Explore the integration of web technologies within your app. Discuss building web-based apps, leveraging Safari functionalities, and integrating with web services.

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The first four tab bars of Safari are hidden
There is no problem with the content display of each tab, but the tab bar is completely buggy. If you open 5 or more tabs and browse tabs after the 5, the first 4 tab bars will be completely blacked out, and you don't even know how many tabs you have. If you click on the place where the tab title probably exists, the tab is displayed as if the partial display of the tab bar has been restored. There is no problem with content display. But because it is unclear what tab is open, the browsing experience is at its lowest. If you switch to the tab after the 5th, the first 4 will return to the blackout state again. Of course, it is the latest software configuration at the moment. There is no shortage of memory at 24GB. I recently started developing a Safari extension with AppExtension, but is that due to it?
Topic: Safari & Web SubTopic: General
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58
Apr ’25
[iOS 26 Beta] event.target.value is always empty — only from specific script domains
Hey everyone, After installing iOS 26 beta, I started noticing unexpected behavior in our input event handlers. Specifically, when users type into an field, event.target.value is always an empty string — but only when the JS file is loaded from a specific domain (e.g., t1.daumcdn.net). The exact same code works perfectly when hosted on other domains like t2.daumcdn.net or search1.daumcdn.net. 👉 I created a demo here: 🔗 https://codepen.io/bzasklcu-the-sans/pen/rNXogxL The scripts loaded from each domain are 100% identical (apart from the top-level selector). Before iOS 26 beta, this worked fine. I suspect this is related to ITP or some new cross-origin behavior in Safari, but I’d love to know if anyone else is running into this — or if someone knows a workaround. Thanks!
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95
Jun ’25
PointerEvents on Safari on iPad with Apple Pencil Pro
Hi, I would like to share a finding and ask for a solution, if possible. This may be a potential bug with PointerMoveEvent on Safari on an iPad with Pencil Pro. I tested onPointerMove and onTouchMove in a <canvas> element in a React web app for freehand drawing using Mouse on a PC. Finger touch on iPad Apple pencil pro on iPad Finger touch on iPhone I was able to draw smooth curves in all cases except when using onPointerMove with Apple pencil pro on iPad. The curve drawn in this case looked like it was created using several straight-line segments. It seems like the sampling rate for PointerMoveEvent is lower than that of TouchMoveEvent on Safari I am not sure how to solve this problem or if it is an issue with Safari's interpretation of PointerEvents. Any input is greatly appreciated. Edit: It seems like https://developer.apple.com/forums/thread/689375 is related.
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292
Mar ’25
Cancelling the "pick up annotation" animation
While implementing Apple Maps into our web application, I have a scenario where I want to be able to drag and move some of my custom annotations around. While that is working, when "picking up" the annotation before dragging it, there is an animation which I believe is to represent the human interaction of picking up a pin from a map, I would like to cancel that animation and thought that would be possible by calling preventDefault() in the emitted long-press event, which the documentation states that annotations should emit if they are draggable. The thing is that I don't get this event to emit when long pressing an annotation. So I believe that I have found a bug. It's in this paragraph in the documentation https://developer.apple.com/documentation/mapkitjs/handling-map-events#Respond-to-map-interaction-events A long press occurs on the map outside an annotation. A long press may be the beginning of a panning or pinching gesture on the map. You can prevent the gesture from starting by calling the preventDefault() method of the event. Annotations need to be draggable to dispatch long-press events. In anybody else experiencing this or do you see any clear fix for this? Maybe there is another way to cancel that "picking up the annotation for dragging" animation. I have seemed to try anything else.
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102
Aug ’25
Safari Web Extension Handle Concurrency
We are building a Safari web extension utilising native messaging, to send messages to the Swift native part of the app. We sometimes experience, that the beginRequest handler is executed multiple times, at the same time. We have a special part of the code in the handler, that must be run only once. Because it uses NS defaults storage, and also because it calls our servers. We have tried to use a serial dispatch queue, as well as other locking and mutex techniques, to no success. We suspect that the instances of the handler are isolated in a way, that these locks don’t work (maybe they don’t share memory?). But we are not sure. When looking at os_logs from the handlers, they all share the same PID. Has anyone experienced anything similar and can shed some light on what's going on?
