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Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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May ’25
How to hide the tab bar in SwiftUI's TabView for macOS?
In SwiftUI for macOS, how can I hide the tab bar when using TabView? I would like to provide my own tab bar implementation. In AppKit's NSTabViewController, we can do the following: let tabViewController = NSTabViewController() tabViewController.tabStyle = .unspecified I've come across various posts that suggest using the .toolbar modifier, but none appear to work on macOS (or at least I haven't found the right implementation). struct ContentView: View { var body: some View { TabView { // ... content } <- which view modifier hides the tab bar? } } Latest macOS, Latest Xcode
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262
May ’25
How to have different colors in Charts with AreaMark
I would like to have different fill colors in my chart. What I want to achieve is that if the values drop below 0 the fill color should be red. If they are above the fill color should be red. My code looks as follows: import SwiftUI import Charts struct DataPoint: Identifiable {     let id: UUID = UUID()     let x: Int     let y: Int } struct AlternatingChartView: View {          enum Gradients {         static let greenGradient = LinearGradient(gradient: Gradient(colors: [.green, .white]), startPoint: .top, endPoint: .bottom)         static let blueGradient = LinearGradient(gradient: Gradient(colors: [.white, .blue]), startPoint: .top, endPoint: .bottom)     }          let data: [DataPoint] = [         DataPoint(x: 1, y: 10),         DataPoint(x: 2, y: -5),         DataPoint(x: 3, y: 20),         DataPoint(x: 4, y: -8),         DataPoint(x: 5, y: 15),     ]               var body: some View {         Chart {             ForEach(data) { data in                 AreaMark(                     x: .value("Data Point", data.x),                     y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(data.y < 0 ? Color.red : Color.green)                                  LineMark(                 x: .value("Data Point", data.x),                 y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(Color.black)                 .lineStyle(StrokeStyle.init(lineWidth: 4))                              }         }         .frame(height: 200)     } } #Preview {     AlternatingChartView() } The result looks like this: I also tried using foregroundStyle(by:) and chartForegroundStyleScale(_:) but the result was, that two separate areas had been drawn. One for the below and one for the above zero datapoints. So, what would be the right approach to have two different fill colors?
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Jun ’25
Requesting user Permission for Speech Framework crashes visionOS simulator
When a new application runs on VisionOS 2.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application freezes. Using Swift 6. Report Identifier: FB17666252 @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() // FAILS HERE logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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250
May ’25
SwiftUI app crashes (EXC_BAD_ACCESS) when view hierarchy becomes too large.
Hey! Our team is experiencing some issue in a large SwiftUI application. When loading large views, the app crashes with a EXC_BAD_ACCESS signal. This signal can be reported by Xcode either on the @main attribute, inside a view hierarchy, or any order property that is accessed in the view hierarchy. After some investigation we found several possible workarounds: Splitting up the view into smaller subviews Wrapping parts of the view into an AnyView, which isn't ideal. However, this only temporarily solved the issue. As the app becomes bigger, we run into this problem more frequently. When trying to reproduce this issue in a clean Xcode project, I came up with the following: struct ContentView: View { var body: some View { Text("Hello") .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} } } When running this, the app immediately crashes on an iPhone 14 (YMMV on different (newer) devices). Of course such a view is not very likely to occur, but in total a view hierarchy could have this many view modifiers. Is there some limit we should we aware of? How can we circumvent this? Thanks!
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103
Jun ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
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Jun ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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141
May ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
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May ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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May ’25
In navigationLink closure, FocusState doesn't work in sheet
Hello, I have a question about FocusState, navigationLink and sheet, the code which in navigationLink closure doesn’t work, but work without navigationLink, just like the following code struct ContentView: View { var body: some View { NavigationStack { // this work interView() // this doesn't work NavigationLink { interView() } label: { Text("into interView") } } } } struct interView: View { @FocusState var focusStateA : Int? @State var show : Bool = false @State var text: String = "" var body: some View { ScrollView { VStack { coreView Button("Detail") { show.toggle() } } .sheet(isPresented: $show, content: { coreView }) } } } extension interView { var coreView : some View { VStack { VStack { putdown TextField("hi", text: $text) .focused($focusStateA , equals: 1) } } } var putdown : some View { Button(action: { if focusStateA != nil { focusStateA = nil print("OK") } else { print("It's nil") } }, label: { Text("Put down the keyboard") }) } } and there are some strange phenomena, I must put all view into a scrollview, otherwise, it even doesn’t work without navigationLink This problem has existed in IOS 18, and now in IOS26 still doesn’t be settled, is it a problem or some character?
