You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
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General:
Forums topic: Code Signing
Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements
Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements
Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities.
Developer > Support > Certificates covers some important policy issues
Bundle Resources > Entitlements documentation
TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series.
WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing
Certificate Signing Requests Explained forums post
--deep Considered Harmful forums post
Don’t Run App Store Distribution-Signed Code forums post
Resolving errSecInternalComponent errors during code signing forums post
Finding a Capability’s Distribution Restrictions forums post
Signing code with a hardware-based code-signing identity forums post
New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post
Isolating Code Signing Problems from Build Problems forums post
Investigating Third-Party IDE Code-Signing Problems forums post
Determining if an entitlement is real forums post
Mac code signing:
Forums tag: Developer ID
Creating distribution-signed code for macOS documentation
Packaging Mac software for distribution documentation
Placing Content in a Bundle documentation
Embedding nonstandard code structures in a bundle documentation
Embedding a command-line tool in a sandboxed app documentation
Signing a daemon with a restricted entitlement documentation
Defining launch environment and library constraints documentation
WWDC 2023 Session 10266 Protect your Mac app with environment constraints
TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference.
Manual Code Signing Example forums post
The Care and Feeding of Developer ID forums post
TestFlight, Provisioning Profiles, and the Mac App Store forums post
For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Topic:
Code Signing
SubTopic:
General
Tags:
Entitlements
Code Signing
Provisioning Profiles
Signing Certificates
We are developing a macOS application for distribution outside the Mac App Store. This application requires additional entitlements, including Keychain access groups, Network Extension, App Groups, and Sandbox. Both the app and the network extension import a custom framework.
After creating the .app via Xcode, I ensured that a new Developer ID Application provisioning profile was generated. These profiles were then injected into the Contents folder of the .app and Plugins/.netappex as embedded.provisionprofile.
Next, .entitlements files were created with the necessary "-systemextension" entitlement for the network extension and used for code signing.
When inspecting the extracted entitlements from the .provisioningprofile as described in TN3125, everything appears correct.
Code signing flow:
codesign --force --options runtime --timestamp --sign "Developer ID Application: <team>" <.app>/Contents/Frameworks/<sdk>.framework/
codesign --force --options runtime --timestamp --sign "Developer ID Application: <team>" <.app>/Contents/PlugIns/vpn.appex/Contents/Frameworks/<sdk>.framework/Versions/A/<sdk>
codesign --force --options runtime --entitlements <vpn-plist>.entitlements --timestamp --sign "Developer ID Application: <team>" <.app>/Contents/PlugIns/vpn.appex/
codesign --force --options runtime --entitlements <app-plist>.entitlements --timestamp --sign "Developer ID Application: <team>" <.app>
The .app is then zipped with ditto -c -k --keepParent and set off for notarization, which is succesful and the .app is stapled.
After that, a .dmg or .pkg is created, which is then sent for notarization and subsequently stapled.
The problem occurs when the app is distributed to the client. Opening the extracted .app fails, as Gatekeeper refuses to launch it with the following error message:
661 debug staticCode syspolicyd Security 0x88d68d818 done serializing <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string><teamid.bundleid></string><key>com.apple.developer.networking.networkextension</key><array><string>packet-tunnel-provider-systemextension</string></array><key>com.apple.developer.team-identifier</key><string>team-id</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.application-groups</key><array><string>teamid.group.appgroup</string></array><key>com.apple.security.files.user-selected.read-write</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/><key>keychain-access-groups</key><array><string>teamid.group.appgroup</string></array></dict></plist> com.apple.securityd
22207 debug ProvisioningProfiles taskgated-helper ConfigurationProfiles entitlements: { "com.apple.developer.networking.networkextension" = ( "packet-tunnel-provider-systemextension" ); "com.apple.developer.team-identifier" = team-id; "keychain-access-groups" = ( “teamid.group.appgroup” ); } com.apple.ManagedClient
22207 error ProvisioningProfiles taskgated-helper ConfigurationProfiles <bundle-id>: Unsatisfied entitlements: com.apple.developer.team-identifier, com.apple.developer.networking.networkextension, keychain-access-groups com.apple.ManagedClient
After encountering this problem every time, we tried using a different development team with a new bundle ID, app groups, developer ID, developer ID certificate, and provisioning profiles. The .entitlements file remained the same (with different IDs), as did the capabilities for the App IDs in App Store Connect.
