Posts under App & System Services topic

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Apple Pay SDK on Chrome Failed to execute postMessage on 'Window'
Hello I'm getting an error when the Apple Pay sheet opens on a third party browser like Chrome when completeShippingMethodSelection is called 'DataCloneError: Failed to execute 'postMessage' on 'Window': #<Object> could not be cloned.' I'm also seeing this warning when the apple pay sheet opens Failed to execute 'postMessage' on 'DOMWindow': The target origin provided ('https://applepay.cdn-apple.com') does not match the recipient window's origin although I also see this warning on https://applepaydemo.apple.com/
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324
Apr ’25
Universal link not working
My ASA file is located here https://staging.docyt.com/apple-appsite-association It downloads fine. It does not have .json extension and neither does it reside inside the ./well-known folder. Should it work? Because opening the link https://staging.docyt.com/reset-password is not opening the app installed via TestFlight . Installing via XCode however works fine. Please help
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897
Apr ’25
Inquiry About Deferred Deep Link Limitation and Alternative Options
Dear Apple Support Team, I hope this message finds you well. I’m reaching out to inquire about the limitations of deferred deep linking within iOS applications. Specifically, I’m interested in understanding the constraints and challenges that prevent deferred deep links from functioning as expected in certain scenarios (e.g., when the app is not installed or other related issues). Additionally, I would like to ask if there are any recommended alternative approaches or solutions to implement deep linking, ensuring that users can still be directed to specific content or screens even if they need to install the app first. Your insights and guidance would be greatly appreciated as I work to enhance the user experience in my app. Thank you for your time and assistance. Best regards, Santosh
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1.2k
Apr ’25
DispatchSourceTimer Not Firing in Local Push Connectivity Extension When App Is in Foreground and Device Is Locked
Hi, I’m using a Local Push Connectivity Extension and encountering an issue with DispatchSourceTimer. In my extension, I create a DispatchSourceTimer that is supposed to fire every 1 second. It works as expected at first. However, when the app is in the foreground and the device is locked, the timer eventually stops firing after 1–3 hours. The extension process is still alive, and no errors are thrown Has anyone experienced this behavior? Is this a known limitation for timers inside NEAppPushProvider, or is the extension being deprioritized silently by the system? Any insights or suggestions would be greatly appreciated. Thanks!
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197
Apr ’25
Background processing question
Hi, I have a hard time getting my head wrapped around the possibilities of running a app or a task in a app in the background. I have a app where I utilize MusicKit to create a playlist in Apple Music, and add songs to the playlist. Now the songs added are picked from choices made by the user, and the total number of songs to add is 75, and that takes some time. And if the user switches to a different app or the phone is locked, the add songs logic stops, and then starts again as soon as the app is active again. What I am trying to achieve is of course for this to keep processing also when the app is not active, so basically to keep it running in the background. But this is where I struggle to understand how I can do that - The available choice seems to be BGTaskScheduler, but that just does not seem correct. From what I understand it just schedules a task, and it will be processed whenever the app or phone "feels like it" (again, my understanding, might be wrong), and that won't work in my scenario. I want the task to start when the user taps a button, and just keep running until it is finished, regardless of if the app is active or not. Any pointers, tips, advices out there on how I can achieve this?
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101
Apr ’25
No valid file provider found with identifier
I was able to add new domain with 'NSFileProviderManager.add' function in Xcode past 2 months. Yesterday I created .pkg file (installer file) for distribution with 'pkgbuild' and 'productbuild' commands in terminal. I successfully install application and test it then uninstall it. However after this, In Xcode I cannot add new domain anymore. I keep getting "Error Domain=NSFileProviderErrorDomain Code=-2001 "No valid file provider found with identifier ‘’." Command that used to create .pkg file pkgbuild --root "path" --scripts "path" --identifier "same bundle identifier with app" --version 1.0 --install-location /Applications "newpkg.pkg" productbuild --synthesize --package "newpkg.pkg" Distribution.xml productbuild --distribution Distribution.xml --package-path "newpath.pkg" "newpathrelease.pkg" NOTE: When app is installed (But not running). I am able to add new domain in Xcode. After I uninstall app, I start to get same error again NOTE: I uninstall app by move it to Trash from Applications directory in finder Any suggestion about add new domain in Xcode during development? Or How to fix 'No valid file provider found with identifier' error
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221
Apr ’25
Battery information broken since iOS 17
Hello. We have several apps, that use battery information, such as charge level and battery charge events. Since iOS 17, instead of report every 1% of charge, all API return an approximate within 5% value of the real value. As a result, that created a lot of issues with our users. Most of them, and at this point its around of million plus users, are not happy, because they will have to wait for the app to return information for literally hours... Please fix this, and even if you wont allow us access to real time data, like in Android devices, please at least return it back to be precise and at 1% of precision.
