Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

Are read-only filesystems currently supported by FSKit?
I'm writing a read-only filesystem extension. I see that the documentation for loadResource(resource:options:replyHandler:) claims that the --rdonly option is supported, which suggests that this should be possible. However, I have never seen this option provided to my filesystem extension, even if I return usableButLimited as a probe result (where it doesn't mount at all - FB19241327) or pass the -r or -o rdonly options to the mount(8) command. Instead I see those options on the volume's activate call. But other than saving that "readonly" state (which, in my case, is always the case) and then throwing on all write-related calls I'm not sure how to actually mark the filesystem as "read-only." Without such an indicator, the user is still offered the option to do things like trash items in Finder (although of course those operations do not succeed since I throw an EROFS error in the relevant calls). It also seems like the FSKit extensions that come with the system handle read-only strangely as well. For example, for a FAT32 filesystem, if I mount it like mount -r -F -t msdos /dev/disk15s1 /tmp/mnt Then it acts... weirdly. For example, Finder doesn't know that the volume is read-only, and lets me do some operations like making new folders, although they never actually get written to disk. Writing may or may not lead to errors and/or the change just disappearing immediately (or later), which is pretty much what I'm seeing in my own filesystem extension. If I remove the -F option (thus using the kernel extension version of msdos), this doesn't happen. Are read-only filesystems currently supported by FSKit? The fact that extensions like Apple's own msdos also seem to act weirdly makes me think this is just a current FSKit limitation, although maybe I'm missing something. It's not necessarily a hard blocker given that I can prevent writes from happening in my FSKit module code (or, in my case, just not implement such features at all), but it does make for a strange experience. (I reported this as FB21068845, although I'm mostly asking here because I'm not 100% sure this is not just me missing something.)
23
0
1.2k
6d
Sticker Pack App project not working
I started a fresh “Sticker Pack App” project, add one image to it and it wouldn’t show up on emulator or device. From what I remember, there shouldn't be any coding involved, just drag and drop images of the correct format and dimensions and it should work. I tried changing the file format, dimensions etc while consulting with web and AI assistant searches and but still didn’t work. Apple support also didn't reply with anything useful but to post in the forum. I'm guessing I'm missing something trivial where a lot of us here have encountered before. Appreciate your help here, thank you in advance!
4
0
72
6d
App Intents: String array parameter value clears immediately in Shortcuts editor
Hello, I am experiencing an issue with the App Intents framework where a parameter of type [String] (String Array) fails to persist user input in the Shortcuts app action editor. Issue Description: When adding an item to the String Array parameter in the Shortcuts app action editor, the input text automatically clears/resets to empty within less than 1 second. This happens spontaneously while the keyboard is still active, or immediately after typing, making it impossible to input any values. Environment: Xcode Version: 26.2 (17C52) iOS Version: 26.2.1 Device: iPhone 17 Code Snippet: import AppIntents import SwiftUI struct TestStringArrayIntent: AppIntent { static var title: LocalizedStringResource = "Test Array Input Bug" static var description: IntentDescription = "Reproduces the issue where String Array input clears automatically." // PROBLEM: // Input for this parameter vanishes automatically < 1s after typing. @Parameter(title: "Test Strings", default: []) var strings: [String] func perform() async throws -> some IntentResult & ReturnsValue<String> { return .result(value: "Count: \(strings.count)") } } Steps to Reproduce: Build and install the app containing the code above. Open the Shortcuts app and create a new shortcut. Add the "Test Array Input Bug" action. Tap the "Test Strings" parameter to add a new item. Type any text (e.g., "Hi"). Observe: Wait for about 1 second Observed Behavior: The text field clears itself automatically. The array remains empty ([]). Expected Behavior: The text should remain in the field and be successfully added to the array. **Filed as Feedback:**FB21808619 Thank you.
5
1
368
6d
XPC Communication between Editor app and user-compiled code
Hello! I'm trying to implement an editor app (macOS) that allows the user to write code, which will be compiled and executed, showing the result in the editor window. Imagine it like SwiftUI previews, but the graphic output is created with Metal, not SwiftUI. I found that IOSurface can be used to share that kind of data over XPC, so I would not have to rely on the private NSRemoteView. However, I'm confused if it is, at all, possible for my editor app to connect to an XPC Service, that was NOT bundled with it (but compiled by it at runtime). I succeeded to launch an XPC service defined as: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.myteam.myproject.service</string> <key>MachServices</key> <dict> <key>com.myteam.myproject.service</key> <true/> </dict> <key>Program</key> <string>/Path/to/service/run_my_service.sh</string> </dict> </plist> But the call to let connection = NSXPCConnection(machServiceName: "com.myteam.myproject.service") let proxy = connection.remoteObjectProxyWithErrorHandler { error in continuation.resume(throwing: error) } as? MyServiceProtocol fails with "The connection to service named com.myteam.myproject.service was invalidated: Connection init failed at lookup with error 3 - No such process." I have added <key>com.apple.security.temporary-exception.mach-lookup.global-name</key> <array> <string>com.myteam.myproject.service</string> </array> to my entitlements. Since the tutorials I followed are quite old, I'm wondering if support for something like this was dropped at some point. Thanks for any advice!