With this new development team, we were successful, and the gatekeeper did not block the launch job. From a configuration standpoint, everything appears identical.
Updating the App Store Connect App ID capabilities and generating new provisioning profiles for the first development team did not resolve the issue.
Thank you for your help.
Hi,
At work, we've done some development on an Apple Vision Pro. On the project, we used object tracking to track an object in 3D and found the default tracking refresh rate (I believe 5Hz)to be too slow so we applied for enterprise APIs so we could change it.
At some point, in the capabilities (as a beginner to Swift and the Apple development environment) I noticed that's where you enable the Object Tracking Parameter Adjustment API and I did so, before hearing back about whether we got access to the enterprise API's and the license file that comes with it. So I setup the re-fresh rate to 30Hz and logged the settings of the ObjectTrackingProvider, showing it was set at 30Hz and felt like it was better than the default when we ran our app. In the Xcode runtime logs, there was no warning or error saying that the license file for the enterprise API was not found (and I don't think we heard back from Apple if they had granted our request or not - even if they did I think the license would be expired by now).
Fast forward to today, I was running the sample code of the Main Camera access for VisionOS linked in the official developer documentation and when I ran the project in Xcode, I noticed in the logs that it wanted an enterprise license and that's why it wasn't running as expected in the immersive space. We've since applied for the Enterprise API for Main Camera Access.
I'm now confused - did I mistakenly believe the object tracking refresh rate was set to 30Hz but it actually wasn't due to the lack of a license file/being granted access to the enterprise APIs? It seemed to be running as expected without a license file. Is Object tracking Parameter Adjustment API handled with different permissions than Main Camera Access API even though they are both enterprise APIs?
This is all for internal development and not planning on distributing an app but I find the behaviour to be confusing between the different enterprise API? Does anyone have more insight as I find the developer notes on the enterprise APIs to be a bit sparse.
急需一个企业开发者证书,有意者可联系tg:@moonkf2025
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hi, I am trying to make my app build on GitHub Action CI pipeline. App builds fine on xcode on my mac. For CI I am using command line xcode.
I am getting following error:
No profiles for 'com.snslocation.electricians-now' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'com.snslocation.electricians-now'. Automatic signing is disabled and unable to generate a profile. To enable automatic signing, pass -allowProvisioningUpdates to xcodebuild. (in target 'myapp' from project 'myapp')
You can see full log of the build here:
https://github.com/nbulatovi/ElectriciansNow/actions/runs/12603115423/job/35127512689
The provisioning profile is present, and verified in the previous steps in the pipeline, however xcode refuses to find it. If I add -allowProvisioningUpdates error stays. I tried manually mapping app id to profile name.
Is there a way to get any debug log from xcode profile search, to see why is it not picking up the correct profile? Or can you maybe help in some other way?
xcode version is 15.4, iOS SDK 17.5
I am writing to follow up on my request for Family Control permission, which I submitted through the appropriate form over a week ago.
Unfortunately, I have not yet received any response or access to the requested permissions. Could you kindly provide an update on the status of my request? If any further information or action is needed from my end, please let me know.
I just made a TikTok account accidentally using my Apple ID I’m trying to delete the account and the only way to delete it is to put this code in I don’t know where to look for the code and apparently it was sent to my private relay.appleid.com.