2
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169
Apr ’25
Network Content Filter based on packets
Hi, I built a system that can detect and block Short Form Videos like Instagram Reels and Youtube Shorts. It works by connecting the iphone to a VPN and then do statistics on network packets (no decryption). I was wondering the feasibility of porting this to run on device. Functionality wise I would need: packet interception, packet drop, DNS query interception. I saw that Content filter providers could be something to look into, but then I read an article of how you would have to have a managed device which is not ideal for the end user. New to apple development, the lack of snippets and code examples is confusing.
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70
Apr ’25
XPC - performance/load testing
I have an XPC server running on macOS and want to perform comprehensive performance and load testing to evaluate its efficiency, responsiveness, and scalability. Specifically, I need to measure factors such as request latency, throughput, and how well it handles concurrent connections under different load conditions. What are the best tools, frameworks, or methodologies for testing an XPC service? Additionally, are there any best practices for simulating real-world usage scenarios and identifying potential bottlenecks?
1
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360
Apr ’25
Crash on iOS: UIKitCore -[UIApplication _run] with CFRunLoopRun
Hello everyone, I’m experiencing a crash in my iOS application that’s occurring predominantly on devices running iOS 16.6.0. The crash seems to happen on the main thread during a UI operation, specifically within the UIKitCore framework. Crash Log Summary Thread 0 Crashed: 0 libsystem_kernel.dylib 0xca4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x13b74 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x13e4c mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x11e8 mach_msg + 24 4 CoreFoundation 0x79024 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x7a250 __CFRunLoopRun + 1208 6 CoreFoundation 0x7f3ec CFRunLoopRunSpecific + 612 7 GraphicsServices 0x135c GSEventRunModal + 164 8 UIKitCore 0x39cf58 -[UIApplication _run] + 888 9 UIKitCore 0x39cbbc UIApplicationMain + 340 10 MyApp 0x24050 main + 51 (AppDelegate.swift:51) 11 ??? 0x1d3594dec (Missing) I’ve attached the full crash crashlog.txt and would appreciate any insights or recommendations on how to resolve this issue.
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1.4k
Apr ’25
What is CloudKit error: AssetUploadTokenRetrieveRequest request size exceeds limit
Some of my customer get the following CloudKit error (I cannot reproduce is myself). Failed to modify some records (CKErrorDomain:2) userInfo: CKErrorDescription:Failed to modify some records CKPartialErrors:{ "<CKRecordID: ooo; recordName=ooo, zoneID=ooo:__defaultOwner__>" = "<CKError 0x600003809ce0: \"Limit Exceeded\" (27/2023); server message = \"AssetUploadTokenRetrieveRequest request size exceeds limit\"; op = ooo; uuid = ooo; container ID = \"ooo\">" This is a CKError.limitExeeded error. I create 200 or less records in a batch operation. So I am below the 400 limit. Searching the Internet for "AssetUploadTokenRetrieveRequest request size exceeds limit": 0 results Can anyone give me a hint?
