Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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A Summary of the WWDC25 Group Lab - UI Frameworks
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for UI Frameworks. How would you recommend developers start adopting the new design? Start by focusing on the foundational structural elements of your application, working from the "top down" or "bottom up" based on your application's hierarchy. These structural changes, like edge-to-edge content and updated navigation and controls, often require corresponding code modifications. As a first step, recompile your application with the new SDK to see what updates are automatically applied, especially if you've been using standard controls. Then, carefully analyze where the new design elements can be applied to your UI, paying particular attention to custom controls or UI that could benefit from a refresh. Address the large structural items first then focus on smaller details is recommended. Will we need to migrate our UI code to Swift and SwiftUI to adopt the new design? No, you will not need to migrate your UI code to Swift and SwiftUI to adopt the new design. The UI frameworks fully support the new design, allowing you to migrate your app with as little effort as possible, especially if you've been using standard controls. The goal is to make it easy to adopt the new design, regardless of your current UI framework, to achieve a cohesive look across the operating system. What was the reason for choosing Liquid Glass over frosted glass, as used in visionOS? The choice of Liquid Glass was driven by the desire to bring content to life. The see-through nature of Liquid Glass enhances this effect. The appearance of Liquid Glass adapts based on its size; larger glass elements look more frosted, which aligns with the design of visionOS, where everything feels larger and benefits from the frosted look. What are best practices for apps that use customized navigation bars? The new design emphasizes behavior and transitions as much as static appearance. Consider whether you truly need a custom navigation bar, or if the system-provided controls can meet your needs. Explore new APIs for subtitles and custom views in navigation bars, designed to support common use cases. If you still require a custom solution, ensure you're respecting safe areas using APIs like SwiftUI's safeAreaInset. When working with Liquid Glass, group related buttons in shared containers to maintain design consistency. Finally, mark glass containers as interactive. For branding, instead of coloring the navigation bar directly, consider incorporating branding colors into the content area behind the Liquid Glass controls. This creates a dynamic effect where the color is visible through the glass and moves with the content as the user scrolls. I want to know why new UI Framework APIs aren’t backward compatible, specifically in SwiftUI? It leads to code with lots of if-else statements. Existing APIs have been updated to work with the new design where possible, ensuring that apps using those APIs will adopt the new design and function on both older and newer operating systems. However, new APIs often depend on deep integration across the framework and graphics stack, making backward compatibility impractical. When using these new APIs, it's important to consider how they fit within the context of the latest OS. The use of if-else statements allows you to maintain compatibility with older systems while taking full advantage of the new APIs and design features on newer systems. If you are using new APIs, it likely means you are implementing something very specific to the new design language. Using conditional code allows you to intentionally create different code paths for the new design versus older operating systems. Prefer to use if #available where appropriate to intentionally adopt new design elements. Are there any Liquid Glass materials in iOS or macOS that are only available as part of dedicated components? Or are all those materials available through new UIKit and AppKit views? Yes, some variations of the Liquid Glass material are exclusively available through dedicated components like sliders, segmented controls, and tab bars. However, the "regular" and "clear" glass materials should satisfy most application requirements. If you encounter situations where these options are insufficient, please file feedback. If I were to create an app today, how should I design it to make it future proof using Liquid Glass? The best approach to future-proof your app is to utilize standard system controls and design your UI to align with the standard system look and feel. Using the framework-provided declarative API generally leads to easier adoption of future design changes, as you're expressing intent rather than specifying pixel-perfect visuals. Pay close attention to the design sessions offered this year, which cover the design motivation behind the Liquid Glass material and best practices for its use. Is it possible to implement your own sidebar on macOS without NSSplitViewController, but still provide the Liquid Glass appearance? While technically possible to create a custom sidebar that approximates the Liquid Glass appearance without using NSSplitViewController, it is not recommended. The system implementation of the sidebar involves significant unseen complexity, including interlayering with scroll edge effects and fullscreen behaviors. NSSplitViewController provides the necessary level of abstraction for the framework to handle these details correctly. Regarding the SceneDelagate and scene based life-cycle, I would like to confirm that AppDelegate is not going away. Also if the above is a correct understanding, is there any advice as to what should, and should not, be moved to the SceneDelegate? UIApplicationDelegate is not going away and still serves a purpose for application-level interactions with the system and managing scenes at a higher level. Move code related to your app's scene or UI into the UISceneDelegate. Remember that adopting scenes doesn't necessarily mean supporting multiple scenes; an app can be scene-based but still support only one scene. Refer to the tech note Migrating to the UIKit scene-based life cycle and the Make your UIKit app more flexible WWDC25 session for more information.
