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OSSystemExtension activation fails with code=4 and sysextd "no policy, cannot allow apps outside /Applications" even when host app is in /Applications
Summary We are activating a Network Extension system extension (filter-data) from a signed and notarized macOS app. Activation consistently fails with: OSSystemExtensionErrorDomain code=4 Extension not found in App bundle. Unable to find any matched extension with identifier: com.seaskylight.yksmacos.ExamNetFilter.data At the same time, sysextd logs: no policy, cannot allow apps outside /Applications However, our host app and executable real paths are already under /Applications, and the extension bundle physically exists in the expected app bundle location. Environment macOS: Darwin 25.4.0 Host app: /Applications/xxx.app Host bundle id: com.seaskylight.yksmacos System extension bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Team ID: BVU65MZFLK Device management: Enrolled via DEP: No MDM enrollment: No Reproduction Steps Install host app to /Applications. Launch host app via Finder or: open -a "/Applications/xxx.app" Trigger OSSystemExtensionRequest activationRequestForExtension for: com.seaskylight.yksmacos.ExamNetFilter.data Observe failure callback (code=4). Collect logs: log show --last 2m --style compact --info --debug --predicate 'process == "sysextd"' systemextensionsctl list (shows 0 extension(s)) Observed Results sysextd client activation request for com.seaskylight.yksmacos.ExamNetFilter.data attempting to realize extension with identifier com.seaskylight.yksmacos.ExamNetFilter.data no policy, cannot allow apps outside /Applications App-side diagnostics (captured at failure) pid=3249 bundlePath=/Applications/xxx.app bundlePathReal=/Applications/xxx.app execPath=/Applications/xxx.app/Contents/MacOS/xxx execPathReal=/Applications/xxx.app/Contents/MacOS/xxx extPath=/Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension extExists=true runningFromHelper=false Error callback NSError{domain=OSSystemExtensionErrorDomain code=4 desc=Extension not found in App bundle...} Additional Validation We reproduced the same failure using a minimal native host app (SysExtProbe) in /Applications that only submits the activation request for the same extension identifier. It also fails with OSSystemExtensionErrorDomain code=4, indicating this is not specific to Electron app logic. Signing / Packaging Notes Host app and system extension are signed with the same Team ID (BVU65MZFLK). System extension bundle exists under: /Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension Extension Info.plist contains bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Host app includes NSSystemExtensionUsageDescription. Questions for DTS In non-MDM personal-device scenarios, what exact conditions trigger sysextd to emit: no policy, cannot allow apps outside /Applications even when both bundlePath and realpath are in /Applications? Can code=4 (“Extension not found in App bundle”) be returned for policy/state reasons even when extension bundle is present and identifier matches? Are there known sysextd policy/cache states that cause this behavior, and what is the recommended recovery procedure?
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Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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711
Sep ’25
NETransparentProxyProvider stops intercepting flows after sleep/wake cycle on macOS intermittently
I am seeing an issue with NETransparentProxyProvider where the extension successfully transitions from sleep to wake, but stops receiving handleNewFlow(_:) calls. Only below two methods gets called, We don't apply rules in these methods: override func wake() override func sleep(completionHandler: @escaping () -> Void) This breaking complete proxy workflow as it stops intercepting traffics. We are not observing this issues always. FYI: com.apple.developer.endpoint-security.client is not present in .entitlement file. I am not sure adding this will help. Any possibilities nesessionmanager might fail to re-bind the traffic rules for this extensions? Any thing we can do to avoid this issues?
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123
Mar ’26
CoreBluetooth and BLE AdvertisementData
Hi, We're receiving data via centralManager.centralManager.scanForPeripherals, with no options or filtering (for now), and in the func centralManager(_ central: CBCentralManager, didDiscover peripheral: CBPeripheral, advertisementData: [String : Any], rssi RSSI: NSNumber) callback, we get advertisementData for each bluetooth device found. But, I know one of my BLE devices is sending an Eddystone TLM payload, which generally is received into the kCBAdvDataServiceData part of the advertisementData dictionary, but, it doesn't show up. What is happening however (when comparing to other devices that do show that payload), is I've noticed the "isConnectable" part is false, and others have it true. Technically we're not "connecting" as such as we're simply reading passive advertisement data, but does that have any bearing on how CoreBluetooth decides to build up it's AdvertisementData response? Example (with serviceData; and I know this has Eddystone TLM) ["kCBAdvDataLocalName": FSC-BP105N, "kCBAdvDataRxPrimaryPHY": 1, "kCBAdvDataServiceUUIDs": <__NSArrayM 0x300b71f80>( FEAA, FEF5 ) , "kCBAdvDataTimestamp": 773270526.26279, "kCBAdvDataServiceData": { FFF0 = {length = 11, bytes = 0x36021892dc0d3015aeb164}; FEAA = {length = 14, bytes = 0x20000be680000339ffa229bbce8a}; }, "kCBAdvDataRxSecondaryPHY": 0, "kCBAdvDataIsConnectable": 1] Vs This also has Eddystone TLM configured ["kCBAdvDataLocalName": 100FA9FD-7000-1000, "kCBAdvDataIsConnectable": 0, "kCBAdvDataRxPrimaryPHY": 1, "kCBAdvDataRxSecondaryPHY": 0, "kCBAdvDataTimestamp": 773270918.97273] Any insight would be great to understand if the presence of other flags drive the exposure of ServiceData or not...
