I have an app that has a WKWebView for watching YouTube videos. When the videos are windowed the audio seems fine, positionally as well. All perfectly.
When I fullscreen the video and it goes into the native visionOS video player the audio messes up.
It will suddenly sound like it is in your ears, or maybe even just one ear channel, or the position will be wrong. It might be fine for a moment but the second I touch the controls or move the window the sound jumps across the room, away from the window, or switches to stereo.
Sometimes exiting windows entirely you will still hear the videos playing. Even if you open the window back up and go to another screen and open another video, now you hear 2 videos playing at the same time with no way to stop the first one in the background, requiring to force restart the app.
It is all sorts of glitchy. I haven't the slightest clue what is happening here. I am strongly feeling this is a visionOS bug.
I tried using AVAudioSession to change some of the sound settings, and that makes zero difference in behavior.
Multiple testers have also reported this behavior and it has been seen on both visionOS 2.3 and 2.4 betas.
Thanks for the help! This is driving me mad! It is extremely consistent behavior!
Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.
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What is the purpose of AdjustmentsSecondary.data included in the PHAssetResource for a cleaned-up image?
When using creationRequest.addResource, what should be set for the PHAssetResourceType?
If I set the PHAssetResourceType as follows to create an asset, it appears correctly in the camera roll. However, when attempting to edit the image in the Photos app, the app crashes:
IMG_5332.HEIC → .photo
FullSizeRender.HEIC → .fullSizePhoto
Adjustments.plist → .adjustmentData
AdjustmentsSecondary.data → .adjustmentData
Issue Description
I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce.
Questions
Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture?
Are there specific conditions or system states that might trigger this error sporadically?
Are there any known workarounds for handling this intermittent failure case?
Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
Following WWDC 2023 "Support HDR images in your app", I'm trying to save 48-megapixel ProRAWs (taken on an iPhone 14 Pro Max) as HDR HEICs to the Photo Library. After processing the ProRAW file using CIRAWFilter, whether I use CIContext.heif10Representation() or convert to a CGImage, then UIImage, and use UIImage.heicData(), I get photos that behave oddly in the Photo Library. They appear too dark, and visibly brighten when first viewed, but more problematic is that the photos brighten a great deal more when you edit them with the Photos editor. This is the behavior when using the itur_2100_PQ color space, but itur_2100_HLG behaves similarly, except that it gets dramatically darker when edited. This behavior occurs whether CIRAWFilter.extendedDynamicRangeAmount is set to 0.0, or 2.0, or not set at all.
So what am I doing wrong? Here is a minimal iOS app -- well, just the ContentView -- that demonstrates the issue. You also need a .dng ProRAW file included in the project directory named test.dng. I'd love to include such a file, but I can't.
Be prepared for a multi-second wait when you save the photo.
import SwiftUI
import Photos
struct ContentView: View {
let context = CIContext()
let hdrColorSpace = CGColorSpace(name: CGColorSpace.itur_2100_PQ)!
var body: some View {
VStack(spacing: 100) {
Button("Save Photo From CGImage/UIImage") {
savePhotoFromUIImage()
}
Button("Save Photo From CIImage") {
savePhotoDirectFromCIImage()
}
}.padding(60)
}
//convert RAW with CIRAWFilter to CIImage, then convert to CGImage, then UIImage, then HEIF
private func savePhotoFromUIImage() {
if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) {
guard let outputCGImage = context.createCGImage(ciImage, from: ciImage.extent, format: .RGB10, colorSpace: hdrColorSpace) else { return }
let uiImage = UIImage(cgImage: outputCGImage)
if let heicData = uiImage.heicData() {
saveHEIFPhotoToLibrary(imageData: heicData)
} else {
print("Failed to convert UIImage to HEIC")
}
}
}
//convert RAW with CIRAWFilter to CIImage, then to HEIF
private func savePhotoDirectFromCIImage() {
if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) {
do {
let heif = try context.heif10Representation(of: ciImage, colorSpace: hdrColorSpace)
saveHEIFPhotoToLibrary(imageData: heif)
} catch {
print("Failed to get HEIF representation from CIContext")
}
}
}
private func processRAW(url: URL) -> CIImage? {
guard let coreRawFilter = CIRAWFilter(imageURL: url) else { return nil }
coreRawFilter.extendedDynamicRangeAmount = 2.0 //the issue persists whether this is not set, or set to 0, or set to, say, 2.0
guard let ciImage = coreRawFilter.outputImage else { return nil }
return ciImage
}
private func saveHEIFPhotoToLibrary(imageData: Data) {
PHPhotoLibrary.shared().performChanges({
let creationRequest = PHAssetCreationRequest.forAsset()
let options = PHAssetResourceCreationOptions()
creationRequest.addResource(with: .photo, data: imageData, options: options)
}) { success, error in
if let error = error {
print("Error saving photo: \(error.localizedDescription)")
} else {
print("Photo saved.")
