Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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iMessage apps do not launch in iOS 26
In iOS 26, on iPad (as least, but maybe phone too, yet to test) if you tap an iMessage (a second time) that should launch an iMessage App, it does not launch app. Has anyone else seen this - it makes many iMessage app unusable. Steps to reproduce Send a message that launches iMessage on tap. Tap message on recipient's device. Observe iMessage App open. Dismiss iMessage Tap message again Observe nothing happens, app is not launched.
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Sep ’25
Apple Media Service T&C pop-up
I had published an App which App Clip is supported. I have receipt complaints from user where the user will keep showing the "Apple Media Services Terms and Conditions Have Changed" right after user click on the "Open" button in the App Clips. What I had tried: Let user switch the current logged in Apple Id region to one of our support region. Log out and log in with an Apple Id which had no issue.
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Jan ’26
CallKit Call Blocking Not Working
I have also tested this on iOS 26 (Beta 9 and above), and the CallKit call blocking functionality is not working. Numbers that should be blocked still ring through. Caller Identification continues to function as expected, but blocking entries (addBlockingEntry) are ignored.
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Sep ’25
SCREEN TIME API is reporting false positives to DeviceActivityMonitor extension in iOS 26.2 & 26.3
Since the iOS 26.2 update, we have been experiencing anomalous behavior with the DeviceActivityMonitor extension when utilizing the ScreenTime API. Specifically, we are receiving the eventDidReachThreshold event within a few minutes of initiating monitoring, despite configuring a high usage limit. The process of turning off Screen Time -> restarting the device -> turning on Screen Time does not work. Any ideas? Thanks Filed Feedback Assistant: FB21560904
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347
Jan ’26
Reliable Shield enforcement for Parental Control App when child disables Notifications
We're building a parental control app using FamilyControls (.child authorization). Our architecture: Parent sends pause command → Firestore + FCM Child receives push → NotificationService Extension triggers main app Main app sets ManagedSettings Shields Problem: If child disables Notifications in Settings and force-quits the app, we cannot enforce Shields. What we've tried: Firestore Realtime Listener (works only when app is running) DeviceActivityMonitor (intervalDidStart/End only triggers at schedule boundaries, eventDidReachThreshold requires explicit app selection via FamilyActivityPicker) Question: Is there a recommended approach for parental control apps to reliably enforce Shields when the child has disabled notifications? Or is this a known limitation?
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Jan ’26
App Crashing iOS26
I have four apps currently deployed on the App Store. One of these apps crashes on launch when running on iOS 26, but functions as expected on iOS 18 and earlier versions. I am seeking to understand what changes in iOS 26 might be causing this issue. When running the app in debug mode on devices with iOS 26 using Xcode 16.1, the app crashes. The crash log references libobjc-trampolines.dylib, suggesting a potential issue with the Objective-C runtime. Has anyone else encountered a similar issue? AGX: AGX: agxa_device_template.hpp:1467:setupCompiler: *** FATAL: driver shader binary file not found in (null) for extension g15p!!! D [yHZ]: added warning: [MEDIUM]: SW04: A debugger is attached to the App. D [ProbeCallbacks]: [IXGUARD] debugger detected objc[1461]: couldn't dlopen libobjc-trampolines.dylib: dlopen(/usr/lib/libobjc-trampolines.dylib, 0x0106): tried: '/usr/lib/system/introspection/libobjc-trampolines.dylib' (no such file, not in dyld cache), '/usr/lib/libobjc-trampolines.dylib' (no such file), '/private/preboot/Cryptexes/OS/usr/lib/libobjc-trampolines.dylib' (open() failed with errno=24), '/usr/lib/libobjc-trampolines.dylib' (no such file, not in dyld cache) What steps can I take to resolve this crash? Thank you for your assistance.
