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Race issue - Custom AVAssetResourceLoaderDelegate cannot work with EXT-X-SESSION-KEY
TL;DR How to solve possible racing issue of EXT-X-SESSION-KEY request and encrypted media segment request? I'm having trouble using custom AVAssetResourceLoaderDelegate with video manifest containing VideoProtectionKey(VPK). My master manifest contains rendition manifest url and VPK url. When not using custom resource delegate, everything works fine. My custom resource delegate is implemented in way where it first append prefix to scheme of the master manifest url before creating the asset. And during handling master manifest, it puts back original scheme, make the request, modify the scheme for rendition manifest url in the response content by appending the same prefix again, so that rendition manifest request also goes into custom resource loader delegate. Same goes for VPK request. The AES-128 key is stored in memory within custom resource loader delegate object. So far so good. The VPK is requested before segment request. But the problem comes where the media segment requests happen. The media segment request url from rendition manifest goes into custom resource loader as well and those are encrypted. I can see segment request finish first then the related VPK requests kick in after a few seconds. The previous VPK value is cached in memory so it is not network causing the delay but some mechanism that I'm not aware of causing this. So could anyone tell me what would be the proper way of handling this situation? The native library is handling it well so I just want to know how. Thanks in advance!
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228
Jun ’25
Capture session interrupted randomly
We are facing a strange issue where a small portion of our large userbase can not start the capture session in our app, as it gets interrupted with the following reason: AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps Our users are all from iPhones, no one is using an iPad. Just to be sure we have set session.isMultitaskingCameraAccessEnabled = true but it does not seem to make any difference. Another weird scenario we are seeing on an even smaller number of users is that the following call: AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) returns nil. A quick look at our error reports show this happening on iPhone XR, 13 and 14 models. They should all support this device type. Any help on investigating these issue would be greatly appreciated!
0
0
148
Jun ’25
Capture session interrupted randomly
We are facing a strange issue where a small portion of our large userbase can not start the capture session in our app, as it gets interrupted with the following reason: AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps Our users are all from iPhones, no one is using an iPad. Just to be sure we have set session.isMultitaskingCameraAccessEnabled = true but it does not seem to make any difference. Another weird interruption we are seeing
0
0
135
Jun ’25
iOS 26.0 (23A5276f) - Bluetooth Call Audio Broken (AirPods + Car)
iOS 26.0 (23A5276f) – Bluetooth Call Audio Issue I’m experiencing a Bluetooth audio issue on iOS 26.0 (build 23A5276f). I cannot make or receive phone calls properly using Bluetooth devices — this affects both my car’s Bluetooth system and my AirPods Pro (2nd generation). Notably: Regular phone calls have no audio (either I can’t hear the other person, or they can’t hear me). WhatsApp and other VoIP apps work fine with the same Bluetooth devices. Media playback (music, video, etc.) works without issues over Bluetooth. It seems this bug is limited to the native Phone app or the system audio routing for regular cellular calls. Please advise if this is a known issue or if a fix is expected in upcoming beta releases.
1
1
365
Jun ’25
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
0
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405
Jun ’25
When deleting photos, encountered PHPhotosError.operationInterrupted (3301).
