Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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How to move from Share Extension to the main screen
My app is designed to share and import images with apps such as the File app. I created a program after looking at various information, but the app from which the images are shared does not work, and the screen cannot be moved to the main screen of my app. The program is as follows. How should I modify it? import UIKit import MobileCoreServices import UniformTypeIdentifiers class ShareViewController: UIViewController { let suiteName: String = "group.com.valida.pettyGeneral" let keyString: String = "share-general" override func viewDidLoad() { var nameArray: [String] = [String]() let sharedDefaults: UserDefaults = UserDefaults(suiteName: self.suiteName)! guard let inputItem = self.extensionContext?.inputItems.first as? NSExtensionItem, let attachments = inputItem.attachments else { return } let identifier = UTType.image.identifier let imgAttachments = attachments.filter { $0.hasItemConformingToTypeIdentifier(identifier) } let dispatchGroup = DispatchGroup() for (no, itemProvider) in imgAttachments.enumerated() { dispatchGroup.enter() itemProvider.loadItem(forTypeIdentifier: identifier, options: nil) { [self] item, error in do { if let error = error { throw error } else if let url = item as? URL { let data = try Data(contentsOf: url) let fileManager = FileManager.default let url = fileManager.containerURL(forSecurityApplicationGroupIdentifier: suiteName) if let url = url?.appendingPathComponent(String(no)) { try! data.write(to: url) } nameArray.append(String(no)) } do { dispatchGroup.leave() } } catch { print("Error") do { dispatchGroup.leave() } } } } dispatchGroup.notify(queue: .main) { [self] in // 全ての画像を保存 sharedDefaults.set(nameArray, forKey: self.keyString) sharedDefaults.synchronize() // メニュー画面に移動する openUrl(url: URL(string: "container-general://")) self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil) } } //#selector(openURL(_:))はこの関数がないと作れない @objc func open(_ url: URL) {} func openUrl(url: URL?) { let selector = #selector(open(_ : )) var responder = (self as UIResponder).next while let r = responder, !r.responds(to: selector) { responder = r.next } _ = responder?.perform(selector, with: url) } func openContainerApp() { let url = URL(string: "container-general://") // カスタムスキームを作って指定する var responder: UIResponder? = self while responder != nil { if let application = responder as? UIApplication { let selector = sel_registerName("openURL:") application.perform(selector, with: url) break } responder = responder?.next } } }
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157
Jun ’25
Crash in IndexSet.map during menu item validation in client report downloaded by Xcode
For many years I've had the following code to access the active objects of a table view in my App Store app: class MyViewController: NSViewController: NSMenuItemValidation { private var tableView: NSTableView! private var objects = [MyObject]() func numberOfRows(in tableView: NSTableView) -> Int { return objects.count } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { // make view for row } private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.map({ objects[$0] }) ?? [] } func validateMenuItem(_ menuItem: NSMenuItem) -> Bool { let activeObjects = self.activeObjects ... } } extension NSTableView { var activeRowIndexes: IndexSet { return clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow) } } In one of the recent updates, I wanted to add some kind of header to the table view, so I decided to add a row at the beginning and offset the indexes by 1. func numberOfRows(in tableView: NSTableView) -> Int { return objects.count + 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { if row == 0 { // make header view } else { // make view for row - 1 } } private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ objects[$0 - 1] }) ?? [] } But since I added this change, Xcode regularly downloads crash reports from clients crashing during menu item validation in IndexSet.map with reason Code 5 Trace/BPT trap: 5. I assumed that I was accessing an invalid array index, so I added some debug code: the crash report would then show the invalid index beside the crashed thread's name. private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ i in if !objects.indices.contains(i - 1) { Thread.current.name = (Thread.current.name ?? "") + ". Invalid index \(i - 1) for count \(objects.count)" preconditionFailure() } return objects[i - 1] }) ?? [] } But the crash reports for this new app version look just like the old ones and the thread name is not changed. Indeed, when recreating an invalid index access on my Mac, the crash report mentions Array._checkSubscript(_:wasNativeTypeChecked:), which does not appear in the crash reports downloaded by Xcode. Manually symbolicating the crash report also doesn't give any more information: all lines referring to my app code are resolved to either /<compiler-generated>:0 or MyViewController.swift:0. Apparently the problem is not an invalid array index, but something else. Does anybody have a clue what the problem could be? (Note: the crash report mentions Sequence.compactMap because now I'm effectively calling tableView?.activeRowIndexes.compactMap, but the same crash happened before when calling IndexSet.map, which would appear in the crash report as Collection.map.) crash2.crash
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134
Jul ’25
RichText(markdown) live editor using TextEditor
hi everyone, any thought on how to implement a RichText(markdown) live editor using the new TextEditor(text: AttributedString, selection: AttributedTextSelection)? Having issues like: how to get the location of the selected text relatived to the TextEditor bounds, which is used to show and position a floating toolbar. how to detect the cursor point is a new line and the content is "# ", (of couse now the user enter a space after the "#"), and if so, how to apply a H1 heading format to that line much more issues like this, but these two are how to get me started, thanks struct TextEditor8: View { @State var text: AttributedString @State var selection = AttributedTextSelection() @State var isShowFloatingToolbar = false @State var toolbarPosition: CGPoint = .zero init() { var text = AttributedString("Hello ✋🏻,Who is ready for Cooking?") let range = text.characters.indices(where: \.isUppercase) text[range].foregroundColor = .blue _text = State(initialValue: text) } var body: some View { ZStack(alignment: .topLeading) { GeometryReader { geo in TextEditor(text: $text, selection: $selection) .onChange(of: selection, perform: { newV in let v = text[newV] if v.characters.isEmpty { isShowFloatingToolbar = false } else { isShowFloatingToolbar = true toolbarPosition = CGPoint(x: 20, y: 20) // how to get CGPoint relatived to TextEditor from selection } print("vvvv", v.characters.isEmpty) }) } if isShowFloatingToolbar { FloatingToolbarAtSelection() .position(toolbarPosition) } } } }