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170
Jul ’25
Does app launch recency affect NEPacketTunnelProvider, HotspotHelper, or NEHotspotManager functionality?
We are assisting a client with their app integration. The client believes that NEPacketTunnelProvider, NEHotspotHelper, and NEHotspotManager extensions stop functioning if the containing app hasn't been launched by the user within some recent window (e.g. 30, 60, or 90 days). We haven't been able to find any documentation supporting this claim. Specifically, we'd like to know: Is there any app launch recency requirement that would cause iOS to stop invoking a registered NEHotspotHelper or NEHotspotManager configuration? Is there any app launch recency requirement that would cause iOS to tear down or prevent activation of a NEPacketTunnelProvider? More generally, does iOS enforce any kind of "staleness" check on apps that provide Network Extension or Hotspot-related functionality, where not being foregrounded for some period causes the system to stop honoring their registrations? If such a mechanism exists, we'd appreciate any pointers to documentation or technical notes describing the behavior and timeframes involved. If it doesn't exist, confirmation would help us guide our client's debugging in the right direction. Thank you.
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83
Mar ’26
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This service also only exists on HAP-native Thread devices. My 20 Matter-over-Thread devices (Aqara, Eve Door, SmartWings, Onvis S4) don't have it at all. MeshCoP Bonjour (_meshcop._udp) identifies Border Routers and the network name/Extended PAN ID. No topology data about other mesh nodes. What doesn't work ThreadNetwork framework (THClient) - retrieveAllCredentials() returns error Code 3 because the app can't access credentials stored by Apple Home. Even if it worked, THCredentials only contains network config (name, PAN ID, channel), not topology. Direct CoAP queries - Border Routers don't route traffic from WiFi to Thread management ports. Mesh-local addresses aren't reachable. No Thread NWInterface in Network.framework. Network.framework - No visibility into the Thread mesh from the WiFi side. The only remaining path I can see (but it's not practical) Matter cluster 0x0035 (Thread Network Diagnostics) appears to have exactly what I need: RLOC16, NeighborTable with isChild boolean, RouteTable. I haven't implemented this because it requires commissioning each device individually onto my app's own Matter fabric via Multi-Admin. That's 21 separate user-initiated pairing actions on my network. I can't ask end users to do that. The core issue Every Thread Router (whether it's a HomePod acting as a Border Router or a Nanoleaf bulb acting as a mesh Router) knows its own children and neighbors. The Border Routers also maintain route tables covering the mesh backbone. This data exists on the user's own devices but none of it is exposed to third-party apps. Even something minimal would help. HMAccessory already exposes matterNodeID as a cross-protocol identifier. Exposing RLOC16 the same way would be enough, since parent-child relationships are encoded in the address itself (ParentRLOC = ChildRLOC & 0xFC00). Has anyone found another approach I'm missing? Thanks in advance for any pointers.
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258
Feb ’26
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Sequoia (and above) with both Apple And Intel silicon. Workarounds that have been tried: Manual Authorization: One solution suggested in various blogs was to go to "Settings → Privacy and Security-> Local network", find your application and grant access. However, the application never shows up in the list here. Firewall: No difference is seen in behaviour with firewall being ON OR OFF. Setting NSLocalNetworkUsageDescription: We have also tried setting the Info.plist adding the NSLocalNetworkUsageDescription with a meaningful string and updating the NSBonjourServices. Running Via terminal (WORKS): Running the application via terminal sees no issues. The application runs correctly and is able to send UDP and receive correct data (and find the devices on the network). But this is not an appropriate solution. How can we get this bug/issue fixed in macOS Sequoia (and above)? Are there any other solutions/workarounds that we can try on our end?
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275
Feb ’26
NETransparentProxyProvider frequent tunnel churn during Dark Wake cycles on macOS.
Description Our NETransparentProxyProvider system extension maintains a persistent TLS/DTLS control channel to a security gateway. To maintain this stateful connection the extension sends application-level "Keep Alive" packets every few seconds (example : 20 seconds). The Issue: When the macOS device enters a sleep state, the Network Extension process is suspended, causing our application-level heartbeat to cease. Consequently, our backend gateway—detecting no activity—terminates the session via Dead Peer Detection (DPD). The problem is exacerbated by macOS Dark Wake cycles. We observe the extension's wake() callback being triggered periodically (approx. every 15 minutes) while the device remains in a sleep state (lid closed). During these brief windows: The extension attempts to use the existing socket, finds it terminated by the backend, and initiates a full re-handshake. Shortly after the connection is re-established, the OS triggers the sleep() callback and suspends the process again. This creates a "connection churn" cycle that generates excessive telemetry noise and misleading "Session Disconnected" alerts for our enterprise customers. Steps to Reproduce Activate Proxy: Start the NETransparentProxyProvider and establish a TLS session to a gateway. Apply Settings: Configure NETransparentProxyNetworkSettings to intercept outbound TCP/UDP traffic. Initialize Heartbeat: Start a 20-second timer (DispatchSourceTimer) to log and send keep-alive packets. Induce Sleep: Put the Mac to sleep (Apple Menu > Sleep). Observe Logs: Monitor the system via sysdiagnose or the macOS Console. Observation: Logs stop entirely during sleep, indicating process suspension. Observation: wake() and sleep() callbacks are triggered repeatedly during Dark Wake intervals, causing a cycle of re-connections. Expected Behavior We seek to minimize connection turnover during maintenance wakes and maintain session stability while the device is technically in a sleep state. Questions for Apple Is it possible to suppress the sleep and wake callback methods of NETransparentProxyProvider when the device is performing a maintenance/Dark Wake, only triggering them for a full user-initiated wake? Is it possible to prevent the NETransparentProxyProvider process from being suspended during sleep, or at least grant it a high-priority background execution slot to maintain the heartbeat? If suspension is mandatory, is there a recommended way to utilize TCP_KEEPALIVE socket options that the kernel can handle on behalf of the suspended extension? How can the extension programmatically identify if a wake() call is a "Dark Wake" versus a "Full User Wake" to avoid unnecessary re-connection logic?
