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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

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Socket Becomes Unresponsive in Local Connectivity Extension After Lock Screen
I’m developing an app designed for hospital environments, where public internet access may not be available. The app includes two components: the main app and a Local Connectivity Extension. Both rely on persistent TCP socket connections to communicate with a local server. We’re observing a recurring issue where the extension’s socket becomes unresponsive every 1–3 hours, but only when the device is on the lock screen, even if the main app remains in the foreground. When the screen is not locked, the connection is stable and no disconnections occur. ❗ Issue Details: • What’s going on: The extension sends a keep-alive ping packet every second, and the server replies with a pong and a system time packet. • The bug: The server stops receiving keep alive packets from the extension.  • On the server, we detect about 30 second gap on the server, a gap that shows no packets were received by the extension. This was confirmed via server logs and Wireshark).  • On the extension, from our logs there was no gap in sending packets. From it’s perspective, all packets were sent with no error.  • Because no packet are being received by the server, no packets will be sent to the extension. Eventually the server closes the connection due to keep-alive timeout.  • FYI we log when the NEAppPushProvider subclass sleeps and it did NOT go to sleep while we were debugging. 🧾 Example Logs: Extension log: 2025-03-24 18:34:48.808 sendKeepAliveRequest() 2025-03-24 18:34:49.717 sendKeepAliveRequest() 2025-03-24 18:34:50.692 sendKeepAliveRequest() ... // continuous sending of the ping packet to the server, no problems here 2025-03-24 18:35:55.063 sendKeepAliveRequest() 2025-03-24 18:35:55.063 keepAliveTimer IS TIME OUT... in CoreService. // this is triggered because we did not receive any packets from the server Server log: 2025-03-24 18:34:16.298 No keep-alive received for 16 seconds... connection ID=95b3... // this shows that there has been no packets being received by the extension ... 2025-03-24 18:34:30.298 Connection timed out on keep-alive. connection ID=95b3... // eventually closes due to no packets being received 2025-03-24 18:34:30.298 Remote Subsystem Disconnected {name=iPhone|Replica-Ext|...} ✅ Observations: • The extension process continues running and logging keep-alive attempts. • However, network traffic stops reaching the server, and no inbound packets are received by the extension. • It looks like the socket becomes silently suspended or frozen, without being properly closed or throwing an error. ❓Questions: • Do you know why this might happen within a Local Connectivity Extension, especially under foreground conditions and locked ? • Is there any known system behavior that might cause the socket to be suspended or blocked in this way after running for a few hours? Any insights or recommendations would be greatly appreciated. Thank you!
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155
Apr ’25
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Sequoia (and above) with both Apple And Intel silicon. Workarounds that have been tried: Manual Authorization: One solution suggested in various blogs was to go to "Settings → Privacy and Security-> Local network", find your application and grant access. However, the application never shows up in the list here. Firewall: No difference is seen in behaviour with firewall being ON OR OFF. Setting NSLocalNetworkUsageDescription: We have also tried setting the Info.plist adding the NSLocalNetworkUsageDescription with a meaningful string and updating the NSBonjourServices. Running Via terminal (WORKS): Running the application via terminal sees no issues. The application runs correctly and is able to send UDP and receive correct data (and find the devices on the network). But this is not an appropriate solution. How can we get this bug/issue fixed in macOS Sequoia (and above)? Are there any other solutions/workarounds that we can try on our end?
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NWConnection cancel: Do we need to wait for pending receive callbacks to be cancelled?
Hi, I’m using Network Framework to implement a UDP client via NWConnection, and I’m looking for clarification about the correct and fully safe shutdown procedure, especially regarding resource release. I have initiated some pending receive calls on the NWConnection (using receive). After calling connection.cancel(), do we need to wait for the cancellation of these pending receives? As mentioned in this thread, NWConnection retains references to the receive closures and releases them once they are called. If a receive closure holds a reference to the NWConnection itself, do we need to wait for these closures to be called to avoid memory leaks? Or, if there are no such retained references, we don't need to wait for the cancellation of the pending I/O and cancelled state for NWConnection?
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177
Dec ’25
Running headless app as root for handling VPN and launching microservices
Hello to all I have coded in swift a headless app, that launches 3 go microservices and itself. The app listens via unix domain sockets for commands from the microservices and executes different VPN related operations, using the NEVPNManager extension. Because there are certificates and VPN operations, the headless app and two Go microservices must run as root. The app and microservices run perfectly when I run in Xcode launching the swift app as root. However, I have been trying for some weeks already to modify the application so at startup it requests the password and runs as root or something similar, so all forked apps also run as root. I have not succeeded. I have tried many things, the last one was using SMApp but as the swift app is a headless app and not a CLI command app it can not be embedded. And CLI apps can not get the VPN entitlements. Can anybody please give me some pointers how can I launch the app so it requests the password and runs as root in background or what is the ideal framework here? thank you again.
