Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

Declared Age Range API availability on iOS versions below iOS 26
Hello team, We are currently evaluating the Declared Age Range API for supporting age-related regulatory requirements in our application, and we would appreciate some clarification regarding iOS version compatibility. Based on the documentation, we understand that newer age-related capabilities such as isEligibleForAgeFeatures and Regulatory Features are available only on newer iOS versions (for example, iOS 26.4+). We would like to clarify the following: Is the Declared Age Range API itself available only on iOS 26+ devices, or can age range information also be retrieved on earlier iOS versions? For users running iOS versions below 26, will the Declared Age Range API: Return age range information? Return a limited response? Be completely unavailable? Is our understanding correct that applications running on iOS versions earlier than iOS 26 cannot obtain age range information through the Declared Age Range API and therefore cannot determine whether age-related regulatory requirements apply? Are there any recommended fallback approaches for supporting age-verification or age-assurance requirements on devices running iOS versions below 26? Has anyone successfully implemented a solution that provides equivalent age-related signals or regulatory age-verification handling for users on earlier iOS versions? If so, are there any best practices or recommended approaches? Any clarification or guidance would be greatly appreciated. Thanks!
0
0
13
2h
Device Hub multi-touch gestures
On Xcode 26 and earlier versions, two-finger touches were possible on Simulator by holding down the option key. On Xcode 27 with Device Hub, this is no longer possible. While the trackpad can be used for pinch and rotate gestures, two-finger taps and two-finger pans are not possible. This is a major regression that renders our app basically unusable in Device Hub. We rely on two-finger tap and pan gestures to navigate our 3D models. Not being able to do this in Device Hub and in Xcode previews would be a huge loss. Is this actually no longer supported or am I missing something?
6
8
690
9h
Xcode 27.1.0 Beta - Device Hub does not accept unsigned .app bundle drops
In previous versions of Simulator.app, you could drag an unsigned iOS .app bundle onto the Simulator screen to install it. This was useful functionality to allow for more easy distribution of simulator-only builds within a team without needing to worry about signing and distribution. This functionality appears to have been completely removed in Device Hub which is a shame.
1
0
69
10h
Device Hub Lacking External Display Option
Since the XCode 27 came out with the device hub, I can't found the option "External Display"! This is outrageous, since I have an app that only works with a external display connected! This menu existed on the menu bar of the simulators, but since the simulators was replaced by the device hub, I can't debug or test my app anymore!
4
2
159
10h
Validate App & Upload both hang indefinitely at "Preparing"
I have been trying for 24 hours to upload app, and first time this has happened in 8 years and 100+ uploads. Please help. Validate App and Upload both hang indefinitely at "Preparing" in Xcode Organizer. No error is ever returned — the progress bar freezes and the operation never completes or times out. Transporter 1.4.5 fails identically. Key detail: archive 2.4.3 (build 123), which Apple accepted and processed on Sept 10, 2026, now hangs the same way when validated. Same machine, same Xcode, same Apple ID. This rules out the archive, its signature, and its provisioning profile. Already ruled out: two independent networks (home Wi-Fi and iPhone cellular hotspot); the archive itself (known-good build 123 fails identically); Xcode install (27.0 / 27A266a, xcode-select verified correct); Apple ID session (signed out and back in three times); full reboot. macOS 27.0 (26A428) on MacBookPro18,4. Last successful upload Sept 10, 2026. 100+ prior archives uploaded without incident over several years. macOS has updated twice since Sept 10. Separately: Transporter 1.4.5 crashes on macOS 27.0 with an unhandled exception in TransporterKit while drawing its activity queue (EXC_BREAKPOINT via +[NSApplication _crashOnException:]).