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181
Feb ’26
WiFi Aware connection cannot be established when both peers publish and subscribe
It works when one device is only a publisher and the other is only a subscriber. However, when both devices act as both publisher and subscriber simultaneously—which Apple’s documentation (https://developer.apple.com/documentation/wifiaware/adopting-wi-fi-aware#Declare-services) indicates is valid—the connection never establishes. After timing out, both NetworkListener and NetworkBrowser transition to the failed state. This appears to be a race condition in Network framework. Task.detached { try await NetworkListener( for: .wifiAware( .connecting( to: .myService, from: .allPairedDevices, datapath: .defaults ) ), using: .parameters { Coder( sending: ..., receiving: ..., using: NetworkJSONCoder() ) { TCP() } } ).run { connection in await self.add(connection: connection) } } Task.detached { try await NetworkBrowser( for: .wifiAware( .connecting( to: .allPairedDevices, from: .myService ) ), using: .tcp ).run { endpoints in for endpoint in endpoints { await self.connect(to: endpoint) } } }
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130
Jan ’26
Recommended alternatives to leaf cert pinning to prevent MITM
Hey there Are there any recommendations or guidance for apps on alternatives to certificate pinning to secure their device network traffic? I want to move away from the overhead and risk associated with rotating certificates when using leaf pinning. However, I also don't want people to be able to perform a MITM attack easily using something like Charles Proxy with a self‑signed certificate added to the trust store. My understanding is that an app cannot distinguish between user‑trusted certificates and system‑trusted certificates in the trust store, so it cannot block traffic that uses user‑trusted certificates.
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59
Jan ’26
FYI: Network System extension, macOS update issue, loss of networking
This is just an FYI in case someone else runs into this problem. This afternoon (12 Dec 2025), I updated to macOS 26.2 and lost my network. The System Settings' Wi-Fi light was green and said it was connected, but traceroute showed "No route to host". I turned Wi-Fi on & off. I rebooted the Mac. I rebooted the eero network. I switched to tethering to my iPhone. I switched to physical ethernet cable. Nothing worked. Then I remembered I had a beta of an app with a network system extension that was distributed through TestFlight. I deleted the app, and networking came right back. I had this same problem ~2 years ago. Same story: app with network system extension + TestFlight + macOS update = lost network. (My TestFlight build might have expired, but I'm not certain) I don't know if anyone else has had this problem, but I thought I'd share this in case it helps.
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293
Jan ’26
Extra-ordinary Networking
Most apps perform ordinary network operations, like fetching an HTTP resource with URLSession and opening a TCP connection to a mail server with Network framework. These operations are not without their challenges, but they’re the well-trodden path. If your app performs ordinary networking, see TN3151 Choosing the right networking API for recommendations as to where to start. Some apps have extra-ordinary networking requirements. For example, apps that: Help the user configure a Wi-Fi accessory Require a connection to run over a specific interface Listen for incoming connections Building such an app is tricky because: Networking is hard in general. Apple devices support very dynamic networking, and your app has to work well in whatever environment it’s running in. Documentation for the APIs you need is tucked away in man pages and doc comments. In many cases you have to assemble these APIs in creative ways. If you’re developing an app with extra-ordinary networking requirements, this post is for you. Note If you have questions or comments about any of the topics discussed here, put them in a new thread here on DevForums. Make sure I see it by putting it in the App & System Services > Networking area. And feel free to add tags appropriate to the specific technology you’re using, like Foundation, CFNetwork, Network, or Network Extension. Links, Links, and More Links Each topic is covered in a separate post: The iOS Wi-Fi Lifecycle describes how iOS joins and leaves Wi-Fi networks. Understanding this is especially important if you’re building an app that works with a Wi-Fi accessory. Network Interface Concepts explains how Apple platforms manage network interfaces. If you’ve got this far, you definitely want to read this. Network Interface Techniques offers a high-level overview of some of the more common techniques you need when working with network interfaces. Network Interface APIs describes APIs and core techniques for working with network interfaces. It’s referenced by many other posts. Running an HTTP Request over WWAN explains why most apps should not force an HTTP request to run over WWAN, what they should do instead, and what to do if you really need that behaviour. If you’re building an iOS app with an embedded network server, see Showing Connection Information in an iOS Server for details on how to get the information to show to your user so they can connect to your server. Many folks