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799
Apr ’25
IAP Product Fetch Returns Empty Array in React Native iOS App
We're experiencing an issue with in-app purchases in our React Native iOS app where RNIap.getProducts() is consistently returning an empty array, preventing users from making purchases. Technical Details: Using react-native-iap library Product ID: '[REDACTED]' Platform: iOS Product Type: Consumable (one-time payment, NOT subscription) Error in logs: "No products returned from App Store. Check App Store Connect." Debugging shows: Products Fetched: [] Steps to Reproduce: Open app and navigate to the quiz feature Attempt to purchase additional quiz attempts Modal opens but fails to load product information What We've Confirmed: IAP Connection initializes successfully No error is thrown during product fetch, just an empty array returned App is configured with correct Bundle ID Using Apple Sandbox test account We are implementing consumable purchases (one-time payments) Potential Issues to Investigate: Product configuration in App Store Connect Ensure product is set as "Consumable" type in App Store Connect Sandbox tester account permissions/activation Bundle ID matching between app and App Store Connect Product ID case sensitivity or typos
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113
Apr ’25
Apple Pay Pass Verify same card on Apple Watch App and Wallet Iphone
Hi Guys, I am having an issue verifying a card when it is pending verification in the Apple Watch Wallet App and the iPhone Wallet. When the user verifies the card in the wallets, they are redirected to verification in my APP. However, the problem is that I don't know which application is calling, whether it is the Apple Watch or the iPhone, because the URL sends me the same serialNumber from the PKPASS. It is impossible to know if the user wants to verify and activate the card on the watch or the iPhone. Because I only receive the following information in the URL: myapp://app-url? passTypeldentifier=paymentpass.com.apple&action =verify&serialNumber=***** The serialNumber is the same from the iPhone Wallet and the Watch Wallet. func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool { let source = options[.sourceApplication] I try to retrieve the source, but it comes back null. It would be the only way to know the originating App. Can someone help me solve this problem?
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Apr ’25
Socket Becomes Unresponsive in Local Connectivity Extension After Lock Screen
I’m developing an app designed for hospital environments, where public internet access may not be available. The app includes two components: the main app and a Local Connectivity Extension. Both rely on persistent TCP socket connections to communicate with a local server. We’re observing a recurring issue where the extension’s socket becomes unresponsive every 1–3 hours, but only when the device is on the lock screen, even if the main app remains in the foreground. When the screen is not locked, the connection is stable and no disconnections occur. ❗ Issue Details: • What’s going on: The extension sends a keep-alive ping packet every second, and the server replies with a pong and a system time packet. • The bug: The server stops receiving keep alive packets from the extension.  • On the server, we detect about 30 second gap on the server, a gap that shows no packets were received by the extension. This was confirmed via server logs and Wireshark).  • On the extension, from our logs there was no gap in sending packets. From it’s perspective, all packets were sent with no error.  • Because no packet are being received by the server, no packets will be sent to the extension. Eventually the server closes the connection due to keep-alive timeout.  • FYI we log when the NEAppPushProvider subclass sleeps and it did NOT go to sleep while we were debugging. 🧾 Example Logs: Extension log: 2025-03-24 18:34:48.808 sendKeepAliveRequest() 2025-03-24 18:34:49.717 sendKeepAliveRequest() 2025-03-24 18:34:50.692 sendKeepAliveRequest() ... // continuous sending of the ping packet to the server, no problems here 2025-03-24 18:35:55.063 sendKeepAliveRequest() 2025-03-24 18:35:55.063 keepAliveTimer IS TIME OUT... in CoreService. // this is triggered because we did not receive any packets from the server Server log: 2025-03-24 18:34:16.298 No keep-alive received for 16 seconds... connection ID=95b3... // this shows that there has been no packets being received by the extension ... 2025-03-24 18:34:30.298 Connection timed out on keep-alive. connection ID=95b3... // eventually closes due to no packets being received 2025-03-24 18:34:30.298 Remote Subsystem Disconnected {name=iPhone|Replica-Ext|...} ✅ Observations: • The extension process continues running and logging keep-alive attempts. • However, network traffic stops reaching the server, and no inbound packets are received by the extension. • It looks like the socket becomes silently suspended or frozen, without being properly closed or throwing an error. ❓Questions: • Do you know why this might happen within a Local Connectivity Extension, especially under foreground conditions and locked ? • Is there any known system behavior that might cause the socket to be suspended or blocked in this way after running for a few hours? Any insights or recommendations would be greatly appreciated. Thank you!