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438
Jun ’25
TabView content jitters on animated frame change
In my app I have TabView PageTabViewStyle(indexDisplayMode: .never) style and I want to display banner view on the top of the screen which, when displayed, pushes all other content down. Basic view setup is: struct ContentView: View { @StateObject private var viewModel = ContentViewModel() @State var selectedTab = 0 var body: some View { return VStack(spacing: 0) { if viewModel.showingBanner { bannerView } TabView(selection: $selectedTab, content: { ForEach(0..<3) { index in tabContents(index) .tag(index) } }) .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .ignoresSafeArea(edges: [.bottom]) } func tabContents(_ index: Int) -> some View { VStack { Text("Hello, \(index)!") .font(.system(size: 48, weight: .bold)) } } var bannerView: some View { VStack { Label("Banner", systemImage: "exclamationmark.triangle") .font(.largeTitle) .foregroundStyle(.white) .padding(4) } .frame(maxWidth: .infinity) .background(.red) .onTapGesture { withAnimation { viewModel.showingBanner = false } DispatchQueue.main.asyncAfter(deadline: .now() + 2) { withAnimation { viewModel.showingBanner = true } } } } } The problem is that when banner view is added, tab view content jitters during animation. There's several workarounds that make jittering go away, but by using them I lose some functionality: remove .ignoresSafeArea(edges: [.bottom]) - I need content to extend into safe area don't use page tabViewStyle - I lose scrolling between tabs Use plain ScrollView - I lose automatic binding to the selected tab Am I missing something in my TabView or content setup that causes this issue or my only recourse is to switch to using ScrollView instead of TabView for my use case?
Topic: UI Frameworks SubTopic: SwiftUI
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127
Jun ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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139
May ’25
timeline method is not being called for AppIntentTimelineProvider implementation on iOS 17 only
I have a widget that runs well on iOS 18. It is configurable and implements AppIntentTimelineProvider on the Provider. On iOS 17 it will call the placeholder method 7 times and not call the timeline method. The configuration intent implements WidgetConfigurationIntent. I've looked through the console logs and saw "ApplicationExtension record not found" but I'm not sure where to go from there. Why would the same widget work fine on iOS 18 and not 17? If I implement TimelineProvider and use a StaticConfiguration it works on iOS 17. Any help / guidance would be appreciated.
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125
Jun ’25
SwiftUI MapKit Marker ignores tint gradient for some colors
Hi, has anyone noticed that when using SwiftUI the MapKit Marker created with Marker(item: MKMapItem) .tint(.red) //solid flat color ignores the default marker styling (the nice gradient and shadow) and shows only a flat solid fill? The shadow/gradient appears correctly with some colors like .blue or .orange, but disappears with others such as .red, .purple, etc. What’s odd is that this happens only with the init(item: MKMapItem) initializer. A marker created with, for example, following init works just fine. Marker("hello", coordinate: CLLocationCoordinate2D) .tint(.red) //nice shadow/gradient Is this a bug, or does a marker backed by an MKMapItem support only a limited color range? (If so, exposing .tint there seems inconsistent—either all colors should work or none.) Has anyone else run into this problem? .orange with shadow/gradient: .red solid without shadow/gradient:
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118
Jun ’25
PKPass Framework
I am trying to work with the data inside the barcode string in shared PKPass. The documentation shows that is should look for @property (nonatomic, readonly, nullable) PKBarcode *primaryBarcode; I have tried to use it like this guard let code = pass.primaryBarcode?.message else { return } I get a constant message that PKPass has no member primaryBarcode The PKPass.h file in my IOS SDK does not seem to include the @property primaryBarcode or @property barcode. I am running Xcode 16.4 (16F6) and my app target is 17.6 + Is there a restriction on this property? I cannot find an SDK later than mine - the App Store does not offer one. I am unsure of this is a public or private issue - does anyone know? Thanks for reading this. Max
Topic: UI Frameworks SubTopic: SwiftUI
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101
Jun ’25
Symbol not found error when using writingToolsBehavior API built with Xcode 26 and run on iOS 18
When using the writingToolsBehavior API on a TextField and the app compiled with the iOS 26 SDK is run on an iOS 18 device, the app crashes with a symbol not found error. It only crashes on the release build configuration and not on debug. dyld[5274]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV21_writingToolsBehaviorAA07WritingfG0VSgvg Referenced from: <1306655E-6DF7-3B2A-94A3-7202149E82F3> /private/var/containers/Bundle/Application/88E47904-4884-4279-9E96-0EC366970389/WritingToolsTest.app/WritingToolsTest Expected in: <165D3305-401E-37C2-8387-C1BFB54CFFDE> /System/Library/Frameworks/SwiftUI.framework/SwiftUI Feedback ID: FB17980516
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145
Jun ’25
Error querying optional Codable with SwiftData
I'm building a SwiftUI app using SwiftData. In my app I have a Customer model with an optional codable structure Contact. Below is a simplified version of my model: @Model class Customer { var name: String = "" var contact: Contact? init(name: String, contact: Contact? = nil) { self.name = name self.contact = contact } struct Contact: Codable, Equatable { var phone: String var email: String var allowSMS: Bool } } I'm trying to query all the Customers that have a contact with @Query. For example: @Query(filter: #Predicate<Customer> { customer in customer.contact != nil }) var customers: [Customer] However no matter how I set the predicate I always get an error: BugDemo crashed due to an uncaught exception NSInvalidArgumentException. Reason: keypath contact not found in entity Customer. How can I fix this so that I'm able to filter by contact not nil in my Model?