run into trouble when they try to find the device’s IP address, or other seemingly simple things, like the name of the Wi-Fi interface. Don’t Try to Get the Device’s IP Address explains why these problems are hard, and offers alternative approaches that function correctly in all network environments. Similarly, folks also run into trouble when trying to get the host name. On Host Names explains why that’s more complex than you might think. If you’re working with broadcasts or multicasts, see Broadcasts and Multicasts, Hints and Tips. If you’re building an app that works with a Wi-Fi accessory, see Working with a Wi-Fi Accessory. If you’re trying to gather network interface statistics, see Network Interface Statistics. There are also some posts that are not part of this series but likely to be of interest if you’re working in this space: TN3179 Understanding local network privacy discusses the local network privacy feature. Calling BSD Sockets from Swift does what it says on the tin, that is, explains how to call BSD Sockets from Swift. When doing weird things with the network, you often find yourself having to use BSD Sockets, and that API is not easy to call from Swift. The code therein is primarily for the benefit of test projects, oh, and DevForums posts like these. TN3111 iOS Wi-Fi API overview is a critical resource if you’re doing Wi-Fi specific stuff on iOS. TLS For Accessory Developers tackles the tricky topic of how to communicate securely with a network-based accessory. A Peek Behind the NECP Curtain discusses NECP, a subsystem that control which programs have access to which network interfaces. Networking Resources has links to many other useful resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-07-31 Added a link to A Peek Behind the NECP Curtain. 2025-03-28 Added a link to On Host Names. 2025-01-16 Added a link to Broadcasts and Multicasts, Hints and Tips. Updated the local network privacy link to point to TN3179. Made other minor editorial changes. 2024-04-30 Added a link to Network Interface Statistics. 2023-09-14 Added a link to TLS For Accessory Developers. 2023-07-23 First posted.
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5.8k
Jul ’25
iOS UDP Multicast: Receiving works but sending silently fails
Hi everyone, I’m working with UDP Multicasting on iOS (iOS 15+) using Network.framework and facing a confusing issue. Setup: Multicast IP: 239.255.0.1 Port: 45454 Using NWConnectionGroup / NWMulticastGroup NSLocalNetworkUsageDescription is present in Info.plist Devices are on the same Wi-Fi network Problem: Receiving multicast packets works perfectly Sending multicast packets does NOT work No errors are thrown send() completion handler reports success stateUpdateHandler sometimes doesn’t transition to .ready No packets are actually transmitted on the network Observations: The app can receive data from other multicast senders Sending appears to be silently blocked Reinstalling the app fixes the issue This points to a Local Network permission problem If permission was denied once, iOS does not re-prompt Inbound multicast works, outbound multicast is blocked Questions: Is it expected on iOS that receiving multicast works even when sending is blocked? Is reinstalling the app the only way to recover if Local Network permission was denied? Is there any reliable runtime way to detect that outbound multicast is blocked? Is NWConnectionGroup the correct and only supported way to send multicast on iOS? Any clarification or official guidance would really help. Thanks in advance!
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145
Feb ’26
App Outgoing Internet Connections are Blocked
I am trying to activate an application which sends my serial number to a server. The send is being blocked. The app is signed but not sandboxed. I am running Sequoia on a recent iMac. My network firewall is off and I do not have any third party virus software. I have selected Allow Applications from App Store & Known Developers. My local network is wifi using the eero product. There is no firewall or virus scanning installed with this product. Under what circumstances will Mac OS block outgoing internet connections from a non-sandboxed app? How else could the outgoing connection be blocked?
4
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268
Jun ’25
How to stop or disable Network Extension without removing
I develop a Network Extension with NEFilterDataProvider and want to understand how to stop or disable it on exit of the base app without deactivating NE from OS and leave ability to start it again without requiring a password from the user. It starts normally, but when I try to disable it: NEFilterManager.sharedManager.enabled = NO; [NEFilterManager.sharedManager saveToPreferencesWithCompletionHandler:^(NSError * _Nullable error) { // never called }]; the completion handler has never called. But stopFilterWithReason inside the NE code called by the framework where I only replay with required completionHandler();. Then NE process keeps alive. I also tried to call remove, which should disable NE: [NEFilterManager.sharedManager removeFromPreferencesWithCompletionHandler:^(NSError * _Nullable error) { // never called }]; with same result - I freeze forever on waiting completion handler. So what is the correct way to disable NE without explicit deactivation it by [OSSystemExtensionRequest deactivationRequestForExtension:...]?