4
0
1.2k
18h
Apple Watch pairs successfully in Device Hub (watchOS 27) but never reconnects afterward
Xcode 27.0, watchOS 27.2, macOS 27.2. Re-pairing an Apple Watch Ultra 2 via Device Hub (File ▸ Pair Nearby Device…) completes successfully — remotepairingd logs setupManualPairing succeeded — but the watch never reconnects afterward: no verifyManualPairing, no _remotepairing._tcp Bonjour advertisement, and CoreDevice never creates a device record for it. devicectl shows the watch as unavailable, then it disappears from the list entirely. Compare: pairing an iPhone the same way also closes the setup channel within ~40 ms, but the iPhone reconnects ~1.3 s later via verifyManualPairing and becomes available. The watch never does. Interesting finding: if the Mac's pairing listener is kept open past the point where Device Hub's sheet would normally close it, the watch does come back — but it requests a brand-new pair-setup instead of verifying the one it just completed. It loops: setup → close → setup. Already tried without success: restarting the watch/iPhone, Developer Mode off/on, Bluetooth on/off, Wi-Fi toggles, iPhone on USB, restarting CoreDeviceService and remotepairingd, Reset Location & Privacy on the iPhone, updating watchOS (27.0 → 27.2, same behavior). Full write-up with sanitized logs, timeline and everything tried: https://github.com/kisnner26/watchos27-pairing-bug Filed as Feedback Assistant FB24924229. If anyone else hits this exact symptom (pairing succeeds, watch never reconnects — different from the PIN never appearing, or the watch never showing up at all, which are other variants reported elsewhere), please share your report ID here so Apple can link them.
0
0
50
23h
Xcode 27.1 Device Hub crashes immediately when launched, even with no project open
[Submitted as FB24979057] Device Hub is consistently crashing for me in Xcode 27.1. I initially encountered it while working in Xcode, but I can reproduce it completely independently of any project: Quit Xcode. Launch Device Hub directly. Wait a couple of seconds. Device Hub crashes. The latest crash occurred about two seconds after Device Hub launched, so this doesn’t appear to be related to a particular Xcode project. :chatgpt-content-reference{index="0"} Environment Xcode 27.0 (27A266a) DeviceHub 27.0 (255.2.6.6) macOS 27.0.1 (26A434) Apple silicon The crash is on the main thread during AppKit/SwiftUI layout and constraint updating: :chatgpt-content-reference{index="1"} :chatgpt-content-reference{index="2"} Exception Type: EXC_CRASH (SIGABRT) Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 AppKit -[NSWindow(NSDisplayCycle) _postWindowNeedsUpdateConstraints] -[NSView setNeedsUpdateConstraints:] SwiftUI NSHostingView.setNeedsUpdate() NSHostingView.beginTransaction() AppKitPlatformViewHost.invalidateLayout() NSHostingView.SizeConstraints.update(from:) DeviceHub main Has anyone else seen this in Xcode 27.1 or found a workaround?
1
0
70
1d
Device Hub unexpectedly quit
I have raised Feedback FB23036084 Just using it on an extremely small app that display six SwiftUI charts. I was just scrolling on a ScrollView of the charts. Th feedback has a link to the app on GitHub, the content of the generate report details and also the output of running xcrun simctl diagnose
1
1
191
1d
Device Hub window shows different colors than the device, but screenshots are correct
The live Device Hub window shows my app's colors differently from a physical iPhone. The pixel values themselves are correct: a screenshot taken in Device Hub has the same colors as the device. Only the live window looks different — [e.g. more washed out / more saturated]. It happens in every project I've tried, including ones that use only plain sRGB colors and sRGB image assets, so it doesn't look app-specific. Setup Xcode 27.0 (27A266a) MacBook Pro, Apple M4 Max Built-in Liquid Retina XDR display (default "Color LCD" profile) and an external BenQ PD2705UA Simulated devices: iPhone 13 mini (iOS 26.1) and iPhone 14 (iOS 26.5) What I've ruled out Same result on both the built-in display and the external monitor True Tone and Night Shift are off on the Mac The simulated device is in light mode, with Increase Contrast, Invert Colors and Grayscale off The Device Hub screenshot matches the physical iPhone, so the rendered pixels are correct Questions Is the Device Hub window color-managed for the Mac's display, or is this expected behavior? Is there a setting to make the live window show accurate colors?