Hi, I’ve developed a photo app that includes a photo deletion feature. Some users have reported encountering PHPhotosError.operationInterrupted (3301) when attempting to delete photos. Initially, I suspected that some of the assets might have a sourceType of typeiTunesSynced, since the documentation notes that iTunes-synced assets cannot be edited or deleted. However, after checking the logs, all of the assets involved are of typeUserLibrary. Additionally, the user mentioned that some photos in the iPhone Photos do not show a delete button. I’m unsure whether the absence of the delete button is related to the 3301 error. I’d like to confirm the following: Under what conditions does PHPhotosError.operationInterrupted (3301) occur, and how should it be handled? Why do some photos in the iPhone Photos not show a delete button? The code for deleting photos is as follows: PHPhotoLibrary *library = [PHPhotoLibrary sharedPhotoLibrary]; [library performChanges:^{ PHFetchResult *assetsToBeDeleted = [PHAsset fetchAssetsWithLocalIdentifiers:delUrls options:nil]; if (assetsToBeDeleted) { [PHAssetChangeRequest deleteAssets:assetsToBeDeleted]; } } completionHandler:^(BOOL success, NSError *error) {
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0
142
Jun ’25
AVAssetResourceLoaderDelegate for radio stream
Hi everyone, I’m trying to use AVAssetResourceLoaderDelegate to handle a live radio stream (e.g. Icecast/HTTP stream). My goal is to have access to the last 30 seconds of audio data during playback, so I can analyze it for specific audio patterns in near-real-time. I’ve implemented a custom resource loader that works fine for podcasts and static files, where the file size and content length are known. However, for infinite live streams, my current implementation stops receiving new loading requests after the first one is served. As a result, the playback either stalls or fails to continue. Has anyone successfully used AVAssetResourceLoaderDelegate with a continuous radio stream? Or maybe you can suggest betterapproach for buffering and analyzing live audio? Any tips, examples, or advice would be appreciated. Thanks!
0
0
181
Jun ’25
Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
2
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231
Jun ’25
Is it possible to query the TV's current refresh rate?
I'm working on a media app that would like to be able to tell if the TV connected to tvOS is running at 59.94hz or 60.00hz, so it can optimize a video stream. It looks like the best I can currently do is to check if the user has Match Content Rate enabled, and based on that, when calling displayManager.preferredDisplayCriteria to change video modes, I could guess which rate their TV might be in. It's not very ideal, because not all TVs support both of these rates, and my request for 59.94 might end up as 60 and vice versa. I dug around and can't find any available method in UIScreen to get this info. The odd thing is, the data is right there in currentMode when I look in the debugger, but it seems to be in a private or undocumented class. Is there any way to get at it?
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250
Jun ’25
How do I find the catalogID for songs in a apple music playlist? (MusicKit & Apple Music API)
Hello, How do I find the apple music catalogID for songs in a apple music playlist? Im building an iOS app that uses MusicKit/Apple Music API. For this example, you can assume that my iOS app simply allows users to upload their apple music playlists. And when users open a specific playlist, I want to find the catalogID for each song. Currently all the songs are returning song IDs in this format “i.PkdJvPXI2AJgm8”. I believe these are libraryIDs, not catalogIDs. I’d like to find a front end solution using MusicKit. But perhaps a back end solution using the Apple Music Rest API is required. Any recommendations would be appreciated!
1
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174
Jun ’25
Memory leak when performing DetectHumanBodyPose3DRequest request
Hi, I'm developing an application for macos and ios that has to run DetectHumanBodyPose3DRequest model in real time for retrieving the 3d skeleton from the camera. I'm experiencing a memory leak every time the model is used (when i comment that line, the memory stays constant). After a minute it uses about 1GB of ram running with mac catalyst. I attached a minimal project that has this problem Code Camera View import SwiftUI import Combine import Vision struct CameraView: View { @StateObject private var viewModel = CameraViewModel() var body: some View { HStack { ZStack { GeometryReader { geometry in if let image = viewModel.currentFrame { Image(decorative: image, scale: 1) .resizable() .scaledToFill() .frame(width: geometry.size.width, height: geometry.size.height) .clipped() } else { ProgressView() } } } } } } class CameraViewModel: ObservableObject { @Published var currentFrame: CGImage? @Published var frameRate: Double = 0 @Published var currentVisionBodyPose: HumanBodyPose3DObservation? // Store current body pose @Published var currentImageSize: CGSize? // Store current image size private var cameraManager: CameraManager? private var humanBodyPose = HumanBodyPose3DDetector() private var lastClassificationTime = Date() private var frameCount = 0 private var lastFrameTime = Date() private let classificationThrottleInterval: TimeInterval = 1.0 private var lastPoseSendTime: Date = .distantPast init() { cameraManager = CameraManager() startPreview() startClassification() } private func startPreview() { Task { guard let previewStream = cameraManager?.previewStream else { return } for await frame in previewStream { let size = CGSize(width: frame.width, height: frame.height) Task { @MainActor in self.currentFrame = frame self.currentImageSize = size self.updateFrameRate() } } } } private func startClassification() { Task { guard let classificationStream = cameraManager?.classificationStream else { return } for await pixelBuffer in classificationStream { self.classifyFrame(pixelBuffer: pixelBuffer) } } } private func classifyFrame(pixelBuffer: CVPixelBuffer) { humanBodyPose.runHumanBodyPose3DRequestOnImage(pixelBuffer: pixelBuffer) { [weak self] observation in guard let self = self else { return } DispatchQueue.main.async { if let observation = observation { self.currentVisionBodyPose = observation print(observation) } else { self.currentVisionBodyPose = nil } } } } private func updateFrameRate() { frameCount += 1 let now = Date() let elapsed = now.timeIntervalSince(lastFrameTime) if elapsed >= 1.0 { frameRate = Double(frameCount) / elapsed frameCount = 0 lastFrameTime = now } } } HumanBodyPose3DDetector import Foundation import Vision class HumanBodyPose3DDetector: NSObject, ObservableObject { @Published var humanObservation: HumanBodyPose3DObservation? = nil private let queue = DispatchQueue(label: "humanbodypose.queue") private let request = DetectHumanBodyPose3DRequest() private struct SendablePixelBuffer: @unchecked Sendable { let buffer: CVPixelBuffer } public func runHumanBodyPose3DRequestOnImage(pixelBuffer: CVPixelBuffer, completion: @escaping (HumanBodyPose3DObservation?) -> Void) { let sendableBuffer = SendablePixelBuffer(buffer: pixelBuffer) queue.async { [weak self] in Task { [weak self, sendableBuffer] in do { guard let self = self else { return } let result = try await self.request.perform(on: sendableBuffer.buffer) //process result DispatchQueue.main.async { if result.isEmpty { completion(nil) } else { completion(result[0]) } } } catch { DispatchQueue.main.async { completion(nil) } } } } } }
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205
Jun ’25
Graceful shutdown during background audio playback.
Hello. My team and I think we have an issue where our app is asked to gracefully shutdown with a following SIGTERM. As we’ve learned, this is normally not an issue. However, it seems to also be happening while our app (an audio streamer) is actively playing in the background. From our perspective, starting playback is indicating strong user intent. We understand that there can be extreme circumstances where the background audio needs to be killed, but should it be considered part of normal operation? We hope that’s not the case. All we see in the logs is the graceful shutdown request. We can say with high certainty that it’s happening though, as we know that playback is running within 0.5 seconds of the crash, without any other tracked user interaction. Can you verify if this is intended behavior, and if there’s something we can do about it from our end. From our logs it doesn’t look to be related to either memory usage within the app, or the system as a whole. Best, John
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151
Jun ’25
Personas and Lighting in a visionOS 26 (or earlier) SharePlay Session
Use case: When SharePlay -ing a fully immersive 3D scene (e.g. a virtual stage), I would like to shine lights on specific Personas, so they show up brighter when someone in the scene is recording the feed (think a camera person in the scene wearing Vision Pro). Note: This spotlight effect only needs to render in the camera person's headset and does NOT need to be journaled or shared. Before I dive into this, my technical question: Can environmental and/or scene lighting affect Persona brightness in a SharePlay? If not, is there a way to programmatically make Personas "brighter" when recording? My screen recordings always seem to turn out darker than what's rendered in environment, and manually adjusting the contrast tends to blow out the details in a Persona's face (especially in visionOS 26).