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296
Jun ’25
SwiftData .deny deleteRule not working
I tried to use the .deny deleteRule but it seems to have no effect. The toolbar button adds an item with a relationship to a category to the context. Swiping on the category deletes the category even though an item is referencing the category. There is also no error thrown when saving the context. It is as if the deleteRule was not there. For other deleteRules like .cascade, the provided sample code works as expected. import SwiftUI import SwiftData @Model class Category { var name: String @Relationship(deleteRule: .deny) var items: [Item] = [] init(name: String) { self.name = name } } @Model class Item { var name: String var category: Category? init(name: String, category: Category) { self.name = name self.category = category } } struct DenyDeleteRule: View { @Environment(\.modelContext) private var modelContext @Query private var categories: [Category] @Query private var items: [Item] var body: some View { List { Section("Items") { ForEach(items) { item in Text(item.name) } } Section("Categories") { ForEach(categories) { category in VStack(alignment: .leading) { Text(category.name).bold() ForEach(category.items) { item in Text("• \(item.name)") } } } .onDelete(perform: deleteCategory) } } .toolbar { Button("Add Sample") { let category = Category(name: "Sample") let item = Item(name: "Test Item", category: category) modelContext.insert(item) } } } func deleteCategory(at offsets: IndexSet) { for index in offsets { let category = categories[index] modelContext.delete(category) do { try modelContext.save() } catch { print(error) } } } } #Preview { NavigationStack { DenyDeleteRule() } .modelContainer(for: [Item.self, Category.self], inMemory: true) }
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115
Jun ’25
iOS app bottom and top layout not working
Hello. I have a projet due in a few days and there is smth wrong with my code. It has some kind of "border" on top and on the bottom, and it really interferes with my app. At first thought it was a simulator problem so tried on a physical iphone (13pr) and the border was still there. Already tried to use .ignoreSafeArea but still doesnt work. So I came here. Please help me, thanks! Attached below is the screenshot of the "border" This is my code for Contentview ContentView.swift Please help asap, as the project is due i a few days. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
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126
Jun ’25
`UIGraphicsImageRenderer` + `drawHierarchy` gives very flat colors
My setup: a UILabel with text in it and then let aBugRenderer = UIGraphicsImageRenderer(size: aBugLabel.bounds.size) let aBugImage = aBugRenderer.image { context in aBugLabel.drawHierarchy(in: aBugLabel.bounds, afterScreenUpdates: true) } The layout and everything is correct, the image is correct, but I used my colors in the displayP3 color space to configure the source UILabel.textColor And unfortunately, the resulted image ends up being sRGB IEC61966-2.1 color space and the color appears way bleaker than when it's drawn natively. Question: how can I set up the renderer so that it draws the same color.
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194
Jun ’25
ssue with Session Sharing Between Safari and ASWebAuthenticationSession
We are experiencing an issue with session sharing on iOS and would appreciate your guidance. We operate and control our own OpenID Connect (OIDC) server. Our iOS application uses ASWebAuthenticationSession to authenticate users. We're unable to get the authentication session to be shared between the Safari app and the app's ASWebAuthenticationSession. This results in users having to re-authenticate despite being logged in via Safari. We've attempted various configurations related to cookie SameSite settings. These adjustments resolved the session sharing issue on Android using Chrome Custom Tabs. However, no changes we've tried have enabled session sharing to work as expected on iOS. According to documentation from Apple, Microsoft, Okta, and Auth0, session sharing between Safari and ASWebAuthenticationSession should work. Question: Are there any additional settings, configurations, or platform limitations we should be aware of that could impact session sharing on iOS? Where else can we look to resolve this issue?