iPad(第10世代、iOS v18.1)でMDMを使用してWi-Fiを設定すると、「ネットワーク「SSID名」に接続できない」という問題が発生しています。
この件についてアドバイスをいただければ幸いです。
私が取った手順は次のとおりです。
1.iPadをWi-Fiに接続し、Wi-Fi情報(SSID、ユーザー名、パスワード)をカスタム属性値としてMDMに登録します。
2. MDMから、Wi-Fiプロファイルをデバイスに配布します。
3.Wi-Fiプロファイルがデバイスにインストールされ、その後、ネットワークは自動的に切断されます。
ネットワークに再接続 4.To、OS設定の「Wi-Fi > My Network」に表示されているSSIDをタップしてください。
5.次の証明書画面で、「信頼」ボタンをタップします。
ここで、「ネットワーク「SSID名」に接続できません」というエラーが発生しました。
Appleサポートの提案に基づいて、以下を確認しました。しかし、問題はありません。
1.ルーターの電源がオンになっており、デバイスが通信範囲内にあります。
他のデバイスはWi-Fiに接続できるので問題ありません。
2.Wi-Fiがオンになり、ネットワークが認識されていることを確認します。
Wi-Fiが「オン」で、ネットワークが認識されます。
3.入力画面が表示された場合は、Wi-Fiパスワードを入力します。
入力画面が表示されません。
4.Wi-Fiネットワークに問題がないことを確認します。
接続されているWi-Fiネットワークの名前の下にWi-Fi警告/エラーは表示されません。
5.ケーブルと接続状態を確認します。
他のデバイスはWi-Fiに接続できるので問題ありません。
6.iPadを再起動します。
iPadを再起動しました。しかし、問題は解決しませんでした。
OS:iPadOS18.1
デバイス:iPad第10世代
Topic:
Code Signing
SubTopic:
General
Hi,
I'm trying to create a FairPlay Streaming Certificate for the SDK 26.x version.
Worth to mention that we already have 2 (1024 and 2048) and we only have the possibility to use our previous 1024-bit certificate (which we do not want because we want a 2048 cert)
Our main issue is that when I upload a new "CSR" file, the "Continue" button is still on "gray" and cannot move forward on the process.
The CSR file has been created with this command:
openssl req -out csr_2048.csr -new -newkey rsa:2048
-keyout priv_key_2048.pem
-subj /CN=SubjectName/OU=OrganizationalUnit/O=Organization/C=US
Some help will be appreciated.
Thanks in advance
Best,
Xcode 16.2 無法在IOS 18.2 Debug
Xcode 16.2
iOS 18.2
直接建立新專案
Xcode -> Create New Project -> Multiplatform -> Application -> App
選擇 實體手機 -> 執行
error: attach by pid '1050' failed -- attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.)
Logging Error: Failed to initialize logging system due to time out. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables.
I help a lot of developers with macOS trusted execution problems. For example, they might have an app being blocked by Gatekeeper, or an app that crashes on launch with a code signing error.
If you encounter a problem that’s not explained here, start a new thread with the details. Put it in the Code Signing > General subtopic and tag it with relevant tags like Gatekeeper, Code Signing, and Notarization — so that I see it.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving Trusted Execution Problems
macOS supports three software distribution channels:
The user downloads an app from the App Store.
The user gets a Developer ID-signed program directly from its developer.
The user builds programs locally using Apple or third-party developer tools.
The trusted execution system aims to protect users from malicious code. It’s comprised of a number of different subsystems. For example, Gatekeeper strives to ensure that only trusted software runs on a user’s Mac, while XProtect is the platform’s built-in anti-malware technology.
Note To learn more about these technologies, see Apple Platform Security.
If you’re developing software for macOS your goal is to avoid trusted execution entanglements. You want users to install and use your product without taking any special steps. If, for example, you ship an app that’s blocked by Gatekeeper, you’re likely to lose a lot of customers, and your users’ hard-won trust.
Trusted execution problems are rare with Mac App Store apps because the Mac App Store validation process tends to catch things early. This post is primarily focused on Developer ID-signed programs.
Developers who use Xcode encounter fewer trusted execution problems because Xcode takes care of many code signing and packaging chores. If you’re not using Xcode, consider making the switch. If you can’t, consult the following for information on how to structure, sign, and package your code:
Placing content in a bundle
Embedding nonstandard code structures in a bundle
Embedding a command-line tool in a sandboxed app
Creating distribution-signed code for macOS
Packaging Mac software for distribution
Gatekeeper Basics
User-level apps on macOS implement a quarantine system for new downloads. For example, if Safari downloads a zip archive, it quarantines that archive. This involves setting the com.apple.quarantine extended attribute on the file.
Note The com.apple.quarantine extended attribute is not documented as API. If you need to add, check, or remove quarantine from a file programmatically, use the quarantinePropertiesKey property.
User-level unarchiving tools preserve quarantine. To continue the above example, if you double click the quarantined zip archive in the Finder, Archive Utility will unpack the archive and quarantine the resulting files.