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140
Jun ’25
The files generated using AVAudioRecorder have a constant size of only 4kb
Hello. My app uses AVAudioRecorder to generate recording files, which are consistently only 4kb in size. Most users generate audio files normally, with only a few users experiencing this phenomenon occasionally. After uninstalling and installing the app, it will work normally, but it will reappear after a period of time. I have compared that the problematic audio files generated each time are fixed and cannot be played. Added the audioRecorderDidFinishRecording proxy method, which shows that the recording was completed normally. The user also reported that the recording is normal, but there is a problem with the generated file. How should I handle this issue? Look forward to your reply. - (void)startRecordWithOrderID:(NSString *)orderID { AVAudioSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory:AVAudioSessionCategoryRecord error:nil]; [audioSession setActive:YES error:nil]; NSMutableDictionary *settings = [[NSMutableDictionary alloc] init]; [settings setObject:[NSNumber numberWithFloat: 8000.0] forKey:AVSampleRateKey]; [settings setObject:[NSNumber numberWithInt: kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [settings setObject:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [settings setObject:[NSNumber numberWithInt: 1] forKey:AVNumberOfChannelsKey]; [settings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [settings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; NSString *path = [WDUtility createDirInDocument:@"audios" withOrderID:orderID withPathExtension:@"wav"]; NSURL *tmpFile = [NSURL fileURLWithPath:path]; recorder = [[AVAudioRecorder alloc] initWithURL:tmpFile settings:settings error:nil]; [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder record]; }
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351
Jul ’25
How to toggle usb device
Can i use iokit usb lib to disable build-in camera?
Replies
4
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0
Views
292
Activity
Jun ’25
Race issue - Custom AVAssetResourceLoaderDelegate cannot work with EXT-X-SESSION-KEY
TL;DR How to solve possible racing issue of EXT-X-SESSION-KEY request and encrypted media segment request? I'm having trouble using custom AVAssetResourceLoaderDelegate with video manifest containing VideoProtectionKey(VPK). My master manifest contains rendition manifest url and VPK url. When not using custom resource delegate, everything works fine. My custom resource delegate is implemented in way where it first append prefix to scheme of the master manifest url before creating the asset. And during handling master manifest, it puts back original scheme, make the request, modify the scheme for rendition manifest url in the response content by appending the same prefix again, so that rendition manifest request also goes into custom resource loader delegate. Same goes for VPK request. The AES-128 key is stored in memory within custom resource loader delegate object. So far so good. The VPK is requested before segment request. But the problem comes where the media segment requests happen. The media segment request url from rendition manifest goes into custom resource loader as well and those are encrypted. I can see segment request finish first then the related VPK requests kick in after a few seconds. The previous VPK value is cached in memory so it is not network causing the delay but some mechanism that I'm not aware of causing this. So could anyone tell me what would be the proper way of handling this situation? The native library is handling it well so I just want to know how. Thanks in advance!
Replies
2
Boosts
0
Views
228
Activity
Jun ’25
Using non-local custom catalogues with Shazamkit
Hi, I'm trying to plan out development of an app and am wondering if it is possible to have user generated content automatically populate into a custom shazamkit catalogue and be able to query this catalogue non-locally? Storing all the submissions locally would obviously not scale.
Replies
0
Boosts
0
Views
131
Activity
Jun ’25
Capture session interrupted randomly
We are facing a strange issue where a small portion of our large userbase can not start the capture session in our app, as it gets interrupted with the following reason: AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps Our users are all from iPhones, no one is using an iPad. Just to be sure we have set session.isMultitaskingCameraAccessEnabled = true but it does not seem to make any difference. Another weird scenario we are seeing on an even smaller number of users is that the following call: AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) returns nil. A quick look at our error reports show this happening on iPhone XR, 13 and 14 models. They should all support this device type. Any help on investigating these issue would be greatly appreciated!
Replies
0
Boosts
0
Views
148
Activity
Jun ’25
Capture session interrupted randomly
We are facing a strange issue where a small portion of our large userbase can not start the capture session in our app, as it gets interrupted with the following reason: AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps Our users are all from iPhones, no one is using an iPad. Just to be sure we have set session.isMultitaskingCameraAccessEnabled = true but it does not seem to make any difference. Another weird interruption we are seeing
Replies
0
Boosts
0
Views
135
Activity
Jun ’25
iOS 26.0 (23A5276f) - Bluetooth Call Audio Broken (AirPods + Car)
iOS 26.0 (23A5276f) – Bluetooth Call Audio Issue I’m experiencing a Bluetooth audio issue on iOS 26.0 (build 23A5276f). I cannot make or receive phone calls properly using Bluetooth devices — this affects both my car’s Bluetooth system and my AirPods Pro (2nd generation). Notably: Regular phone calls have no audio (either I can’t hear the other person, or they can’t hear me). WhatsApp and other VoIP apps work fine with the same Bluetooth devices. Media playback (music, video, etc.) works without issues over Bluetooth. It seems this bug is limited to the native Phone app or the system audio routing for regular cellular calls. Please advise if this is a known issue or if a fix is expected in upcoming beta releases.