Topic: UI Frameworks SubTopic: General
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738
Jun ’25
SwiftUI: How to change `contentInset` of `List`
Hi, Is there any way of changing the contentInset (UIKit variant) of a List in SwiftUI? I do not see any APIs for doing so, the closest I gotten is to use safeAreaInset . While visually that works the UX is broken as you can no longer "scroll" from the gap made by the .safeAreaInset(edge:alignment:spacing:content:) I have subbmited a feedback suggestion: FB16866956
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181
Mar ’25
Occasional PDFKit crash at PageLayout::getWordRange(unsigned long, long)
At this line of code (SketchTextSelectionManager.swift:449), sometimes there will be crashes based on crashlytics reports. let selection = pdfPage.selectionForWord(at: location) This is directly calling into PDFKit's PDFPage#selection method: https://developer.apple.com/documentation/pdfkit/pdfpage/selectionforword(at:) Attached the full stacktrace: Crashed: com.apple.root.user-initiated-qos.cooperative 0 CoreGraphics 0x30c968 PageLayout::getWordRange(unsigned long, long) const + 908 1 CoreGraphics 0x30bbc0 PageLayout::getTextRangeIndex(CGPoint, CGPDFSelectionType, SelectionPrecision) const + 2292 2 CoreGraphics 0x44a53c CGPDFSelectionCreateBetweenPointsWithOptions + 384 3 PDFKit 0x8d5f8 -[PDFPage selectionFromPoint:toPoint:type:] + 168 4 PDFKit 0x92040 -[PDFPage _rvItemAtPoint:] + 64 5 PDFKit 0x91f4c -[PDFPage rvItemAtPoint:] + 84 6 PDFKit 0x8caa8 -[PDFPage selectionForWordAtPoint:] + 40 7 MyApp 0x8420e0 closure #1 in SketchTextSelectionManager.startNewTextSelection(pageId:location:) + 449 (SketchTextSelectionManager.swift:449) 8 MyApp 0x841a70 SketchTextSelectionManager.startNewTextSelection(pageId:location:) + 205 (CurrentNoteManager.swift:205) 9 libswift_Concurrency.dylib 0x61104 swift::runJobInEstablishedExecutorContext(swift::Job*) + 252 10 libswift_Concurrency.dylib 0x63a28 (anonymous namespace)::ProcessOutOfLineJob::process(swift::Job*) + 480 11 libswift_Concurrency.dylib 0x611c4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 444 12 libswift_Concurrency.dylib 0x62514 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 144 13 libdispatch.dylib 0x15d8c _dispatch_root_queue_drain + 392 14 libdispatch.dylib 0x16590 _dispatch_worker_thread2 + 156 15 libsystem_pthread.dylib 0x4c40 _pthread_wqthread + 228 16 libsystem_pthread.dylib 0x1488 start_wqthread + 8 ```
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321
Feb ’25
Why is UIViewController.dismissViewControllerAnimated marked as NS_SWIFT_DISABLE_ASYNC?