If you launch a quarantined app, the system invokes Gatekeeper. Gatekeeper checks the app for problems. If it finds no problems, it asks the user to confirm the launch, just to be sure. If it finds a problem, it displays an alert to the user and prevents them from launching it. The exact wording of this alert varies depending on the specific problem, and from release to release of macOS, but it generally looks like the ones shown in Apple > Support > Safely open apps on your Mac.
The system may run Gatekeeper at other times as well. The exact circumstances under which it runs Gatekeeper is not documented and changes over time. However, running a quarantined app always invokes Gatekeeper.
Unix-y networking tools, like curl and scp, don’t quarantine the files they download. Unix-y unarchiving tools, like tar and unzip, don’t propagate quarantine to the unarchived files.
Confirm the Problem
Trusted execution problems can be tricky to reproduce:
You may encounter false negatives, that is, you have a trusted execution problem but you don’t see it during development.
You may also encounter false positives, that is, things fail on one specific Mac but otherwise work.
To avoid chasing your own tail, test your product on a fresh Mac, one that’s never seen your product before. The best way to do this is using a VM, restoring to a snapshot between runs. For a concrete example of this, see Testing a Notarised Product.
The most common cause of problems is a Gatekeeper alert saying that it’s blocked your product from running. However, that’s not the only possibility. Before going further, confirm that Gatekeeper is the problem by running your product without quarantine. That is, repeat the steps in Testing a Notarised Product except, in step 2, download your product in a way that doesn’t set quarantine. Then try launching your app. If that launch fails then Gatekeeper is not the problem, or it’s not the only problem!
Note The easiest way to download your app to your test environment without setting quarantine is curl or scp. Alternatively, use xattr to remove the com.apple.quarantine extended attribute from the download before you unpack it. For more information about the xattr tool, see the xattr man page.
Trusted execution problems come in all shapes and sizes. Later sections of this post address the most common ones. But first, let’s see if there’s an easy answer.
Run a System Policy Check
macOS has a syspolicy_check tool that can diagnose many common trusted execution issues. To check an app, run the distribution subcommand against it:
% syspolicy_check distribution MyApp.app
App passed all pre-distribution checks and is ready for distribution.
If there’s a problem, the tool prints information about that problem. For example, here’s what you’ll see if you run it against an app that’s notarised but not stapled:
% syspolicy_check distribution MyApp.app
App has failed one or more pre-distribution checks.
---------------------------------------------------------------
Notary Ticket Missing
File: MyApp.app
Severity: Fatal
Full Error: A Notarization ticket is not stapled to this application.
Type: Distribution Error
…
Note In reality, stapling isn’t always required, so this error isn’t really Fatal (r. 151446728 ). For more about that, see The Pros and Cons of Stapling forums.
And here’s what you’ll see if there’s a problem with the app’s code signature:
% syspolicy_check distribution MyApp.app
App has failed one or more pre-distribution checks.
---------------------------------------------------------------
Codesign Error
File: MyApp.app/Contents/Resources/added.txt
Severity: Fatal
Full Error: File added after outer app bundle was codesigned.
Type: Notary Error
…
The syspolicy_check isn’t perfect. There are a few issues it can’t diagnose (r. 136954554, 151446550). However, it should always be your first step because, if it does work, it’ll save you a lot of time.
Note syspolicy_check was introduced in macOS 14. If you’re seeing a problem on an older system, first check your app with syspolicy_check on macOS 14 or later.
If you can’t run the syspolicy_check tool, or it doesn’t report anything actionable, continue your investigation using the instructions in the following sections.
App Blocked by Gatekeeper
If your product is an app and it works correctly when not quarantined but is blocked by Gatekeeper when it is, you have a Gatekeeper problem. For advice on how to investigate such issues, see Resolving Gatekeeper Problems.
App Can’t Be Opened
Not all failures to launch are Gatekeeper errors. In some cases the app is just broken. For example:
The app’s executable might be missing the x bit set in its file permissions.
The app’s executable might be subtly incompatible with the current system. A classic example of this is trying to run a third-party app that contains arm64e code on systems prior to macOS 26 beta.
macOS 26 beta supports arm64e apps directly. Prior to that, third-party products (except kernel extensions) were limited to arm64, except for the purposes of testing.