5
0
270
6d
VZVirtualMachineView and rightMouseDown
Hi, I am displaying the running linux ubuntu VM in VzVirtualMachineView. I wouldl like to simulate right click by calling vZVirtualMachineView.rightMouseDown to trigger right click on the guest. I tried it and it does not work. For mac os guests it is working. For linux guests it is not working Any help would be appreciated to fix the issue.
2
0
56
6d
Clarification on HealthKit Background Access While Device Is Locked
Hello Apple Developer Support / Community, I would like clarification regarding HealthKit data access behavior when an iPhone is locked. We are building an app that uses: HKObserverQuery enableBackgroundDelivery HKAnchoredObjectQuery Background execution to sync HealthKit data to our server Our specific question is: When the device is locked with passcode/Face ID protection enabled, can an app launched in the background through HKObserverQuery or other background mechanisms reliably access and read HealthKit data? We would like to understand the expected Apple-supported behavior for the following scenarios: If new HealthKit samples are written while the phone is locked, will HKObserverQuery still trigger immediately? If the observer callback is invoked while locked, can HKAnchoredObjectQuery successfully read the new samples? Is HealthKit data inaccessible while locked due to Data Protection / encrypted store behavior? Should developers expect delivery or data reads to be deferred until the user unlocks the device? We are trying to set correct expectations for background syncing and would appreciate official clarification on whether near real-time HealthKit sync is possible while the device remains locked. Relevant documentation mentions HealthKit store encryption, but we would appreciate direct confirmation for production behavior. Thank you.
1
0
160
6d
Clarification on HealthKit Observer Behavior in Flutter App vs Native iOS App
Hello Apple Developer Support / Community, I would like clarification regarding HealthKit observer behavior when comparing a Flutter-based iOS app with a fully native iOS app. We are using HealthKit background delivery with: HKObserverQuery enableBackgroundDelivery HKAnchoredObjectQuery We have observed that in a Flutter-based app, HKObserverQuery callbacks appear to execute multiple times or more frequently than expected for a single data update. In comparison, a native iOS implementation using similar HealthKit logic appears more stable and predictable. We would like to understand the expected platform behavior and whether there are any known considerations from Apple’s perspective. Specific questions: Does iOS treat HealthKit observer delivery differently for apps built with Flutter versus fully native UIKit / Swift apps? Are there known issues where app lifecycle handling, Flutter engine initialization, method channels, isolates, or plugin architecture could cause repeated observer callbacks? Can repeated HKObserverQuery executions occur if queries are registered multiple times during app launches or engine restarts? Does Apple recommend any specific observer management pattern for cross-platform frameworks such as Flutter? From the HealthKit system side, should observer callback frequency be identical regardless of whether the app is Flutter or native, assuming the same iOS code is used? We are trying to determine whether this behavior is due to HealthKit delivery semantics, duplicate observer registration, Flutter lifecycle integration, or framework-related limitations. Any guidance from Apple or developers who have implemented HealthKit successfully in Flutter would be appreciated. Thank you.
2
0
205
6d
FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
1
0
214
6d
HealthKit Background Sync: How Close to Real-Time Can We Reliably Get?
I am building an iOS mobile application using Flutter, with native Swift integration for accessing Apple HealthKit instead of a Flutter plugin. The primary goal is to capture and sync specific HealthKit data types, namely Respiratory Rate and Sleeping Wrist Temperature, and send this data to a backend API as close to real-time as possible after it is written to HealthKit. The application needs to support both foreground and background syncing. Data should be synced when the app is opened, but also in the background when the device is locked. Additionally, there are reliability constraints to consider: the user may not open the app for extended periods, the device may remain locked, and Low Power Mode or other system restrictions may impact background execution. I have explored a few possible approaches. One option is using BGTaskScheduler to periodically fetch and sync data. However, based on my understanding, background tasks are not guaranteed to execute frequently and may be throttled or stopped by the system after some time. Another approach is to use HKObserverQuery along with HKAnchoredObjectQuery. In this setup, observer queries would be registered for the required data types, background delivery would be enabled, and whenever triggered, anchored queries would fetch incremental updates which would then be sent to the backend. This seems closer to a real-time model, but I am unsure how reliable and timely these background updates are in practice. I have also looked into newer APIs like HKQueryDescriptor, but it is not clear whether they provide any advantage over the observer plus anchored query approach for this use case. My main questions are: what is the recommended architecture for achieving near real-time syncing of HealthKit data for these metrics? Does HealthKit background delivery provide any guarantees or expectations around delivery timing, or can updates be significantly delayed depending on system conditions? How should edge cases be handled, such as when the device remains locked for long durations or when Low Power Mode is enabled? Would it be advisable to combine observer queries with BGTaskScheduler as a fallback mechanism? Finally, apps like Athlytic appear to show updated data immediately when opened. I am curious whether this is primarily achieved through background delivery or by fetching data on demand when the app becomes active. The goal is to design a system that is as close to real-time as possible while remaining reliable and compliant with iOS background execution constraints. Any recommended patterns, best practices, or references would be greatly appreciated.