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Feb ’25
Suggestions for OAuth2 in Swift
Hello! I have a few questions about integrating an OAuth2 API into my Swift application. I am using this API to access user data from the website (users will authenticate themselves within the app). I have seen other apps use this API in the way that I am describing it so I know that it is possible. However, I am not sure how to implement it. Are there any recommended ways to use an OAuth2 API in my application? The API that I am using does not specifically say that it supports PKCE. However, I have heard from some sources that it does. If it does not support PKCE, how do I still create a secure app infrastructure that will pass App Store Review? At a more basic level, what is the difference between OAuth2 and PKCE? What should I use in my app? Are there any resources to learn a little bit more about these protocols so that I understand them better? Thanks!
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Jun ’25
iOS Mobile Video Audio Playback Issues in React
I'm experiencing issues with audio playback in my React video player component specifically on iOS mobile devices (iPhone/iPad). Even after implementing several recommended solutions, including Apple's own guidelines, the audio still isn't working properly on iOS Safari. It works completely fine on Android. On iOS, I ensured the video doesn't autoplay (it requires user interaction). Here are all the details: Environment iOS Safari (latest version) React 18 TypeScript Video files: MP4 with AAC audio codec Current Implementation const VideoPlayer: React.FC<VideoPlayerProps> = ({ src, autoplay = true, }) => { const videoRef = useRef<HTMLVideoElement>(null); const isIOSDevice = isIOS(); // Custom iOS detection const [touchStartY, setTouchStartY] = useState<number | null>(null); const [touchStartTime, setTouchStartTime] = useState<number | null>(null); // Handle touch start event for gesture detection const handleTouchStart = (e: React.TouchEvent) => { setTouchStartY(e.touches[0].clientY); setTouchStartTime(Date.now()); }; // Handle touch end event with gesture validation const handleTouchEnd = (e: React.TouchEvent) => { if (touchStartY === null || touchStartTime === null) return; const touchEndY = e.changedTouches[0].clientY; const touchEndTime = Date.now(); // Validate if it's a legitimate tap (not a scroll) const verticalDistance = Math.abs(touchEndY - touchStartY); const touchDuration = touchEndTime - touchStartTime; // Only trigger for quick taps (< 200ms) with minimal vertical movement if (touchDuration < 200 && verticalDistance < 10) { handleVideoInteraction(e); } setTouchStartY(null); setTouchStartTime(null); }; // Simplified video interaction handler following Apple's guidelines const handleVideoInteraction = (e: React.MouseEvent | React.TouchEvent) => { console.log('Video interaction detected:', { type: e.type, timestamp: new Date().toISOString() }); // Ensure keyboard is dismissed (iOS requirement) if (document.activeElement instanceof HTMLElement) { document.activeElement.blur(); } e.stopPropagation(); const video = videoRef.current; if (!video || !video.paused) return; // Attempt playback in response to user gesture video.play().catch(err => console.error('Error playing video:', err)); }; // Effect to handle video source and initial state useEffect(() => { console.log('VideoPlayer props:', { src, loadingState }); setError(null); setLoadingState('initial'); setShowPlayButton(false); // Never show custom play button on iOS if (videoRef.current) { // Set crossOrigin attribute for CORS videoRef.current.crossOrigin = "anonymous"; if (autoplay && !hasPlayed && !isIOSDevice) { // Only autoplay on non-iOS devices dismissKeyboard(); setHasPlayed(true); } } }, [src, autoplay, hasPlayed, isIOSDevice]); return ( <Paper shadow="sm" radius="md" withBorder onClick={handleVideoInteraction} onTouchStart={handleTouchStart} onTouchEnd={handleTouchEnd} > <video ref={videoRef} autoPlay={!isIOSDevice && autoplay} playsInline controls crossOrigin="anonymous" preload="auto" onLoadedData={handleLoadedData} onLoadedMetadata={handleMetadataLoaded} onEnded={handleVideoEnd} onError={handleError} onPlay={dismissKeyboard} onClick={handleVideoInteraction} onTouchStart={handleTouchStart} onTouchEnd={handleTouchEnd} {...(!isFirefoxBrowser && { "x-webkit-airplay": "allow", "x-webkit-playsinline": true, "webkit-playsinline": true })} > <source src={videoSrc} type="video/mp4" /> </video> </Paper> ); }; Apple's Guidelines Implementation Removed custom play controls on iOS Using native video controls for user interaction Ensuring audio playback is triggered by user gesture Following Apple's audio session guidelines Properly handling the canplaythrough event Current Behavior Video plays but without sound on iOS mobile Mute/unmute button in native video controls doesn't work Audio works fine on desktop browsers and Android devices Videos are confirmed to have AAC audio codec No console errors related to audio playback User interaction doesn't trigger audio as expected Questions Are there any additional iOS-specific requirements I'm missing? Could this be related to iOS audio session handling? Are there known issues with React's handling of video elements on iOS? Should I be implementing additional audio context initialization? Any insights or suggestions would be greatly appreciated!
