Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

AppleScript access to "Show on all Spaces" Wallpaper setting
I am creating scripts to automatically switch the wallpapers on my multiple displays. System Events exposes almost all of the options accessible in the Wallpapers pane of system settings, but not the option to "Show on all Spaces". I want to add that option to the following script: tell application "System Events" set intervalSeconds to 900.0 set wpDir to POSIX file "/Path/to/Folder/" set picture rotation of every desktop to 1 set random order of every desktop to true set pictures folder of every desktop to wpDir set change interval of every desktop to intervalSeconds do shell script ("killall Dock") end tell Also, the foregoing script does not seem to successfully set the interval value, although it does not throw an error. Not sure why that does not work. Any thoughts or insights would be welcome. Thank you
0
0
230
May ’25
Why does an NSURLSessionDataTask sent from PacketTunnelProvider intermittently fail with error code NSURLErrorTimedOut (-1001) ?
Hi, We're hoping someone can help us determine why we're running into some odd behavior where a simple HTTP request is intermittently failing with error code NSURLErrorTimedOut (-1001) Background: HTTP request details: The request is sent from a PacketTunnelProvider and is meant to be a Captive Portal check. The request is insecure (HTTP, instead of HTTPS) but we have configured App Transport Security (ATS) to allow insecure HTTP loads from this hostname. See info.plist excerpt below. The request is sent using NSMutableURLRequest/NSURLSessionDataTask using an Ephemeral session configuration. We only modify 2 properties on NSMutableURLRequest The timeoutInterval property is set to 5 seconds. The allowsCellularAccess property is set to NO. No headers or other configuration are modified. NSURLSessionDataTask completionHandler receives an NSError: We checked the NSError's userInfo dictionary for an underlying error (NSUnderlyingErrorKey). The underlying error shows the same code NSURLErrorTimedOut (-1001). We haven't seen any underlying errors with code NSURLErrorAppTransportSecurityRequiresSecureConnection (-1022) . On a laptop, we confirmed that the Captive portal check site is accessible and loads correctly. Laptop and iOS device are on the same Wi-fi. I've witnessed the error in the debugger, and been able to load the site on my laptop at the same time. So, we don't have any reason to believe this is server related. The PacketTunnelProvider is configured to only handle DNS queries and is not intercepting/routing the HTTP traffic. The DNS query for the Captive portal request is handled correctly. In fact, outside of the PacketTunnelProvider, all sites load in Mobile Safari. So, we're not breaking internet on this device. In other words, we have no reason to believe our DNS handling is interfering with the HTTP request since other HTTP requests are working as expected. We setup CFNetwork Diagnostic Logging (https://developer.apple.com/documentation/network/debugging-https-problems-with-cfnetwork-diagnostic-logging) In console.app, we are able to find some logging on the Timeout See excerpt from Console.app's log below. We confirmed that the nscurl tool did not flag the request (https://developer.apple.com/documentation/security/identifying-the-source-of-blocked-connections) All ATS tests run with nscurl were successful. See nscurl command used below. Questions: What are next steps to debug this intermittent timeout? What should we look for in the CFNetwork Diagnostic Logging to help debug the issue further? Thanks in advance for your help! ATS configuration setup in both the UI and the PacketTunnel's info.plist file: <key>NSAppTransportSecurity</key> <dict> <key>NSExceptionDomains</key> <dict> <key>subdomain.subdomain.example.com</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> </dict> </dict> Excerpt from Console.app's log: CFNetwork Example PacketTunnel 10836 Diagnostics default 11:30:33.029032-0700 CFNetwork Diagnostics [3:834] 11:30:32.946 { Did Timeout: (null) Loader: request GET http://subdomain.subdomain.example.com/content/cpcheck.txt HTTP/1.1 Timeout Interval: 5.000 seconds init to origin load: 0.000592947s total time: 5.00607s total bytes: 0 } [3:834] nscurl command $ /usr/bin/nscurl --ats-diagnostics --verbose http://subdomain.subdomain.example.com/content/cpcheck.txt
2
0
113
Jun ’25
Does scheduling a price change of a subscription while keeping the original price for existing subscribers trigger messaging to those users?
We're planning on increasing the price of our ios in-app subscription. We will select the option "Keep the current price for existing subscribers" Reading this https://developer.apple.com/help/app-store-connect/manage-subscriptions/manage-pricing-for-auto-renewable-subscriptions/, it's not clear if existing subscribers will be notified of the change in pricing (even though that change won't impact them) or not?
