We have encountered a problem on iOS 26. When switching to dark mode, the color of all subviews (font color, background color, etc.) of the Sidebar (Primary View) of UISplitViewController will not change. For example, if it is set to the color of UIColor.label, it will always be black and will not be white in dark mode.
On Xcode, just create a UISplitViewController in Storyboard without changing any settings, and run it directly to see the following:
The title of the Navigation Bar defaults to the label color, and it is still black after switching to dark mode.
There is no such problem in the Secondary View or other places.
This problem has occurred since iOS 26 beta 3, and iOS 26 beta 4 is now the same. But beta 1 and beta 2 have no problem.
I'm not sure if this is a bug, or if there is something that needs to be changed to adapt to iOS 26?
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Starting with iOS 26 beta, I'm encountering an intermittent crash in production builds related to Auto Layout and background threading. This crash did not occur on iOS 18 or earlier and has become reproducible only on devices running iOS 26 betas.
We have already performed a thorough audit of our code:
• Verified that all UIKit view hierarchy and layout mutations occur on the main thread.
• Re-tested with strict logging—confirmed all remaining layout/constraint/view updates are performed on the main thread.
• No third-party UI SDKs are used in the relevant flow.
Despite that, the crash still occurs and always from a background thread, during internal UIKit layout commits.
Fatal Exception: NSInternalInconsistencyException
Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread.
0 MyApp 0x7adbc8 FIRCLSProcessRecordAllThreads + 172
1 MyApp 0x7adfd4 FIRCLSProcessRecordAllThreads + 1208
2 MyApp 0x7bc4b4 FIRCLSHandler + 56
3 MyApp 0x7bc25c __FIRCLSExceptionRecord_block_invoke + 100
4 libdispatch.dylib 0x1b7cc _dispatch_client_callout + 16
5 libdispatch.dylib 0x118a0 _dispatch_lane_barrier_sync_invoke_and_complete + 56
6 MyApp 0x7bb1f0 FIRCLSExceptionRecord + 224
7 MyApp 0x7bbd1c FIRCLSExceptionRecordNSException + 456
8 MyApp 0x7badf4 FIRCLSTerminateHandler() + 396
9 Intercom 0x86684 IntercomSDK_sentrycrashcm_cppexception_getAPI + 308
10 libc++abi.dylib 0x11bdc std::__terminate(void (*)()) + 16
11 libc++abi.dylib 0x15314 __cxa_get_exception_ptr + 86
12 libc++abi.dylib 0x152bc __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 90
13 libobjc.A.dylib 0x3190c objc_exception_throw + 448
14 CoreAutoLayout 0x13a4 -[NSISEngine optimize] + 314
15 CoreAutoLayout 0x1734 -[NSISEngine _optimizeWithoutRebuilding] + 72
16 CoreAutoLayout 0x1404 -[NSISEngine optimize] + 96
17 CoreAutoLayout 0xee8 -[NSISEngine performPendingChangeNotifications] + 104
18 UIKitCore 0x27ac8 -[UIView(Hierarchy) layoutSubviews] + 136
19 UIKitCore 0xfe760 -[UIWindow layoutSubviews] + 68
20 UIKitCore 0x234228 -[UITextEffectsWindow layoutSubviews] + 44
21 UIKitCore 0x27674 -[UIImageView animationImages] + 912
22 UIKitCore 0x28134 -[UIView(Internal) _viewControllerToNotifyOnLayoutSubviews] + 40
23 UIKitCore 0x18c2898 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2532
24 QuartzCore 0xabd98 CA::Layer::perform_update_(CA::Layer*, CALayer*, unsigned int, CA::Transaction*) + 116
25 QuartzCore 0x8e810 CA::Layer::update_if_needed(CA::Transaction*, unsigned int, unsigned int) + 600
26 QuartzCore 0xad45c CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 200
27 QuartzCore 0x6e30c CA::Context::commit_transaction(CA::Transaction*, double, double*) + 540
28 QuartzCore 0x9afc4 CA::Transaction::commit() + 644
29 QuartzCore 0x16974c CA::Transaction::release_thread(void*) + 180
30 libsystem_pthread.dylib 0x4c28 _pthread_tsd_cleanup + 620
31 libsystem_pthread.dylib 0x4998 _pthread_exit + 84
32 libsystem_pthread.dylib 0x5e3c pthread_atfork + 54
33 libsystem_pthread.dylib 0x1440 _pthread_wqthread + 428
34 libsystem_pthread.dylib 0x8c0 start_wqthread + 8
Any ideas?