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95
Nov ’25
OSSystemExtension activation fails with code=4 and sysextd "no policy, cannot allow apps outside /Applications" even when host app is in /Applications
Summary We are activating a Network Extension system extension (filter-data) from a signed and notarized macOS app. Activation consistently fails with: OSSystemExtensionErrorDomain code=4 Extension not found in App bundle. Unable to find any matched extension with identifier: com.seaskylight.yksmacos.ExamNetFilter.data At the same time, sysextd logs: no policy, cannot allow apps outside /Applications However, our host app and executable real paths are already under /Applications, and the extension bundle physically exists in the expected app bundle location. Environment macOS: Darwin 25.4.0 Host app: /Applications/xxx.app Host bundle id: com.seaskylight.yksmacos System extension bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Team ID: BVU65MZFLK Device management: Enrolled via DEP: No MDM enrollment: No Reproduction Steps Install host app to /Applications. Launch host app via Finder or: open -a "/Applications/xxx.app" Trigger OSSystemExtensionRequest activationRequestForExtension for: com.seaskylight.yksmacos.ExamNetFilter.data Observe failure callback (code=4). Collect logs: log show --last 2m --style compact --info --debug --predicate 'process == "sysextd"' systemextensionsctl list (shows 0 extension(s)) Observed Results sysextd client activation request for com.seaskylight.yksmacos.ExamNetFilter.data attempting to realize extension with identifier com.seaskylight.yksmacos.ExamNetFilter.data no policy, cannot allow apps outside /Applications App-side diagnostics (captured at failure) pid=3249 bundlePath=/Applications/xxx.app bundlePathReal=/Applications/xxx.app execPath=/Applications/xxx.app/Contents/MacOS/xxx execPathReal=/Applications/xxx.app/Contents/MacOS/xxx extPath=/Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension extExists=true runningFromHelper=false Error callback NSError{domain=OSSystemExtensionErrorDomain code=4 desc=Extension not found in App bundle...} Additional Validation We reproduced the same failure using a minimal native host app (SysExtProbe) in /Applications that only submits the activation request for the same extension identifier. It also fails with OSSystemExtensionErrorDomain code=4, indicating this is not specific to Electron app logic. Signing / Packaging Notes Host app and system extension are signed with the same Team ID (BVU65MZFLK). System extension bundle exists under: /Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension Extension Info.plist contains bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Host app includes NSSystemExtensionUsageDescription. Questions for DTS In non-MDM personal-device scenarios, what exact conditions trigger sysextd to emit: no policy, cannot allow apps outside /Applications even when both bundlePath and realpath are in /Applications? Can code=4 (“Extension not found in App bundle”) be returned for policy/state reasons even when extension bundle is present and identifier matches? Are there known sysextd policy/cache states that cause this behavior, and what is the recommended recovery procedure?
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131
Activity
1w
URLSession concurrent requests performance question
URLSession question
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121
Activity
Apr ’26
URL Filter Network Extension
Hello team, I have implemented sample project for URL Filtering as well as setup PIR server at backend but currently I am facing a major issue, If PIR server is re started then the app shows error code 9 every time until. and unless I disconnect and connect it back to internet
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Apr ’26
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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Activity
Sep ’25
NETransparentProxyProvider stops intercepting flows after sleep/wake cycle on macOS intermittently
I am seeing an issue with NETransparentProxyProvider where the extension successfully transitions from sleep to wake, but stops receiving handleNewFlow(_:) calls. Only below two methods gets called, We don't apply rules in these methods: override func wake() override func sleep(completionHandler: @escaping () -> Void) This breaking complete proxy workflow as it stops intercepting traffics. We are not observing this issues always. FYI: com.apple.developer.endpoint-security.client is not present in .entitlement file. I am not sure adding this will help. Any possibilities nesessionmanager might fail to re-bind the traffic rules for this extensions? Any thing we can do to avoid this issues?
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123
Activity
Mar ’26
CoreBluetooth and BLE AdvertisementData
Hi, We're receiving data via centralManager.centralManager.scanForPeripherals, with no options or filtering (for now), and in the func centralManager(_ central: CBCentralManager, didDiscover peripheral: CBPeripheral, advertisementData: [String : Any], rssi RSSI: NSNumber) callback, we get advertisementData for each bluetooth device found. But, I know one of my BLE devices is sending an Eddystone TLM payload, which generally is received into the kCBAdvDataServiceData part of the advertisementData dictionary, but, it doesn't show up. What is happening however (when comparing to other devices that do show that payload), is I've noticed the "isConnectable" part is false, and others have it true. Technically we're not "connecting" as such as we're simply reading passive advertisement data, but does that have any bearing on how CoreBluetooth decides to build up it's AdvertisementData response? Example (with serviceData; and I know this has Eddystone TLM) ["kCBAdvDataLocalName": FSC-BP105N, "kCBAdvDataRxPrimaryPHY": 1, "kCBAdvDataServiceUUIDs": <__NSArrayM 0x300b71f80>( FEAA, FEF5 ) , "kCBAdvDataTimestamp": 773270526.26279, "kCBAdvDataServiceData": { FFF0 = {length = 11, bytes = 0x36021892dc0d3015aeb164}; FEAA = {length = 14, bytes = 0x20000be680000339ffa229bbce8a}; }, "kCBAdvDataRxSecondaryPHY": 0, "kCBAdvDataIsConnectable": 1] Vs This also has Eddystone TLM configured ["kCBAdvDataLocalName": 100FA9FD-7000-1000, "kCBAdvDataIsConnectable": 0, "kCBAdvDataRxPrimaryPHY": 1, "kCBAdvDataRxSecondaryPHY": 0, "kCBAdvDataTimestamp": 773270918.97273] Any insight would be great to understand if the presence of other flags drive the exposure of ServiceData or not...
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170
Activity
Jul ’25
Does app launch recency affect NEPacketTunnelProvider, HotspotHelper, or NEHotspotManager functionality?
