I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
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Hi,
App Image: What is the best format - jpg, tiff, giff, psd or ai?
What is the maximum and minimum number of items the app can contain?
Please advise.
Thanks
I have an iPad developed using UIKit and storyboards now I have to develop UI for iPhone. Designs for iPhone app are completely new from iPad app also navigation is different. I have question regarding should I make different view controllers for iPhone and iPad and different storyboard
In Apple Vision Pro, I want to implement a HUD page similar to the one in Medivis' SuricalAR product (i.e. the UI is fixed on the screen field of view rather than in space). How should I do it?
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Hi everyone, I'm currently working on my own Apple TV app. So far, things are going pretty well, but right now, I'm stuck on the design of the categories or selection menus.
Here's a screenshot of how it looks right now:
The green color and the border are intentionally added for now so I can see what is where. My actual goal is to remove the gray bar (or is this the "main bar"?). The pink bar and its border are just design elements that can be removed if needed. I want it to look more "original," like this:
Here is the code:
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(isSelected ? .black : .white)
.font(.system(size: 22, weight: .regular))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(isSelected ? .black : .gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(Color.pink) // Innerer Hintergrund auf pink gesetzt
.cornerRadius(10) // Abrundung direkt auf den Hintergrund anwenden
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.green, lineWidth: 3) // Äußerer Rahmen auf grün gesetzt
)
.padding(.horizontal, 0) // Entferne äußere Ränder
.background(Color.clear) // Entferne alle anderen Hintergründe
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
I’ve adjusted the code, but it’s still not quite right. When a category is not selected, it appears black instead of gray, like in the original design
Here is the code:
struct SettingsView: View {
@State private var selectedCategory: String?
var body: some View {
NavigationStack {
ZStack {
Color.black
.edgesIgnoringSafeArea(.all)
VStack(spacing: 0) {
// Überschrift oben in der Mitte
Text("Einstellungen")
.font(.system(size: 40, weight: .semibold))
.foregroundColor(.white)
.padding(.top, 30)
HStack {
// Linke Seite mit Logo
VStack {
Spacer()
Image(systemName: "applelogo")
.resizable()
.scaledToFit()
.frame(width: 120, height: 120)
.foregroundColor(.white)
Spacer()
}
.frame(width: UIScreen.main.bounds.width * 0.4)
// Rechte Seite mit Kategorien
VStack(spacing: 15) {
ForEach(categories, id: \.self) { category in
NavigationLink(
value: category,
label: {
SettingsCategoryView(
title: category,
isSelected: selectedCategory == category
)
}
)
.buttonStyle(PlainButtonStyle())
}
}
.frame(width: UIScreen.main.bounds.width * 0.5)
}
}
}
.navigationDestination(for: String.self) { value in
Text("\(value)-Ansicht")
.font(.title)
.foregroundColor(.white)
.navigationTitle(value)
}
}
}
private var categories: [String] {
["Allgemein", "Benutzer:innen und Accounts", "Video und Audio", "Bildschirmschoner", "AirPlay und HomeKit", "Fernbedienungen und Geräte", "Apps", "Netzwerk", "System", "Entwickler"]
}
}
struct SettingsCategoryView: View {
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(.white)
.font(.system(size: 22, weight: .medium))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(.gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(isSelected ? Color.gray.opacity(0.3) : Color.clear) // Hervorhebung des ausgewählten Elements
.cornerRadius(8) // Abgerundete Ecken
.scaleEffect(isSelected ? 1.05 : 1.0) // Fokus-Animation
.animation(.easeInOut, value: isSelected)
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
I like this font. but in license only allowed for use in Mockup UI.
Feel free to use in commercial?
https://mobbin.com/apps/bloom-ios-e1251835-34e6-426e-9f94-f9595f2567fa/1c919e9a-d144-4aa0-b788-f9752111e281/screens
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World") .padding() .glassEffect()
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with
ZStack {
Color(.background)
....
}
solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed
Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed"
This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine.
I'm concerned for two potential problems;
I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app.
Why is it working now when everything I have read says it shouldn't.