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286
Dec ’25
Change includeAllNetworks from NetworkExtension while tunnel is running
Hi, I saw that almost each OS version, on ios and macos, handles differently changing includeAllNetworks while the tunnel is running. On some the entire OS reports no-net, while others, specially latest versions, handle this fine. Can includeAllNetworks be changed while the tunnel is running, or the tunnel must be stopped and restarted with the new value? e.g. the tunnel is started with it set to false, but later is changed to true into VPN profile. And on the same note, regarding setTunnelNetworkSettings, can this be called multiple times while the tunnel is running? For example if the VPN server IP changes. Because what I've saw each call to setTunnelNetworkSettings after VPN connected results in at least DNS leaks, because the routing table is recreated. Let me know if it is easier to track to create separate questions. Thanks
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1k
Mar ’25
NetworkConnection throws EINVAL when receiving ping/pong control frames
Summary NetworkConnection<WebSocket> in iOS 26 Network framework throws POSIXErrorCode(rawValue: 22): Invalid argument when receiving WebSocket ping (opcode 9) or pong (opcode 10) control frames. This prevents proper WebSocket keep-alive functionality. Environment iOS 26.0 (Simulator) macOS 26.1 Xcode 26.0 Note: This issue was initially discovered on iOS 26 Simulator. The same behavior was confirmed on macOS 26, suggesting a shared bug in the Network framework. The attached sample code is for macOS for easier reproduction. Description When using the new NetworkConnection<WebSocket> API introduced in iOS 26 or macOS 26, the receive() method throws EINVAL error whenever a ping or pong control frame is received from the server. This is a critical issue because: WebSocket servers commonly send ping frames to keep connections alive Clients send ping frames to verify connection health The receive callback never receives the ping/pong frame - the error occurs before the frame reaches user code Steps to Reproduce Create a WebSocket connection to any server that supports ping/pong (e.g., wss://echo.websocket.org): import Foundation import Network // MARK: - WebSocket Ping/Pong EINVAL Bug Reproduction // This sample demonstrates that NetworkConnection<WebSocket> throws EINVAL // when receiving ping or pong control frames. @main struct WebSocketPingPongBug { static func main() async { print("=== WebSocket Ping/Pong EINVAL Bug Reproduction ===\n") do { try await testPingPong() } catch { print("Test failed with error: \(error)") } } static func testPingPong() async throws { let host = "echo.websocket.org" let port: UInt16 = 443 print("Connecting to wss://\(host)...") let endpoint = NWEndpoint.hostPort( host: NWEndpoint.Host(host), port: NWEndpoint.Port(rawValue: port)! ) try await withNetworkConnection(to: endpoint, using: { WebSocket { TLS { TCP() } } }) { connection in print("Connected!\n") // Start receive loop in background let receiveTask = Task { var messageCount = 0 while !Task.isCancelled { do { let (data, metadata) = try await connection.receive() messageCount += 1 print("[\(messageCount)] Received frame - opcode: \(metadata.opcode)") if let text = String(data: data, encoding: .utf8) { print("[\(messageCount)] Content: \(text)") } else { print("[\(messageCount)] Binary data: \(data.count) bytes") } } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { print("❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument)") print(" This is the bug - ping/pong frame caused EINVAL") // Continue to demonstrate workaround continue } print("Receive error: \(error)") break } catch { print("Receive error: \(error)") break } } } // Wait for initial message from server try await Task.sleep(for: .seconds(2)) // Test 1: Send text message (should work) print("\n--- Test 1: Sending text message ---") try await connection.send("Hello, WebSocket!") print("✅ Text message sent") try await Task.sleep(for: .seconds(1)) // Test 2: Send ping (pong response will cause EINVAL) print("\n--- Test 2: Sending ping frame ---") print("Expecting EINVAL when pong is received...") let pingMetadata = NWProtocolWebSocket.Metadata(opcode: .ping) try await connection.ping(Data()) { pingMetadata } print("✅ Ping sent, waiting for pong...") // Wait for pong response try await Task.sleep(for: .seconds(2)) // Cleanup receiveTask.cancel() print("\n=== Test Complete ===") print("If you saw 'EINVAL error occurred!' above, the bug is reproduced.") } } } The receive() call fails with error when pong arrives: ❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument) Test Results Scenario Result