0
0
123
May ’25
How to make StoreKit config & App Store Server notifications work together?
Hi, Using StoreKit 2 with App Store Server notifications like so: User selects a purchase App calls Product.purchase() If successful, App Store notifies our backend with the transaction details, importantly with a UUID for the transaction ID. This works fine, but when I try to test contingent pricing via the handy StoreKit config Transaction Manager in Xcode by creating a PurchaseIntent if I then complete the purchase in the app the Transaction ID is sequential, (0 for the first, 1 for the second etc), which doesn't work for us as the backend might already have that ID stored so the purchase never completes. If I disable the config file it works fine, but then I can't use the Transaction Manager debug tool. Is there a way to override the ID of a custom transaction that's created via the StoreKit configuration? Thanks
0
0
82
Jun ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
1
0
481
Jun ’25
When should I convert coordinates to GCJ02?
Our backend management system uses Google for Location, and Apple Maps is just one of the solutions in our map component. When should I convert coordinates to GCJ02? Maybe you would say that when you are in mainland China? BUT NOT AT ALL! What if the user does not enable location permission? What if the user has not inserted a SIM card? Or not Chinese SIM card but location in China? OR the user location in China, But use VPN with en overseas IP? All solutions are not perfect, unless you open the API to developers and tell us whether Apple Maps currently uses the wgs84 coordinate system or gcj02, which is the most reliable.
1
0
358
Jun ’25
No persistent stores error in SwiftData
I am following Apple's instruction to sync SwiftData with CloudKit. While initiating the ModelContainer, right after removing the store from Core Data, the error occurs: FAULT: NSInternalInconsistencyException: This NSPersistentStoreCoordinator has no persistent stores (unknown). It cannot perform a save operation.; (user info absent) I've tried removing default.store and its related files/folders before creating the ModelContainer with FileManager but it does not resolve the issue. Isn't it supposed to create a new store when the ModelContainer is initialized? I don't understand why this error occurs. Error disappears when I comment out the #if DEBUG block. Code: import CoreData import SwiftData import SwiftUI struct InitView: View { @Binding var modelContainer: ModelContainer? @Binding var isReady: Bool @State private var loadingDots = "" @State private var timer: Timer? var body: some View { VStack(spacing: 16) { Text("Loading\(loadingDots)") .font(.title2) .foregroundColor(.gray) } .padding() .onAppear { startAnimation() registerTransformers() let config = ModelConfiguration() let newContainer: ModelContainer do { #if DEBUG // Use an autorelease pool to make sure Swift deallocates the persistent // container before setting up the SwiftData stack. try autoreleasepool { let desc = NSPersistentStoreDescription(url: config.url) let opts = NSPersistentCloudKitContainerOptions(containerIdentifier: "iCloud.my-container-identifier") desc.cloudKitContainerOptions = opts // Load the store synchronously so it completes before initializing the // CloudKit schema. desc.shouldAddStoreAsynchronously = false if let mom = NSManagedObjectModel.makeManagedObjectModel(for: [Page.self]) { let container = NSPersistentCloudKitContainer(name: "Pages", managedObjectModel: mom) container.persistentStoreDescriptions = [desc] container.loadPersistentStores { _, err in if let err { fatalError(err.localizedDescription) } } // Initialize the CloudKit schema after the store finishes loading. try container.initializeCloudKitSchema() // Remove and unload the store from the persistent container. if let store = container.persistentStoreCoordinator.persistentStores.first { try container.persistentStoreCoordinator.remove(store) } } // let fileManager = FileManager.default // let sqliteURL = config.url // let urls: [URL] = [ // sqliteURL, // sqliteURL.deletingLastPathComponent().appendingPathComponent("default.store-shm"), // sqliteURL.deletingLastPathComponent().appendingPathComponent("default.store-wal"), // sqliteURL.deletingLastPathComponent().appendingPathComponent(".default_SUPPORT"), // sqliteURL.deletingLastPathComponent().appendingPathComponent("default_ckAssets") // ] // for url in urls { // try? fileManager.removeItem(at: url) // } } #endif newContainer = try ModelContainer(for: Page.self, configurations: config) // ERROR!!! } catch { fatalError(error.localizedDescription) } modelContainer = newContainer isReady = true } .onDisappear { stopAnimation() } } private func startAnimation() { timer = Timer.scheduledTimer( withTimeInterval: 0.5, repeats: true ) { _ in updateLoadingDots() } } private func stopAnimation() { timer?.invalidate() timer = nil } private func updateLoadingDots() { if loadingDots.count > 2 { loadingDots = "" } else { loadingDots += "." } } } import CoreData import SwiftData import SwiftUI @main struct MyApp: App { @State private var modelContainer: ModelContainer? @State private var isReady: Bool = false var body: some Scene { WindowGroup { if isReady, let modelContainer = modelContainer { ContentView() .modelContainer(modelContainer) } else { InitView(modelContainer: $modelContainer, isReady: $isReady) } } } }
2
0
242
May ’25
We would like to inquire about the push notification budget for Live Activities.