0
0
15
1d
Xcode 27 crashes when coding agent asks for permission
I am using Coding Intelligence, powered by Claude, in the first production release of Xcode 27.0 (in MacOS 26.7). Initially it was working ok. But after less than a day, it now crashes every time it needs to ask for permission for any shell command. And each time I restart things, it burns through a ton of tokens. ☹️ Any suggestions? (I'll file a bug report right now…)
8
2
735
1d
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
23
16
4.9k
1d
Device Hub in Xcode 27 does not support game controllers
I wanted to test my App for Apple TV and iPad/iPhone with a DualShock 2 game controller. This worked perfect with the former Xcode version. Now nothing happens, if I use the game controller. In blue tooth is is connected and if I use my game without Device Hub it is also working. Additionally it is nearly impossible to debug my game on Apple Watch with the Digital Crown, it takes minutes to start the simulators for iPhone, my Mac is getting extremely hot, ... Is there a possibility to use the old simulator? Device Hub is not really usable for developers.
1
0
81
2d
Declared Age Range API availability on iOS versions below iOS 26
Hello team, We are currently evaluating the Declared Age Range API for supporting age-related regulatory requirements in our application, and we would appreciate some clarification regarding iOS version compatibility. Based on the documentation, we understand that newer age-related capabilities such as isEligibleForAgeFeatures and Regulatory Features are available only on newer iOS versions (for example, iOS 26.4+). We would like to clarify the following: Is the Declared Age Range API itself available only on iOS 26+ devices, or can age range information also be retrieved on earlier iOS versions? For users running iOS versions below 26, will the Declared Age Range API: Return age range information? Return a limited response? Be completely unavailable? Is our understanding correct that applications running on iOS versions earlier than iOS 26 cannot obtain age range information through the Declared Age Range API and therefore cannot determine whether age-related regulatory requirements apply? Are there any recommended fallback approaches for supporting age-verification or age-assurance requirements on devices running iOS versions below 26? Has anyone successfully implemented a solution that provides equivalent age-related signals or regulatory age-verification handling for users on earlier iOS versions? If so, are there any best practices or recommended approaches? Any clarification or guidance would be greatly appreciated. Thanks!
Replies
0
Boosts
0
Views
13
Activity
2h
Device Hub multi-touch gestures
On Xcode 26 and earlier versions, two-finger touches were possible on Simulator by holding down the option key. On Xcode 27 with Device Hub, this is no longer possible. While the trackpad can be used for pinch and rotate gestures, two-finger taps and two-finger pans are not possible. This is a major regression that renders our app basically unusable in Device Hub. We rely on two-finger tap and pan gestures to navigate our 3D models. Not being able to do this in Device Hub and in Xcode previews would be a huge loss. Is this actually no longer supported or am I missing something?
Replies
6
Boosts
8
Views
690
Activity
9h
Xcode 27.1.0 Beta - Device Hub does not accept unsigned .app bundle drops
In previous versions of Simulator.app, you could drag an unsigned iOS .app bundle onto the Simulator screen to install it. This was useful functionality to allow for more easy distribution of simulator-only builds within a team without needing to worry about signing and distribution. This functionality appears to have been completely removed in Device Hub which is a shame.
Replies
1
Boosts
0
Views
69
Activity
10h
xcode27 library 'd64' not found
在使用 xode 27 真机调试项目时 报了 ibrary 'd64' not found 这个错误, 这边有用到-ld64 遇到这个问题需要怎么去解决呢? xcode 26 没有报这个错
Replies
1
Boosts
0
Views
210
Activity
10h
DeviceHub not showing iOS 16 devices or simulators
Seems like there is an issue in Xcode 27 beta 4 & 5 where DeviceHub doesn't show iOS 16 devices or simulators. I've checked the filters to ensure I haven't hidden anything and the are listed in the Xcode destination dropdown.
Replies
2
Boosts
2
Views
532
Activity
10h
Device Hub Lacking External Display Option
Since the XCode 27 came out with the device hub, I can't found the option "External Display"! This is outrageous, since I have an app that only works with a external display connected! This menu existed on the menu bar of the simulators, but since the simulators was replaced by the device hub, I can't debug or test my app anymore!
Replies
4
Boosts
2
Views
159
Activity
10h
Logs from NetworkExtensions are absent in the Xcode console
Hello, It seems that starting Xcode 27, the logs from NetworkExtensions do not show up in the Xcode Console anymore. They still show in Console.app somehow. I have filed a bug report (FB24985332) about it, if you encounter the same issue, please upvote this so that the NetworkExtension team can fix this faster, thanks !
Replies
0
Boosts
3
Views
54
Activity
10h
"Approve the plan using the Exit Plan button when you're ready, and I'll start building."