Topic: UI Frameworks SubTopic: General
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144
May ’25
Background or Foreground
Hi Team! Has anyone found a reliable way to detect CarPlay connection without the app needing to be in the foreground? I’m exploring a concept where, for example, as someone nears home while driving, a prompt appears on the CarPlay screen asking “Would you like to turn on the lights / open garage?” triggered by proximity and CarPlay connection. Would be cool to have it work automatically, but knowing you're in the car is kind of important. From what I can see, apps can’t reliably detect CarPlay connection unless they’re actively open on the CarPlay screen. Most background detection methods (like external screen connect notifications) appear deprecated. That is, unless you're specifically approved as a "messaging" or "navigation" app that appear to get special privilages to send alerts from the background. If I send an alert (or poll Carplay periodically) it just gives silent/dead response. Is there any approach, framework, entitlement, or UI pattern that could allow a passive trigger or background detection while driving with CarPlay connected? I can't see any way to bring an app to the foreground either. Not looking to abuse any rules... just want to understand if anyone’s found a clean, approved workaround. Thanks in advance!
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132
Jun ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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150
May ’25
How to achieve a pure backdrop blur effect without predefined tint color in SwiftUI / UIKit?
Hi everyone, I’m currently trying to create a pure backdrop blur effect in my iOS app (SwiftUI / UIKit), similar to the backdrop-filter: blur(20px) effect in CSS. My goal is simple: • Apply a Gaussian blur (radius ~20px) to the background content • Overlay a semi-transparent black layer (opacity 0.3) • Avoid any predefined color tint from UIBlurEffect or .ultraThinMaterial, etc. However, every method I’ve tried so far (e.g., .ultraThinMaterial, UIBlurEffect(style:)) always introduces a built-in tint, which makes the result look gray or washed out. Even when layering a black color with opacity 0.3 over .ultraThinMaterial, it doesn’t give the clean, transparent-black + blur look I want. What I’m looking for: • A clean 20px blur effect (like CIGaussianBlur) • No color shift/tint added by default • A layer of black at 30% opacity on top of the blur • Ideally works live (not a static snapshot blur) Has anyone achieved something like this in UIKit or SwiftUI? Would really appreciate any insights, workarounds, or libraries that can help. Thanks in advance! Ben
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224
Jun ’25
Setting selectedImage in UITab API
I feel like UITab (new in iOS 18) is missing a selectedImage property. The class can only be instantiated with an image property. In the documentation, it says that if you provide the image as outlined an SF Symbol, it will automatically choose the filled version in the selected state: If you use SF Symbols for your tab’s image, be sure to select the outline variant. The system automatically selects the correct variant (outline or filled) based on the context. https://developer.apple.com/documentation/uikit/elevating-your-ipad-app-with-a-tab-bar-and-sidebar But it doesn't mention how to manage selected state when a custom image is provided. The only workaround I've found is to use this delegate method to switch out the tab images (Tab is a custom enum, providing identifiers, image and selectedImage for each tab): func tabBarController(_ tabBarController: UITabBarController, didSelectTab selectedTab: UITab, previousTab: UITab?) { if let tab = Tab.allCases.first(where: { $0.identifier == selectedTab.identifier }) { selectedTab.image = tab.selectedImage } if let previousTab, let tab = Tab.allCases.first(where: { $0.identifier == previousTab.identifier }) { previousTab.image = tab.image } } Is this really the intention of the new API, that using custom images is this complicated or am I missing something?
Topic: UI Frameworks SubTopic: UIKit
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139
Jul ’25
How does Appintent independently display icons
There are hundreds of functions in my project that require creating shortcuts, but AppShortcutsProvider only supports up to 10 AppShortcut declarations, so I used over 100 AppIntents for users to manually add shortcuts (I did not add them to AppShortcutsProvider); The problem now is that I hope all the AppIntents I declare have specific names and function icons. I have tried my best to configure AppIntents with the query document, but the default display in the shortcut app is the icon of this application instead of the function icon I set. My code is as follows: struct ResizeImageIntent: AppIntent { static var title: LocalizedStringResource = "修改图片尺寸" static var description: IntentDescription = IntentDescription("快速打开修改图片尺寸功能") static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://resizeimage") { await UIApplication.shared.open(url) } return .result() } } The following is the code with icon configuration added: struct VideoParseIntent: AppIntent { static var title: LocalizedStringResource = "万能解析" static var description: IntentDescription = IntentDescription("快速打开万能解析功能") static var openAppWhenRun: Bool = true // 修正:返回AppShortcut数组 static var appShortcuts: [AppShortcut] { [ AppShortcut( intent: VideoParseIntent(), phrases: ["使用万能解析"], systemImageName: "play.rectangle.on.rectangle" // 系统内置图标 ) ] } func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://videoparse") { await UIApplication.shared.open(url) } return .result() } }
Topic: UI Frameworks SubTopic: SwiftUI
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132
Jun ’25
How to move from Share Extension to the main screen