Send/receive text (opcode 1) ✅ OK Client sends ping, receives pong ❌ EINVAL on pong receive Expected Behavior The receive() method should successfully return ping and pong frames, or at minimum, handle them internally without throwing an error. The autoReplyPing option should allow automatic pong responses without disrupting the receive loop. Actual Behavior When a ping or pong control frame is received: The receive() method throws NWError.posix(.EINVAL) The frame never reaches user code (no opcode check is possible) The connection remains valid, but the receive loop is interrupted Workaround Catch the EINVAL error and restart the receive loop: while !Task.isCancelled { do { let received = try await connection.receive() // Process message } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { // Control frame caused EINVAL, continue receiving continue } throw error } } This workaround allows continued operation but: Cannot distinguish between ping-related EINVAL and other EINVAL errors Cannot access the ping/pong frame content Cannot implement custom ping/pong handling Impact WebSocket connections to servers that send periodic pings will experience repeated EINVAL errors Applications must implement workarounds that may mask other legitimate errors Additional Information Packet capture confirms ping/pong frames are correctly transmitted at the network level The error occurs in the Network framework's internal processing, before reaching user code
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248
Dec ’25
Structured Concurrency with Network Framework Sample
I am trying to migrate an app to use Network framework for p2p connection. I came across this great article for migrating to Network framework however this doesnt use the new structured concurrency. This being introduced with iOS 26, there doesnt seem to be any sample code available on how to use the new classes. I am particularly interested in code samples showing how to add TLS with PSK encryption support and handling of switching between Wifi and peer to peer interface with the new structured concurrency supported classes. Are there any good resources I can refer on this other than the WWDC video?
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210
Nov ’25
connect() iOS 18.5 Developer Beta (22EF5042g)
Hello! 👋 I am noticing new failures in the iOS 18.5 Developer Beta build (22EF5042g) when calling the system call connect() (from C++ source, in network extension). When using cell/mobile data (Mint & T-Mobile) this returns with EINTR (interrupted system call) right away. When I switch over to wifi, everything works fine. Note: I have not tested on other mobile carriers; which could make a difference since T-Mobile/Mint are IPv6 networks. FWIW, this is working in the previous developer beta (18.4). Anyone have any ideas?
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344
Apr ’25
URLSession downloadTask(with:) TimeOut Error NSURLErrorDomain Code=-1001, _kCFStreamErrorCodeKey=-2103
I have been battling this intermittent error for some time. It is generally random and has been difficult to reproduce until yesterday when I stumbled across a way to reproduce it each time. I can cause the code to throw this error: Task <70E3909F-8C30-4F34-A8B0-4AF3B41DD81B>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2103, _NSURLErrorFailingURLSessionTaskErrorKey=BackgroundDownloadTask <70E3909F-8C30-4F34-A8B0-4AF3B41DD81B>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "BackgroundDownloadTask <70E3909F-8C30-4F34-A8B0-4AF3B41DD81B>.<1>", "LocalDownloadTask <70E3909F-8C30-4F34-A8B0-4AF3B41DD81B>.<1>" ), NSLocalizedDescription=The request timed out., _kCFStreamErrorDomainKey=4, NSErrorFailingURLStringKey=https://redacted*, NSErrorFailingURLKey=https://redacted*} *"redacted" is the backend URL, and it is the correct and same path for each immediately after restarting an actual device. I have been over the following threads with no results: What is kCFStreamErrorCodeKey=-4 (kCFStreamErrorDomainKey=4) Request timed out with _kCFStreamErrorCodeKey=60 How to better diagnose -1001 "The request timed out." URLSession errors Random timed out error on app start Because I was able to reproduce it, I have been able to get the following logs: Console Logs.txt Last bit of information is that I had Network Instruments running, and when this error occurred, I found that the Connection ID was "No Connection" and it appears the request was never actually sent, though it waited the full time out for a backend response. Any help would be appreciated. This data request is being used after sending a certain APNs to update necessary data in the background, and has been the source of many user complaints.