Xcode / Claude Agent says "Approve the plan using the Exit Plan button when you're ready, and I'll start building." There is no Exit Plan button. How do I approve the plan?
Replies
1
Boosts
0
Views
12
Activity
10h
issue with Xcode 27 RC uploading to App Store Connect
Is anyone else having issues uploading an archive to App Store Connect? I went to validate an archive of my app, and seems to hang during validation. I've tried just validating the app, and tried Transporter as well. It hangs on the analyzing app. How to troubleshoot?
Replies
8
Boosts
3
Views
761
Activity
17h
TextField cannot receive keyboard input via Device Hub (Xcode 27.0 beta 6, tvOS 27.0)
Environment: Xcode 27.0 beta 6, Device Hub, tvOS 27.0 When focusing a TextField and using Device Hub to run on tvOS 27.0, I cannot type any text into the field. Focus moves to the TextField as expected, but keyboard input is not received. Has anyone else run into this? Any workaround would be appreciated.
Replies
2
Boosts
1
Views
694
Activity
18h
Validate App & Upload both hang indefinitely at "Preparing"
I have been trying for 24 hours to upload app, and first time this has happened in 8 years and 100+ uploads. Please help. Validate App and Upload both hang indefinitely at "Preparing" in Xcode Organizer. No error is ever returned — the progress bar freezes and the operation never completes or times out. Transporter 1.4.5 fails identically. Key detail: archive 2.4.3 (build 123), which Apple accepted and processed on Sept 10, 2026, now hangs the same way when validated. Same machine, same Xcode, same Apple ID. This rules out the archive, its signature, and its provisioning profile. Already ruled out: two independent networks (home Wi-Fi and iPhone cellular hotspot); the archive itself (known-good build 123 fails identically); Xcode install (27.0 / 27A266a, xcode-select verified correct); Apple ID session (signed out and back in three times); full reboot. macOS 27.0 (26A428) on MacBookPro18,4. Last successful upload Sept 10, 2026. 100+ prior archives uploaded without incident over several years. macOS has updated twice since Sept 10. Separately: Transporter 1.4.5 crashes on macOS 27.0 with an unhandled exception in TransporterKit while drawing its activity queue (EXC_BREAKPOINT via +[NSApplication _crashOnException:]).
Replies
4
Boosts
0
Views
1.2k
Activity
18h
Apple Watch pairs successfully in Device Hub (watchOS 27) but never reconnects afterward
Xcode 27.0, watchOS 27.2, macOS 27.2. Re-pairing an Apple Watch Ultra 2 via Device Hub (File ▸ Pair Nearby Device…) completes successfully — remotepairingd logs setupManualPairing succeeded — but the watch never reconnects afterward: no verifyManualPairing, no _remotepairing._tcp Bonjour advertisement, and CoreDevice never creates a device record for it. devicectl shows the watch as unavailable, then it disappears from the list entirely. Compare: pairing an iPhone the same way also closes the setup channel within ~40 ms, but the iPhone reconnects ~1.3 s later via verifyManualPairing and becomes available. The watch never does. Interesting finding: if the Mac's pairing listener is kept open past the point where Device Hub's sheet would normally close it, the watch does come back — but it requests a brand-new pair-setup instead of verifying the one it just completed. It loops: setup → close → setup. Already tried without success: restarting the watch/iPhone, Developer Mode off/on, Bluetooth on/off, Wi-Fi toggles, iPhone on USB, restarting CoreDeviceService and remotepairingd, Reset Location & Privacy on the iPhone, updating watchOS (27.0 → 27.2, same behavior). Full write-up with sanitized logs, timeline and everything tried: https://github.com/kisnner26/watchos27-pairing-bug Filed as Feedback Assistant FB24924229. If anyone else hits this exact symptom (pairing succeeds, watch never reconnects — different from the PIN never appearing, or the watch never showing up at all, which are other variants reported elsewhere), please share your report ID here so Apple can link them.