We are developing a service that uses the “More Frequent Updates” feature of Live Activities. I have a question regarding the push notification budget for Live Activities. According to the documentation and the following session: WWDC23 Session 10185 – “What’s New in ActivityKit” https://developer.apple.com/videos/play/wwdc2023/10185/ At 11:58, it is stated that there is no limit on the number of updates when using low priority (5). Could you confirm whether updates sent with low priority (5) are indeed not subject to the Live Activity push notification budget?
0
0
131
May ’25
CarPlay Support
Hi All, We've been working on a new CarPlay-supported App and are hoping for advice on how to achieve this. We have completed the CarPlay Entitledment Request, but have not received any response from Apple. Given we're close to launch on Android, we'd love to have these projects completed together. Any advice on how to make contact with the approvals team, or suggestions on how long this will normally take? If they're no longer taking applications or rejection is high, any guidance would be greatly appreciated too!
2
0
149
May ’25
Unable to do disable sandbox apple wallet
Despite signing out of my sandbox Apple ID and disabling Developer Mode, my Wallet still appears to be in sandbox mode, and I’m unable to add any real payment cards. I have already tried the following steps: Signed out of all sandbox and developer accounts Turned off Developer Mode Restarted the device Reset all settings Updated to the latest iOS version Removed any configuration profiles Unfortunately, none of these actions helped. The Wallet interface still displays “sandbox” and rejects real cards.
0
0
298
Jun ’25
Unexpected ONE_TIME_CHARGE Refund Callback After Successful Purchase
We are using consumable in-app purchases. Starting from May 27th, we began receiving refund callbacks with the notificationType set to ONE_TIME_CHARGE immediately after users successfully completed a payment. { "notificationType": "ONE_TIME_CHARGE", "signedPayload": "..." } During this period, we did not make any changes to our App release or server-side purchase handling logic. Could this issue result in actual refunds being processed? What steps should we take to resolve this issue? We also noticed in your changelog that a new notification type ONE_TIME_CHARGE has been introduced. Can we safely ignore callbacks with the ONE_TIME_CHARGE notification type without affecting refund processing or user experience?
0
0
206
May ’25
Symbol not found: _$sSo22CLLocationCoordinate2DVSE12CoreLocationMc when building for visionOS 2.5 with Xcode 16.3
Hello, I'm encountering a runtime crash when building my visionOS app with Xcode 16.3 for visionOS 2.5. Our existing AppStore/Testflight app is also instantly crashing on visionOS 2.5 when opened but works fine on e.g visionOS 2.4. The app builds successfully but crashes on launch with this symbol lookup error (slightly adjusted because the forum complained regarding sensitive data): Symbol not found: _$sSo22CLLocationCoordinate2DVSE12CoreLocationMc Referenced from: <XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX> /private/var/containers/Bundle/Application/XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX/MyApp.app/MyApp.debug.dylib Expected in: <XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX> /usr/lib/swift/libswiftCoreLocation.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture:/usr/lib/libViewDebuggerSupport.dylib I've already implemented my own Codable conformance for CLLocationCoordinate2D: extension CLLocationCoordinate2D: Codable { // implementation details... } This worked fine on previous visionOS/Xcode versions. Has anyone encountered this issue or found a solution? System details: macOS version: 15.3.2 Xcode version: 16.3 visionOS target: 2.5 Thank you!