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Sep ’25
Message Filter Extension Impacts
Hello, We are using a Message Filter Extension (ILMessageFilterExtension) to classify SMS/iMessage content (junk vs allow) in our app. After testing on iOS 26.1, we want to confirm whether there are any behavioral, performance, or API-level changes that impact message filtering, such as: Changes in how often the filter extension is invoked Differences in classification accuracy or system overrides New privacy, entitlement, or permission-related restrictions Execution time limits or memory constraints Any changes specific to iMessage vs SMS filtering We did not find any explicit mention of Message Filter Extensions in the iOS 26.1 release notes and would like to confirm whether the existing behavior from previous iOS versions remains unchanged. Has Apple introduced any known or undocumented changes in iOS 26.1 that developers should be aware of when supporting Message Filter Extensions? Sometime I also found unpredictable behaviour on iOS version 18.5 or below, like sometime it works but sometimes starts working. Thanks in advance for any guidance.
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Jan ’26
Is there any way to control alarm volume independently when using AlarmKit?
Is there any supported or recommended way to achieve user-configurable alarm volume while still using AlarmKit? Hi there! I’m currently building an alarm app on iOS using AlarmKit, and I’m running into a fundamental limitation around volume control. When using AlarmKit, alarm sounds are played at the system ringer volume. My goal is simple in concept: Allow users to set an alarm volume inside the app, and have the alarm sound play at that volume when triggered. However, AlarmKit does not provide any API to control or override the alarm volume. I’ve explored several approaches(AVSystemController, MPVolumeView...), but none achieved the desired result. Is there any supported or recommended way to achieve user-configurable alarm volume while still using AlarmKit? Any insights from developers who’ve shipped alarm apps, or from Apple engineers, would be greatly appreciated. Thanks in advance 🙏
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Jan ’26
Activating a Container App from a Custom Keyboard Extension to Enable Continuous Voice Input While Preserving the Original Typing Context
Project Background: I am developing a third-party custom keyboard for iOS whose primary feature is real-time voice input. In my current design, responsibilities are split as follows: 1. The container (main) app is responsible for: Audio recording Speech recognition (ASR) 2. The keyboard extension is responsible for: Providing the keyboard UI Initiating the voice input workflow Receiving transcription results via an App Group Inserting recognized text into the active text field using textDocumentProxy.insertText(_:) Intended User Flow The intended workflow is: The user is typing in a third-party app (for example, WeChat) using my custom keyboard. The user taps a “Voice Input” button in the keyboard extension. The keyboard extension activates the container app so that audio recording and ASR can begin. After recording has started, control returns to the original app where the user was typing. The container app continues running in the background, maintaining active audio recording and ASR. Recognized text is continuously streamed back to the keyboard extension and inserted into the current cursor position in real time. Observed Industry Behavior Some popular third-party keyboards on iOS, such as WeChat Keyboard and Doubao Keyboard, appear to provide a similar user experience in which: Voice input can be initiated directly from the keyboard while typing in another app. The user remains (or returns) in the original typing context after voice input starts. Speech recognition continues and text is streamed into the active text field without interrupting the typing experience. I would like to better understand how this type of workflow aligns with iOS platform capabilities and supported APIs. My Questions Is it supported by iOS public APIs for a custom keyboard extension to activate its container app to start audio recording and ASR, then return to the original host app while the container app continues recording and performing ASR in the background? If this workflow is not supported, are there any Apple-recommended or supported alternative architectures for achieving a similar user experience, especially when audio recording and ASR logic are currently implemented in the container app rather than in the keyboard extension? Goal My goal is to design a solution that is fully compliant with iOS public APIs and platform constraints, while providing a real-time voice input experience comparable to existing third-party keyboards on the platform. Any guidance on supported APIs, recommended architectures, or relevant documentation would be greatly appreciated.
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Jan ’26
How to install macOS Tahoe 26 on an external drive
In the past I was always able to install every major macOS version on an external drive so that I can test my apps. But now I'm unable to install macOS Tahoe 26 on an external drive. Actually, as far as I'm aware, there are not even official links to macOS 26 installers, but only instructions on how to update to macOS 26 from an existing macOS installation. So I thought I'd install macOS 15 on a separate drive and then update to macOS 26, but whenever I run the macOS 15 installer, tell it to install on the external drive, and reboot after the setup process completes, my MacBook just boots into my main macOS partition as if nothing happened. 3 months ago I somehow managed to install macOS Tahoe beta 1 on an external drive, I don't remember how (but I don't think it was anything crazy); booting into that beta 1 partition and trying to update doesn't work either, as my MacBook again boots into my main macOS partition. I already asked help about the update problem one month ago here, but nobody replied. Could someone at Apple please provide instructions on how one is supposed to install macOS 26 on an external drive (if possible before it becomes available to the public)? Are we supposed to buy a separate Mac for every macOS version that we want to test our apps on?
