On macOS Tahoe26.0, iOS 26.0 (23A5287g) not emulator, Xcode 26.0 beta 3 (17A5276g)
Follow this tutorial Testing your asset packs locally The start the test server command I use this command line to start the test server:xcrun ba-serve --host 192.168.0.109 test.aar The terminal showThe content displayed on the terminal is: Loading asset packs…
Loading the asset pack at “test.aar”…
Listening on port 63125…… Choose an identity in the panel to continue. Listening on port 63125…
running the project, Xcode reports an error:Download failed: Could not connect to the server. I use iPhone safari visit this website: https://192.168.0.109:63125, on the page display "Hello, world!"
There are too few error messages in both of the above questions. I have no idea what the specific reasons are.I hope someone can offer some guidance. Best Regards.
{
"assetPackID": "testVideoAssetPack",
"downloadPolicy": {
"prefetch": {
"installationEventTypes": ["firstInstallation", "subsequentUpdate"]
}
},
"fileSelectors": [
{
"file": "video/test.mp4"
}
],
"platforms": [
"iOS"
]
}
this is my Manifest.json
Explore the power of machine learning and Apple Intelligence within apps. Discuss integrating features, share best practices, and explore the possibilities for your app here.
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I'm new to Swift and was hoping the Playground would support loading adaptors. When I tried, I got a permissions error - thinking it's because it's not in the project and Playgrounds don't like going outside the project?
A tutorial and some sample code would be helpful.
Also some benchmarks on how long it's expected to take. Selfishly I'm on an M2 Mac Mini.
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
I'm testing Foundation Model on my iPad Pro (5th gen) iOS 26. Up until late this morning, I can no longer load the SystemLanguageModel.default. I'm not doing anything interesting, something as basic as this is only going to unavailable, specifically I get unavailable reason: modelNotReady.
let model = SystemLanguageModel.default
...
switch model.availability {
case .available:
print("LM available")
case .unavailable(let reason):
print("unavailable reason: ", String(describing: reason))
}
I also ran the FoundationModelsTripPlanner app, same thing. It was working yesterday, I have not modified that project either.
Why is the Model not ready? How do I fix this? Yes, I tried restarting both my laptop and iPad, no luck.
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
Hi,
I want to develop an app which makes use of Image Playground.
However, I am located in Europe which makes it impossible for me as Image Playground is not available for me. Even if I would like to distribute the app in the US.
Nor the simulator, nor a physical device will always return that support for ImagePlayground is not supported
(@Environment(.supportsImagePlayground) private var supportsImagePlayground)
How to set my environment such that I can test the feature in my iOS application
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
Hello!
I have a swift program that tracks the location of a ball (through the back camera). It seems to be working fine, but the only issue is the run time, particularly my concatenate, normalize, and argmax functions, which are meant to be a 1 to 1 copy of the PyTorch argmax function and the following python lines:
imgs = np.concatenate((img, img_prev, img_preprev), axis=2)
imgs = imgs.astype(np.float32)/255.0
imgs = np.rollaxis(imgs, 2, 0)
inp = np.expand_dims(imgs, axis=0) # used to pass into model
However, I need my program to run in real time and in an ideal world, I want it to run way under real time. Below is a run down of the run times that result from my code:
Starting model inference
Setup took: 0.0 seconds
Resize took: 0.03741896152496338 seconds
Concatenation took: 0.3359949588775635 seconds
Normalization took: 0.9906361103057861 seconds
Model prediction took: 0.3425499200820923 seconds
Argmax took: 28.17007803916931 seconds
Postprocess took: 0.054128050804138184 seconds
Model inference took 29.934185028076172 seconds
Here are the concatenateBuffers, normalizeBuffers, and argmax functions that I use:
func concatenateBuffers(_ buffers: [CVPixelBuffer?]) -> CVPixelBuffer? {
guard buffers.count == 3, let first = buffers[0] else { return nil }
let width = CVPixelBufferGetWidth(first)
let height = CVPixelBufferGetHeight(first)
let targetChannels = 9
var concatenated: CVPixelBuffer?