2
0
218
May ’25
Using Observation class for multiple SwiftData Models
Greetings i have an app that uses three different SwiftData models and i want to know what is the best way to use the them accross the app. I though a centralized behaviour and i want to know if it a correct approach.First let's suppose that the first view of the app will load the three models using the @Enviroment that work with @Observation. Then to other views that add data to the swiftModels again with the @Environment. Another View that will use the swiftData models with graph and datas for average and min and max.Is this a corrent way? or i should use @Query in every view that i want and ModelContext when i add the data. @Observable class CentralizedDataModels { var firstDataModel: [FirstDataModel] = [] var secondDataModel: [SecondDataModel] = [] var thirdDataModel: [ThirdDataModel] = [] let context: ModelContext init(context:ModelContext) { self.context = context } }
0
0
158
Jun ’25
Approve with Side Button' is not displayed
When accessing https://applepaydemo.apple.com/payment-request-api, the "Approve with Side Button" prompt is displayed, but it does not appear when using our test domain. I implemented the Payment Request API based on the sample source code from the following URL. On an iPhone device, the Apple Pay payment screen is displayed, but the "Approve with Side Button" icon below the amount does not appear, and instead a spinning loading icon is shown continuously. Could you please help identify the cause? ■ Reference URL: https://applepaydemo.apple.com/payment-request-api ■ Changed parameter: "merchantIdentifier": "〇〇.dev" ■ Accessed domain: 〇〇test.com ■ Test device: iPhone 13 iOS: 18.4.1
0
0
95
May ’25
Avoiding Shortcut Intent Timeout When Uploading or Downloading Large Files
Hey everyone, I have an issue I'm running into – maybe someone has the expertise to help! I've created an app that adds Intents to the Shortcuts app, to interact with S3-compatible object storage. Everything works fine, until you decide to upload/download a large file, that your internet connection cannot handle in the ~30-second intent timeout. I've explored uploading files with a background task which seems to work somehow, but the bigger issue would be downloading larger files, as other parts of the subsequent shortcut may rely on it. To the question: Is there some way of increasing the timeout for a shortcuts intent, or a way to "trick" shortcuts into letting my custom intents download/upload files without timing out? Thanks so much!
0
0
182
Jun ’25
USB Accessory Device Charging Behavior Changed with iOS18
Hello, We are experiencing some issues with our USB accessory unexpectedly charging the iOS device it is connected with only when the iOS device supports USB-C and is on iOS 18+ The following is a description of the discrepancy we note between iOS versions: After performing a USB Role switch, our Accessory becomes a typical USB Device and the Apple device becomes the USB host. with iOS 17: 
 The Accessory then sends a PowerSourceUpdate message to the iOS 17 device via iAP2 protocol. Apple device has a USB Type C Connector. * We are specifying: AvailableCurrentForDevice = 0 mA  DeviceBatteryShouldChargeIfPowerIsPresent = 1. Three observations: iPad Battery Settings page -  we observe  'Last charged to…' (indicating no charging) On the Lumify App running (iOS 17), we observe that UIKit.current.batteryState indicated 'Not charging' Battery icon on top right of the screen indicates 'No Charging' with iOS 18: The same Accessory sends the same PowerSourceUpdate message to the iOS 18 device via iAP2 protocol using USB Type C Connector. We are specifying the same: AvailableCurrentForDevice = 0 mA DeviceBatteryShouldChargeIfPowerIsPresent = 1. We observe: iPad Battery Settings page -  we observe  'Charging'  On the Lumify App running (iOS 18), we observe that UIKit.current.batteryState indicated 'Charging' Battery icon on top right of the screen indicates 'No Charging' Please could you help us understand why the Battery status is showing as 'Charging' in the Settings page and with the 'UIKit.current.batteryState' even though we have specified 'AvailableCurrentForDevice = 0 mA'?
 Since our accessory is heavily reliant on the Battery status / Charging state, is there potentially another way we get an accurate battery charging status that we are missing? Or are there other suggestions outside of what we do currently to ensure our accessory does not place the iOS18 device into a charging state?
5
0
635
May ’25
AppleScript access to "Show on all Spaces" Wallpaper setting
I am creating scripts to automatically switch the wallpapers on my multiple displays. System Events exposes almost all of the options accessible in the Wallpapers pane of system settings, but not the option to "Show on all Spaces". I want to add that option to the following script: tell application "System Events" set intervalSeconds to 900.0 set wpDir to POSIX file "/Path/to/Folder/" set picture rotation of every desktop to 1 set random order of every desktop to true set pictures folder of every desktop to wpDir set change interval of every desktop to intervalSeconds do shell script ("killall Dock") end tell Also, the foregoing script does not seem to successfully set the interval value, although it does not throw an error. Not sure why that does not work. Any thoughts or insights would be welcome. Thank you
Replies
0
Boosts
0
Views
230
Activity
May ’25
Why does an NSURLSessionDataTask sent from PacketTunnelProvider intermittently fail with error code NSURLErrorTimedOut (-1001) ?