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Sep ’25
3rd-party closed-source XCFramework security
Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: "[SDK name].framework" Not Opened - Apple could not verify "[SDK name].framework" is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that "when I embed and sign the product in my app, it will be re-signed anyways". I understand this is true, but I believe this to be an important security boundary. If I were to re-sign under my name a closed source binary - previously unchecked for malware by Apple Notary Service -, I would put myself up for embedding potentially malicious code in my app, which could only be traced back to me - which would in turn mean a security issue would hinder my reputation here. Am I being over-protective here, or is this a valid concern? I have no way to see the source code, so I strongly believe this XCFramework should be notarized correctly. I understand that an in-house XCFramework is fine unnotarized, given that I know its origin, but this seems like a unique case where notarization should be enforced from my side on the vendor.
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Sep ’25
Clarification Needed: histogrammedTimeToFirstDraw vs histogrammedOptimizedTimeToFirstDraw in MetricKit
Hi Apple Developer Community, I'm implementing MetricKit launch performance tracking in our iOS app and need clarification on two properties: histogrammedTimeToFirstDraw histogrammedOptimizedTimeToFirstDraw The Documentation Problem: The official MetricKit documentation provides minimal explanation of these properties beyond their names. Based on naming conventions, I initially assumed: histogrammedTimeToFirstDraw = cold launches histogrammedOptimizedTimeToFirstDraw = warm/optimized launches Based on our measurements: The “optimized” metric appears only in a small fraction of launches The "optimized" metric is actually slower The naming suggests the opposite behavior Questions: What specific launch conditions does each metric measure? Why would "optimized" launches be slower and less frequent? Is histogrammedOptimizedTimeToFirstDraw related to iOS app pre-warming or prediction features? If these metrics don’t correspond to cold vs. warm launch times, is there an alternative way to measure them accurately? Any clarification from Apple or insights from developers who've tracked these metrics would be greatly appreciated.
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Jan ’26
Add 'PDF Services' symlink in ~/Library directory in SwiftUI macOS Catalyst application
I am trying to port my sandboxed macOS app completely over to iOS using a Catalyst target. In my macOS app, I use 'SwiftySandboxFileAccess' package to add a symlink to '~/Library/PDF Services' so that the 'share to my app' menuItem shows up in the macOS Print Panel (in the PDF menu). It is critical for the function of my app to have this work on macOS. In the Catalyst target, I am having problems gaining access to '~/Library'. I have tried having the user select the folder, but the picker always returns 'canceled'. I have a test app that illustrates this. The test app tries to coax the user into selecting the library folder and then it is supposed to bookmark the location, but I am unable to get this far. As an aside, macOS should probably automatically add an entry to the Print Panel when the app includes PDF as a document type in XCode; it would save a lot of hassle and avoid having to go outside of the sandbox. However, I cannot wait for that. Hopefully someone can help. Download Test App from iCloud (If you have problems downloading the file, it might be because of some iCloud share setting that I am not aware of. Just tell me and I'll figure something out.)
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Jan ’26
Misleading iOS prompt claims developers "will receive" user data
When a user enables an SMS filtering extension via iOS Settings → Messages → Text Message Filtering and selects an app, the following prompt appears: "The developer of [App Name] will receive the text, attachments and sender information in text messages from senders not in your Contacts. Messages may include personal or sensitive information like bank verification codes." This message cannot be modified by developers, and we're receiving complaints and negative reviews from users who are alarmed by it, despite our app not collecting any data. iOS should allow developers to customize this message or reword this message to not make false claims about data collection. We've opened a feedback assistant report here: FB21445903
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Jan ’26
Universal links: Open in "MyApp" doesn't launch my app
I've a strange problem which is only occurring on 2 client devices. We have enabled Universal links, and have it fully tested and working. On one client device, the link never opens our app; but here's the strange thing: If I long-press on our link (in Messages), it gives a preview (as expected), and the context menu offers "Open in ", as well as "Open in Safari". Tapping on "Open in " does nothing. I've tried the following: Checked I could access the site-association file over https with no redirects Enabled developer mode and used universal link debug feature: pasted the same link - Developer mode says it will open the app. I've carried out the sysdiagnose; And there are entries in there for our app in swcutil_show.txt. Snipped below: Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: www.<mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: <mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: *.<mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- The version numbers match the installed version of my app I've tried running logging and just capturing logs before and after I press the "open in ", but there's nothing suspicious in there. And the kicker - it's only happening on a single device. No other devices are experiencing this.
