Hi!
I'm working on a solution (iOS 18) that uses Network Extensions PacketTunnelProvider and Content Filter. Currently I'm trying to integrate it with another extension – DNSProxyProvider. My goal is to process dns queries and use resolved ips and names for additional routing inside of the packet tunnel. I'm running into a major issue: whenever both VPN and DNS proxy are active simultaneously, the device completely loses internet connectivity — no traffic goes through, and DNS resolution seems to stop working entirely.
I know about the mdm supervision requirement to use DNSProxyProvider and that's covered as I work with a managed device and install a DNS proxy profile, here's how its .mobileconfig file looks like:
The DNS proxy itself works fine when working by itself (without VPN being turned on), as I implemented it that it successfully processes DNS packets flows while collecting information about domains etc, and everything works perfectly. Problems begin when using VPN at the same time. I'm aware that tunnel settings include dns related options that can affect this, but I haven't had much luck with tweaking them. Here's how they look right now for reference:
let settings: NEPacketTunnelNetworkSettings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "240.0.0.1")
// let dnsSettings = NEDNSSettings(servers: "8.8.8.8,8.8.4.4".components(separatedBy: ","))
// dnsSettings.matchDomains = [""]
// settings.dnsSettings = dnsSettings
settings.proxySettings = nil
/* ipv4 settings */
let ipv4Settings = NEIPv4Settings(addresses: ["240.0.0.2"], subnetMasks: ["255.255.255.0"])
ipv4Settings.includedRoutes = [NEIPv4Route.default()]
settings.ipv4Settings = ipv4Settings
/* MTU */
settings.mtu = 1500
return settings
I've tried excluding some dns related ip routes and dns settings shenanigans but nothing.
I haven't found any information that might suggest that using both of these extensions at the same time doesn't work, on the contrary, this page in the official documentation about the expected use of packet tunnel provider the expected use of packet tunnel provider, as it talks about the fact that you should not use it for interception of all of DNS traffic, as the use of DNSPRoxyProvider (or dns settings) are built for that, which in my mind, suggests that there should be no problem with using them both and just splitting the dns traffic handling to the proxy.
Will be thankful for any help!
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At WWDC 2015 Apple announced two major enhancements to the Network Extension framework:
Network Extension providers — These are app extensions that let you insert your code at various points within the networking stack, including:
Packet tunnels via NEPacketTunnelProvider
App proxies via NEAppProxyProvider
Content filters via NEFilterDataProvider and NEFilterControlProvider
Hotspot Helper (NEHotspotHelper) — This allows you to create an app that assists the user in navigating a hotspot (a Wi-Fi network where the user must interact with the network in order to get access to the wider Internet).
Originally, using any of these facilities required authorisation from Apple. Specifically, you had to apply for, and be granted access to, a managed capability. In Nov 2016 this policy changed for Network Extension providers. Any developer can now use the Network Extension provider capability like they would any other capability.
There is one exception to this rule: Network Extension app push providers, introduced by iOS 14 in 2020, still requires that Apple authorise the use of a managed capability. To apply for that, follow the link in Local push connectivity.
Also, the situation with Hotspot Helpers remains the same: Using a Hotspot Helper, requires that Apple authorise that use via a managed capability. To apply for that, follow the link in Hotspot helper.
IMPORTANT Pay attention to this quote from the documentation:
NEHotspotHelper is only useful for hotspot integration. There are
both technical and business restrictions that prevent it from being
used for other tasks, such as accessory integration or Wi-Fi based
location.
The rest of this document answers some frequently asked questions about the Nov 2016 change.
#1 — Has there been any change to the OS itself?
No, this change only affects the process by which you get the capabilities you need in order to use existing Network Extension framework facilities. Previously these were managed capabilities, meaning their use was authorised by Apple. Now, except for app push providers and Hotspot Helper, you can enable the necessary capabilities using Xcode’s Signing & Capabilities editor or the Developer website.
IMPORTANT Some Network Extension providers have other restrictions on their use. For example, a content filter can only be used on a supervised device. These restrictions are unchanged. See TN3134 Network Extension provider deployment for the details.
#2 — How exactly do I enable the Network Extension provider capability?
In the Signing & Capabilities editor, add the Network Extensions capability and then check the box that matches the provider you’re creating.
In the Certificates, Identifiers & Profiles section of the Developer website, when you add or edit an App ID, you’ll see a new capability listed, Network Extensions. Enable that capability in your App ID and then regenerate the provisioning profiles based on that App ID.
A newly generated profile will include the com.apple.developer.networking.networkextension entitlement in its allowlist; this is an array with an entry for each of the supported Network Extension providers. To confirm that this is present, dump the profile as shown below.
$ security cms -D -i NETest.mobileprovision
…
<plist version="1.0">
<dict>
…
<key>Entitlements</key>
<dict>
<key>com.apple.developer.networking.networkextension</key>
<array>
<string>packet-tunnel-provider</string>
<string>content-filter-provider</string>
<string>app-proxy-provider</string>
… and so on …
</array>
…
</dict>
…
</dict>
</plist>
#3 — I normally use Xcode’s Signing & Capabilities editor to manage my entitlements. Do I have to use the Developer website for this?
No. Xcode 11 and later support this capability in the Signing & Capabilities tab of the target editor (r. 28568128 ).
#4 — Can I still use Xcode’s “Automatically manage signing” option?
Yes. Once you modify your App ID to add the Network Extension provider capability, Xcode’s automatic code signing support will include the entitlement in the allowlist of any profiles that it generates based on that App ID.