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1k
Feb ’25
Need Inputs on Which Extension to Use
Hi all, I have a working macOS (Intel) system extension app that currently uses only a Content Filter (NEFilterDataProvider). I need to capture/log HTTP and HTTPS traffic in plain text, and I understand NETransparentProxyProvider is the right extension type for that. For HTTPS I will need TLS inspection / a MITM proxy — I’m new to that and unsure how complex it will be. For DNS data (in plain text), can I use the same extension, or do I need a separate extension type such as NEPacketTunnelProvider, NEFilterPacketProvider, or NEDNSProxyProvider? Current architecture: Two Xcode targets: MainApp and a SystemExtension target. The SystemExtension target contains multiple network extension types. MainApp ↔ SystemExtension communicate via a bidirectional NSXPC connection. I can already enable two extensions (Content Filter and TransparentProxy). With the NETransparentProxy, I still need to implement HTTPS capture. Questions I’d appreciate help with: Can NETransparentProxy capture the DNS fields I need (dns_hostname, dns_query_type, dns_response_code, dns_answer_number, etc.), or do I need an additional extension type to capture DNS in plain text? If a separate extension is required, is it possible or problematic to include that extension type (Packet Tunnel / DNS Proxy / etc.) in the same SystemExtension Xcode target as the TransparentProxy? Any recommended resources or guidance on TLS inspection / MITM proxy setup for capturing HTTPS logs? There are multiple DNS transport types — am I correct that capturing DNS over UDP (port 53) is not necessarily sufficient? Which DNS types should I plan to handle? I’ve read that TransparentProxy and other extension types (e.g., Packet Tunnel) cannot coexist in the same Xcode target. Is that true? Best approach for delivering logs from multiple extensions to the main app (is it feasible)? Or what’s the best way to capture logs so an external/independent process (or C/C++ daemon) can consume them? Required data to capture (not limited to): All HTTP/HTTPS (request, body, URL, response, etc.) DNS fields: dns_hostname, dns_query_type, dns_response_code, dns_answer_number, and other DNS data — all in plain text. I’ve read various resources but remain unclear which extension(s) to use and whether multiple extension types can be combined in one Xcode target. Please ask if you need more details. Thank you.
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4w
Network Extension – Delayed Startup Time
I've implemented a custom VPN system extension for macOS, utilizing Packet Tunnel Provider. One of the users reported a problem: he was connected to the VPN, and then his Mac entered sleep mode. Upon waking, the VPN is supposed to connect automatically (because of the on-demand rules). The VPN's status changed to 'connecting', but it remained stuck in this status. From my extension logs, I can see that the 'startTunnelWithOption()' function was called 2 minutes after the user clicked the 'connect' button. From the system logs, I noticed some 'suspicious' logs, but I can't be sure if they are related to the problem. Some of them are: kernel: (Sandbox) Sandbox: nesessionmanager(562) deny(1) system-fsctl (_IO "h" 47) entitlement com.apple.developer.endpoint-security.client not present or not true (I don't need this entitlement at the extension) nesessionmanager: [com.apple.networkextension:] NESMVPNSession[Primary Tunnel:XXXXXX(null)]: Skip a start command from YYYYY:session in state connecting NetworkExtension.com.***: RunningBoard doesn't recognize submitted process - treating as a anonymous process sysextd: activateDecision found existing entry of same version: state activated_enabled, ID FAE... Are any of the logs related to the above problem? How can I debug such issues? What info should I get from the user?
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265
Oct ’25
URL Session randomly returns requests extremely slowly!
Hi, I'm experiencing intermittent delays with URLSession where requests take 3-4 seconds to be sent, even though the actual server processing is fast. This happens randomly, maybe 10-20% of requests. The pattern I've noticed is I create my request I send off my request using try await urlSession.data(for: request) My middleware ends up receiving this request 4-7s after its been fired from the client-side The round trip ends up taking 4-7s! This hasn't been reproducible consistently at all on my end. I've also tried ephemeral URLSessions (so recreating the session instead of using .shared so no dead connections, but this doesn't seem to help at all) Completely lost on what to do. Please help!
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253
Nov ’25
certificate validation in SwiftUI App fails
I'm writing an LDAP Browser app using SwiftUI. I tested my LDAP code using a command line app that uses the exact same libraries and it successfully connects to my LDAP server over a TLS connection. I did need to install the CA cert into the system keychain. The SwiftUI version, using the exact same code and parameters returns an "Unknown CA" error. It works fine without TLS. Can anyone explain why certificate validation is different for a GUI app?