In the header for UIViewController, the method dismissViewControllerAnimated is declared like this: - (void)dismissViewControllerAnimated: (BOOL)flag completion: (void (^ __nullable)(void))completion NS_SWIFT_DISABLE_ASYNC API_AVAILABLE(ios(5.0)); NS_SWIFT_DISABLE_ASYNC means that there's no async version exposed like there would normally be of a method that exposes a completion handler. Why is this? And is it unwise / unsafe for me to make my own async version of it using a continuation? My use case is that I want a method that will sequentially dismiss all view controllers presented by a root view controller. So I could have this extension on UIViewController: extension UIViewController { func dismissAsync(animated: Bool) async { await withCheckedContinuation { continuation in self.dismiss(animated: animated) { continuation.resume() } } } func dismissPresentedViewControllers() async { while self.topPresentedViewController != self { await self.topPresentedViewController.dismissAsync(animated: true) } } var topPresentedViewController: UIViewController { var result = self while result.presentedViewController != nil { result = result.presentedViewController! } return result }
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374
Feb ’25
Animation Issue: SwiftUI View Not Animating Height Changes in UIHostingController
Hello, I’m developing an app where I display a SwiftUI view inside a UIHostingController embedded within a UIKit ViewController. I’m trying to animate the height of the UIHostingController’s view based on a switch’s value, but the SwiftUI view doesn’t animate at all. Below is a simplified version of my code: class ViewController: UIViewController { private lazy var parentView: UIView = { let view = UIView() view.backgroundColor = .red view.translatesAutoresizingMaskIntoConstraints = false return view }() private lazy var hostingView: UIView = { let testView = TestView() let hostingController = UIHostingController(rootView: testView) let view = hostingController.view! view.translatesAutoresizingMaskIntoConstraints = false return view }() private lazy var button: UISwitch = { let button = UISwitch() button.addTarget(self, action: #selector(onClickSwitch(sender:)), for: .valueChanged) button.translatesAutoresizingMaskIntoConstraints = false return button }() private var hostingViewHeightConstraint: NSLayoutConstraint? override func viewDidLoad() { super.viewDidLoad() view.addSubview(parentView) parentView.addSubview(hostingView) parentView.addSubview(button) NSLayoutConstraint.activate([ parentView.topAnchor.constraint(equalTo: view.topAnchor), parentView.bottomAnchor.constraint(equalTo: view.bottomAnchor), parentView.leadingAnchor.constraint(equalTo: view.leadingAnchor), parentView.trailingAnchor.constraint(equalTo: view.trailingAnchor) ]) NSLayoutConstraint.activate([ hostingView.bottomAnchor.constraint(equalTo: parentView.bottomAnchor), hostingView.leadingAnchor.constraint(equalTo: parentView.leadingAnchor), hostingView.trailingAnchor.constraint(equalTo: parentView.trailingAnchor) ]) hostingViewHeightConstraint = hostingView.heightAnchor.constraint(equalTo: parentView.heightAnchor, multiplier: 0.5) hostingViewHeightConstraint?.isActive = true NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: parentView.centerXAnchor), NSLayoutConstraint(item: button, attribute: .centerY, relatedBy: .equal, toItem: parentView, attribute: .centerY, multiplier: 0.25, constant: 0) ]) } @objc func onClickSwitch(sender: UISwitch) { hostingViewHeightConstraint?.isActive = false let multiplier: CGFloat = sender.isOn ? 0.25 : 0.5 hostingViewHeightConstraint = hostingView.heightAnchor.constraint(equalTo: parentView.heightAnchor, multiplier: multiplier) hostingViewHeightConstraint?.isActive = true UIView.animate(withDuration: 0.3) { self.view.layoutIfNeeded() } } } I’m looking for the behavior demonstrated in the video below: Does anyone have suggestions on how to achieve this?
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194
Mar ’25
SwiftUI: How do you do CoreData backup and restore?