The app’s executable might claim restricted entitlements that aren’t authorised by a provisioning profile.
Or the app might have some other code signing problem.
Note For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles.
In such cases the system displays an alert saying:
The application “NoExec” can’t
be opened.
[[OK]]
Note In macOS 11 this alert was:
You do not have permission to
open the application “NoExec”.
Contact your computer or network
administrator for assistance.
[[OK]]
which was much more confusing.
A good diagnostic here is to run the app’s executable from Terminal. For example, an app with a missing x bit will fail to run like so:
% NoExec.app/Contents/MacOS/NoExec
zsh: permission denied: NoExec.app/Contents/MacOS/NoExec
And an app with unauthorised entitlements will be killed by the trusted execution system:
% OverClaim.app/Contents/MacOS/OverClaim
zsh: killed OverClaim.app/Contents/MacOS/OverClaim
In some cases running the executable from Terminal will reveal useful diagnostics. For example, if the app references a library that’s not available, the dynamic linker will print a helpful diagnostic:
% MissingLibrary.app/Contents/MacOS/MissingLibrary
dyld[88394]: Library not loaded: @rpath/CoreWaffleVarnishing.framework/Versions/A/CoreWaffleVarnishing
…
zsh: abort MissingLibrary.app/Contents/MacOS/MissingLibrary
Code Signing Crashes on Launch
A code signing crash has the following exception information:
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
The most common such crash is a crash on launch. To confirm that, look at the thread backtraces:
Backtrace not available
For steps to debug this, see Resolving Code Signing Crashes on Launch.
One common cause of this problem is running App Store distribution-signed code. Don’t do that! For details on why that’s a bad idea, see Don’t Run App Store Distribution-Signed Code.
Code Signing Crashes After Launch
If your program crashes due to a code signing problem after launch, you might have encountered the issue discussed in Updating Mac Software.
Non-Code Signing Failures After Launch
The hardened runtime enables a number of security checks within a process. Some coding techniques are incompatible with the hardened runtime. If you suspect that your code is incompatible with the hardened runtime, see Resolving Hardened Runtime Incompatibilities.
App Sandbox Inheritance
If you’re creating a product with the App Sandbox enabled and it crashes with a trap within _libsecinit_appsandbox, it’s likely that you’re having App Sandbox inheritance problems. For the details, see Resolving App Sandbox Inheritance Problems.
Library Loading Problem
Most library loading problems have an obvious cause. For example, the library might not be where you expect it, or it might be built with the wrong platform or architecture. However, some library loading problems are caused by the trusted execution system. For the details, see Resolving Library Loading Problems.
Explore the System Log
If none of the above resolves your issue, look in the system log for clues as to what’s gone wrong. Some good keywords to search for include:
gk, for Gatekeeper
xprotect
syspolicy, per the syspolicyd man page
cmd, for Mach-O load command oddities
amfi, for Apple mobile file integrity, per the amfid man page
taskgated, see its taskgated man page
yara, discussed in Apple Platform Security
ProvisioningProfiles
You may be able to get more useful logging with this command:
% sudo sysctl -w security.mac.amfi.verbose_logging=1
Here’s a log command that I often use when I’m investigating a trusted execution problem and I don’t know here to start:
% log stream --predicate "sender == 'AppleMobileFileIntegrity' or sender == 'AppleSystemPolicy' or process == 'amfid' or process == 'taskgated-helper' or process == 'syspolicyd'"
For general information the system log, see Your Friend the System Log.
Revision History
2025-08-06 Added the Run a System Policy Check section, which talks about the syspolicy_check tool (finally!). Clarified the discussion of arm64e. Made other editorial changes.
2024-10-11 Added info about the security.mac.amfi.verbose_logging option. Updated some links to point to official documentation that replaces some older DevForums posts.
2024-01-12 Added a specific command to the Explore the System Log section. Change the syspolicy_check callout to reflect that macOS 14 is no longer in beta. Made minor editorial changes.
2023-06-14 Added a quick call-out to the new syspolicy_check tool.
2022-06-09 Added the Non-Code Signing Failures After Launch section.