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291
Feb ’25
[networkextesion] dnsproxy
hello I am testing the use of network extension. When we use dnsproxy to proxy DNS requests, we will send you a message that the udp pcbcount of your system continues to increase. For example for ((i=1; i<=99999; i++));do echo "Attempt $i:" dig google.com done when the dig command is used continuously, the dig command will show the following errors when pcbcount reaches a certain number. isc_socket_bind: address not available Can you help us determine what the problem might be? thank you
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304
Feb ’25
Not getting packets in PacketTunnel on iOS
Hi, I've created a packet tunnel but my packetFlow object isn't get called with any packets. Do I need to do something else to configure the packetFlow? Maybe I have to link it to a NWUDPSession? Thanks, Dave class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: tunnelRemoteAddress) settings.ipv4Settings = NEIPv4Settings(addresses: [tunnelRemoteAddress], subnetMasks: ["255.255.255.255"]) settings.ipv4Settings?.includedRoutes = [NEIPv4Route.default()] setTunnelNetworkSettings(settings) { error in completionHandler(error) self.readPacketObjects() } } private func readPacketObjects() { self.packetFlow.readPacketObjects() { packets in // It never gets here. self.logMessage("Got '\(packets.count)' packet(s)") self.packetFlow.writePacketObjects(packets) self.readPacketObjects() } } }
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359
Feb ’25
Network System Extension cannot use network interface of another VPN
Hi, Our project is a MacOS SwiftUI GUI application that bundles a (Sandboxed) System Network Extension, signed with a Developer ID certificate for distribution outside of the app store. The system network extension is used to write a packet tunnel provider (NEPacketTunnelProvider), as our project requires the creation of a TUN device. In order for our System VPN to function, it must reach out to a (self-hosted) server (i.e. to discover a list of peers). Being self-hosted, this server is typically not accessible via the public web, and may only be accessible from within a VPN (such as those also implemented using NEPacketTunnelProvider, e.g. Tailscale, Cloudflare WARP). What we've discovered is that the networking code of the System Network Extension process does not attempt to use the other VPN network interfaces (utunX) on the system. In practice, this means requests to IPs and hostnames that should be routed to those interfaces time out. Identical requests made outside of the Network System Extension process use those interfaces and succeed. The simplest example is where we create a URLSession.downloadTask for a resource on the server. A more complicated example is where we execute a Go .dylib that continues to communicate with that server. Both types of requests time out. Two noteworthy logs appear when packets fail to send, both from the kernel 'process': cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: [30685 com.coder.Coder-Desktop.VPN] <UDP(17) out so b795d11aca7c26bf 57728068503033955 57728068503033955 age 0> lport 3001 fport 3001 laddr 100.108.7.40 faddr 100.112.177.88 hash 58B15863 cfil_service_inject_queue:4472 CFIL: sosend() failed 49 I also wrote some test code that probes using a UDP NWConnection and NWPath availableInterfaces. When run from the GUI App, multiple interfaces are returned, including the one that routes the address, utun5. When ran from within the sysex, only en0 is returned. I understand routing a VPN through another is unconventional, but we unfortunately do need this functionality one way or another. Is there any way to modify which interfaces are exposed to the sysex? Additionally, are these limitations of networking within a Network System Extension documented anywhere? Do you have any ideas why this specific limitation might exist?
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356
Jul ’25
Automatic Background File Uploads
I have currently created an app which contains an upload button which when clicked upload health data using HealthKit to an AWS S3 bucket. Now I want to implement an automatic file upload mechanism which would mean that the app is installed and opened just once - and then the upload must happen on a schedule (once daily) from the background without ever having to open the app again. I've tried frameworks like NSURLSession and BackgroundTasks but nothing seems to work. Is this use case even possible to implement? Does iOS allow this? The file is just a few KBs in size. For reference, here is the Background Tasks code: import UIKit import BackgroundTasks import HealthKit class AppDelegate: NSObject, UIApplicationDelegate { let backgroundTaskIdentifier = "com.yourapp.healthdata.upload" func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -&gt; Bool { // Register the background task BGTaskScheduler.shared.register(forTaskWithIdentifier: backgroundTaskIdentifier, using: nil) { task in self.handleHealthDataUpload(task: task as! BGAppRefreshTask) } // Schedule the first upload task scheduleDailyUpload() return true } // Schedule the background task for daily execution func scheduleDailyUpload() { print("[AppDelegate] Scheduling daily background task.") let request = BGAppRefreshTaskRequest(identifier: backgroundTaskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 24*60*60) do { try BGTaskScheduler.shared.submit(request) print("[AppDelegate] Daily background task scheduled.") } catch { print("[AppDelegate] Could not schedule daily background task: \(error.localizedDescription)") } } // Handle the background task when it's triggered by the system func handleHealthDataUpload(task: BGAppRefreshTask) { print("[AppDelegate] Background task triggered.") // Call your upload function with completion handler HealthStoreManager.shared.fetchAndUploadHealthData { success in if success { print("[AppDelegate] Upload completed successfully.") task.setTaskCompleted(success: true) // Schedule the next day's upload after a successful upload self.scheduleDailyUpload() } else { print("[AppDelegate] Upload failed.") task.setTaskCompleted(success: false) } } // Handle task expiration (e.g., if upload takes too long) task.expirationHandler = { print("[AppDelegate] Background task expired.") task.setTaskCompleted(success: false) } } }