Topic: UI Frameworks SubTopic: SwiftUI
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Jun ’25
Search field as in Mail App
How can i achieve the same behavior as the bottom bar on the Mail app? Button -> Search Field -> Button right now, if do as follows, they overlap as if they are not in the same space NavigationStack { VStack { HeaderView() ListView() } } .toolbar(.hidden, for: .tabBar) .searchable(text: $searchText) .searchToolbarBehavior(.minimize) .toolbar { ToolbarItem(placement: .bottomBar) { Button { } label: { Label("Button1", systemImage: "person") } } ToolbarItem(placement: .bottomBar) { Button { } label: { Label("Button2", systemImage: "person") } } }
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Jun ’25
largeTitleDisplayMode does not work correctly in iOS 26
The following code does not work correctly for apps built with the iOS 26 beta SDK. largeTitleDisplayMode = .always // it doesn’t work ! The same program works as expected when built with the iOS 18 SDK. // iOS 26 beta largeTitleDisplayMode = .never // it works as expected largeTitleDisplayMode = .automatic // it works as expected. largeTitleDisplayMode = .always // it doesn’t work! Works same as .automatic!
Topic: UI Frameworks SubTopic: UIKit
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Jun ’25
Display a broader track of a user on ios app with Mapkit.
Hello I'm currently building a feature within an ios app using SwiftUI and Mapkit to record the gps cordinates of a user as they move and render the track on the map. the idea is not really to have a "track" but to have a visual representation of the area the user sees while they are moving around. I need this width/breadth to be relative to the map and not the screen, such that when I zoom in and out of the map, the size will adjust automatically.
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May ’25
Sorting of FetchResults in TableView broken in xcode 26
Previously, I sorted my FetchResult in a TableView like this: @FetchRequest( sortDescriptors: [SortDescriptor(\.rechnungsDatum, order: .forward)], predicate: NSPredicate(format: "betragEingang == nil OR betragEingang == 0") ) private var verguetungsantraege: FetchedResults&lt;VerguetungsAntraege&gt; ... body ... Table(of:VerguetungsAntraege.self, sortOrder: $verguetungsantraege.sortDescriptors) { TableColumn("date", value:\.rechnungsDatum) { item in Text(Formatters.dateFormatter.string(from: item.rechnungsDatum ?? Date()) ) } .width(120) TableColumn("rechNrKurz", value:\.rechnungsNummer) { item in Text(item.rechnungsNummer ?? "") } .width(120) TableColumn("betrag", value:\.totalSum ) { Text(Formatters.currencyFormatter.string(from: $0.totalSum as NSNumber) ?? "kein Wert") } .width(120) TableColumn("klient") { Text(db.getKlientNameByUUID(id: $0.klient ?? UUID(), moc: moc)) } } rows: { ForEach(Array(verguetungsantraege)) { antrag in TableRow(antrag) } } There seem to be changes here in Xcode 26. In any case, I always get the error message in each line with TableColumn("title", value: \.sortingField) Ambiguous use of 'init(_:value:content:)' Does anyone have any idea what's changed? Unfortunately, the documentation doesn't provide any information.
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Jun ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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May ’25
Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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174
Activity
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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267
Activity
May ’25
How to hide the tab bar in SwiftUI's TabView for macOS?