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
I have many Apple devices, such as macbook, iPad and iPhone. It's very convenient for me to transfer files between devices. However, when I want to send files to my own device in public places, I often click on the wrong recipient because the list avatar keeps changing. I hope the list of recipients can be grouped One group is my own device (or the one I often send to), and the other group is other devices. When the user is about to send, the mouse will be in a relatively fixed and mentally expected area. I feel that this can reduce the probability of sending wrongly
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden.
This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible.
Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
Hi all,
I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized.
We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI.
Is UI customization supported, or is the bottom sheet fully controlled by the system?
Thanks in advance.
We are working on one of the projects for Hackathon for which we need to access the 3D Models of Apple Watch, it will help in making our project more realistic and effective, I wanted to know if we can get access for the same.
With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Hi,
Just want to check is there a requirement for Apple that for App Digital Wallet provisioning that Apple Pay button is not more than 2 taps away from Home Screen?
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem?
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000 at 0x0000000000000000
Crashed Thread: 0
CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing.
Thread 0 Crashed:
0 CoreFoundation 0x000000018fa487cc __exceptionPreprocess + [ : 164]
1 libobjc.A.dylib 0x000000018cd1b2e4 objc_exception_throw + [ : 88]
2 Foundation 0x000000018ee188d8 _userInfoForFileAndLine
3 UIKitCore 0x0000000192ee8074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208]
4 UIKitCore 0x0000000192ee80c4 -[UIView _registerMultiLayerDelegate:] + [ : 36]
5 UIKitCore 0x00000001924f74c0 -[_UIPortalView setSourceView:] + [ : 132]
6 UIKitCore 0x000000019325b6bc -[_UIPortalView initWithSourceView:] + [ : 68]
7 UIKitCore 0x0000000193283ea4 -[_UITextMagnifiedLoupeView initWithSourceView:] + [ : 444]
8 UIKitCore 0x000000019373461c +[UITextLoupeSession _makeLoupeViewForSourceView:selectionWidget:orientation:] + [ : 84]
9 UIKitCore 0x00000001937347bc +[UITextLoupeSession _beginLoupeSessionAtPoint:fromSelectionWidgetView:inView:orientation:] + [ : 304]
10 UIKitCore 0x0000000192dc0ce0 -[UITextRefinementTouchBehavior textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 1756]
11 UIKit 0x0000000249cc89e0 -[UITextRefinementTouchBehaviorAccessibility textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 216]
12 UIKitCore 0x00000001935445b4 -[UITextRefinementInteraction loupeGestureWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 124]
13 UIKitCore 0x0000000193543f74 -[UITextRefinementInteraction loupeGesture:] + [ : 548]
14 UIKitCore 0x000000019259eac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + [ : 128]
15 UIKitCore 0x000000019259e934 _UIGestureRecognizerSendTargetActions + [ : 92]
16 UIKitCore 0x000000019259e6f4 _UIGestureRecognizerSendActions + [ : 284]
17 UIKitCore 0x0000000192251b28 -[UIGestureRecognizer _updateGestureForActiveEvents] + [ : 572]
18 UIKitCore 0x0000000192223724 _UIGestureEnvironmentUpdate + [ : 2488]
19 CoreFoundation 0x000000018f9ea1f4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + [ : 36]
20 CoreFoundation 0x000000018f9e9f98 __CFRunLoopDoObservers + [ : 552]
21 CoreFoundation 0x000000018fa19028 __CFRunLoopRun + [ : 948]
22 CoreFoundation 0x000000018fa18830 CFRunLoopRunSpecific + [ : 588]
23 GraphicsServices 0x00000001db9f81c4 GSEventRunModal + [ : 164]
24 UIKitCore 0x000000019257eeb0 -[UIApplication _run] + [ : 816]
25 UIKitCore 0x000000019262d5b4 UIApplicationMain + [ : 340]
26 顺丰小哥 0x00000001042c7cc0 main + [main.m : 13]
27 (null) 0x00000001b5406ec8 0x0 + 7335866056
Where is the Figma App Icon Template mentioned in the Developer session https://developer.apple.com/videos/play/wwdc2025/361?