My app is designed to share and import images with apps such as the File app. I created a program after looking at various information, but the app from which the images are shared does not work, and the screen cannot be moved to the main screen of my app. The program is as follows. How should I modify it? import UIKit import MobileCoreServices import UniformTypeIdentifiers class ShareViewController: UIViewController { let suiteName: String = "group.com.valida.pettyGeneral" let keyString: String = "share-general" override func viewDidLoad() { var nameArray: [String] = [String]() let sharedDefaults: UserDefaults = UserDefaults(suiteName: self.suiteName)! guard let inputItem = self.extensionContext?.inputItems.first as? NSExtensionItem, let attachments = inputItem.attachments else { return } let identifier = UTType.image.identifier let imgAttachments = attachments.filter { $0.hasItemConformingToTypeIdentifier(identifier) } let dispatchGroup = DispatchGroup() for (no, itemProvider) in imgAttachments.enumerated() { dispatchGroup.enter() itemProvider.loadItem(forTypeIdentifier: identifier, options: nil) { [self] item, error in do { if let error = error { throw error } else if let url = item as? URL { let data = try Data(contentsOf: url) let fileManager = FileManager.default let url = fileManager.containerURL(forSecurityApplicationGroupIdentifier: suiteName) if let url = url?.appendingPathComponent(String(no)) { try! data.write(to: url) } nameArray.append(String(no)) } do { dispatchGroup.leave() } } catch { print("Error") do { dispatchGroup.leave() } } } } dispatchGroup.notify(queue: .main) { [self] in // 全ての画像を保存 sharedDefaults.set(nameArray, forKey: self.keyString) sharedDefaults.synchronize() // メニュー画面に移動する openUrl(url: URL(string: "container-general://")) self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil) } } //#selector(openURL(_:))はこの関数がないと作れない @objc func open(_ url: URL) {} func openUrl(url: URL?) { let selector = #selector(open(_ : )) var responder = (self as UIResponder).next while let r = responder, !r.responds(to: selector) { responder = r.next } _ = responder?.perform(selector, with: url) } func openContainerApp() { let url = URL(string: "container-general://") // カスタムスキームを作って指定する var responder: UIResponder? = self while responder != nil { if let application = responder as? UIApplication { let selector = sel_registerName("openURL:") application.perform(selector, with: url) break } responder = responder?.next } } }
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157
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Jun ’25
Crash in IndexSet.map during menu item validation in client report downloaded by Xcode
For many years I've had the following code to access the active objects of a table view in my App Store app: class MyViewController: NSViewController: NSMenuItemValidation { private var tableView: NSTableView! private var objects = [MyObject]() func numberOfRows(in tableView: NSTableView) -> Int { return objects.count } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { // make view for row } private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.map({ objects[$0] }) ?? [] } func validateMenuItem(_ menuItem: NSMenuItem) -> Bool { let activeObjects = self.activeObjects ... } } extension NSTableView { var activeRowIndexes: IndexSet { return clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow) } } In one of the recent updates, I wanted to add some kind of header to the table view, so I decided to add a row at the beginning and offset the indexes by 1. func numberOfRows(in tableView: NSTableView) -> Int { return objects.count + 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { if row == 0 { // make header view } else { // make view for row - 1 } } private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ objects[$0 - 1] }) ?? [] } But since I added this change, Xcode regularly downloads crash reports from clients crashing during menu item validation in IndexSet.map with reason Code 5 Trace/BPT trap: 5. I assumed that I was accessing an invalid array index, so I added some debug code: the crash report would then show the invalid index beside the crashed thread's name. private var activeObjects: [MyObject] { return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ i in if !objects.indices.contains(i - 1) { Thread.current.name = (Thread.current.name ?? "") + ". Invalid index \(i - 1) for count \(objects.count)" preconditionFailure() } return objects[i - 1] }) ?? [] } But the crash reports for this new app version look just like the old ones and the thread name is not changed. Indeed, when recreating an invalid index access on my Mac, the crash report mentions Array._checkSubscript(_:wasNativeTypeChecked:), which does not appear in the crash reports downloaded by Xcode. Manually symbolicating the crash report also doesn't give any more information: all lines referring to my app code are resolved to either /<compiler-generated>:0 or MyViewController.swift:0. Apparently the problem is not an invalid array index, but something else. Does anybody have a clue what the problem could be? (Note: the crash report mentions Sequence.compactMap because now I'm effectively calling tableView?.activeRowIndexes.compactMap, but the same crash happened before when calling IndexSet.map, which would appear in the crash report as Collection.map.) crash2.crash
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134
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Jul ’25
RichText(markdown) live editor using TextEditor
hi everyone, any thought on how to implement a RichText(markdown) live editor using the new TextEditor(text: AttributedString, selection: AttributedTextSelection)? Having issues like: how to get the location of the selected text relatived to the TextEditor bounds, which is used to show and position a floating toolbar. how to detect the cursor point is a new line and the content is "# ", (of couse now the user enter a space after the "#"), and if so, how to apply a H1 heading format to that line much more issues like this, but these two are how to get me started, thanks struct TextEditor8: View { @State var text: AttributedString @State var selection = AttributedTextSelection() @State var isShowFloatingToolbar = false @State var toolbarPosition: CGPoint = .zero init() { var text = AttributedString("Hello ✋🏻,Who is ready for Cooking?") let range = text.characters.indices(where: \.isUppercase) text[range].foregroundColor = .blue _text = State(initialValue: text) } var body: some View { ZStack(alignment: .topLeading) { GeometryReader { geo in TextEditor(text: $text, selection: $selection) .onChange(of: selection, perform: { newV in let v = text[newV] if v.characters.isEmpty { isShowFloatingToolbar = false } else { isShowFloatingToolbar = true toolbarPosition = CGPoint(x: 20, y: 20) // how to get CGPoint relatived to TextEditor from selection } print("vvvv", v.characters.isEmpty) }) } if isShowFloatingToolbar { FloatingToolbarAtSelection() .position(toolbarPosition) } } } }