#5 — What should I do if I previously applied for the Network Extension provider managed capability and I’m still waiting for a reply?
Consider your current application cancelled, and use the new process described above.
#6 — What should I do if I previously applied for the Hotspot Helper managed capability and I’m still waiting for a reply?
Apple will continue to process Hotspot Helper managed capability requests and respond to you in due course.
#7 — What if I previously applied for both Network Extension provider and Hotspot Helper managed capabilities?
Apple will ignore your request for the Network Extension provider managed capability and process it as if you’d only asked for the Hotspot Helper managed capability.
#8 — On the Mac, can Developer ID apps host Network Extension providers?
Yes, but there are some caveats:
This only works on macOS 10.15 or later.
Your Network Extension provider must be packaged as a system extension, not an app extension.
You must use the *-systemextension values for the Network Extension entitlement (com.apple.developer.networking.networkextension).
For more on this, see Exporting a Developer ID Network Extension.
#9 — After moving to the new process, my app no longer has access to the com.apple.managed.vpn.shared keychain access group. How can I regain that access?
Access to this keychain access group requires another managed capability. If you need that, please open a DTS code-level support request and we’ll take things from there.
IMPORTANT This capability is only necessary if your VPN supports configuration via a configuration profile and needs to access credentials from that profile (as discussed in the Profile Configuration section of the NETunnelProviderManager Reference). Many VPN apps don’t need this facility.
If you were previously granted the Network Extension managed capability (via the process in place before Nov 2016), make sure you mention that; restoring your access to the com.apple.managed.vpn.shared keychain access group should be straightforward in that case.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Revision History
2025-11-11 Removed the discussion of TSI assets because those are no longer a thing.
2025-09-12 Adopted the code-level support request terminology. Made other minor editorial changes.
2023-01-11 Added a discussion of Network Extension app push providers. Added a link to Exporting a Developer ID Network Extension. Added a link to TN3134. Made significant editorial changes.
2020-02-27 Fixed the formatting. Updated FAQ#3. Made minor editorial changes.
2020-02-16 Updated FAQ#8 to account for recent changes. Updated FAQ#3 to account for recent Xcode changes. Made other editorial changes.
2016-01-25 Added FAQ#9.
2016-01-6 Added FAQ#8.
2016-11-11 Added FAQ#5, FAQ#6 and FAQ#7.
2016-11-11 First posted.
I'm developing a Matter-over-thread generic switch with 2 generic switch endpoints. This is configured as an Intermittently Connected Device with Long Idle Time.
I have an Apple TV serving as the thread border router.
I'm able to commission the device successfully in the Home app and assign actions to each of the buttons however when the device is rebooted the subscription doesn't appear to resume successfully and the buttons no longer work.
I've tested this on various SOC's with their respective SDKs including ESP32-C6, nrf52840 and EFR32MG24 and the behaviour was consistent across all of them.
It was working originally when I first started out on the ESP32-C6, then the issue popped up first when I was testing the nrf52840. In that SDK I set persistent subscriptions explicitly and it seemed to resolve the issue until it popped up again when I found that unplugging and restarting the Apple TV completely which appeared to fix the issue with subscriptions not resuming.
Recently I've added a Home Pod Mini Gen 2 to the matter fabric so there are now two TBR on the network and restarting both the Apple TV and the HomePod doesn't appear to resolve the issue anymore and the subscriptions are not resuming across all three SOC's on device reboot
I'm wondering if there might be something preventing the subscriptions from resuming?
multicast sockets fail to send/receive on macosx, errno 65 "no route to host".
Wireshark and Terminal.app (which have root privileges) both show incoming multicast traffic just fine.
Normal UDP broadcast sockets have no problems.
Toggling the Security&Privacy -> Local Network setting may fix the problem for some Users.
There is no pattern for when multicast socket fails.
Sometimes, recreating the sockets fix the problem.
Restart the app, sometimes multicast fails, sometimes success (intermittent, no pattern).
Reboot machine (intermittent fail)
Create a fresh new user on machine, install single version of app, give app permission. (intermittent fail, same as above).
We have all the normal entitlements / notarized app.
Similar posts here
see FB16923535, Related to FB16512666
https://forum.xojo.com/t/udp-multicast-receive-on-mac-failing-intermittant/83221
see my post from 2012 "distinguishing between SENDING sockets and RECEIVING sockets" for source code example of how we bind multicast sockets. Our other socket code is standard "Stevens, et al." code. The bind() is the call that fails in this case. https://stackoverflow.com/questions/10692956/what-does-it-mean-to-bind-a-multicast-udp-socket . Note that this post from 2012 is still relevant, and that it is a workaround to a longstanding Apple bug that was never fixed. Namely, "Without this fix, multicast sending will intermittently get sendto() errno 'No route to host'. If anyone can shed light on why unplugging a DHCP gateway causes Mac OS X multicast SENDING sockets to get confused, I would love to hear it."
This may be a hint as to the underlying bug that Apple really needs to fix, but if it's not, then please Apple, fix the Sequoia bug first. These are probably different bugs because in one case, sendto() fails when a socket becomes "unbound" after you unplug an unrelated network cable. In this case, bind() fails, so sendto() is never even called.
Note, that we have also tried to use other implementations for network discovery, including Bonjour, CFNetwork, etc. Bonjour fails intermittently, and also suffers from both bugs mentioned above, amongst others.
I haven’t come across any official documentation regarding the limit on the number of Network Extensions macOS can run. However, I did see some discussions suggesting that Apple might restrict this to 5 extensions in macOS Tahoe.