1
0
136
6d
Live Activity Start and Update Token Invalidation
Hi everyone, I have a question about Live Activity start tokens and update tokens. After reading the documentation, it is still not very clear to me how often these tokens are invalidated, and whether their expiration is time-based or event-based. My current understanding is that the update token is generated when the Live Activity starts, and that it becomes invalid when the activity ends or is dismissed by the user. What I am not clear on is whether the update token can also become invalid at any point while the Live Activity is still active. I have a similar question about the start token. I have noticed that it is generated on the initial app launch, but I have also seen it get regenerated at what seems like random times. I would like to better understand what events or conditions cause a new start token to be issued. Is there any official guidance on the lifecycle of these tokens, specifically: whether they expire based on time, whether they are only invalidated by specific events, and what conditions trigger regeneration of the start token or update token? Any clarification would be appreciated. Thanks.
1
0
60
6d
M5 kernel panic skmem_slab_free_locked in the presence of a network system extension
I've seen a number of similar posts from other network system extension developers reporting kernel panics on M5 devices in macOS. These kernel panics occur when network system extensions are enabled and are not observed on earlier mac platforms or versions of macOS. Reference: https://developer.apple.com/forums/thread/821372 In this post, it appears like Apple is aware of a problem as noted by Kevin Elliott in versions of macOS. Do we know if there is any way to work around this problem (short of not enabling a network filter) until a fix is available?
4
0
269
6d
'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Hi, Overview: I get the following error when trying to save / read from SwiftData It happens when I try to save color to SwiftData (code below) Error 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release Questions How can I resolve the error? I am not directly using data, I am using just Float values, swift types. Why am I getting this error? Is there a way to add a breakpoint to stop at the exact type causing the error? (Symbolic breakpoint doesn't seem to help) Or is the below code ok and not responsible for the error? Code import SwiftUI nonisolated struct ColorRepresentation: Codable { let red: Float let green: Float let blue: Float let opacity: Float init(colorResolved: Color.Resolved) { red = colorResolved.red green = colorResolved.green blue = colorResolved.blue opacity = colorResolved.opacity } func color() throws -> Color { Color( red: Double(red), green: Double(green), blue: Double(blue), opacity: Double(opacity) ) } } extension ColorRepresentation: Equatable {}
9
0
343
6d
App Store Server Notifications behavior when subscription is removed from sale (Cleared for Sale) — sandbox not replicable
Hello, We are planning to shut down our mobile app service and need to discontinue our auto-renewable subscription product. Our service termination date is July 31, and we are currently preparing the backend implementation for this. We have reviewed the official documentation and Apple Developer Forums, but there are several behaviors we cannot confirm through sandbox testing, as the "Remove from Sale" setting does not appear to affect the sandbox environment. We would greatly appreciate clarification on the following: Server notification at the moment of "Cleared for Sale" being unchecked When we uncheck "Cleared for Sale" in App Store Connect, is any App Store Server Notification (V2) sent to our server immediately at that moment? If yes, what is the exact notificationType and subtype value sent? If no, when is the first notification triggered for existing active subscribers after this action? 2. Notification sequence from product removal through final expiration For existing active subscribers, what is the exact sequence of notificationType and subtype values our server should expect — from the moment we remove the product from sale through the subscriber's final expiration? Based on our research, we believe the sequence may be: (1) Cleared for Sale unchecked → (2) No immediate notification → (3) At next renewal attempt → EXPIRED with subtype PRODUCT_NOT_FOR_SALE Could you confirm whether this is correct, or provide the accurate sequence? 3. Whether DID_CHANGE_RENEWAL_STATUS is sent before EXPIRED Is a DID_CHANGE_RENEWAL_STATUS notification sent to our server at the moment of removal from sale, before the EXPIRED notification at the renewal date? If yes, what is the subtype of this notification? 4. Recommended server-side handling per notification For each notification in the sequence above, what is the recommended server-side action? For example: On EXPIRED with subtype PRODUCT_NOT_FOR_SALE → revoke entitlement immediately? On DID_CHANGE_RENEWAL_STATUS (if sent) → update status only, do not revoke entitlement yet? Sandbox testing limitations We have confirmed that the "Remove from Sale" setting does not affect the sandbox environment. Is there any recommended way to test this scenario before applying it in production? If sandbox testing is not possible for this case, is there any official confirmation of this limitation? We have a fixed service termination schedule and need to ensure our backend handles this correctly. Any clarification or pointers to official documentation would be greatly appreciated. Thank you.
1
0
127
6d
Carplay App category for Fuelling and EV Charging
From the Developer Guide page 12 for the entitlements. The footnote mentions that CarPlay EV charging app and CarPlay fueling app entitlements may be combined in a single app Does this mean that i can implement both fuelling and EV charging feature in the same app ? How will the entitlement process to get this be done ? should i make 2 request for each of the entitlement ?