We are assisting a client with their app integration. The client believes that NEPacketTunnelProvider, NEHotspotHelper, and NEHotspotManager extensions stop functioning if the containing app hasn't been launched by the user within some recent window (e.g. 30, 60, or 90 days). We haven't been able to find any documentation supporting this claim. Specifically, we'd like to know: Is there any app launch recency requirement that would cause iOS to stop invoking a registered NEHotspotHelper or NEHotspotManager configuration? Is there any app launch recency requirement that would cause iOS to tear down or prevent activation of a NEPacketTunnelProvider? More generally, does iOS enforce any kind of "staleness" check on apps that provide Network Extension or Hotspot-related functionality, where not being foregrounded for some period causes the system to stop honoring their registrations? If such a mechanism exists, we'd appreciate any pointers to documentation or technical notes describing the behavior and timeframes involved. If it doesn't exist, confirmation would help us guide our client's debugging in the right direction. Thank you.
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83
Activity
Mar ’26
https address of a certain page within my app
I need to know the https address of a certain page within my app. This is going to be used as a redirect URL. I don't think it is a good idea to use deep links because it has to be an https address. I don't think Universal Links will work because it is not my website that I will be communicating with.
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208
Activity
Jun ’25
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This service also only exists on HAP-native Thread devices. My 20 Matter-over-Thread devices (Aqara, Eve Door, SmartWings, Onvis S4) don't have it at all. MeshCoP Bonjour (_meshcop._udp) identifies Border Routers and the network name/Extended PAN ID. No topology data about other mesh nodes. What doesn't work ThreadNetwork framework (THClient) - retrieveAllCredentials() returns error Code 3 because the app can't access credentials stored by Apple Home. Even if it worked, THCredentials only contains network config (name, PAN ID, channel), not topology. Direct CoAP queries - Border Routers don't route traffic from WiFi to Thread management ports. Mesh-local addresses aren't reachable. No Thread NWInterface in Network.framework. Network.framework - No visibility into the Thread mesh from the WiFi side. The only remaining path I can see (but it's not practical) Matter cluster 0x0035 (Thread Network Diagnostics) appears to have exactly what I need: RLOC16, NeighborTable with isChild boolean, RouteTable. I haven't implemented this because it requires commissioning each device individually onto my app's own Matter fabric via Multi-Admin. That's 21 separate user-initiated pairing actions on my network. I can't ask end users to do that. The core issue Every Thread Router (whether it's a HomePod acting as a Border Router or a Nanoleaf bulb acting as a mesh Router) knows its own children and neighbors. The Border Routers also maintain route tables covering the mesh backbone. This data exists on the user's own devices but none of it is exposed to third-party apps. Even something minimal would help. HMAccessory already exposes matterNodeID as a cross-protocol identifier. Exposing RLOC16 the same way would be enough, since parent-child relationships are encoded in the address itself (ParentRLOC = ChildRLOC & 0xFC00). Has anyone found another approach I'm missing? Thanks in advance for any pointers.
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258
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Feb ’26
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Sequoia (and above) with both Apple And Intel silicon. Workarounds that have been tried: Manual Authorization: One solution suggested in various blogs was to go to "Settings → Privacy and Security-> Local network", find your application and grant access. However, the application never shows up in the list here. Firewall: No difference is seen in behaviour with firewall being ON OR OFF. Setting NSLocalNetworkUsageDescription: We have also tried setting the Info.plist adding the NSLocalNetworkUsageDescription with a meaningful string and updating the NSBonjourServices. Running Via terminal (WORKS): Running the application via terminal sees no issues. The application runs correctly and is able to send UDP and receive correct data (and find the devices on the network). But this is not an appropriate solution. How can we get this bug/issue fixed in macOS Sequoia (and above)? Are there any other solutions/workarounds that we can try on our end?
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275
Activity
Feb ’26
NETransparentProxyProvider frequent tunnel churn during Dark Wake cycles on macOS.
Description Our NETransparentProxyProvider system extension maintains a persistent TLS/DTLS control channel to a security gateway. To maintain this stateful connection the extension sends application-level "Keep Alive" packets every few seconds (example : 20 seconds). The Issue: When the macOS device enters a sleep state, the Network Extension process is suspended, causing our application-level heartbeat to cease. Consequently, our backend gateway—detecting no activity—terminates the session via Dead Peer Detection (DPD). The problem is exacerbated by macOS Dark Wake cycles. We observe the extension's wake() callback being triggered periodically (approx. every 15 minutes) while the device remains in a sleep state (lid closed). During these brief windows: The extension attempts to use the existing socket, finds it terminated by the backend, and initiates a full re-handshake. Shortly after the connection is re-established, the OS triggers the sleep() callback and suspends the process again. This creates a "connection churn" cycle that generates excessive telemetry noise and misleading "Session Disconnected" alerts for our enterprise customers. Steps to Reproduce Activate Proxy: Start the NETransparentProxyProvider and establish a TLS session to a gateway. Apply Settings: Configure NETransparentProxyNetworkSettings to intercept outbound TCP/UDP traffic. Initialize Heartbeat: Start a 20-second timer (DispatchSourceTimer) to log and send keep-alive packets. Induce Sleep: Put the Mac to sleep (Apple Menu > Sleep). Observe Logs: Monitor the system via sysdiagnose or the macOS Console. Observation: Logs stop entirely during sleep, indicating process suspension. Observation: wake() and sleep() callbacks are triggered repeatedly during Dark Wake intervals, causing a cycle of re-connections. Expected Behavior We seek to minimize connection turnover during maintenance wakes and maintain session stability while the device is technically in a sleep state. Questions for Apple Is it possible to suppress the sleep and wake callback methods of NETransparentProxyProvider when the device is performing a maintenance/Dark Wake, only triggering them for a full user-initiated wake? Is it possible to prevent the NETransparentProxyProvider process from being suspended during sleep, or at least grant it a high-priority background execution slot to maintain the heartbeat? If suspension is mandatory, is there a recommended way to utilize TCP_KEEPALIVE socket options that the kernel can handle on behalf of the suspended extension? How can the extension programmatically identify if a wake() call is a "Dark Wake" versus a "Full User Wake" to avoid unnecessary re-connection logic?