Hello, I have been trying for some time to change the color of native UITabBar in UITabBarController through UITabBarAppearance, but nothing works and the text is still black in the Xcode Beta 3 on iPadOS 26 while it works correctly in the previous OS versions.
Here is the code:
let color = UIColor.white
let stackedAppearance = UITabBarItemAppearance()
stackedAppearance.normal.iconColor = color
stackedAppearance.normal.titleTextAttributes = [
.foregroundColor: color
]
stackedAppearance.selected.iconColor = color
stackedAppearance.selected.titleTextAttributes = [
.foregroundColor: color
]
let inlineAppearance = UITabBarItemAppearance()
inlineAppearance.normal.iconColor = color
inlineAppearance.normal.titleTextAttributes = [
.foregroundColor: color
]
inlineAppearance.selected.iconColor = color
inlineAppearance.selected.titleTextAttributes = [
.foregroundColor: color
]
let tabAppearance = UITabBarAppearance()
tabAppearance.compactInlineLayoutAppearance = inlineAppearance
tabAppearance.inlineLayoutAppearance = inlineAppearance
tabAppearance.stackedLayoutAppearance = stackedAppearance
UITabBar.appearance().standardAppearance = tabAppearance
UITabBar.appearance().scrollEdgeAppearance = tabAppearance
In iOS26, when using a standalone UITabBar without UITabBarController, the liquid glass blur effect is not applied when scrollable content moves behind the tab bar. However, the blur effect appears correctly when using UITabBarController.
Sample Screenshots:
When using UITababr
When using UITababrController
Sample Code:
class SimpleTabBarController: UIViewController, UITabBarDelegate {
let tabBar = UITabBar()
let redItem = UITabBarItem(title: "Red", image: .add, tag: 0)
let blueItem = UITabBarItem(title: "Blue", image: .checkmark, tag: 1)
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
tabBar.items = [redItem, blueItem]
tabBar.selectedItem = redItem
tabBar.delegate = self
tabBar.translatesAutoresizingMaskIntoConstraints = false
let tableContainerView = TableContainerView()
view.addSubview(tableContainerView)
tableContainerView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
tableContainerView.topAnchor.constraint(equalTo: view.topAnchor),
tableContainerView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableContainerView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableContainerView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
view.addSubview(tabBar)
NSLayoutConstraint.activate([
tabBar.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tabBar.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tabBar.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
}
I noticed that trying to access safeAreaInsets from the active window causes an infinite run loop.
This issue appeared after updating to Beta 3.
Here’s an example of the code:
extension UIDevice {
var safeAreaInsets: UIEdgeInsets {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let window = windowScene.windows.first(where: { $0.isKeyWindow }) else {
return .zero
}
return window.safeAreaInsets
}
}
The return doesn’t happen because it ends up in some kind of recursion.
I'm building an iPad app targeting iPadOS 26 using SwiftUI. Previously, I added a custom button by overlaying it in the top-left corner:
content
.overlay(alignment: .topLeading) {
Button("Action") {
// ...
}
This worked until iPadOS 26 introduced new window controls (minimize/close) in that corner, which now overlap my button.
In the WWDC Session Video https://developer.apple.com/videos/play/wwdc2025/208/?time=298, they show adapting via .toolbar, but using .toolbar forces me to embed my view in a NavigationStack, which I don’t want. I really only want to add this single button, without converting the whole view structure.
Constraints:
No use of .toolbar (as it compels a NavigationStack).
Keep existing layout—just one overlayed button.
Support automatic adjustment for the new window controls across all window positions and split-screen configurations.
What I’m looking for:
A way to detect or read the system′s new window control safe area or layout region dynamically on iPadOS 26.
Use that to offset my custom button—without adopting .toolbar.
Preferably SwiftUI-only, no heavy view hierarchy changes.