Is there any official confirmation on this?
I developed a Content Filter using the Network Extension, and when deployed to a batch of hosts (50 +), the installation worked for most of them, but there were six exceptions: five of them were macOS 10.15 and one of them was macOS 12.5.
The phenomenon of these 6 hosts is: in the System Settings->Network, two content filters with the same name appear. When one of the content filters with the same name is clicked, shows "Please use 'X Agent Extension' to control this content filter configuration" ('X Agent Extension' is the program I developed, this content filter can be deleted by clicking the minus sign in the lower left corner). Click on another content filter with the same name, shows 'Please use 'null' to control this content filter configuration', (but this content filter can't be removed by clicking the minus sign in the bottom left corner).
These systems are clean, use CLI 'systemextensionsctl list', and have only one systemextension in the output (this systemextension is my content filter). Online reference "https://forums.macrumors.com/threads/how-to-delete-custom-dns-profile-from-network-preference.2293322/" this paper, by closing the SIP, and delete file '/Library/Preferences/com.apple.networkextension.plist', then restart the system can remove the abnormal content filters with the same name. After restarting the system and reinstalling my content filter, the two content filters with the same name disappear (only the Content Filter I reinstalled) and the exception scenario cannot be repeated.
I would like to know, why do I have two content filters with the same name, how can I avoid this phenomenon, is there a way to remove the wrong content filter without closing SIP.
Are the network relays introduced in 2023 and
https://developer.apple.com/videos/play/wwdc2023/10002/
the same thing as the Private Relay introduced in 2021?
https://developer.apple.com/videos/play/wwdc2021/10096/
We are considering verifying the relay function, but we are not sure whether they are the same function or different functions.
https://developer.apple.com/documentation/devicemanagement/relay?language=objc
Topic:
App & System Services
SubTopic:
Networking
I have an iPhone app which relies heavily on TCP/IP communication in the local network. Therefore, the application starts a server socket and accepts incoming connections. This worked flawlessly for a long time and we had no problems with this.
Problem
In the last days however, we observed that for some iPhones with the server role other devices cannot connect to the server of our app. The server does not accept incoming connections on the devices IP address and the client times out.
Environment
Both iPhones (the server and the client) are in the same network with 192.168.1.0 address range and 255.255.255.0 subnet mask. The server has the IP 192.168.1.11 and the client has 192.168.1.22. This is a normal home WiFi network with no special firewall rules. Both devices have mobile data disabled and the "access local network" permission is granted. The server socket is bound to all interfaces (0.0.0.0).
More technical symptoms
When the server iPhone is in this faulty state, it seems like it somehow has two ip addresses:
192.168.2.123 and 192.168.1.11
The WiFi preferences show the (correct) .1.11 ip address. The Apps however see the (wrong) .2.123 ip address. I cannot explain where the other ip address comes from and why the device thinks it has this ip address.
I've collected interface diagnosis information on a faulty iPhone and it listed the following interfaces and IPs:
en0 -> 192.168.2.123
lo0 -> 127.0.0.1
pdp_ip0 (cellular) -> 192.0.0.2
pdp_ip1 to pdp_ip6 (cellular) -> -/-
ipsec0 to ipsec6 (vpn) -> -/-
llw0 (vpn) -> -/-
awdl0 -> -/-
anpi0 -> -/-
ap1 -> -/-
XHC0 -> -/-
en1 and en2 (wired) -> -/-
utun0 to utun2 (vpn) -> -/-
The correct ip of the device is not listed anywhere in this list.
A reboot helped to temporarily fix this problem. One user reported the same issue again a few hours later after a reboot. Switching off WiFi and reconnecting does not solve the problem.
This issue occurred on several iPhones with the following specs:
iOS Version 18.1.1, 18.3.1
iPhone 13 Pro, iPhone 13 Pro Max, iPhone 15 Pro
The problem must be on the server side as the client can successfully connect to any other device in the same network.
Question(s)
Where does this second IP come from and why does the server not accept connections to either ip even though it is bound to 0.0.0.0?
Are there any iOS system settings which could lead to this problem? (privacy setting, vpn, ...)
What could be done to permanently fix this issue?
Every now and again folks notice that Network framework seems to create an unexpected number of connections on the wire. This post explains why that happens and what you should do about it.
If you have questions or comments, put them in a new thread here on the forums. Use the App & System Services > Networking topic area and the Network tag.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Understanding Also-Ran Connections
Network framework implements the Happy Eyeballs algorithm. That might create more on-the-wire connections than you expect. There are two common places where folks notice this:
When looking at a packet trace
When implementing a listener
Imagine that you’ve implemented a TCP server using NWListener and you connect to it from a client using NWConnection. In many situations there are multiple network paths between the client and the server. For example, on a local network there’s always at least two paths: the link-local IPv6 path and either an infrastructure IPv4 path or the link-local IPv4 path.
When you start your NWConnection, Network framework’s Happy Eyeballs algorithm might [1] start a TCP connection for each of these paths. It then races those connections. The one that connects first is the ‘winner’, and Network framework uses that connection for your traffic. Once it has a winner, the other connections, the also-ran connections, are redundant, and Network framework just closes them.