Replies
1
Boosts
1
Views
365
Activity
Jun ’25
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
Replies
0
Boosts
0
Views
405
Activity
Jun ’25
When deleting photos, encountered PHPhotosError.operationInterrupted (3301).
Hi, I’ve developed a photo app that includes a photo deletion feature. Some users have reported encountering PHPhotosError.operationInterrupted (3301) when attempting to delete photos. Initially, I suspected that some of the assets might have a sourceType of typeiTunesSynced, since the documentation notes that iTunes-synced assets cannot be edited or deleted. However, after checking the logs, all of the assets involved are of typeUserLibrary. Additionally, the user mentioned that some photos in the iPhone Photos do not show a delete button. I’m unsure whether the absence of the delete button is related to the 3301 error. I’d like to confirm the following: Under what conditions does PHPhotosError.operationInterrupted (3301) occur, and how should it be handled? Why do some photos in the iPhone Photos not show a delete button? The code for deleting photos is as follows: PHPhotoLibrary *library = [PHPhotoLibrary sharedPhotoLibrary]; [library performChanges:^{ PHFetchResult *assetsToBeDeleted = [PHAsset fetchAssetsWithLocalIdentifiers:delUrls options:nil]; if (assetsToBeDeleted) { [PHAssetChangeRequest deleteAssets:assetsToBeDeleted]; } } completionHandler:^(BOOL success, NSError *error) {
Replies
0
Boosts
0
Views
142
Activity
Jun ’25
AVAssetResourceLoaderDelegate for radio stream
Hi everyone, I’m trying to use AVAssetResourceLoaderDelegate to handle a live radio stream (e.g. Icecast/HTTP stream). My goal is to have access to the last 30 seconds of audio data during playback, so I can analyze it for specific audio patterns in near-real-time. I’ve implemented a custom resource loader that works fine for podcasts and static files, where the file size and content length are known. However, for infinite live streams, my current implementation stops receiving new loading requests after the first one is served. As a result, the playback either stalls or fails to continue. Has anyone successfully used AVAssetResourceLoaderDelegate with a continuous radio stream? Or maybe you can suggest betterapproach for buffering and analyzing live audio? Any tips, examples, or advice would be appreciated. Thanks!
Replies
0
Boosts
0
Views
181
Activity
Jun ’25
Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
Replies
2
Boosts
0
Views
231
Activity
Jun ’25
Is there any way to disable PHASE/CoreAudio logging?
Is there a way to permanently disable PHASE SDK logging? It seems to be a lot chattier than Apple's other SDKs. While developing a RealityKit app that uses AudioPlaybackController, I must manually hide the PHASE SDK log output several times each day so I can see my app's log messages. Thank you.
Replies
0
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0
Views
435
Activity
Jun ’25
ASAF Panner Pro Tools Plug In
A recent WWDC session "Learn about Apple Immersive Video technologies" showed a Apple Spatial Audio Format Panner plugin for Pro Tools. The presenter stated that it's available on a per-user license. Where can users access this?
Replies
1
Boosts
3
Views
432
Activity
Jun ’25
Audio of AirPods won’t work
Since the last update to IOS 26.0 (23A5276f) the AirPods connect to my IPhone and the Audio is still running through the phone. They are shown in the Bluetooth Icon that they’re paired.
Replies
1
Boosts
0
Views
101
Activity
Jun ’25
Is it possible to query the TV's current refresh rate?