In SwiftUI for macOS, how can I hide the tab bar when using TabView? I would like to provide my own tab bar implementation. In AppKit's NSTabViewController, we can do the following: let tabViewController = NSTabViewController() tabViewController.tabStyle = .unspecified I've come across various posts that suggest using the .toolbar modifier, but none appear to work on macOS (or at least I haven't found the right implementation). struct ContentView: View { var body: some View { TabView { // ... content } <- which view modifier hides the tab bar? } } Latest macOS, Latest Xcode
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262
Activity
May ’25
How to have different colors in Charts with AreaMark
I would like to have different fill colors in my chart. What I want to achieve is that if the values drop below 0 the fill color should be red. If they are above the fill color should be red. My code looks as follows: import SwiftUI import Charts struct DataPoint: Identifiable {     let id: UUID = UUID()     let x: Int     let y: Int } struct AlternatingChartView: View {          enum Gradients {         static let greenGradient = LinearGradient(gradient: Gradient(colors: [.green, .white]), startPoint: .top, endPoint: .bottom)         static let blueGradient = LinearGradient(gradient: Gradient(colors: [.white, .blue]), startPoint: .top, endPoint: .bottom)     }          let data: [DataPoint] = [         DataPoint(x: 1, y: 10),         DataPoint(x: 2, y: -5),         DataPoint(x: 3, y: 20),         DataPoint(x: 4, y: -8),         DataPoint(x: 5, y: 15),     ]               var body: some View {         Chart {             ForEach(data) { data in                 AreaMark(                     x: .value("Data Point", data.x),                     y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(data.y < 0 ? Color.red : Color.green)                                  LineMark(                 x: .value("Data Point", data.x),                 y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(Color.black)                 .lineStyle(StrokeStyle.init(lineWidth: 4))                              }         }         .frame(height: 200)     } } #Preview {     AlternatingChartView() } The result looks like this: I also tried using foregroundStyle(by:) and chartForegroundStyleScale(_:) but the result was, that two separate areas had been drawn. One for the below and one for the above zero datapoints. So, what would be the right approach to have two different fill colors?
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188
Activity
Jun ’25
Highlight the model not with the eyes, but by clicking a button
Hello, we have a requirement where clicking a button will highlight the model, similar to the effect seen by the eyes. However, the eyes do not see it and it is achieved by clicking a button. What should we do? Thank you for your reply
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144
Activity
Jun ’25
MKMapView cannot render P3 color in annotations in iOS 26
Hello! Since iOS 26, MKMapView annotations are unable to render P3 color in the marker style. Regular colorscontinue to work fine, but we make extensive use of this annotation style in our app. Filed as FB17910834
Topic: UI Frameworks SubTopic: UIKit Tags:
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112
Activity
Jun ’25
Requesting user Permission for Speech Framework crashes visionOS simulator
When a new application runs on VisionOS 2.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application freezes. Using Swift 6. Report Identifier: FB17666252 @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() // FAILS HERE logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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250
Activity
May ’25
SwiftUI app crashes (EXC_BAD_ACCESS) when view hierarchy becomes too large.
Hey! Our team is experiencing some issue in a large SwiftUI application. When loading large views, the app crashes with a EXC_BAD_ACCESS signal. This signal can be reported by Xcode either on the @main attribute, inside a view hierarchy, or any order property that is accessed in the view hierarchy. After some investigation we found several possible workarounds: Splitting up the view into smaller subviews Wrapping parts of the view into an AnyView, which isn't ideal. However, this only temporarily solved the issue. As the app becomes bigger, we run into this problem more frequently. When trying to reproduce this issue in a clean Xcode project, I came up with the following: struct ContentView: View { var body: some View { Text("Hello") .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} .task {} } } When running this, the app immediately crashes on an iPhone 14 (YMMV on different (newer) devices). Of course such a view is not very likely to occur, but in total a view hierarchy could have this many view modifiers. Is there some limit we should we aware of? How can we circumvent this? Thanks!
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103
Activity
Jun ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
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2
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286
Activity
Jun ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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141
Activity
May ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
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135
Activity
May ’25
Advanced App Clip experience URL Status
Hello Team, We have Advanced App Clip Experiences live but we have add App Clip experience URL since long ago but status remains as Received and never changed to Published, can you please help us to fix this issue. Please see attached. Thanks
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1.6k
Activity
Jun ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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182
Activity
May ’25
In navigationLink closure, FocusState doesn't work in sheet
Hello, I have a question about FocusState, navigationLink and sheet, the code which in navigationLink closure doesn’t work, but work without navigationLink, just like the following code struct ContentView: View { var body: some View { NavigationStack { // this work interView() // this doesn't work NavigationLink { interView() } label: { Text("into interView") } } } } struct interView: View { @FocusState var focusStateA : Int? @State var show : Bool = false @State var text: String = "" var body: some View { ScrollView { VStack { coreView Button("Detail") { show.toggle() } } .sheet(isPresented: $show, content: { coreView }) } } } extension interView { var coreView : some View { VStack { VStack { putdown TextField("hi", text: $text) .focused($focusStateA , equals: 1) } } } var putdown : some View { Button(action: { if focusStateA != nil { focusStateA = nil print("OK") } else { print("It's nil") } }, label: { Text("Put down the keyboard") }) } } and there are some strange phenomena, I must put all view into a scrollview, otherwise, it even doesn’t work without navigationLink This problem has existed in IOS 18, and now in IOS26 still doesn’t be settled, is it a problem or some character?