Hi, We're hoping someone can help us determine why we're running into some odd behavior where a simple HTTP request is intermittently failing with error code NSURLErrorTimedOut (-1001) Background: HTTP request details: The request is sent from a PacketTunnelProvider and is meant to be a Captive Portal check. The request is insecure (HTTP, instead of HTTPS) but we have configured App Transport Security (ATS) to allow insecure HTTP loads from this hostname. See info.plist excerpt below. The request is sent using NSMutableURLRequest/NSURLSessionDataTask using an Ephemeral session configuration. We only modify 2 properties on NSMutableURLRequest The timeoutInterval property is set to 5 seconds. The allowsCellularAccess property is set to NO. No headers or other configuration are modified. NSURLSessionDataTask completionHandler receives an NSError: We checked the NSError's userInfo dictionary for an underlying error (NSUnderlyingErrorKey). The underlying error shows the same code NSURLErrorTimedOut (-1001). We haven't seen any underlying errors with code NSURLErrorAppTransportSecurityRequiresSecureConnection (-1022) . On a laptop, we confirmed that the Captive portal check site is accessible and loads correctly. Laptop and iOS device are on the same Wi-fi. I've witnessed the error in the debugger, and been able to load the site on my laptop at the same time. So, we don't have any reason to believe this is server related. The PacketTunnelProvider is configured to only handle DNS queries and is not intercepting/routing the HTTP traffic. The DNS query for the Captive portal request is handled correctly. In fact, outside of the PacketTunnelProvider, all sites load in Mobile Safari. So, we're not breaking internet on this device. In other words, we have no reason to believe our DNS handling is interfering with the HTTP request since other HTTP requests are working as expected. We setup CFNetwork Diagnostic Logging (https://developer.apple.com/documentation/network/debugging-https-problems-with-cfnetwork-diagnostic-logging) In console.app, we are able to find some logging on the Timeout See excerpt from Console.app's log below. We confirmed that the nscurl tool did not flag the request (https://developer.apple.com/documentation/security/identifying-the-source-of-blocked-connections) All ATS tests run with nscurl were successful. See nscurl command used below. Questions: What are next steps to debug this intermittent timeout? What should we look for in the CFNetwork Diagnostic Logging to help debug the issue further? Thanks in advance for your help! ATS configuration setup in both the UI and the PacketTunnel's info.plist file: <key>NSAppTransportSecurity</key> <dict> <key>NSExceptionDomains</key> <dict> <key>subdomain.subdomain.example.com</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> </dict> </dict> Excerpt from Console.app's log: CFNetwork Example PacketTunnel 10836 Diagnostics default 11:30:33.029032-0700 CFNetwork Diagnostics [3:834] 11:30:32.946 { Did Timeout: (null) Loader: request GET http://subdomain.subdomain.example.com/content/cpcheck.txt HTTP/1.1 Timeout Interval: 5.000 seconds init to origin load: 0.000592947s total time: 5.00607s total bytes: 0 } [3:834] nscurl command $ /usr/bin/nscurl --ats-diagnostics --verbose http://subdomain.subdomain.example.com/content/cpcheck.txt
Replies
2
Boosts
0
Views
113
Activity
Jun ’25
Does scheduling a price change of a subscription while keeping the original price for existing subscribers trigger messaging to those users?
We're planning on increasing the price of our ios in-app subscription. We will select the option "Keep the current price for existing subscribers" Reading this https://developer.apple.com/help/app-store-connect/manage-subscriptions/manage-pricing-for-auto-renewable-subscriptions/, it's not clear if existing subscribers will be notified of the change in pricing (even though that change won't impact them) or not?
Replies
0
Boosts
0
Views
123
Activity
May ’25
How to make StoreKit config & App Store Server notifications work together?
Hi, Using StoreKit 2 with App Store Server notifications like so: User selects a purchase App calls Product.purchase() If successful, App Store notifies our backend with the transaction details, importantly with a UUID for the transaction ID. This works fine, but when I try to test contingent pricing via the handy StoreKit config Transaction Manager in Xcode by creating a PurchaseIntent if I then complete the purchase in the app the Transaction ID is sequential, (0 for the first, 1 for the second etc), which doesn't work for us as the backend might already have that ID stored so the purchase never completes. If I disable the config file it works fine, but then I can't use the Transaction Manager debug tool. Is there a way to override the ID of a custom transaction that's created via the StoreKit configuration? Thanks
Replies
0
Boosts
0
Views
82
Activity
Jun ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
Replies
1
Boosts
0
Views
481
Activity
Jun ’25
When should I convert coordinates to GCJ02?