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Apr ’25
How do I handle force-quit in Swift
How do I handle force quit in Swift? I received crash reports during a tesflight test. I didn't understand what it was: none of my app's symbols were present, and Xcode didn't want them either... unlike two others who were very specific. By doing a few Google queries, I saw that [UIApplication _terminateWithStatus:] + 136 (UIApplication.m:7578). Accompanied by a SIGSEV... corresponded to a simple thing: it's a crash during a force quit. I tested it with two iPhones, connected to my Mac, and launched the app from Xcode on each of them. I waited a bit, then quit it. It immediately went into the background and waited to launch operations with BackgroundTaskManager. I went to the app carousel and quit it with a swipe of my finger. I immediately see in the log that "sceneDidDisconnect" from SceneDelegate is called... then the immediate crash occurs, with the same elements as those received during the test flight crashlog.crash : SIGSEV and [UIApplication _terminateWithStatus:] and identical elements thereafter. And this applies regardless of what I put in "SceneDidDisconnect," a print, and something to close the BGtasks if they are running (but iOS should normally kill them too, right?) .. 1 or 2 secondes after it crashes. At the moment of the crash, the Xcode cursor is positioned on "class Appdelegate" in AppDelegate. class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { My question is: how do I handle force quit in Swift? I have another Objective-C application that does the same thing and runs identical operations in the background. If I force quit it, there is no crash.
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Apr ’25
Can APNs handle large numbers of VoIP requests in real time?
I am developing a system to send VoIP notifications to terminals with APNs. I understand that the maximum JSON Payload for VoIP is 5kb. If I want to send VoIP notifications to 3000 terminals, I am considering sending 3000 requests in parallel from the system to the APNs, will the APNs guarantee that the notifications will be sent to each terminal without a significant time lag when receiving 3000 requests simultaneously?
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Apr ’25
Background Tasks runs foreground
Hello everyone! I'm having a problem with background tasks running in the foreground. When a user enters the app, a background task is triggered. I've written some code to check if the app is in the foreground and to prevent the task from running, but it doesn't always work. Sometimes the task runs in the background as expected, but other times it runs in the foreground, as I mentioned earlier. Could it be that I'm doing something wrong? Any suggestions would be appreciated. here is code: class BackgroundTaskService { @Environment(\.scenePhase) var scenePhase static let shared = BackgroundTaskService() private init() {} // MARK: - create task func createCheckTask() { let identifier = TaskIdentifier.check BGTaskScheduler.shared.getPendingTaskRequests { requests in if requests.contains(where: { $0.identifier == identifier.rawValue }) { return } self.createByInterval(identifier: identifier.rawValue, interval: identifier.interval) } } private func createByInterval(identifier: String, interval: TimeInterval) { let request = BGProcessingTaskRequest(identifier: identifier) request.earliestBeginDate = Date(timeIntervalSinceNow: interval) scheduleTask(request: request) } // MARK: submit task private func scheduleTask(request: BGProcessingTaskRequest) { do { try BGTaskScheduler.shared.submit(request) } catch { // some actions with error } } // MARK: background actions func checkTask(task: BGProcessingTask) { let today = Calendar.current.startOfDay(for: Date()) let lastExecutionDate = UserDefaults.standard.object(forKey: "lastCheckExecutionDate") as? Date ?? Date.distantPast let notRunnedToday = !Calendar.current.isDate(today, inSameDayAs: lastExecutionDate) guard notRunnedToday else { task.setTaskCompleted(success: true) createCheckTask() return } if scenePhase == .background { TaskActionStore.shared.getAction(for: task.identifier)?() } task.setTaskCompleted(success: true) UserDefaults.standard.set(today, forKey: "lastCheckExecutionDate") createCheckTask() } } And in AppDelegate: BGTaskScheduler.shared.register(forTaskWithIdentifier: "check", using: nil) { task in guard let task = task as? BGProcessingTask else { return } BackgroundTaskService.shared.checkNodeTask(task: task) } BackgroundTaskService.shared.createCheckTask()
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1k
Apr ’25
earliestBeginDate timezone
I'm trying to schedule a background task that will run on an iPhone and I'm looking into creating a task request using BGProcessingTaskRequest and scheduled it using BGTaskScheduler.shared.submit(). Per earliestBeginDate documentation, this property can be used to specify the earliest time a background task will be launched by OS. All clear here. However, the question is: how is the value interpreted with respect to timezone ? Is the specified date in device timezone ? Is GMT ? Is something else ?