2022-06-03 Added a link to Don’t Run App Store Distribution-Signed Code. Fixed the link to TN3125.
2022-05-20 First posted.
I am trying to make a driver release, but failing (I think) because the manually generated distribution profiles are for the MacOS platform only, rather than MacOS and iOS together.
As far as I can tell, everything is correct in the manual profiles apart from the platform. The necessary entitlements appear to be correct.
In contrast, Xcode generated profiles list both MacOS and iOS as the platform and work fine for development and to generate a release archive. But Archives 'Distribute Content' gives only 'Custom' as a distribution mechanism, and no option for notarization.
So, the question is: is this a problem with my developer account (and if so, what is the appropriate channel to fix it!), or is this something subtle in the project configuration?
Hi,
Since about 2 weeks notarytool is not very reliable on our CI/CD server. The tool either exists without printing any reason (killed by a signal; not caused by timeout - we have 6h timeouts and the tool gets killed after about 30 mins) or the process takes a very long time e.g. 2h to complete.
We use the same pipeline since at least 2 years and we did not have this problem before.
Some problematic calls:
createdDate: 2025-01-15T14:50:22.545Z
id: ca0faad3-789a-4842-a8c9-14aa7c2297a9
name: xxxxxx
status: In Progress
--------------------------------------------------
createdDate: 2025-01-15T14:33:06.813Z
id: 22df0da8-70de-4dd9-935d-a26055242014
name: xxxxxx
status: In Progress
--------------------------------------------------
createdDate: 2025-01-15T14:18:36.436Z
id: 5729b836-69f0-4526-b1d2-7743bd4d57a6
name: xxxxxx
status: In Progress
--------------------------------------------------
createdDate: 2025-01-15T14:18:31.716Z
id: 58f3c7a1-96bd-4f5d-8a3c-6860f925659e
name: xxxxxx
status: In Progress
Can anyone check why the tool is taking now way more time than before to process a submission? The app that we are notarizing did not change that much.
From my developer account, when I generate CSR and submit for certificate generation private key not available and loaded into keychain
I have built a flutter desktop app and I notarized it. I have to distribute it directly as I cannot turn on App Sandboxing due to the functions included in the application.
I created a build of the app from Xcode and then uploaded it for notarization and it was successfully notarized.
If I compress that app into a .zip and share it over the internet, it successfully opens on any computer.
But when I create a dmg using appdmg from npm and I try to distribute it, it does not open and shows me the option to either move to bin or cancel.
When I notarize the dmg using the command:
xcrun notarytool submit "YourApp.dmg"
--apple-id "email"
--password "app-specific-password"
--team-id "YOUR_TEAM_ID"
--wait
It notarizes successfully.
I have also done:
xcrun stapler staple "YourApp.dmg"
And validated it but it does not seem to work when I distribute it over the internet by uploading on my website.
It is a bit strange that when I distribute the notarized app, it does not show any error when distributed over the internet by uploading on my website and then downloading but for a notarized dmg, which is properly signed, it gives that error that wether move to bin or do nothing.
Would love someone's help on this!
hey, trying to notarize my mac app rn. maybe servers are down. earlier today super fast but now slow and i need to ship.
anyone having similar issue?
I am a new macOS developer, and the codesign issue is persistent. I've been trying to resolve it for days. There are two issues:
1.) When downloading and installing frameworks, they are not showing up in Xcode templates.
2.) Regarding codesigning, even though I've installed it on my external drive and placed it in various locations (Library, Templates, Frameworks, Application Contents, macOS Templates and Frameworks) and added through General Libraries in Xcode, persistently encountering issues. I'm experiencing a codesign problem. I've cleaned the build, cleared derived data, downloaded certificates, added them to the access key, and linked the binary. However, the issue persists. Please help me, as this is making the process much more difficult. I've been stuck on this for weeks.