Replies
0
Boosts
0
Views
50
Activity
23h
Xcode 27.1 Device Hub crashes immediately when launched, even with no project open
[Submitted as FB24979057] Device Hub is consistently crashing for me in Xcode 27.1. I initially encountered it while working in Xcode, but I can reproduce it completely independently of any project: Quit Xcode. Launch Device Hub directly. Wait a couple of seconds. Device Hub crashes. The latest crash occurred about two seconds after Device Hub launched, so this doesn’t appear to be related to a particular Xcode project. :chatgpt-content-reference{index="0"} Environment Xcode 27.0 (27A266a) DeviceHub 27.0 (255.2.6.6) macOS 27.0.1 (26A434) Apple silicon The crash is on the main thread during AppKit/SwiftUI layout and constraint updating: :chatgpt-content-reference{index="1"} :chatgpt-content-reference{index="2"} Exception Type: EXC_CRASH (SIGABRT) Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 AppKit -[NSWindow(NSDisplayCycle) _postWindowNeedsUpdateConstraints] -[NSView setNeedsUpdateConstraints:] SwiftUI NSHostingView.setNeedsUpdate() NSHostingView.beginTransaction() AppKitPlatformViewHost.invalidateLayout() NSHostingView.SizeConstraints.update(from:) DeviceHub main Has anyone else seen this in Xcode 27.1 or found a workaround?
Replies
1
Boosts
0
Views
70
Activity
1d
Device Hub unexpectedly quit
I have raised Feedback FB23036084 Just using it on an extremely small app that display six SwiftUI charts. I was just scrolling on a ScrollView of the charts. Th feedback has a link to the app on GitHub, the content of the generate report details and also the output of running xcrun simctl diagnose
Replies
1
Boosts
1
Views
191
Activity
1d
Xcode 27 hangs when opening storyboard
Apple M2 MacBook Pro 2022 (24GB/1TB) macOS 27.0 Xcode 27.0 Xcode hangs every time I try to open any xib file. Didn't face this issue in previous versions. I have attached some initial part of the report here, I have reported the problem via xcode too. Xcode hang.txt
Replies
0
Boosts
0
Views
200
Activity
1d
xcode27 beta2 library 'd64' not found
what can i do?
Replies
2
Boosts
0
Views
271
Activity
1d
Device Hub window shows different colors than the device, but screenshots are correct
The live Device Hub window shows my app's colors differently from a physical iPhone. The pixel values themselves are correct: a screenshot taken in Device Hub has the same colors as the device. Only the live window looks different — [e.g. more washed out / more saturated]. It happens in every project I've tried, including ones that use only plain sRGB colors and sRGB image assets, so it doesn't look app-specific. Setup Xcode 27.0 (27A266a) MacBook Pro, Apple M4 Max Built-in Liquid Retina XDR display (default "Color LCD" profile) and an external BenQ PD2705UA Simulated devices: iPhone 13 mini (iOS 26.1) and iPhone 14 (iOS 26.5) What I've ruled out Same result on both the built-in display and the external monitor True Tone and Night Shift are off on the Mac The simulated device is in light mode, with Increase Contrast, Invert Colors and Grayscale off The Device Hub screenshot matches the physical iPhone, so the rendered pixels are correct Questions Is the Device Hub window color-managed for the Mac's display, or is this expected behavior? Is there a setting to make the live window show accurate colors?
Replies
0
Boosts
0
Views
15
Activity
1d
Xcode 27 crashes when coding agent asks for permission
I am using Coding Intelligence, powered by Claude, in the first production release of Xcode 27.0 (in MacOS 26.7). Initially it was working ok. But after less than a day, it now crashes every time it needs to ask for permission for any shell command. And each time I restart things, it burns through a ton of tokens. ☹️ Any suggestions? (I'll file a bug report right now…)
Replies
8
Boosts
2
Views
735
Activity
1d
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
Replies
23
Boosts
16
Views
4.9k
Activity
1d
Device Hub in Xcode 27 does not support game controllers
I wanted to test my App for Apple TV and iPad/iPhone with a DualShock 2 game controller. This worked perfect with the former Xcode version. Now nothing happens, if I use the game controller. In blue tooth is is connected and if I use my game without Device Hub it is also working. Additionally it is nearly impossible to debug my game on Apple Watch with the Digital Crown, it takes minutes to start the simulators for iPhone, my Mac is getting extremely hot, ... Is there a possibility to use the old simulator? Device Hub is not really usable for developers.
Replies
1
Boosts
0
Views
81
Activity
2d