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497
Feb ’25
XPC Connection with Network Extension fails after upgrade
Hi Team, I have a Network Extension application and UI frontend for it. The UI frontend talks to the Network Extension using XPC, as provided by NEMachServiceName. On M2 machine, The application and XPC connection works fine on clean installation. But, when the application is upgraded, the XPC connection keeps failing. Upgrade steps: PreInstall script kills the running processes, both UI and Network Extension Let installation continue PostInstall script to launch the application after installation complete. Following code is successful to the point of resume from UI application NSXPCInterface *exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCUIObject)]; newConnection.exportedInterface = exportedInterface; newConnection.exportedObject = delegate; NSXPCInterface *remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCExtObject)]; newConnection.remoteObjectInterface = remoteObjectInterface; self.currentConnection = newConnection; [newConnection resume]; But it fails to get the object id<IPCExtObject> providerProxy = [self.currentConnection remoteObjectProxyWithErrorHandler:^(NSError *registerError) { }]; Please note, this only fails for M2. For M1, this exact code is running fine. Additionally, if I uninstall the application by dropping it in Trash and then installing the newer version, then too, the application works fine.
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937
Dec ’25
Network Framework peer to peer limitations
Hi all, We've been exploring the capabilities of the Network.framework for peer-to-peer communication and have run into some behavior that we haven't been able to fully explain with the existing documentation. In our tests, we’re working with 12 iOS devices, all disconnected from Wi-Fi to force communication over Apple Wireless Direct Link (AWDL). While using the Network.framework to create peer-to-peer connections, we observed that the number of connected peers never exceeded 8, despite all 12 devices being active and configured identically. Some questions we’re hoping to get clarification or discussion on: Is there a known upper limit to the number of peer-to-peer connections supported via AWDL? Are there conditions under which the framework or system limits or throttles visible peers? Does AWDL behavior vary by hardware model, iOS version, or backgrounding state of the app? Is there any official documentation or guidance around peer discovery or connection limits when using NWBrowser and NWConnection in a peer-to-peer context? We’d appreciate any insights from the Apple engineering team or other developers who have worked with larger peer groups using Network.framework in peer-to-peer mode.
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8
227
May ’25
iOS VPN Issue -Disconnecting VPN from Packet Tunnel Network Extension Causes Loss of Internet Connectivity
Feedback Ticket: FB13812251 Problem Statement: We are currently facing internet connectivity issue with our VPN application where we try to disconnect the VPN from the Packet Tunnel Network Extension using - (void)cancelTunnelWithError:(nullable NSError *)error. Which API to use to disconnect the VPN from Packet Tunnel as VPN app is not running such that device retains its internet connectivity as soon as VPN disconnects. Configuration: We have configured PacketTunnelProvider with the following settings: (NETunnelProviderManager *)tunnelProvider.protocolConfiguration.includeAllNetworks = YES; (NETunnelProviderManager *)tunnelProvider.protocolConfiguration.excludeLocalNetworks = NO; (NETunnelProviderManager *)tunnelProvider.protocolConfiguration.enforceRoutes = NO; These settings are applied from the VPN app and allow us to successfully establish a VPN connection, with all traffic being routed through the tunnel as expected.We are setting above properties to address local net attack. Issue we are facing: However, we encounter a problem when we attempt to disconnect the VPN from. When we call the following method from PacketTunnel network extension: (void)cancelTunnelWithError:(nullable NSError *)error Upon calling this method, the VPN disconnects as expected, but the device loses all internet connectivity and is unable to access any resources. This is not the desired behavior. Observation : Interestingly, when we call the following method from the app side. The VPN disconnects and the device retains its internet connectivity. [enabledConfig.connection stopVPNTunnel]; We would like to achieve the same behavior when disconnecting the VPN from the Network Extension. So we are looking for an API that could be called from NE without causing any internet connectivity issue. Any guidance on how to resolve this issue would be greatly appreciated.
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713
Apr ’25