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Activity
Jun ’25
TabView content jitters on animated frame change
In my app I have TabView PageTabViewStyle(indexDisplayMode: .never) style and I want to display banner view on the top of the screen which, when displayed, pushes all other content down. Basic view setup is: struct ContentView: View { @StateObject private var viewModel = ContentViewModel() @State var selectedTab = 0 var body: some View { return VStack(spacing: 0) { if viewModel.showingBanner { bannerView } TabView(selection: $selectedTab, content: { ForEach(0..<3) { index in tabContents(index) .tag(index) } }) .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .ignoresSafeArea(edges: [.bottom]) } func tabContents(_ index: Int) -> some View { VStack { Text("Hello, \(index)!") .font(.system(size: 48, weight: .bold)) } } var bannerView: some View { VStack { Label("Banner", systemImage: "exclamationmark.triangle") .font(.largeTitle) .foregroundStyle(.white) .padding(4) } .frame(maxWidth: .infinity) .background(.red) .onTapGesture { withAnimation { viewModel.showingBanner = false } DispatchQueue.main.asyncAfter(deadline: .now() + 2) { withAnimation { viewModel.showingBanner = true } } } } } The problem is that when banner view is added, tab view content jitters during animation. There's several workarounds that make jittering go away, but by using them I lose some functionality: remove .ignoresSafeArea(edges: [.bottom]) - I need content to extend into safe area don't use page tabViewStyle - I lose scrolling between tabs Use plain ScrollView - I lose automatic binding to the selected tab Am I missing something in my TabView or content setup that causes this issue or my only recourse is to switch to using ScrollView instead of TabView for my use case?
Topic: UI Frameworks SubTopic: SwiftUI
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127
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Jun ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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May ’25
timeline method is not being called for AppIntentTimelineProvider implementation on iOS 17 only
I have a widget that runs well on iOS 18. It is configurable and implements AppIntentTimelineProvider on the Provider. On iOS 17 it will call the placeholder method 7 times and not call the timeline method. The configuration intent implements WidgetConfigurationIntent. I've looked through the console logs and saw "ApplicationExtension record not found" but I'm not sure where to go from there. Why would the same widget work fine on iOS 18 and not 17? If I implement TimelineProvider and use a StaticConfiguration it works on iOS 17. Any help / guidance would be appreciated.
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125
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Jun ’25
Understanding how to make focusedImage work on CPMapButton
When my CPMapButton is selected/focused, I would like to be able to provide a focusedImage to correctly show the button when the blue focus is shown. Currently I have: What do I need to do to create an image that works more like the panning interface buttons?
Topic: UI Frameworks SubTopic: UIKit Tags:
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254
Activity
Jun ’25
SwiftUI MapKit Marker ignores tint gradient for some colors
Hi, has anyone noticed that when using SwiftUI the MapKit Marker created with Marker(item: MKMapItem) .tint(.red) //solid flat color ignores the default marker styling (the nice gradient and shadow) and shows only a flat solid fill? The shadow/gradient appears correctly with some colors like .blue or .orange, but disappears with others such as .red, .purple, etc. What’s odd is that this happens only with the init(item: MKMapItem) initializer. A marker created with, for example, following init works just fine. Marker("hello", coordinate: CLLocationCoordinate2D) .tint(.red) //nice shadow/gradient Is this a bug, or does a marker backed by an MKMapItem support only a limited color range? (If so, exposing .tint there seems inconsistent—either all colors should work or none.) Has anyone else run into this problem? .orange with shadow/gradient: .red solid without shadow/gradient:
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118
Activity
Jun ’25
PKPass Framework
I am trying to work with the data inside the barcode string in shared PKPass. The documentation shows that is should look for @property (nonatomic, readonly, nullable) PKBarcode *primaryBarcode; I have tried to use it like this guard let code = pass.primaryBarcode?.message else { return } I get a constant message that PKPass has no member primaryBarcode The PKPass.h file in my IOS SDK does not seem to include the @property primaryBarcode or @property barcode. I am running Xcode 16.4 (16F6) and my app target is 17.6 + Is there a restriction on this property? I cannot find an SDK later than mine - the App Store does not offer one. I am unsure of this is a public or private issue - does anyone know? Thanks for reading this. Max
Topic: UI Frameworks SubTopic: SwiftUI
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101
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Jun ’25
Symbol not found error when using writingToolsBehavior API built with Xcode 26 and run on iOS 18