Topic:
Code Signing
SubTopic:
General
Successfully received submission history.
history
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createdDate: 2025-10-19T18:34:47.472Z
id: d3248896-7841-421e-9470-101df9d0da21
name: ...
status: In Progress
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createdDate: 2025-10-19T18:12:45.325Z
id: e5822fa0-5bcf-4610-81fc-9f541e8ad189
name: ...
status: In Progress
When I try to archive an app in order to submit it to the App Store I receive the following errors I do not know how to fix:
error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual Tags/InstallationBuildProductsLocation/Applications/VirtualTags.app/Frameworks/StoreKit.framework did not contain an Info.plist (in target 'VirtualTags' from project 'Virtual Tags') error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual Tags/InstallationBuildProductsLocation/Applications/VirtualTags.app/Frameworks/Security.framework did not contain an Info.plist (in target 'VirtualTags' from project 'Virtual Tags') error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual Tags/InstallationBuildProductsLocation/Applications/VirtualTags.app/Frameworks/CloudKit.framework did not contain an Info.plist (in target 'VirtualTags' from project 'Virtual Tags')
MacBook Pro M5, Tahoe 26.1, Xcode 26.1.1
Hi there,
I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning.
I would be ok for now with the local option, but XCode 16.4 doesn't show the option "build to run locally" (SIP is disabled).
When using "Automatically manage signing" it ends in a "Please file a bug report".
I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode.
Can anyone give advice? Thanks a ton!
Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension
macOS: 15.6.1
XCode: 16.4
Hardware: MacBook Pro M2 Max
SIP: disabled
Topic:
Code Signing
SubTopic:
Entitlements
We are developing a custom login service including custom PAM module. While it initially works correctly after installation on macOS, it becomes blocked by the system during privilege escalation (coreauthd) after unlocking the screensaver.
The custom PAM module has been signed with a Developer ID certificate and submitted for notarization using notarytool.
And passed staple check.
spctl -at open --context context:primary-signature -v
pam_custom.so: accepted
source=Notarized Developer ID
Here are the detail steps:
Install the custom PAM file under /usr/local/lib/pam/.
Ensure SIP (System Integrity Protection) is enabled.
Log in to the Mac using the custom login service developed with the custom PAM module.
Successfully log in.
Open System Settings > Touch ID & Password.
Click Add Fingerprint to trigger local authentication. This local authentication can be passed using Touch ID without invoking the custom PAM.
Cancel adding fingerprints.
Allow the Mac to idle until the screensaver is triggered.
Unlock the screen using the custom PAM.
Go to System Settings > Touch ID & Password and click Add Fingerprint again.
This time, local authentication triggers the custom PAM, but it always fails. The system log shows that the custom PAM is not found.
Related system logs at step 9:
2024-12-25 19:05:05.320264-0800 0x42f3 Error 0x0 0 0 kernel: (AppleMobileFileIntegrity) Library Validation failed: Rejecting '/usr/local/lib/pam/pam_custom.so' (Team ID: none, platform: no) for process 'authorizationhos(941)' (Team ID: N/A, platform: yes), reason: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
2024-12-25 19:05:05.320629-0800 0x42f3 Error 0x0 0 0 kernel: (AppleMobileFileIntegrity) Library Validation failed: Rejecting '/usr/local/lib/pam/pam_custom.so' (Team ID: none, platform: no) for process 'authorizationhos(941)' (Team ID: N/A, platform: yes), reason: mapped file has no cdhash, completely unsigned? Code has to be at least
ad-hoc signed.
Related system logs at step 11:
2024-12-25 19:05:22.510658-0800 0x41a6 Error 0x0 0 0 kernel: (AppleMobileFileIntegrity) Library Validation failed: Rejecting '/usr/local/lib/pam/pam_custom.so' (Team ID: none, platform: no) for process 'coreauthd(653)' (Team ID: N/A, platform: yes), reason: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
2024-12-25 19:05:22.510953-0800 0x41a6 Error 0x0 0 0 kernel: (AppleMobileFileIntegrity) Library Validation failed: Rejecting '/usr/local/lib/pam/pam_custom.so' (Team ID: none, platform: no) for process 'coreauthd(653)' (Team ID: N/A, platform: yes), reason: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
2024-12-25 19:05:22.511624-0800 0x41a6 Default 0x16b99 653 0 coreauthd: (libpam.2.dylib) in openpam_load_module(): no pam_custom.so found
Why does local authentication call the custom PAM after unlocking from the screensaver?
Could this issue also be related to a code signing configuration that needs adjustment?
Topic:
Code Signing
SubTopic:
Notarization