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May ’25
WeatherKit: WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 on iOS 26.2 (Simulator & Device)
Hello everyone, I’m experiencing a WeatherKit issue that occurs consistently on both the iOS 26.2 Simulator and a real device running iOS 26.2. Environment: Xcode: latest iOS: 26.2 Occurs on: Simulator AND physical device WeatherKit usage: via WeatherService API (not manual REST) Location Services: authorized (When In Use / Always) Issue: WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "The operation couldn’t be completed." Already verified: WeatherKit capability is enabled for the App ID com.apple.developer.weatherkit entitlement is present Bundle ID matches the App ID App is signed with the correct Team ID Behavior is identical on Simulator and physical device Error occurs before any WeatherKit response is returned Questions: Is this a known issue with WeatherKit on iOS 26.2? Are there any known limitations or requirements for WeatherService related to WeatherDaemon validation? Is there a recommended way to diagnose why WeatherDaemon rejects the request with Code=2? Code: private let weatherService = WeatherService()
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Jan ’26
Rosetta 2 - Build 1.0.0.0.1.1744447383
Goal: Manually install an explicit version of Rosetta2 Background: Me and some customers have an old app (intel) which perfectly worked with Rosetta2. In the last week of April most macheines were updated to Mac Os 15.4.1. and the app still starts but certain functionality is bronken. Some fields ind the forms don't write back to the database, some data can't be read from the database. (Most installations will fade out over the next month but it would be great to have the app fully working for data migration.) First try was to step back to 15.4. (Clean Install - Install App - Rosetta installs as expected): no change, app still broken Second try back to 15: (Clean Install - Install App - Rosetta installs as expected): App still broken (!) This is interesting as the app worked for month using Mac Os 15! Third try: Back to MacOS 14 (Clean Install - Install App - Rosetta installs as expected): App is working like nothing happend. (All attempts on same hardware of course.) Reasoning: Rosetta2 was the only software (besides the app itself) installed after clean MacOS installs. Now, my guess is that there were might be a change in Rosetta2 as the app worked on MacOs 15 up the update 15.4.1. was installed. Checking versions (pkgutil --pkg-info com.apple.pkg.RosettaUpdateAuto): Rosetta version MacOS 14: 1.0.0.0.1.1722778371 Rosetta version on MacOS 15.4.1: 1.0.0.0.1.1744447383 To fully verify the cause it would be great to uninstall Rosetta on MacOS15.4.1 machine and explicit install lower version (1.0.0.0.1.1722778371) which must be available somewhere as MacOS14 still gets this version. I know how to uninstall - is there a possibility to manually install an explicit version of Rosetta2?
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May ’25
iMessage apps do not launch in iOS 26
In iOS 26, on iPad (as least, but maybe phone too, yet to test) if you tap an iMessage (a second time) that should launch an iMessage App, it does not launch app. Has anyone else seen this - it makes many iMessage app unusable. Steps to reproduce Send a message that launches iMessage on tap. Tap message on recipient's device. Observe iMessage App open. Dismiss iMessage Tap message again Observe nothing happens, app is not launched.
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113
Activity
Sep ’25
Apple Media Service T&C pop-up
I had published an App which App Clip is supported. I have receipt complaints from user where the user will keep showing the "Apple Media Services Terms and Conditions Have Changed" right after user click on the "Open" button in the App Clips. What I had tried: Let user switch the current logged in Apple Id region to one of our support region. Log out and log in with an Apple Id which had no issue.