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Apr ’25
Apple Pay SDK on Chrome Failed to execute postMessage on 'Window'
Hello I'm getting an error when the Apple Pay sheet opens on a third party browser like Chrome when completeShippingMethodSelection is called 'DataCloneError: Failed to execute 'postMessage' on 'Window': #<Object> could not be cloned.' I'm also seeing this warning when the apple pay sheet opens Failed to execute 'postMessage' on 'DOMWindow': The target origin provided ('https://applepay.cdn-apple.com') does not match the recipient window's origin although I also see this warning on https://applepaydemo.apple.com/
Replies
1
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324
Activity
Apr ’25
Universal link not working
My ASA file is located here https://staging.docyt.com/apple-appsite-association It downloads fine. It does not have .json extension and neither does it reside inside the ./well-known folder. Should it work? Because opening the link https://staging.docyt.com/reset-password is not opening the app installed via TestFlight . Installing via XCode however works fine. Please help
Replies
5
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0
Views
897
Activity
Apr ’25
Inquiry About Deferred Deep Link Limitation and Alternative Options
Dear Apple Support Team, I hope this message finds you well. I’m reaching out to inquire about the limitations of deferred deep linking within iOS applications. Specifically, I’m interested in understanding the constraints and challenges that prevent deferred deep links from functioning as expected in certain scenarios (e.g., when the app is not installed or other related issues). Additionally, I would like to ask if there are any recommended alternative approaches or solutions to implement deep linking, ensuring that users can still be directed to specific content or screens even if they need to install the app first. Your insights and guidance would be greatly appreciated as I work to enhance the user experience in my app. Thank you for your time and assistance. Best regards, Santosh
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4
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5
Views
1.2k
Activity
Apr ’25
DispatchSourceTimer Not Firing in Local Push Connectivity Extension When App Is in Foreground and Device Is Locked
Hi, I’m using a Local Push Connectivity Extension and encountering an issue with DispatchSourceTimer. In my extension, I create a DispatchSourceTimer that is supposed to fire every 1 second. It works as expected at first. However, when the app is in the foreground and the device is locked, the timer eventually stops firing after 1–3 hours. The extension process is still alive, and no errors are thrown Has anyone experienced this behavior? Is this a known limitation for timers inside NEAppPushProvider, or is the extension being deprioritized silently by the system? Any insights or suggestions would be greatly appreciated. Thanks!
Replies
2
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0
Views
197
Activity
Apr ’25
Background processing question
Hi, I have a hard time getting my head wrapped around the possibilities of running a app or a task in a app in the background. I have a app where I utilize MusicKit to create a playlist in Apple Music, and add songs to the playlist. Now the songs added are picked from choices made by the user, and the total number of songs to add is 75, and that takes some time. And if the user switches to a different app or the phone is locked, the add songs logic stops, and then starts again as soon as the app is active again. What I am trying to achieve is of course for this to keep processing also when the app is not active, so basically to keep it running in the background. But this is where I struggle to understand how I can do that - The available choice seems to be BGTaskScheduler, but that just does not seem correct. From what I understand it just schedules a task, and it will be processed whenever the app or phone "feels like it" (again, my understanding, might be wrong), and that won't work in my scenario. I want the task to start when the user taps a button, and just keep running until it is finished, regardless of if the app is active or not. Any pointers, tips, advices out there on how I can achieve this?
Replies
2
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0
Views
101
Activity
Apr ’25
No valid file provider found with identifier
I was able to add new domain with 'NSFileProviderManager.add' function in Xcode past 2 months. Yesterday I created .pkg file (installer file) for distribution with 'pkgbuild' and 'productbuild' commands in terminal. I successfully install application and test it then uninstall it. However after this, In Xcode I cannot add new domain anymore. I keep getting "Error Domain=NSFileProviderErrorDomain Code=-2001 "No valid file provider found with identifier ‘’." Command that used to create .pkg file pkgbuild --root "path" --scripts "path" --identifier "same bundle identifier with app" --version 1.0 --install-location /Applications "newpkg.pkg" productbuild --synthesize --package "newpkg.pkg" Distribution.xml productbuild --distribution Distribution.xml --package-path "newpath.pkg" "newpathrelease.pkg" NOTE: When app is installed (But not running). I am able to add new domain in Xcode. After I uninstall app, I start to get same error again NOTE: I uninstall app by move it to Trash from Applications directory in finder Any suggestion about add new domain in Xcode during development? Or How to fix 'No valid file provider found with identifier' error
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4
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0
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221
Activity
Apr ’25
Battery information broken since iOS 17
Hello. We have several apps, that use battery information, such as charge level and battery charge events. Since iOS 17, instead of report every 1% of charge, all API return an approximate within 5% value of the real value. As a result, that created a lot of issues with our users. Most of them, and at this point its around of million plus users, are not happy, because they will have to wait for the app to return information for literally hours... Please fix this, and even if you wont allow us access to real time data, like in Android devices, please at least return it back to be precise and at 1% of precision.