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487
Mar ’25
Worker load was blocked by Cross-Origin-Embedder-Policy
Hello, I am developing a website which starts a web worker using the js code: const zarrWorker = new Worker('./zarr_file.js', { type: 'module' });. The script 'zarr_file.js' is served from the same origin with Cross-Origin-Embedder-Policy: require-corp and Cross-Origin-Opener-Policy: same-origin and it is importing external modules through the import statement (e.g. import * as zarr from "https://cdn.jsdelivr.net/npm/zarrita/+esm";). All the external modules are blocked by Safari with the error Worker load was blocked by Cross-Origin-Embedder-Policy, although I can see (by running curl on them) that they correctly set cross-origin-resource-policy: cross-origin`. The same website works fine in Chrome and Firefox. Is it a bug or is Safari implementing stricter policies? In the latter case what would be the solution?
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128
Aug ’25
Safari Web Extension: This extension can read ... including passwords...
I want to migrate from a Safari App Extension to a Safari Web Extension, but don't know how to get rid of the message, telling users that my extension can access their passwords. Here is a message which I see: I was thinking that this might be because all Safari Web Extension get this type of access, but I have a Safari Web Extension which does not require such level of access: Here is the manifest: { "manifest_version": 2, "default_locale": "en", "name": "__MSG_extension_name__", "description": "__MSG_extension_description__", "version": "1.1", "icons": { "48": "images/icon-48.png" }, "background": { "scripts": [ "background.js" ], "persistent": true }, "browser_action": { "default_popup": "popup.html", "default_icon": { "16": "images/toolbar-icon-16.png" } }, "permissions": [ "nativeMessaging", "tabs" ] } and here is the Info.plist file: Here is the entire code of the extension: https://github.com/kopyl/web-extension-simplified
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Is the branded email feature available in France? What is the timeline?
Hello, I followed the instructions to set up a custom logo for our domain name Allogarage.fr, both for the brand and the domain. Everything appears to be correctly configured in Apple Business backend for several weeks now, but the logo still doesn’t show up in Mail. Is the branded email feature available in France? Are there any additional steps required?
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117
Jun ’25
Apple Pay Third party browsers - completeMerchantValidation fails
I've a apple pay integration on my website. The new sdk, that allows third party browsers. My integration works well everywhere, except on third party when I read the QR code it results in a "payment incomplete". I have gone through several threads in apple dev forums, and several guides on implementation steps and troubleshooting. But I'm still without solution. When Debugging in iOS device I get: "Application failed to provide a valid merchant session. We can't proceed to authorize the transaction." I've doublechecked, the values I send to create the payment Session are correct, the domain and merchantIds. (It works well with the same implementation on safari, what's the difference here?) I've also doublechecked the values i'm sending to the completeMerchantValidation, and they are all in the right format and types. What else can iIcheck?