1
0
91
6d
MKMapView realistic elevationStyle cannot combine with overlays
I have an MKMapView displaying realistic elevation. As soon as I call "mapView.addOverlays([polylines])" which then trigger: func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer { if let polyline = overlay as? MKPolyline { let view = MKPolylineRenderer(polyline: polyline) // ... return view } return MKOverlayRenderer(overlay: overlay) } The map instantly turn flat until I remove all the overlays.
3
0
69
6d
Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations. Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them. I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
10
0
5.0k
6d
Invalid Product ID
We get this error in our App when users try to purchase a subscription. "Invalid Product ID" The respons from Apple backend is: (NOBRIDGE) LOG {"code": "E_DEVELOPER_ERROR", "debugMessage": "Invalid product ID.", "message": "Invalid product ID.", "productId": "com.familycal.daysi.one.month.version71"}
0
0
36
6d
CKShare-style user-to-user sharing support in SwiftData
Hello everyone, I've really been enjoying SwiftData's approach to handling DBs, however sharing data between users has caused me quite some headaches. I am currently developing an app for my local theatre that will help the assistant directors with production planning and would need a way to share data. On some big productions we have 2 ADs, so they'd need to be able to share the project and do collaborative work on it. I don't need fancy real-time editing or anything. However, SwiftData exposing an equivalent to Core Data’s NSPersistentCloudKitContainer sharing APIs for CKShare-based user-to-user collaboration would be amazing. As the only thing supported is per-user private data sync, I’m currently considering a hybrid approach until the full project could be shared: SwiftData for the main private app data a small separate Core Data + CloudKit sharing stack only for the shared timetables for cast and crew Is that the recommended implementation today, or is there a better SwiftData-friendly way to do this? I also filed Feedback Assistant request FB22712510 asking for native SwiftData support for user-to-user CloudKit sharing. Thanks for any pointers or help! Best regards, Aedan
1
0
142
1w
OSSystemExtension activation fails with code=4 and sysextd "no policy, cannot allow apps outside /Applications" even when host app is in /Applications
Summary We are activating a Network Extension system extension (filter-data) from a signed and notarized macOS app. Activation consistently fails with: OSSystemExtensionErrorDomain code=4 Extension not found in App bundle. Unable to find any matched extension with identifier: com.seaskylight.yksmacos.ExamNetFilter.data At the same time, sysextd logs: no policy, cannot allow apps outside /Applications However, our host app and executable real paths are already under /Applications, and the extension bundle physically exists in the expected app bundle location. Environment macOS: Darwin 25.4.0 Host app: /Applications/xxx.app Host bundle id: com.seaskylight.yksmacos System extension bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Team ID: BVU65MZFLK Device management: Enrolled via DEP: No MDM enrollment: No Reproduction Steps Install host app to /Applications. Launch host app via Finder or: open -a "/Applications/xxx.app" Trigger OSSystemExtensionRequest activationRequestForExtension for: com.seaskylight.yksmacos.ExamNetFilter.data Observe failure callback (code=4). Collect logs: log show --last 2m --style compact --info --debug --predicate 'process == "sysextd"' systemextensionsctl list (shows 0 extension(s)) Observed Results sysextd client activation request for com.seaskylight.yksmacos.ExamNetFilter.data attempting to realize extension with identifier com.seaskylight.yksmacos.ExamNetFilter.data no policy, cannot allow apps outside /Applications App-side diagnostics (captured at failure) pid=3249 bundlePath=/Applications/xxx.app bundlePathReal=/Applications/xxx.app execPath=/Applications/xxx.app/Contents/MacOS/xxx execPathReal=/Applications/xxx.app/Contents/MacOS/xxx extPath=/Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension extExists=true runningFromHelper=false Error callback NSError{domain=OSSystemExtensionErrorDomain code=4 desc=Extension not found in App bundle...} Additional Validation We reproduced the same failure using a minimal native host app (SysExtProbe) in /Applications that only submits the activation request for the same extension identifier. It also fails with OSSystemExtensionErrorDomain code=4, indicating this is not specific to Electron app logic. Signing / Packaging Notes Host app and system extension are signed with the same Team ID (BVU65MZFLK). System extension bundle exists under: /Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension Extension Info.plist contains bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Host app includes NSSystemExtensionUsageDescription. Questions for DTS In non-MDM personal-device scenarios, what exact conditions trigger sysextd to emit: no policy, cannot allow apps outside /Applications even when both bundlePath and realpath are in /Applications? Can code=4 (“Extension not found in App bundle”) be returned for policy/state reasons even when extension bundle is present and identifier matches? Are there known sysextd policy/cache states that cause this behavior, and what is the recommended recovery procedure?
2
0
131
1w
Are read-only filesystems currently supported by FSKit?