When using the writingToolsBehavior API on a TextField and the app compiled with the iOS 26 SDK is run on an iOS 18 device, the app crashes with a symbol not found error. It only crashes on the release build configuration and not on debug. dyld[5274]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV21_writingToolsBehaviorAA07WritingfG0VSgvg Referenced from: <1306655E-6DF7-3B2A-94A3-7202149E82F3> /private/var/containers/Bundle/Application/88E47904-4884-4279-9E96-0EC366970389/WritingToolsTest.app/WritingToolsTest Expected in: <165D3305-401E-37C2-8387-C1BFB54CFFDE> /System/Library/Frameworks/SwiftUI.framework/SwiftUI Feedback ID: FB17980516
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145
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Jun ’25
Error querying optional Codable with SwiftData
I'm building a SwiftUI app using SwiftData. In my app I have a Customer model with an optional codable structure Contact. Below is a simplified version of my model: @Model class Customer { var name: String = "" var contact: Contact? init(name: String, contact: Contact? = nil) { self.name = name self.contact = contact } struct Contact: Codable, Equatable { var phone: String var email: String var allowSMS: Bool } } I'm trying to query all the Customers that have a contact with @Query. For example: @Query(filter: #Predicate<Customer> { customer in customer.contact != nil }) var customers: [Customer] However no matter how I set the predicate I always get an error: BugDemo crashed due to an uncaught exception NSInvalidArgumentException. Reason: keypath contact not found in entity Customer. How can I fix this so that I'm able to filter by contact not nil in my Model?
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296
Activity
Jun ’25
SwiftData .deny deleteRule not working
I tried to use the .deny deleteRule but it seems to have no effect. The toolbar button adds an item with a relationship to a category to the context. Swiping on the category deletes the category even though an item is referencing the category. There is also no error thrown when saving the context. It is as if the deleteRule was not there. For other deleteRules like .cascade, the provided sample code works as expected. import SwiftUI import SwiftData @Model class Category { var name: String @Relationship(deleteRule: .deny) var items: [Item] = [] init(name: String) { self.name = name } } @Model class Item { var name: String var category: Category? init(name: String, category: Category) { self.name = name self.category = category } } struct DenyDeleteRule: View { @Environment(\.modelContext) private var modelContext @Query private var categories: [Category] @Query private var items: [Item] var body: some View { List { Section("Items") { ForEach(items) { item in Text(item.name) } } Section("Categories") { ForEach(categories) { category in VStack(alignment: .leading) { Text(category.name).bold() ForEach(category.items) { item in Text("• \(item.name)") } } } .onDelete(perform: deleteCategory) } } .toolbar { Button("Add Sample") { let category = Category(name: "Sample") let item = Item(name: "Test Item", category: category) modelContext.insert(item) } } } func deleteCategory(at offsets: IndexSet) { for index in offsets { let category = categories[index] modelContext.delete(category) do { try modelContext.save() } catch { print(error) } } } } #Preview { NavigationStack { DenyDeleteRule() } .modelContainer(for: [Item.self, Category.self], inMemory: true) }
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115
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Jun ’25
iOS app bottom and top layout not working
Hello. I have a projet due in a few days and there is smth wrong with my code. It has some kind of "border" on top and on the bottom, and it really interferes with my app. At first thought it was a simulator problem so tried on a physical iphone (13pr) and the border was still there. Already tried to use .ignoreSafeArea but still doesnt work. So I came here. Please help me, thanks! Attached below is the screenshot of the "border" This is my code for Contentview ContentView.swift Please help asap, as the project is due i a few days. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
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126
Activity
Jun ’25
`UIGraphicsImageRenderer` + `drawHierarchy` gives very flat colors
My setup: a UILabel with text in it and then let aBugRenderer = UIGraphicsImageRenderer(size: aBugLabel.bounds.size) let aBugImage = aBugRenderer.image { context in aBugLabel.drawHierarchy(in: aBugLabel.bounds, afterScreenUpdates: true) } The layout and everything is correct, the image is correct, but I used my colors in the displayP3 color space to configure the source UILabel.textColor And unfortunately, the resulted image ends up being sRGB IEC61966-2.1 color space and the color appears way bleaker than when it's drawn natively. Question: how can I set up the renderer so that it draws the same color.
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194
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Jun ’25
ssue with Session Sharing Between Safari and ASWebAuthenticationSession
We are experiencing an issue with session sharing on iOS and would appreciate your guidance. We operate and control our own OpenID Connect (OIDC) server. Our iOS application uses ASWebAuthenticationSession to authenticate users. We're unable to get the authentication session to be shared between the Safari app and the app's ASWebAuthenticationSession. This results in users having to re-authenticate despite being logged in via Safari. We've attempted various configurations related to cookie SameSite settings. These adjustments resolved the session sharing issue on Android using Chrome Custom Tabs. However, no changes we've tried have enabled session sharing to work as expected on iOS. According to documentation from Apple, Microsoft, Okta, and Auth0, session sharing between Safari and ASWebAuthenticationSession should work. Question: Are there any additional settings, configurations, or platform limitations we should be aware of that could impact session sharing on iOS? Where else can we look to resolve this issue?