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403
Feb ’25
Repeated Camera Permission Prompts in Web App on Safari (iOS)
Hi everyone, We're building a web application using Next.js that captures around 40 images across different routes as part of a guided user flow. At the beginning of the process, we explicitly request camera permission using navigator.mediaDevices.getUserMedia(...), and the user grants it successfully. However, as users proceed through the flow (navigating between routes), Safari on iOS intermittently re-prompts for camera access—despite the initial permission already being granted and the origin (domain) remaining unchanged. This repeated prompting interrupts the user experience significantly. What we’ve tried: Ensuring camera access is requested only once and reused where possible. Using persistent media stream across routes (where feasible). Testing across different iOS versions to confirm consistency. Questions: Is there a known workaround or best practice to persist camera access across route transitions in a SPA/PWA context on iOS? Are there any Safari-specific behaviors or restrictions related to WebRTC / getUserMedia we should be aware of? Would embedding the camera view in an iframe or maintaining a persistent component help avoid re-prompting? Any guidance or shared experience would be greatly appreciated. Thanks in advance!
Topic: Safari & Web SubTopic: General
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73
Jun ’25
Declarative Web Push
Anybody succeeded sending a Web Push Message using the new Declarative approach introduced with Safari Version 18.4 (20621.1.14.11.3)? I will help as well if someone can point me to a solution debugging the entire system using Xcode and Minibrowser? Currently I can't get the MiniBrowser connected to the WebPush Daemon.
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230
Mar ’25
File Downloading Problems
Hi, I'm here to Report a Problem with the IOS 18.3 UPDATE. So, when i Download a file, any file. The Download Progress has no problems, but when the download complete, Nothing happens it just keeps the blue line of the download, and then I can’t open that file…this only happened to me when i downloaded the IOS 18.3… hope it'll be fixed ASAP. Bye!
Topic: Safari & Web SubTopic: General Tags:
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472
Mar ’25
How to Handle Custom URL Scheme Fallback Gracefully in iOS Safari
We use a direct link mechanism in our app that attempts to open the app if it's already installed; otherwise, it redirects the user to the App Store. However, when the app is not installed, Safari displays an alert saying: "Safari cannot open the page because the address is invalid." This popup appears to be caused by attempting to open a custom URL scheme that doesn't resolve. what is the recommendation from apple to have a smooth transition to our mobile App Here’s a sample link we’re using: https://new.oneclear.com/Asset/fe5f7fb6-205a-40f8-9efe-71678361aa2c?t=NTA0NQ==
Topic: Safari & Web SubTopic: General Tags:
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108
Aug ’25
Browser.tabs.create method "active"property not working on IOS 18.3
As of IOS 18.3, there browser.tabs.create methods active property which is supposed to determine whether a tab get open in the active window or not is not working as it should. I have the active property set to false but the tab still gets opened and is active on the window. Tested on older ios versions 18.2 and below and it works as it should. please advise
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Feb ’25
Safari bug
(Error) When using Safari to access an internal website during development (using a self-signed certificate), may encounter issues where backend data fails to be retrieved.
Topic: Safari & Web SubTopic: General
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78
Jun ’25
Safari doesn't seem to respect cache-control on fetch redirects
I am calling fetch with a POST on page1 in Safari. No special cache parameters on the fetch call. The response from the server is a 303 redirect to page2 The second page -- page2 -- is in my browser's cache with cache-control "public, max-age=31536000, immutable". For some reason, the page2 redirect is causing a server hit to re-GET the second page every time instead of pulling from cache. If I instead directly get the second page by doing a fetch on page2, there is no server hit. If I do this on Chrome or Firefox, it behaves as I would expect, pulling page2 from the cache with no server hit. In case it matters, the fetch is coming from within an iFrame. Also, if I change the original POST to a GET, the problem still happens. I am using a pretty old version of Safari on my Mac, so I could chalk it up to that, but I am getting the same behavior with Safari on my iPhone with iOS 18.3.2 Any ideas? Thanks.
Topic: Safari & Web SubTopic: General Tags:
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Mar ’25