}
}
}
}
Topic:
Media Technologies
SubTopic:
Photos & Camera
Tags:
Photos and Imaging
Core Graphics
Core Image
EDR
I am playing FairPlay + Multi-Key content (fMP4) in Safari browser.
I want to implement the implementation to distinguish between SD and HD video quality, and play it in HD if HDCP is supported, and in SD if HDCP is not supported.
I have already confirmed that HDCP support is the default, and that a black screen is output in non-HDCP environments.
What I want is to improve the user experience by appropriately switching to SD/HD depending on HDCP support when playing DRM content.
Question: Is there an API or function that can detect HDCP support in Safari through JavaScript or other methods? Or is there a way to indirectly guess it?
Topic:
Media Technologies
SubTopic:
Streaming
Tags:
FairPlay Streaming
WebKit
Safari
HTTP Live Streaming
Hi,
I am trying to enable the default MIDINetworkSession in a Catalyst app on MacOS like this:
MIDINetworkSession.default().isEnabled = true
MIDINetworkSession.default().connectionPolicy = .anyone
In the AppSandbox I have both incoming and outgoing network connections enabled. And I also added the NSLocalNetworkUsageDescription key to the info.plist. Bonjour services are also added to the info.plist:
NSBonjourServices
_apple-midi._udp.
Nevertheless the session stays disabled. Running the same code works just fine on iOS.
Is there any special setup I need to make on MacOS to enable the MIDINetworkSession?
Thanks!
In our logging tools (Firebase) I see a lot of errors reported when users are playing content and the app transitions to the background. A AVPlayerItemFailedToPlayToEndTime notification is fired with an error containing error codes like -1102 and 1852797029 which seem to correspond to NSURLErrorNoPermissionsToReadFile and kCMIOHardwareIllegalOperationError respectively. To me, it looks like these might have something to do with caching logic.
The items being played are HLS streams and we make use of AVAssetDownloadTask to make any streamed content offline available. Our setup is similar to the sample provided here: https://developer.apple.com/documentation/avfoundation/using-avfoundation-to-play-and-persist-http-live-streams. Whenever an item is selected for playback the app will check if a cached version is available and if so gets the url to the stored file like the "localAssetForStream()" method in the example, or get the asset from a currently running AVAssetDownloadTask for the item, or else, starts a new AVAssetDownloadTask and returns a AVAsset from that task to play.
This seems to work fine, and I can't reproduce the issues our users and our logging tools are reporting.
Is there some case I am missing where AVAssetDownloadTask and associated AVAssets might become unreadable when the app transitions to the background? Or do these errors indicate a different problem entirely?
Topic:
Media Technologies
SubTopic:
Streaming
We are currently working on a CarPlay navigation app and so far everything is working well except for speaking turn notifications.
Our TTS implementation works fine on the phone and works fine on CarPlay if the voice is spoken over the speaker in the car. If users connect a BT headset to the car and listen through that headset, then the voice commands are chopped up / stutter.