Replies
2
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0
Views
169
Activity
Apr ’25
Network Content Filter based on packets
Hi, I built a system that can detect and block Short Form Videos like Instagram Reels and Youtube Shorts. It works by connecting the iphone to a VPN and then do statistics on network packets (no decryption). I was wondering the feasibility of porting this to run on device. Functionality wise I would need: packet interception, packet drop, DNS query interception. I saw that Content filter providers could be something to look into, but then I read an article of how you would have to have a managed device which is not ideal for the end user. New to apple development, the lack of snippets and code examples is confusing.
Replies
1
Boosts
0
Views
70
Activity
Apr ’25
XPC - performance/load testing
I have an XPC server running on macOS and want to perform comprehensive performance and load testing to evaluate its efficiency, responsiveness, and scalability. Specifically, I need to measure factors such as request latency, throughput, and how well it handles concurrent connections under different load conditions. What are the best tools, frameworks, or methodologies for testing an XPC service? Additionally, are there any best practices for simulating real-world usage scenarios and identifying potential bottlenecks?
Replies
1
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1
Views
360
Activity
Apr ’25
Crash on iOS: UIKitCore -[UIApplication _run] with CFRunLoopRun
Hello everyone, I’m experiencing a crash in my iOS application that’s occurring predominantly on devices running iOS 16.6.0. The crash seems to happen on the main thread during a UI operation, specifically within the UIKitCore framework. Crash Log Summary Thread 0 Crashed: 0 libsystem_kernel.dylib 0xca4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x13b74 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x13e4c mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x11e8 mach_msg + 24 4 CoreFoundation 0x79024 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x7a250 __CFRunLoopRun + 1208 6 CoreFoundation 0x7f3ec CFRunLoopRunSpecific + 612 7 GraphicsServices 0x135c GSEventRunModal + 164 8 UIKitCore 0x39cf58 -[UIApplication _run] + 888 9 UIKitCore 0x39cbbc UIApplicationMain + 340 10 MyApp 0x24050 main + 51 (AppDelegate.swift:51) 11 ??? 0x1d3594dec (Missing) I’ve attached the full crash crashlog.txt and would appreciate any insights or recommendations on how to resolve this issue.
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2
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1.4k
Activity
Apr ’25
What is CloudKit error: AssetUploadTokenRetrieveRequest request size exceeds limit
Some of my customer get the following CloudKit error (I cannot reproduce is myself). Failed to modify some records (CKErrorDomain:2) userInfo: CKErrorDescription:Failed to modify some records CKPartialErrors:{ "<CKRecordID: ooo; recordName=ooo, zoneID=ooo:__defaultOwner__>" = "<CKError 0x600003809ce0: \"Limit Exceeded\" (27/2023); server message = \"AssetUploadTokenRetrieveRequest request size exceeds limit\"; op = ooo; uuid = ooo; container ID = \"ooo\">" This is a CKError.limitExeeded error. I create 200 or less records in a batch operation. So I am below the 400 limit. Searching the Internet for "AssetUploadTokenRetrieveRequest request size exceeds limit": 0 results Can anyone give me a hint?
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5
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0
Views
799
Activity
Apr ’25
IAP Product Fetch Returns Empty Array in React Native iOS App
We're experiencing an issue with in-app purchases in our React Native iOS app where RNIap.getProducts() is consistently returning an empty array, preventing users from making purchases. Technical Details: Using react-native-iap library Product ID: '[REDACTED]' Platform: iOS Product Type: Consumable (one-time payment, NOT subscription) Error in logs: "No products returned from App Store. Check App Store Connect." Debugging shows: Products Fetched: [] Steps to Reproduce: Open app and navigate to the quiz feature Attempt to purchase additional quiz attempts Modal opens but fails to load product information What We've Confirmed: IAP Connection initializes successfully No error is thrown during product fetch, just an empty array returned App is configured with correct Bundle ID Using Apple Sandbox test account We are implementing consumable purchases (one-time payments) Potential Issues to Investigate: Product configuration in App Store Connect Ensure product is set as "Consumable" type in App Store Connect Sandbox tester account permissions/activation Bundle ID matching between app and App Store Connect Product ID case sensitivity or typos
Replies
0
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1
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113
Activity
Apr ’25
I always recieve DID_FAIL_TO_RENEW
I am testing sandbox subscribe but I always recieve DID_FAIL_TO_RENEW I try to create new sandbox account and clear purchase history but not work can anyone help?