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181
Activity
Feb ’26
WiFi Aware connection cannot be established when both peers publish and subscribe
It works when one device is only a publisher and the other is only a subscriber. However, when both devices act as both publisher and subscriber simultaneously—which Apple’s documentation (https://developer.apple.com/documentation/wifiaware/adopting-wi-fi-aware#Declare-services) indicates is valid—the connection never establishes. After timing out, both NetworkListener and NetworkBrowser transition to the failed state. This appears to be a race condition in Network framework. Task.detached { try await NetworkListener( for: .wifiAware( .connecting( to: .myService, from: .allPairedDevices, datapath: .defaults ) ), using: .parameters { Coder( sending: ..., receiving: ..., using: NetworkJSONCoder() ) { TCP() } } ).run { connection in await self.add(connection: connection) } } Task.detached { try await NetworkBrowser( for: .wifiAware( .connecting( to: .allPairedDevices, from: .myService ) ), using: .tcp ).run { endpoints in for endpoint in endpoints { await self.connect(to: endpoint) } } }
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Activity
Jan ’26
Recommended alternatives to leaf cert pinning to prevent MITM
Hey there Are there any recommendations or guidance for apps on alternatives to certificate pinning to secure their device network traffic? I want to move away from the overhead and risk associated with rotating certificates when using leaf pinning. However, I also don't want people to be able to perform a MITM attack easily using something like Charles Proxy with a self‑signed certificate added to the trust store. My understanding is that an app cannot distinguish between user‑trusted certificates and system‑trusted certificates in the trust store, so it cannot block traffic that uses user‑trusted certificates.
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Activity
Jan ’26
How to detect if Wifi is being used for CarPlay
What is the best way to detect if the Wifi is being used for Wireless Carplay or is just a normal network interface?
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Activity
Jan ’26
FYI: Network System extension, macOS update issue, loss of networking
This is just an FYI in case someone else runs into this problem. This afternoon (12 Dec 2025), I updated to macOS 26.2 and lost my network. The System Settings' Wi-Fi light was green and said it was connected, but traceroute showed "No route to host". I turned Wi-Fi on & off. I rebooted the Mac. I rebooted the eero network. I switched to tethering to my iPhone. I switched to physical ethernet cable. Nothing worked. Then I remembered I had a beta of an app with a network system extension that was distributed through TestFlight. I deleted the app, and networking came right back. I had this same problem ~2 years ago. Same story: app with network system extension + TestFlight + macOS update = lost network. (My TestFlight build might have expired, but I'm not certain) I don't know if anyone else has had this problem, but I thought I'd share this in case it helps.