Why would users use BT headset? Well, we are working on a motorcycle app, and there are no speakers usually on a motorcycle.
It sounds like the BT channel is opened and closed repeatedly for every character / word spoken. This happens on different CarPlay devices and different Bluetooth headsets, we have reports from multiple users that they find this behavior annoying and that other apps work fine.
Is this a known issue? Are there possible workaround?
Hi! I'm attempting to add purpose string when requesting to access the camera, but for some reason it doesn't seem to be working. Below I've included the alert and the plist.
I bought two "Apple USB-C to Headphone Jack Adapters". Upon closer inspection, they seems to be of different generations:
The one with product ID 0x110a on top is working fine. The one with product ID 0x110b has two issues:
There is a short but loud click noise on the headphone when I connect it to the iPad.
When I play audio using AVAudioPlayer the first half of a second or so is cut off.
Here's how I'm playing the audio:
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.delegate = self
audioPlayer?.prepareToPlay()
audioPlayer?.play()
Is this a known issue? Am I doing something wrong?
We have a React website build to scan qr codes. The website is properly working for Android devices but for Iphone we see a camera glitch causing delay in scan which is unexpected.
Website URL : https://react-qr-code-scanner-app.vercel.app/
Topic:
Media Technologies
SubTopic:
Photos & Camera
Hi,
I have been working on a project that enables users to listen to their favorite music using a streaming service, which so far was Spotify. The app had a programmable 3D/2D interface with the ability to connect to devices in your home and have them react to music. As of September 2024, Spotify decomissioned their Audio Analysis API. I have seen other posts mention playing Apple Music through AVFoundation, which would break DRM and so it’s not supported. However, the Spotify Audio Analysis API does not allow for a full frequency reconstruction. It is entirely temporal data on beats, kicks, loudness, and timbre changes, which themselves are operators on the spectral data from the FFT. It would be very useful for the developer community if we get the ability to do this and it will probably Apple Music among developers and those who use their apps a lot more.
Would love to hear your thoughts about this and Happy New Year!
Hello, my company is developing a product that will send data to/from the phone over cable and Wi-Fi. I have three questions:
Do we need an MFi authentication chip in our product if we plan to send video and commands to the iPhone/iPad over USB or Lightning cable?
Likewise, do we need an MFI authentication chip for communication over Wi-Fi? (Informal research suggests that the answer is no to this one.)
And, do we even still need MFI certification at all for Wi-Fi comms? (We are not using HomeKit.)
Thank you!
Topic:
Media Technologies
SubTopic:
Photos & Camera
I'm developing a Final Cut Pro X workflow extension that transcribes audio and creates a text output. I need to allow users to drag this text directly from my extension into FCPX's timeline as titles.
Current Implementation:
Using NSFilePromiseProvider as per Apple's guidelines for drag and drop
Generating valid FCPXML (v1.10) with proper structure:
Complete resources section with format and asset references
Event and project hierarchy
Asset clip with connected title elements
Proper timing and duration calculations
Supporting multiple pasteboard types:
com.apple.finalcutpro.xml.v1-10
com.apple.finalcutpro.xml.v1-9
com.apple.finalcutpro.xml
What's Working:
Drag operation initiates correctly
File promise provider is set up properly
FCPXML generation is successful (verified content)
All required pasteboard types are registered
Proper logging confirms data is being requested and provided
Current Pasteboard Types Offered:
com.apple.NSFilePromiseItemMetaData
com.apple.pasteboard.promised-file-name
com.apple.pasteboard.promised-suggested-file-name
com.apple.pasteboard.promised-file-content-type
Apple files promise pasteboard type
com.apple.pasteboard.NSFilePromiseID
com.apple.pasteboard.promised-file-url
com.apple.finalcutpro.xml.v1-10
com.apple.finalcutpro.xml.v1-9
com.apple.finalcutpro.xml
What additional requirements or considerations are needed to make FCPX accept the dragged FCPXML content? Are there specific requirements for workflow extensions regarding drag and drop operations with titles that aren't documented?