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1
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1
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137
Activity
Apr ’25
Push notifications are not being delivered by FCM
Only iOS devices stop receiving notifications after a few days of the app being installed. To resolve this, you need to reinstall the app again. I'm using Firebase to send messages.
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1
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0
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84
Activity
Apr ’25
Apple Pay Pass Verify same card on Apple Watch App and Wallet Iphone
Hi Guys, I am having an issue verifying a card when it is pending verification in the Apple Watch Wallet App and the iPhone Wallet. When the user verifies the card in the wallets, they are redirected to verification in my APP. However, the problem is that I don't know which application is calling, whether it is the Apple Watch or the iPhone, because the URL sends me the same serialNumber from the PKPASS. It is impossible to know if the user wants to verify and activate the card on the watch or the iPhone. Because I only receive the following information in the URL: myapp://app-url? passTypeldentifier=paymentpass.com.apple&action =verify&serialNumber=***** The serialNumber is the same from the iPhone Wallet and the Watch Wallet. func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool { let source = options[.sourceApplication] I try to retrieve the source, but it comes back null. It would be the only way to know the originating App. Can someone help me solve this problem?
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0
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1
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95
Activity
Apr ’25
Socket Becomes Unresponsive in Local Connectivity Extension After Lock Screen
I’m developing an app designed for hospital environments, where public internet access may not be available. The app includes two components: the main app and a Local Connectivity Extension. Both rely on persistent TCP socket connections to communicate with a local server. We’re observing a recurring issue where the extension’s socket becomes unresponsive every 1–3 hours, but only when the device is on the lock screen, even if the main app remains in the foreground. When the screen is not locked, the connection is stable and no disconnections occur. ❗ Issue Details: • What’s going on: The extension sends a keep-alive ping packet every second, and the server replies with a pong and a system time packet. • The bug: The server stops receiving keep alive packets from the extension.  • On the server, we detect about 30 second gap on the server, a gap that shows no packets were received by the extension. This was confirmed via server logs and Wireshark).  • On the extension, from our logs there was no gap in sending packets. From it’s perspective, all packets were sent with no error.  • Because no packet are being received by the server, no packets will be sent to the extension. Eventually the server closes the connection due to keep-alive timeout.  • FYI we log when the NEAppPushProvider subclass sleeps and it did NOT go to sleep while we were debugging. 🧾 Example Logs: Extension log: 2025-03-24 18:34:48.808 sendKeepAliveRequest() 2025-03-24 18:34:49.717 sendKeepAliveRequest() 2025-03-24 18:34:50.692 sendKeepAliveRequest() ... // continuous sending of the ping packet to the server, no problems here 2025-03-24 18:35:55.063 sendKeepAliveRequest() 2025-03-24 18:35:55.063 keepAliveTimer IS TIME OUT... in CoreService. // this is triggered because we did not receive any packets from the server Server log: 2025-03-24 18:34:16.298 No keep-alive received for 16 seconds... connection ID=95b3... // this shows that there has been no packets being received by the extension ... 2025-03-24 18:34:30.298 Connection timed out on keep-alive. connection ID=95b3... // eventually closes due to no packets being received 2025-03-24 18:34:30.298 Remote Subsystem Disconnected {name=iPhone|Replica-Ext|...} ✅ Observations: • The extension process continues running and logging keep-alive attempts. • However, network traffic stops reaching the server, and no inbound packets are received by the extension. • It looks like the socket becomes silently suspended or frozen, without being properly closed or throwing an error. ❓Questions: • Do you know why this might happen within a Local Connectivity Extension, especially under foreground conditions and locked ? • Is there any known system behavior that might cause the socket to be suspended or blocked in this way after running for a few hours? Any insights or recommendations would be greatly appreciated. Thank you!