You can observe this behaviour on the client side by looking in the system log. Many Network framework log entries (subsystem com.apple.network) contain a connection identifier. For example C8 is the eighth connection started by this process. Each connection may have child connections (C8.1, C8.2, …) and grandchild connections (C8.1.1, C8.1.2, …), and so on. You’ll see state transitions for these child connections occurring in parallel. For example, the following log entries show that C8 is racing the connection of two grandchild connections, C8.1.1 and C8.1.2:
type: debug
time: 12:22:26.825331+0100
process: TestAlsoRanConnections
subsystem: com.apple.network
category: connection
message: nw_socket_connect [C8.1.1:1] Calling connectx(…)
type: debug
time: 12:22:26.964150+0100
process: TestAlsoRanConnections
subsystem: com.apple.network
category: connection
message: nw_socket_connect [C8.1.2:1] Calling connectx(…)
Note For more information about accessing the system log, see Your Friend the System Log.
You also see this on the server side, but in this case each connection is visible to your code. When you connect from the client, Network framework calls your listener’s new connection handler with multiple connections. One of those is the winning connection and you’ll receive traffic on it. The others are the also-ran connections, and they close promptly.
IMPORTANT Depending on network conditions there may be no also-ran connections. Or there may be lots of them. If you want to test the also-ran connection case, use Network Link Conditioner to add a bunch of delay to your packets.
You don’t need to write special code to handle also-ran connections. From the perspective of your listener, these are simply connections that open and then immediately close. There’s no difference between an also-ran connection and, say, a connection from a client that immediately crashes. Or a connection generated by someone doing a port scan. Your server must be resilient to such things.
However, the presence of these also-ran connections can be confusing, especially if you’re just getting started with Network framework, and hence this post.
[1] This is “might” because the exact behaviour depends on network conditions. More on that below.
Most apps perform ordinary network operations, like fetching an HTTP resource with URLSession and opening a TCP connection to a mail server with Network framework. These operations are not without their challenges, but they’re the well-trodden path.
If your app performs ordinary networking, see TN3151 Choosing the right networking API for recommendations as to where to start.
Some apps have extra-ordinary networking requirements. For example, apps that:
Help the user configure a Wi-Fi accessory
Require a connection to run over a specific interface
Listen for incoming connections
Building such an app is tricky because:
Networking is hard in general.
Apple devices support very dynamic networking, and your app has to work well in whatever environment it’s running in.
Documentation for the APIs you need is tucked away in man pages and doc comments.
In many cases you have to assemble these APIs in creative ways.
If you’re developing an app with extra-ordinary networking requirements, this post is for you.
Note If you have questions or comments about any of the topics discussed here, put them in a new thread here on DevForums. Make sure I see it by putting it in the App & System Services > Networking area. And feel free to add tags appropriate to the specific technology you’re using, like Foundation, CFNetwork, Network, or Network Extension.
Links, Links, and More Links
Each topic is covered in a separate post:
The iOS Wi-Fi Lifecycle describes how iOS joins and leaves Wi-Fi networks. Understanding this is especially important if you’re building an app that works with a Wi-Fi accessory.
Network Interface Concepts explains how Apple platforms manage network interfaces. If you’ve got this far, you definitely want to read this.
Network Interface Techniques offers a high-level overview of some of the more common techniques you need when working with network interfaces.
Network Interface APIs describes APIs and core techniques for working with network interfaces. It’s referenced by many other posts.
Running an HTTP Request over WWAN explains why most apps should not force an HTTP request to run over WWAN, what they should do instead, and what to do if you really need that behaviour.
If you’re building an iOS app with an embedded network server, see Showing Connection Information in an iOS Server for details on how to get the information to show to your user so they can connect to your server.
Many folks run into trouble when they try to find the device’s IP address, or other seemingly simple things, like the name of the Wi-Fi interface. Don’t Try to Get the Device’s IP Address explains why these problems are hard, and offers alternative approaches that function correctly in all network environments.
Similarly, folks also run into trouble when trying to get the host name. On Host Names explains why that’s more complex than you might think.
If you’re working with broadcasts or multicasts, see Broadcasts and Multicasts, Hints and Tips.
If you’re building an app that works with a Wi-Fi accessory, see Working with a Wi-Fi Accessory.
If you’re trying to gather network interface statistics, see Network Interface Statistics.
There are also some posts that are not part of this series but likely to be of interest if you’re working in this space:
TN3179 Understanding local network privacy discusses the local network privacy feature.
Calling BSD Sockets from Swift does what it says on the tin, that is, explains how to call BSD Sockets from Swift. When doing weird things with the network, you often find yourself having to use BSD Sockets, and that API is not easy to call from Swift. The code therein is primarily for the benefit of test projects, oh, and DevForums posts like these.
TN3111 iOS Wi-Fi API overview is a critical resource if you’re doing Wi-Fi specific stuff on iOS.
TLS For Accessory Developers tackles the tricky topic of how to communicate securely with a network-based accessory.
A Peek Behind the NECP Curtain discusses NECP, a subsystem that control which programs have access to which network interfaces.
Networking Resources has links to many other useful resources.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Revision History
2025-07-31 Added a link to A Peek Behind the NECP Curtain.
2025-03-28 Added a link to On Host Names.
2025-01-16 Added a link to Broadcasts and Multicasts, Hints and Tips. Updated the local network privacy link to point to TN3179. Made other minor editorial changes.
2024-04-30 Added a link to Network Interface Statistics.
2023-09-14 Added a link to TLS For Accessory Developers.
2023-07-23 First posted.
We are currently working on a zero-configuration networking compliant device thru avahi-daemon.
Our Device want to have multiple Instance name for different services.
Example
InstanceA._ipps._tcp.local.
InstanceA._ipp._tcp.local.