Our backend management system uses Google for Location, and Apple Maps is just one of the solutions in our map component. When should I convert coordinates to GCJ02? Maybe you would say that when you are in mainland China? BUT NOT AT ALL! What if the user does not enable location permission? What if the user has not inserted a SIM card? Or not Chinese SIM card but location in China? OR the user location in China, But use VPN with en overseas IP? All solutions are not perfect, unless you open the API to developers and tell us whether Apple Maps currently uses the wgs84 coordinate system or gcj02, which is the most reliable.
Replies
1
Boosts
0
Views
358
Activity
Jun ’25
No persistent stores error in SwiftData
I am following Apple's instruction to sync SwiftData with CloudKit. While initiating the ModelContainer, right after removing the store from Core Data, the error occurs: FAULT: NSInternalInconsistencyException: This NSPersistentStoreCoordinator has no persistent stores (unknown). It cannot perform a save operation.; (user info absent) I've tried removing default.store and its related files/folders before creating the ModelContainer with FileManager but it does not resolve the issue. Isn't it supposed to create a new store when the ModelContainer is initialized? I don't understand why this error occurs. Error disappears when I comment out the #if DEBUG block. Code: import CoreData import SwiftData import SwiftUI struct InitView: View { @Binding var modelContainer: ModelContainer? @Binding var isReady: Bool @State private var loadingDots = "" @State private var timer: Timer? var body: some View { VStack(spacing: 16) { Text("Loading\(loadingDots)") .font(.title2) .foregroundColor(.gray) } .padding() .onAppear { startAnimation() registerTransformers() let config = ModelConfiguration() let newContainer: ModelContainer do { #if DEBUG // Use an autorelease pool to make sure Swift deallocates the persistent // container before setting up the SwiftData stack. try autoreleasepool { let desc = NSPersistentStoreDescription(url: config.url) let opts = NSPersistentCloudKitContainerOptions(containerIdentifier: "iCloud.my-container-identifier") desc.cloudKitContainerOptions = opts // Load the store synchronously so it completes before initializing the // CloudKit schema. desc.shouldAddStoreAsynchronously = false if let mom = NSManagedObjectModel.makeManagedObjectModel(for: [Page.self]) { let container = NSPersistentCloudKitContainer(name: "Pages", managedObjectModel: mom) container.persistentStoreDescriptions = [desc] container.loadPersistentStores { _, err in if let err { fatalError(err.localizedDescription) } } // Initialize the CloudKit schema after the store finishes loading. try container.initializeCloudKitSchema() // Remove and unload the store from the persistent container. if let store = container.persistentStoreCoordinator.persistentStores.first { try container.persistentStoreCoordinator.remove(store) } } // let fileManager = FileManager.default // let sqliteURL = config.url // let urls: [URL] = [ // sqliteURL, // sqliteURL.deletingLastPathComponent().appendingPathComponent("default.store-shm"), // sqliteURL.deletingLastPathComponent().appendingPathComponent("default.store-wal"), // sqliteURL.deletingLastPathComponent().appendingPathComponent(".default_SUPPORT"), // sqliteURL.deletingLastPathComponent().appendingPathComponent("default_ckAssets") // ] // for url in urls { // try? fileManager.removeItem(at: url) // } } #endif newContainer = try ModelContainer(for: Page.self, configurations: config) // ERROR!!! } catch { fatalError(error.localizedDescription) } modelContainer = newContainer isReady = true } .onDisappear { stopAnimation() } } private func startAnimation() { timer = Timer.scheduledTimer( withTimeInterval: 0.5, repeats: true ) { _ in updateLoadingDots() } } private func stopAnimation() { timer?.invalidate() timer = nil } private func updateLoadingDots() { if loadingDots.count > 2 { loadingDots = "" } else { loadingDots += "." } } } import CoreData import SwiftData import SwiftUI @main struct MyApp: App { @State private var modelContainer: ModelContainer? @State private var isReady: Bool = false var body: some Scene { WindowGroup { if isReady, let modelContainer = modelContainer { ContentView() .modelContainer(modelContainer) } else { InitView(modelContainer: $modelContainer, isReady: $isReady) } } } }
Replies
2
Boosts
0
Views
242
Activity
May ’25
iOS 26 still using apple ID for in app purchases when logged out of media and purchases on device
For testing purposes, I log out of media and purchases to use sandbox ID's to test in app purchases. Once I log out of media and purchases in device settings, in app purchases is still using my real apple ID, I'm not being prompted anymore to log into a sandbox ID for purchases.