Is there a recommended API or SwiftUI technique to obtain the new control’s safe area (similar to a custom safeAreaInset for window controls) so I can reposition my overlayed button accordingly—without converting to NavigationStack or using .toolbar?
demo code :
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
// Flip the coordinate system
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
NSDictionary *attrs = @{NSFontAttributeName: [UIFont systemFontOfSize:20],
NSForegroundColorAttributeName: [UIColor blueColor],
NSUnderlineStyleAttributeName: @(NSUnderlineStyleThick),
};
// Make an attributed string
NSAttributedString *attributedString = [[NSAttributedString alloc] initWithString:@"Hello CoreText!" attributes:attrs];
CFAttributedStringRef attributedStringRef = (__bridge CFAttributedStringRef)attributedString;
// Simple CoreText with CTFrameDraw
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(attributedStringRef);
CGPathRef path = CGPathCreateWithRect(self.bounds,NULL);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter,CFRangeMake(0, 0),path,NULL);
//CTFrameDraw(frame, context);
// You can comment the line 'CTFrameDraw' and use the following lines
// draw with CTLineDraw
CFArrayRef lines = CTFrameGetLines(frame);
CGPoint lineOrigins[CFArrayGetCount(lines)];
CTFrameGetLineOrigins(frame, CFRangeMake(0, 0), lineOrigins);
for (int i = 0; i < CFArrayGetCount(lines); i++) {
CTLineRef line = CFArrayGetValueAtIndex(lines, i);
CGContextSetTextPosition(context, lineOrigins[i].x, lineOrigins[i].y);
// CTLineDraw(line, context);
// You can comment the line 'CTLineDraw' and use the following lines
// draw with CTRunDraw
// use CTRunDraw will lost some attributes like NSUnderlineStyleAttributeName,
// so you need draw it by yourself
CFArrayRef runs = CTLineGetGlyphRuns(line);
for (int j = 0; j < CFArrayGetCount(runs); j++) {
CTRunRef run = CFArrayGetValueAtIndex(runs, j);
CTRunDraw(run, context, CFRangeMake(0, 0));
}
}
}
this code will use CTRunDraw to draw the content , and the underline will draw and show normally in iOS17 & Xcode 15 , But when you build it with XCode16 & iOS18 beta . the underline will be missing .
Hi!
We've recently done a big migration to Swift 6 language mode in our app and are now getting reports of crashes occurring due to closures in our SwiftUI code (most often the view builder in ForEach) not running on the main queue but instead running on the queue com.apple.SwiftUI.AsyncRenderer. One example of a call stack (ScheduleListView is our view that is in Swift 6 mode):
Thread 16
#0 (null) in _dispatch_assert_queue_fail ()
#1 (null) in dispatch_assert_queue$V2.cold.1 ()
#2 (null) in dispatch_assert_queue ()
#3 (null) in swift_task_isCurrentExecutorWithFlagsImpl(swift::SerialExecutorRef, swift::swift_task_is_current_executor_flag) ()
#4 (null) in closure #2 in closure #1 in closure #1 in ScheduleListView.body.getter ()
#5 (null) in closure #1 in ForEachState.item(at:offset:) ()
#6 (null) in partial apply for closure #1 in ForEachState.item(at:offset:) ()
#8 (null) in partial apply for closure #1 in _withObservation<A>(do:) ()
....
(We have many other crashes with similar crash reports but in other views)
Has anybody else run into something similar? Is there anything (other than simply reverting to Swift 5 mode again) that we can do to fix or at least reduce the amount of crashes? We're having a hard time finding anything out of the ordinary that we're doing in our views.
Regards
Topic:
UI Frameworks
SubTopic:
SwiftUI
Overview
I have an iOS project where I have a list with sections.
Each cell in the section can be swiped to have some action
What needs to be done
When swipe button is pressed the cell needs to move from one section to the other without a UI glitch.
Problem
When I press the swipe action button, there is a UI glitch and some warnings are thrown.