InstanceB._ipps._tcp.local.
InstanceB._ipp._tcp.local.
Will BCT confuse this as multiple device connected in the network and cause it to fail? Does Bonjour only allows only a Single Instance name with multiple services?
For important background information, read Extra-ordinary Networking before reading this.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
On Host Names
I commonly see questions like How do I get the device’s host name? This question doesn’t make sense without more context. Apple systems have a variety of things that you might consider to be the host name:
The user-assigned device name — This is a user-visible value, for example, Guy Smiley. People set this in Settings > General > About > Name.
The local host name — This is a DNS name used by Bonjour, for example, guy-smiley.local. By default this is algorithmically derived from the user-assigned device name. On macOS, people can override this in Settings > General > Sharing > Local hostname.
The reverse DNS name associated with the various IP addresses assigned to the device’s various network interfaces
That last one is pretty much useless. You can’t get a single host name because there isn’t a single IP address. For more on that, see Don’t Try to Get the Device’s IP Address.
The other two have well-defined answers, although those answers vary by platform. I’ll talk more about that below.
Before getting to that, however, let’s look at the big picture.
Big Picture
The use cases for the user-assigned device name are pretty clear. I rarely see folks confused about that.
Another use case for this stuff is that you’ve started a server and you want to tell the user how to connect to it. I discuss this in detail in Showing Connection Information in an iOS Server.
However, most folks who run into problems like this do so because they’re suffering from one of the following misconceptions:
The device has a DNS name.
Its DNS name is unique.
Its DNS name doesn’t change.
Its DNS name is in some way useful for networking.
Some of these may be true in some specific circumstances, but none of them are true in all circumstances.
These issues are not unique to Apple platforms — if you look at the Posix spec for gethostname, it says nothing about DNS! — but folks tend to notice these problems more on Apple platforms because Apple devices are often deployed to highly dynamic network environments.
So, before you start using the APIs discussed in this post, think carefully about your assumptions.
And if you actually do want to work with DNS, there are two cases to consider:
If you’re looking for the local host name, use the APIs discussed above.
In other cases, it’s likely that the APIs in this post will not be helpful and you’d be better off focusing on DNS APIs [1].
[1] The API I recommend for this is DNS-SD. See the DNS section in TN3151 Choosing the right networking API.
macOS
To get the user-assigned device name, call the SCDynamicStoreCopyComputerName(_:_:) function. For example:
let userAssignedDeviceName = SCDynamicStoreCopyComputerName(nil, nil) as String?
To get the local host name, call the SCDynamicStoreCopyLocalHostName(_:) function. For example:
let localHostName = SCDynamicStoreCopyLocalHostName(nil) as String?
IMPORTANT This returns just the name label. To form a local host name, append .local..
Both routines return an optional result; code defensively!
If you’re displaying these values to the user, use the System Configuration framework dynamic store notification mechanism to keep your UI up to date.
iOS and Friends
On iOS, iPadOS, tvOS, and visionOS, get the user-assigned device name from the name property on UIDevice.
IMPORTANT Access to this is now restricted. For more on that, see the documentation for the com.apple.developer.device-information.user-assigned-device-name entitlement.
There is no direct mechanism to get the local host name.
Other APIs
There are a wide variety of other APIs that purport to return the host name. These include:
gethostname
The name property on NSHost [1]
The hostName property on NSProcessInfo (ProcessInfo in Swift)
These are problematic for a number of reasons:
They have a complex implementation that makes it hard to predict what value you’ll get back.
They might end up trying to infer the host name from the network environment.
The existing behaviour is hard to change due to compatibility concerns.
Some of them are marked as to-be-deprecated.
IMPORTANT The second issue is particularly problematic, because it involves synchronous DNS requests [2]. That’s slow in general. Worse yet, if the network environment is restricted in some way, these calls can be very slow, taking about 30 seconds to time out.
Given these problems, it’s generally best to avoid calling these routines at all.
[1] It also has a names property, which is a little closer to reality but still not particularly useful.
[2] Actually, that’s not true for gethostname. Rather, that call just returns whatever was last set by sethostname. This is always fast. The System Configuration framework infrastructure calls sethostname to update the host name as the system state changes.
Hi folks, I'm building an iOS companion app to a local hosted server app (hosted on 0.0.0.0). The MacOS app locally connects to this server hosted, and I took the approach of advertising the server using a Daemon and BonjourwithTXT(for port) and then net service to resolve a local name. Unfortunately if there's not enough time given after the iPhone/iPad is plugged in (usb or ethernet), the app will cycle through attempts and disconnects many times before connecting and I'm trying to find a way to only connect when a viable en interface is available.
I've run into a weird thing in which the en interface only becomes seen on the NWMonitor after multiple connection attempts have been made and failed. If I screen for en before connecting it simply never appears. Is there any way to handle this such that my app can intelligently wait for an en connection before trying to connect? Attaching my code although I have tried a few other setups but none has been perfect.
func startMonitoringAndBrowse() {
DebugLogger.shared.append("Starting Bonjour + Ethernet monitoring")
if !browserStarted {
let params = NWParameters.tcp
params.includePeerToPeer = false
params.requiredInterfaceType = .wiredEthernet
browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_mytcpapp._tcp", domain: nil), using: params)
browser?.stateUpdateHandler = { state in
if case .ready = state {
DebugLogger.shared.append("Bonjour browser ready.")