I'm writing a read-only filesystem extension. I see that the documentation for loadResource(resource:options:replyHandler:) claims that the --rdonly option is supported, which suggests that this should be possible. However, I have never seen this option provided to my filesystem extension, even if I return usableButLimited as a probe result (where it doesn't mount at all - FB19241327) or pass the -r or -o rdonly options to the mount(8) command. Instead I see those options on the volume's activate call. But other than saving that "readonly" state (which, in my case, is always the case) and then throwing on all write-related calls I'm not sure how to actually mark the filesystem as "read-only." Without such an indicator, the user is still offered the option to do things like trash items in Finder (although of course those operations do not succeed since I throw an EROFS error in the relevant calls). It also seems like the FSKit extensions that come with the system handle read-only strangely as well. For example, for a FAT32 filesystem, if I mount it like mount -r -F -t msdos /dev/disk15s1 /tmp/mnt Then it acts... weirdly. For example, Finder doesn't know that the volume is read-only, and lets me do some operations like making new folders, although they never actually get written to disk. Writing may or may not lead to errors and/or the change just disappearing immediately (or later), which is pretty much what I'm seeing in my own filesystem extension. If I remove the -F option (thus using the kernel extension version of msdos), this doesn't happen. Are read-only filesystems currently supported by FSKit? The fact that extensions like Apple's own msdos also seem to act weirdly makes me think this is just a current FSKit limitation, although maybe I'm missing something. It's not necessarily a hard blocker given that I can prevent writes from happening in my FSKit module code (or, in my case, just not implement such features at all), but it does make for a strange experience. (I reported this as FB21068845, although I'm mostly asking here because I'm not 100% sure this is not just me missing something.)
Replies
23
Boosts
0
Views
1.2k
Activity
6d
Sticker Pack App project not working
I started a fresh “Sticker Pack App” project, add one image to it and it wouldn’t show up on emulator or device. From what I remember, there shouldn't be any coding involved, just drag and drop images of the correct format and dimensions and it should work. I tried changing the file format, dimensions etc while consulting with web and AI assistant searches and but still didn’t work. Apple support also didn't reply with anything useful but to post in the forum. I'm guessing I'm missing something trivial where a lot of us here have encountered before. Appreciate your help here, thank you in advance!
Replies
4
Boosts
0
Views
72
Activity
6d
App Intents: String array parameter value clears immediately in Shortcuts editor
Hello, I am experiencing an issue with the App Intents framework where a parameter of type [String] (String Array) fails to persist user input in the Shortcuts app action editor. Issue Description: When adding an item to the String Array parameter in the Shortcuts app action editor, the input text automatically clears/resets to empty within less than 1 second. This happens spontaneously while the keyboard is still active, or immediately after typing, making it impossible to input any values. Environment: Xcode Version: 26.2 (17C52) iOS Version: 26.2.1 Device: iPhone 17 Code Snippet: import AppIntents import SwiftUI struct TestStringArrayIntent: AppIntent { static var title: LocalizedStringResource = "Test Array Input Bug" static var description: IntentDescription = "Reproduces the issue where String Array input clears automatically." // PROBLEM: // Input for this parameter vanishes automatically < 1s after typing. @Parameter(title: "Test Strings", default: []) var strings: [String] func perform() async throws -> some IntentResult & ReturnsValue<String> { return .result(value: "Count: \(strings.count)") } } Steps to Reproduce: Build and install the app containing the code above. Open the Shortcuts app and create a new shortcut. Add the "Test Array Input Bug" action. Tap the "Test Strings" parameter to add a new item. Type any text (e.g., "Hi"). Observe: Wait for about 1 second Observed Behavior: The text field clears itself automatically. The array remains empty ([]). Expected Behavior: The text should remain in the field and be successfully added to the array. **Filed as Feedback:**FB21808619 Thank you.
Replies
5
Boosts
1
Views
368
Activity
6d
XPC Communication between Editor app and user-compiled code
Hello! I'm trying to implement an editor app (macOS) that allows the user to write code, which will be compiled and executed, showing the result in the editor window. Imagine it like SwiftUI previews, but the graphic output is created with Metal, not SwiftUI. I found that IOSurface can be used to share that kind of data over XPC, so I would not have to rely on the private NSRemoteView. However, I'm confused if it is, at all, possible for my editor app to connect to an XPC Service, that was NOT bundled with it (but compiled by it at runtime). I succeeded to launch an XPC service defined as: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.myteam.myproject.service</string> <key>MachServices</key> <dict> <key>com.myteam.myproject.service</key> <true/> </dict> <key>Program</key> <string>/Path/to/service/run_my_service.sh</string> </dict> </plist> But the call to let connection = NSXPCConnection(machServiceName: "com.myteam.myproject.service") let proxy = connection.remoteObjectProxyWithErrorHandler { error in continuation.resume(throwing: error) } as? MyServiceProtocol fails with "The connection to service named com.myteam.myproject.service was invalidated: Connection init failed at lookup with error 3 - No such process." I have added <key>com.apple.security.temporary-exception.mach-lookup.global-name</key> <array> <string>com.myteam.myproject.service</string> </array> to my entitlements. Since the tutorials I followed are quite old, I'm wondering if support for something like this was dropped at some point. Thanks for any advice!
Replies
5
Boosts
0
Views
270
Activity
6d
VZVirtualMachineView and rightMouseDown
Hi, I am displaying the running linux ubuntu VM in VzVirtualMachineView. I wouldl like to simulate right click by calling vZVirtualMachineView.rightMouseDown to trigger right click on the guest. I tried it and it does not work. For mac os guests it is working. For linux guests it is not working Any help would be appreciated to fix the issue.