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160
Activity
Apr ’25
How do I handle force-quit in Swift
How do I handle force quit in Swift? I received crash reports during a tesflight test. I didn't understand what it was: none of my app's symbols were present, and Xcode didn't want them either... unlike two others who were very specific. By doing a few Google queries, I saw that [UIApplication _terminateWithStatus:] + 136 (UIApplication.m:7578). Accompanied by a SIGSEV... corresponded to a simple thing: it's a crash during a force quit. I tested it with two iPhones, connected to my Mac, and launched the app from Xcode on each of them. I waited a bit, then quit it. It immediately went into the background and waited to launch operations with BackgroundTaskManager. I went to the app carousel and quit it with a swipe of my finger. I immediately see in the log that "sceneDidDisconnect" from SceneDelegate is called... then the immediate crash occurs, with the same elements as those received during the test flight crashlog.crash : SIGSEV and [UIApplication _terminateWithStatus:] and identical elements thereafter. And this applies regardless of what I put in "SceneDidDisconnect," a print, and something to close the BGtasks if they are running (but iOS should normally kill them too, right?) .. 1 or 2 secondes after it crashes. At the moment of the crash, the Xcode cursor is positioned on "class Appdelegate" in AppDelegate. class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { My question is: how do I handle force quit in Swift? I have another Objective-C application that does the same thing and runs identical operations in the background. If I force quit it, there is no crash.
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4
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158
Activity
Apr ’25
Can APNs handle large numbers of VoIP requests in real time?
I am developing a system to send VoIP notifications to terminals with APNs. I understand that the maximum JSON Payload for VoIP is 5kb. If I want to send VoIP notifications to 3000 terminals, I am considering sending 3000 requests in parallel from the system to the APNs, will the APNs guarantee that the notifications will be sent to each terminal without a significant time lag when receiving 3000 requests simultaneously?
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4
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127
Activity
Apr ’25
Background Tasks runs foreground
Hello everyone! I'm having a problem with background tasks running in the foreground. When a user enters the app, a background task is triggered. I've written some code to check if the app is in the foreground and to prevent the task from running, but it doesn't always work. Sometimes the task runs in the background as expected, but other times it runs in the foreground, as I mentioned earlier. Could it be that I'm doing something wrong? Any suggestions would be appreciated. here is code: class BackgroundTaskService { @Environment(\.scenePhase) var scenePhase static let shared = BackgroundTaskService() private init() {} // MARK: - create task func createCheckTask() { let identifier = TaskIdentifier.check BGTaskScheduler.shared.getPendingTaskRequests { requests in if requests.contains(where: { $0.identifier == identifier.rawValue }) { return } self.createByInterval(identifier: identifier.rawValue, interval: identifier.interval) } } private func createByInterval(identifier: String, interval: TimeInterval) { let request = BGProcessingTaskRequest(identifier: identifier) request.earliestBeginDate = Date(timeIntervalSinceNow: interval) scheduleTask(request: request) } // MARK: submit task private func scheduleTask(request: BGProcessingTaskRequest) { do { try BGTaskScheduler.shared.submit(request) } catch { // some actions with error } } // MARK: background actions func checkTask(task: BGProcessingTask) { let today = Calendar.current.startOfDay(for: Date()) let lastExecutionDate = UserDefaults.standard.object(forKey: "lastCheckExecutionDate") as? Date ?? Date.distantPast let notRunnedToday = !Calendar.current.isDate(today, inSameDayAs: lastExecutionDate) guard notRunnedToday else { task.setTaskCompleted(success: true) createCheckTask() return } if scenePhase == .background { TaskActionStore.shared.getAction(for: task.identifier)?() } task.setTaskCompleted(success: true) UserDefaults.standard.set(today, forKey: "lastCheckExecutionDate") createCheckTask() } } And in AppDelegate: BGTaskScheduler.shared.register(forTaskWithIdentifier: "check", using: nil) { task in guard let task = task as? BGProcessingTask else { return } BackgroundTaskService.shared.checkNodeTask(task: task) } BackgroundTaskService.shared.createCheckTask()
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1
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1k
Activity
Apr ’25
earliestBeginDate timezone
I'm trying to schedule a background task that will run on an iPhone and I'm looking into creating a task request using BGProcessingTaskRequest and scheduled it using BGTaskScheduler.shared.submit(). Per earliestBeginDate documentation, this property can be used to specify the earliest time a background task will be launched by OS. All clear here. However, the question is: how is the value interpreted with respect to timezone ? Is the specified date in device timezone ? Is GMT ? Is something else ?
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2
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106
Activity
Apr ’25