Hi, I am trying to create a local backup + restore when using SwiftUI and CoreData but I am facing errors left and right. the latest error I am stuck on is: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' Here is what am trying to do: Creating a backup (already solved using NSPersistentStoreCoordinator.migratePersistentStore(_:to:options:type:)) Create a new NSPersistentContainer and call its NSPersistentContainer.loadPersistentStores(completionHandler:) (already solved, load is successful) Update the .environment(.managedObjectContext, viewModel.context) so that SwiftUI uses the new context. (HERE is where the error appears) Any help would be appreciated. Here is some sample code of SwiftUI part of the main view: class ViewModel: ObservableObject { @Published var context: NSManagedObjectContext } @main struct MyApp: App { @StateObject var viewModel: ViewModel var body: some Scene { WindowGroup { ContentView() .environment(\.managedObjectContext, viewModel.context) } } }
Topic: UI Frameworks SubTopic: SwiftUI
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243
Mar ’25
SwiftUI Tabview - how to "kill" the views we do not use
I have the MainView as the active view if the user is logged in(authenticated). the memory allocations when we run profile is pretty good. We have graphql fetching, we have token handling eg: This is All heap: 1 All Heap & Anonymous VM 13,90 MiB 65408 308557 99,10 MiB 373965 Ratio: %0.14, %0.86 After what i have checked this is pretty good for initialise and using multiple repositories eg. But when we change tabs: 1 All Heap & Anonymous VM 24,60 MiB 124651 543832 156,17 MiB 668483 Ratio: %0.07, %0.40 And that is not pretty good. So i guess we need to "kill" it or something. How? I have tried some techniques in a forum this was a recommended way: public struct LazyView<Content: View>: View { private let build: () -> Content @State private var isVisible = false public init(_ build: @escaping () -> Content) { self.build = build } public var body: some View { build() Group { if isVisible { build() } else { Color.clear } } .onAppear { isVisible = true } .onDisappear { isVisible = false } } } But this did not help at all. So under here is the one i use now. So pleace guide me for making this work. import DIKit import CoreKit import PresentationKit import DomainKit public struct MainView: View { @Injected((any MainViewModelProtocol).self) private var viewModel private var selectedTabBinding: Binding<MainTab> { Binding( get: { viewModel.selectedTab }, set: { viewModel.selectTab($0) } ) } public init() { // No additional setup needed } public var body: some View { NavigationStack(path: Binding( get: { viewModel.navigationPath }, set: { _ in } )) { TabView(selection: selectedTabBinding) { LazyView { FeedTabView() } .tabItem { Label("Feed", systemImage: "house") } .tag(MainTab.feed) LazyView { ChatTabView() } .tabItem { Label("Chat", systemImage: "message") } .tag(MainTab.chat) LazyView { JobsTabView() } .tabItem { Label("Jobs", systemImage: "briefcase") } .tag(MainTab.jobs) LazyView { ProfileTabView() } .tabItem { Label("Profile", systemImage: "person") } .tag(MainTab.profile) } .accentColor(.primary) .navigationDestination(for: MainNavigationDestination.self) { destination in switch destination { case .profile(let userId): Text("Profile for \(userId)") case .settings: Text("Settings") case .jobDetails(let id): Text("Job details for \(id)") case .chatThread(let id): Text("Chat thread \(id)") } } } } } import SwiftUI public struct LazyView<Content: View>: View { private let build: () -> Content public init(_ build: @escaping () -> Content) { self.build = build } public var body: some View { build() } }
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207
Mar ’25
ActiveLabel
Hey Everyone, I can't see to ActiveLabel as it says there is no active module. Please help me. Thanks, Ben import UIKit import ActiveLabel protocol TweetCellDelegate: AnyObject { func handleProfileImageTapped(_ cell: TweetCell) func handleReplyTapped(_ cell: TweetCell) func handleLikeTapped(_ cell: TweetCell) } class TweetCell: UICollectionViewCell {
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261
Mar ’25
RePlayKit:screen recording method return sampleBuffer is nil