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Jan ’26
Extra-ordinary Networking
Most apps perform ordinary network operations, like fetching an HTTP resource with URLSession and opening a TCP connection to a mail server with Network framework. These operations are not without their challenges, but they’re the well-trodden path. If your app performs ordinary networking, see TN3151 Choosing the right networking API for recommendations as to where to start. Some apps have extra-ordinary networking requirements. For example, apps that: Help the user configure a Wi-Fi accessory Require a connection to run over a specific interface Listen for incoming connections Building such an app is tricky because: Networking is hard in general. Apple devices support very dynamic networking, and your app has to work well in whatever environment it’s running in. Documentation for the APIs you need is tucked away in man pages and doc comments. In many cases you have to assemble these APIs in creative ways. If you’re developing an app with extra-ordinary networking requirements, this post is for you. Note If you have questions or comments about any of the topics discussed here, put them in a new thread here on DevForums. Make sure I see it by putting it in the App & System Services > Networking area. And feel free to add tags appropriate to the specific technology you’re using, like Foundation, CFNetwork, Network, or Network Extension. Links, Links, and More Links Each topic is covered in a separate post: The iOS Wi-Fi Lifecycle describes how iOS joins and leaves Wi-Fi networks. Understanding this is especially important if you’re building an app that works with a Wi-Fi accessory. Network Interface Concepts explains how Apple platforms manage network interfaces. If you’ve got this far, you definitely want to read this. Network Interface Techniques offers a high-level overview of some of the more common techniques you need when working with network interfaces. Network Interface APIs describes APIs and core techniques for working with network interfaces. It’s referenced by many other posts. Running an HTTP Request over WWAN explains why most apps should not force an HTTP request to run over WWAN, what they should do instead, and what to do if you really need that behaviour. If you’re building an iOS app with an embedded network server, see Showing Connection Information in an iOS Server for details on how to get the information to show to your user so they can connect to your server. Many folks run into trouble when they try to find the device’s IP address, or other seemingly simple things, like the name of the Wi-Fi interface. Don’t Try to Get the Device’s IP Address explains why these problems are hard, and offers alternative approaches that function correctly in all network environments. Similarly, folks also run into trouble when trying to get the host name. On Host Names explains why that’s more complex than you might think. If you’re working with broadcasts or multicasts, see Broadcasts and Multicasts, Hints and Tips. If you’re building an app that works with a Wi-Fi accessory, see Working with a Wi-Fi Accessory. If you’re trying to gather network interface statistics, see Network Interface Statistics. There are also some posts that are not part of this series but likely to be of interest if you’re working in this space: TN3179 Understanding local network privacy discusses the local network privacy feature. Calling BSD Sockets from Swift does what it says on the tin, that is, explains how to call BSD Sockets from Swift. When doing weird things with the network, you often find yourself having to use BSD Sockets, and that API is not easy to call from Swift. The code therein is primarily for the benefit of test projects, oh, and DevForums posts like these. TN3111 iOS Wi-Fi API overview is a critical resource if you’re doing Wi-Fi specific stuff on iOS. TLS For Accessory Developers tackles the tricky topic of how to communicate securely with a network-based accessory. A Peek Behind the NECP Curtain discusses NECP, a subsystem that control which programs have access to which network interfaces. Networking Resources has links to many other useful resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-07-31 Added a link to A Peek Behind the NECP Curtain. 2025-03-28 Added a link to On Host Names. 2025-01-16 Added a link to Broadcasts and Multicasts, Hints and Tips. Updated the local network privacy link to point to TN3179. Made other minor editorial changes. 2024-04-30 Added a link to Network Interface Statistics. 2023-09-14 Added a link to TLS For Accessory Developers. 2023-07-23 First posted.
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Activity
Jul ’25
iOS UDP Multicast: Receiving works but sending silently fails
Hi everyone, I’m working with UDP Multicasting on iOS (iOS 15+) using Network.framework and facing a confusing issue. Setup: Multicast IP: 239.255.0.1 Port: 45454 Using NWConnectionGroup / NWMulticastGroup NSLocalNetworkUsageDescription is present in Info.plist Devices are on the same Wi-Fi network Problem: Receiving multicast packets works perfectly Sending multicast packets does NOT work No errors are thrown send() completion handler reports success stateUpdateHandler sometimes doesn’t transition to .ready No packets are actually transmitted on the network Observations: The app can receive data from other multicast senders Sending appears to be silently blocked Reinstalling the app fixes the issue This points to a Local Network permission problem If permission was denied once, iOS does not re-prompt Inbound multicast works, outbound multicast is blocked Questions: Is it expected on iOS that receiving multicast works even when sending is blocked? Is reinstalling the app the only way to recover if Local Network permission was denied? Is there any reliable runtime way to detect that outbound multicast is blocked? Is NWConnectionGroup the correct and only supported way to send multicast on iOS? Any clarification or official guidance would really help. Thanks in advance!
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145
Activity
Feb ’26
App Outgoing Internet Connections are Blocked
I am trying to activate an application which sends my serial number to a server. The send is being blocked. The app is signed but not sandboxed. I am running Sequoia on a recent iMac. My network firewall is off and I do not have any third party virus software. I have selected Allow Applications from App Store & Known Developers. My local network is wifi using the eero product. There is no firewall or virus scanning installed with this product. Under what circumstances will Mac OS block outgoing internet connections from a non-sandboxed app? How else could the outgoing connection be blocked?
Replies
4
Boosts
0
Views
268
Activity
Jun ’25
How to stop or disable Network Extension without removing
I develop a Network Extension with NEFilterDataProvider and want to understand how to stop or disable it on exit of the base app without deactivating NE from OS and leave ability to start it again without requiring a password from the user. It starts normally, but when I try to disable it: NEFilterManager.sharedManager.enabled = NO; [NEFilterManager.sharedManager saveToPreferencesWithCompletionHandler:^(NSError * _Nullable error) { // never called }]; the completion handler has never called. But stopFilterWithReason inside the NE code called by the framework where I only replay with required completionHandler();. Then NE process keeps alive. I also tried to call remove, which should disable NE: [NEFilterManager.sharedManager removeFromPreferencesWithCompletionHandler:^(NSError * _Nullable error) { // never called }]; with same result - I freeze forever on waiting completion handler. So what is the correct way to disable NE without explicit deactivation it by [OSSystemExtensionRequest deactivationRequestForExtension:...]?
Replies
1
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0
Views
95
Activity
Nov ’25
Requesting Network Extension URL Filter configuration
Hello, How long does it usually take for a URL Filter request to be reviewed? It's been 2.5 weeks since we submitted the request form but we haven't received any feedback yet. Just in case, the request ID is D3633USVZZ
Replies
0
Boosts
0
Views
129
Activity
Nov ’25