UICollectionView internal inconsistency: unexpected removal of the current swipe occurrence's mask view. Please file a bug against UICollectionView. Reusable view: <SwiftUI.ListCollectionViewCell: 0x10700c200; baseClass = UICollectionViewListCell; frame = (16 40.3333; 370 52); hidden = YES; layer = <CALayer: 0x600000c12fa0>>; Collection view: <SwiftUI.UpdateCoalescingCollectionView: 0x106820800; baseClass = UICollectionView; frame = (0 0; 402 874); clipsToBounds = YES; autoresize = W+H; gestureRecognizers = <NSArray: 0x600000c13330>; backgroundColor = <UIDynamicSystemColor: 0x60000173a9c0; name = systemGroupedBackgroundColor>; layer = <CALayer: 0x600000c3a070>; contentOffset: {0, -62}; contentSize: {402, 229}; adjustedContentInset: {62, 0, 34, 0}; layout: <UICollectionViewCompositionalLayout: 0x10590edb0>; dataSource: <_TtGC7SwiftUI31UICollectionViewListCoordinatorGVS_28CollectionViewListDataSourceOs5Never_GOS_19SelectionManagerBoxS2___: 0x106822a00>>; Swipe occurrence: <UISwipeOccurrence: 0x103c161f0; indexPath: <NSIndexPath: 0xab1f048608f3828b> {length = 2, path = 0 - 0}, state: .triggered, direction: left, offset: 0>
Test environment:
Xcode 26.0.1 (17A400)
iOS 26 Simulator (iPhone 17 Pro)
Feedback filed:
FB20890361
Code
I have pasted below the minimum reproducible code
ContentView
import SwiftUI
struct ContentView: View {
@State private var dataStore = DataStore()
var body: some View {
List {
ToDoSection(status: .notStarted, toDos: notStartedToDos)
ToDoSection(status: .inProgress, toDos: inProgressToDos)
ToDoSection(status: .completed, toDos: completedTodos)
}
}
var notStartedToDos: [Binding<ToDoItem>] {
$dataStore.todos.filter { $0.wrappedValue.status == .notStarted }
}
var inProgressToDos: [Binding<ToDoItem>] {
$dataStore.todos.filter { $0.wrappedValue.status == .inProgress }
}
var completedTodos: [Binding<ToDoItem>] {
$dataStore.todos.filter { $0.wrappedValue.status == .completed }
}
}
ToDoSection
import SwiftUI
struct ToDoSection: View {
let status: ToDoItem.Status
let toDos: [Binding<ToDoItem>]
var body: some View {
if !toDos.isEmpty {
Section(status.title) {
ForEach(toDos) { toDo in
Text(toDo.wrappedValue.title)
.swipeActions(edge: .trailing) {
if status == .notStarted {
Button("Start") {
toDo.wrappedValue.status = .inProgress
}
}
if status != .completed {
Button("Complete") {
toDo.wrappedValue.status = .completed
}
Button("Move back") {
toDo.wrappedValue.status = .notStarted
}
}
}
}
}
}
}
}
ToDoItem
import Foundation
struct ToDoItem: Identifiable {
let id: UUID
let title: String
var status: Status
}
extension ToDoItem {
enum Status: Equatable {
case notStarted
case inProgress
case completed
var title: String {
switch self {
case .notStarted:
"Not Started"
case .inProgress:
"In Progress"
case .completed:
"Completed"
}
}
}
}
DataStore
import Foundation
@Observable
class DataStore {
var todos: [ToDoItem]
init() {
todos = [
ToDoItem(id: UUID(), title: "aaa", status: .notStarted),
ToDoItem(id: UUID(), title: "bbb", status: .notStarted),
ToDoItem(id: UUID(), title: "ccc", status: .notStarted)
]
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
With the introduction of the new matchedTransitionSource from iOS 18, we can apply a zoom transition in the navigation view using .navigationTransition(.zoom) This works well for zoom animations.
However, when I try to apply a matched geometry effect to views that are similar in the source and destination views, the zoom transition works, but those views don't transition seamlessly as they do with a matched geometry effect.
Is it possible to still use matched geometry for subviews of the source and destination views along with the new navigationTransition?