I'm working on a media app that would like to be able to tell if the TV connected to tvOS is running at 59.94hz or 60.00hz, so it can optimize a video stream. It looks like the best I can currently do is to check if the user has Match Content Rate enabled, and based on that, when calling displayManager.preferredDisplayCriteria to change video modes, I could guess which rate their TV might be in. It's not very ideal, because not all TVs support both of these rates, and my request for 59.94 might end up as 60 and vice versa. I dug around and can't find any available method in UIScreen to get this info. The odd thing is, the data is right there in currentMode when I look in the debugger, but it seems to be in a private or undocumented class. Is there any way to get at it?
Replies
0
Boosts
0
Views
250
Activity
Jun ’25
How do I find the catalogID for songs in a apple music playlist? (MusicKit & Apple Music API)
Hello, How do I find the apple music catalogID for songs in a apple music playlist? Im building an iOS app that uses MusicKit/Apple Music API. For this example, you can assume that my iOS app simply allows users to upload their apple music playlists. And when users open a specific playlist, I want to find the catalogID for each song. Currently all the songs are returning song IDs in this format “i.PkdJvPXI2AJgm8”. I believe these are libraryIDs, not catalogIDs. I’d like to find a front end solution using MusicKit. But perhaps a back end solution using the Apple Music Rest API is required. Any recommendations would be appreciated!
Replies
1
Boosts
0
Views
174
Activity
Jun ’25
Memory leak when performing DetectHumanBodyPose3DRequest request
Hi, I'm developing an application for macos and ios that has to run DetectHumanBodyPose3DRequest model in real time for retrieving the 3d skeleton from the camera. I'm experiencing a memory leak every time the model is used (when i comment that line, the memory stays constant). After a minute it uses about 1GB of ram running with mac catalyst. I attached a minimal project that has this problem Code Camera View import SwiftUI import Combine import Vision struct CameraView: View { @StateObject private var viewModel = CameraViewModel() var body: some View { HStack { ZStack { GeometryReader { geometry in if let image = viewModel.currentFrame { Image(decorative: image, scale: 1) .resizable() .scaledToFill() .frame(width: geometry.size.width, height: geometry.size.height) .clipped() } else { ProgressView() } } } } } } class CameraViewModel: ObservableObject { @Published var currentFrame: CGImage? @Published var frameRate: Double = 0 @Published var currentVisionBodyPose: HumanBodyPose3DObservation? // Store current body pose @Published var currentImageSize: CGSize? // Store current image size private var cameraManager: CameraManager? private var humanBodyPose = HumanBodyPose3DDetector() private var lastClassificationTime = Date() private var frameCount = 0 private var lastFrameTime = Date() private let classificationThrottleInterval: TimeInterval = 1.0 private var lastPoseSendTime: Date = .distantPast init() { cameraManager = CameraManager() startPreview() startClassification() } private func startPreview() { Task { guard let previewStream = cameraManager?.previewStream else { return } for await frame in previewStream { let size = CGSize(width: frame.width, height: frame.height) Task { @MainActor in self.currentFrame = frame self.currentImageSize = size self.updateFrameRate() } } } } private func startClassification() { Task { guard let classificationStream = cameraManager?.classificationStream else { return } for await pixelBuffer in classificationStream { self.classifyFrame(pixelBuffer: pixelBuffer) } } } private func classifyFrame(pixelBuffer: CVPixelBuffer) { humanBodyPose.runHumanBodyPose3DRequestOnImage(pixelBuffer: pixelBuffer) { [weak self] observation in guard let self = self else { return } DispatchQueue.main.async { if let observation = observation { self.currentVisionBodyPose = observation print(observation) } else { self.currentVisionBodyPose = nil } } } } private func updateFrameRate() { frameCount += 1 let now = Date() let elapsed = now.timeIntervalSince(lastFrameTime) if elapsed >= 1.0 { frameRate = Double(frameCount) / elapsed frameCount = 0 lastFrameTime = now } } } HumanBodyPose3DDetector import Foundation import Vision class HumanBodyPose3DDetector: NSObject, ObservableObject { @Published var humanObservation: HumanBodyPose3DObservation? = nil private let queue = DispatchQueue(label: "humanbodypose.queue") private let request = DetectHumanBodyPose3DRequest() private struct SendablePixelBuffer: @unchecked Sendable { let buffer: CVPixelBuffer } public func runHumanBodyPose3DRequestOnImage(pixelBuffer: CVPixelBuffer, completion: @escaping (HumanBodyPose3DObservation?) -> Void) { let sendableBuffer = SendablePixelBuffer(buffer: pixelBuffer) queue.async { [weak self] in Task { [weak self, sendableBuffer] in do { guard let self = self else { return } let result = try await self.request.perform(on: sendableBuffer.buffer) //process result DispatchQueue.main.async { if result.isEmpty { completion(nil) } else { completion(result[0]) } } } catch { DispatchQueue.main.async { completion(nil) } } } } } }
Replies
1
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0
Views
205
Activity
Jun ’25
AVCaptureMetadataOutput .face Not Triggering on iOS 26 – Regression or Intended Change?