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97
Activity
Jan ’26
CallKit Call Blocking Not Working
I have also tested this on iOS 26 (Beta 9 and above), and the CallKit call blocking functionality is not working. Numbers that should be blocked still ring through. Caller Identification continues to function as expected, but blocking entries (addBlockingEntry) are ignored.
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4
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277
Activity
Sep ’25
SCREEN TIME API is reporting false positives to DeviceActivityMonitor extension in iOS 26.2 & 26.3
Since the iOS 26.2 update, we have been experiencing anomalous behavior with the DeviceActivityMonitor extension when utilizing the ScreenTime API. Specifically, we are receiving the eventDidReachThreshold event within a few minutes of initiating monitoring, despite configuring a high usage limit. The process of turning off Screen Time -> restarting the device -> turning on Screen Time does not work. Any ideas? Thanks Filed Feedback Assistant: FB21560904
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0
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347
Activity
Jan ’26
Reliable Shield enforcement for Parental Control App when child disables Notifications
We're building a parental control app using FamilyControls (.child authorization). Our architecture: Parent sends pause command → Firestore + FCM Child receives push → NotificationService Extension triggers main app Main app sets ManagedSettings Shields Problem: If child disables Notifications in Settings and force-quits the app, we cannot enforce Shields. What we've tried: Firestore Realtime Listener (works only when app is running) DeviceActivityMonitor (intervalDidStart/End only triggers at schedule boundaries, eventDidReachThreshold requires explicit app selection via FamilyActivityPicker) Question: Is there a recommended approach for parental control apps to reliably enforce Shields when the child has disabled notifications? Or is this a known limitation?
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339
Activity
Jan ’26
App Crashing iOS26
I have four apps currently deployed on the App Store. One of these apps crashes on launch when running on iOS 26, but functions as expected on iOS 18 and earlier versions. I am seeking to understand what changes in iOS 26 might be causing this issue. When running the app in debug mode on devices with iOS 26 using Xcode 16.1, the app crashes. The crash log references libobjc-trampolines.dylib, suggesting a potential issue with the Objective-C runtime. Has anyone else encountered a similar issue? AGX: AGX: agxa_device_template.hpp:1467:setupCompiler: *** FATAL: driver shader binary file not found in (null) for extension g15p!!! D [yHZ]: added warning: [MEDIUM]: SW04: A debugger is attached to the App. D [ProbeCallbacks]: [IXGUARD] debugger detected objc[1461]: couldn't dlopen libobjc-trampolines.dylib: dlopen(/usr/lib/libobjc-trampolines.dylib, 0x0106): tried: '/usr/lib/system/introspection/libobjc-trampolines.dylib' (no such file, not in dyld cache), '/usr/lib/libobjc-trampolines.dylib' (no such file), '/private/preboot/Cryptexes/OS/usr/lib/libobjc-trampolines.dylib' (open() failed with errno=24), '/usr/lib/libobjc-trampolines.dylib' (no such file, not in dyld cache) What steps can I take to resolve this crash? Thank you for your assistance.
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222
Activity
Sep ’25
Message Filter Extension Impacts
Hello, We are using a Message Filter Extension (ILMessageFilterExtension) to classify SMS/iMessage content (junk vs allow) in our app. After testing on iOS 26.1, we want to confirm whether there are any behavioral, performance, or API-level changes that impact message filtering, such as: Changes in how often the filter extension is invoked Differences in classification accuracy or system overrides New privacy, entitlement, or permission-related restrictions Execution time limits or memory constraints Any changes specific to iMessage vs SMS filtering We did not find any explicit mention of Message Filter Extensions in the iOS 26.1 release notes and would like to confirm whether the existing behavior from previous iOS versions remains unchanged. Has Apple introduced any known or undocumented changes in iOS 26.1 that developers should be aware of when supporting Message Filter Extensions? Sometime I also found unpredictable behaviour on iOS version 18.5 or below, like sometime it works but sometimes starts working. Thanks in advance for any guidance.
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205
Activity
Jan ’26
Is there any way to control alarm volume independently when using AlarmKit?