Any insights, especially from those who have implemented similar functionality in FCPX workflow extensions, would be greatly appreciated.
Technical Details:
macOS Version: 15.5 (24F74)
FCPX Version: 11.1.1
Extension built with SwiftUI and AppKit integration
Using NSFilePromiseProvider and NSPasteboardItemDataProvider
Full pasteboard type support for FCPXML versions
Hey - I am developing an app that uses the camera for recording video. I put the ability to choose a framerate and resolution and all combinations work perfectly fine, except for 4k 120fps for the new iPhone 16 pro. This just shows black on the preview. I tried to record even though the preview was black, but the recording is also just a black screen. Is there anything special that needs to be done in the camera setup for 4k 120fps to work? I have my camera setup code attached. Is it possible this is a bug in Apple's code, since this works with every other combination (1080p up to 240fps and 4k up to 60fps)?
Thanks so much for the help.
class CameraManager: NSObject {
enum Errors: Error {
case noCaptureDevice
case couldNotAddInput
case unsupportedConfiguration
}
enum Resolution {
case hd1080p
case uhd4K
var preset: AVCaptureSession.Preset {
switch self {
case .hd1080p:
return .hd1920x1080
case .uhd4K:
return .hd4K3840x2160
}
}
var dimensions: CMVideoDimensions {
switch self {
case .hd1080p:
return CMVideoDimensions(width: 1920, height: 1080)
case .uhd4K:
return CMVideoDimensions(width: 3840, height: 2160)
}
}
}
enum CameraType {
case wide
case ultraWide
var captureDeviceType: AVCaptureDevice.DeviceType {
switch self {
case .wide:
return .builtInWideAngleCamera
case .ultraWide:
return .builtInUltraWideCamera
}
}
}
enum FrameRate: Int {
case fps60 = 60
case fps120 = 120
case fps240 = 240
}
let orientationManager = OrientationManager()
let captureSession: AVCaptureSession
let previewLayer: AVCaptureVideoPreviewLayer
let movieFileOutput = AVCaptureMovieFileOutput()
let videoDataOutput = AVCaptureVideoDataOutput()
private var videoCaptureDevice: AVCaptureDevice?
override init() {
self.captureSession = AVCaptureSession()
self.previewLayer = AVCaptureVideoPreviewLayer(session: self.captureSession)
super.init()
self.previewLayer.videoGravity = .resizeAspect
}
func configureSession(resolution: Resolution, frameRate: FrameRate, stabilizationEnabled: Bool, cameraType: CameraType, sampleBufferDelegate: AVCaptureVideoDataOutputSampleBufferDelegate?) throws {
assert(Thread.isMainThread)
captureSession.beginConfiguration()
defer { captureSession.commitConfiguration() }
captureSession.sessionPreset = resolution.preset
if captureSession.canAddOutput(movieFileOutput) {
captureSession.addOutput(movieFileOutput)
} else {
throw Errors.couldNotAddInput
}
videoDataOutput.setSampleBufferDelegate(sampleBufferDelegate, queue: DispatchQueue(label: "VideoDataOutputQueue"))
if captureSession.canAddOutput(videoDataOutput) {
captureSession.addOutput(videoDataOutput)
// Set the video orientation if needed
if let connection = videoDataOutput.connection(with: .video) {
//connection.videoOrientation = .portrait
}
} else {
throw Errors.couldNotAddInput
}
guard let videoCaptureDevice = AVCaptureDevice.default(cameraType.captureDeviceType, for: .video, position: .back) else {
throw Errors.noCaptureDevice
}
let useDimensions = resolution.dimensions
guard let format = videoCaptureDevice.formats.first(where: { format in
let dimensions = CMVideoFormatDescriptionGetDimensions(format.formatDescription)
let isRes = dimensions.width == useDimensions.width && dimensions.height == useDimensions.height
let frameRates = format.videoSupportedFrameRateRanges
return isRes && frameRates.contains(where: { $0.maxFrameRate >= Float64(frameRate.rawValue) })
}) else {
throw Errors.unsupportedConfiguration
}
self.videoCaptureDevice = videoCaptureDevice
do {
let videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
if captureSession.canAddInput(videoInput) {
captureSession.addInput(videoInput)
} else {
throw Errors.couldNotAddInput
}
try videoCaptureDevice.lockForConfiguration()
videoCaptureDevice.activeFormat = format
videoCaptureDevice.activeVideoMinFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue))
videoCaptureDevice.activeVideoMaxFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue))
videoCaptureDevice.activeMaxExposureDuration = CMTime(seconds: 1.0 / 960, preferredTimescale: 1000000)
videoCaptureDevice.exposureMode = .locked
videoCaptureDevice.unlockForConfiguration()
} catch {
throw error
}
configureStabilization(enabled: stabilizationEnabled)
}`
Does an artist similarity station broaden selection variety compared to a song similarity station?