}
}
browser?.browseResultsChangedHandler = { results, _ in
self.handleBrowseResults(results)
}
browser?.start(queue: .main)
browserStarted = true
}
// Start monitoring for wired ethernet
monitor = NWPathMonitor()
monitor?.pathUpdateHandler = { path in
let hasEthernet = path.availableInterfaces.contains { $0.type == .wiredEthernet }
let ethernetInUse = path.usesInterfaceType(.wiredEthernet)
DebugLogger.shared.append("""
NWPathMonitor:
- Status: \(path.status)
- Interfaces: \(path.availableInterfaces.map { "\($0.name)[\($0.type)]" }.joined(separator: ", "))
- Wired Ethernet: \(hasEthernet), In Use: \(ethernetInUse)
""")
self.tryToConnectIfReady()
self.stopMonitoring()
}
monitor?.start(queue: monitorQueue)
}
// MARK: - Internal Logic
private func handleBrowseResults(_ results: Set<NWBrowser.Result>) {
guard !self.isResolving, !self.hasResolvedService else { return }
for result in results {
guard case let .bonjour(txtRecord) = result.metadata,
let portString = txtRecord["actual_port"],
let actualPort = Int(portString),
case let .service(name, type, domain, _) = result.endpoint else {
continue
}
DebugLogger.shared.append("Bonjour result — port: \(actualPort)")
self.resolvedPort = actualPort
self.isResolving = true
self.resolveWithNetService(name: name, type: type, domain: domain)
break
}
}
private func resolveWithNetService(name: String, type: String, domain: String) {
let netService = NetService(domain: domain, type: type, name: name)
netService.delegate = self
netService.includesPeerToPeer = false
netService.resolve(withTimeout: 5.0)
resolvingNetService = netService
DebugLogger.shared.append("Resolving NetService: \(name).\(type)\(domain)")
}
private func tryToConnectIfReady() {
guard hasResolvedService,
let host = resolvedHost, let port = resolvedPort else { return }
DebugLogger.shared.append("Attempting to connect: \(host):\(port)")
discoveredIP = host
discoveredPort = port
connectionPublisher.send(.connecting(ip: host, port: port))
stopBrowsing()
socketManager.connectToServer(ip: host, port: port)
hasResolvedService = false
}
}
// MARK: - NetServiceDelegate
extension BonjourManager: NetServiceDelegate {
func netServiceDidResolveAddress(_ sender: NetService) {
guard let hostname = sender.hostName else {
DebugLogger.shared.append("Resolved service with no hostname")
return
}
DebugLogger.shared.append("Resolved NetService hostname: \(hostname)")
resolvedHost = hostname
isResolving = false
hasResolvedService = true
tryToConnectIfReady()
}
func netService(_ sender: NetService, didNotResolve errorDict: [String : NSNumber]) {
DebugLogger.shared.append("NetService failed to resolve: \(errorDict)")
}
}
Apology for repost. I needed to fix the tags for original thread.
https://developer.apple.com/forums/thread/777159
On iOS 18.3, I noted that partition "HTTPCookiePropertyKey: StoragePartition" is not observed to be set for cookies returned from the wkwebview cookie store.
Now on 18.4 beta 4 we are now seeing those same cookies are populated with a partition property. Is there documentation for this change? Is it intended to be suddenly populated in 18.4?
Now that partition property is set, HTTPCookieStorage.shared.cookies(for: serverUri) doesn't seem to return the expected cookies correctly. For context, we are using the cookies extracted from wkwebview, setting them in HTTPCookieStorage.shared and using URLSession to make network calls outside the webivew. Works fine once I forcefully set partition on the cookie to nil.
More details on what the cookie looks like here: https://feedbackassistant.apple.com/feedback/16906526
Hopefully this is on your radar?
When I use NSURLSessionTaskTransactionMetrics property domainLookupStartDate and domainLookupEndDate to calculate the duration of DNS, sometimes I get 4294893875545978 or -4294893875545978 return
method like this
[NSNumber numberWithLongLong:[taskMetrics.domainLookupEndDate timeIntervalSinceDate:taskMetrics.domainLookupStartDate?]*1000000000]
The hexadecimal value of 4294893875545978 is 0xF3F3F3F3F3F3A.
Is 4294893875545978 a special value?
Topic:
App & System Services
SubTopic:
Networking
For important background information, read Extra-ordinary Networking before reading this.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Broadcasts and Multicasts, Hints and Tips
I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion.
This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used.
Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™.
Service Discovery
A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address.
There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address.
IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake:
If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms.
If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API.
[1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory.
API Choice
Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs:
Network framework
BSD Sockets
Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option.
[1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that.
UDP Broadcasts in Network Framework
Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice.
For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets.
UDP Multicasts in Network Framework
Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only.
Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept.
There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues.
Local Network Privacy
Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways:
Broadcasts and multicasts require local network access, something that’s typically granted by the user.
Broadcasts and multicasts are limited by a managed entitlement (except on macOS).
TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies.
Send, Receive, and Interfaces
When you broadcast or multicast, there’s a fundamental asymmetry between send and receive:
You can reasonable receive datagrams on all broadcast-capable interfaces.
But when you send a datagram, it has to target a specific interface.
The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case.
Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address.
The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is:
Identify the interfaces on which you want to work.
Create a socket per interface.
Bind that socket to that interface.
Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time.
Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail.
Miscellaneous Gotchas
A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios.
BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type.
Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces.
When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option.
If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements.
Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals.