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue] as CFDictionary
CVPixelBufferCreate(kCFAllocatorDefault, width, height, kCVPixelFormatType_32BGRA, attrs, &concatenated)
guard let output = concatenated else { return nil }
CVPixelBufferLockBaseAddress(output, [])
defer { CVPixelBufferUnlockBaseAddress(output, []) }
guard let outputData = CVPixelBufferGetBaseAddress(output) else { return nil }
let outputPtr = UnsafeMutablePointer<UInt8>(OpaquePointer(outputData))
// Lock all input buffers at once
buffers.forEach { buffer in
guard let buffer = buffer else { return }
CVPixelBufferLockBaseAddress(buffer, .readOnly)
}
defer {
buffers.forEach { CVPixelBufferUnlockBaseAddress($0!, .readOnly) }
}
// Process each input buffer
for (frameIdx, buffer) in buffers.enumerated() {
guard let buffer = buffer,
let inputData = CVPixelBufferGetBaseAddress(buffer) else { continue }
let inputPtr = UnsafePointer<UInt8>(OpaquePointer(inputData))
let bytesPerRow = CVPixelBufferGetBytesPerRow(buffer)
let totalPixels = width * height
// Process all pixels in one go for this frame
for i in 0..<totalPixels {
let y = i / width
let x = i % width
let inputOffset = y * bytesPerRow + x * 4
let outputOffset = i * targetChannels + frameIdx * 3
// BGR order to match numpy
outputPtr[outputOffset] = inputPtr[inputOffset + 2] // B
outputPtr[outputOffset + 1] = inputPtr[inputOffset + 1] // G
outputPtr[outputOffset + 2] = inputPtr[inputOffset] // R
}
}
return output
}
func normalizeBuffer(_ buffer: CVPixelBuffer?) -> MLMultiArray? {
guard let input = buffer else { return nil }
let width = CVPixelBufferGetWidth(input)
let height = CVPixelBufferGetHeight(input)
let channels = 9
CVPixelBufferLockBaseAddress(input, .readOnly)
defer { CVPixelBufferUnlockBaseAddress(input, .readOnly) }
guard let inputData = CVPixelBufferGetBaseAddress(input) else { return nil }
let shape = [1, NSNumber(value: channels), NSNumber(value: height), NSNumber(value: width)]
guard let output = try? MLMultiArray(shape: shape, dataType: .float32) else { return nil }
let inputPtr = inputData.assumingMemoryBound(to: UInt8.self)
let bytesPerRow = CVPixelBufferGetBytesPerRow(input)
let ptr = UnsafeMutablePointer<Float>(OpaquePointer(output.dataPointer))
let totalSize = width * height
for c in 0..<channels {
for idx in 0..<totalSize {
let h = idx / width
let w = idx % width
let inputIdx = h * bytesPerRow + w * channels + c
ptr[c * totalSize + idx] = Float(inputPtr[inputIdx]) / 255.0
}
}
return output
}
func argmax(_ array: MLMultiArray) -> MLMultiArray? {
let shape = array.shape.map { $0.intValue }
guard shape.count == 3,
shape[0] == 1,
shape[1] == 256,
shape[2] == 230400 else {
return nil
}
guard let output = try? MLMultiArray(shape: [1, NSNumber(value: 230400)], dataType: .int32) else { return nil }
let ptr = UnsafePointer<Float>(OpaquePointer(array.dataPointer))
let outputPtr = UnsafeMutablePointer<Int32>(OpaquePointer(output.dataPointer))
let channelSize = 230400
for pos in 0..<230400 {
var maxValue = -Float.infinity
var maxIndex: Int32 = 0
for channel in 0..<256 {
let value = ptr[channel * channelSize + pos]
if value > maxValue {
maxValue = value
maxIndex = Int32(channel)
}
}
outputPtr[pos] = maxIndex
}
return output
}
Are there any glaring areas of inefficiencies that can be reduced to allow for under real time processing whilst following the same logic as found in the python code exactly? Would using Obj-C speed things up for some reason? Are there any tools I can use so I don't have to write these functions myself?
Additionally, in the classes init, function, I tried to check the compute units being used since I feel 0.34 seconds for a singular model prediction is also far too long, but no print statements are showing for some reason:
init() {
guard let loadedModel = try? BallTrackerModel() else {
fatalError("Could not load model")
}
let config = MLModelConfiguration()
config.computeUnits = .all
guard let configuredModel = try? BallTrackerModel(configuration: config) else {
fatalError("Could not configure model")
}
self.model = configuredModel
print("model loaded with compute units \(config.computeUnits.rawValue)")
}
Thanks!
Foundation Models are driving me up the wall.
My use case: A news app - I want to summarize news articles. Sounds like a perfect use for the added-in-beta-5 "no guardrails" mode for text-to-text transformations...
... and it's true, I don't get guardrails exceptions anymore but now, the model itself frequently refuses to summarize stuff which in a way is even worse as I have to parse the output text to figure out if it failed instead of getting an exception. I mostly worked that out with my system instructions but still, the refusing to summarize makes it really tough to use.
I instructed the model to tell me why it failed if that happens.
Examples of various refusals for news articles from major sources:
"The article mentions "Visual Lookup" but does not provide details about how it integrates with iOS 26."
"The article includes unsafe content regarding a political figure's potential influence over the Federal Reserve board, which is against my guidelines."
"the article contains unsafe content."
"The article is biased and opinionated and focuses on the author's opinion."
(this is despite the instructions specifically asking for a neutral summary - I am asking it to not use bias in the output but it still refuses)
I have tons of these. Note that if I don't use the "no guardrails" mode and use a Generable instead, some of these work fine so right now I have to do two passes on much of the content since I never know which one will work.
Having a "summary mode" that often refuses to summarize current news articles (the world is not a great place, some of these stories are a bummer) is near worthless.
Encountered a few times when the answer get "stuck" (I am now at beta 6).
This is an example.
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
I'm working on localizing my prompts to support multiple languages, and in some cases my prompts has String interpolated Generable objects. for example:
"Given the following workout routine: \(routine), suggest one additional exercise to complement it."