Is there any supported or recommended way to achieve user-configurable alarm volume while still using AlarmKit? Hi there! I’m currently building an alarm app on iOS using AlarmKit, and I’m running into a fundamental limitation around volume control. When using AlarmKit, alarm sounds are played at the system ringer volume. My goal is simple in concept: Allow users to set an alarm volume inside the app, and have the alarm sound play at that volume when triggered. However, AlarmKit does not provide any API to control or override the alarm volume. I’ve explored several approaches(AVSystemController, MPVolumeView...), but none achieved the desired result. Is there any supported or recommended way to achieve user-configurable alarm volume while still using AlarmKit? Any insights from developers who’ve shipped alarm apps, or from Apple engineers, would be greatly appreciated. Thanks in advance 🙏
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1
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323
Activity
Jan ’26
Activating a Container App from a Custom Keyboard Extension to Enable Continuous Voice Input While Preserving the Original Typing Context
Project Background: I am developing a third-party custom keyboard for iOS whose primary feature is real-time voice input. In my current design, responsibilities are split as follows: 1. The container (main) app is responsible for: Audio recording Speech recognition (ASR) 2. The keyboard extension is responsible for: Providing the keyboard UI Initiating the voice input workflow Receiving transcription results via an App Group Inserting recognized text into the active text field using textDocumentProxy.insertText(_:) Intended User Flow The intended workflow is: The user is typing in a third-party app (for example, WeChat) using my custom keyboard. The user taps a “Voice Input” button in the keyboard extension. The keyboard extension activates the container app so that audio recording and ASR can begin. After recording has started, control returns to the original app where the user was typing. The container app continues running in the background, maintaining active audio recording and ASR. Recognized text is continuously streamed back to the keyboard extension and inserted into the current cursor position in real time. Observed Industry Behavior Some popular third-party keyboards on iOS, such as WeChat Keyboard and Doubao Keyboard, appear to provide a similar user experience in which: Voice input can be initiated directly from the keyboard while typing in another app. The user remains (or returns) in the original typing context after voice input starts. Speech recognition continues and text is streamed into the active text field without interrupting the typing experience. I would like to better understand how this type of workflow aligns with iOS platform capabilities and supported APIs. My Questions Is it supported by iOS public APIs for a custom keyboard extension to activate its container app to start audio recording and ASR, then return to the original host app while the container app continues recording and performing ASR in the background? If this workflow is not supported, are there any Apple-recommended or supported alternative architectures for achieving a similar user experience, especially when audio recording and ASR logic are currently implemented in the container app rather than in the keyboard extension? Goal My goal is to design a solution that is fully compliant with iOS public APIs and platform constraints, while providing a real-time voice input experience comparable to existing third-party keyboards on the platform. Any guidance on supported APIs, recommended architectures, or relevant documentation would be greatly appreciated.
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3
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176
Activity
Jan ’26
How to install macOS Tahoe 26 on an external drive
In the past I was always able to install every major macOS version on an external drive so that I can test my apps. But now I'm unable to install macOS Tahoe 26 on an external drive. Actually, as far as I'm aware, there are not even official links to macOS 26 installers, but only instructions on how to update to macOS 26 from an existing macOS installation. So I thought I'd install macOS 15 on a separate drive and then update to macOS 26, but whenever I run the macOS 15 installer, tell it to install on the external drive, and reboot after the setup process completes, my MacBook just boots into my main macOS partition as if nothing happened. 3 months ago I somehow managed to install macOS Tahoe beta 1 on an external drive, I don't remember how (but I don't think it was anything crazy); booting into that beta 1 partition and trying to update doesn't work either, as my MacBook again boots into my main macOS partition. I already asked help about the update problem one month ago here, but nobody replied. Could someone at Apple please provide instructions on how one is supposed to install macOS 26 on an external drive (if possible before it becomes available to the public)? Are we supposed to buy a separate Mac for every macOS version that we want to test our apps on?
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218
Activity
Sep ’25
iOS26 Beta operatingSystemVersion returns 19.0.0
The value of ProcessInfo.processInfo.operatingSystemVersion on iOS 26 is returning 19.0.0 would of expected 26.0.0
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211
Activity
Jun ’25
Applied for CarPlay
I have applied for CarPlay support here Apply here to get your app approved for CarPlay use: https://developer.apple.com/contact/carplay/ but have not received any acceptance or answers. Does anyone know what to do?