Snippets
To send a UDP broadcast:
func broadcast(message: Data, to interfaceName: String) throws {
let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0)
defer { try! fd.close() }
try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt)
let interfaceIndex = if_nametoindex(interfaceName)
guard interfaceIndex > 0 else { throw … }
try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex)
try fd.send(data: message, to: ("255.255.255.255", 2222))
}
Note These snippet uses the helpers from Calling BSD Sockets from Swift.
To receive UDP broadcasts:
func receiveBroadcasts(from interfaceName: String) throws {
let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0)
defer { try! fd.close() }
let interfaceIndex = if_nametoindex(interfaceName)
guard interfaceIndex > 0 else { fatalError() }
try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex)
try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt)
try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt)
try fd.bind("0.0.0.0", 2222)
while true {
let (data, (sender, port)) = try fd.receiveFrom()
…
}
}
IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post.
If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-:
Other Resources
Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are:
setsockopt man page
ip man page
ip6 man page
If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux.
I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives.
https://unpbook.com
Revision History
2025-09-01 Fixed a broken link.
2025-01-16 First posted.
We’re looking to implement a custom IPSec IKEv2 VPN using the Packet Tunnel Provider network extension on iOS because we need to add extra information to EAP, which the built-in IKEv2 VPN configuration does not support.
Is it possible to handle the full IKEv2 negotiation and IPSec tunneling within the Packet Tunnel Provider extension? Or are there limitations that would prevent implementing a full IKEv2 stack this way?
Any insights or alternative approaches would be appreciated. Thanks!
Please consider this very trivial C code, which was run on 15.3.1 of macos:
#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "sys/socket.h"
#include <string.h>
#include <unistd.h>
#include <ifaddrs.h>
#include <net/if.h>
// prints out the sockaddr_in6
void print_addr(const char *msg_prefix, struct sockaddr_in6 sa6) {
char addr_text[INET6_ADDRSTRLEN] = {0};
printf("%s%s:%d, addr family=%u\n",
msg_prefix,
inet_ntop(AF_INET6, &sa6.sin6_addr, (char *) &addr_text, INET6_ADDRSTRLEN),
sa6.sin6_port,
sa6.sin6_family);
}
// creates a datagram socket
int create_dgram_socket() {
const int fd = socket(AF_INET6, SOCK_DGRAM, 0);
if (fd < 0) {
perror("Socket creation failed");
return -1;
}
return fd;
}
int main() {
printf("current process id:%ld parent process id: %ld\n", (long) getpid(), (long) getppid());
//
// hardcode a link-local IPv6 address of a interface which is down
// ifconfig:
// ,,,
// awdl0: flags=8822<BROADCAST,SMART,SIMPLEX,MULTICAST> mtu 1500
// options=6460<TSO4,TSO6,CHANNEL_IO,PARTIAL_CSUM,ZEROINVERT_CSUM>
// ...
// inet6 fe80::34be:50ff:fe14:ecd7%awdl0 prefixlen 64 scopeid 0x10
// nd6 options=201<PERFORMNUD,DAD>
// media: autoselect (<unknown type>)
// status: inactive
//
const char *ip6_addr_str = "fe80::34be:50ff:fe14:ecd7"; // link-local ipv6 address from above ifconfig output
// parse the string literal to in6_addr
struct in6_addr ip6_addr;
int rv = inet_pton(AF_INET6, ip6_addr_str, &ip6_addr);
if (rv != 1) {
fprintf(stderr, "failed to parse ipv6 addr %s\n", ip6_addr_str);
exit(EXIT_FAILURE);
}
// create a AF_INET6 SOCK_DGRAM socket
const int sock_fd = create_dgram_socket();
if (sock_fd < 0) {
exit(EXIT_FAILURE);
}
printf("created a socket, descriptor=%d\n", sock_fd);
// create a destination sockaddr which points to the above
// ipv6 link-local address and an arbitrary port
const int dest_port = 12345;
struct sockaddr_in6 dest_sock_addr;
memset((char *) &dest_sock_addr, 0, sizeof(struct sockaddr_in6));
dest_sock_addr.sin6_addr = ip6_addr;
dest_sock_addr.sin6_port = htons(dest_port);
dest_sock_addr.sin6_family = AF_INET6;
dest_sock_addr.sin6_scope_id = 0x10; // scopeid from the above ifconfig output
// now sendto() to that address, whose network interface is down.
// we expect sendto() to return an error
print_addr("sendto() to ", dest_sock_addr);
const char *msg = "hello";
const size_t msg_len = strlen(msg) + 1;
rv = sendto(sock_fd, msg, msg_len, 0, (struct sockaddr *) &dest_sock_addr, sizeof(dest_sock_addr));
if (rv == -1) {
perror("sendto() expectedly failed");
close(sock_fd);
exit(EXIT_FAILURE);
}
printf("sendto() unexpectedly succeeded\n"); // should not reach here, we expect sendto() to return an error
return 0;
}
It creates a SOCK_DGRAM socket and attempts to sendto() to a link-local IPv6 address of a local network interface which is not UP. The sendto() is expected to fail with a "network is down" (or at least fail with some error). Let's see how it behaves.