Replies
0
Boosts
0
Views
76
Activity
Jun ’25
We would like to inquire about the push notification budget for Live Activities.
We are developing a service that uses the “More Frequent Updates” feature of Live Activities. I have a question regarding the push notification budget for Live Activities. According to the documentation and the following session: WWDC23 Session 10185 – “What’s New in ActivityKit” https://developer.apple.com/videos/play/wwdc2023/10185/ At 11:58, it is stated that there is no limit on the number of updates when using low priority (5). Could you confirm whether updates sent with low priority (5) are indeed not subject to the Live Activity push notification budget?
Replies
0
Boosts
0
Views
131
Activity
May ’25
CarPlay Support
Hi All, We've been working on a new CarPlay-supported App and are hoping for advice on how to achieve this. We have completed the CarPlay Entitledment Request, but have not received any response from Apple. Given we're close to launch on Android, we'd love to have these projects completed together. Any advice on how to make contact with the approvals team, or suggestions on how long this will normally take? If they're no longer taking applications or rejection is high, any guidance would be greatly appreciated too!
Replies
2
Boosts
0
Views
149
Activity
May ’25
Notification message not displayed in sleep mode
I tested it on the app I work with and others I use and the notification message is not appearing when using sleep mode. Someone knows something about this, and if it is mapped for correction? Iphone: 13 mini IOS: 18.4.1
Replies
1
Boosts
0
Views
130
Activity
May ’25
Unable to do disable sandbox apple wallet
Despite signing out of my sandbox Apple ID and disabling Developer Mode, my Wallet still appears to be in sandbox mode, and I’m unable to add any real payment cards. I have already tried the following steps: Signed out of all sandbox and developer accounts Turned off Developer Mode Restarted the device Reset all settings Updated to the latest iOS version Removed any configuration profiles Unfortunately, none of these actions helped. The Wallet interface still displays “sandbox” and rejects real cards.
Replies
0
Boosts
0
Views
298
Activity
Jun ’25
Unexpected ONE_TIME_CHARGE Refund Callback After Successful Purchase
We are using consumable in-app purchases. Starting from May 27th, we began receiving refund callbacks with the notificationType set to ONE_TIME_CHARGE immediately after users successfully completed a payment. { "notificationType": "ONE_TIME_CHARGE", "signedPayload": "..." } During this period, we did not make any changes to our App release or server-side purchase handling logic. Could this issue result in actual refunds being processed? What steps should we take to resolve this issue? We also noticed in your changelog that a new notification type ONE_TIME_CHARGE has been introduced. Can we safely ignore callbacks with the ONE_TIME_CHARGE notification type without affecting refund processing or user experience?
Replies
0
Boosts
0
Views
206
Activity
May ’25
Notification message not displayed in sleep mode
I tested it on the app I work with and others I use and the notification message is not appearing when using sleep mode Iphone: 13 mini IOS: 18.4.1
Replies
0
Boosts
0
Views
126
Activity
May ’25
Symbol not found: _$sSo22CLLocationCoordinate2DVSE12CoreLocationMc when building for visionOS 2.5 with Xcode 16.3
Hello, I'm encountering a runtime crash when building my visionOS app with Xcode 16.3 for visionOS 2.5. Our existing AppStore/Testflight app is also instantly crashing on visionOS 2.5 when opened but works fine on e.g visionOS 2.4. The app builds successfully but crashes on launch with this symbol lookup error (slightly adjusted because the forum complained regarding sensitive data): Symbol not found: _$sSo22CLLocationCoordinate2DVSE12CoreLocationMc Referenced from: <XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX> /private/var/containers/Bundle/Application/XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX/MyApp.app/MyApp.debug.dylib Expected in: <XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX> /usr/lib/swift/libswiftCoreLocation.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture:/usr/lib/libViewDebuggerSupport.dylib I've already implemented my own Codable conformance for CLLocationCoordinate2D: extension CLLocationCoordinate2D: Codable { // implementation details... } This worked fine on previous visionOS/Xcode versions. Has anyone encountered this issue or found a solution? System details: macOS version: 15.3.2 Xcode version: 16.3 visionOS target: 2.5 Thank you!