Issue: In iOS 26 (tested on Developer Beta), AVCaptureMetadataOutputObjectsDelegate no longer receives callbacks when using .face detection. metadataOutput.metadataObjectTypes = [.face]
Replies
1
Boosts
7
Views
391
Activity
Jun ’25
Graceful shutdown during background audio playback.
Hello. My team and I think we have an issue where our app is asked to gracefully shutdown with a following SIGTERM. As we’ve learned, this is normally not an issue. However, it seems to also be happening while our app (an audio streamer) is actively playing in the background. From our perspective, starting playback is indicating strong user intent. We understand that there can be extreme circumstances where the background audio needs to be killed, but should it be considered part of normal operation? We hope that’s not the case. All we see in the logs is the graceful shutdown request. We can say with high certainty that it’s happening though, as we know that playback is running within 0.5 seconds of the crash, without any other tracked user interaction. Can you verify if this is intended behavior, and if there’s something we can do about it from our end. From our logs it doesn’t look to be related to either memory usage within the app, or the system as a whole. Best, John
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151
Activity
Jun ’25
Personas and Lighting in a visionOS 26 (or earlier) SharePlay Session
Use case: When SharePlay -ing a fully immersive 3D scene (e.g. a virtual stage), I would like to shine lights on specific Personas, so they show up brighter when someone in the scene is recording the feed (think a camera person in the scene wearing Vision Pro). Note: This spotlight effect only needs to render in the camera person's headset and does NOT need to be journaled or shared. Before I dive into this, my technical question: Can environmental and/or scene lighting affect Persona brightness in a SharePlay? If not, is there a way to programmatically make Personas "brighter" when recording? My screen recordings always seem to turn out darker than what's rendered in environment, and manually adjusting the contrast tends to blow out the details in a Persona's face (especially in visionOS 26).
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140
Activity
Jun ’25
The files generated using AVAudioRecorder have a constant size of only 4kb
Hello. My app uses AVAudioRecorder to generate recording files, which are consistently only 4kb in size. Most users generate audio files normally, with only a few users experiencing this phenomenon occasionally. After uninstalling and installing the app, it will work normally, but it will reappear after a period of time. I have compared that the problematic audio files generated each time are fixed and cannot be played. Added the audioRecorderDidFinishRecording proxy method, which shows that the recording was completed normally. The user also reported that the recording is normal, but there is a problem with the generated file. How should I handle this issue? Look forward to your reply. - (void)startRecordWithOrderID:(NSString *)orderID { AVAudioSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory:AVAudioSessionCategoryRecord error:nil]; [audioSession setActive:YES error:nil]; NSMutableDictionary *settings = [[NSMutableDictionary alloc] init]; [settings setObject:[NSNumber numberWithFloat: 8000.0] forKey:AVSampleRateKey]; [settings setObject:[NSNumber numberWithInt: kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [settings setObject:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [settings setObject:[NSNumber numberWithInt: 1] forKey:AVNumberOfChannelsKey]; [settings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [settings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; NSString *path = [WDUtility createDirInDocument:@"audios" withOrderID:orderID withPathExtension:@"wav"]; NSURL *tmpFile = [NSURL fileURLWithPath:path]; recorder = [[AVAudioRecorder alloc] initWithURL:tmpFile settings:settings error:nil]; [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder record]; }
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351
Activity
Jul ’25