Topic: UI Frameworks SubTopic: General
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May ’25
Background or Foreground
Hi Team! Has anyone found a reliable way to detect CarPlay connection without the app needing to be in the foreground? I’m exploring a concept where, for example, as someone nears home while driving, a prompt appears on the CarPlay screen asking “Would you like to turn on the lights / open garage?” triggered by proximity and CarPlay connection. Would be cool to have it work automatically, but knowing you're in the car is kind of important. From what I can see, apps can’t reliably detect CarPlay connection unless they’re actively open on the CarPlay screen. Most background detection methods (like external screen connect notifications) appear deprecated. That is, unless you're specifically approved as a "messaging" or "navigation" app that appear to get special privilages to send alerts from the background. If I send an alert (or poll Carplay periodically) it just gives silent/dead response. Is there any approach, framework, entitlement, or UI pattern that could allow a passive trigger or background detection while driving with CarPlay connected? I can't see any way to bring an app to the foreground either. Not looking to abuse any rules... just want to understand if anyone’s found a clean, approved workaround. Thanks in advance!
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Jun ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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150
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May ’25
How to achieve a pure backdrop blur effect without predefined tint color in SwiftUI / UIKit?
Hi everyone, I’m currently trying to create a pure backdrop blur effect in my iOS app (SwiftUI / UIKit), similar to the backdrop-filter: blur(20px) effect in CSS. My goal is simple: • Apply a Gaussian blur (radius ~20px) to the background content • Overlay a semi-transparent black layer (opacity 0.3) • Avoid any predefined color tint from UIBlurEffect or .ultraThinMaterial, etc. However, every method I’ve tried so far (e.g., .ultraThinMaterial, UIBlurEffect(style:)) always introduces a built-in tint, which makes the result look gray or washed out. Even when layering a black color with opacity 0.3 over .ultraThinMaterial, it doesn’t give the clean, transparent-black + blur look I want. What I’m looking for: • A clean 20px blur effect (like CIGaussianBlur) • No color shift/tint added by default • A layer of black at 30% opacity on top of the blur • Ideally works live (not a static snapshot blur) Has anyone achieved something like this in UIKit or SwiftUI? Would really appreciate any insights, workarounds, or libraries that can help. Thanks in advance! Ben
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Jun ’25
Setting selectedImage in UITab API
I feel like UITab (new in iOS 18) is missing a selectedImage property. The class can only be instantiated with an image property. In the documentation, it says that if you provide the image as outlined an SF Symbol, it will automatically choose the filled version in the selected state: If you use SF Symbols for your tab’s image, be sure to select the outline variant. The system automatically selects the correct variant (outline or filled) based on the context. https://developer.apple.com/documentation/uikit/elevating-your-ipad-app-with-a-tab-bar-and-sidebar But it doesn't mention how to manage selected state when a custom image is provided. The only workaround I've found is to use this delegate method to switch out the tab images (Tab is a custom enum, providing identifiers, image and selectedImage for each tab): func tabBarController(_ tabBarController: UITabBarController, didSelectTab selectedTab: UITab, previousTab: UITab?) { if let tab = Tab.allCases.first(where: { $0.identifier == selectedTab.identifier }) { selectedTab.image = tab.selectedImage } if let previousTab, let tab = Tab.allCases.first(where: { $0.identifier == previousTab.identifier }) { previousTab.image = tab.image } } Is this really the intention of the new API, that using custom images is this complicated or am I missing something?
Topic: UI Frameworks SubTopic: UIKit
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139
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Jul ’25
How does Appintent independently display icons
There are hundreds of functions in my project that require creating shortcuts, but AppShortcutsProvider only supports up to 10 AppShortcut declarations, so I used over 100 AppIntents for users to manually add shortcuts (I did not add them to AppShortcutsProvider); The problem now is that I hope all the AppIntents I declare have specific names and function icons. I have tried my best to configure AppIntents with the query document, but the default display in the shortcut app is the icon of this application instead of the function icon I set. My code is as follows: struct ResizeImageIntent: AppIntent { static var title: LocalizedStringResource = "修改图片尺寸" static var description: IntentDescription = IntentDescription("快速打开修改图片尺寸功能") static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://resizeimage") { await UIApplication.shared.open(url) } return .result() } } The following is the code with icon configuration added: struct VideoParseIntent: AppIntent { static var title: LocalizedStringResource = "万能解析" static var description: IntentDescription = IntentDescription("快速打开万能解析功能") static var openAppWhenRun: Bool = true // 修正:返回AppShortcut数组 static var appShortcuts: [AppShortcut] { [ AppShortcut( intent: VideoParseIntent(), phrases: ["使用万能解析"], systemImageName: "play.rectangle.on.rectangle" // 系统内置图标 ) ] } func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://videoparse") { await UIApplication.shared.open(url) } return .result() } }
Topic: UI Frameworks SubTopic: SwiftUI
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Jun ’25