Here’s a little demo that reproduces this behaviour:
struct ContentView: View {
let colors: [[Color]] = [
[.red, .blue, .green],
[.yellow, .purple, .brown],
[.cyan, .gray]
]
@Namespace() var namespace
var body: some View {
NavigationStack {
Grid(horizontalSpacing: 50, verticalSpacing: 50) {
ForEach(colors, id: \.hashValue) { rowColors in
GridRow {
ForEach(rowColors, id: \.self) { color in
NavigationLink {
DetailView(color: color, namespace: namespace)
.navigationTransition(
.zoom(
sourceID: color,
in: namespace
)
)
.edgesIgnoringSafeArea(.all)
} label: {
ZStack {
RoundedRectangle(cornerRadius: 5)
.foregroundStyle(color)
.frame(width: 48, height: 48)
Image(systemName: "star.fill")
.foregroundStyle(Material.bar)
.matchedGeometryEffect(id: color,
in: namespace,
properties: .frame, isSource: false)
}
}
.matchedTransitionSource(id: color, in: namespace)
}
}
}
}
}
}
}
struct DetailView: View {
var color: Color
let namespace: Namespace.ID
var body: some View {
ZStack {
color
Image(systemName: "star.fill")
.resizable()
.foregroundStyle(Material.bar)
.matchedGeometryEffect(id: color,
in: namespace,
properties: .frame, isSource: false)
.frame(width: 100, height: 100)
}
.navigationBarHidden(false)
}
}
#Preview {
ContentView()
}
There is a serious usability issue with PHPickerViewController in a UIKit app running on macOS 26 via Mac Catalyst when the Mac Catalyst interface is set to “Scaled to Match iPad”. Mouse click and other pointer interactions do not take place in the correct position. This means you have to click in the wrong position to select a photo and to close the picker. This basically makes it unusable.
To demonstrate, use Xcode 26 on macOS 26 to create a new iOS app project based on Swift/Storyboard. Then update ViewController.swift with the following code:
import UIKit
import PhotosUI
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var cfg = UIButton.Configuration.plain()
cfg.title = "Photo Picker"
let button = UIButton(configuration: cfg, primaryAction: UIAction(handler: { _ in
self.showPicker()
}))
button.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(button)
NSLayoutConstraint.activate([
button.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor),
button.centerYAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerYAnchor),
])
}
private func showPicker() {
var config = PHPickerConfiguration()
config.selectionLimit = 10
config.selection = .ordered
let vc = PHPickerViewController(configuration: config)
vc.delegate = self
self.present(vc, animated: true)
}
}
extension ViewController: PHPickerViewControllerDelegate {
func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) {
print("Picked \(results.count) photos")
dismiss(animated: true)
}
}
Then go to the "Supported Destinations" section of the project target. Add a "Mac (Mac Catalyst)" destination. Then under the "Deployment Information" section, make sure the "Mac Catalyst Interface" setting is "Scaled to Match iPad".
Then build and run the app on a Mac (using the Mac Catalyst destination) with macOS 26.0.1. Make sure the Mac has a dozen or so pictures in the Photo Library to fully demonstrate the issue. When the app is run, a simple screen appears with one button in the middle. Click the button to bring up the PHPickerViewController. Now try to interact with the picker interface. Note that all pointer interactions are in the wrong place on the screen. This makes it nearly impossible to choose the correct photos and close the picker.
Quit the app. Select the project and go to the General tab. In the "Deployment Info" change the “Mac Catalyst Interface” setting to “Optimize for Mac” and run the app again. Now the photo picker works just fine.
If you run the app on a Mac running macOS 15 then the photo picker works just fine with either “Mac Catalyst Interface” setting.
The problem only happens under macOS 26.0 (I do not have macOS 26.1 beta to test) when the “Mac Catalyst Interface” setting is set to “Scaled to Match iPad”. This is critical for my app. I cannot use “Optimize for Mac”. There are far too many issues with that setting (I use UIStepper and UIPickerView to start). So it is critical to the usability of my app under macOS 26 that this issue be resolved.
It is expected that PHPickerViewController responds correctly to pointer events on macOS 26 when running a Mac Catalyst app set to “Scaled to Match iPad”.
A version of this has been filed as FB20503207
Why is the UIKeyboard implementation still holding a reference to this UITextField, thus keeping it from being deallocated?
The memory debugger shows:
UIKeyboardImpl -> UIKBAutofillController -> NSMutableDictionary -> NSMutable...(Storage) -> UITextField
Any idea what's going on there?
Hello,
I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321).
The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller.
A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen
I have checked all safe areas and tried changing some constraints, but nothing works.
Have you encountered this bug before, or do you need additional information to investigate this issue?
We are building a CarPlay app and have run into an issue with data updates.
When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display.
Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked?
Any guidance would be greatly appreciated.