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3
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1.2k
Activity
Jan ’26
3rd-party closed-source XCFramework security
Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: "[SDK name].framework" Not Opened - Apple could not verify "[SDK name].framework" is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that "when I embed and sign the product in my app, it will be re-signed anyways". I understand this is true, but I believe this to be an important security boundary. If I were to re-sign under my name a closed source binary - previously unchecked for malware by Apple Notary Service -, I would put myself up for embedding potentially malicious code in my app, which could only be traced back to me - which would in turn mean a security issue would hinder my reputation here. Am I being over-protective here, or is this a valid concern? I have no way to see the source code, so I strongly believe this XCFramework should be notarized correctly. I understand that an in-house XCFramework is fine unnotarized, given that I know its origin, but this seems like a unique case where notarization should be enforced from my side on the vendor.
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3
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1
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196
Activity
Sep ’25
Clarification Needed: histogrammedTimeToFirstDraw vs histogrammedOptimizedTimeToFirstDraw in MetricKit
Hi Apple Developer Community, I'm implementing MetricKit launch performance tracking in our iOS app and need clarification on two properties: histogrammedTimeToFirstDraw histogrammedOptimizedTimeToFirstDraw The Documentation Problem: The official MetricKit documentation provides minimal explanation of these properties beyond their names. Based on naming conventions, I initially assumed: histogrammedTimeToFirstDraw = cold launches histogrammedOptimizedTimeToFirstDraw = warm/optimized launches Based on our measurements: The “optimized” metric appears only in a small fraction of launches The "optimized" metric is actually slower The naming suggests the opposite behavior Questions: What specific launch conditions does each metric measure? Why would "optimized" launches be slower and less frequent? Is histogrammedOptimizedTimeToFirstDraw related to iOS app pre-warming or prediction features? If these metrics don’t correspond to cold vs. warm launch times, is there an alternative way to measure them accurately? Any clarification from Apple or insights from developers who've tracked these metrics would be greatly appreciated.
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0
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1
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226
Activity
Jan ’26
AlarmKit - Is it possible to disable snoozing?
Hi, I didn't find any mentions in the doc about disabling the option for snoozing in an alarm. Although you can create an alarm without a snooze button using AlarmKit, the user can still snooze by clicking on the volume button, for example.
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1
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1
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182
Activity
Jun ’25
Add 'PDF Services' symlink in ~/Library directory in SwiftUI macOS Catalyst application
I am trying to port my sandboxed macOS app completely over to iOS using a Catalyst target. In my macOS app, I use 'SwiftySandboxFileAccess' package to add a symlink to '~/Library/PDF Services' so that the 'share to my app' menuItem shows up in the macOS Print Panel (in the PDF menu). It is critical for the function of my app to have this work on macOS. In the Catalyst target, I am having problems gaining access to '~/Library'. I have tried having the user select the folder, but the picker always returns 'canceled'. I have a test app that illustrates this. The test app tries to coax the user into selecting the library folder and then it is supposed to bookmark the location, but I am unable to get this far. As an aside, macOS should probably automatically add an entry to the Print Panel when the app includes PDF as a document type in XCode; it would save a lot of hassle and avoid having to go outside of the sandbox. However, I cannot wait for that. Hopefully someone can help. Download Test App from iCloud (If you have problems downloading the file, it might be because of some iCloud share setting that I am not aware of. Just tell me and I'll figure something out.)
