I‘m getting tired of having to reinstall apps because of the amount of datas. I deleted alot of photos. Deleted apps. The thing that gets my storage full is the System data. I searched up for tutorials, it was full with clearing safari history or deleting old messages, offloading apps. I did them all, none of them decreased my system data and its at 12GB while my phone‘s GB is only up to 64GB. I use IOS 16 Iphone 11. Can someone help?
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iPhone:
iPhone 12 pro max, iOS:18.3.1
Step:
Connect CarPlay to my car, after connection success, CarPlay screen is black.
This issue only happens of first time connection;
I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue.
So, I need your help to figure problem and update in new version.
I need your help, my pass is window 11, Lenovo laptop and I have 6gb and 512gb storage and I have to run export on us through virtual machine because I have pass membership to run display on I can use it in a window 11 laptop....
thank you 🙏🏻
Yours faithfully
Akansha
Connection is getting broken while moving from background to foreground in latest iOS 18.3.is there any change regarding background activity?
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
I updated my Macbook Pro this week, macOS Sequoia 15.3.2 and now the Password app isn't working. When I log into my regularly saved sites, and I click user name, the Password app login modal pops up, but when I click it, NOTHING happens. If I manually type in my user name (which was unnecessary prior to the recent update), then SOMETIMES I get the fingerprint, but most times I don't. I am using the Chrome browser. I have attached a screenshot of the typical issue I experience.
Topic:
Community
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Apple Developers
I am trying to open items saved to my files and keep receiving this notification every time I do so, “The operation couldn't be completed. (NSFileProvider-
ErrorDomain error -2005.)” What does this mean and how do I fix it? I have a 256 gb phone so I know storage is not an issue. Please help as I have files saved to my phone and not anywhere else.
I’m developing an app that has a Fitbit login page embedded in a WKWebView. On the Fitbit login page, there is a Google login button.
When I try to log in to Fitbit via Google, some devices redirect back to the Fitbit login page even after entering the correct Google credentials. However, it works on the second attempt. I tested the same URL in the default browser, and it works fine when the page is loaded in the browser instead of inside the WebView.
I tried the following workarounds but was unable to fix the issue:
1. Enabled JavaScript in WebView.
2. Tried cookie synchronization between WKWebsiteDataStore and HTTPCookieStorage.
Installed update on Monday night and since then keep losing Network connection despite resettting Network connections and iphone.
Comes back for a short time after rsetting then is lost with nothing showing under Mobile Service.
Topic:
Community
SubTopic:
Apple Developers
Hi,
Am using fastlane to upload into TestFlight. Am able to successfully upload the build without any issues.
For Testing Internally , I want to upload the build into App Store Connect but I should restrict it on submitting to App Store. ( This is possible when i distribute the app via TestFlight Internal Only from XCode -> Organizer -> Distribute App (Select option with TestFlight Internal Only). I want to achieve the same using either Transporter/ fastlane.
I tried setting buildAudienceType to INTERNAL_ONLY as per https://developer.apple.com/documentation/appstoreconnectapi/buildaudiencetype but it is not working.
Can you suggest how i can achieve this via fastlane?
It works if Bluetooth is on for a long time, is there any problem?
I'm developing an app using beacon and Bluetooth, and I have to operate the app in the background, and after spending the weekend, I have to detect the beacon and revive the app. I can see that there is an app in the background, but the app is not coming back to life.
How can I solve this problem?
Or is the OS team working on something to block it?
The test model is Iphone16Plus.
Topic:
Community
SubTopic:
Apple Developers
Genmoji app is not working. It will not allow me to select myself. It will choose other people when I prompt with “me”. it will not allow me to add other people in my “photos” app to use in the genmoji app
Topic:
Community
SubTopic:
Apple Developers
Hardware: iPad Pro 11" (M2 Version)
Software: iPadOS 18.4 Beta 4 (most recent as of 2025-03-24)
Got an interesting one today that I am curious if anyone else has run into, and sadly it’s one that does affect my iPad use a lot!