Replies
2
Boosts
0
Views
56
Activity
6d
Clarification on HealthKit Background Access While Device Is Locked
Hello Apple Developer Support / Community, I would like clarification regarding HealthKit data access behavior when an iPhone is locked. We are building an app that uses: HKObserverQuery enableBackgroundDelivery HKAnchoredObjectQuery Background execution to sync HealthKit data to our server Our specific question is: When the device is locked with passcode/Face ID protection enabled, can an app launched in the background through HKObserverQuery or other background mechanisms reliably access and read HealthKit data? We would like to understand the expected Apple-supported behavior for the following scenarios: If new HealthKit samples are written while the phone is locked, will HKObserverQuery still trigger immediately? If the observer callback is invoked while locked, can HKAnchoredObjectQuery successfully read the new samples? Is HealthKit data inaccessible while locked due to Data Protection / encrypted store behavior? Should developers expect delivery or data reads to be deferred until the user unlocks the device? We are trying to set correct expectations for background syncing and would appreciate official clarification on whether near real-time HealthKit sync is possible while the device remains locked. Relevant documentation mentions HealthKit store encryption, but we would appreciate direct confirmation for production behavior. Thank you.
Replies
1
Boosts
0
Views
160
Activity
6d
Clarification on HealthKit Observer Behavior in Flutter App vs Native iOS App
Hello Apple Developer Support / Community, I would like clarification regarding HealthKit observer behavior when comparing a Flutter-based iOS app with a fully native iOS app. We are using HealthKit background delivery with: HKObserverQuery enableBackgroundDelivery HKAnchoredObjectQuery We have observed that in a Flutter-based app, HKObserverQuery callbacks appear to execute multiple times or more frequently than expected for a single data update. In comparison, a native iOS implementation using similar HealthKit logic appears more stable and predictable. We would like to understand the expected platform behavior and whether there are any known considerations from Apple’s perspective. Specific questions: Does iOS treat HealthKit observer delivery differently for apps built with Flutter versus fully native UIKit / Swift apps? Are there known issues where app lifecycle handling, Flutter engine initialization, method channels, isolates, or plugin architecture could cause repeated observer callbacks? Can repeated HKObserverQuery executions occur if queries are registered multiple times during app launches or engine restarts? Does Apple recommend any specific observer management pattern for cross-platform frameworks such as Flutter? From the HealthKit system side, should observer callback frequency be identical regardless of whether the app is Flutter or native, assuming the same iOS code is used? We are trying to determine whether this behavior is due to HealthKit delivery semantics, duplicate observer registration, Flutter lifecycle integration, or framework-related limitations. Any guidance from Apple or developers who have implemented HealthKit successfully in Flutter would be appreciated. Thank you.
Replies
2
Boosts
0
Views
205
Activity
6d
FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
Replies
1
Boosts
0
Views
214
Activity
6d
HealthKit Background Sync: How Close to Real-Time Can We Reliably Get?
I am building an iOS mobile application using Flutter, with native Swift integration for accessing Apple HealthKit instead of a Flutter plugin. The primary goal is to capture and sync specific HealthKit data types, namely Respiratory Rate and Sleeping Wrist Temperature, and send this data to a backend API as close to real-time as possible after it is written to HealthKit. The application needs to support both foreground and background syncing. Data should be synced when the app is opened, but also in the background when the device is locked. Additionally, there are reliability constraints to consider: the user may not open the app for extended periods, the device may remain locked, and Low Power Mode or other system restrictions may impact background execution. I have explored a few possible approaches. One option is using BGTaskScheduler to periodically fetch and sync data. However, based on my understanding, background tasks are not guaranteed to execute frequently and may be throttled or stopped by the system after some time. Another approach is to use HKObserverQuery along with HKAnchoredObjectQuery. In this setup, observer queries would be registered for the required data types, background delivery would be enabled, and whenever triggered, anchored queries would fetch incremental updates which would then be sent to the backend. This seems closer to a real-time model, but I am unsure how reliable and timely these background updates are in practice. I have also looked into newer APIs like HKQueryDescriptor, but it is not clear whether they provide any advantage over the observer plus anchored query approach for this use case. My main questions are: what is the recommended architecture for achieving near real-time syncing of HealthKit data for these metrics? Does HealthKit background delivery provide any guarantees or expectations around delivery timing, or can updates be significantly delayed depending on system conditions? How should edge cases be handled, such as when the device remains locked for long durations or when Low Power Mode is enabled? Would it be advisable to combine observer queries with BGTaskScheduler as a fallback mechanism? Finally, apps like Athlytic appear to show updated data immediately when opened. I am curious whether this is primarily achieved through background delivery or by fetching data on demand when the app becomes active. The goal is to design a system that is as close to real-time as possible while remaining reliable and compliant with iOS background execution constraints. Any recommended patterns, best practices, or references would be greatly appreciated.