In the Strings dictionary, I'm only able to select String, Int or Double parameters using %@ and %lld.
Has anyone found a way to accomplish this?
I have a question. In China, long pressing a picture in the album can segment the target. Is this model a local model? Is there any information? Can developers use it?
I want to get depth map that when camera zoom in or zoom out or switch to telephoto.
I have got the depth map using ARkit that provide depth map that the colored RGB image from the wide-range camera and the depth ratings from the LiDAR scanner are fused together.
Now I want to switch camera to telephoto and hope to get new depth map.
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
I've run into an issue with a small Foundation Models test with Generable. I'm getting a strange error message with this Generable. I was able to get simpler ones to work.
Is this because the Generable is recursive with a property of [HTMLDiv]?
The error message is:
FoundationModels/SchemaAugmentor.swift:209: Fatal error: 'try!' expression unexpectedly raised an error: FoundationModels.GenerationSchema.SchemaError.undefinedReferences(schema: Optional("SafeResponse<HTMLDiv>"), references: ["HTMLDiv"], context: FoundationModels.GenerationSchema.SchemaError.Context(debugDescription: "Undefined types: [HTMLDiv]", underlyingErrors: []))
The code is:
import FoundationModels
import Playgrounds
@Generable
struct HTMLDiv {
@Guide(description: "Optional named ID, useful for nicknames")
var id: String? = nil
@Guide(description: "Optional visible HTML text")
var textContent: String? = nil
@Guide(description: "Any child elements", .count(0...10))
var children: [HTMLDiv] = []
static var sample: HTMLDiv {
HTMLDiv(
id: "profileToolbar",
children: [
HTMLDiv(textContent: "Log in"),
HTMLDiv(textContent: "Sign up"),
]
)
}
}
#Playground {
do {
let session = LanguageModelSession {
"Your job is to generate simple HTML markup"
"Here is an example response to the prompt: 'Make a profile toolbar':"
HTMLDiv.sample
}
let response = try await session.respond(
to: "Make a sign up form",
generating: HTMLDiv.self
)
print(response.content)
} catch {
print(error)
}
}
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
When context window size exceeded, this error is not called (instead another error has shown up) to handle new session.
LanguageModelSession.GenerationError.exceededContextWindowSize
Or am I doing things wrong?
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
Is there anywhere we can reference error codes? I'm getting this error: "The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error 4.)" and I have no idea of what it means or what to attempt to fix.
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
Tags:
Machine Learning
Create ML
Apple Intelligence
Has Apple made any commitment to versioning the Foundation Models on device? What if you build a feature that works great on 26.0 but they change the model or guardrails in 26.1 and it breaks your feature, is your only recourse filing Feedback or pulling the feature from the app? Will there be a way to specify a model version like in all of the server based LLM provider APIs? If not, sounds risky to build on.
I’m building an app that generates images based on text input from a specific text field. However, I’m encountering a problem:
For short prompts like "a cat and a dog", the entire string is sent to the Image Playground, even when I use the extracted method. For longer inputs, the behavior is inconsistent. Sometimes it extracts keywords correctly, but other times it doesn’t extract anything at all.
Since my app relies on generating images based on the extracted keywords, this inconsistency negatively impacts the user experience in my app. How can I make sure that keywords are always extracted from the input string?
Button("Generate", systemImage: "apple.intelligence") {
isPresented = true
}
.imagePlaygroundSheet(isPresented: $isPresented, concepts: [ImagePlaygroundConcept.extracted(from: text, title: textTitle)]) { url in
imageURL = url
}
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
Hello,
I'm trying to write a model with PyTorch and convert it to CoreML.
I wrote another models and that works succesfully, even the one that gave the problem is, but I can't visualize it with XCode to know where is running.
The error that appear is:
There was a problem decoding this Core ML document
validator error: unable to open file for read
Anyone knows why is this happening?
Thanks a lot,
Álvaro Corrochano
Topic:
Machine Learning & AI
SubTopic:
Core ML
I have a mac (M4, MacBook Pro) running Tahoe 26.0 beta. I am running Xcode beta.
I can run code that uses the LLM in a #Preview { }.
But when I try to run the same code in the simulator, I get the 'device not ready' error and I see the following in the Settings app.
Is there anything I can do to get the simulator to past this point and allowing me to test on it with Apple's LLM?
Do we know what a safe max token limit is? After some iterating, I have come to believe 4096 might be the limit on device.
Could you help me out by answering any of these questions:
Is 4096 the correct limit?
Do all devices have the same limit?
Will the limit change over time or by device?
The errors I get when going over the limit do not seem to say, hey you are over, so it's just by trial and error that I figure these issues out.
Thanks for the fun new toys.
Regards,
Rob
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
I get the following dyld error on an iPad Pro with Xcode 26 beta 4:
Symbol not found: _$s16FoundationModels20LanguageModelSessionC7prewarm12promptPrefixyAA6PromptVSg_tF
Any advice?
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
基于iPhone 14 Max相机,实现模型识别,并在识别对象周围画一个矩形框。宽度和高度使用激光雷达计算,并在实时更新的图像上以厘米为单位显示。
swift code