I want record screen in my app,the method startCaptureWithHandler:completionHandler:,the sampleBuffer, It is supposed to exist but it has become nil.Not only that,but there‘s another problem,when I want to stop recording and save the video,I will check [RPScreenRecorder sharedRecorder].recording first, it will be false sometime,that problems are unusual in iOS 18.3.2 iPhoneXs Max,and unexpected,here is my code -(void)startCaptureScreen { NSLog(@"AKA++ startCaptureScreen"); if ([[RPScreenRecorder sharedRecorder] isRecording]) { return; } //屏幕录制 [[RPScreenRecorder sharedRecorder]setMicrophoneEnabled:YES]; NSLog(@"AKA++ MicrophoneEnabled AAAA startCaptureScreen"); [[RPScreenRecorder sharedRecorder]setCameraEnabled:YES]; [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { if(self.assetWriter == nil){ if (self.AVAssetWriterStatus == 0) { [self setupAssetWriterAndStartWith:sampleBuffer]; } } if (self.AVAssetWriterStatus != 2) { return; } if (error) { // deal with error return; } if (self.assetWriter.status != AVAssetWriterStatusWriting) { [self assetWriterAppendSampleBufferFailWith:bufferType]; return; } if (bufferType == RPSampleBufferTypeVideo) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.videoAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.videoAssetWriterInput appendSampleBuffer:sampleBuffer]; } } if (bufferType == RPSampleBufferTypeAudioMic) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.audioAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.audioAssetWriterInput appendSampleBuffer:sampleBuffer]; } } } completionHandler:^(NSError * _Nullable error) { //deal with error }]; } and than ,when want to save it : -(void)stopRecording { if([[RPScreenRecorder sharedRecorder] isRecording]){ // The problem is sporadic,recording action failed,it makes me confused } [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { if(!error) { //post message } }]; }
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83
Apr ’25
Detect user's tap on status bar
I have an app which uses Scene var body: some Scene { WindowGroup { RootView(root: appDelegate.root) .edgesIgnoringSafeArea(.all) .onOpenURL { url in let stringUrl = url.absoluteString if (stringUrl.starts(with: "http")) { handleUniversalLink(url: stringUrl) } else if (stringUrl.starts(with: "fb")) { let _ = ApplicationDelegate.shared.application( UIApplication.shared, open: url, sourceApplication: nil, annotation: [UIApplication.OpenURLOptionsKey.annotation]) } } } } I need to detect when a user taps on status bar. And call some functions when he does it. Is it possible in Swift?
Topic: UI Frameworks SubTopic: SwiftUI
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254
Feb ’25
must use voip + livekit to developing, When incoming offline messages arrive at the device through VoIP, call ConversationManager The method of reporting NewIncomingConversation (uuid: update:) will crash in second or more time
now i must use voip + livekit to developing, When incoming offline messages arrive at the device through VoIP, call ConversationManager The method of reporting NewIncomingConversation (uuid: update:) only first time can push new system UI,second or more time will crash, and acrsh stack appears to indicate that callkit has not been called
Topic: UI Frameworks SubTopic: General
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360
Feb ’25
progress view does not work
I have an app that run Monte Carlo simulations. I run thousands of simulations in the app and a simulation runs can take on the order of 30 seconds to a minute to complete. I would like to have a progress view that tracks the number of simulation runs. How can I implement this in swiftui?
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173
Mar ’25
detecting modifier keys using UITextFieldDelegate protocol
I have a UITextField in my application, and I want to detect all the keys uniquely to perform all relevant task. However, there is some problem in cleanly identifying some of the keys. I m not able to identify the backspace key press in the textField(_:shouldChangeCharactersIn:replacementString:) method. Also I don't know how to detect the Caps Lock key. I am intending to so this because I want to perform some custom handling for some keys. Can someone help me with what is the way of detecting it under the recommendation from apple. Thanks in advance. Note: checking for replacementString parameter in shouldChangeCharactersIn method for empty does not help for backspace detection as it overlaps with other cases.
Topic: UI Frameworks SubTopic: UIKit Tags:
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150
Mar ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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58
May ’25
macos 15, savepanel return the wrong path when saving files occasionally
macOS: 15.0 macFUSE: 4.8.3 I am using rclone + macFUSE and mount my netdisk where it has created three subdirectories in its root directory: /user, /share, and /group. When I save a file to /[root]/user using NSSavePanel and name it test.txt, I expect the file to be saved as: /[root]/user/test.txt However, occasionally, the delegate method: - (BOOL)panel:(id)sender validateURL:(NSURL *)url error:(NSError **)outError { } returns an incorrect path: /[root]/test.txt This issue only occurs when selecting /user. The same operation works correctly for /share and /group. Is there any logs I could provide to help solving this issue? Many thanks!