Replies
1
Boosts
0
Views
136
Activity
6d
Live Activity Start and Update Token Invalidation
Hi everyone, I have a question about Live Activity start tokens and update tokens. After reading the documentation, it is still not very clear to me how often these tokens are invalidated, and whether their expiration is time-based or event-based. My current understanding is that the update token is generated when the Live Activity starts, and that it becomes invalid when the activity ends or is dismissed by the user. What I am not clear on is whether the update token can also become invalid at any point while the Live Activity is still active. I have a similar question about the start token. I have noticed that it is generated on the initial app launch, but I have also seen it get regenerated at what seems like random times. I would like to better understand what events or conditions cause a new start token to be issued. Is there any official guidance on the lifecycle of these tokens, specifically: whether they expire based on time, whether they are only invalidated by specific events, and what conditions trigger regeneration of the start token or update token? Any clarification would be appreciated. Thanks.
Replies
1
Boosts
0
Views
60
Activity
6d
M5 kernel panic skmem_slab_free_locked in the presence of a network system extension
I've seen a number of similar posts from other network system extension developers reporting kernel panics on M5 devices in macOS. These kernel panics occur when network system extensions are enabled and are not observed on earlier mac platforms or versions of macOS. Reference: https://developer.apple.com/forums/thread/821372 In this post, it appears like Apple is aware of a problem as noted by Kevin Elliott in versions of macOS. Do we know if there is any way to work around this problem (short of not enabling a network filter) until a fix is available?
Replies
4
Boosts
0
Views
269
Activity
6d
'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Hi, Overview: I get the following error when trying to save / read from SwiftData It happens when I try to save color to SwiftData (code below) Error 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release Questions How can I resolve the error? I am not directly using data, I am using just Float values, swift types. Why am I getting this error? Is there a way to add a breakpoint to stop at the exact type causing the error? (Symbolic breakpoint doesn't seem to help) Or is the below code ok and not responsible for the error? Code import SwiftUI nonisolated struct ColorRepresentation: Codable { let red: Float let green: Float let blue: Float let opacity: Float init(colorResolved: Color.Resolved) { red = colorResolved.red green = colorResolved.green blue = colorResolved.blue opacity = colorResolved.opacity } func color() throws -> Color { Color( red: Double(red), green: Double(green), blue: Double(blue), opacity: Double(opacity) ) } } extension ColorRepresentation: Equatable {}
Replies
9
Boosts
0
Views
343
Activity
6d
App Store Server Notifications behavior when subscription is removed from sale (Cleared for Sale) — sandbox not replicable
Hello, We are planning to shut down our mobile app service and need to discontinue our auto-renewable subscription product. Our service termination date is July 31, and we are currently preparing the backend implementation for this. We have reviewed the official documentation and Apple Developer Forums, but there are several behaviors we cannot confirm through sandbox testing, as the "Remove from Sale" setting does not appear to affect the sandbox environment. We would greatly appreciate clarification on the following: Server notification at the moment of "Cleared for Sale" being unchecked When we uncheck "Cleared for Sale" in App Store Connect, is any App Store Server Notification (V2) sent to our server immediately at that moment? If yes, what is the exact notificationType and subtype value sent? If no, when is the first notification triggered for existing active subscribers after this action? 2. Notification sequence from product removal through final expiration For existing active subscribers, what is the exact sequence of notificationType and subtype values our server should expect — from the moment we remove the product from sale through the subscriber's final expiration? Based on our research, we believe the sequence may be: (1) Cleared for Sale unchecked → (2) No immediate notification → (3) At next renewal attempt → EXPIRED with subtype PRODUCT_NOT_FOR_SALE Could you confirm whether this is correct, or provide the accurate sequence? 3. Whether DID_CHANGE_RENEWAL_STATUS is sent before EXPIRED Is a DID_CHANGE_RENEWAL_STATUS notification sent to our server at the moment of removal from sale, before the EXPIRED notification at the renewal date? If yes, what is the subtype of this notification? 4. Recommended server-side handling per notification For each notification in the sequence above, what is the recommended server-side action? For example: On EXPIRED with subtype PRODUCT_NOT_FOR_SALE → revoke entitlement immediately? On DID_CHANGE_RENEWAL_STATUS (if sent) → update status only, do not revoke entitlement yet? Sandbox testing limitations We have confirmed that the "Remove from Sale" setting does not affect the sandbox environment. Is there any recommended way to test this scenario before applying it in production? If sandbox testing is not possible for this case, is there any official confirmation of this limitation? We have a fixed service termination schedule and need to ensure our backend handles this correctly. Any clarification or pointers to official documentation would be greatly appreciated. Thank you.
Replies
1
Boosts
0
Views
127
Activity
6d
Carplay App category for Fuelling and EV Charging
From the Developer Guide page 12 for the entitlements. The footnote mentions that CarPlay EV charging app and CarPlay fueling app entitlements may be combined in a single app Does this mean that i can implement both fuelling and EV charging feature in the same app ? How will the entitlement process to get this be done ? should i make 2 request for each of the entitlement ?
Replies
1
Boosts
0
Views
91
Activity
6d
MKMapView realistic elevationStyle cannot combine with overlays
I have an MKMapView displaying realistic elevation. As soon as I call "mapView.addOverlays([polylines])" which then trigger: func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer { if let polyline = overlay as? MKPolyline { let view = MKPolylineRenderer(polyline: polyline) // ... return view } return MKOverlayRenderer(overlay: overlay) } The map instantly turn flat until I remove all the overlays.