Copy that code to a file called netdown.c and compile it as follows:
clang netdown.c
Now run the program:
./a.out
That results in the following output:
current process id:29290 parent process id: 21614
created a socket, descriptor=3
sendto() to fe80::34be:50ff:fe14:ecd7:14640, addr family=30
sendto() unexpectedly succeeded
(To reproduce this locally, replace the IPv6 address in that code with a link-local IPv6 address of an interface that is not UP on your system)
Notice how the sendto() returned successfully without any error giving an impression to the application code that the message has been sent. In reality, the message isn't really sent. Here's the system logs from that run:
PID Type Date & Time Process Message
debug 2025-03-13 23:36:36.830147 +0530 kernel Process (a.out) allowed via dev tool environment (/System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal)
debug 2025-03-13 23:36:36.833054 +0530 kernel [SPI][HIDSPI]
TX: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
RX: 20 02 00 00 00 00 38 00 10 02 00 17 00 00 2E 00
26700 error 2025-03-13 23:36:36.838607 +0530 nehelper Failed to get the signing identifier for 29290: No such process
26700 error 2025-03-13 23:36:36.838608 +0530 nehelper Failed to get the code directory hash for 29290: No such process
default 2025-03-13 23:36:36.840070 +0530 kernel cfil_dispatch_attach_event:3507 CFIL: Failed to get effective audit token for <sockID 22289651233205710 <4f3051d7ec2dce>>
26700 error 2025-03-13 23:36:36.840678 +0530 nehelper Failed to get the signing identifier for 29290: No such process
26700 error 2025-03-13 23:36:36.840679 +0530 nehelper Failed to get the code directory hash for 29290: No such process
default 2025-03-13 23:36:36.841742 +0530 kernel cfil_hash_entry_log:6082 <CFIL: Error: sosend_reinject() failed>: [29290 ] <UDP(17) out so 891be95f39bd0385 22289651233205710 22289651233205710 age 0> lport 60244 fport 12345 laddr fe80::34be:50ff:fe14:ecd7 faddr fe80::34be:50ff:fe14:ecd7 hash D7EC2DCE
default 2025-03-13 23:36:36.841756 +0530 kernel cfil_service_inject_queue:4466 CFIL: sosend() failed 50
Notice the last line where it states the sosend() (and internal impl detail of macos) failed with error code 50, which corresponds to ENETDOWN ("Network is down"). However, like I noted, this error was never propagated back to the application from the sendto() system call.
The documentation of sendto() system call states:
man sendto
...
Locally detected errors are indicated by a return value of -1.
...
RETURN VALUES
Upon successful completion, the number of bytes which were sent is returned. Otherwise, -1 is returned and the global variable errno is set to indicate the error.
So I would expect sendto() to return -1, which it isn't.
The 15.3.1 source of xnu hasn't yet been published but there is the 15.3 version here https://github.com/apple-oss-distributions/xnu/tree/xnu-11215.81.4 and looking at the corresponding function cfil_service_inject_queue, line 4466 (the one which is reported in the logs) https://github.com/apple-oss-distributions/xnu/blob/xnu-11215.81.4/bsd/net/content_filter.c#L4466, the code there logs this error and the cfil_service_inject_queue function then returns back the error. However, looking at the call sites of the call to cfil_service_inject_queue(...), there are several places within that file which don't track the return value (representing an error value) and just ignore it. Is that intentional and does that explain this issue?
Does this deserve to be reported as a bug through feedback assistant?
We have a NEFilterDataProvider extension that intercepts all TCP and UDP IPv4/6 traffic. At times just after wakeup from sleep, it causes internet access issues, such as showing "This site can't be reached" when opening websites.
The traffic is not being dropped by the extension.
According to the logs, the connection is being closed after approximately 4 minutes.
During the issue, the flow logs are as follows:
Flow 515129771 is connecting
New flow: NEFlow type = stream, app = com.google.Chrome.helper...
Detaching, ref count = 2 (logged after ~4 minutes)
Sending close, how = 2
Removing from group 2, ref count = 2
Destroying, app tx 0, tunnel tx 0, tunnel rx 0
Closing reads, not closed by plugin
Closing writes, not sending close
Any suggestions on the possible cause and how to further debug it?
Our application uses NEFilterPacketProvider to filter network traffic and we sometimes get a wired crash when removing/updating the network extension.
It only happens on MacOS 11-12 .
The crashing thread is always this one and it shows up after I call the completionHandler from the stopFilter func
Application Specific Information:
BUG IN CLIENT OF LIBDISPATCH: Release of a suspended object
Thread 6 Crashed:: Dispatch queue: com.apple.network.connections
0 libdispatch.dylib 0x00007fff2039cc35 _dispatch_queue_xref_dispose.cold.1 + 24
1 libdispatch.dylib 0x00007fff20373808 _dispatch_queue_xref_dispose + 50
2 libdispatch.dylib 0x00007fff2036e2eb -[OS_dispatch_source _xref_dispose] + 17
3 libnetwork.dylib 0x00007fff242b5999 __nw_queue_context_create_source_block_invoke + 41
4 libdispatch.dylib 0x00007fff2036d623 _dispatch_call_block_and_release + 12
5 libdispatch.dylib 0x00007fff2036e806 _dispatch_client_callout + 8
6 libdispatch.dylib 0x00007fff203711b0 _dispatch_continuation_pop + 423
7 libdispatch.dylib 0x00007fff203811f4 _dispatch_source_invoke + 1181
8 libdispatch.dylib 0x00007fff20376318 _dispatch_workloop_invoke + 1784
9 libdispatch.dylib 0x00007fff2037ec0d _dispatch_workloop_worker_thread + 811
10 libsystem_pthread.dylib 0x00007fff2051545d _pthread_wqthread + 314
11 libsystem_pthread.dylib 0x00007fff2051442f start_wqthread + 15
I do have a DispatchSourceTimer but I cancel it in the stop func.
Any ideas on how to tackle this?