You don't have to answer if it is against nondisclosure terms.
Hi Apple Team,
We have integrated FairPlay Streaming Server SDK v3 into our MDRM platform since 2017, the system works stable and stayed untouched. As you know, both Widevine and Playready have requirements to upgrade the Server SDK regularly. We want to know if Apple imposes similar requirements for upgrading the FPS SDK, or if we may continue using the old one without any updates.
Thanks for your support!
Hi, I’ve developed a photo app that includes a photo deletion feature.
Some users have reported encountering PHPhotosError.operationInterrupted (3301) when attempting to delete photos.
Initially, I suspected that some of the assets might have a sourceType of typeiTunesSynced, since the documentation notes that iTunes-synced assets cannot be edited or deleted.
However, after checking the logs, all of the assets involved are of typeUserLibrary.
Additionally, the user mentioned that some photos in the iPhone Photos do not show a delete button.
I’m unsure whether the absence of the delete button is related to the 3301 error.
I’d like to confirm the following:
Under what conditions does PHPhotosError.operationInterrupted (3301) occur, and how should it be handled?
Why do some photos in the iPhone Photos not show a delete button?
The code for deleting photos is as follows:
PHPhotoLibrary *library = [PHPhotoLibrary sharedPhotoLibrary];
[library performChanges:^{
PHFetchResult *assetsToBeDeleted = [PHAsset fetchAssetsWithLocalIdentifiers:delUrls options:nil];
if (assetsToBeDeleted) {
[PHAssetChangeRequest deleteAssets:assetsToBeDeleted];
}
} completionHandler:^(BOOL success, NSError *error) {
I found some documentation about Kext, but I heard they have now moved to Dext.
So I was wondering if Dext could completely imitate the previous Kext.
https://developer.apple.com/documentation/kernel/implementing_drivers_system_extensions_and_kexts
This page is written like this
Important
In macOS 11 and later, the kernel doesn’t load a kext if an equivalent DriverKit solution exists. You may continue to use kexts in macOS 10.15 and earlier.
Topic:
Media Technologies
SubTopic:
General
Hi. I work on an audio app for iOS which is successfully using the MPRemoteCommandCenter for commands like next, back, skip forward, skip backward etc.
I am trying to implement playback rate controls in my app (so that users can change the playback speed of audio to 0.5x or 2x for example).
While the above commands work, the changePlaybackRateCommand does not seem to. I have enabled the command, given it a target/handler and set supported rates. With the other commands, this caused the UI to change on lock screen, in command center etc, by adding the control for the command (a next button for the next command for example). However, it does not seem to do anything for the playback rate command.
I can implement my own "rate button" UI and rate change handling, but I'm wondering if this is a known bug within Apple? Looking online, it seems other people face the same issue and haven't been able to get this command to work. Why is this API provided if it doesn't seem to do anything? Is there something I'm missing?
Kind regards.
Topic:
Media Technologies
SubTopic:
Audio