Replies
3
Boosts
0
Views
69
Activity
6d
Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations. Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them. I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
Replies
10
Boosts
0
Views
5.0k
Activity
6d
26.4.2 CoreLocation changes
It seems that with the latest update ellipsoidalAltitude of the CLLocation is always 0.0 where it had the correct value before. Also, velocity used to be -1 when not moving. The regular altitude still has sensible values. Did anybody else experience this ? Rgds Lob
Replies
0
Boosts
0
Views
70
Activity
6d
Invalid Product ID
We get this error in our App when users try to purchase a subscription. "Invalid Product ID" The respons from Apple backend is: (NOBRIDGE) LOG {"code": "E_DEVELOPER_ERROR", "debugMessage": "Invalid product ID.", "message": "Invalid product ID.", "productId": "com.familycal.daysi.one.month.version71"}
Replies
0
Boosts
0
Views
36
Activity
6d
CKShare-style user-to-user sharing support in SwiftData
Hello everyone, I've really been enjoying SwiftData's approach to handling DBs, however sharing data between users has caused me quite some headaches. I am currently developing an app for my local theatre that will help the assistant directors with production planning and would need a way to share data. On some big productions we have 2 ADs, so they'd need to be able to share the project and do collaborative work on it. I don't need fancy real-time editing or anything. However, SwiftData exposing an equivalent to Core Data’s NSPersistentCloudKitContainer sharing APIs for CKShare-based user-to-user collaboration would be amazing. As the only thing supported is per-user private data sync, I’m currently considering a hybrid approach until the full project could be shared: SwiftData for the main private app data a small separate Core Data + CloudKit sharing stack only for the shared timetables for cast and crew Is that the recommended implementation today, or is there a better SwiftData-friendly way to do this? I also filed Feedback Assistant request FB22712510 asking for native SwiftData support for user-to-user CloudKit sharing. Thanks for any pointers or help! Best regards, Aedan
Replies
1
Boosts
0
Views
142
Activity
1w
OSSystemExtension activation fails with code=4 and sysextd "no policy, cannot allow apps outside /Applications" even when host app is in /Applications
Summary We are activating a Network Extension system extension (filter-data) from a signed and notarized macOS app. Activation consistently fails with: OSSystemExtensionErrorDomain code=4 Extension not found in App bundle. Unable to find any matched extension with identifier: com.seaskylight.yksmacos.ExamNetFilter.data At the same time, sysextd logs: no policy, cannot allow apps outside /Applications However, our host app and executable real paths are already under /Applications, and the extension bundle physically exists in the expected app bundle location. Environment macOS: Darwin 25.4.0 Host app: /Applications/xxx.app Host bundle id: com.seaskylight.yksmacos System extension bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Team ID: BVU65MZFLK Device management: Enrolled via DEP: No MDM enrollment: No Reproduction Steps Install host app to /Applications. Launch host app via Finder or: open -a "/Applications/xxx.app" Trigger OSSystemExtensionRequest activationRequestForExtension for: com.seaskylight.yksmacos.ExamNetFilter.data Observe failure callback (code=4). Collect logs: log show --last 2m --style compact --info --debug --predicate 'process == "sysextd"' systemextensionsctl list (shows 0 extension(s)) Observed Results sysextd client activation request for com.seaskylight.yksmacos.ExamNetFilter.data attempting to realize extension with identifier com.seaskylight.yksmacos.ExamNetFilter.data no policy, cannot allow apps outside /Applications App-side diagnostics (captured at failure) pid=3249 bundlePath=/Applications/xxx.app bundlePathReal=/Applications/xxx.app execPath=/Applications/xxx.app/Contents/MacOS/xxx execPathReal=/Applications/xxx.app/Contents/MacOS/xxx extPath=/Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension extExists=true runningFromHelper=false Error callback NSError{domain=OSSystemExtensionErrorDomain code=4 desc=Extension not found in App bundle...} Additional Validation We reproduced the same failure using a minimal native host app (SysExtProbe) in /Applications that only submits the activation request for the same extension identifier. It also fails with OSSystemExtensionErrorDomain code=4, indicating this is not specific to Electron app logic. Signing / Packaging Notes Host app and system extension are signed with the same Team ID (BVU65MZFLK). System extension bundle exists under: /Applications/xxx.app/Contents/Library/SystemExtensions/ExamNetFilterData.systemextension Extension Info.plist contains bundle id: com.seaskylight.yksmacos.ExamNetFilter.data Host app includes NSSystemExtensionUsageDescription. Questions for DTS In non-MDM personal-device scenarios, what exact conditions trigger sysextd to emit: no policy, cannot allow apps outside /Applications even when both bundlePath and realpath are in /Applications? Can code=4 (“Extension not found in App bundle”) be returned for policy/state reasons even when extension bundle is present and identifier matches? Are there known sysextd policy/cache states that cause this behavior, and what is the recommended recovery procedure?
Replies
2
Boosts
0
Views
131
Activity
1w