I use the Magic Keyboard 11” on mine. After upgrading to the Public Beta 4 last night, the keyboard works fine, the trackpad shows my grey dot on the screen and even indicates that it recognizes a trackpad click by that grey dot changing slightly.
However, the actual click, nor scrolling, actually works in any way shape or form. The only gesture I’ve seen work up to this point is the three-finger motion to change applications, that’s it.
I have two iPad’s, and two keyboards, and it does not matter which keyboard one I use, which confirms that it’s likely a software issue of some sort. Other reason that’s the case? Hooking up an external trackball and the same behavior happens.
Anyone else run into this?
I'm building a Live Activity using ActivityKit in iOS, and I'm trying to understand how apps like Uber or Lyft manage to keep the Dynamic Island always in its expanded state, without transitioning through the compact phase.
In my implementation, the Live Activity always starts in the compact state, and only expands temporarily when I interact with it. I've tried the following:
Updating the ContentState frequently using activity.update(using:)
I tried updating the activity every 1 second, but it didn’t make a difference.
Leaving the compactLeading, compactTrailing, and minimal regions empty using EmptyView() — also didn’t change the behavior.
Delaying the initial update by 1 second — no effect.
What I'm trying to figure out:
Is there any way to programmatically force or request the Dynamic Island to stay in the expanded state?
Could this behavior be achieved through push updates, using apns-push-type: liveactivity and a high priority (apns-priority)?
What I’m trying to achieve is similar to the behavior shown in the images below — the apps do not transition to the compact island, but instead displays the expanded view immediately.
Example:
Xcode16打包运行在iOS18系统上,当输入中文时,- (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText; 这个代理方法,输入中文时,每次按下拼音 就会触发。 Xcode16打包在非iOS18系统上不会这样,Xcode15打包,在iOS18+和iOS18-系统上也都不会这样,只有Xcode16+iOS18 会这样
Topic:
Community
SubTopic:
Apple Developers
Hi,
I want to write a workflow in XCode cloud which will perform analysis on the PRs. PRs will be dynamic, so my workflow must get the name of branch from the PR and perform sonar analysis on it. It must check the unit tests coverage on new lines. The scope of the workflow will be only inside the PR not on the complete develop branch.
Hi all, I'm working for a publisher, and we're looking to bring some of our PC/console titles over to Apple Arcade - how viable is this? Is Unity or Unreal Engine easier to port from? Does anyone have any contacts with porting studios who have done this before? Thanks
Topic:
Community
SubTopic:
Apple Developers
Hello, I have iOS 18.4 beta, where can I see the energy consumption, by Matter 1.3?, in Apple Home application?, I see it is in beta, thanks Michal.
Hi,
I'm trying the new Swift Testing instead of XCTest for my new project. I am using RxSwift+UIKit. And when I am trying to test my ViewModel that has a Driver in it, it crashes due to the driver is not being called form main thread.
Thread 5: Fatal error: `drive*` family of methods can be only called from `MainThread`.
Here is the test code:
struct PlayerViewModelTest {
@Test func testInit_shouldPopulateTable_withEmpty() async throws {
// Arrange
let disposeBag = DisposeBag()
var expectedSongTableCellViewData: [SongTableCellViewData]?
// Act
let sut = PlayerViewModel(provideAllSongs: { return .just(mockSongList) },
provideSongByArtist: { _ in return .just(mockSongList) },
disposeBag: disposeBag)
sut.populateTable
.drive(onNext: { expectedSongTableCellViewData = $0 })
.disposed(by: disposeBag)
// Assert
#expect(expectedSongTableCellViewData != nil, "Should emit something so it should not be nil")
#expect(expectedSongTableCellViewData!.isEmpty, "Should emit empty array")
}
}
This never happen in XCTest. So I assume Swift Testing is not being run in the main thread? How do I fix this?
Thanks
Hi Apple.I‘m currently using iPhone SE2 and Today I damaged my Finger with which I’m using Touch ID and now I cannot get access to password even I cannot delete fingerprint because I need to use my finger to delete fingerprint. Please help
Topic:
Community
SubTopic:
Apple Developers