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3
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0
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132
Activity
Jan ’26
Misleading iOS prompt claims developers "will receive" user data
When a user enables an SMS filtering extension via iOS Settings → Messages → Text Message Filtering and selects an app, the following prompt appears: "The developer of [App Name] will receive the text, attachments and sender information in text messages from senders not in your Contacts. Messages may include personal or sensitive information like bank verification codes." This message cannot be modified by developers, and we're receiving complaints and negative reviews from users who are alarmed by it, despite our app not collecting any data. iOS should allow developers to customize this message or reword this message to not make false claims about data collection. We've opened a feedback assistant report here: FB21445903
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1
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0
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190
Activity
Jan ’26
Universal links: Open in "MyApp" doesn't launch my app
I've a strange problem which is only occurring on 2 client devices. We have enabled Universal links, and have it fully tested and working. On one client device, the link never opens our app; but here's the strange thing: If I long-press on our link (in Messages), it gives a preview (as expected), and the context menu offers "Open in ", as well as "Open in Safari". Tapping on "Open in " does nothing. I've tried the following: Checked I could access the site-association file over https with no redirects Enabled developer mode and used universal link debug feature: pasted the same link - Developer mode says it will open the app. I've carried out the sysdiagnose; And there are entries in there for our app in swcutil_show.txt. Snipped below: Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: www.<mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: <mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- Service: applinks App ID: <my fully qualified app bundle id> App Version: 760.0 App PI: <LSPersistentIdentifier 0x6b8008930> { v = 0, t = 0x8, u = 0x45c, db = DC8D18A2-430D-4AD4-A5BE-B7A003CF9A6F, {length = 8, bytes = 0x5c04000000000000} } Domain: *.<mydomain>.com Patterns: {"/":"/cc/*"}, {"?":{"t":"*"},"/":"/md/"} User Approval: unspecified Site/Fmwk Approval: approved Flags: Last Checked: 2025-04-29 09:10:21 +0000 Next Check: 2025-05-04 08:42:50 +0000 -------------------------------------------------------------------------------- The version numbers match the installed version of my app I've tried running logging and just capturing logs before and after I press the "open in ", but there's nothing suspicious in there. And the kicker - it's only happening on a single device. No other devices are experiencing this.
Replies
7
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1
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269
Activity
May ’25
WeatherKit: WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 on iOS 26.2 (Simulator & Device)
Hello everyone, I’m experiencing a WeatherKit issue that occurs consistently on both the iOS 26.2 Simulator and a real device running iOS 26.2. Environment: Xcode: latest iOS: 26.2 Occurs on: Simulator AND physical device WeatherKit usage: via WeatherService API (not manual REST) Location Services: authorized (When In Use / Always) Issue: WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "The operation couldn’t be completed." Already verified: WeatherKit capability is enabled for the App ID com.apple.developer.weatherkit entitlement is present Bundle ID matches the App ID App is signed with the correct Team ID Behavior is identical on Simulator and physical device Error occurs before any WeatherKit response is returned Questions: Is this a known issue with WeatherKit on iOS 26.2? Are there any known limitations or requirements for WeatherService related to WeatherDaemon validation? Is there a recommended way to diagnose why WeatherDaemon rejects the request with Code=2? Code: private let weatherService = WeatherService()
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1
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0
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212
Activity
Jan ’26
Rosetta 2 - Build 1.0.0.0.1.1744447383
Goal: Manually install an explicit version of Rosetta2 Background: Me and some customers have an old app (intel) which perfectly worked with Rosetta2. In the last week of April most macheines were updated to Mac Os 15.4.1. and the app still starts but certain functionality is bronken. Some fields ind the forms don't write back to the database, some data can't be read from the database. (Most installations will fade out over the next month but it would be great to have the app fully working for data migration.) First try was to step back to 15.4. (Clean Install - Install App - Rosetta installs as expected): no change, app still broken Second try back to 15: (Clean Install - Install App - Rosetta installs as expected): App still broken (!) This is interesting as the app worked for month using Mac Os 15! Third try: Back to MacOS 14 (Clean Install - Install App - Rosetta installs as expected): App is working like nothing happend. (All attempts on same hardware of course.) Reasoning: Rosetta2 was the only software (besides the app itself) installed after clean MacOS installs. Now, my guess is that there were might be a change in Rosetta2 as the app worked on MacOs 15 up the update 15.4.1. was installed. Checking versions (pkgutil --pkg-info com.apple.pkg.RosettaUpdateAuto): Rosetta version MacOS 14: 1.0.0.0.1.1722778371 Rosetta version on MacOS 15.4.1: 1.0.0.0.1.1744447383 To fully verify the cause it would be great to uninstall Rosetta on MacOS15.4.1 machine and explicit install lower version (1.0.0.0.1.1722778371) which must be available somewhere as MacOS14 still gets this version. I know how to uninstall - is there a possibility to manually install an explicit version of Rosetta2?
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0
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1
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97
Activity
May ’25