Topic: UI Frameworks SubTopic: SwiftUI
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67
Activity
Jun ’25
CPImmersiveScene is surprisingly a UIWindowScene. Intentional?
Looking at the superclass of CPImmersiveScene is surprisingly is a UIWindowScene. Is this intentional? Should I treat it as a window scene, and provide an UIWindow for it? Or is it only an implementation detail for managing the internal CPSceneLayerEventWindow and UITextEffectsWindow?
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68
Activity
Jun ’25
Search field as in Mail App
How can i achieve the same behavior as the bottom bar on the Mail app? Button -> Search Field -> Button right now, if do as follows, they overlap as if they are not in the same space NavigationStack { VStack { HeaderView() ListView() } } .toolbar(.hidden, for: .tabBar) .searchable(text: $searchText) .searchToolbarBehavior(.minimize) .toolbar { ToolbarItem(placement: .bottomBar) { Button { } label: { Label("Button1", systemImage: "person") } } ToolbarItem(placement: .bottomBar) { Button { } label: { Label("Button2", systemImage: "person") } } }
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116
Activity
Jun ’25
largeTitleDisplayMode does not work correctly in iOS 26
The following code does not work correctly for apps built with the iOS 26 beta SDK. largeTitleDisplayMode = .always // it doesn’t work ! The same program works as expected when built with the iOS 18 SDK. // iOS 26 beta largeTitleDisplayMode = .never // it works as expected largeTitleDisplayMode = .automatic // it works as expected. largeTitleDisplayMode = .always // it doesn’t work! Works same as .automatic!
Topic: UI Frameworks SubTopic: UIKit
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138
Activity
Jun ’25
Display a broader track of a user on ios app with Mapkit.
Hello I'm currently building a feature within an ios app using SwiftUI and Mapkit to record the gps cordinates of a user as they move and render the track on the map. the idea is not really to have a "track" but to have a visual representation of the area the user sees while they are moving around. I need this width/breadth to be relative to the map and not the screen, such that when I zoom in and out of the map, the size will adjust automatically.
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85
Activity
May ’25
Sorting of FetchResults in TableView broken in xcode 26
Previously, I sorted my FetchResult in a TableView like this: @FetchRequest( sortDescriptors: [SortDescriptor(\.rechnungsDatum, order: .forward)], predicate: NSPredicate(format: "betragEingang == nil OR betragEingang == 0") ) private var verguetungsantraege: FetchedResults&lt;VerguetungsAntraege&gt; ... body ... Table(of:VerguetungsAntraege.self, sortOrder: $verguetungsantraege.sortDescriptors) { TableColumn("date", value:\.rechnungsDatum) { item in Text(Formatters.dateFormatter.string(from: item.rechnungsDatum ?? Date()) ) } .width(120) TableColumn("rechNrKurz", value:\.rechnungsNummer) { item in Text(item.rechnungsNummer ?? "") } .width(120) TableColumn("betrag", value:\.totalSum ) { Text(Formatters.currencyFormatter.string(from: $0.totalSum as NSNumber) ?? "kein Wert") } .width(120) TableColumn("klient") { Text(db.getKlientNameByUUID(id: $0.klient ?? UUID(), moc: moc)) } } rows: { ForEach(Array(verguetungsantraege)) { antrag in TableRow(antrag) } } There seem to be changes here in Xcode 26. In any case, I always get the error message in each line with TableColumn("title", value: \.sortingField) Ambiguous use of 'init(_:value:content:)' Does anyone have any idea what's changed? Unfortunately, the documentation doesn't provide any information.
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183
Activity
Jun ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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489
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May ’25