodebuild -downloadComponent MetalToolchain
2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it.
Beginning asset download...
2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it.
Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg
Done downloading: Metal Toolchain 17A324.
This is the error that I get when I build for the iOS App Store or run on my connected iPad (with App Store release).
This is my first iOS app that i have developed.
When I build for development I get no errors and runs fine on my iPad (also simulator ipads).
I have several Mac apps on the app store.
The embedded.mobileprovision file is in my app bundle.
com.nawctsd.riotpad is the Bundle Identifier in the app and in the App ID Configuration.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
Swift Playground
Bundle ID
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
I am constantly reaching my daily ChatGPT limit and even though it's recommending that I log in, I already am.
What can I do to fix this?
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Interface Builder
Xcode
SwiftUI
I would love to partake in beta testing and reporting issues and bugs! Let me know what you got
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Interface Builder
Extensions
App Store
My device with Device ID (00008130-001E35840483401C) is stuck in Processing state and cannot be activated. Please refresh or delete it.
Also submitted as feedback (ID: FB20612561).
Tensorflow-metal fails on tensorflow versions above 2.18.1, but works fine on tensorflow 2.18.1
In a new python 3.12 virtual environment:
pip install tensorflow
pip install tensor flow-metal
python -c "import tensorflow as tf"
Prints error:
Traceback (most recent call last):
File "", line 1, in
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/init.py", line 438, in
_ll.load_library(_plugin_dir)
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/python/framework/load_library.py", line 151, in load_library
py_tf.TF_LoadLibrary(lib)
tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib, 0x0006): Library not loaded: @rpath/_pywrap_tensorflow_internal.so
Referenced from: <8B62586B-B082-3113-93AB-FD766A9960AE> /Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib
Reason: tried: '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file)
Topic:
Machine Learning & AI
SubTopic:
General
Tags:
Developer Tools
Metal
Machine Learning
tensorflow-metal
腾龙镜头注册流程--薇---1847933278--旨在确保用户能够享受到官方提供的保修、客户支持和专属优惠。以下是注册腾龙镜头的一般步骤,具体流程可能因地区而异。
注册准备
购买渠道: 确保从授权经销商处购买镜头。
所需信息: 准备好镜头的序列号、购买日期和购买凭证(如发票或收据)。
注册步骤
访问官方网站: 前往腾龙官方网站,通常有专门的镜头注册页面。根据您所在的地区选择相应的网站(例如,腾龙美国、腾龙欧洲等)。
创建账户 / 登录: 如果是首次注册,您可能需要创建一个用户账户。如果已有账户,直接登录即可。
填写注册信息: 在注册页面上,填写镜头的所有必要信息,包括序列号、购买日期、购买地点等。
上传购买凭证: 按照网站指示上传购买凭证的扫描件或照片。
提交注册: 仔细检查填写的信息,确认无误后提交注册。
等待审核: 提交后,您可能会收到一封确认邮件。腾龙可能会审核您的注册信息,并在几个工作日内通知您注册结果。
注册完成后的权益
延长保修期: 在某些地区,注册后可以享受额外的延长保修服务。
参与活动: 获得参与腾龙举办的促销活动、研讨会和新品发布会的资格。
接收资讯: 订阅腾龙的电子新闻,获取最新的产品信息和优惠。
Topic:
Community
SubTopic:
Apple Developers
Tags:
IOUSBHost
Enterprise
Community Management
Developer Tools
Hi,
We recently updated our app icon, but the push notification icon has not been updated on some devices. It still shows the old icon on:
• iPhone 16 Pro — iOS 26
• iPhone 14 — iOS 26
• iPad Pro 11” (M4) — iOS 18.6.2
• iPhone 16 Plus — iOS 18.5
After restarting these devices, the push notification icon is refreshed and displays the new version correctly.
Could you advise how we can ensure the push notification icon updates properly on all affected devices without requiring users to restart?
Thank you.
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Developer Tools
iOS
User Notifications
果敢腾 龙企业有限公司,薇---184-7933-278成立于2006年8月12日,下面给大家介绍一下公司主要位置和主要经营那些行业,腾龙公司位置靠于云南省临沧市边联的一个小城市,名称果敢老街,实时位置果敢城市中心双峰塔附近,公司主要是经营,旅游业,酒店服务行业,建筑业,科技游戏,餐饮,等等,这个有名的小城市虽然不是很大,但有着纸醉金迷小澳门的名誉之称呼,今天给大家介绍的就这些,如果你有想旅游的心,也欢迎来这个小城市旅游,来感受一下这里的民族风情。
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta.
In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling.
Reproduction
Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1.
Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML.
Observe correct, high-quality results.
Upgrade to macOS 26.1 Beta and run the same operation again.
The output becomes visually scrambled or corrupted.
We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions.
Notes
The affected models are exported using standard CoreML conversion pipelines.
No custom operators or third-party CoreML runtime layers are used.
The issue reproduces consistently across multiple machines.
It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
I am trying to submit my app for review but when I click on the 'add to review' button, I am getting the message:
Unable to Add for Review
The items below are required to start the review process:
There are still screenshot uploads in progress.
However, there is nothing I am uploading...
I tried removing all screenshots, nothing works. It has been 4 days, I cant update my app on the app store... impossible to get any response from Apple...
Any inputs will be greatly appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store
App Store Connect
App Submission
In the official explanation, "deployment targets" refers to "the OS range supported by this version of Xcode for uploading apps to App Store Connect." On the Xcode Support page (https://developer.apple.com/support/xcode/), I can find the deployment targets supported by each Xcode version.
My question is: can I use a newer version of Xcode to build an IPA with an older deployment target that isn’t listed? For example, can I use Xcode 26 to build an iOS 12 IPA (just build, not debug)?
In my opinion, since the new SDKs still contain many old macros restricted to earlier iOS versions, it should be possible, but I’m not sure if that’s correct.
Thanks.