Hello,
While integrating the Liquid Glass UI introduced in iOS 26 into my existing app, I encountered an unexpected issue.
My app uses a UITabBarController, where each tab contains a UINavigationController,
and the actual content resides in each UIViewController.
Typically, I perform navigation using navigationController?.pushViewController(...) and hide the TabBar by setting vc.hidesBottomBarWhenPushed = true when needed.
This structure worked perfectly fine prior to iOS 26, and I believe many apps use a similar approach.
However, after enabling Liquid Glass UI, a problem occurs.
Problem Description
From AViewController, I push BViewController with hidesBottomBarWhenPushed = true.
BViewController appears, and the TabBar is hidden as expected.
When performing a swipe-back gesture, as soon as AViewController becomes visible, the TabBar immediately reappears (likely due to A’s viewWillAppear).
The TabBar remains visible for a short moment even if the gesture is canceled — during that time, it is also interactable.
Before iOS 26, the TabBar appeared synchronized with AViewController and did not prematurely show during the swipe transition.
Tried using the new iOS 18 API:
tabBarController?.setTabBarHidden(false, animated: true)
It slightly improves the animation behavior, but the issue persists.
If hidesBottomBarWhenPushed is now deprecated or discouraged,
migrating entirely to setTabBarHidden would require significant refactoring, which is not practical for many existing apps.
Is this caused by a misuse of hidesBottomBarWhenPushed,
or could this be a regression or design change in iOS 26’s Liquid Glass UI?
Hello.
Is there a good SwiftUI approach on getting the TextEditor cursor position?
I have a TextEditor and sometimes when we have a longer text inside it, the cursor is not seen because the keyboard is above covering the bottom of the TextEditor.
I would like to somehow detect the position of the cursor, and if it's on the last line of the TextEditor, scroll to the bottom. I've already checked a bit and didn't find any good method of doing this in SwiftUI.
If you have any ideas on how to do this, or even a different method any help would be highly appreciated.
Thank you!
When using my app's complications with either Siri Intents or App Intents after syncing .watchface files, the complications appear without names in the iOS Watch app's complication picker. This leads to complications showing as blank entries without previews in the native watch app selector.
I'm using WidgetKit to create Watch complications with both approaches: AppIntents and Siri Intents.
We've tried multiple approaches with our WidgetKit watch complications:
Switching between IntentConfiguration and StaticConfiguration
Using different naming conventions for kind strings
Ensuring display names are properly set
Testing across different watchOS versions
But the result is always the same: after syncing .watchface files, our complications appear unnamed in the Watch app's complication picker.
Is this a known limitation with .watchface syncing, a bug in the current implementation, or is there a specific requirement we're missing to maintain complication names during the sync process?
Hi there,
Upon using List View for tabular information showcase on both iOS and iPadOS, I have come to realize that the drag and drop support works only for iPadOS but not iOS.
Although it is possible to workaround this by using a ScrollView wrapping around a LazyVStack instead, the editing mode along with left-wipe to delete feature would be missing. Not to mention that this workaround only supports single item rather than multiple items.
Therefore, I am here to ask if the drag and drop will come to support devices running iOS, and if so, when will this feature ship. If not, will LazyVStack/LazyHStack support native editing mode.
Thank you for your time.
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now.
"out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController:
tableView.backgroundColor = .clear
tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect())
It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible.
It is also necessary to set the background of all UITableViewCells to clear.
If the window is in the foreground, this will now look very similar to the sidebar of the Settings App.
However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable.
However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds).
What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
In iOS 26.1, SwiftUI's tabViewBottomAccessory API cannot control visibility properly. The tabViewBottomAccessory remains always visible, which is inconsistent with the behavior in iOS 26.0 / iOS 26.0.1.
`
struct ContentView: View {
enum Tabs {
case first
}
@State private var selection: Tabs = .first
@State private var showBottomAccessory: Bool = true
var body: some View {
tabView
}
var tabView: some View {
TabView(selection: $selection) {
Tab(value: .first) {
content
} label: {
VStack {
Text("first")
}
}
}
.tabViewBottomAccessory {
if showBottomAccessory {
Text("BottomAccessory")
}
}
}
var content: some View {
Button("change") {
showBottomAccessory.toggle()
}
}
}
`
Topic:
UI Frameworks
SubTopic:
SwiftUI