Replies
2
Boosts
0
Views
218
Activity
May ’25
Using Observation class for multiple SwiftData Models
Greetings i have an app that uses three different SwiftData models and i want to know what is the best way to use the them accross the app. I though a centralized behaviour and i want to know if it a correct approach.First let's suppose that the first view of the app will load the three models using the @Enviroment that work with @Observation. Then to other views that add data to the swiftModels again with the @Environment. Another View that will use the swiftData models with graph and datas for average and min and max.Is this a corrent way? or i should use @Query in every view that i want and ModelContext when i add the data. @Observable class CentralizedDataModels { var firstDataModel: [FirstDataModel] = [] var secondDataModel: [SecondDataModel] = [] var thirdDataModel: [ThirdDataModel] = [] let context: ModelContext init(context:ModelContext) { self.context = context } }
Replies
0
Boosts
0
Views
158
Activity
Jun ’25
Approve with Side Button' is not displayed
When accessing https://applepaydemo.apple.com/payment-request-api, the "Approve with Side Button" prompt is displayed, but it does not appear when using our test domain. I implemented the Payment Request API based on the sample source code from the following URL. On an iPhone device, the Apple Pay payment screen is displayed, but the "Approve with Side Button" icon below the amount does not appear, and instead a spinning loading icon is shown continuously. Could you please help identify the cause? ■ Reference URL: https://applepaydemo.apple.com/payment-request-api ■ Changed parameter: "merchantIdentifier": "〇〇.dev" ■ Accessed domain: 〇〇test.com ■ Test device: iPhone 13 iOS: 18.4.1
Replies
0
Boosts
0
Views
95
Activity
May ’25
Avoiding Shortcut Intent Timeout When Uploading or Downloading Large Files
Hey everyone, I have an issue I'm running into – maybe someone has the expertise to help! I've created an app that adds Intents to the Shortcuts app, to interact with S3-compatible object storage. Everything works fine, until you decide to upload/download a large file, that your internet connection cannot handle in the ~30-second intent timeout. I've explored uploading files with a background task which seems to work somehow, but the bigger issue would be downloading larger files, as other parts of the subsequent shortcut may rely on it. To the question: Is there some way of increasing the timeout for a shortcuts intent, or a way to "trick" shortcuts into letting my custom intents download/upload files without timing out? Thanks so much!
Replies
0
Boosts
0
Views
182
Activity
Jun ’25
USB Accessory Device Charging Behavior Changed with iOS18
Hello, We are experiencing some issues with our USB accessory unexpectedly charging the iOS device it is connected with only when the iOS device supports USB-C and is on iOS 18+ The following is a description of the discrepancy we note between iOS versions: After performing a USB Role switch, our Accessory becomes a typical USB Device and the Apple device becomes the USB host. with iOS 17: 
 The Accessory then sends a PowerSourceUpdate message to the iOS 17 device via iAP2 protocol. Apple device has a USB Type C Connector. * We are specifying: AvailableCurrentForDevice = 0 mA  DeviceBatteryShouldChargeIfPowerIsPresent = 1. Three observations: iPad Battery Settings page -  we observe  'Last charged to…' (indicating no charging) On the Lumify App running (iOS 17), we observe that UIKit.current.batteryState indicated 'Not charging' Battery icon on top right of the screen indicates 'No Charging' with iOS 18: The same Accessory sends the same PowerSourceUpdate message to the iOS 18 device via iAP2 protocol using USB Type C Connector. We are specifying the same: AvailableCurrentForDevice = 0 mA DeviceBatteryShouldChargeIfPowerIsPresent = 1. We observe: iPad Battery Settings page -  we observe  'Charging'  On the Lumify App running (iOS 18), we observe that UIKit.current.batteryState indicated 'Charging' Battery icon on top right of the screen indicates 'No Charging' Please could you help us understand why the Battery status is showing as 'Charging' in the Settings page and with the 'UIKit.current.batteryState' even though we have specified 'AvailableCurrentForDevice = 0 mA'?
 Since our accessory is heavily reliant on the Battery status / Charging state, is there potentially another way we get an accurate battery charging status that we are missing? Or are there other suggestions outside of what we do currently to ensure our accessory does not place the iOS18 device into a charging state?
Replies
5
Boosts
0
Views
635
Activity
May ’25
Another Screen time API question
How can I use the Screen Time API to set a restriction for a child account from my app running on the parent’s account?
Replies
0
Boosts
0
Views
102
Activity
Jun ’25