Topic: UI Frameworks SubTopic: AppKit Tags:
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390
Feb ’25
Reliable APIs to check if a Hotkey/Shortcut is already in use?
In our application we have two usecases for a Hotkey/Shortcut identification API/method. We have some predefined shortcuts that will ship with our MacOS application. They may or may not change dynamically, based on what the user has already set as shortcuts/hotkeys, and also to avoid any important system wide shortcuts that the user may or may not have changed. We allow the user to customize the shortcuts/hotkeys in our application, so we want to show what shortcuts the user already has in use system-wide and across their OS experience. This gives rise to the need for an API that lets us know which shortcut/hotkeys are currently being used by the user and also the current system wide OS shortcuts in use. Please let me know if there are any APIs in AppKit or SwiftUI we can use for the above
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225
Mar ’25
LiveCommunicationKit events
how can i watch the LiveCommunicationKit event? i have codes likes this: import UIKit import LiveCommunicationKit @available(iOS 17.4, *) class LiveCallKit: NSObject, ConversationManagerDelegate { @available(iOS 17.4, *) func conversationManager(_ manager: ConversationManager, conversationChanged conversation: Conversation) { } @available(iOS 17.4, *) func conversationManagerDidBegin(_ manager: ConversationManager) { } @available(iOS 17.4, *) func conversationManagerDidReset(_ manager: ConversationManager) { } @available(iOS 17.4, *) func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) { switch action.state { case .idle: self.completionHandler!(InterfaceKind.reject,self.payload!) case .running: self.completionHandler!(InterfaceKind.reject,self.payload!) case .complete: self.completionHandler!(InterfaceKind.reject,self.payload!) case .failed(let reason): self.completionHandler!(InterfaceKind.reject,self.payload!) default: self.completionHandler!(InterfaceKind.reject,self.payload!) } } @available(iOS 17.4, *) func conversationManager(_ manager: ConversationManager, timedOutPerforming action: ConversationAction) { } @available(iOS 17.4, *) func conversationManager(_ manager: ConversationManager, didActivate audioSession: AVAudioSession) { } @available(iOS 17.4, *) func conversationManager(_ manager: ConversationManager, didDeactivate audioSession: AVAudioSession) { } @objc public enum InterfaceKind : Int, Sendable, Codable, Hashable { /// 拒绝/挂断 case reject /// 接听. case answer } var sessoin: ConversationManager var callId: UUID var completionHandler: ((_ actionType: InterfaceKind,_ payload: [AnyHashable : Any]) -> Void)? var payload: [AnyHashable : Any]? @objc init(icon: UIImage!) { let data:Data = icon.pngData()!; let cfg: ConversationManager.Configuration = ConversationManager.Configuration(ringtoneName: "ring.mp3", iconTemplateImageData: data, maximumConversationGroups: 1, maximumConversationsPerConversationGroup: 1, includesConversationInRecents: false, supportsVideo: false, supportedHandleTypes: Set([Handle.Kind.generic])) self.sessoin = ConversationManager(configuration: cfg) self.callId = UUID() super.init() self.sessoin.delegate = self } @objc func toIncoming(_ payload: [AnyHashable : Any], displayName: String,actBlock: @escaping(_ actionType: InterfaceKind,_ payload: [AnyHashable : Any])->Void) async { self.completionHandler = actBlock do { self.payload = payload self.callId = UUID() var update = Conversation.Update(members: [Handle(type: .generic, value: displayName, displayName: displayName)]) let actNumber = Handle(type: .generic, value: displayName, displayName: displayName) update.activeRemoteMembers = Set([actNumber]) update.localMember = Handle(type: .generic, value: displayName, displayName: displayName); update.capabilities = [ .playingTones ]; try await self.sessoin.reportNewIncomingConversation(uuid: self.callId, update: update) try await Task.sleep(nanoseconds: 2000000000); } catch { } } } i want to watch the buttons action,how should i do?
Topic: UI Frameworks SubTopic: SwiftUI
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250
Mar ’25